Does kroger sell propane tanks

[FS][USA] (size 7 for shoes) b0tt3g4, LV, 4rct3ryx, TS 6’s, CG, m0ncl3r

2023.06.05 15:34 SkiMaskKicks [FS][USA] (size 7 for shoes) b0tt3g4, LV, 4rct3ryx, TS 6’s, CG, m0ncl3r

PayPal Invoice Only
Tagged/Timestamped ( https://imgur.com/a/TIgb9dc )
❗️I do not have measurements or a ruler to get measurements for anything sorry in advance but don’t ask❗️ Please read details on every item before messaging me, asking questions I already answered you will be ignored❗️
B0TT3G4 V3N3T4 BOOTS size 40 / US 7 tried them on for like 10 minutes still brand new & I will clean the bottoms before shipping - $80 shipped
LV trainers both size 7 EUR40 - orange pair brand new, blue trainers worn ONE time both excellent condition‼️ $80 shipped each pair
Sn0w m4ntr4 red C4n4d4 g00s3 - size medium brand new - $100 shipped
C4n4d4 g00s3 Macmillan black - size XL - $120 shipped
TS 6s GREEN - brand new size 7 $110 shipped With laces no box
TS 6s - khaki worn once size 7 - $90 no box
RED M0ncl3r m4y4 size 2 - BADGE SCANS TO CORRECT SITE - $150 shipped
4rct3ryx - size L - $110 shipped
[Considering selling] M0ncl3r c0rdur0y - size 5 - very good condition very rare and you can’t get this rep coat anymore - it does leak tiny little white feathers from time to time but I’m pretty sure retail does the same - $200 shipped pictures are in link
Cg 0v0 - size medium - only flaw is the inside tag says October’s very new instead of octobers very own PICTURES SHOWN, it was worn a few times there are a few markings which are shown in the pictures but it just needs a wash, the marks are small and cleanable, good condition, good badge, I’ll let it go for $100 shipped
ORANGE M0ncl3r m4y4 brand new jieyi batch - size 4 - $200 shipped
I WILL DO BUNDLE DEALS JUST CONTACT ME AND WE CAN WORK SOMETHING OUT BUT DONT TRY TO GET OVER ON ME YOU WILL BE BLOCKED❗️
Wasting my time I will probably ignore you or block you, please don’t message if you aren’t interested in buying.
No returns or refunds
submitted by SkiMaskKicks to RepFashionBST [link] [comments]


2023.06.05 15:29 SkiMaskKicks [FS][USA] (shoes size 7) b0tt3g4, LV, 4rct3ryx, TS 6’s, CG, m0ncl3r

PayPal Invoice Only
Tagged/Timestamped ( https://imgur.com/a/fvIy3Uz )
❗️I do not have measurements or a ruler to get measurements for anything sorry in advance but don’t ask❗️ Please read details on every item before messaging me, asking questions I already answered you will be ignored❗️
B0TT3G4 V3N3T4 BOOTS size 40 / US 7 tried them on for like 10 minutes still brand new & I will clean the bottoms before shipping - $80 shipped
LV trainers both size 7 EUR40 - orange pair brand new, blue trainers worn ONE time both excellent condition‼️ $80 shipped each pair
Sn0w m4ntr4 red C4n4d4 g00s3 - size medium brand new - $100 shipped
C4n4d4 g00s3 Macmillan black - size XL - $120 shipped
TS 6s GREEN - brand new size 7 $110 shipped With laces no box
TS 6s - khaki worn once size 7 - $90 no box
M0ncl3r m4y4 size 2 - BADGE SCANS TO CORRECT SITE - $150 shipped
4rct3ryx - size L - $110 shipped
[Considering selling] M0ncl3r c0rdur0y - size 5 - very good condition very rare and you can’t get this rep coat anymore - it does leak tiny little white feathers from time to time but I’m pretty sure retail does the same - $200 shipped pictures are in link
Cg 0v0 - size medium - only flaw is the inside tag says October’s very new instead of octobers very own, it was worn a few times there are a few markings which are shown in the pictures but it just needs a wash, the marks are small and cleanable, good condition, good badge, I’ll let it go for $100 shipped
ORANGE M0ncl3r m4y4 brand new jieyi batch - size 4 - $200 shipped
I WILL DO BUNDLE DEALS JUST CONTACT ME AND WE CAN WORK SOMETHING OUT BUT DONT TRY TO GET OVER ON ME YOU WILL BE BLOCKED❗️
Wasting my time I will probably ignore you or block you, please don’t message if you aren’t interested in buying.
No returns or refunds
submitted by SkiMaskKicks to u/SkiMaskKicks [link] [comments]


2023.06.05 15:27 Dramatic_Olive_2038 Zone 5, Heat Pumps + Central Boiler, no propane

We have a new build and want to do all heat pumps and a Central Boiler with in-floor heat for very cold days. Nobody in our area knows much about heat pumps. What do you recommend? How do I get assistance designing this system? When I reach out to others that do heat pumps, they tell me I am out of their region for work.
I think I need the following:
1) Heat pump for cooling 2) Heat pump for heating when Boiler is off 3) Heat pump for hot water when Boiler is off (do they make a combo hot water heater that can be fed by Boiler or Heat Pump?) 4) Electric furnace as backup and serves as the fan for the pumps (someone said might as well do this because normal fans are just as expensive??)
Am I missing anything? Am I crazy for trying to do this?
Any advice would be incredibly helpful.
Other details: - 80’ x 46’ building (20’x46’ living space, the rest is garage/workshop) - No propane tank or hookup to propane
submitted by Dramatic_Olive_2038 to heatpumps [link] [comments]


2023.06.05 15:27 AutoModerator HD Movies ! Where To Watch The Little Mermaid Free Online Streaming On Reddit?

Horror And Animated Film! Here Are Options for Downloading or Watching The Little Mermaid Streaming the Full Movie Online for Free on 123movies & Reddit.The Little Mermaid" (Danish: Den lille havfrue) is a literary fairy tale written by the Danish author Hans Christian Andersen, first published in 1837 as part of a collection of fairy tales for children. The story follows the journey of a young mermaid who is willing to give up her life in the sea as a mermaid to gain a human soul. Is The Little Mermaid 2023 Available to Stream? Is Watching The Little Mermaid on Netflix, Hbo Max or Amazon Prime? Yes, We Have Found an Authentic Streaming Option/service.to You Can Watch the Movie at the Link Click.

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The Little Mermaid lives in an underwater kingdom with her widowed father (The Sea-King), her dowager grandmother, and her five older sisters, each of whom had been born one year apart.

When a mermaid turns fifteen, she is permitted to swim to the surface for the first time to catch a glimpse of the world above. When the sisters become old enough, each of them visits the upper world one at a time every 365 days. As each returns, the Little Mermaid listens longingly to their various descriptions of the world inhabited by human beings.

When the Little Mermaid's turn comes, she rises up to the surface, watches a birthday celebration being held on a ship in honor of a handsome prince, and falls in love with him from a safe distance. Then a violent storm hits, sinking the ship, and the Little Mermaid saves the prince from drowning. She delivers him unconscious to the shore near a temple. Here, the Little Mermaid waits until a young woman from the temple and her ladies-in-waiting find him. To her dismay, the prince never sees the Little Mermaid or even realizes that it was she who had originally saved his life.

