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Fortnite Battle Royale Subreddit - Discuss FortniteBR by EPIC Games
2017.09.23 12:47 Mirrankid Fortnite Battle Royale Subreddit - Discuss FortniteBR by EPIC Games
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2023.06.05 15:39 Beneficial_Feed_8897 Retrieving Available Product Filters in Spring Data Elasticsearch using API Client v8
I'm working on a project using Spring Boot and Spring Data Elasticsearch, and I'm trying to implement a feature to retrieve a list of available product filters based on a search keyword. I have a Product schema that includes a nested field called filters, which consists of multiple Filter objects. Each Filter object has a filterName and a filterValue .
`Product Schema:
The Product schema defines a nested field called filters, which represents a list of filters associated with the product. Each filter has a filterName and a filterValue.
@Field(type = FieldType.Nested) private List
filters;
@Data public static class Filter { @Field(type = FieldType.Keyword) private String filterName;
@Field(type = FieldType.Keyword) private String filterValue;
}
Get Filters Logic:
The getFilters method performs a search in Elasticsearch based on the provided search keyword. It uses a fuzzy query to match the name field. Then, it defines two aggregations: termsSubAggregation to aggregate the filterValue field within the filters nested field, and termsAggregation to aggregate the filterName field. The aggregations are then added to the search request, and the response is returned.
public SearchResponse getFilters(String search) throws IOException { Query query = FuzzyQuery.of(fQ -> fQ .field("name") .value(search) )._toQuery();
Aggregation termsSubAggregation = new Aggregation.Builder() .terms(builder -> builder .field("filters.filterValue.keyword") // Update the field name to ".keyword" .size(10) ) .build(); Aggregation termsAggregation = new Aggregation.Builder() .terms(builder -> builder .field("filters.filterName.keyword") // Update the field name to ".keyword" .size(10)) .aggregations(new HashMap<>() {{ put("values", termsSubAggregation); }}) .build(); Map map = new HashMap<>(); map.put("Filter_Values", termsAggregation); SearchResponse response = elasticsearchClient.search(s -> s .query(query) .aggregations(map) , Product.class); List filters = new ArrayList<>(); System.out.println(response.aggregations().get("Filter_Values").toString()); return response;
}
Kibana Query
The Kibana query is used to retrieve the desired filters based on the name field matching the provided "Apple" keyword. It uses nested aggregations to aggregate the filterName and filterValue fields within the filters nested field.
GET products/_search { "query": { "match": { "name": "Apple" } }, "aggs": { "filterOptions": { "nested": { "path": "filters" }, "aggs": { "availableOptions": { "terms": { "field": "filters.filterName", "size": 10 }, "aggs": { "filterValues": { "terms": { "field": "filters.filterValue", "size": 10 } } } } } } } } `` Result of Kibana Aggregations Query :
The aggregations provide the desired filter options based on the search keyword "Apple". The filterOptions aggregation contains buckets for each distinct filterName, and within each bucket, the filterValues aggregation contains buckets for each distinct filterValue corresponding to the filterName. The doc_count field represents the number of documents matching the specific filter.
{ "aggregations": { "filterOptions": { "doc_count_error_upper_bound": 0, "sum_other_doc_count": 0, "buckets": [ { "key": "RAM", "doc_count": 1, "filterValues": { "doc_count_error_upper_bound": 0, "sum_other_doc_count": 0, "buckets": [ { "key": "16GB", "doc_count": 1 } ] } }, { "key": "color", "doc_count": 1, "filterValues": { "doc_count_error_upper_bound": 0, "sum_other_doc_count": 0, "buckets": [ { "key": "Space Gray", "doc_count": 1 } ] } }, { "key": "processor", "doc_count": 1, "filterValues": { "doc_count_error_upper_bound": 0, "sum_other_doc_count": 0, "buckets": [ { "key": "Intel Core i7", "doc_count": 1 } ] } } ] } } }
I hope this provides enough context for the code sections. Please feel free to add any additional information or clarify your requirements when posting on Reddit.
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2023.06.05 15:37 SevereContribution35 Game Matrix: Analysis of GDC 2017 "Playtesting: Avoiding Evil Data"
| Source: Playtesting: Avoiding Evil Data Speaker: Adriaan de Jongh This article offers a comprehensive analysis of the source video. While it closely follows the video's content, it also includes my own interpretations and expansions on the concepts presented, providing a deeper exploration into the art of game design. Definition of Evil Data 1. What is Evil Data In the domain of game design, playtesting is commonly considered a fundamental aspect. This crucial stage of the development process often encapsulates the game's climax, offering the first glimpse into the success or failure of its design. Playtesting can reveal if initial pitfalls transform into unforeseen advantages or if quick fixes metamorphose into unforeseen challenges. However, for numerous independent game designers, playtesting is viewed as a necessity tinged with apprehension—an inevitability that brings a confrontational moment of truth. The reception of critique on a piece that one is deeply invested in is not typically the major challenge here. This hurdle, while potentially daunting at first, is surmountable with time and experience. The more significant issue at hand is the prevalent use of traditional playtesting methods by independent game designers. These conventional methods, such as sourcing playtesters, executing playtests, gathering feedback, and deploying analytics, often result in ambiguous and confounding data—often contradictory and challenging to interpret. This type of data is characterized herein as "evil data," a term that signifies its deleterious implications on the game design process. Evil data not only complicates the process of game development but also diminishes the appeal of playtesting. It is, therefore, the objective of this discourse to examine the avoidance of evil data based on insights gathered from the development of seven different games over several years. This analysis will challenge some of the traditional wisdom surrounding playtesting and offer alternative perspectives. It intends to facilitate a more valuable and organized playtesting process, thereby mitigating the impact of evil data. The discussion progresses in a structured format, beginning with the explanation of what constitutes evil data, its origins, how it can be circumvented, and how to conduct more value-oriented playtests. It is imperative to distinguish at this juncture that QA and playtesting, though seemingly related, are fundamentally different aspects of game development. While QA emphasizes the functionality of the game, playtesting concerns itself with the quality of the experience. The concept of evil data is elucidated through an anecdote from a playtest of Hidden Folks. A confusion over the interaction mechanism of an in-game object highlighted the consequences of evil data. Misinterpretation of playtester feedback led to the implementation of a solution that detracted from the game's appeal, instead of enhancing it. This case underscores how misleading data can lead to misguided decision-making, thus making the game worse. Evil data is a by-product of the playtesting phase that can be misleading, unclear, and distracting. The ramifications of evil data can range from erroneous decision-making, degradation of game quality, and extended development periods. Understanding and circumventing evil data are therefore integral to creating a successful game and optimizing the playtesting process. 2. Eight Factors Result in Evil Data During playtesting of Fingal, John and Brenda Romero criticized the sexually suggestive gestures in the game at a public event 2.1 Physical Location Evil data in playtesting can stem from multiple factors, with physical location being a significant one. The setting of the playtest profoundly influences the data obtained. For instance, during a playtesting session for the game Fingal, renowned designers John and Brenda Romero provided critical feedback at a public event, which might have differed significantly in a private, relaxed setting at home. Similarly, games like Hidden Folks and Bounden recorded differing player behavior based on the context of play. Event-based playtests often resulted in quicker and less thorough play, which influenced the game design negatively. In the case of Bounden, this resulted in repetitive gameplay as the design was overly influenced by the first few minutes of play. To mitigate the introduction of evil data due to the physical location, it's crucial to align the playtesting environment with the game's intended setting, be it a home, a party for local multiplayer games, or other suitable locations. Hence, physical location plays a critical role in achieving accurate, useful playtesting feedback. Different types of players have different understanding of the dialog boxes in the game 2.2 Tester Diversity The diverse nature of potential players necessitates an expansive testing demographic in game design. During the early playtesting of "Hidden Folks", distinct reactions based on gaming background underscored the importance of this diversity. Self-identified gamers and non-gamers perceived additional elements in the game, such as dialog boxes, differently. This disparity in interpretation extended to other elements and demographics, such as age and gaming habits. To mitigate this 'evil data', playtests should not be limited to a specific group. Everyone, irrespective of their gaming background or demographics, can offer valuable insights. Expanding the testing group to include individuals from different backgrounds, gaming experience, age groups, and cultural backgrounds enhances the understanding of how diverse players interact with and perceive the game. This diversified feedback provides a more comprehensive and accurate representation of potential player responses, leading to improved game design and development. Don't explain anything 2.3 Your Introduction The third aspect pertains to your game introduction. A common error among independent game developers is a full game briefing, encompassing story, controls, and objectives before allowing testers to engage with the game. This approach is detrimental as it potentially overlooks vital stumbling blocks that players may encounter without such instructions. In order to circumvent this error, it's beneficial to eschew exhaustive introductions. Allow testers to independently navigate the game, thus mimicking the actual player experience. Such a strategy provides valuable insights on user-interface, control, and game introductions. However, disclosing that the game is still under development could alleviate tester stress and encourage honest feedback. The aim is to observe where testers encounter difficulties without any pre-conceived instructions, thereby ensuring authentic data collection. 2.4 Surface Problems The fourth point is 'surface problems'. These are challenges within the game design that are noticeable and yet frequently overlooked due to their persistent nature. An example of a surface problem might be the variability in difficulty across different player types or the excessive focus on one detail, such as a character's jump, neglecting broader concerns like the number of controllers required for multiplayer engagement. These problems, whilst seemingly inconsequential, can lead to negative player experiences. Over time, repeated exposure to these issues can cause a sort of blindness among developers, thus neglecting crucial facets of the gaming experience. To circumvent the rise of evil data from these issues, developers should aim for holistic player experience evaluation. Avoid testing with a narrow focus, subdivided playtests, or a specific hypothesis. Implement frequent playtesting to generate comprehensive data, enabling the identification and mitigation of overlooked surface problems. Overlap of game patterns can be quickly fixed during testing 2.5 Alterations Between Playtests The sixth point involves a somewhat contentious practice of altering game builds between playtests. Issues can occur during playtests that affect players' experiences, for instance, the game's layering problems or an unintended default setting screen. These small glitches, although quick to fix, can impact the player's engagement and the extracted data, causing players to potentially abandon the game earlier. Contrary to conventional advice among game developers, this issue can be mitigated by making changes to the game build during playtesting sessions. Shifting targets or disabling certain features between tests can greatly enhance the value of these sessions. This practice of adapting and amending can potentially lead to a more efficient resolution of these impediments. Oversized UI blocking the screen 2.6 Feedback The seventh consideration pertains to the interpretation of testers' feedback. Testers often express their sentiments regarding aspects they appreciate, those they do not, and elements they fail to comprehend. However, the game designer's task involves sieving through the assorted remarks to isolate the fundamental issue. Testers may articulate perceived problems that are misrepresentations of the core problem. For instance, an issue with the UI in the initial version of 'Hidden Folks' illustrated this conundrum. Many testers suggested the targets should not constantly remain on the screen, leading to a modification that allowed the UI panel to be hidden. While no further complaints were raised, hardly any testers used this feature. Eventually, it became evident that the issue was not the constant presence of targets but the UI panel's substantial size obscuring the screen. This example accentuates the importance of discerning the underlying problem from the provided feedback. This feedback filtering process is a crucial skill for effective playtesting. Thus, designers should delve into the 'why' behind testers' comments to better understand the concerns raised. Traditional ratings can be insufficiently instructive 2.7 Surveys The seventh facet pertains to surveys, quintessential sources of secondhand data. Traditional ratings can be insufficiently instructive, not providing the clarity needed to address specific game issues. A one-star review, for instance, provides no substantive guidance on how to improve level-3 gameplay, leaving game designers to hypothesize about potential solutions. Furthermore, open-ended survey questions often result in problem-solving suggestions that may not reveal the genuine root of the problem. An example includes players who struggled with level-3 not because of difficulty in finding 'John,' but due to the unrecognized ability to drag a car that would reveal 'John.' No suggestion in the feedback directly hinted at this core issue. Moreover, player perception of the game often evolves during gameplay, resulting in correspondence that reflects the emotions and frustrations experienced towards the end of play sessions. Thus, to mitigate the risk of unhelpful secondhand data from surveys and questionnaires, other more labor-intensive yet reliable methods of gathering player feedback should be employed. Quantitative analysis cannot explain the reasons behind the data 2.8 Online Playtesting The eighth dimension of our discussion pertains to online playtesting, a process often rife with evil data, which implies misleading or unhelpful information that may lead to misguided game design decisions. Developers often solicit feedback from colleagues, friends, or beta testers. However, the interpretive ambiguity of the resultant feedback can distort the understanding of game design challenges. There are various strategies for eliciting useful data from online testers, yet each harbors its own pitfalls. Direct questioning is the most straightforward approach; however, it tends to yield the most unhelpful, secondhand data. The feedback derived from this method is often retrospective and solution-oriented, lacking specificity and failing to illuminate the underlying problems. Hence, we advocate a shift away from this method due to its generally lackluster quality. Game analytics is another option, although it also presents hurdles. For instance, to leverage analytics effectively, developers must first hypothesize what they're attempting to understand. It can reveal quantitative measures such as the time taken to find a target, but it fails to elucidate the reason behind the measure. Therefore, designers are still left guessing - a practice synonymous with evil data. Another prevalent analytic technique is funnel analysis, tracking player progression from level to level. While it can showcase where players drop off, it, again, does not explain why, leading us back into the realm of guesswork. A more spatial analytic approach is heat maps, offering a more granular view of player interactions. However, they still fall short of observing actual gameplay. Gameplay recordings, on the other hand, offer a closer approximation to a first-hand experience. While such recordings still contain some evil data, they allow developers to see what the players do and hear their concurrent comments. Despite the potential pitfalls, gameplay recordings can be a valuable tool for extracting information about level flow, timing, and other specific gameplay elements. However, the requirement for technical setup may deter some potential testers, particularly those less tech-savvy. It also necessitates substantial investment in time to review the footage thoroughly. In conclusion, each method of gathering online playtesting data harbors potential for generating evil data. Recognizing and navigating these potential pitfalls is a critical skill for developers seeking to understand and improve their game design effectively. 