Dwarf fortress mine cart
Space Dwarf Mobile Fortress Print in Progress
2023.06.02 00:29 Arieltex Space Dwarf Mobile Fortress Print in Progress
2023.06.02 00:18 AcanthocephalaNo8417 Flower or Weed? One looks like crab grass to me but don’t want to uproot a flower because I buried a pet in this soil.
2023.06.01 22:43 dark1859 brewscape (a brewing overhaul)
brewing is one of those fascinating relics of a bygone era, back when there wasn't a potion for literally everything and booster potions were either rare due to low production or rare due to ingredients being costly/rarely traded in favor of other potions
This update would make brewing a little more relevant and give some new life to TB.
general changes (quality of life)
- brewing now takes 30 minuets - 1 hour of real time to brew instead of days for the lowest level brews.
- this speeds up capping out at 99 for 20m per batch for all brews
- brewing no longer takes yeast or water if you pay a one time fee of 2m gp to any brewer npc
- brewery basement added to lumbridge cellar and a tutorial.
- you can "prestock" malt barley (1000 max) to be automatically applied after harvesting a batch
- the drunken dwarf in keldagrim will buy any regular and mature brews you bring him for High Alchemy + 5% but will only accept so much per week per type of beer (say 1000?)
- able to buy regular kegs or make them from planks which hold 4 glasses, calquat kegs now hold 6.
- dwarven stout is removed from Trah worker loot tables
brew changes
changes to make brews more useful, they would retain their boosts, places that sell most normal sources of ale probably should have a daily limit to how much can be bought.. all ales would last for 5 minuets upon consumption and you can only have one effect at a time, consuming another ale will override the previous ale's effects
brew | changed effect | mature boost | why |
Cider | Cider now slightly boosts the yield of product awarding .25x extra xp for every extra product harvested | doubles the chance to instantly harvest a patch (stacks with skillcape) | cider is an extremely early cooking item that few if any make due to the pain it is and the fact that pigswill exists. this would make it incredibly helpful for low levels and Irons training. |
dwarven stout | when afking ensures your activity bar never falls below 10% and refreshing | has a small chance to auto bank all held ores in your ore box when refreshing your activity bar below 30%, if your bank is full it goes to your furnace instead | makes it useful for long mining sessions as it has a chance to greatly extend your stay and makes afking... more afk |
Asgarnian Ale | increases combat accuracy by 2%, missed attacks still do a very small portion of damage | increases special attack accuracy by 5% giving a cumulative total of 7% | not a huge boost but very helpful for weapons like FOSA, SGB, and various dragon specs who can easily splash if you dont force ingenuity. useful when fighting stacked odds as a low level |
Greenman's ale | when mixing potions it has a 10% chance to automatically finish mixing all potions in inventory with the xp awarded in a chunk | when mixing bombs you have a 5% chance to save ingredients | makes herblore faster, makes the worst part of bomb making less costly long term |
Wizard's mind bomb | has a 2% chance per attack that consumes runes to save runes, teleports and fast teleports via home teleport have a 10% chance to not consume charge/runes | casting support spells has a chance to not drain lifepoints, cost runes, or a very small chance to not trigger a cooldown | i was having some trouble making something for this one, but i think enhancing travel and making lunars a little more helpful for melee/range is an okay tradeoff |