The Little Mermaid becomes melancholic and asks her grandmother if humans can live forever. Her grandmother explains that humans have a much shorter lifespan than mermaids (300 years), but that they have an eternal soul that lives on in heaven, while mermaids turn to sea foam at death and cease to exist

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The Little Mermaid, longing for the prince and an eternal soul, visits the Sea Witch who lives in a dangerous part of the ocean. The witch willingly helps her by selling her a potion that gives her legs in exchange for her voice (her tongue), as the Little Mermaid has the most enchanting voice in the entire world. The witch warns the Little Mermaid that once she becomes a human, she will never be able to return to the sea. Consuming the potion will make her feel as if a sword is being passed through her body. When she recovers, she will have two human legs and will be able to dance as no human has ever danced before; however, she will constantly feel as if she is walking on sharp knives. Moreover, she will obtain a soul only if she wins the love of the prince and marries him, for then a part of his soul will flow into her. Otherwise, at dawn on the first day after he marries someone else, the Little Mermaid will die with a broken heart and dissolve into sea foam upon the waves.

After she agrees to the arrangement, the Little Mermaid swims up to the surface near the prince's castle and drinks the potion. The liquid feels like a sword piercing her body and she passes out on the shore, naked. She is found by the prince, who is mesmerized by her beauty and grace, even though he discovers that she is mute. Most of all, he likes to see her dance, and she dances for him despite suffering excruciating pain with every step. Soon, the Little Mermaid becomes the prince's favorite companion and accompanies him on many of his outings—but he does not fall in love with her at all.

When the prince's parents encourage him to marry the neighboring princess in an arranged marriage, the prince tells the Little Mermaid he will not because he does not love the princess. He goes on to say that he can only love the young woman from the temple, whom he believes rescued him. It turns out that the princess from the neighboring kingdom was the temple woman, as she was sent to the temple for her education. The prince declares his love for her, and the royal wedding is announced at once.

The mermaid sisters give the knife to The Little Mermaid.
The prince and princess celebrate their new marriage aboard a wedding ship, and the Little Mermaid's heart breaks. She thinks of all that she has sacrificed and of all the pain she has endured for the prince. She despairs, thinking of the death that awaits her, but before dawn, her sisters rise out of the water and bring her a dagger that the Sea Witch has given them in exchange for their long, beautiful hair. If the Little Mermaid kills the prince and lets his blood drip on her feet, she will become a mermaid once more, all her suffering will end, and she will live out her full life in the ocean with her family. However, the Little Mermaid cannot bring herself to kill the sleeping prince lying with his new wife, and she throws the dagger and herself off the ship into the water just as dawn breaks.

Her body dissolves into foam, but instead of ceasing to exist, she feels the warm sun and discovers that she has turned into a luminous and ethereal earthbound spirit, a daughter of the air. As the Little Mermaid ascends into the atmosphere, she is greeted by other daughters, who tell her she has become like them because she strove with all her heart to obtain an immortal soul. Because of her selflessness, she is given the chance to earn her own soul by doing good deeds for humankind for 300 years, and she will one day rise up into Heaven

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NBC television series
Main article: Shirley Temple's Storybook
In 1958, NBC began airing a new television show titled Shirley Temple's Storybook, an American children's anthology series that was hosted and narrated by actress Shirley Temple. The series features adaptations of fairy tales like Mother Goose and other family-oriented stories performed by well-known actors. The first season of sixteen black-and-white and colored episodes aired on NBC between 12 January 1958, and 21 December 1958, as Shirley Temple's Storybook. Thirteen episodes of the first season re-ran on ABC beginning on 12 January 1959.[19] The second season of twenty-five color episodes aired on NBC as The Shirley Temple Show between 18 September 1960, and 16 July 1961 in much the same format that it had under its original title.

The show aired their adaptation of The Little Mermaid on 5 March 1961 as episode 22 during the show's second season. Shirley Temple herself played the mermaid. Unlike the original story, the mermaid does not give up her voice to become human, but she still fails to win the prince's heart when he falls in love with the princess who found him. In the end, when she cannot bring herself to kill the prince with the dagger, she prepares to throw herself into the sea. Neptune himself intervenes and says that for her selfless act, she has earned the right to become a mermaid again and rejoin her family, giving the story a happy ending.

Soviet feature film
Main article: The Little Mermaid (1976 Russian film)
This 1976 Russian feature film was directed by Vladimir Bychkov and starred Viktoriya Novikova as the mermaid. The story is set in the 13th century. The mermaid saves the prince from drowning, after other mermaids mesmerize the sailors into crashing their ship onto the rocks. The prince is saved by a local princess under whose care he recovers. The mermaid seeks to marry the prince. A traveling handyman tries to help the mermaid in her love. He finds a local witch who changes her tail into legs in exchange for her hair. The prince marries the local princess and the mermaid is destined to die on the same day. The traveling handyman challenges the prince to a fight and is killed. His sacrifice spares the mermaid from death and her soul becomes eternal.

Disney's animated film
Main article: The Little Mermaid (1989 film)
Disney's The Little Mermaid is a 1989 American animated musical fantasy romance film produced by Walt Disney Feature Animation and distributed by Buena Vista Pictures Distribution. Loosely based on the original tale, the 1989 Disney film tells the story of a mermaid princess named Ariel, who dreams of becoming human, especially after falling in love with a human prince named Eric. Written, produced, and directed by Ron Clements and John Musker, with music by Alan Menken and Howard Ashman (who also served as a co-producer), the film features the voices of Jodi Benson, Christopher Daniel Barnes, and Pat Carroll among others.

The Little Mermaid was originally planned as part of one of Walt Disney's earliest feature films, a proposed package film featuring vignettes of Hans Christian Andersen tales.[20] Development started in the late 1930s but was delayed due to various circumstances.[21] In 1985, Ron Clements became interested in a film adaptation of The Little Mermaid while he was serving as a director on The Great Mouse Detective (1986).[22] Clements discovered the Hans Christian Andersen fairy tale while browsing through a bookstore.[23] Believing the story provided an "ideal basis" for an animated feature film and keen on creating a film that took place underwater,[22] Clements wrote and presented a two-page treatment of Mermaid to Disney CEO Jeffrey Katzenberg, who approved of the idea for possible development the next day. While in production in the 1980s, the staff by chance found the original story and visual development work done by Kay Nielsen for Disney's proposed 1930s Andersen feature.[20] Many of the changes made by the staff in the 1930s to Hans Christian Andersen's original story were coincidentally the same as the changes made by Disney writers in the 1980s.[23]

In 2023, the 1989 film was adapted into a live-action remake.[24]
Pop culture
The Little Mermaid statue
Main article: The Little Mermaid (statue)
The Little Mermaid statue in Copenhagen, Denmark
A statue of The Little Mermaid sits on a rock in the Copenhagen harbor in Langelinie. This small and unimposing statue is a Copenhagen icon and a major tourist attraction.
The statue was commissioned in 1909 by Carl Jacobsen, son of the founder of Carlsberg, after he had been fascinated by a ballet based on the fairy tale. The sculptor Edward Eriksen created the statue, which was unveiled on 23 August 1913. His wife, Eline Eriksen, was the model for the body. Ellen Price, the ballerina who danced the Little Mermaid in the 1909 Royal Danish Ballet production, was the model for the head and face.[25] The statue has been severely vandalized several times.[26]
In May 2010, it was moved from its Copenhagen harbor emplacement for the first time ever, for transport to Expo 2010 in Shanghai, where it remained until 20 November 2010.[27]
The Little Mermaid statue in the Principality of Monaco
A statue of The Little Mermaid looks out over Larvotto beach in Monaco. She was created in 2000 by Kristian Dahlgard, with several layers of metal, in homage to the Danes who live in Monaco and for the late Prince Rainier III to mark the 50th year of his reign.