3. Organizing Playtests with Minimal Effort 3.1 Playtesting Overhead and Strategies to Minimize It Despite its importance, playtesting can be a time-consuming and resource-intensive process. It involves recruiting testers, setting up testing sessions, collecting and analyzing data, and implementing changes based on feedback. This overhead can be a significant burden, particularly for small development teams or those with tight schedules or budgets. However, there are strategies to minimize the overhead associated with playtesting. One approach is to streamline the recruitment process. This could involve maintaining a pool of potential testers who can be called upon as needed, rather than recruiting new testers for each session. Another strategy is to automate data collection and analysis where possible. For example, developers could use software tools to track player behavior during testing sessions and generate reports. Furthermore, developers can prioritize playtesting efforts based on the stage of development and the nature of the game. Early in development, it may be more important to test core mechanics and gameplay loops, while later stages might focus more on content, balance, and polish. By focusing playtesting efforts where they are most needed, developers can make the most of their resources. Use of Email Templates 3.2 The Use of Email Templates and Reminders Communication is a crucial aspect of playtesting. Developers need to communicate with testers to arrange testing sessions, provide instructions, and gather feedback. This communication can be time-consuming, particularly when dealing with large numbers of testers. One way to streamline this process is to use email templates. These can be used to send standardized communications to testers, saving time and ensuring that all necessary information is included. For example, an invitation to a testing session might include details of the time and location, instructions for accessing the game, and information on what the developers are looking to test. In addition to email templates, reminders can be used to ensure that testers are aware of upcoming testing sessions and any actions they need to take. These reminders can be automated, reducing the administrative burden on developers and helping to ensure that testing sessions run smoothly. 3.3 Alternative Playtesting Structures While traditional playtesting sessions, where testers play the game under the supervision of the developers, are valuable, there are alternative structures that can provide different insights and reduce overhead. 3.3.1 Remote Playtesting Testers play the game in their own time and provide feedback via email or an online form. This approach can be less resource-intensive than traditional sessions, as it does not require a physical location or the presence of developers. It also allows for more flexible scheduling, which can be beneficial when dealing with testers in different time zones or with varying availability. 3.3.2 Group Playtesting Multipletesters play the game simultaneously and discuss their experiences. This can provide insights into the social dynamics of the game, reveal how players learn from each other, and generate a wider range of feedback. It can also be a more efficient use of resources, as feedback from multiple testers can be gathered in a single session. 3.3.3 Longitudinal Playtesting The same testers play the game over an extended period. This can reveal how the player's experience evolves over time, how players engage with long-term goals or progression systems, and how retention and replayability factors play out. While this approach requires a longer-term commitment from testers, it can provide deep insights that are not possible to obtain from single-session playtests. Highlights of the talk 4. Conclusion The insights gleaned from effective playtesting can be a game-changer in the development process. They provide a unique perspective on the player's experience, revealing how players interact with the game, what they enjoy, and what frustrates them. This understanding can inform design decisions, ensuring that the game delivers a satisfying and engaging experience. Therefore, it is highly encouraged for game developers to apply these insights in their work. By avoiding evil data, organizing playtests with minimal effort, and leveraging the strategies discussed, developers can enhance the effectiveness of their playtesting process. This not only reduces the effort required but also leads to a better player experience, ultimately contributing to the success of the game. I will continue to delve into the fascinating world of game design in future articles. If you find this topic intriguing, please follow me for more insights. I also welcome your thoughts and suggestions on game design. Let's explore and learn together :) My discord server: discord.gg/cXTKubD7Zn submitted by SevereContribution35 to leveldesign [link] [comments] |
2023.06.05 15:33 UserInVR I found this code at the bottom of the heat map and I'm just wondering of anyone knows what it means:
2023.06.05 15:20 ben81PRO Response to China's interception of U.S. aircraft in the South China Sea.
Response to "China's interception of U.S. aircraft" Li Shangfu: All countries manage their own warships and aircraft
cross-strait
2023-06-05 08:29:45
both sides of the strait
(Reported by Hong Kong Wen Wei Po reporter Ge Chong in Beijing) At the 20th Shangri-La Dialogue yesterday, someone raised the so-called issue of "Chinese military planes and ships intercepting US military planes and expulsing US warships". In this regard, Chinese State Councilor and Defense Minister Li Shangfu asked back, why did the questions you raised just now happened near China's airspace and territorial waters, but not near the airspace and territorial waters of other countries? This is because China's military aircraft and warships Never go to the airspace and territorial waters of other countries to do so-called navigation hegemony. The Chinese Defense Minister stated eloquently that the best way is for countries to manage their own warships and aircraft well.
◆Chinese State Councilor and Defense Minister Li Shangfu delivered a speech on the topic of "China's New Security Initiative" at the 20th Shangri-La Dialogue yesterday.
Li Shangfu said that China and many relevant countries have formulated rules for sea and air encounters, these are to avoid unnecessary dangers during encounters.
A fierce confrontation between China and the United States will be an unbearable pain for the world
Li Shangfu delivered a speech on the topic of "China's New Security Initiative" at the 20th Shangri-La Dialogue yesterday. According to CCTV reports, when it comes to Sino-US relations, he said that Sino-US relations are related to global strategic stability and are also the focus of attention of all countries.
Li Shangfu said that China believes that China and the United States should live up to expectations and follow the trend of the times. The significance of Sino-US relations has long gone beyond bilateral relations and has global influence. The international community generally hopes for the healthy and stable development of Sino-US relations, and worries about conflicts and confrontations. It is undeniable that if there is a fierce conflict and confrontation between China and the United States, it will be an unbearable pain for the world. China believes that a big country should behave like a big country, and should not provoke confrontation between camps for temporary selfishness. It should take into account the overall situation, resolve differences through exchanges and cooperation, and respond to the expectations of various countries. History should not be forgotten and lessons learned.
Li Shangfu pointed out that China and the United States have different systems and great differences, but this does not prevent the two sides from seeking common ground while reserving differences to develop bilateral relations, nor does it prevent the two sides from deepening cooperation based on common interests. History has proved time and again that China and the United States both benefit from cooperation and lose from confrontation. China has been seeking to establish a new type of major-country relationship with the United States, but this requires the United States to show sincerity, match words with deeds, and take practical actions to meet China halfway, so as to promote the stabilization of the relationship between the two countries and the two militaries. Find a way to get along without fear of difficulties. In the past few years, Sino-US relations have hovered at a low point after the establishment of diplomatic relations. Everyone knows the reasons for this difficult situation. The world is big enough to accommodate the common development of countries in the region, including China and the United States. The three principles of mutual respect, peaceful coexistence, and win-win cooperation are the correct way for China and the United States to get along with each other.
Countries outside the region try to disrupt the South China Sea for profit
Regarding the South China Sea issue, Li Shangfu said in his speech that with the joint efforts of countries in the region, the situation in the South China Sea is generally stable and exchanges and cooperation are deepening. At present, tens of thousands of ships from various countries pass through the South China Sea every year, and the total value of goods transported to the world is as high as 3.5 trillion U.S. dollars. It has never been heard of a ship whose passage is blocked or its safety is threatened. On the contrary, some countries outside the region are exercising "navigation hegemony" in the name of "navigation freedom". They want to disrupt the South China Sea for profit. We need to be highly vigilant and resolutely resist.
Li Shangfu said that it is normal for neighbors to have differences, and everyone is communicating and negotiating to resolve them properly. However, some countries outside the region are sowing discord behind their backs. We must distinguish between interests and remain sober. China is willing to join hands with countries in the region to fully and effectively implement the Declaration on the Conduct of Parties in the South China Sea, actively promote consultations on the Code of Conduct in the South China Sea, and jointly build the South China Sea into a sea of peace, friendship and development.
The Asia-Pacific does not need to form cliques and "cliques"
Li Shangfu also pointed out that facts have proved that wherever the hand of hegemonism and power politics is extended, there will be no peace and wars will abound. China believes that only by respecting each other and treating each other as equals can we live in harmony. Resolutely oppose imposing one's will on others, putting one's own interests above others, and basing one's own safety on the insecurity of others. Some countries wantonly meddle in other countries' internal affairs and regional affairs, resort to unilateral sanctions, force coercion, launch "color revolutions" and proxy wars everywhere, mess up a region and then walk away, leaving a mess. We must not let this happen Things are being replicated in the Asia-Pacific.
He said that some major powers once again proposed the so-called "Indo-Pacific strategy". China believes that no matter what the strategy is, it should not draw lines based on ideology and use so-called "imaginary threats" to build exclusive military alliances, otherwise it will easily fall into a "self-fulfilling prophecy." Attempts to promote "NATOization of the Asia-Pacific" are essentially kidnapping regional countries and exaggerating conflicts and confrontations, which will only plunge the Asia-Pacific into a vortex of division, disputes and conflicts. History has proved that bloc politics and division and confrontation will not bring real security, but will only aggravate tension and undermine regional stability. What is needed in today's Asia-Pacific is an open and inclusive "big cooperation", not a "small circle" formed by cliques.
In addition, at the Shangri-La Dialogue, Li Shangfu also mentioned the lyrics of an old song "My Motherland" widely sung in China: "When a friend comes, there is good wine. If the jackal comes, there is someone who welcomes it." Shotgun!"
The Chinese army is not afraid of any opponent
Chinese State Councilor and Defense Minister Li Shangfu said at the Shangri-La Dialogue in Singapore yesterday that if someone dares to separate Taiwan from China, the Chinese military will not hesitate in the slightest, will not be afraid of any opponent, and will resolutely safeguard the country no matter how much it costs. sovereignty and territorial integrity.
China must be unified and must be unified
According to CCTV reports, regarding the Taiwan issue, Li Shangfu said in his speech at the Shangri-La Dialogue that the Taiwan issue is the core of China's core interests, the Taiwan issue is China's internal affairs, and the one-China principle has become a recognized basic norm of international relations. Any act that blurs or hollows out the one-China principle is absurd and dangerous.
Li Shangfu said that the world can see very clearly that the DPP authorities "coerce foreign powers to seek independence" and external forces "use Taiwan to control China" to interfere in China's internal affairs are the root causes of tension in the Taiwan Strait and the biggest trouble in changing the status quo of the Taiwan Strait maker.
Li Shangfu said that China must be unified, and it will inevitably be unified. This is the aspiration of the people and the trend of the times. We are willing to strive for peaceful reunification with the greatest sincerity and best efforts, but we will never promise to renounce the use of force. If someone dares to separate Taiwan from China, the Chinese military will not hesitate in the slightest, and will not be afraid of any opponent. No matter what the price is, the Chinese military will resolutely safeguard national sovereignty and territorial integrity.
[Expert Interpretation] China's attitude is resolutely beyond the past
Wang Yong, a professor at the School of International Relations at Peking University and director of the Center for American Studies at Peking University, pointed out to Hong Kong Wen Wei Po that State Councilor and Defense Minister Li Shangfu fully demonstrated the firm determination of the Chinese military to safeguard national sovereignty and territorial integrity during the Shangri-La Dialogue, showing that China In order to safeguard the core interests of Taiwan, the core Taiwan issue is not hesitant to fight. If someone dares to split Taiwan, I believe that the Chinese military will never hesitate. The expert believes that China's statement is more resolute than in the past, and it should be aimed at the current US stepping up its deployment in the Taiwan Strait.
The US security order is an exclusive security order
According to Wang Yong's analysis, China and the United States have different views and opinions on the security order in the Asia-Pacific region. China advocates cooperation among major powers and coordinates a new security concept of mutual benefit and common security among regional countries. This is completely different from the so-called liberal international order advocated by the United States and its so-called leadership responsibilities in the Indo-Pacific region. Wang Yong pointed out that the essence of the security order in the United States is to maintain its own hegemony, to engage in "small circles", and to create an exclusive security order.
Recently, the U.S. side has made frequent announcements, expressing the obvious willingness of several government officials to visit China. According to reports, the Assistant Secretary of State for Foreign Affairs in East Asia and the Pacific will visit China on the 4th. Wang Yong believes that, as China has repeatedly emphasized, the most important thing in the future is that the United States should change its strategic perception of China, correctly understand China's rise, respect China's core interests, and not play the Taiwan card or "use Taiwan to control China."
The United States must truly respect China's core interests
Regarding the direction of Sino-US relations in the next step, Wang Yong believes that the next step in Sino-US relations is expected to usher in opportunities for adjustment and improvement. He said that if Sino-U.S. relations continue to develop along the line that the U.S. side was too tough before, it may eventually lead to tragic results. And results that the international community does not want to see. However, how China-US relations will go next depends on the determination of the US government.
Wang Yong emphasized that what the U.S. government should do now is to truly respect China's core interests, truly match words with deeds, and focus on cooperation in areas where the two sides can cooperate, so as to jointly benefit the two peoples and at the same time help maintain regional peace. and stability.
Wang Yong believes that Sino-U.S. relations may be facing the last window to improve relations before the U.S. election. China and the U.S. now have many common interests. As long as the two sides seize this opportunity, gradually resume dialogue and gradually build consensus during the dialogue, The relationship between China and the United States is still expected to recover from the decline, thereby avoiding the path of conflict and war.