dragon bitter | slightly boosts adrenaline gains from attacks (2%), note if fury of the small is active this effect does not stack | special attacks consume 5% less energy/adrenaline | dragon bitter really has no use currently, this allows it to free up an archeology perk slot and makes it useful for players heavily investing in EOF specials or using legacy mode (those few of us out there) |
moonlight mead | decreases damage taken by 2% (stacks), heal 1% more off of food, expensive spices stack with this items effects. note that AD can override this items effects if you hit cap | decreases damage taken by 10% and heal 2% more off of food | moonlight mead is a bit of a nostalgia item for many who trained in canifis, this gives it a solid place as a support item boosting healing and damage reduction |
axeman's folly | increases woodcutting speed slightly, increases bird nest value (clues drop from nests now, tier depends on tree tier with elder and magic dropping elite/master, yew for hard etc..) | logs incinerated by the adze or superheat form restore a small portion of prayer points (maybe 2%?). Increases the chance to get birds nests | makes woodcutting a little faster and makes powerleveling woodcutting with super heat faster for yak tracks and training. makes woodcutting a potential source of clues. |
chef's delight | food that is burned will be destroyed for 15% of the xp you would have gotten from cooking | has a small chance to instantly finish cooking all food in inventory | makes lower level cooking less painful, has a chance to speed up your xpph |
slayer's respite | increases damage to slayer monsters you're on task for by 2.5% | increases damage to slayer monsters that arent your current target (5%) | this item is kind of okay as is, this just helps it not get powercreeped |
pigswill | When consumed decreases summoning charm loss by 10% (roughly saving 2-3 charms per 27 slot inventory) stacks with spirit gems | slightly decreases special move scroll use costs(roughly 3 points per cast) | pigswill and cider are kind of one and the same save for total levels boosted, this makes it a little more unique and work for summoning. |
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2023.06.01 22:40 Xterno50 [H] PSN/PSVR2/PC game keys - PSN €75, The Lord of the Rings: Gollum Precious Edition, TT ISLE OF MAN: RIDE ON THE EDGE 3, Mega Man Battle Network Collection, DriftCE, Redfall PC key, Stray Blade, War Mongrels, Cities Skylines VR2, Transport Fever 2, Football Manager 23 [W] PayPal
Playstation Games Title | Console | Price (USD) | Region |
Playstation Network Card €75 | PS4 & PS5 | 68 | Europe |
Killer Frequency | PS5 | 20 | North America |
The Lord of the Rings: Gollum Precious Edition | PS4 & PS5 | 30 | Europe |
Space Engineers | PS4 & PS5 | 10 | North America |
Miasma Chronicles | PS4 & PS5 | 30 | Europe |
War Mongrels | PS5 | 25 | North America |
Serial Cleaners + Dino Park DLC | PS4 & PS5 | 25 | Europe |
TT ISLE OF MAN: RIDE ON THE EDGE 3 | PS4 & PS5 | 30 | Europe |
Skinny & Franko: Fists of Violence | PS4 & PS5 | 12 | North America & Europe |
Space Engineers | PS4 & PS5 | 15 | North America |
DriftCE | PS4 & PS5 | 20 | Europe |
Stray Blade | PS4 & PS5 | 15 | Europe |
Clash: Artifacts of Chaos | PS4 & PS5 | 20 | Europe |
Transport Fever 2 Console Edition | PS4 & PS5 | 25 | Europe |
Townsmen PSVR2 | PS5 | 20 | North America |
Football Manager 2023 | PS4 & PS5 | 25 | North America |
Scars Above | PS4 & PS5 | 28 | Europe |
Chef Life Simulator | PS5 | 25 | Europe |
Townsmen VR PSV2 | PS5 | 20 | North America |
Cities VR: Enhanced Edition PSV2 | PS5 | 20 | Europe |
Cave Digger 2: Dig Harder PSVR2 | PS4 & PS5 | 15 | Europe |
Colossal Cave | PS5 | 20 | North America |
Overland | PS4 & PS5 | 10 | North America |
Dungeon Munchies | PS5 | 10 | North America |