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2023.06.05 15:27 Sitonmejacko Saving for Next Game

Saving for Next Game submitted by Sitonmejacko to hearthstone [link] [comments]


2023.06.05 15:26 -Valtr Combat is incredible. It’s not just “builders and spenders” like D3

Would love to hear from those who are really getting into the combat and discovering things, not just racing to 100 or complaining about empty resource. If you have resource issues, you’re built wrong.
I built my rogue around exploiting Vulnerable status and cc with Ice Imbuement. I use Smoke Grenade to build stagger on bosses and to save myself when I get swarmed, or to disrupt a group of ranged mobs while I’m dealing with melee. And caltrops to create a killzone, or control a doorway. Or just added Chill effect. I never have issues with Energy, because I’m not just spamming Barrage.
What I’d love is for a tank to go in and take some heat will I work crowd control and dish damage. Having a Sorc or Shadow Step Rogue to assassinate skeleton arbalests or shamans would be super handy.
I don’t hear many people talking about exploiting cc effects or specific mob mechanics. Why is this? The combat is just fucking brilliant. I love how melee enemies will protect ranged. If I tried to play this by left clicking for resource and then right clicking for damage spenders, I’d go mad. Don’t you guys have cooldowns?
I’d like to hear from the people who are picking up all the little details in combat. Blood Bishop spawns boils that have to be taken out or it does room-wide damage. What details have you discovered in combat? I’d love to know.
submitted by -Valtr to diablo4 [link] [comments]


2023.06.05 15:26 AgitatedFill Need help with coolant advice

Hey folks, I’m new to the caddy club. Excited to be here, I’ve wanted a Caddy for ages and recently bought one. The engine temp light started flashing recently and alerted me to the fact that my coolant needed topping up.
My research is telling me that it’s not good to use regular coolant on VW parts because of the ingredient ethylene glycol, which will degrade the gaskets in my system. All recommendations (and the label on my reservoir tank) say G12, yet when I try to find more information on this coolant, it is apparently made from “monoethylene glycol” and seems to be exactly what I’m being told not to get.
Does anyone have any insight they can share?
submitted by AgitatedFill to caddy [link] [comments]


2023.06.05 15:23 Not__Alone Playing comp is absolutely awful

First of all, why do players automatically go damage? I normally main tank or heal and I’ll put in chat to not all go damage but it ends up being a team of either one tank and three damage or one heal and three damage. Does team composition actually matter? I want to play comp but probably won’t because I’m just fed up of how awful players are. I would like to play damage at some point but I always have to either go tank or heal because no one else will.
submitted by Not__Alone to Overwatch [link] [comments]


2023.06.05 15:20 AutoModerator [Download Course] John Crestani – Super Affiliate System PRO (Genkicourses.site)

[Download Course] John Crestani – Super Affiliate System PRO (Genkicourses.site)

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2023.06.05 15:18 ChrisDWrites STARLIGHT (The Z Team Book 2) Chapter 48: Arrival

Read THE Z TEAM: Book 1 on Amazon in ebook/print/Unlimited here!
Reading Links: Royal Road ScribbleHub
Book 1 Sample Start Book 2 Start Previous
***
The space station Ascension passed through the terminator to bathe in the sun-kissed face of Preemona. It was one of the newer Commonwealth-sponsored designs; a fat cylinder that tapered to a cluster of comms towers. Spire arms lined with airlocks and shiplocks sprouted out of the hull like branches reaching for sunlight.
Beneath it, the thick puffy clouds of a monstrous spring storm swirled on the planetscape. It had gathered its power over the Great Northern Ocean before unleashing its fury a few hundred kilometers from the Royal estate. Projections had it traveling northward, sparring the Provenance grounds from the worst of the wind and rain. Even with the benefit of forewarning and technology, hundreds would perish and billions of damage would be left in its destructive wake.
But the storm wasn’t the focus of Imperatrix Rragustus’s gaze. He sat on his throne in his observation chamber, observing the twinkle of approaching lights out of the expansive viewport. The unassuming luminance of his greatest enemy.
Councilor Traveska and his diplomatic fleet had arrived, carrying with him the wretched collection of opportunists, dissidents, traitors, and Sisters Celescia, the troublesome troupe nestled in a cocoon of blasphemy, seducing malleable minds with their salacious propaganda.
He viewed the ships in the station’s scopes. Colorful icons highlighted each of the approaching vessels. Knife-like Fleet warships lurked on the periphery in defensive positions, with the carrier positioned near the center. Though its hull bristled with weaponry, its innards carried a far more destructive assortment of arms. Days prior, one of its drones had destroyed a freighter who refused to veer off an intercept course with the diplomatic fleet. None of the ministries had ordered the aggressive act, and the Kosmogenic liaison had denied involvement, leaving the likely culprits as religious zealots or third-party saboteurs.
But the incident served as a further distraction to the Commonwealth’s mission, something Rragustus was fine with. It also made him envious and longing for the day when the Pree would build a comparable vessel of their own. The Provenance, after all, would have to ensure that pirates or raiders wouldn’t dare cause trouble in Tyrcellus again when the Commonwealth was booted from the system.
Directly in the center of the formation were the diplomatic ships. His eyes were drawn to the Eternal Spirits, his stomach sick at the thought of the Acculturation rot who hijacked the beautiful vessel. The graceful hull lines reminded him of the songbirds that swooped among the trees of the Royal grounds.
Rragustus had the pleasure of traveling aboard the cruise liner once. Having Acculturation steal it was an embarrassing failure on the part of the Provenance. Enough where capital punishment was levied against the security supervisor who botched the operation. Ghehandris had already made plans for the traitorous crew, with the rogue Captain Leross at the top of the list. When the ship was back in the hands of the Provenance, Rragustus would travel to Tyrcellus with the ministers and the loyal regents. A goodwill tour to promote civility and reunification to smother the divisiveness of the charter controversy.
He had yet to lay eyes upon the Commonwealth’s diplomatic flagship, though he’d seen plenty of media coverage as Councilor Traveska paraded it around the galaxy. Unlike the sculpted grace of the Eternal Spirits, the Good Omen had a beauty derived from its utility and function rather than aesthetics. Rragustus could appreciate the ship’s purity and capability despite loathing what it stood for.
The ship’s diplomatic tours had kept the Commonwealth together, bombarding members with all manners of incentives and promises for buying into the grand bureaucracy. It worked, until the still-unresolved destruction of Auturia had the Commonwealth teetering on the brink of dissolution.
“I wonder what will come of it once the Commonwealth unravels,” Rragustus pondered.
“What does your instinct tell you, Imperatrix?” Ghehandris said. He stood beside Rragustus, scrolling through a datapad, monitoring the storm and other matters.
“My guess is one of the member states will hijack it and claim it as rightfully theirs. Knowing the exorbitant cost, they will likely end up selling it for parts.”
“That is a valid theory, Imperatrix.”
“And what is yours?”
“I believe the ship will be converted to a habitat. Trade and docking fees should make it economically viable.”
“That…sounds promising.” Rragustus opened the ship’s specs from its public hub. “We should discuss this with our Kosmogenic friend. That would be an avenue to continue our mutually beneficial relationship.”
“An excellent idea, Imperatrix.”
Rragustus stood from his throne and went to the window. His gaze swept over the endless stars as he thought of the channel network. Used all advanced races, yet their true nature remained a mystery. Many claimed a long-lost elder race created them before they either perished or ascended to another dimension. Rragustus knew the truth; the channels were a gift from the Spirits, and such a blessing wasn’t meant to be left to the oppressive oversight of the Commonwealth.
He still harbored a small fear that the charter vote would pass. Acculturation had proven to be more formidable than expected. Regent Anncellis and her ruthlessly loyal coalition bribed, coerced, and even threatened other regents into joining with them, rendering the voting margin now too close for comfort.
Though the Provenance held an advantage on Preemona, outside its boundaries it was on the defensive. Every non-native entity operating in Tyrcellus wanted the vote to pass so they could keep the status quo. And the Commonwealth still claimed presumptuous neutrality in the whole affair. Councilor Traveska even addressed the matter publically: the Commonwealth was simply there to run the vote and honor the results whatever they may be. Behind the scenes was another story, as Commonwealth agents pushed every boundary to support Acculturation.
The success of the singers was an unpleasant surprise that grew in magnitude over many cycles. Strategically they shouldn’t be such a threat. They were entertainers. But their captivating presence was a force multiplier, a more potent weapon than even the carrier bearing down upon Preemona under the guise of peace and protection.
No matter what the Provenance did, the singers couldn’t be stopped. Disinformation and smear campaigns only seemed to empower them. There was no denying the troupe had become a cultural powerhouse and surpassed their predecessor, Lady Starlight, whose voice had lost its influence with her pullback from the public eye.
Yes, Acculturation was strong, but the Provenance had the odds in their favor.
The loose ends around Project Fidelity had been all but taken care of. The Kosmogenic liaison reported that the stolen equipment aboard the Eternal Spirits had been destroyed. Without it, the Commonwealth had little chance of unraveling the secrets of Project Fidelity.
The joint operative team now worked to implement the project’s final phase. They would clean up the remaining loose end in the chaotic aftermath of the failed vote. And when Sisters Celescia was taken into custody and the stolen compound retrieved, they would have one chance at changing their allegiance. If they chose Acculturation, then they seal their fates.
Rrghatutus smiled. Even with the star power of Councilor Traveska, Regent Anncellis, and Sisters Celescia, the Commonwealth and Acculturation would fail.
Still, there would be challenges following the charter’s defeat. Removed of a unifying cause, his political enemies would set their sights on him. Tryssnym in particular would be a major thorn in Rragustus’s side. He’d been continually hostile since his kin had gone missing from Sanctum station. Rrghatutus directed Ghehandris to have the Ministry of Security look into the matter, knowing full well the answer: Tryssnym’s kin was a project asset that went rogue. The operative team addressed the problem. Permanently. The investigation would go nowhere.
The Imperatriz suspected Tryssnym knew this but didn’t have evidence to prove it. Not even his politically savvy mind could contain his emotions roiling beneath.
“Imperatrix,” Ghehandris said, “I’ve received confirmation that the shuttle carrying your distinguished guest has just launched. The storm changed course and gave them an opening.”
“Excellent,” Rrghatutus said, still gazing upon the fleet.
Ghehandris came to Rrghatutus’s side. “Let the image burn into your memory, Imperatrix. This is a historic day. One that will be etched on stone on the palace walls. The Commonwealth comes upon us in the pride of their existence, escorted by pawns of their subjugation. They are so blind in their arrogance that they cannot see the trap they are about to step in.”
“I thank the Spirits for that daily. Otherwise, our victory wouldn’t be possible.” Rragustus stood there with his advisor. He watched the approaching fleet, observed the few orbital cargo operations in sight, then gazed upon the stars.
“It is time to prepare for the ceremony, Imperatrix,” Ghehandris said.
Imperatrix Rragustus took one last look at the stars, then faced his chief advisor, flooded with the thrill of imminent victory. “We will need to discuss which wall to etch once this is over.”
Ghehandris smiled. “I’ve already scheduled a meeting.”
submitted by ChrisDWrites to HFY [link] [comments]