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2023.06.05 15:19 portexe [2022 Day 13 Part 1 - JavaScript] Just need some extra eyes on this solution
This code is close and it works for the sample input, however it is slightly off when it comes to my actual input. I feel like it's just 1 or 2 small edge cases that I've missed, or maybe there's just a bug in my code (I'm not great with recursive functions).
import fs from 'fs'; const rawInput = fs.readFileSync('./input').toString('utf-8'); const packetPairs = rawInput .split('\r\n\r\n') .map(pair => pair.split('\r\n')) .map(pair => pair.map(packet => JSON.parse(packet))); function deepComparison(left, right) { // Empty array scenario if (!left.length) { return true; } else if (!right.length) { return false; } // Choose the longer array to use for the loop const longer = left.length > right.length ? left : right; for (let i = 0; i < longer.length; i++) { const leftItem = left[i]; const rightItem = right[i]; const leftRanOut = leftItem === undefined; const rightRanOut = rightItem === undefined; if (leftRanOut) { return true; } else if (rightRanOut) { return false; } const bothNumbers = typeof leftItem === 'number' && typeof rightItem === 'number'; if (bothNumbers) { const wrongOrder = leftItem > rightItem; const correctOrder = leftItem < rightItem; if (wrongOrder) return false; else if (correctOrder) return true; else continue; } const leftAsArray = Array.isArray(leftItem) ? leftItem : [leftItem]; const rightAsArray = Array.isArray(rightItem) ? rightItem : [rightItem]; const correctOrder = deepComparison(leftAsArray, rightAsArray); if (correctOrder !== null) { return correctOrder; } } return null; } const sum = packetPairs.reduce((indexSum, packetPair, index) => { const [left, right] = packetPair; const correctOrder = deepComparison(left, right); return correctOrder ? index + 1 + indexSum : indexSum; }, 0); console.log(sum);
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2023.06.05 15:15 AutoModerator [FREE DOWNLOAD] Iman Gadzhi Agency Navigator FULL updated course And 3,000+ MORE FREE courses (http://smmacourses.com/)
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· Charlie Morgan - Imperium Agency
· Charlie Morgan - Gym Growth Accelerator
· Biaheza - Full Dropshipping Course 2023
· Jordan Welch - The Reveal 2023
· Savannah Sanchez - TikTok Ads Course 2023
· Iman Gadzhi - Copy Paste Agency
· Sam Ovens - UpLevel Consulting
· Miles – The FBA Roadmap + The Profit Vault
· Andrew Giorgi – Amazon Dropshipping Course
· Sebastian Esqueda – Ecom Revolution Training Program
· Luca Netz – Advanced Dropshipping 2023
· Kevin King – Freedom Ticket 3.0
· Jordan Platten – LearnAds – Facebook Ads Pro 2023
· Miles – The FBA Roadmap + The Profit Vault
· Dan Vas – Ecom Freedom Shopify Blueprint 2023
· Alexander J.A Cortes - WiFi Money Machine
· Kody Knows - Native Mastery
· Bastiaan Slot - Six Figure Consulting
· Kaibax - Centurion agency
· Joe Robert - Print On Demand Accelerator
· Ryan Hogue - Ryan's Method Dropshipped POD
· Kevin Zhang - Ecommerce Millionaire Mastery
· Ryan Lee – 48 Hour Continuity
· [METHOD] ⚡️TikTok Algorithm Domination Skyrocket your engagement TODAY Updated 2023✨
· Troy Ericson – Email List Management Certification
· Larry Goins – Filthy Riches Home Study Course
· Ry Schwartz – Automated Intimacy
· Patrick Bet-David – All Access Bundle
· Andrea Unger – Master the Code & Go LIVE
· Jon Benson – 10 Minute Sales Letter
· Alen Sultanic – Automatic Clients & Bonuses
· Taylor Welch – Cashflow for Consultants
· Akeem Reed – Slingshot Rental Blueprint
· The Futur Greg Gunn – Illustration for Designers
· Trading180 – Supply And Demand Zone Trading Course
· Jim McKelvey (Foundr) – How To Build An Unbeatable Business
· Master of AI Copy – Copy School by Copyhackers
· Copyhackers – Copy School 2023
· Matei – Gann Master Forex Course
· YOYAO Hsueh – Topical Maps Unlocked
· Tyler McMurray – Facts Verse Youtube Automation Course
· Ashton Shanks – 7 Day Copywriting Challenge Featuring ChatGPT
· Rene Lacad – Rockstar Marketing Blueprint
· Top Trade Tools – Hedge Fund Trender
· Brandi Mowles – Conversion For Clients
· Glen Allsopp – SEO Blueprint 2 (DETAILED)
· Trading Busters – Prop Trading Formula Course
· Sam Woods – The AI Copywriting Workshop (Complete Edition)
· Brian Anderson – Recovery Profit System
· LOW COMPETITION KEYWORDS IN MINUTES ⚡ 70+ REVIEWS ✅ BONUS PDF WORTH $200+
· Devon Brown – Easiest System Ever
· Duston McGroarty – St. Patrick’s Day 2023 Live Event
· Dan Wardrope – Click & Deploy Sales Android
· Lost Boys Academy – How To Make Life Changing Money With OnlyFans!
· WealthFRX Trading Mastery Course 2.0
· TOM & HARRY – Digital Culture Academy
· 100+ Cold Email Templates
· [METHOD] ✅ Make Real Cash with Auto Blogging ⛔Get $1199 Worth of Resources ❌ CUSTOMIZED SECRET PROCESS⚡DONE FOR YOU SITE ⭐ Unlimited Niche Opportunity & So on
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· Raul Gonzalez – Day Trading Institution 2.0
· Rasmus & Christian Mikkelsen –Impact Academy 2023
· [METHOD] ☢️ The Quick eBay Money Loophole Guide ☢️
· Apteros Trading – March 2023 Intensive
· Rob Lennon – Zero to 10k Twitter Accelerator
· Rob Lennon – Next-Level Prompt Engineering with AI
· Rasmus & Christian Mikkelsen – NEW Audiobook Income Academy Download
· Grow and Convert – Customers From Content
· Charles Miller – The Writersonal Branding Playbook
· Kaye Putnam – Convert with a Quiz
· Forex Mentor – London Close Trade 2.0
· Chase Reiner – Fortune Bots Update 1
· Andrew Ethan Zeng – Social Marketing Mastery
· [Method] Upload FULL, 100% Unedited Copyrighted Videos on Youtube! Content ID DESTROYER!
· Digital Daily – Top 150 ChatGPT Prompts to Make your Life Easy
· Patek Fynnip – Psychology Course
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· [METHOD] ⚡ See the MAGIC of Bulk Posting ✨ Untapped Method ✅ [ BONUS ChatGpt and Affiliate list Pdf]✅
· ⭕️ YouTube Content Machine – Unlimited FREE traffic for CPA – Fully Automated Method ⭕️
· Jakob Greenfeld – Scraping The Web For Fun and Profit
· Adrian Twarog – OpenAI Template Starter Kit for ChatGPT / GPT3
· The Secret Merchants List of Over 2000+ Dropshippers and Amazon FBA Suppliers Based in The US
· Top Trade Tools – Top Swing Trader Pro
· Charlie Houpert – Charisma University 2023
· ▶️ [METHOD + GUIDE] ✅ Make Money ✅ with Kindle Books ⚠️ Even if You Can’t Write ⚠️ [STEP-BY-STEP] ⚡ NO INVESTMENT REQUIRED! ⚡
· Charlie Morgan – Easy Grow
· Nina Clapperton – Jasper AI Course for Bloggers
· Travis Stephenson – Simple Profit System
· Manny Khoshbin – Real Estate Starter Program
· Tanner Henkel & Jerrod Harlan – 7-Figure Email Machine
· [METHOD] Stop Wasting Money on AI Writers Train And Fine-Tune Your Own AI For Free With No Code ⚡⚡⚡Real Method & Practice Examples ⚡⚡
· Creator Hooks – YouTube Title Mastery
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· Sean Dollwet – Royalty Hero
· Jason Bell – Birthday Marketing Formula
· NXT Level FX – Investors Domain
· [METHOD] ⏩ My ETSY $40K~ Passive Income 2023 + HOT Products (Earning Proof) ⏪ Make Money No Marketing Easy $40K~ Guide FOR NOOBS ✅
· Rob Jones & Gerry Cramer – Profit Singularity Ultra Edition 2022 (AI & ChatGPT)
· Cody Wittick & Taylor Lagace – The Influencer Marketing Blueprint
· ⚡️➡️$390/Week BLUEPRINT+PROOF✅Scalable Method❤️Amazon to eBay Dropship✅
· Kody Ashmore – Simpler Trading – Drama Free Day Trades ELITE
· Youri van Hofwegen – YouTube Search Automation
· Montell Gordon – Agency Transmutation
· Csaba Borzasi – Breakthrough Conversions Academy
· Tim Denning – Twitter Badassery
· Geoff Cudd – AI Writing Course for Bloggers & Digital Marketers
· RED CPA FORMULA – UNTAPPED UNDERGROUND CPA SYSTEM
· BowtiedCocoon – Zero to $100k: Landing Any Tech Sales Role
· Holly Starks – Make LINK BUILDING Great Again!
· Mike Warren – Deeds4Cash
· BITCOIN BRITS – The Crypto Course
· Max Gilles – ⚡️☄️ UHQ Leak ❤️CPA JACKER – Epic CPA Blueprint✅⚡️
· Aidan Booth & Steve Clayton – 123 Profit Update 9
· Christina Galbato – The Influencer Bootcamp
· John Thornhill – Ambassador Program
· [Sales] 999+ Ultimate ChatGPT Prompts To Copy & Paste (250+ tasks)
· Pollinate Trading – Curvy Trading System
· Content Mavericks – The Greatest Hits Content System
· Andriy Boychuk – Flowium – Klaviyo Mastery 2.0
· Dagobert Renouf – How To Dominate Twitter (Advanced Growth Bundle)
· Darius Lukas – ⭐ The Marketer’s Bible to ChatGPT ✅ 1000+ ChatGPT Prompts to Copy, Paste & Scale
· Billy Gene – 5 Day A.I. Crash Course for Marketers
· Alex Cattoni – Posse Eye Brand Voice Challenge Program
· Casey Zander – YouTube Fame Game Blueprint
· Harlan Kilstein – Midjourney Mastery
· Shawna Newman – YouTube for Niche Sites
· [Marketing] 1099+ Ultimate ChatGPT Marketing Prompts To Copy & Paste (200+ tasks)
· Karen Foo – Star Traders Forex Intermediate Course
· TheMacLyf – Hive Mind & Masterclass (Onlyfans Course)
· Brittany Lewis – Top Seller Secret
· Dan Henry – Facebook Ads for Entrepreneur
· Russ Horn – Ultra Blue Forex
· Scott Phillips – Crypto Salary System
· Roland Frasier – AI Powered Expert Apprentice + Update 1
· Roger & Barry – Give Academy 1k/Day Platinum Mastermind [COMPLETE with LATEST UPDATE]
· Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce
· Steven Dux – Traders Edge 2023
· Aidan Booth & Steve Clayton – 123 Profit
· Allie Bjerk – Tiny Offer Lab
· Dicke Bush – Generate 10x More Content Using AI
· Mateusz Rutkowski – New Money Blueprint
· Smart Raja Concepts (SRC) – Forex 101
· Chase Reiner – Short Form Riches Bootcamp 2023 – AI ChatGPT Bot Update 3
· Chase Reiner – AI Profits
· Travis Sago – Cold Outreach & Prospecting AMA Offer (Best Value with All Bonuses)
· Live Traders – Professional Trading Strategies
· Allan Dib – The 1-Page Marketing Plan Course
· Dan Koe – Digital Economics Masters Degree
· The Trading Guide – The Gold Box Strategy
· The Complete XAUUSD GOLD Forex Scalping System On Real Trading Account
if ANYONE is interested send me a message on Fiverr ==>
http://smmacourses.com/ submitted by
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2023.06.05 15:14 omenlog Neovim lsp diagnostic outdated
I'm currently trying to use ocaml-lsp-server with neovim, but the error diagnostics are shown only after the lsp start but not on every code update.
