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2023.06.04 19:00 Kentukkis A complete breakdown of the Assassin's Creed Mirage trailer.
Not serious, Ubisoft, I have just one question. We've been waiting for so long, and we're really glad that finally something has been shown after 8.5 months. Although this trailer should have been shown back in September with tea, so that people would know what they're buying. Well, okay, today we've gathered here not to bomb, although we can't do without it. Specifically, we're here to analyze the gameplay trailer of Mirage. As always, such videos hide much more than meets the eye. The key is to know where to look. Today, we'll discuss everything they showed: visuals, combat, stealth, parkour, animations, new plot details. Moreover, they released two more trailers and a video about the deluxe edition.submitted by Kentukkis to assassinscreed [link] [comments]
The trailer begins with a leap of faith. It's such a canonical assassin move that has always been present in trailers because assassins are eagles, predatory birds, and they have this hunting technique: they dive onto their prey.
So, what's the point of all this? The trailer is packed with fan service. The game is screaming, "Hey, I'm just like the old Assassin's Creed!" But I advise not to fall for such manipulations. As an expert, I can tell you, hold on, are those NPCs wearing outfits from the first game? Is this for real?
Honestly, the only downside of the Ubisoft website is that you can't pre-order for all consoles at once.
Moving on, they show us mountains and a crowd. Well, I say "crowd," but it's actually a small crowd, or what's the diminutive form of this word? Because we've been deceived. This is far from being a crowd. In Unity, there are just 10-20 people walking within your field of view.
And here we have a person sitting in the air. Though that's better than sitting on a treacherous folding chair.
In Unity, Alessia Laidacker was in charge of the crowd
She created this technological marvel, but as you may recall, Ubisoft disbanded her team, and Laidacker herself resigned shortly thereafter. And now, for nearly 10 years, they haven't been able to replicate what they achieved in 2014. "It's a stunning move."
So, Basim blends into the crowd and eliminates the target with a hidden blade. And, of course, this might be nitpicking, but Basim activates a weapon mechanism that features an enhanced hidden blade. And it's evident everywhere - in the screenshots and promotional materials - even though Basim has a different version of the blade.
Read more at the link
And in "Valhalla," he does it all correctly, releasing the blade through the spot where the Hidden Finger once was. Well, you could say it looks cooler and more stylish that way.
In the next scene, they show us an eagle. Its name is Endu, named after the Sumerian hero who was a companion and friend of Gilgamesh. So, the eagle in the game plays exactly the same role.
And then we have a jaw-dropping moment because they show us Baghdad. It's all in the style of the first Assassin's Creed when you approached cities and they showed you their panoramic view. And damn, it's grand. It's been the most expansive city in Syria since 2015. It looks absolutely stunning. This amazing Eastern atmosphere just captivates you at first glance. Once again, say what you will, but Ubisoft's artists are magnificent. Moreover, we'll have access to the outskirts of Baghdad as well.
So, the developers can implement ideas from the first game that didn't make it to the release. In "Kingdom," we were supposed to hunt and craft items, and in "Mirage," I hope they added those. Moreover, all these mechanics were present in some form in "Origins."
Here, it's clear that Basim arrives in Baghdad and Alamut. He is given a task to go into the city and eliminate a couple of targets. He enters Baghdad and starts parkouring. And here, perhaps the main disappointment from the gameplay trailer is that, of course, it's not the parkour of "Unity," but the parkour of "Valhalla." It's a one-to-one match.
That's what all that stuff was for, that we were inspired by Unity. It was a waste of hope. Of the pluses of parkour, I can highlight two things. All sorts of tricks, like jumping on a beam, finally showed what it is. But there could have been more such gimmicks.
Just Ubisoft, watch all the Jackie Chan movies and add his parkour moves to the game. Bored of adding one in every game.
And the second new thing is a ton of parkways. Just take a look at these couple of moments, and you'll see just an incredible amount of objects that you can and should use during freerunning. Houses are tied up with ropes, beams everywhere, scaffolding, balconies like in the first part and so on. All this should make parkour more interesting and seamless. But, in fact, such a thing can play a cruel trick on the game.