2023.06.05 15:16 EasyStreet276 Did Anyone Actually READ The Inform Act????

Depending on if you're selling as a business or as a sole proprietor on Amazon, the US Inform Act has different requirements. It does NOT require a blankety blanking government issued ID for business sellers, and in fact requires very little more than what Amazon does already.
Below is the very text from the Act:
(II) With respect to a high-volume third party seller that is not an individual, one of the following forms of contact information:
(aa) A copy of a valid government-issued identification for an individual acting on behalf of such seller that includes the individual's name and physical address.
(bb) A copy of a valid government-issued record or tax document that includes the business name and physical address of such seller.
Am I missing something, or is everyone running headlong into another massive identity theft opportunity, one-sided requirement from Amazon? Equifax was breached, the government was breached. So why are you handing 20MB, high resolution images of your bleeping ID over to Amazon??????????
submitted by EasyStreet276 to FulfillmentByAmazon [link] [comments]


2023.06.05 15:16 AngelOShadows Does anyone have a list of every single Neopoint Shop that sells Wearables?

So far, I know for a fact that the Neopian Gift Shop, Uni's Clothing Shop, Mystical Surroundings, Cog's Togs, and Ugga Shinies all stock wearables, but are there other shops that sometimes stock them too?
submitted by AngelOShadows to neopets [link] [comments]


2023.06.05 15:16 9tgc An ordinary engineer...

Recently my feeds on social media... Reddit : not happy with job at all, carerr change Twitter : womenintech , ai course YouTube: bhaiya , didi selling course LinkedIn : layoffs and shi*yy advices and post In these times how does a freshers stay optimistic and not get depressed... Want to be in tech but that urge inside to love what you do is kinda over... How you guys cope up?
submitted by 9tgc to developersIndia [link] [comments]


2023.06.05 15:15 alex120018 Best broker to deposit directly in USD and buy US stocks (without conversion to EUR)

Hello everyone,
I'm wondering if anyone has optimized for this scenario:
I sell company shares in the US and would like to diversify my investments through a local broker (to minimize the admin like TOB etc) by investing in some shares in USD directly (without conversion to EUR) to complement my ETFs in EUR.
For instance, Degiro does not allow deposits in USD and I would like to avoid the double conversion.
Which broker would be the most appropriate?
Thanks
submitted by alex120018 to BEFire [link] [comments]


2023.06.05 15:14 Word-Chuck Pen store recommendations for Venice

My wife and I are going to be in Venice for a few days later this week at the end of a cruise. A quick search on Google Maps shows that there are MANY stores listed that sell fountain pens, but does anyone have a recommendation if I were to visit just one? Thanks.
submitted by Word-Chuck to fountainpens [link] [comments]