local lspconfig_status, lsp_config = pcall(require, "lspconfig") if (not lspconfig_status) then print('lsp config not found') return end -- import cmp-nvim-lsp plugin safely local cmp_nvim_lsp_status, cmp_nvim_lsp = pcall(require, "cmp_nvim_lsp") if not cmp_nvim_lsp_status then return end -- import typescript plugin safely local typescript_setup, typescript = pcall(require, "typescript") if not typescript_setup then return end local navbuddy_setup, navbuddy = pcall(require, "nvim-navbuddy") if not navbuddy_setup then print('nav buddy not found') return end -- Mappings. -- See `:help vim.diagnostic.*` for documentation on any of the below functions local opts = { noremap = true, silent = true } vim.keymap.set('n', 'co', vim.diagnostic.open_float, opts) vim.keymap.set('n', 'q', vim.diagnostic.setloclist, opts) local on_attach = function(client, bufnr) print('attaching client') print(client.name) -- Enable completion triggered by vim.api.nvim_buf_set_option(bufnr, 'omnifunc', 'v:lua.vim.lsp.omnifunc') -- Attach nav buddy navbuddy.attach(client, bufnr) -- Mappings. -- See `:help vim.lsp.*` for documentation on any of the below functions local bufopts = { noremap = true, silent = true, buffer = bufnr } vim.keymap.set('n', 'gD', vim.lsp.buf.declaration, bufopts) vim.keymap.set('n', 'gi', vim.lsp.buf.implementation, bufopts) vim.keymap.set('n', 'K', "lua vim.lsp.buf.hover()", opts) vim.keymap.set('n', 'gi', vim.lsp.buf.implementation, bufopts) vim.keymap.set('n', 'h', vim.lsp.buf.signature_help, bufopts) vim.keymap.set('n', 'wa', vim.lsp.buf.add_workspace_folder, bufopts) vim.keymap.set('n', 'wr', vim.lsp.buf.remove_workspace_folder, bufopts) vim.keymap.set('n', 'wl', function() print(vim.inspect(vim.lsp.buf.list_workspace_folders())) end, bufopts) vim.keymap.set('n', 'gr', vim.lsp.buf.references, bufopts) vim.keymap.set('n', 'f', function() vim.lsp.buf.format { async = true } end, bufopts) -- lsp saga keymap vim.keymap.set({ "n", "v" }, "ca", "Lspsaga code_action") vim.keymap.set("n", "gd", "Lspsaga peek_definition") vim.keymap.set("n", "cd", "Lspsaga show_cursor_diagnostics", opts) -- show diagnostics for cursor vim.keymap.set("n", "ld", "Lspsaga show_line_diagnostics", opts) -- show diagnostics for line vim.keymap.set("n", "d", "Lspsaga show_cursor_diagnostics", opts) -- show diagnostics for cursor vim.keymap.set('n', '[d', "Lspsaga diagnostic_jump_prev", opts) vim.keymap.set('n', ']d', "Lspsaga diagnostic_jump_next", opts) vim.keymap.set("n", "rn", "Lspsaga rename", opts) -- smart rename -- typescript specific keymaps (e.g. rename file and update imports) if client.name == "tsserver" then vim.keymap.set("n", "rf", ":TypescriptRenameFile") -- rename file and update imports vim.keymap.set("n", "oi", ":TypescriptOrganizeImports") -- organize imports (not in youtube nvim video) vim.keymap.set("n", "ru", ":TypescriptRemoveUnused") -- remove unused variables (not in youtube nvim video) end end -- used to enable autocompletion (assign to every lsp server config) local capabilities = cmp_nvim_lsp.default_capabilities() lsp_config.ocamllsp.setup({ name = 'ocamllsp', cmd = { 'ocamllsp' }, filetypes = { "ocaml", "ocaml.menhir", "ocaml.interface", "ocaml.ocamllex", "reason", "dune" }, root_dir = lsp_config.util.root_pattern("*.opam", "esy.json", "package.json", ".git", "dune-project", "dune-workspace"), capabilities = capabilities, on_attach = on_attach, settings = { ocamllsp = { debounce = 200 } } })
Every lsp client configured is working correctly I'm having only this issue with the diagnostics in ocamllsp.
For the configuration, I followed this tutorial
here made by
nyinyithann Would be great if someone could help me to figure it out.
PS: I tried to integrate ocaml in the vs code just (besides that I work on neovim) and have the same behavior where diagnostics weren't updated.
submitted by
omenlog to
ocaml [link] [comments]
2023.06.05 15:12 thumbsdrivesmecrazy Building Custom Inventory Management App with a No-Code Platform - Case Study
The case study shows how a third-party logistics company (warehouses and ships products for e-commerce brands) used Blaze.Tech no-code platform to build their entire inventory management system:
Blaze x Shipdudes - Custom Inventory Management App - Guide The platform provided an easily customize inventory dashboards for each client and create new users mapping all components to individual products, tracking inventory levels of both the components and the finished products as well as a restocking inventory workflow.
submitted by
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2023.06.05 15:09 Healthy-Round-9049 Follow me now
2023.06.05 15:07 SomethingSeason Art Hive - Creative Reuse & Art Center
| Hi friends! Just wanted to drop in to let y'all know about a new business in Staunton. Art Hive, a creative reuse and art center, is set to open its doors thanks to the incredible efforts of my friends, Kirsten Schneider and Mary Pearce. I'm not exaggerating--these women are the best. They have introduced me to so many amazing people over the last couple of years and have truly helped me feel at home here. If you haven't met them, you'll want to! Art Hive will provide a wide range of offerings, including art supplies, classes, and workspace for local makers. It's not just about the resources, though; Art Hive aims to foster a sense of community, providing opportunities for artists to exhibit and sell their work. Learn more at ArtHive.art This Sunday, June 11, they will be hosting a benefit brunch. This event will feature live music, delicious food, drinks (mock-and not!), and an art project that will be showcased as part of the center's inaugural display. Learn more about the brunch: https://arthive.art/benefit-brunch/ Use discount code ARTBRUNCH for 50% off ticket price. Interested in selling your art? Teaching a class? Simply curious? Please reach out! I am beyond excited about this space & I look forward to meeting you there (: https://preview.redd.it/plzmvaep774b1.jpg?width=1024&format=pjpg&auto=webp&s=f5bf5fed61a4dc70628722f4c9927389d9b4aebb submitted by SomethingSeason to Staunton [link] [comments] |
2023.06.05 15:06 C4ESIUM Strategy Tips for Dune (General and for each factions)
This post is a compilations of tips I saw on BoardGameGeek, Jack Reda's Youtube videos, and personal experience. Feel free to comment your own tips so I can add them to the list. I only cover the base game and first extension (in advance game mode), but I might add the other factions later if I ever have the opportunity to play with them. English is not my native language, so pardon my French if I made mistakes.
General tips
Shipping, resurrecting, fighting is expensive (unless you play Fremen). Dune is a game of opportunity, you have to be ready to attack at the right moment, and recognize these moments (from experience, and with the help of this tips).Each faction advantage is very strong, so you should abuse them at every moments. Choose your traitor wisely : Picking the strongest might give you more spice, but player are usually less likely to use them all the time because of the traitor risk. But bluffing/double bluffing your traitor choice will also depend on the table, who are the players, how often do you play with them... Avoid keeping an Atreides traitor, because once the KH is out, it might be a dead card. Choose your alliance by looking at the board for a quick win if you see that you might be 1 stronghold away from victory with someone. Or choose your alliance by combining fancy powers for the long game. Also look at who owns what tech tokens, you might want to avoid allying with someone who has some when you have some as well.
FREMEN TIPS
You are like the Zergs is SC2, you come with a massive number of forces, and even if someone destroy you, you can still come back. Often underestimated, use the overconfidence of the players to your advantage. You might lose lots of battle due to the lack of combat abilities, but you can win the war (the game) with your ability to recover very easily. In order to make your enemies commit to you to lose resources, you must be annoying, all over the place (thanks to your 2-territory movement).
SETUP: Start with 5 in Sietch Tabyr (because it's a stronghold, you should already occupy it) and 5 in False Wall South (because you can't really deploy in this side of the map so it's always good to have some options here). No need to split more.If you play with tech token, then you also have an interesting thing to do after the first storm: Bribe someone for 2 or 3 spice. No matter what it is for, you will get this right after the CHOAM Charity. Try buying a card at the beginning, before everyone gets too much spice, and after some have spent their starting spice. You don't need to keep any spice to deploy or fight so all your spice can be spent into treachery cards.
INCOME: Harvest Spice ! This is your best source of income. And with spice harvest comes the worm riding possibility. This is where the Atreides come to be helpful. If you manage to get a deal with the Atreides player, in order to know when he sees his first sand worm in the spice deck, you will have multiple information at once: As long at the Atreides does not see any sandworm : only the second spice blow per turn can have a worm, so focusing on this location give you more chances to get to ride it. Plus, if a sand worm does appear, you can move your troops to the location of the first spice blow of the turn. This mechanic makes you focus on only half of the spice blow, so you might still want to harvest both spice blows per turn if you can. You can also pretend to make a deal with another faction to let them the first spice blow in exchange for bribes. But in the end, if you control the spice blows, and don't let anything to Atreides/Harkonnen/Ixians, you have the advantage and weaken them. Last way to gain spice if by selling information. Same as everyone, you could know safe leaders, of cards in hand, but you also have the storm deck, and that can be valuable especially to Harkonnen and Atreides who might also be trying to harvest spice. Once your hand is full, you don't need spice anymore, so use it to bribe players.
COMBAT: You can bring large amount of troops, and make them fight full strength, at no cost, so you are a force of nature. You also have the strongest leaders if they are not killed in battle. Keep your best ones for when you have defense cards, but also be careful: Stilgard is 7 spice to whoever have the Traitor card corresponding, he is almost never put aside if a player draws him.
ALLIANCE: Gain spice harvesting control with Atreides, or Ixians (More secure income, and less obstacles for spice harvesting, good card knowledge that can be leveraged in combat).Gain the ability to become a never-ending wave of troops with Emperor or Bene Tleilaxu revival bonus (Better income, can heal lots of troops). Gain combat supremacy with Harkonnens traitors or card knowledge, or with Bene Gesserit's voice (low income, but still great in combat). Or play the long game and prevent others from winning with the guild (good income, but not very beneficial for the Fremen)
BONUS: Using a Karama card to bring a worm to an enemy army is devastating. Using it to reposition your own army could also be worth it, but be careful not to go too far or you won't be able to reinforce. You can also use your ability to only lose half your troops in storm to cancel a victory when a stronghold is inside the storm. Once the game is at turn 9-10, start to think about your alternative win condition, with the help of you ally.
ATREIDES TIPS
You are the scholars, the Littlefinger of this game. If you keep your notes clean, you won't even need prescience in combat, because at some point, you can know the entire hand of every player. Your factions advantages are great, but not always easy to take advantage of. Atreides are social, you can manage good relations with players by selling information, but don't give too much or your advantages will be worthless.
SETUP: Start by finding both kinds of attack and/ or defense, buy the right treachery cards in order to better use your prescience. If you have both options for killing a leader or protection yours, you can start battling. Going for spice in the first turn is great for either... getting spice or battling others for it and losing the 7 troops needed for KH.
INCOME: Sell Intel! People going for spice blows want to know about the next, people buying treachery cards want to know what they are bidding on, people going into battle want to know if they have a safe leader. You also want to harvest spice, and win battle, but you have economic faction in the game so they are your main market for selling intel. You can make deals with some players where I wink to them if a specific card they ask is on the auction, but make sure that the bribe is worded in a way you can keep information from them, or high enough so you can have a steady income.
COMBAT: Once you have both kind or weapon or defense, you can kill enemy leader or protect your own. But if you keep track of what cards each opponent have, you might know that some players don't have both kind, and that using prescience to see their weapon/defense is useless. This is when you can ask for the numbers they put in combat and minimize the troops you will lose. You can also step up in other players combat before they reveal to sell valuable information about the opponent hand of treachery cards, and even make the opponent pay you more to not give the information. Knowledge is power.
ALLIANCE: Gain the ultimate combat power with Bene Gesserit (Voice + hand knowledge of you opponent is the most powerful ability in the game), but I would advise not to make this alliance, not because it's not strong, it's obviously the strongest, but because it's less fun for opponents as every battle you play take away their control on the game, and this can be VERY frustrating for the other 4 players. Gain the perfect card knowledge with Harkonnen or Ixian (They will know what cards are not seen by your prescience).Gain the market control with Emperor (buying all the good cards, leaving the others to the poor ones).Gain the spice blow monopoly with the Fremen (and be sure to let none to other factions).Other alliances might not be very beneficial to you.
BONUS: Use Karama cards for disabling other powers, because your cunning effect is not that useful once you have a clean note on hand knowledge. I would mostly keep a Karama to instantly buy a powerful card I can't afford since I know I won't waste it. Because the bidding phase is your moment to shine, you can influence other players to spend more or less on a card, by bidding yourself. The player before you just bid 4 and you know it's worthless, bet 6 so the next think it's worth it. You see a great card and bid second, pass this time and hope the bid make another round to make people think this is worthless. Making players spend spice on bad cards is how you get the good ones.
HARKONNEN TIPS
You are the mean antagonist, the space Orcs, and your abilities make players afraid to lose a battle against you, or even fight you at all. You might not have a lot of spice income, but once you can spend a little on treachery cards, you become a killing machine. This faction is train that is harder and harder to stop once it gains speed, but very hard to put back on rails if stopped once (I find this faction to be the most unforgiving)
SETUP: Stay in Carthag with your troops until you have enough resources to fight. If a spice blow is near, you can take a small number of troops to harvest it. But if you leave it with too little troops, you might lose it. Buy 1 or 2 cards on the first auction, so your hand is almost full, you will have options, or at least make people afraid of fighting you.
INCOME: Win battles! If you win battle, you harvest the spice of the killed leaders. And if you don't capture a leader, you send it to the tanks for 2 spice. So winning your battles is your way of gaining a lot of spice, as well as suppressing lot of enemy leaders. You don't even need spice to get your leaders back if you capture some of your enemies. You can also look for spice blows, but splitting your army is risky because without army to win battles, you lack income, and without income, you can't heal/deploy your army back. Every victory is a heavy loss for your opponent if you capture a good leader, so you can also receive bribes to not fight them. You can also sell information on your traitor hand, but that might make you lose power.