I'll explain. The series used to have deep parkour mechanics and complex city architecture. Both of these things complemented and revealed each other. And the mythology trilogy has simple parkour mechanics and simple environments. You climb, usually, up rocks and mountains and stuff.
And Mirage will be just the game, where complex architecture, but simple and not particularly deep parkour mechanics. So the question is: why in the game try to make such a complex architecture, if it has nothing to reveal? As you pressed one button, so you will press it. You can not pick out every move in detail, use your free hand and stuff. So I don't even know how it will play.
I really hope that the developers in the game added at least a simple BackJump and SideJump.
Otherwise, the city will not only be uninteresting to move around, it will be annoying. The character will constantly fall over, grab at things you didn't mean to jump the wrong way, and the like. Because there's no micro-control over the movements. Again, you're just pointing in the direction with the stick and pressing one button. That kind of parkour is, well, just not interesting.
The next good thing the developers showed is the search system. It consists of three levels, that is, the more you suffer bullshit, the more actively the guards will look for you. And it'll get to the point where they'll put the whole town on ears. In fact, here's where the guards blow to call all the guards nearby, and in fact, they'll chase you until they catch you. To get rid of the wanted, you have to tear down the posters and pay the herald.
I also liked the nepis here, they became more interesting. I mean, the last few games were very bad in this respect. You can't grab and push nepis, plus they don't give a shit about what you do. You can only attack them, and you'll notice that they have horrible animations, like they're not running, but sliding on butter. That's because the character animations have nothing to do with the world. There's no physics, proceduralism, or logic. The characters themselves are like objects that have been slapped with certain animations. You don't feel like they are really walking around like in RDR and GTA. They glide around the world, because the object was given the command to run, and it runs.
And in Mirage you can see how people react to you. They have more detailed skeletal animation. Look here, the hero is running around, pushing nepis, and he's right on physics losing his balance and trying to balance himself. Man, you know, the lost technology of 2007 is back.
Next, the hero throws a smoke bomb, and gadgets again play an important role in the game. Here you can still gawk at the city. Yes, the graphics are not next generation, but then again, this was supposed to be DLC for Valhalla. Plus the game comes out on the previous generation as well, so I really hope Ubisoft will at least bring in some optimization.
We are shown Vera's jump from the tower, and after that the outpost. Now I recognize the Assassin.
And then we are introduced to Fulad. He is mentioned back in Valhalla at the time of the events of the previous game in the series. He was a mentor, but in Mirage, Foulad is the Guardian of Assassins in Baghdad for now. That's why the character actually wears the mantle, not the armor.
He will give us story assignments, contracts to kill, and various tips for that.
Basim decides to conduct a covert operation, and here we see the Return of Assassin techniques: stabbing with spectacular transitions. Inside, Basim decides not to engage the guard, but instead to steal the key to the treasure room from the main man. Another mechanic taken from the first part is back.
Well, at the end he goes into the room with the gold, but Basim isn't doing all this just for the money. The point is that the hero, as in the first part, will need to gather information about our target: who she is, what she does, where she goes, and so on. And all this makes sense, since Templars always have important connections and influence. So the better you explore the open world, the more you learn about your target. If the developers make this process of gathering information not boring and repetitive, it will be really interesting.
A character can sit on a bench and eavesdrop on conversations. I hope sitting on the bench is a separate skill, otherwise how can a person even know what to do with that ability?
In the trailer you notice a lot of enemies patrolling the streets and being on the rooftops. So, once again, the guards will be chasing us.
However, the hero can solve this problem by using teleportation.
Guys, this is total [shit]. Yeah, there's a skill here taken from Shadow of Mordor where the hero picks targets, teleports to them and kills them. "And I don't give a shit about them at all, I wasn't even friends with them."
You might say, "That's editing, I'm, like, a Photoshop expert, like a programmer. Maybe it's different in the game." But really, that kind of skill works. You may even notice the hero materializing next to the enemy.
Is this some kind of [shit]? They couldn't fucking make it like in Batman. "Oh, then they would have had to try and create new animations!" Shut the fuck up! We're Ubisoft, we've always used the same running animations for 15 years.