2023.06.05 15:12 julimuli1997 the duality of this fanbase is amazing

I have now read countless threads about the game after playing it 3 days non stop. When i read the threads i sometimes think "yeah i noticed this as well" like the bestiary, i thought this was missing as well, or that sometimes the scaling seems a little off...
What i find amazing is that the two camps are so far appart from eachother they cant even see each other when looking over tthe pond, they cant agree on anything.
I try to be open minded with them, but i just get bashed for not sharing their perspectives.
I ve split the groups into
  1. the "I like the game and i have fun and the changes to the formula fit but i have some things that might need to be approved upon"
  2. the "omg this isnt diablo 2.4 and because of that its bad"
Franchises change, playerbases change and with that the game design changes, before critiquing something you need to look at the surrounding landscape. How does it fit in a modern market in respect to casuals, hardcore veterans and newcommers. Diablo 2 wouldnt sell in todays gaming landscape its to hardcore, to frustrating you have to respect and acknowlege that fact.( and before you come at me "it has more players than d3" all of you know that its just the people who played diablo 2 for the last 20 years shifting to the remake, its not a new playerbase)
Your criticism isnt valid just because you played the last three instalments, if you dont understand what this game is trying to be and what the market is like, your time capsule thinking isnt what you would call "reasonable" or "useful" its just complaining.
-> Valid and reasonable criticism begins with "i can see why they did X, but...." and not "its not like instalment X so its Bad bla bla bla". If you feel like Instalment X is the better game, than stick to that game, you dont have to always play and like the new thing.
Going into something new expecting the old thing will always lead to dissapointment, see the game for what it is and not for what it should have been in your eyes.
submitted by julimuli1997 to diablo4 [link] [comments]


2023.06.05 15:11 MattSRS Lease buy out selling to Carvana - Slow process

I got an offer from Carvana on 6/1. Decided to take it and went online and submitted the documents requested. This will be a lease buy out from Mercedes Benz FS with some positive equity. Since then, I received an email after a day asking to add additional documents such as lease pay off, and lease end date which I had already provided but uploaded again. Called a few advocates to see what is going on and when they will move to next step. What shocks me is that there doesn't seem to be an SOP for this. Meaning different advocates tell me different things and I don't think anything has moved since Friday. Last I heard yesterday (6/4) was that the lease team will review and will get back to me if they need anything else.
Does anyone have experience selling a lease buy out to Carvana? Is there any way to talk to their lease buy out team directly? I found the advocates very uninformed mostly and kind of waste of time to talk to them. I am surprised by how slow things are and may just go and sell it to CarMax that offered the same $. This is my first time dealing with Carvana and I had higher expectations.
submitted by MattSRS to carvana [link] [comments]


2023.06.05 15:11 TheLance2008 Virgin All Engines Go vs Chad Spidey

Virgin All Engines Go vs Chad Spidey submitted by TheLance2008 to virginvschad [link] [comments]


2023.06.05 15:09 HiMyNameIsGreg_1 Alright, bashing Russian top tier is old now - so lets address the elephant in the room, 10.7 US and how broken they are.

Title is quite self-explanatory. I find it astounding that there are pretty much weekly threads about how Russia is curbstomping top tier, but I don't think I've seen even one about 10.7 US which is, arguably speaking, a lot more oppressive as basically only 2 other nations can offer other 10.7 tanks (RU and China) and those vehicles are still worse than what US offers at 10.7
M1A1 w/M829A1 is an insult at 10.7, there is very little this round cannot penetrate outright, taking into account how mobile this vehicle is (being at least equeal to the Leopard 2A4), how survivable it is and how good of an armour it has - there is nothing this vehicle lacks to really be 11.0
Same for M1IP - M900 and a 5s reload is scummy in downtiers and still incredibely powerful in uptiers, I can get behind Chally 1s getting L26A1 because their firepower (+reload for the first 4 rounds or so) is their only selling point at 10.3, and there just 0.4 BRs above we have this abomination.
Those two tanks alone can carry games, and we're still ignoring that YAH-64 (basically a Free Apache) exists at 10.7, if spaded, it's a force to be reckoned with (arguably one of the best helicopters between 10.0 and 11.0). Throw in the Stryker in the fray and you've got a line-up that is virtually self-sufficient.
It's ridiculous how this just gets a free pass.
submitted by HiMyNameIsGreg_1 to Warthunder [link] [comments]


2023.06.05 15:06 C4ESIUM Strategy Tips for Dune (General and for each factions)

This post is a compilations of tips I saw on BoardGameGeek, Jack Reda's Youtube videos, and personal experience. Feel free to comment your own tips so I can add them to the list. I only cover the base game and first extension (in advance game mode), but I might add the other factions later if I ever have the opportunity to play with them. English is not my native language, so pardon my French if I made mistakes.

General tips

Shipping, resurrecting, fighting is expensive (unless you play Fremen). Dune is a game of opportunity, you have to be ready to attack at the right moment, and recognize these moments (from experience, and with the help of this tips).Each faction advantage is very strong, so you should abuse them at every moments. Choose your traitor wisely : Picking the strongest might give you more spice, but player are usually less likely to use them all the time because of the traitor risk. But bluffing/double bluffing your traitor choice will also depend on the table, who are the players, how often do you play with them... Avoid keeping an Atreides traitor, because once the KH is out, it might be a dead card. Choose your alliance by looking at the board for a quick win if you see that you might be 1 stronghold away from victory with someone. Or choose your alliance by combining fancy powers for the long game. Also look at who owns what tech tokens, you might want to avoid allying with someone who has some when you have some as well.

FREMEN TIPS

You are like the Zergs is SC2, you come with a massive number of forces, and even if someone destroy you, you can still come back. Often underestimated, use the overconfidence of the players to your advantage. You might lose lots of battle due to the lack of combat abilities, but you can win the war (the game) with your ability to recover very easily. In order to make your enemies commit to you to lose resources, you must be annoying, all over the place (thanks to your 2-territory movement).
SETUP: Start with 5 in Sietch Tabyr (because it's a stronghold, you should already occupy it) and 5 in False Wall South (because you can't really deploy in this side of the map so it's always good to have some options here). No need to split more.If you play with tech token, then you also have an interesting thing to do after the first storm: Bribe someone for 2 or 3 spice. No matter what it is for, you will get this right after the CHOAM Charity. Try buying a card at the beginning, before everyone gets too much spice, and after some have spent their starting spice. You don't need to keep any spice to deploy or fight so all your spice can be spent into treachery cards.
INCOME: Harvest Spice ! This is your best source of income. And with spice harvest comes the worm riding possibility. This is where the Atreides come to be helpful. If you manage to get a deal with the Atreides player, in order to know when he sees his first sand worm in the spice deck, you will have multiple information at once: As long at the Atreides does not see any sandworm : only the second spice blow per turn can have a worm, so focusing on this location give you more chances to get to ride it. Plus, if a sand worm does appear, you can move your troops to the location of the first spice blow of the turn. This mechanic makes you focus on only half of the spice blow, so you might still want to harvest both spice blows per turn if you can. You can also pretend to make a deal with another faction to let them the first spice blow in exchange for bribes. But in the end, if you control the spice blows, and don't let anything to Atreides/Harkonnen/Ixians, you have the advantage and weaken them. Last way to gain spice if by selling information. Same as everyone, you could know safe leaders, of cards in hand, but you also have the storm deck, and that can be valuable especially to Harkonnen and Atreides who might also be trying to harvest spice. Once your hand is full, you don't need spice anymore, so use it to bribe players.
COMBAT: You can bring large amount of troops, and make them fight full strength, at no cost, so you are a force of nature. You also have the strongest leaders if they are not killed in battle. Keep your best ones for when you have defense cards, but also be careful: Stilgard is 7 spice to whoever have the Traitor card corresponding, he is almost never put aside if a player draws him.
ALLIANCE: Gain spice harvesting control with Atreides, or Ixians (More secure income, and less obstacles for spice harvesting, good card knowledge that can be leveraged in combat).Gain the ability to become a never-ending wave of troops with Emperor or Bene Tleilaxu revival bonus (Better income, can heal lots of troops). Gain combat supremacy with Harkonnens traitors or card knowledge, or with Bene Gesserit's voice (low income, but still great in combat). Or play the long game and prevent others from winning with the guild (good income, but not very beneficial for the Fremen)
BONUS: Using a Karama card to bring a worm to an enemy army is devastating. Using it to reposition your own army could also be worth it, but be careful not to go too far or you won't be able to reinforce. You can also use your ability to only lose half your troops in storm to cancel a victory when a stronghold is inside the storm. Once the game is at turn 9-10, start to think about your alternative win condition, with the help of you ally.