COMBAT: You don't have combat ability, so you must bring lot of forces in order to be sure to win. Try attacking players that played before you in storm order so they can't run away from you. Focus on faction with traitors you own, for an easy fight without sacrifice. You don't choose your traitors, but you can bluff enemy players on how to make them pick the leader you want. If you have a low strength traitor, harass this player to make him think you have a traitor of him, so he might avoid using his high strength leaders. If you have a high strength traitor, you can bait this player into attacking you, but be careful to have enough forces to make him use the high strength leader in question. Sometimes you might not call traitor (if you win anyway, if you lose but only 1-2 troops) in order to make the player think his leader is safe against you... but you might not get the chance to call it again, so be careful with this bluff.If you have the Cheap Hero traitor card : Ally with Bene Gesserit for some funny wins (since BG can use the voice to force your opponent or their opponent to use a Cheap Hero card)Without using traitors, you still have lot of treachery cards to assassinate and protect. And Atreides can't really sell info on them to help your opponent.
ALLIANCE: Gain all the money you need to fight with Emperor and Guild (Getting Treachery cards even when you got destroyed can really help you get back on track, it's your golden parachute).Gain the ultimate card knowledge with Atreides, but an even stronger alliance is with Ixians and their ability to setup the best card on the top of the deck for you to get when you buy any card. Gain the Traitor monopole with Bene Theilaxu (up to 7 leaders out of 20, that's a third of you opponents leaders that they "can't" play, this is very frightening), and it's also an economic faction that will help you. Gain some help in battle with the Bene Gesserit, but unless you have the Cheap Hero traitor card, it's not the best choice, you will lack income. On the other hand, having the voice in battle is always helpful. I don't see any reason to have an alliance with Fremen.
BONUS: You can use a Karama card to force a treachery card exchange, this can be used in 2 ways : Exchange worthless cards with your Bene Gesserit ally, or exchange your worthless cards with an enemy (except BG) that is not in an alliance with Atreides, in order to mess with the note of the later. Once the Atreides player has 2-3 unknown cards (in addition to your bonus cards), your hand is a mystery to him, and you can really surprise him. You can also simply use a Karama to steal a Poison blade or a Shield Snooper from another player in order to win even more combats. And if using a Karama card gets you a free card during bidding for someone, for you this is 2 free cards, so it’s worth it.
EMPEROR TIPS
You are not the enemy people see in battle, but you are the puppet master pulling the strings. Your lack of fancy abilities is why you pay players to do the dirty job for you. Use your large amount of spice to bribe the game in your favor in order to strike when you really need to. Patience is your second-best ally, the first one being money.
SETUP: Don't do much at the beginning. You don't have to be on the planet, you don't have to combat early, you can take Habbanya Ridge Sietch if you like but don't need at first.
INCOME: Make the bids go high ! Your income may be passive, you should be active during the bidding phase. Try to never have your hand full, in order to be able to bid, and raise the price a little higher. If only one player can bid, it's only 1 spice for you, so be the other buyer that tries to steal that card. And if you pay the Atreides to know the card, it's even more realistic if you try to have the card and it will make the opponent want it even more. Remember that the spice you spend is even more spice you don't get. Once in an alliance, you can have the help of your ally to influence the auction. And if your hand is full but have a cards can be used instantly (Ghola, Truthtrance,...) you can use it to free a hand slot and manipulate the auction again. Keeping the other players poor is your way to victory.
COMBAT: You have the advantage in battle, your Sardaukars, and your spice. You can "doomstack" on a territory and be sure to win even with your leader killed (and if you dial high enough to win like that, don't put your best leader in battle, it would be a shame to lose it for nothing). But your best option is to make players kill each other’s by bribing them, and then get the strongholds once their remaining forces are low. Just because you are rich, does not mean you should waste your spice.One last thing people often forget about spacing guild, is that you can ship from Dune to Dune, this can be an opportunity for you to get 2 stronghold with 10 forces each on 1 turn, and at the end of every players round, ship 9 of them to a 3rd stronghold for the win on an easy target.
ALLIANCE: Gain the fancy power you don't have with any faction that is not economic and allow them to shine with your spice. Or you could even ally with another economic faction and crush the other players with your wealth, but that's not always the best strategy. In general, players will ask YOU for an alliance so pick the one you prefeis in best position for the win.
BONUS: You can use a Karama card to get troops back (or a Leader but that's less valuable), that is only useful if you failed something (or got a traitor card played on you) and need to get back on your feet, but it's even more impactful if you prevent a fancy combat ability to bring others to your level and beat them with spice.
GUILD TIPS
You are the French policeman of this game, you maintain order and prevent players from taking too much power, but if you like you can shoot their eyes and explode their hands to take the win for yourself. Your control of the turn order makes you able to slow down some players that might win. This is a very valuable power but also your only (besides, of course, being rich).
SETUP: With only 5 forces in Tuek’s Sietch, you might want to reinforce, but you can also wait and see if someone tries to attack you. With only 5 spice at the beginning, it can be difficult to have a lot of treachery cards, but after turn 1 you might have more to spend.
INCOME: Make them fight! You don't have a lot of control over your main source of income, since if you attack someone to make him ship reinforcement, you also lose spice in the process, you can't really take advantage or your own combats with such a low revival rate. But influencing players into fighting each other’s (by bribing or just convincing them) is great for busyness.
COMBAT: You have the lowest strength leaders, you must "doomstack" if you want to win, by bringing lot of forces and paying them with your spice, so even if you don't kill the opponent leader you still win. On the bright side, your leaders are so bad and you are so underestimated that they might never be a traitor (except if Harkonnen drew some, or if they are facedancers).
ALLIANCE: Gain the fancy power you don't have with any faction that is not economic and allow them to shine with your spice. Or you could even ally with another economic faction and crush the other players with your wealth, but that's not always the best strategy (unless maybe Bene Tleilaxu, that can help other players to get back more troops to ship and benefit you both, but no need to be allies for him to do so). In general, player will ask YOU for an alliance so pick the one you prefeis in best position for the win. One alliance is particularly great in order to win with your alternative victory condition: Bene Gesserit. You can use your ability to go first to put 1 troop against someone in a stronghold, so no one else can attack him, in order to "protect" him against someone that might want to win this turn. The Bene Gesserit can also do the same by flipping an advisor. Together you can hold some strongholds in stasis in order to stall until the end of turn 10.
BONUS: Your cunning effect of a Karama card is one of the best! Preventing a player from shipping this turn can turn a perfect winning plan into a waste of spice if they all in elsewhere. But like the emperor, you can prevent a fancy combat ability to bring others to your level and beat them with spice.
BENE GESSERIT TIPS
You are the ninja of this game, staying in the shadow until you want to strike, and Leto II knows you strike very hard. The hardest faction to play, and the strongest (judging by its win rate). You have lots of very fancy abilities that can really turn a game in your favor, but in beginners’ hand they might not get you anywhere. These tips are the hardest to write because there are so many things to be said about this faction, and yet not a single easy receipt for victory.
SETUP: With 1 advisor wherever you want, you might want to target a stronghold, and maybe one where there will be lot of shipping (Carthag or Arakeen for example). At turn 1, you don't really care about keeping spice for shipping or fighting, don't think about it until turn 3. You are 5+2 spice at the first round, and you want weapons and defenses to kill leaders with your voice. You begin as the 4th most fortunate player, so buying a card can be crucial in turn 1, because after some spice harvesting and battles, you might end up the poorest. And since no card is really worthless to you, you risk nothing by bidding blindly during auction.
INCOME: It's complicated! 2 spice per turn with CHOAM Charity can't be your only source, you need alternative ways of earning spice. First and most obvious, is combat, because the voice can make you 100% sure to kill the opponent leader, and if you also win, you get the spice from it. But there is also another way to use your abilities for money: You can threaten a player and expect spice for not executing the threat. For example, you can say to a player "I could flip my 5 advisors for the movement phase, and then you will have to fight me and spend a lot of spice into this combat, or you can bribe me a little less so I won't do it this turn". Or make players pay for your services, with the opposite mechanic "if you pay me 5 spice I flip this advisor to a warrior and leave the territory at the end of my turn, so the [insert a faction playing before you] cannot attack you here". This can be quite complicated to pull, but you may find a lot of creative ways to make spice out of your powers. If you manage to take Carthag or Arakeen, this also could be your solution for your lack of spice and mobility.
COMBAT: Your best field is the battlefield. If you manage to get even 1 weapon, you become a killing machine, and if you have a poison blade or a shield snooper, you are the ultimate killing machine (and don't even need Atreides to be sure to kill the opponent leader without losing yours). If you manage to remember some cards played in previous battles, you can be very creative with your voice, by making them play worthless cards in order to choose between playing a weapon or a defense, or making them play a worthless hero so you only have to protect your leader. You can also bluff (especially at the beginning of the game) to make players thing you can kill their leaders ("don't play a poison defense") when you don't even have a weapon, in order to make them play a low strength leader and have a chance to win anyway. But don't prevent an enemy from playing a type of defense, if you have a high strength traitor of your opponent, because if they know their leader is going to die, they will sacrifice a low strength one. Speaking of traitor, the cheap hero traitor card is a great pick if you have it in your starting hand, this can lead to very funny battles against armies if you manage to know who has a cheap hero treachery card. Sometimes, if you are sure to win a fight and know some cards if you opponent’s hand, you might force them to play a specific card you can counter (like a projectile weapon) in order to make them lose it.
ALLIANCE: Gain the ultimate combat power with Atreides (Voice + hand knowledge of your opponent is the most powerful ability in the game), but I would advise not to make this alliance, not because it's not strong, it's obviously the strongest, but because it's less fun for opponents as every battle you play take away their control on the game, and this can be VERY frustrating for the other 4 players. Gain the leader eraser alliance with the Harkonnen (that can remove 2 leaders per combat with the right treachery cards).The rest of the alliances might not benefit you very much, but since you have the best alliance power, player will ask YOU for an alliance so pick the one you prefeis in best position for the win.
BONUS: You have a very funny alternative victory condition, that I will try to give tips about. Ixians, Atreides, Harkonnen and Fremen can have an early win (turn 3-5) since they start with strongholds and have great combat abilities. Guilde, Emperor, Bene Thleilaxu on the other hand, may not win before turn 5. As for the rest, it's more about the players than the factions. Aim for the most experimented, and on a not too early turn. Once you set your prediction, you have two ways: 1. Wait for an alliance (that's why you don't set it too early, once in an alliance you have twice more chances of successful prediction on the faction), focus the alliance you prediction is not in, and hope the faction you predicted come out on top after your battles. For this to happen, you can influence a bit in its favor the same way the Guild can prevent a player from winning: you can protect the stronghold they own by flipping an advisor and leaving after your turn. 2. Ally with the faction you predicted (my favorite strategy, but not the easiest), and try to win normally but on your predicted turn, so you can steal the victory away from you ally and win 1v5 mouhahahahahahahahahahahahahhahahaha If you play against a Bene Gesserit player, that can be fun to ask them if the faction they are in an alliance with is part of their winning condition. If they answer yes, their ally may become paranoid if they are about to win, and if they say no, their ally might lose trust.But your prediction is not only useful to steal a victory, but also to prevent a victory with a good bluff. You see someone going for the win this turn and can’t really win one of the battle ? If it’s not the last battle, you can say “I don’t use the voice” and never say why, the player might think that’s you let him win in order to fulfill your prediction, and might throw this battle or the next one just in case.About shipping advisors, it’s better to not go all overs the board, focus only on 2-3 strongholds because if you even have 2 advisors on each, it’s already half your army that is split.Your ability to avoid combat when another faction enters a territory you are in makes you the best at keeping tech tokens, so going tech token hunting during the game can be an excellent strategy.
BENE TLEILAXU TIPS
You are spider that waits for its web to trigger, you are patience, you are scary, you are Bene Tleilaxu. Your face dancers presence makes every fight dangerous.
SETUP: Wait. You don’t need to rush anything; you can wait until you have good treachery cards. Some people try to force combat at the beginning to make enemies lose troop and start your economy, but you might lose your tech token, so I won’t advise it unless you are sure to win the combat.
INCOME: Make them fight! Same as the Guild, you win more spice if the other players fight each other’s. But you can also increase the number of troops your enemies can revive, and allow them to revive their leaders early, and you can make them pay for it. Leverage this favor for spice, or information. Your face dancers are another source of information that can be sold, these are “safe” leaders from traitors, and you can see a lot of them during the game. Keep track of them and if you see a high strength leader, you might want to keep it.
COMBAT: You can wait until a face dancer is revealed, or you can put troops yourself. Zoal is a tricky leader to use, but his simple presence in your roaster will make your enemies paranoid when fighting you. Bluff about your hand, your ability to kill your enemy leader and make them think you will play Zoal, and they might use a low strength leader against you to minimize the spice you will gain. If you manage the early leader revivals of your enemies well, they might only have good strength leader to put into battle. Since you don’t have fancy combat abilities, make your stronghold difficult to take by reinforcing them with lot of troops. You can always use them to replace another army after a face dancer reveal, if needed.
ALLIANCE: Gain the Traitor monopole with Harkonnen (up to 7 leaders out of 20, that's a third of your opponents’ leaders that they "can't" play, this is very frightening). Moreover, you can offer to early revive opponent leader that are you ally traitors for even more treacheries. An alliance with the Bene Gesserit could be good if you have the Cheap Hero Traitor card, but other than that there is not much synergy here (It’s always nice to have the voice in combat, but will you combat often ?) Or you could even ally with another economic faction and crush the other players with your wealth, but that's not always the best strategy (unless maybe the Guild, since you can help other players to get back more troops to ship and benefit you both, and the more troops you allow to be back on the planet, the longer the game last). In general, players will ask YOU for an alliance so pick the one you prefeis in best position for the win.