Overland | PS4 & PS5 | 12 | North America |
Emoji Kart Racer | PS5 | 15 | North America |
Broken Lines | PS4 & PS5 | 15 | North America |
GRIME: Colors of Rot | PS5 | 15 | North America |
Do Not Open | PS5 | 20 | Europe |
Last Day of Lazarus | PS5 | 13 | Europe |
Ghostbusters: Spirits Unleashed | PS4 & PS5 | 15 | Europe |
Dakar Desert Rally Deluxe Edition | PS4 & PS5 | 20 | North America |
LEGO Brawls | PS4 & PS5 | 15 | North America |
The Tomorrow Children: Phoenix Edition Island Explorer | PS4 & PS5 | 15 | North America |
Strategic Mind: Fight for Freedom | PS4 & PS5 | 15 | North America |
Serial Cleaners | PS4 & PS5 | 15 | Europe |
S.W.A.N.: Chernobyl Unexplored | PS4 | 10 | North America |
Path of Titans + Founders Pack | PS5 | 20 | North America |
DreadOuts 2 | PS4/PS5 | 15 | North America |
Two Hundred Ways | PS4 | 7 | North America |
Train Valley | PS4 | 7 | Europe |
Arcadegeddon | PS4/PS5 | 15 | North America & Europe |
Hourglass | PS4 | 10 | North America |
My Universe - Green Adventure: Farmers Friends | PS4 | 18 | North America |
Escape Game - FORT BOYARD 2022 | PS5 | 18 | North America |
Lumberjack's Dynasty | PS4 | 15 | North America |
Tour de France 2022 | PS5 | 25 | Europe |
Demon's Tier+ | PS5 | 6 | North America |
This War of Mine Final Cut | PS5 | 15 | North America |
Ogre: Console Edition | PS4 & PS5 | 14 | North America |
Best Month Ever! | PS4 & PS5 | 10 | Europe |
The Fortress Deluxe | PS4 & PS5 | 10 | North America |
Rogue Lords | PS4 & PS5 | 15 | Europe |
Metal Tales Overkill | PS5 | 10 | North America |
Winkeltje: The Little Shop | PS5 | 10 | North America |
Cathedral | PS4 & PS5 | 8 | Europe |
Liberated: Enhanced Edition | PS4 & PS5 | 15 | North America |
A Juggler's Tale | PS5 | 10 | North America |
PC Games Title | Platform | Price (USD) | Region |
Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) | Steam | 35 | Global |
Redfall | Steam | 30 | Global |
Thea 2: The Shattering | Steam | 5 | Global |
Assetto Corsa Competizione 2023 GT World Challenge DLC | Steam | 8 | Global |
House Flipper Farm DLC | Steam | 8 | Global |
Total Tank Generals | Steam | 12 | Global |
Leap | Steam | 10 | Global |
Climber: Sky Is The Limit | Steam | 5 | Global |
Sunblaze | Steam | 8 | Global |
MADiSON | Steam | 18 | Global |
Re:Legend | Steam | 8 | Global |
Hard West 2 | Steam | 15 | Global |
Civitatem | Steam | 8 | Global |
Terraformers | Steam | 7 | Global |
Arcadegeddon | Epic Store | 10 | Global |
The Tenants | Steam | 12 | Global |
My Time at Sandrock | Steam | 15 | Global |
Tennis Manager 2022 | Steam | 15 | Global |
Captain of Industry | Steam | 15 | Global |
Space Engineers | Steam | 15 | Globalc |
Bunhouse | Steam | 10 | Global |
Nero | Steam | 10 | Global |
Pro Cycling Manager 2021 | Steam | 10 | Global |
Rogue Lords | Steam | 13 | Global |
Solaris Offworld Combat | Steam | 8 | Global |
Boombox | Steam | 8 | Global |
https://www.reddit.com/IGSRep/comments/mc209m/xterno50s_igs_rep_page/ submitted by
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2023.06.01 22:40 Xterno50 [US] [H] PSN/PC game keys - PSN 75€, The Lord of the Rings: Gollum Precious Edition, Mega Man Battle Legacy Collection, DriftCE, Redfall PC key, Stray Blade, Assetto Corsa Competizione 23 GT DLC, Cities Skylines VR2, Transport Fever 2, Football Manager 23 [W] PayPal
Playstation Games Title | Console | Price (USD) | Region |
Playstation Network Card €75 | PS4 & PS5 | 68 | Europe |
Killer Frequency | PS5 | 20 | North America |
The Lord of the Rings: Gollum Precious Edition | PS4 & PS5 | 30 | Europe |
Space Engineers | PS4 & PS5 | 10 | North America |
Miasma Chronicles | PS4 & PS5 | 30 | Europe |
War Mongrels | PS5 | 25 | North America |
Serial Cleaners + Dino Park DLC | PS4 & PS5 | 25 | Europe |