ATREIDES TIPS

You are the scholars, the Littlefinger of this game. If you keep your notes clean, you won't even need prescience in combat, because at some point, you can know the entire hand of every player. Your factions advantages are great, but not always easy to take advantage of. Atreides are social, you can manage good relations with players by selling information, but don't give too much or your advantages will be worthless.
SETUP: Start by finding both kinds of attack and/ or defense, buy the right treachery cards in order to better use your prescience. If you have both options for killing a leader or protection yours, you can start battling. Going for spice in the first turn is great for either... getting spice or battling others for it and losing the 7 troops needed for KH.
INCOME: Sell Intel! People going for spice blows want to know about the next, people buying treachery cards want to know what they are bidding on, people going into battle want to know if they have a safe leader. You also want to harvest spice, and win battle, but you have economic faction in the game so they are your main market for selling intel. You can make deals with some players where I wink to them if a specific card they ask is on the auction, but make sure that the bribe is worded in a way you can keep information from them, or high enough so you can have a steady income.
COMBAT: Once you have both kind or weapon or defense, you can kill enemy leader or protect your own. But if you keep track of what cards each opponent have, you might know that some players don't have both kind, and that using prescience to see their weapon/defense is useless. This is when you can ask for the numbers they put in combat and minimize the troops you will lose. You can also step up in other players combat before they reveal to sell valuable information about the opponent hand of treachery cards, and even make the opponent pay you more to not give the information. Knowledge is power.
ALLIANCE: Gain the ultimate combat power with Bene Gesserit (Voice + hand knowledge of you opponent is the most powerful ability in the game), but I would advise not to make this alliance, not because it's not strong, it's obviously the strongest, but because it's less fun for opponents as every battle you play take away their control on the game, and this can be VERY frustrating for the other 4 players. Gain the perfect card knowledge with Harkonnen or Ixian (They will know what cards are not seen by your prescience).Gain the market control with Emperor (buying all the good cards, leaving the others to the poor ones).Gain the spice blow monopoly with the Fremen (and be sure to let none to other factions).Other alliances might not be very beneficial to you.
BONUS: Use Karama cards for disabling other powers, because your cunning effect is not that useful once you have a clean note on hand knowledge. I would mostly keep a Karama to instantly buy a powerful card I can't afford since I know I won't waste it. Because the bidding phase is your moment to shine, you can influence other players to spend more or less on a card, by bidding yourself. The player before you just bid 4 and you know it's worthless, bet 6 so the next think it's worth it. You see a great card and bid second, pass this time and hope the bid make another round to make people think this is worthless. Making players spend spice on bad cards is how you get the good ones.

HARKONNEN TIPS

You are the mean antagonist, the space Orcs, and your abilities make players afraid to lose a battle against you, or even fight you at all. You might not have a lot of spice income, but once you can spend a little on treachery cards, you become a killing machine. This faction is train that is harder and harder to stop once it gains speed, but very hard to put back on rails if stopped once (I find this faction to be the most unforgiving)
SETUP: Stay in Carthag with your troops until you have enough resources to fight. If a spice blow is near, you can take a small number of troops to harvest it. But if you leave it with too little troops, you might lose it. Buy 1 or 2 cards on the first auction, so your hand is almost full, you will have options, or at least make people afraid of fighting you.
INCOME: Win battles! If you win battle, you harvest the spice of the killed leaders. And if you don't capture a leader, you send it to the tanks for 2 spice. So winning your battles is your way of gaining a lot of spice, as well as suppressing lot of enemy leaders. You don't even need spice to get your leaders back if you capture some of your enemies. You can also look for spice blows, but splitting your army is risky because without army to win battles, you lack income, and without income, you can't heal/deploy your army back. Every victory is a heavy loss for your opponent if you capture a good leader, so you can also receive bribes to not fight them. You can also sell information on your traitor hand, but that might make you lose power.
COMBAT: You don't have combat ability, so you must bring lot of forces in order to be sure to win. Try attacking players that played before you in storm order so they can't run away from you. Focus on faction with traitors you own, for an easy fight without sacrifice. You don't choose your traitors, but you can bluff enemy players on how to make them pick the leader you want. If you have a low strength traitor, harass this player to make him think you have a traitor of him, so he might avoid using his high strength leaders. If you have a high strength traitor, you can bait this player into attacking you, but be careful to have enough forces to make him use the high strength leader in question. Sometimes you might not call traitor (if you win anyway, if you lose but only 1-2 troops) in order to make the player think his leader is safe against you... but you might not get the chance to call it again, so be careful with this bluff.If you have the Cheap Hero traitor card : Ally with Bene Gesserit for some funny wins (since BG can use the voice to force your opponent or their opponent to use a Cheap Hero card)Without using traitors, you still have lot of treachery cards to assassinate and protect. And Atreides can't really sell info on them to help your opponent.
ALLIANCE: Gain all the money you need to fight with Emperor and Guild (Getting Treachery cards even when you got destroyed can really help you get back on track, it's your golden parachute).Gain the ultimate card knowledge with Atreides, but an even stronger alliance is with Ixians and their ability to setup the best card on the top of the deck for you to get when you buy any card. Gain the Traitor monopole with Bene Theilaxu (up to 7 leaders out of 20, that's a third of you opponents leaders that they "can't" play, this is very frightening), and it's also an economic faction that will help you. Gain some help in battle with the Bene Gesserit, but unless you have the Cheap Hero traitor card, it's not the best choice, you will lack income. On the other hand, having the voice in battle is always helpful. I don't see any reason to have an alliance with Fremen.
BONUS: You can use a Karama card to force a treachery card exchange, this can be used in 2 ways : Exchange worthless cards with your Bene Gesserit ally, or exchange your worthless cards with an enemy (except BG) that is not in an alliance with Atreides, in order to mess with the note of the later. Once the Atreides player has 2-3 unknown cards (in addition to your bonus cards), your hand is a mystery to him, and you can really surprise him. You can also simply use a Karama to steal a Poison blade or a Shield Snooper from another player in order to win even more combats. And if using a Karama card gets you a free card during bidding for someone, for you this is 2 free cards, so it’s worth it.