BONUS: You can use a Karama card to prevent a player from doing revival can be strong against the Emperor (and their alliance), but in the end it’s your source of income, and that might not change a lot.If you draw a face dancer from your faction, or the cheap hero, you will want to discard them at the mantat phase. But keep this information, it might become useful for you. Once you reveal a face dancer, this leader is in the tanks and on the next turn, you can revive it (if you have less than 5 leaders) to enjoy a safe leader on your side.
IXIANS TIPS
You are the rich kid that has all the fancy toys before everyone else in middle school. You start hard and need to focus on staying at the top before other factions get their moment to shine. You can’t take notes like the Atreides, so you must focus to remember the cards you see, and the cards played by other players, in order to take advantage of your starting card (or in case you even get in an alliance with the Atreides to complete his notes in order to know the full hand of everybody).
SETUP: Out of the 6 cards you will see, you can look for a couple of them that might be the most helpful. The poison blade and the shield-snooper are the best attack/defense of the treachery deck. But a simple projectile weapon can be as deadly if there are no shields in the other 5 cards. So even if there are no special treachery cards, you can try to maximize your efficiency in combat by keeping track of the potential defenses from your cards. And at every auction, you can put away one of the cards that might cause you trouble. Keeping this “monopoly” on what can counter you is the best way to keep your starting advantage long enough to win. A weapon “monopoly” is better than a defense “monopoly” for you. Then you place your Hidden Mobile Stronghold (IMS), away from Carthag and Arakeen so no one can ship there, steal Ornithopters and get into your IMS. The first key to keep it is to make it expensive to get into. One of your first target might be the Fremen, to steal their tech token, and since they have so little spice, they might not get a lot or treachery cards to defends themselves against you at first.
INCOME: Vacuum it hard! Your IMS is the main source of spice for your faction, but sometimes you will have to get some alternative income since you won’t always be 3 territories away from remaining spice. You could make deals with other spice harvesters, but they might not let you. Protecting your IMS is crucial to keep your spice income. This is where killing heroes come handy and having great treachery cards is a nice advantage.
COMBAT: If you get the right set of cards in the starting 6 and can put aside the right one on the first auction, your combat will be easy since you can kill enemy leader for sure (because you know that you can waste less troop in dial if you don’t have to worry about the enemy leader). You also have the Cyborg/suboid mechanic to reduce the cost of battles. To make it simple, use your cyborg only in battle, but ship 1 suboid for each cyborg you put in battle to absorb the loss. So, to fight with 8, you ship 4 cyborg and 4 suboid, pay 4 spice for the cyborg, and only lose 4 suboid if you lose. The first turn is difficult for everyone because they have so little spice to dial high, you won’t need that many cyborgs.
ALLIANCE: Gain some overwhelming cyborg revivals (3) with the Fremen faction (and together you can share the spice blows each turn in order to maintain control over spice income). Or ally with the emperor to make him pay to resurrect 3 more cyborgs, or the Tleilax to only pay them half price.Gain the perfect card knowledge with Atreides, or on the opposite, because the perfect counter to Atreides by allying with the Harkonnens (giving them the best cards on the top of the deck).Gain a better advantage in battle with Bene Gesserit, if you don’t fear being broke. Gain some economic support from the Guild, but you might both be better with someone else.
BONUS: You can use a Karama card to move your IMS, but it's even more impactful if you prevent a fancy combat ability to bring others to your level and beat them with better treachery cards.
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· Charles Miller – The Writersonal Branding Playbook
· Kaye Putnam – Convert with a Quiz
· Forex Mentor – London Close Trade 2.0
· Chase Reiner – Fortune Bots Update 1
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· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
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· Tim Denning – Twitter Badassery
· Geoff Cudd – AI Writing Course for Bloggers & Digital Marketers
· RED CPA FORMULA – UNTAPPED UNDERGROUND CPA SYSTEM
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· BITCOIN BRITS – The Crypto Course
· Max Gilles – ⚡️☄️ UHQ Leak ❤️CPA JACKER – Epic CPA Blueprint✅⚡️
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· Darius Lukas – ⭐ The Marketer’s Bible to ChatGPT ✅ 1000+ ChatGPT Prompts to Copy, Paste & Scale
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· Shawna Newman – YouTube for Niche Sites
· [Marketing] 1099+ Ultimate ChatGPT Marketing Prompts To Copy & Paste (200+ tasks)
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· Dan Henry – Facebook Ads for Entrepreneur
· Russ Horn – Ultra Blue Forex
· Scott Phillips – Crypto Salary System
· Roland Frasier – AI Powered Expert Apprentice + Update 1
· Roger & Barry – Give Academy 1k/Day Platinum Mastermind [COMPLETE with LATEST UPDATE]
· Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce
· Steven Dux – Traders Edge 2023
· Aidan Booth & Steve Clayton – 123 Profit
· Allie Bjerk – Tiny Offer Lab
· Dicke Bush – Generate 10x More Content Using AI
· Mateusz Rutkowski – New Money Blueprint
· Smart Raja Concepts (SRC) – Forex 101
· Chase Reiner – Short Form Riches Bootcamp 2023 – AI ChatGPT Bot Update 3
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· The Complete XAUUSD GOLD Forex Scalping System On Real Trading Account
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2023.06.05 15:03 AutoModerator [I HAVE] Iman Gadzhi Agency Navigator FULL updated course And 3,000+ MORE FREE courses
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· Duston McGroarty – St. Patrick’s Day 2023 Live Event
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· TOM & HARRY – Digital Culture Academy
· 100+ Cold Email Templates
· [METHOD] ✅ Make Real Cash with Auto Blogging ⛔Get $1199 Worth of Resources ❌ CUSTOMIZED SECRET PROCESS⚡DONE FOR YOU SITE ⭐ Unlimited Niche Opportunity & So on
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· Raul Gonzalez – Day Trading Institution 2.0
· Rasmus & Christian Mikkelsen –Impact Academy 2023
· [METHOD] ☢️ The Quick eBay Money Loophole Guide ☢️
· Apteros Trading – March 2023 Intensive
· Rob Lennon – Zero to 10k Twitter Accelerator
· Rob Lennon – Next-Level Prompt Engineering with AI
· Rasmus & Christian Mikkelsen – NEW Audiobook Income Academy Download
· Grow and Convert – Customers From Content
· Charles Miller – The Writersonal Branding Playbook
· Kaye Putnam – Convert with a Quiz
· Forex Mentor – London Close Trade 2.0
· Chase Reiner – Fortune Bots Update 1
· Andrew Ethan Zeng – Social Marketing Mastery
· [Method] Upload FULL, 100% Unedited Copyrighted Videos on Youtube! Content ID DESTROYER!
· Digital Daily – Top 150 ChatGPT Prompts to Make your Life Easy
· Patek Fynnip – Psychology Course
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· [METHOD] ⚡ See the MAGIC of Bulk Posting ✨ Untapped Method ✅ [ BONUS ChatGpt and Affiliate list Pdf]✅
· ⭕️ YouTube Content Machine – Unlimited FREE traffic for CPA – Fully Automated Method ⭕️
· Jakob Greenfeld – Scraping The Web For Fun and Profit
· Adrian Twarog – OpenAI Template Starter Kit for ChatGPT / GPT3
· The Secret Merchants List of Over 2000+ Dropshippers and Amazon FBA Suppliers Based in The US
· Top Trade Tools – Top Swing Trader Pro
· Charlie Houpert – Charisma University 2023
· ▶️ [METHOD + GUIDE] ✅ Make Money ✅ with Kindle Books ⚠️ Even if You Can’t Write ⚠️ [STEP-BY-STEP] ⚡ NO INVESTMENT REQUIRED! ⚡
· Charlie Morgan – Easy Grow
· Nina Clapperton – Jasper AI Course for Bloggers
· Travis Stephenson – Simple Profit System
· Manny Khoshbin – Real Estate Starter Program
· Tanner Henkel & Jerrod Harlan – 7-Figure Email Machine
· [METHOD] Stop Wasting Money on AI Writers Train And Fine-Tune Your Own AI For Free With No Code ⚡⚡⚡Real Method & Practice Examples ⚡⚡
· Creator Hooks – YouTube Title Mastery
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· Sean Dollwet – Royalty Hero
· Jason Bell – Birthday Marketing Formula
· NXT Level FX – Investors Domain
· [METHOD] ⏩ My ETSY $40K~ Passive Income 2023 + HOT Products (Earning Proof) ⏪ Make Money No Marketing Easy $40K~ Guide FOR NOOBS ✅
· Rob Jones & Gerry Cramer – Profit Singularity Ultra Edition 2022 (AI & ChatGPT)
· Cody Wittick & Taylor Lagace – The Influencer Marketing Blueprint
· ⚡️➡️$390/Week BLUEPRINT+PROOF✅Scalable Method❤️Amazon to eBay Dropship✅
· Kody Ashmore – Simpler Trading – Drama Free Day Trades ELITE
· Youri van Hofwegen – YouTube Search Automation
· Montell Gordon – Agency Transmutation
· Csaba Borzasi – Breakthrough Conversions Academy
· Tim Denning – Twitter Badassery
· Geoff Cudd – AI Writing Course for Bloggers & Digital Marketers
· RED CPA FORMULA – UNTAPPED UNDERGROUND CPA SYSTEM
· BowtiedCocoon – Zero to $100k: Landing Any Tech Sales Role
· Holly Starks – Make LINK BUILDING Great Again!
· Mike Warren – Deeds4Cash
· BITCOIN BRITS – The Crypto Course
· Max Gilles – ⚡️☄️ UHQ Leak ❤️CPA JACKER – Epic CPA Blueprint✅⚡️
· Aidan Booth & Steve Clayton – 123 Profit Update 9
· Christina Galbato – The Influencer Bootcamp
· John Thornhill – Ambassador Program
· [Sales] 999+ Ultimate ChatGPT Prompts To Copy & Paste (250+ tasks)
· Pollinate Trading – Curvy Trading System
· Content Mavericks – The Greatest Hits Content System
· Andriy Boychuk – Flowium – Klaviyo Mastery 2.0
· Dagobert Renouf – How To Dominate Twitter (Advanced Growth Bundle)
· Darius Lukas – ⭐ The Marketer’s Bible to ChatGPT ✅ 1000+ ChatGPT Prompts to Copy, Paste & Scale
· Billy Gene – 5 Day A.I. Crash Course for Marketers
· Alex Cattoni – Posse Eye Brand Voice Challenge Program
· Casey Zander – YouTube Fame Game Blueprint
· Harlan Kilstein – Midjourney Mastery
· Shawna Newman – YouTube for Niche Sites
· [Marketing] 1099+ Ultimate ChatGPT Marketing Prompts To Copy & Paste (200+ tasks)
· Karen Foo – Star Traders Forex Intermediate Course
· TheMacLyf – Hive Mind & Masterclass (Onlyfans Course)
· Brittany Lewis – Top Seller Secret
· Dan Henry – Facebook Ads for Entrepreneur
· Russ Horn – Ultra Blue Forex
· Scott Phillips – Crypto Salary System
· Roland Frasier – AI Powered Expert Apprentice + Update 1
· Roger & Barry – Give Academy 1k/Day Platinum Mastermind [COMPLETE with LATEST UPDATE]
· Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce
· Steven Dux – Traders Edge 2023
· Aidan Booth & Steve Clayton – 123 Profit
· Allie Bjerk – Tiny Offer Lab
· Dicke Bush – Generate 10x More Content Using AI
· Mateusz Rutkowski – New Money Blueprint
· Smart Raja Concepts (SRC) – Forex 101
· Chase Reiner – Short Form Riches Bootcamp 2023 – AI ChatGPT Bot Update 3
· Chase Reiner – AI Profits
· Travis Sago – Cold Outreach & Prospecting AMA Offer (Best Value with All Bonuses)
· Live Traders – Professional Trading Strategies
· Allan Dib – The 1-Page Marketing Plan Course
· Dan Koe – Digital Economics Masters Degree
· The Trading Guide – The Gold Box Strategy
· The Complete XAUUSD GOLD Forex Scalping System On Real Trading Account
if ANYONE is interested send me a message on Fiverr ==> https://bazarcom.org/Biahezacourse
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2023.06.05 14:51 upieceofshitstfu School Working as Business sad reality
2023.06.05 14:45 AutoModerator [Download Course] Lea Gucciardi – Shopify Code(x) Course (Genkicourses.site)
| Get the course here: [Download Course] Lea Gucciardi – Shopify Code(x) Course (Genkicourses.site) Our website: https://www.genkicourses.site/product/lea-gucciardi-shopify-codex-course/ WHAT YOU GET? The step by step program that shows you how to create high quality custom Shopify websites while ditching the cookie cutter templates for good! - End-to-end process map from inquiry to project management to delivery
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@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. submitted by AutoModerator to GetNewestCourses [link] [comments] |
2023.06.05 14:35 Micio922 City puppet option for Civ 6 [Civ IV]
I tried searching steam and Reddit but I don’t seem to find any information on a mod to implement Civ 5’s puppet city system into Civ 6. I tend to play marathon and huge maps with a lot of civs and when getting into the end game the number of cities you can have can be a lot. I don’t want to burn the cities to the ground because I don’t want to lose their resources but it gets extremely annoying. Is there a mod that will allow you to automate city production so you don’t have to suffer though picking every so often. The built in queue feature was a poor attempt at replacing the system as you can only queue the first building in a district. If you could even change the code to allow you to queue the next building in a district with finishing the prior I would be super thrilled.