TT ISLE OF MAN: RIDE ON THE EDGE 3 | PS4 & PS5 | 30 | Europe |
Skinny & Franko: Fists of Violence | PS4 & PS5 | 12 | North America & Europe |
DriftCE | PS4 & PS5 | 20 | Europe |
Space Engineers | PS4 & PS5 | 15 | North America |
Stray Blade | PS4 & PS5 | 15 | Europe |
Clash: Artifacts of Chaos | PS4 & PS5 | 20 | Europe |
Transport Fever 2 Console Edition | PS4 & PS5 | 25 | Europe |
Townsmen PSVR2 | PS5 | 20 | North America |
Football Manager 2023 | PS4 & PS5 | 25 | North America |
Scars Above | PS4 & PS5 | 28 | Europe |
Chef Life Simulator | PS5 | 25 | Europe |
Townsmen VR PSV2 | PS5 | 20 | North America |
Cities VR: Enhanced Edition PSV2 | PS5 | 20 | Europe |
Cave Digger 2: Dig Harder PSVR2 | PS4 & PS5 | 15 | Europe |
Colossal Cave | PS5 | 20 | North America |
Overland | PS4 & PS5 | 10 | North America |
Dungeon Munchies | PS5 | 10 | North America |
Overland | PS4 & PS5 | 12 | North America |
Emoji Kart Racer | PS5 | 15 | North America |
Broken Lines | PS4 & PS5 | 15 | North America |
GRIME: Colors of Rot | PS5 | 15 | North America |
Do Not Open | PS5 | 20 | Europe |
Last Day of Lazarus | PS5 | 13 | Europe |
Ghostbusters: Spirits Unleashed | PS4 & PS5 | 15 | Europe |
Dakar Desert Rally Deluxe Edition | PS4 & PS5 | 20 | North America |
LEGO Brawls | PS4 & PS5 | 15 | North America |
The Tomorrow Children: Phoenix Edition Island Explorer | PS4 & PS5 | 15 | North America |
Strategic Mind: Fight for Freedom | PS4 & PS5 | 15 | North America |
Serial Cleaners | PS4 & PS5 | 15 | Europe |
S.W.A.N.: Chernobyl Unexplored | PS4 | 10 | North America |
Path of Titans + Founders Pack | PS5 | 20 | North America |
DreadOuts 2 | PS4/PS5 | 15 | North America |
Two Hundred Ways | PS4 | 7 | North America |
Train Valley | PS4 | 7 | Europe |
Arcadegeddon | PS4/PS5 | 15 | North America & Europe |
Hourglass | PS4 | 10 | North America |
My Universe - Green Adventure: Farmers Friends | PS4 | 18 | North America |
Escape Game - FORT BOYARD 2022 | PS5 | 18 | North America |
Lumberjack's Dynasty | PS4 | 15 | North America |
Tour de France 2022 | PS5 | 25 | Europe |
Demon's Tier+ | PS5 | 6 | North America |
This War of Mine Final Cut | PS5 | 15 | North America |
Ogre: Console Edition | PS4 & PS5 | 14 | North America |
Best Month Ever! | PS4 & PS5 | 10 | Europe |
The Fortress Deluxe | PS4 & PS5 | 10 | North America |
Rogue Lords | PS4 & PS5 | 15 | Europe |
Metal Tales Overkill | PS5 | 10 | North America |
Winkeltje: The Little Shop | PS5 | 10 | North America |
Cathedral | PS4 & PS5 | 8 | Europe |
Liberated: Enhanced Edition | PS4 & PS5 | 15 | North America |
A Juggler's Tale | PS5 | 10 | North America |
PC Games Title | Platform | Price (USD) | Region |
Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) | Steam | 35 | Global |
Redfall | Steam | 30 | Global |
Thea 2: The Shattering | Steam | 5 | Global |
Assetto Corsa Competizione 2023 GT World Challenge DLC | Steam | 8 | Global |
House Flipper Farm DLC | Steam | 8 | Global |
Total Tank Generals | Steam | 12 | Global |
Leap | Steam | 10 | Global |
Climber: Sky Is The Limit | Steam | 5 | Global |
Sunblaze | Steam | 8 | Global |
MADiSON | Steam | 18 | Global |
Re:Legend | Steam | 8 | Global |
Hard West 2 | Steam | 15 | Global |
Civitatem | Steam | 8 | Global |
Terraformers | Steam | 7 | Global |
Arcadegeddon | Epic Store | 10 | Global |
The Tenants | Steam | 12 | Global |
My Time at Sandrock | Steam | 15 | Global |
Tennis Manager 2022 | Steam | 15 | Global |
Captain of Industry | Steam | 15 | Global |
Space Engineers | Steam | 15 | Globalc |
Bunhouse | Steam | 10 | Global |
Nero | Steam | 10 | Global |
Pro Cycling Manager 2021 | Steam | 10 | Global |
Rogue Lords | Steam | 13 | Global |
Solaris Offworld Combat | Steam | 8 | Global |
Boombox | Steam | 8 | Global |
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2023.06.01 22:00 Khenal Dungeon Life 123