And it seems that for some reason they decided to add eagle eyesight here. It is through it that the hero chooses his targets. It is a skill called "Assassin Focus".
My fifth fucking point does focus from this kind of thing in Assassin's Creed. You say there won't be any magic and stuff in the game and then, watch the gimmick, buy the deluxe edition and get the magic bird and the dagger of time. This is total [crap], there's no other way to call it.
For the most part, the game uses animations that were in Assassin's Creed Valhalla, even if it's illogical, like the moment when Avor strikes and the blade ends up on top of his hand.
Basim, for example, uses jump strikes over a sentinel and a finish, which is a repeat of the animations from Valhalla, but with the fact that enemies don't fly around like they've been hit by a machine. In this game, they react to blows quite realistically, which gives a more authentic vibe. The presence of the magical spear also adds interesting features.
Here are the sword animations are already unique and look nice and stylish. To fully appreciate and understand what we are dealing with, you need to watch the full battle.
In addition, it is possible to fight in the game with a hidden blade, which even pierces heavy armor. This, again, is inconsistent with the lore. Altair has improved the blade to the point where it can be useful in combat, which was not the case before. Thus, the developers devalue his work in some way.
Read more at the link
At the end of the trailer, the hero does find his victim, jumps on her, and decides to make a cherry. After that, the viewpoint changes and the curtain closes.
From the demonstration of the Deluxe-edition we can understand that the game will have different skins, stores and many other interesting things. Of course, after the release they will add the ability to sell such things in locations outside of Baghdad. There really will be a lot of great opportunities. And also in the game you'll be able to change the color of clothes in the museum for a donation. Otherwise it won't be as interesting.
All in all, the bottom line is that the game looks and feels like a real Assassin's Creed, for the first time in eight years. We're really going to be playing as an assassin, and that should be the norm in the Assassin's Creed series. But, as you can see for yourself,
The overall budgetary nature of the project is felt, but I underestimated how much people missed the old Assassin's Creed formula. People don't care about the grapho and the fact that 90 percent of the assets and animations are taken from the last three installments. The hype is higher than Valhalla's, even the gameplay trailer garnered over a million views in 13 hours, whereas Valhalla's took three years. I won't talk about likes and diss. Personally, I saw an attempt to cross old and new, but the attempt is rather sloppy, for the developers are trying to please everyone. Again, they say it's a down-to-earth game for old fans, but the fantasy elements that are so beloved by newcomers will also be added in ample quantities. I assure you, literally a month after release, the game will start selling unicorns.
But still, I wonder what will turn out in the end, how will play parkour in Baghdad? Stealth how interesting to explore the world and gather information about the target? We'll find out more about that on June 12. I think at the presentation Ubisoft will show a full demo of the game, which will talk about all the activities in the world, and it will be possible to look at the gameplay in more detail. Well, and about the most interesting things I'll tell you. The release, by the way, on October 12 is definitely already postponed. Maybe Ubisoft should exist? Literally, their profits are down 18 percent again. They urgently need to release something cool, something that people will buy. So that's the pie.
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2023.06.04 17:07 rvergei Banned for an accidental team kill
2023.06.04 15:04 VE5EMIR I cant play this game cause of this. Pls any help
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2023.06.04 12:19 ApeirogonGames Valve's 30% Cut on Steam: What Are We Getting In Return?
2023.06.04 11:44 hiimvennox Anno1404: Syncing between PCs?
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2023.06.04 08:52 Kentukkis Assassin's Creed Mirage pleases but...
The developers of Mirage claim that the recently shown footage from the game doesn't really show anything. We have yet to see the full potential and awesomeness of the game. In the past few days, details about Mirage keep pouring out, despite Ubisoft trying to pretend, "Oh, don't look! It's a leak, we don't need to get ready for the celebration." Yet, they themselves came up with such an advertising campaign.submitted by Kentukkis to assassinscreed [link] [comments]
Hidden blade canon in a mirage?