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2023.06.05 14:31 SystemSpark [USA] [H] TotK CE, Bomberman 64 2, Boktai 2, .Hack Quaratine, Kid Dracula, Wild Guns, River City Girls, Valkyrie Profile, Power Stone, Faria, Switch/Wii/WiiU/PSP/PS1/PS2/PS3/PS4/PS5/DS/3DS/GBA/GB/NES/SNES/N64/NGC/Genesis/Saturn Games, amiibo, Controllers, Joy-Con,Nintendo Swag [W] Lists, Listed
Photos upon request
amiibo | Condition |
Zelda Loftwing | New In Box |
Sanrio amiibo cards | Sealed Pack |
Inkling Boy - Neon Green | Loose/Mint |
Mario Cereal Box | Cereal Removed/Flattened |
Isabelle Summer Outfit | Open Box |
Cyrus/K.K./Reese | New In Box/Damaged box |
Tom Nook | New In Box |
Mabel | New In Box |
Switch | Condition |
Azure Striker Gunvolt Striker Pack | Sealed |
Aggelos | Complete in Box |
Bendy and the Ink Machine | Complete in Box |
Cruel King and the Great Hero Storybook Edition | Complete in Box |
Disgaea 1 Rosen Edition | Complete in Box |
Legend of Zelda Tears of the Kingdom Collector's Edition | Sealed |
Metroid Dread Collector's Edition | Sealed, a few dings associated with shipping |
Monster Hunter Stories 2 Collector's Edition | Sealed |
The Mummy Demastered | Complete in Box |
Pokemon Sword + Expansion | Cart only, Expansion pass is on cartridge |
River City Girls | Sealed, Best Buy Variant |
Shadowverse Champion's Battle | Loose |
Shantae Collector's Edition | Sealed |
Shantae Risky's Revenge Collector's Edition | Sealed |
Teenage Mutant Ninja Turtles Cowabunga Collection | Sealed |
Unravel 2 | Sealed |
Yu-Gi-Oh Legacy of the Duelist: Link Evolution | Loose |
Wonder Boy: The Dragon's Trap | Complete in Box |
Wii | Condition |
Batallion Wars 2 | Game and Case |
Castle of Shikigami III | Complete in Box |
Okami | Game and Case |
WiiU Games | Condition |
Batman Arkham City Armored Edition | Sealed |
Disney Infinity 2.0 | Sealed |
Mario Kart 8 | Complete in Box |
Nintendoland | Complete in Box |
Star Fox Guard | Complete in Box |
DS | Condition |
Super Scribblenauts | Loose |
Witch's Wish | Game and Case, missing manual |
3DS | Condition |
Kid Icarus Uprising (Japanese) | Game, Manual, and Case (No Big Box) |
GBA | Condition |
Boktai 2 | Loose |
Game & Watch Gallery 4 | Loose, Torn Label |
Lady Sia | Loose, EU import |
Lady Sia | Loose. Label imperfections |
Super Puzzle Fighter 2 | Complete in Box |
Super Mario Advance | No label |
GB | Condition |
Alleyway | Loose |
Castlevania Legends | Loose, label wear |
Kid Dracula | Loose |
NES | Condition |
Faria | Game and Box. Box has some wear |
Kid Icarus | Game, Box, and Manual; Box shows wear; Protective case for box and manual included |
SNES | Condition |
Mortal Kombat II | Loose |
Super Scope 6 | Loose |
Wild Guns | Loose, Bad Label Damage |
N64 | Condition |
Bomber Man 64 The Second Attack! | Loose |
Pokemon Snap | Loose |
Gamecube | Condition |
Final Fantasy Crystal Chronicles | Disc and case. Artwork is a little dinged up. No Manual |
Harry Potter and the Chamber of Secrets | Complete in Box, blockbuster stickers on case. |
Super Mario Sunshine | Game and Manual. Case included, but the artwork may be a reprint. |
Sega Genesis | Condition |
Genesis 6-Pak | Loose cartridge |
Jurrassic Park | Loose cartridge, Sharpie on Label |
Phantasy Star IV | Loose cartridge, Label Damage |
Quackshot | Complete In Box |
Rocket Knight Adventures | Loose cartridge, Label Damage |
Spider-Man | Loose cartridge, Label Damage |
Sega Saturn | Condition |
Vampire Savior (Import, Dark Stalkers 2) | Game and artwork, no spine slip. Some creases in the artwork. |
Sega Dreamcast | Condition |
Power Stone | CIB |
Power Stone 2 | CIB |
PSP | Condition |
Silent Hill Origins | Game and Case |
PS1 | Condition |
Castlevania Chronicles | Loose |
Chocobo's Dungeon 2 | Complete in Box |
Crash Bash | Complete in Box |
Dark Stalkers | Loose |
Dark Stalkers 3 | Loose |
Legacy of Kain: Soul Reaver | Loose |
Silent Hill | Loose disc |
Super Puzzle Fighter II Turbo | Complete in Box |
Valkyrie Profile | Discs and Case, no manual |
World of Dragon Warrior Torneko The Last Hope | Loose disc |
PS2 | Condition |
Baldur's Gate Dark Alliance | Complete in Box; Greatest Hits |
Burnout | Complete in Box; Greatest Hits |
Burnout 2 | Loose Disc |
Burnout 3 Takedown | Complete, Water Damage on back cover art |
Burnout Dominator | Case and Disc, Disc has superficial scratches but still boots |
Burnout Revenge | Complete, Greatest Hits |
Castlevania Curse of Darkness | Loose, Disc has light scratching |
Crash Bandicoot The Wrath of Cortex | Greatest Hits, Used, Disc and Case |
Dragon Ball Z Budokai Tenkaichi | Complete in Box; Greatest Hits |
Final Fantasy X | Greatest Hits, Used, Disc and Case |
Final Fantasy X-2 | Complete; Greatest Hits |
God of War II | Complete; Greatest Hits |
Grand Theft Auto Vice City | Disc, Case, Poster, No Manual |
.Hack Quaratine | Game, Anime Disc, and Case. Missing Manual |
Jak and Daxter | Greatest Hits, Used, Disc and Case |
Marvel vs Capcom 2 | Cracked Disc, won't boot for me. Comes with case, no manual |
Metal Gear Solid 2 Sons of Liberty | Greatest Hits, Used, Disc and Case |
Naruto Ultimate Ninja 2 | Disc and Case |
Need for Speed Underground | Greatest Hits, Used, Disc and Case |
Need for Speed Hot Pursuit 2 | Greatest Hits, Used, Disc and Case |
Resident Evil Dead Aim | Game and Case, No manual |
Scarface | Complete; Greatest Hits |
Star Wars Battlefront II | Disc and Case |
Tekken Tag Tournament | Disc and Case; Greatest Hits |
PS3 | Condition |
Castlevania Lord of Shadow Collection | Loose |
PS4 | Condition |
APEX Construct | Sealed |
PS5 | Condition |
Battlefield 2042 | Complete in Box |
XBOX One | Condition |
Watchdogs | Sealed |
Consoles | Condition |
Monster Hunter Rise Edition Switch | New in Box (No game code) |
Playstation 2 w/FreeMcBoot | Original PS2 "Fat" system. Won't read PS1 or blue PS2 discs. Laser could be ready to go bad, or just need re-alignment. Comes with a Yellow PS2 Memory Card that has FreeMcBoot on it. Free McBoot will allow you to to play games off of a hard drive if desired. No cords/controllers included. |
Pokemon Scarlet/Violet Edition OLED Switch | New In Box |
Sega Dreamcast | Includes Deck, 1 Controller, Power Cable, and AV Cable |
SNES Jr. | Includes Deck, RF Coax Cable, Third Party AC Adapter, and Third Party Controller. Small crack on the corner. |
Splatoon 3 Edition OLED Switch | |
Controllers | Condition |
Fortnite Joy-Con Set | Comes from the Fortnite Edition Console, never used |
Joy-Con Grip | Bagged/Unused - Came with console |
Oculus Quest 1/Rift S Left Controller | Used but very good condition. Comes with silicon case |
Oculus Quest 1/Rift S Right Controller | Used but very good condition. Comes with silicon case |
Platinum Gamecube Controller | Third Party, no nintendo logo, wired, good condition |
Joy-Con (Left/Gray) | Good, no drift |
Joy-Con (Right/Neon Red) | Good, no drift, Factory refurbished |
SNES Controller | Third Party, no nintendo logo |
SPIN Z WiiU Pro Controller | Black, Near Mint |
SPIN Z WiiU Pro Controller | Black, Near Mint |
Misc. | Condition |
3D Printed Question Block Switch Cart Case | Holds 6 switch carts and 6 Micro SD Cards |
Black MagicGate 8MB PS2 Memory Card | Has Free McBoot loaded onto the card |
Blue MagicGate 8MB PS2 Memory Card | Has Free McBoot loaded onto the card |
Yellow Nyko MagicGate 8MB PS2 Memory Card | Has Free McBoot loaded onto the card |
Super Smash Bros Ultimate Nintendo Switch ConsoleBox Only | Empty Box, good condition |
Animal Crossing Nintendo Switch Console Box Only | Empty Box, good condition |
Pokemon Dialga & Palkia Switch Lite Box Only | Empty Box, good condition |
Fortnite Nintendo Switch Console Box Only | Empty Box, good condition |
The Art of Splatoon 2 | Sealed |
Kid Icarus Uprising Players Guide (Imported, no AR cards) | Shows a little wear |
Nintendo Switch AC Adapter | Gently used |
Super Smash Bros. Ultimate Pre-Order Coin | Sealed |
Breath of the Wild Sheikah Coin | From BotW Special Edition, Good condition |
Pokken Art Cel Pre-Order Bonus | Sealed |
Blastoise New 3DS Plates | Plates are mint and unused |
Nintendo 3DS Stand | OEM, Came with Kid Icarus Uprising |
Kid Icarus AR Card Set (205/404) | Contains 205 different US cards, no duplicates. This is roughly half the entire set. An itemized list can be provided upon request. |
Kid Icarus AR - Pit Rally Cry Sealed Pack | Sealed pack of cards that contains AKDE-403,014,086 |
Shantae Risky's Revenge 2 LP Soundtrack Vinyl | Sealed |
Cases | Condition |
Dot Hack (.HACK) Infection | Case & Manual |
Dot Hack (.HACK) Mutation | Case only |
Dot Hack (.HACK) Outbreak | Case & Manual |
The Legend of Zelda Tears of the Kingdom | Includes everything but the game |
God of War Chains of Olympus | Case and Manual Only |
Freebies | Condition |
Gold Game & Watch Stand | Gold Game & Watch stand meant for the 35th Anniversary Edition Zelda G&W, but likely works with others. |
Playstation 2 IDE Connector | Upgraded my HD Adapter to SATA, these are the old/leftover connectors. |
Leapster Games | |
Wants | Console |
Kid Icarus Uprising AR Cards: AKDE-025 AKDE-039 (Will consider others) | None |
Asheron's Call Memorabilia | PC |
Game & Watch Devices (Excluding 35th Mario & Zelda editions) | None |
Sola to robo | DS |
Izuna Legend of the Unemployed Ninja (Case Only) | DS |
Little Red Ridinghood Zombie BBQ | DS |
Metal Gear Acid | PSP |
Classic NES Series: Ice Climbers | GBA |
Classic NES Series: Excitebike | GBA |
Classic NES Series: Dr. Mario | GBA |
Classic NES Series: Donkey Kong | GBA |
Classic NES Series: Pac-Man | GBA |
Classic NES Series: The Legend of Zelda | GBA |
Classic NES Series: Xevious | GBA |
Pokemon Puzzle Challenge | GBC |
Night Warriors Darkstalkers Revenge (Case & Manual Only) | Saturn |
R.O.B. Accessories | NES |
Turbo | Wii U |
Blaster Master 2 | Genesis |
submitted by
SystemSpark to
gameswap [link] [comments]
2023.06.05 14:31 SystemSpark [USA] [H] TotK CE, Bomberman 64 2, Boktai 2, .Hack Quaratine, Kid Dracula, Wild Guns, River City Girls, Valkyrie Profile, Power Stone, Faria, Switch/Wii/WiiU/PSP/PS1/PS2/PS3/PS4/PS5/DS/3DS/GBA/GB/NES/SNES/N64/NGC/Genesis/Saturn Games, amiibo, Controllers, Joy-Con,Nintendo Swag [W] Paypal F&F
Prices are subjective, negotiable, and do not include shipping. Photos upon request
amiibo | Price | Condition |
Zelda Loftwing | 30 | New In Box |
Sanrio amiibo cards | 12 | Sealed Pack |
Inkling Boy - Neon Green | 39 | Loose/Mint |
Mario Cereal Box | 15 | Cereal Removed/Flattened |
Isabelle Summer Outfit | 40 | Open Box |
Cyrus/K.K./Reese | 18 | New In Box/Damaged box |
Tom Nook | 12 | New In Box |
Mabel | 9 | New In Box |
Switch | Price | Condition |
Azure Striker Gunvolt Striker Pack | 40 | Sealed |
Aggelos | 40 | Complete in Box |
Bendy and the Ink Machine | 30 | Complete in Box |
Cruel King and the Great Hero Storybook Edition | 60 | Complete in Box |
Disgaea 1 Rosen Edition | 100 | Complete in Box |
Legend of Zelda Tears of the Kingdom Collector's Edition | 200 | Sealed |
Metroid Dread Collector's Edition | 110 | Sealed, a few dings associated with shipping |
Monster Hunter Stories 2 Collector's Edition | 160 | Sealed |
The Mummy Demastered | 55 | Complete in Box |
Pokemon Sword + Expansion | 110 | Cart only, Expansion pass is on cartridge |
River City Girls | 200 | Sealed, Best Buy Variant |