EMPEROR TIPS

You are not the enemy people see in battle, but you are the puppet master pulling the strings. Your lack of fancy abilities is why you pay players to do the dirty job for you. Use your large amount of spice to bribe the game in your favor in order to strike when you really need to. Patience is your second-best ally, the first one being money.
SETUP: Don't do much at the beginning. You don't have to be on the planet, you don't have to combat early, you can take Habbanya Ridge Sietch if you like but don't need at first.
INCOME: Make the bids go high ! Your income may be passive, you should be active during the bidding phase. Try to never have your hand full, in order to be able to bid, and raise the price a little higher. If only one player can bid, it's only 1 spice for you, so be the other buyer that tries to steal that card. And if you pay the Atreides to know the card, it's even more realistic if you try to have the card and it will make the opponent want it even more. Remember that the spice you spend is even more spice you don't get. Once in an alliance, you can have the help of your ally to influence the auction. And if your hand is full but have a cards can be used instantly (Ghola, Truthtrance,...) you can use it to free a hand slot and manipulate the auction again. Keeping the other players poor is your way to victory.
COMBAT: You have the advantage in battle, your Sardaukars, and your spice. You can "doomstack" on a territory and be sure to win even with your leader killed (and if you dial high enough to win like that, don't put your best leader in battle, it would be a shame to lose it for nothing). But your best option is to make players kill each other’s by bribing them, and then get the strongholds once their remaining forces are low. Just because you are rich, does not mean you should waste your spice.One last thing people often forget about spacing guild, is that you can ship from Dune to Dune, this can be an opportunity for you to get 2 stronghold with 10 forces each on 1 turn, and at the end of every players round, ship 9 of them to a 3rd stronghold for the win on an easy target.
ALLIANCE: Gain the fancy power you don't have with any faction that is not economic and allow them to shine with your spice. Or you could even ally with another economic faction and crush the other players with your wealth, but that's not always the best strategy. In general, players will ask YOU for an alliance so pick the one you prefeis in best position for the win.
BONUS: You can use a Karama card to get troops back (or a Leader but that's less valuable), that is only useful if you failed something (or got a traitor card played on you) and need to get back on your feet, but it's even more impactful if you prevent a fancy combat ability to bring others to your level and beat them with spice.

GUILD TIPS

You are the French policeman of this game, you maintain order and prevent players from taking too much power, but if you like you can shoot their eyes and explode their hands to take the win for yourself. Your control of the turn order makes you able to slow down some players that might win. This is a very valuable power but also your only (besides, of course, being rich).
SETUP: With only 5 forces in Tuek’s Sietch, you might want to reinforce, but you can also wait and see if someone tries to attack you. With only 5 spice at the beginning, it can be difficult to have a lot of treachery cards, but after turn 1 you might have more to spend.
INCOME: Make them fight! You don't have a lot of control over your main source of income, since if you attack someone to make him ship reinforcement, you also lose spice in the process, you can't really take advantage or your own combats with such a low revival rate. But influencing players into fighting each other’s (by bribing or just convincing them) is great for busyness.
COMBAT: You have the lowest strength leaders, you must "doomstack" if you want to win, by bringing lot of forces and paying them with your spice, so even if you don't kill the opponent leader you still win. On the bright side, your leaders are so bad and you are so underestimated that they might never be a traitor (except if Harkonnen drew some, or if they are facedancers).
ALLIANCE: Gain the fancy power you don't have with any faction that is not economic and allow them to shine with your spice. Or you could even ally with another economic faction and crush the other players with your wealth, but that's not always the best strategy (unless maybe Bene Tleilaxu, that can help other players to get back more troops to ship and benefit you both, but no need to be allies for him to do so). In general, player will ask YOU for an alliance so pick the one you prefeis in best position for the win. One alliance is particularly great in order to win with your alternative victory condition: Bene Gesserit. You can use your ability to go first to put 1 troop against someone in a stronghold, so no one else can attack him, in order to "protect" him against someone that might want to win this turn. The Bene Gesserit can also do the same by flipping an advisor. Together you can hold some strongholds in stasis in order to stall until the end of turn 10.
BONUS: Your cunning effect of a Karama card is one of the best! Preventing a player from shipping this turn can turn a perfect winning plan into a waste of spice if they all in elsewhere. But like the emperor, you can prevent a fancy combat ability to bring others to your level and beat them with spice.

BENE GESSERIT TIPS

You are the ninja of this game, staying in the shadow until you want to strike, and Leto II knows you strike very hard. The hardest faction to play, and the strongest (judging by its win rate). You have lots of very fancy abilities that can really turn a game in your favor, but in beginners’ hand they might not get you anywhere. These tips are the hardest to write because there are so many things to be said about this faction, and yet not a single easy receipt for victory.
SETUP: With 1 advisor wherever you want, you might want to target a stronghold, and maybe one where there will be lot of shipping (Carthag or Arakeen for example). At turn 1, you don't really care about keeping spice for shipping or fighting, don't think about it until turn 3. You are 5+2 spice at the first round, and you want weapons and defenses to kill leaders with your voice. You begin as the 4th most fortunate player, so buying a card can be crucial in turn 1, because after some spice harvesting and battles, you might end up the poorest. And since no card is really worthless to you, you risk nothing by bidding blindly during auction.
INCOME: It's complicated! 2 spice per turn with CHOAM Charity can't be your only source, you need alternative ways of earning spice. First and most obvious, is combat, because the voice can make you 100% sure to kill the opponent leader, and if you also win, you get the spice from it. But there is also another way to use your abilities for money: You can threaten a player and expect spice for not executing the threat. For example, you can say to a player "I could flip my 5 advisors for the movement phase, and then you will have to fight me and spend a lot of spice into this combat, or you can bribe me a little less so I won't do it this turn". Or make players pay for your services, with the opposite mechanic "if you pay me 5 spice I flip this advisor to a warrior and leave the territory at the end of my turn, so the [insert a faction playing before you] cannot attack you here". This can be quite complicated to pull, but you may find a lot of creative ways to make spice out of your powers. If you manage to take Carthag or Arakeen, this also could be your solution for your lack of spice and mobility.
COMBAT: Your best field is the battlefield. If you manage to get even 1 weapon, you become a killing machine, and if you have a poison blade or a shield snooper, you are the ultimate killing machine (and don't even need Atreides to be sure to kill the opponent leader without losing yours). If you manage to remember some cards played in previous battles, you can be very creative with your voice, by making them play worthless cards in order to choose between playing a weapon or a defense, or making them play a worthless hero so you only have to protect your leader. You can also bluff (especially at the beginning of the game) to make players thing you can kill their leaders ("don't play a poison defense") when you don't even have a weapon, in order to make them play a low strength leader and have a chance to win anyway. But don't prevent an enemy from playing a type of defense, if you have a high strength traitor of your opponent, because if they know their leader is going to die, they will sacrifice a low strength one. Speaking of traitor, the cheap hero traitor card is a great pick if you have it in your starting hand, this can lead to very funny battles against armies if you manage to know who has a cheap hero treachery card. Sometimes, if you are sure to win a fight and know some cards if you opponent’s hand, you might force them to play a specific card you can counter (like a projectile weapon) in order to make them lose it.
ALLIANCE: Gain the ultimate combat power with Atreides (Voice + hand knowledge of your opponent is the most powerful ability in the game), but I would advise not to make this alliance, not because it's not strong, it's obviously the strongest, but because it's less fun for opponents as every battle you play take away their control on the game, and this can be VERY frustrating for the other 4 players. Gain the leader eraser alliance with the Harkonnen (that can remove 2 leaders per combat with the right treachery cards).The rest of the alliances might not benefit you very much, but since you have the best alliance power, player will ask YOU for an alliance so pick the one you prefeis in best position for the win.
BONUS: You have a very funny alternative victory condition, that I will try to give tips about. Ixians, Atreides, Harkonnen and Fremen can have an early win (turn 3-5) since they start with strongholds and have great combat abilities. Guilde, Emperor, Bene Thleilaxu on the other hand, may not win before turn 5. As for the rest, it's more about the players than the factions. Aim for the most experimented, and on a not too early turn. Once you set your prediction, you have two ways: 1. Wait for an alliance (that's why you don't set it too early, once in an alliance you have twice more chances of successful prediction on the faction), focus the alliance you prediction is not in, and hope the faction you predicted come out on top after your battles. For this to happen, you can influence a bit in its favor the same way the Guild can prevent a player from winning: you can protect the stronghold they own by flipping an advisor and leaving after your turn. 2. Ally with the faction you predicted (my favorite strategy, but not the easiest), and try to win normally but on your predicted turn, so you can steal the victory away from you ally and win 1v5 mouhahahahahahahahahahahahahhahahaha If you play against a Bene Gesserit player, that can be fun to ask them if the faction they are in an alliance with is part of their winning condition. If they answer yes, their ally may become paranoid if they are about to win, and if they say no, their ally might lose trust.But your prediction is not only useful to steal a victory, but also to prevent a victory with a good bluff. You see someone going for the win this turn and can’t really win one of the battle ? If it’s not the last battle, you can say “I don’t use the voice” and never say why, the player might think that’s you let him win in order to fulfill your prediction, and might throw this battle or the next one just in case.About shipping advisors, it’s better to not go all overs the board, focus only on 2-3 strongholds because if you even have 2 advisors on each, it’s already half your army that is split.Your ability to avoid combat when another faction enters a territory you are in makes you the best at keeping tech tokens, so going tech token hunting during the game can be an excellent strategy.