I understand that there is a difference between these.
and with this
Not so obvious, but I'll explain the whole situation with the hidden blade. For some reason, what they show in Mirage isn't quite canonical, so that there are no lingering questions. So, let's go back to the beginning of 2008 when the developers were brainstorming ideas for the second installment. It was decided to make significant changes to the hidden blade to make it more useful and to align everything with the lore. Altaïr, a genius in his craft, became a master assassin at the age of 24 and felt constrained by the limitations of the brotherhood at that time. Therefore, when he became the Mentor, he made numerous changes, including the hidden blade, because what they had, so to speak, was what you might call "crap." The hidden blade among the assassins had always been a contraption made from crap and sticks. Quite inventive, but still a weak weapon.
And the Ezio blade, crafted according to Altaïr's designs, is a cursed monster created for killing.
Altaïr cut off his finger. The design of the blade requires such a movement from the hand to trigger the mechanism, after which it clenches into a fist.
the blade can be launched as here
But one thing remains unchanged: the Assassin's fingers would be in danger if they were all intact, as demonstrated by Bayek.
The Ezio blade no longer poses a danger to the protagonist. It activates the mechanism and allows them to hold their fingers as they please. The same design is present in Basim's blade. The mistake in the DLC for Valhalla was that Kassandra was wearing an upgraded Assassin's blade long before the events of the first installment. Where did she get it from?
In the Codex, Altaïr describes how he significantly improved the blade. It's not just a regular enhancement. Altaïr discovered how to create a new metal alloy using the Apple. He drew it and wrote down the formula. Creating this alloy is a complex task, and very few people know this secret.
And such a blade would withstand weapon strikes. If it were struck in the first installment, it would have broken. In fact, it would break from anything—killing from a ledge, killing from a great height. These moves by Basim would be absolutely impossible with a regular blade. All these movements and techniques were developed by Altaïr for the improved blade that can withstand such maneuvers. Additionally, Basim wouldn't be able to penetrate armor, brutes, and other tricks because, theoretically, his blade should be very weak.
And yes, Altaïr also kills with an open palm, but he works with great finesse. He strikes only at vital parts of the body—heart, throat, liver, spine, brain. Because in other cases, it would be a futile jab or the blade could break. Yet here, Ezio with his blade pierces through armor, even that of the papal guard.
That's why I'm talking about the design of Basim's blade—how he activates it, how he utilizes its technical characteristics, and so on. All of this pertains specifically to Ezio's blade, not the same blade that the Assassins of Alamut in the 9th century should have had.
It's reminiscent of the Odyssey DLC when Darius came up with Assassins equipped with hidden blades. And then Bayek, approximately 400 years later, came up with the exact same thing. Meanwhile, Darius had no knowledge of what Bayek had done, and the fact that Altaïr was supposed to invent it centuries later was invisible to him.
Well, I don't know, Basim's blade is just peculiar. Its length also raises questions. What to do with such a little knife resembling a toothpick, I have no idea.
Let's talk about the new details of Mirage. The developers are keeping a lot about the plot under wraps, but some things have leaked out. The game will feature several storylines, explicitly delving into Basim's backstory for the first time. We will be shown how an ordinary thief transformed into an Assassin and how it affected his life and the lives of his friends. For instance, there will be a character named Hadiya in the game.
According to the game's IMDb page, it was voiced by Sophia Laney.
This is a girl thief, a friend and comrade of Basim, and indeed the thieves, as a faction, are making a comeback. We will have contact with them. And yes, don't expect the character and cutscene models in the game to be impressive; they will still be terrible.
Now, the second storyline of Mirage will mirror the plot of Valhalla to some extent. In other words, this game will showcase the transformation of the Order of the Ancients into the Templars. And in Mirage, they will show the final transformation of the Hidden Ones into Assassins. This will be the game's value in terms of lore. Let's see how they execute all of this.
The third storyline is set in modern times, but it plays a nominal role. It will be something similar to Unity and Syndicate, which is quite disappointing. The developers will provide more information about the story in an upcoming story trailer, which will be released very soon. For now, they are teasing us, showing, for example, Basim's journey from Alamut to Baghdad. It's quite epic, reminiscent of Mad Max. Overall, the game's marketing campaign is pretty good, with the developers giving us various snippets of information that make us eager to play the game. They even recently let us listen to some of the soundtracks, which were recorded by a New York Arab orchestra.