Shadowverse Champion's Battle | 15 | Loose |
Shantae Collector's Edition | 150 | Sealed |
Shantae Risky's Revenge Collector's Edition | 150 | Sealed |
Teenage Mutant Ninja Turtles Cowabunga Collection | 30 | Sealed |
Unravel 2 | 30 | Sealed |
Yu-Gi-Oh Legacy of the Duelist: Link Evolution | 18 | Loose |
Wonder Boy: The Dragon's Trap | 40 | Complete in Box |
Wii | Price | Condition |
Batallion Wars 2 | 11 | Game and Case |
Castle of Shikigami III | 75 | Complete in Box |
Okami | 10 | Game and Case |
WiiU Games | Price | Condition |
Batman Arkham City Armored Edition | 40 | Sealed |
Disney Infinity 2.0 | 15 | Sealed |
Mario Kart 8 | 15 | Complete in Box |
Nintendoland | 10 | Complete in Box |
Star Fox Guard | 10 | Complete in Box |
DS | Price | Condition |
Super Scribblenauts | 5 | Loose |
Witch's Wish | 120 | Game and Case, missing manual |
3DS | Price | Condition |
Kid Icarus Uprising (Japanese) | 40 | Game, Manual, and Case (No Big Box) |
GBA | Price | Condition |
Boktai 2 | 200 | Loose |
Game & Watch Gallery 4 | 16 | Loose, Torn Label |
Lady Sia | 30 | Loose, EU import |
Lady Sia | 50 | Loose. Label imperfections |
Super Puzzle Fighter 2 | 60 | Complete in Box |
Super Mario Advance | 13 | No label |
GB | Price | Condition |
Alleyway | 5 | Loose |
Castlevania Legends | 180 | Loose, label wear |
Kid Dracula | 240 | Loose |
NES | Price | Condition |
Faria | 200 | Game and Box. Box has some wear |
Kid Icarus | 180 | Game, Box, and Manual; Box shows wear; Protective case for box and manual included |
SNES | Price | Condition |
Mortal Kombat II | 20 | Loose |
Super Scope 6 | 22 | Loose |
Wild Guns | 270 | Loose, Bad Label Damage |
N64 | Price | Condition |
Bomber Man 64 The Second Attack! | 250 | Loose |
Pokemon Snap | 20 | Loose |
Gamecube | Price | Condition |
Final Fantasy Crystal Chronicles | 14 | Disc and case. Artwork is a little dinged up. No Manual |
Harry Potter and the Chamber of Secrets | 16 | Complete in Box, blockbuster stickers on case. |
Super Mario Sunshine | 40 | Game and Manual. Case included, but the artwork may be a reprint. |
Sega Genesis | Price | Condition |
Genesis 6-Pak | 18 | Loose cartridge |
Jurrassic Park | 10 | Loose cartridge, Sharpie on Label |
Phantasy Star IV | 70 | Loose cartridge, Label Damage |
Quackshot | 40 | Complete In Box |
Rocket Knight Adventures | 37 | Loose cartridge, Label Damage |
Spider-Man | 12 | Loose cartridge, Label Damage |
Sega Saturn | Price | Condition |
Vampire Savior (Import, Dark Stalkers 2) | 40 | Game and artwork, no spine slip. Some creases in the artwork. |
Sega Dreamcast | Price | Condition |
Power Stone | 120 | CIB |
Power Stone 2 | 160 | CIB |
PSP | Price | Condition |
Silent Hill Origins | 50 | Game and Case |
PS1 | Price | Condition |
Castlevania Chronicles | 120 | Loose |
Chocobo's Dungeon 2 | 100 | Complete in Box |
Crash Bash | 15 | Complete in Box |
Dark Stalkers | 47 | Loose |
Dark Stalkers 3 | 47 | Loose |
Legacy of Kain: Soul Reaver | 18 | Loose |
Silent Hill | 105 | Loose disc |
Super Puzzle Fighter II Turbo | 40 | Complete in Box |
Valkyrie Profile | 325 | Discs and Case, no manual |
World of Dragon Warrior Torneko The Last Hope | 80 | Loose disc |
PS2 | Price | Condition |
Baldur's Gate Dark Alliance | 17 | Complete in Box; Greatest Hits |
Burnout | 8 | Complete in Box; Greatest Hits |
Burnout 2 | 8 | Loose Disc |
Burnout 3 Takedown | 11 | Complete, Water Damage on back cover art |
Burnout Dominator | 9 | Case and Disc, Disc has superficial scratches but still boots |
Burnout Revenge | 10 | Complete, Greatest Hits |
Castlevania Curse of Darkness | 60 | Loose, Disc has light scratching |
Crash Bandicoot The Wrath of Cortex | 10 | Greatest Hits, Used, Disc and Case |
Dragon Ball Z Budokai Tenkaichi | 15 | Complete in Box; Greatest Hits |
Final Fantasy X | 6 | Greatest Hits, Used, Disc and Case |
Final Fantasy X-2 | 6 | Complete; Greatest Hits |
God of War II | 13 | Complete; Greatest Hits |
Grand Theft Auto Vice City | 10 | Disc, Case, Poster, No Manual |
.Hack Quaratine | 300 | Game, Anime Disc, and Case. Missing Manual |
Jak and Daxter | 10 | Greatest Hits, Used, Disc and Case |
Marvel vs Capcom 2 | 60 | Cracked Disc, won't boot for me. Comes with case, no manual |
Metal Gear Solid 2 Sons of Liberty | 10 | Greatest Hits, Used, Disc and Case |
Naruto Ultimate Ninja 2 | 10 | Disc and Case |
Need for Speed Underground | 10 | Greatest Hits, Used, Disc and Case |
Need for Speed Hot Pursuit 2 | 10 | Greatest Hits, Used, Disc and Case |
Resident Evil Dead Aim | 50 | Game and Case, No manual |
Scarface | 40 | Complete; Greatest Hits |
Star Wars Battlefront II | 10 | Disc and Case |
Tekken Tag Tournament | 10 | Disc and Case; Greatest Hits |
PS3 | Price | Condition |
Castlevania Lord of Shadow Collection | 30 | Loose |
PS4 | Price | Condition |
APEX Construct | 15 | Sealed |
PS5 | Price | Condition |
Battlefield 2042 | 20 | Complete in Box |
XBOX One | Price | Condition |
Watchdogs | 15 | Sealed |
Consoles | Price | Condition |
Monster Hunter Rise Edition Switch | 420 | New in Box (No game code) |
Playstation 2 w/FreeMcBoot | 80 | Original PS2 "Fat" system. Won't read PS1 or blue PS2 discs. Laser could be ready to go bad, or just need re-alignment. Comes with a Yellow PS2 Memory Card that has FreeMcBoot on it. Free McBoot will allow you to to play games off of a hard drive if desired. No cords/controllers included. |
Pokemon Scarlet/Violet Edition OLED Switch | 400 | New In Box |
Sega Dreamcast | 120 | Includes Deck, 1 Controller, Power Cable, and AV Cable |
SNES Jr. | 120 | Includes Deck, RF Coax Cable, Third Party AC Adapter, and Third Party Controller. Small crack on the corner. |
Splatoon 3 Edition OLED Switch | 400 | |
Controllers | Price | Condition |
Fortnite Joy-Con Set | 120 | Comes from the Fortnite Edition Console, never used |
Joy-Con Grip | 8 | Bagged/Unused - Came with console |
Oculus Quest 1/Rift S Left Controller | 115 | Used but very good condition. Comes with silicon case |
Oculus Quest 1/Rift S Right Controller | 115 | Used but very good condition. Comes with silicon case |
Platinum Gamecube Controller | 20 | Third Party, no nintendo logo, wired, good condition |
Joy-Con (Left/Gray) | 35 | Good, no drift |
Joy-Con (Right/Neon Red) | 35 | Good, no drift, Factory refurbished |
SNES Controller | 10 | Third Party, no nintendo logo |
SPIN Z WiiU Pro Controller | 25 | Black, Near Mint |
SPIN Z WiiU Pro Controller | 25 | Black, Near Mint |
Misc. | Price | Condition |
3D Printed Question Block Switch Cart Case | 12 | Holds 6 switch carts and 6 Micro SD Cards |
Black MagicGate 8MB PS2 Memory Card | 20 | Has Free McBoot loaded onto the card |
Blue MagicGate 8MB PS2 Memory Card | 20 | Has Free McBoot loaded onto the card |
Yellow Nyko MagicGate 8MB PS2 Memory Card | 20 | Has Free McBoot loaded onto the card |
Super Smash Bros Ultimate Nintendo Switch ConsoleBox Only | 90 | Empty Box, good condition |
Animal Crossing Nintendo Switch Console Box Only | 20 | Empty Box, good condition |
Pokemon Dialga & Palkia Switch Lite Box Only | 30 | Empty Box, good condition |
Fortnite Nintendo Switch Console Box Only | 20 | Empty Box, good condition |
The Art of Splatoon 2 | 300 | Sealed |
Kid Icarus Uprising Players Guide (Imported, no AR cards) | 30 | Shows a little wear |
Nintendo Switch AC Adapter | 20 | Gently used |
Super Smash Bros. Ultimate Pre-Order Coin | 15 | Sealed |
Breath of the Wild Sheikah Coin | 25 | From BotW Special Edition, Good condition |
Pokken Art Cel Pre-Order Bonus | 7 | Sealed |
Blastoise New 3DS Plates | 150 | Plates are mint and unused |
Nintendo 3DS Stand | 30 | OEM, Came with Kid Icarus Uprising |
Kid Icarus AR Card Set (205/404) | 600 | Contains 205 different US cards, no duplicates. This is roughly half the entire set. An itemized list can be provided upon request. |
Kid Icarus AR - Pit Rally Cry Sealed Pack | 20 | Sealed pack of cards that contains AKDE-403,014,086 |
Shantae Risky's Revenge 2 LP Soundtrack Vinyl | 55 | Sealed |
Cases | Price | Condition |
Dot Hack (.HACK) Infection | 20 | Case & Manual |
Dot Hack (.HACK) Mutation | 20 | Case only |
Dot Hack (.HACK) Outbreak | 30 | Case & Manual |
The Legend of Zelda Tears of the Kingdom | 150 | Includes everything but the game |
God of War Chains of Olympus | 15 | Case and Manual Only |
Freebies | Price | Condition |
Gold Game & Watch Stand | Free with purchase | Gold Game & Watch stand meant for the 35th Anniversary Edition Zelda G&W, but likely works with others. |
Playstation 2 IDE Connector | Free with purchase | Upgraded my HD Adapter to SATA, these are the old/leftover connectors. |
Leapster Games | Free with purchase | |
submitted by
SystemSpark to
GameSale [link] [comments]
2023.06.05 14:21 FrenemiesDayZ Frenemies US PC 1PP Chernarus Vanilla+ BBP TF No Traders No Map
Frenemies 1PP Vanilla+ BBP C4 TF dsc.gg/frenemies
IP: 98.21.52.125:2302
Discord: dsc.gg/frenemies
Frenemies aims to strike a balance between the “mega-modded” base servers and vanilla by adding quality of life mods and balancing base building and raiding, alongside some new content. We’re growing a vibrant community and putting on interactive events to add competitive and fun aspects to the experience.
Check out our custom bunker, alongside many other new locations around the expansive map, we think you’ll love it!
Admins are very active and span multiple time zones ranging from USA to Central Europe.
Some of our mods to compliment the vanilla experience include Tactical Flava, Advanced Weapon Scopes, BBP, CodeLock, Breaching Charge, MMG Base Storage, Ear Plugs, SimpleAutorun, Flip Transport, and Cl0ud’s Military Gear.
Stay safe out there!
submitted by
FrenemiesDayZ to
DayZServers [link] [comments]
2023.06.05 14:19 TheGhstFam PvE No Wipe Cluster Xbox/Windows 10
Krakens Cove NO WIPE 6 Map Cluster Windows 10 /xbox
Overall
XP - 5x Harvest - 10x Taming -30x Fuel Consumption - 2.x Maturation - 90x Imprint Period - 0.028935 Imprint Stat Scale - 1x Mating Interval - 0.03x Incubation - 80x Imprint Timer - 13m 53s
Player Stats
Max Player Level – 100 Health – 10x Stamina – 10x Oxygen – 10x Weight –1000x Melee - 5x Movement Speed – 5x Fortitude - 50x Crafting Skill – 5x
Dino Stats
Max Level Dino – 400 Max Level Tek – 480 Max Wyverns – 506 Max Crystal Wyverns – 600
Structure Stats
Decay Times Thatch -10d Wood and Adobe - 20d Stone – 30d Metal and Greenhouse – 40d Tek – 50d
*Increased stack sizes *Auto Engrams *Soap Element Transfer *Custom Currency (Berrybush Seeds) *custom spawns
Maps:
Crystal Fjourdur The island Gen 2 Extinction Ragnarok
CODE for discord: krakenscove
submitted by
TheGhstFam to
ARKServers [link] [comments]
2023.06.05 14:18 QingusPingus My simplex noise script isn't affecting the mesh vertices.
So i wanted to create randomly generated terrain using simplex noise.
Here's the code. It creates a noise map and turns it into a texture. I wanted it to create a 3d mesh replicating the noise map, so values closer to 0 will have a lower y axis and closer to 1 will have a higher y axis. I tried to do this by creating a grid of vertices and making it into a mesh. Then tried getting the value of the noise (using the float "noiseValue") and applying it to the vertices y axis. However that didn't do anything to the mesh and it was still completly flat. How can i fix it? Any help is appreciated!
submitted by
QingusPingus to
unity [link] [comments]