BENE TLEILAXU TIPS

You are spider that waits for its web to trigger, you are patience, you are scary, you are Bene Tleilaxu. Your face dancers presence makes every fight dangerous.
SETUP: Wait. You don’t need to rush anything; you can wait until you have good treachery cards. Some people try to force combat at the beginning to make enemies lose troop and start your economy, but you might lose your tech token, so I won’t advise it unless you are sure to win the combat.
INCOME: Make them fight! Same as the Guild, you win more spice if the other players fight each other’s. But you can also increase the number of troops your enemies can revive, and allow them to revive their leaders early, and you can make them pay for it. Leverage this favor for spice, or information. Your face dancers are another source of information that can be sold, these are “safe” leaders from traitors, and you can see a lot of them during the game. Keep track of them and if you see a high strength leader, you might want to keep it.
COMBAT: You can wait until a face dancer is revealed, or you can put troops yourself. Zoal is a tricky leader to use, but his simple presence in your roaster will make your enemies paranoid when fighting you. Bluff about your hand, your ability to kill your enemy leader and make them think you will play Zoal, and they might use a low strength leader against you to minimize the spice you will gain. If you manage the early leader revivals of your enemies well, they might only have good strength leader to put into battle. Since you don’t have fancy combat abilities, make your stronghold difficult to take by reinforcing them with lot of troops. You can always use them to replace another army after a face dancer reveal, if needed.
ALLIANCE: Gain the Traitor monopole with Harkonnen (up to 7 leaders out of 20, that's a third of your opponents’ leaders that they "can't" play, this is very frightening). Moreover, you can offer to early revive opponent leader that are you ally traitors for even more treacheries. An alliance with the Bene Gesserit could be good if you have the Cheap Hero Traitor card, but other than that there is not much synergy here (It’s always nice to have the voice in combat, but will you combat often ?) Or you could even ally with another economic faction and crush the other players with your wealth, but that's not always the best strategy (unless maybe the Guild, since you can help other players to get back more troops to ship and benefit you both, and the more troops you allow to be back on the planet, the longer the game last). In general, players will ask YOU for an alliance so pick the one you prefeis in best position for the win.
BONUS: You can use a Karama card to prevent a player from doing revival can be strong against the Emperor (and their alliance), but in the end it’s your source of income, and that might not change a lot.If you draw a face dancer from your faction, or the cheap hero, you will want to discard them at the mantat phase. But keep this information, it might become useful for you. Once you reveal a face dancer, this leader is in the tanks and on the next turn, you can revive it (if you have less than 5 leaders) to enjoy a safe leader on your side.

IXIANS TIPS

You are the rich kid that has all the fancy toys before everyone else in middle school. You start hard and need to focus on staying at the top before other factions get their moment to shine. You can’t take notes like the Atreides, so you must focus to remember the cards you see, and the cards played by other players, in order to take advantage of your starting card (or in case you even get in an alliance with the Atreides to complete his notes in order to know the full hand of everybody).
SETUP: Out of the 6 cards you will see, you can look for a couple of them that might be the most helpful. The poison blade and the shield-snooper are the best attack/defense of the treachery deck. But a simple projectile weapon can be as deadly if there are no shields in the other 5 cards. So even if there are no special treachery cards, you can try to maximize your efficiency in combat by keeping track of the potential defenses from your cards. And at every auction, you can put away one of the cards that might cause you trouble. Keeping this “monopoly” on what can counter you is the best way to keep your starting advantage long enough to win. A weapon “monopoly” is better than a defense “monopoly” for you. Then you place your Hidden Mobile Stronghold (IMS), away from Carthag and Arakeen so no one can ship there, steal Ornithopters and get into your IMS. The first key to keep it is to make it expensive to get into. One of your first target might be the Fremen, to steal their tech token, and since they have so little spice, they might not get a lot or treachery cards to defends themselves against you at first.
INCOME: Vacuum it hard! Your IMS is the main source of spice for your faction, but sometimes you will have to get some alternative income since you won’t always be 3 territories away from remaining spice. You could make deals with other spice harvesters, but they might not let you. Protecting your IMS is crucial to keep your spice income. This is where killing heroes come handy and having great treachery cards is a nice advantage.
COMBAT: If you get the right set of cards in the starting 6 and can put aside the right one on the first auction, your combat will be easy since you can kill enemy leader for sure (because you know that you can waste less troop in dial if you don’t have to worry about the enemy leader). You also have the Cyborg/suboid mechanic to reduce the cost of battles. To make it simple, use your cyborg only in battle, but ship 1 suboid for each cyborg you put in battle to absorb the loss. So, to fight with 8, you ship 4 cyborg and 4 suboid, pay 4 spice for the cyborg, and only lose 4 suboid if you lose. The first turn is difficult for everyone because they have so little spice to dial high, you won’t need that many cyborgs.
ALLIANCE: Gain some overwhelming cyborg revivals (3) with the Fremen faction (and together you can share the spice blows each turn in order to maintain control over spice income). Or ally with the emperor to make him pay to resurrect 3 more cyborgs, or the Tleilax to only pay them half price.Gain the perfect card knowledge with Atreides, or on the opposite, because the perfect counter to Atreides by allying with the Harkonnens (giving them the best cards on the top of the deck).Gain a better advantage in battle with Bene Gesserit, if you don’t fear being broke. Gain some economic support from the Guild, but you might both be better with someone else.
BONUS: You can use a Karama card to move your IMS, but it's even more impactful if you prevent a fancy combat ability to bring others to your level and beat them with better treachery cards.
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2023.06.05 15:05 growinggratitude standing portable stove suggestions

I want to get one for Father's day for my husband. He wants a standing camping stove.
needs to be affordable and hopefully compact.
What kind of fuel source is available for these? we have a table top coleman that uses the little tanks, but they are not good for the environment (cannot recycle where I am) I don't want to have to travel with a full propane tank
Thank you!
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