The main theme is quite melancholic, and it's not just a random choice, as the developers themselves say. It fully reflects the mood of the game. So, expect a rather serious narrative. By the way, for those who love maximum immersion, there will be Arabic voice acting available.
In terms of gameplay, the game takes a lot from the second installment. The same factions, once again, make a return. You can hire thieves, mercenaries, and more. The wanted system is also making a comeback. Here, you can see a poster of Basim.
Personally, I really hope they improve the system. I liked what they had in the second installment, but it could be made more interesting. Currently, the mechanics only give you debuffs. The higher your wanted level, the more frequent the attacks on you. In Mirage, the developers have made some changes to these debuffs and added several wanted levels. I approve of this, but I also hope that the system will provide you with different buffs. For example, if you have a low wanted level, it should be harder to find you. The blending circle expands and contracts based on the wanted level. If you approach everything stealthily, they could give you Assassin points, like in Unity, which can be used at the Assassin base to buy new weapons, outfits, colors, and clothing dyes. By the way, the return of clothing dyes is confirmed. Some colors will be given if you watch the Ubisoft presentation livestream on Twitch on June 12th.. XD
Regarding the assassination moment shown in the trailer, it demonstrates one of the options for eliminating the target in a Black Box mission.
So to speak, it's like in Unity where you are given different options for eliminating the target, and you can do it your own way. But while Unity had 3-4 different assassination options, Mirage will have dozens, and the more you learn about the target, the more possibilities you'll have in this regard. The developers drew strong inspiration from Hitman, and I'm genuinely curious to see what they've done because it sounds cool on paper. Many people are already saying, "See, here you can choose how to kill the target, it's all about choice in Assassin's Creed. I told you it's canon, so what are you blabbering about in your videos, saying there's no choice in Assassin's Creed?"
Honestly, in a way, this nonsense amuses me, but at the same time, it saddens me. People don't want to understand the simplest concept: there are Events A and B, let's say you woke up and went to work. These events are facts, they cannot be changed, you can't alter the memories to make it so you didn't go to work when you did, and your colleague spilled coffee on you.
Well, to avoid frying your brain, the Animus doesn't require it to have 100% accurate information, like "the person woke up, scratched their butt, then stared at the ceiling for five minutes, and then took a shower." You get the idea. Instead, the Animus allows you to reach that workplace in different ways depending on the memories associated with it. For example, you could have commuted to work by car, bus, or subway. The Animus may give you the ability to shuffle these memories because they all serve one purpose - getting you to work. There's nothing interesting in these memories, you didn't memorize the exact route for each case because the insignificant memories, so to speak, blend together. That's how the brain works.
So yes, Basim can assassinate the target in different ways, whether it was raining or windy, and whether he killed 7 targets with a sword or a blade. In the end, what remains unchanged is that the target was killed. Therefore, the essence of the events cannot be changed because then they wouldn't be memories.
Sorry for the lengthy speech. Well, sometimes interesting people show up in the comments, and for them, an Easter egg in the second installment is proof that mythical monsters always existed in Syria.
It's been so many years, but I'm still shocked by these people. By the way, there will be around 5 main targets for assassination in the game, and after killing each one, you'll be given a unique type of weapon. So, it's like in the first installment: we'll start as a beggar with a single sword, and gradually acquire cooler weapons. Essentially, this will replace the leveling system in the game. It won't exist, although they'll introduce about 10-15 perks. Obtaining them will unlock new abilities in combat, stealth, and more. Hopefully, the perks won't be acquired through training in the courtyard of Alamut.
Of course, it matters that Ubisoft hasn't been releasing the best games in recent years. So, in principle, my expectations are not very high. Well, plus, I liked a statement made by the blogger Leo K [Rogue] regarding Mirage.
People were expecting in 2017 that Origins would be such a game, and I agree. If it were 2017 now, I would probably be screaming with joy. But it's 2023, and a lot has changed. But, darn it, look at it from another perspective. People praise the Assassin's Creed series for having elements of Assassin's Creed, as if it should be something default. Yes, the game interests me, I've already made 10 videos about it. But I can't say that the series has somehow returned to its roots and found a clear direction for further development. Because it's not the case. For example, if we take something like God of War, we know that this guy has a plan for the series, there is a direction in which he is moving.
An assassin doesn't have that. The next games will again be large RPGs, like Valhalla. So Mirage is more of a one-time thing, with a greater emphasis on newcomers rather than hardcore fans. I look at the same parkour and realize that it's the mechanics from a game in 2007, but much better developed with more beautiful animations. The new Assassins were supposed to be an evolution of the series' ideas, where there would be not just 15 parkour moves like in the first installment, but 40 or even 50, so that I would be amazed by the possibilities and parkour combinations. Instead, I sit here and wonder, will there even be a simple backward jump in the game?
Please add that feature from Prince of Persia 2003, it was just awesome. So the game is a light spin-off that plays on nostalgia, and I'm also easily inclined towards it. So yes, I'm excited about the game, but there's a caveat, so to speak. I hope I've clarified everything, so we're in agreement. We're looking forward to the game demo, story trailers, new artwork, and music on June 12th. They will also showcase the release gameplay of the mobile Assassin and the Assassin on the viara. It's likely to be filled with fan service, like missions featuring Altair, Ezio, and others. We'll discuss all of this soon. Show your support with an upvote if you enjoyed it, and see you soon, guys.
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2023.06.04 04:14 Practical-Election59 How do I connect a Dualshock 4 Controller?
2023.06.04 03:20 beaumanvienna Proton 7 works, but not GE Custom or Experimental
2023.06.03 23:32 itsjackwayne Square Enix And Ubisoft Lead NFT Game Development
playtoearngames.comsubmitted by itsjackwayne to playtoearn_games [link] [comments]
As web3 technology transforms the gaming industry, several web2 video game publishers around the world are dabbling in NFT games in order to stay ahead of the competition. These publishers are refocusing their efforts on incorporating blockchain technology, cryptocurrencies, and NFTs into video games. Some of the world's largest gaming companies are gradually showing interest in Web3, with platforms such as PC shooters, mobile games, and multiplayer metaverse games in mind.
Furthermore, the majority of the game publishers on our list have their headquarters in Asia, with only one in the United States and one in Europe. This dominance corresponds to DappRadar's prediction that Asia will become a Web3 gaming hub. In this article, we'll look at some notable game publishers who are launching new projects in the web3 gaming market.
Square Enix Leads the Charge in NFT GamesSince 2019, Square Enix, the company behind the success of Final Fantasy and Kingdom Hearts video games, has been investigating NFT games. In 2021, the company will release a limited-edition bundle of NFT trading cards based on Ethereum. Six months later, Square Enix traded the rights and the Tomb Raider IP to its three studios in order to raise funds for blockchain ventures and artificial intelligence (AI) research and development.
Earlier this year, the developer announced that Symbiogenesis, an NFT game, would be made available on the Ethereum sidechain ecosystem Polygon. The next game, according to the company, is a "collectible art project" with a storyline and a mystery that players must solve.
The publisher also stated that it plans to bring its Dungeon Siege IP to the gaming world. Square Enix previously invested in The Sandbox, a metaverse game. In addition, on Polkadot, Square Enix released Final Fantasy VII NFT-based trade cards linked to real-world statues and collectibles on Enjin's Efinity platform.
NexonNexon, a solution-oriented firm, is developing MapleStory Universe, a unique MapleStory game, on Polygon NFTs. The NFT game, according to Nexon, will have its own private network or polygon "Supernet." Nexon is a major South Korean Web2 game developer. Other successful titles from the developers include Dungeon and Fighter, Sudden Attack, and KartRider.
The original MapleStory games drew a massive player base of over 260 million people. Furthermore, the studio's revenue increased to more than $4 billion. Hwang Sun-Young, Group Leader of MapleStory Universe, stated that Polygon Labs and the team will work directly on all aspects of the game's creation and promotion.
UbisoftUbisoft, a French game publisher, is one of the few Western Web2 video game developers who openly embrace NFTs. In 2021, free Tezos NFTs for Tom Clancy's Ghost Recon Breakpoint became available. Even though the NFTs were unappealing and were introduced in a game with few active players, they sparked a furious online outcry from gamers who dislike the concept of NFTs in games.
Ubisoft released "Smart Collectibles" from Assassin's Creed at the start of 2023, a clever move that combines tangible collectibles with digital NFT components. In The Sandbox game, the studio also revealed NFTs based on its Rabbids IP.
KraftonKrafton, the South Korean publisher of PUBG: Battlegrounds and PUBG Mobile, has announced plans to release a metaverse game that supports NFT. The studio uses the "create-to-earn" mechanism, which allows players to create their own digital resources.
ZyngaWhile no new releases have made headlines, Zynga's Web3 gaming section is making progress. According to a job posting on the studio's website, the studio is currently looking for talented and ambitious software engineers. The studio is growing its team in order to dive into the world of web3 games and create innovative projects.
Take-Two Interactive, Zynga's parent company, is one of the world's largest gaming publishers. Titles in its diverse portfolio include Grand Theft Auto, NBA 2K, and Red Dead Redemption.
NCSoftNCSoft, a Korean game developer, is responsible for titles such as Guild Wars, Blade & Soul, and the Lineage series. It has stated its intention to develop NFT games on the recently established Sui blockchain. NCSoft participated in Mysten Labs' $300 million Series B fundraising round last year.
Com2us Plans Multiple NFT GamesCom2us, a versatile South Korean gaming company, created and published Summoners War. The studio is very interested in blockchain-based games and is currently working on projects based on NFTs and cryptocurrency integrations via the XPLA blockchain.
In a letter, the company's U.S. President Kyu Lee stated that the company plans to develop 10 to 15 blockchain games per year, with the majority of them being for mobile devices.
WeMade to Launch NFT-based Fishing GameWemade promoted its cryptocurrency gaming platform Wemix Play at the Game Developers Conference in March 2023. Wemix Play, according to a representative from Wemade, aims to serve as a cryptocurrency game equivalent to the Steam store.
World Fishing Championship is a new fishing game for Android devices released by the Korean game publisher Wemade. R1B and Night Crows are two additional blockchain games that the company intends to release this year. R1B, a baseball game, and Night Crows, a high-concept fantasy MMORPG, are being converted into Web3 games in order to compete with international competitors.
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2023.06.03 18:04 AzVa8 steep
I bought steep on epic games I linked my account to ubisoft and when I try to play it needs an activation keysubmitted by AzVa8 to ubisoft [link] [comments]
2023.06.03 14:23 EliasAnswood I guess im better? thanks for the compliment anticheat
|submitted by EliasAnswood to Rainbow6 [link] [comments]|
2023.06.03 13:00 Hanimora Why wont this work
2023.06.03 05:06 -username-checks-in- Just dance unlimited on just dance 2021 not working
everytime i press the just dance unlimited tab that pops up. i’m not sure what to dosubmitted by -username-checks-in- to JustDance [link] [comments]
2023.06.03 00:15 StrangeAsAngels66 Far Cry 5 for PS5 Upgrade
2023.06.02 23:50 noahldn Anyone have this issue with Assassins Creed Odyssey? -> Can’t connect to Online Store
Struggling to connect to the Ubisoft Store even though I go through the launcher, weird as it’s signed in to my ubisoft account in the desktop launcher but still can’t access any online aspects like the store etc. - Let me knowsubmitted by noahldn to SteamDeck [link] [comments]
2023.06.02 20:13 flyxdvd Game crashes suddenly
2023.06.02 19:16 pepeizq [Steam] Ubisoft Sale • Up to 85% • 23 deals • The Crew (85%), Far Cry New Dawn (80%), Prince of Persia: The Sands of Time (80%), Heroes of Might & Magic III - HD Edition (75%), Might & Magic Heroes VII (75%), Child of Light (70%) and more