Tarl
Tarl considers his report, brushing the feather of his quill against his cheek and not minding the ink staining his fingers. It’s not often he gets to update two dungeon reports at the same time, but he really should understand by now that things simply work differently around Thedeim.
At least the actual contents of the reports aren’t too out of the ordinary, if one ignores the dates. Violet is progressing slower than her mentor, thank the gods, but still at a rapid pace compared to other dungeons. Her tentative designation as a toybox is still valid, which is nice. He could see the gremlin scion wanting to fight when he was there, but she looked less like a killing machine, and more like a child wanting to show what she’s learned.
He’ll have to keep an eye on Violet, if only to ensure delvers understand the implied rules of delving. His gut says she’ll stay as a toybox, but have a single chest, or maybe a small section of her territory, where delvers will actually need to fight to get whatever goodies she has. Perhaps she’ll lean hard into various metals. It’d help explain why Thedeim expanded and looks to be focusing on that himself.
Thedeim’s lava tubes will be interesting. Mythril and orichalcum will draw miners from across the kingdom once spring returns, as well as adventurers to guard them. While he expects Karn’s guild will have enough that can handle magma wyrms for the demand over winter, he doubts he’ll have enough for the influx in spring. In fact, the appropriate adventurers might be more occupied with the miners in the caverns. They might shift their operations to the tubes once they learn of the bounty of rare metals in there…
He shakes his head, banishing his wandering thoughts. Those details are for the adventurers and miners to sort out. His job is to provide the information they need to make the decisions, not try to guess what they’ll actually do with it. He’ll need to pay attention to the local smiths and see if he can get an upgrade for his daggers, though. His steel ones are the highest of quality, but mythril should help him hone his techniques better.
He sighs and closes his eyes for a moment, setting the quill down. He needs to focus. If he can’t stop his mind from wandering, there’s probably not much else to add to the reports. He holds that in the forefront of his mind as he opens his eyes once more, and checks the reports for mistakes. After a few minutes, he nods to himself, satisfied.
Thedeim’s new expansion is marked as hazardous, partially because of the potential threat the elementals and wyrms entail, but also because the specifics of the area are likely to change rapidly. The adventurers and even the townsfolk at large are still careful around Thedeim’s new projects, but they also trust him enough to take a closer look than might be strictly safe. With how remote the expansion is, at least the only ones likely able to get down to look will be ones experienced enough to tread carefully.
Violet’s expansion is also interesting, as is her apparent Secret Metalworks. He’ll have to wait and see what she actually cooks up. If Thedeim is helping her, Tarl isn’t even going to attempt to guess. He might somehow give Thedeim ideas, and that dungeon has enough of those already.
Before his mind can wander to what absurdity Thedeim could get up to, the door to the guild opens and a catkin enters. Tarl is drawing a blank on his name, but watches as he introduces himself to Telar.
“You guys want information on the local dungeon, right?” he asks, and Telar nods from behind her desk, and motions for the catkin to take a seat.
“We do, though our inspector just finished an inspection of Thedeim and Violet just the other day. If you have information you believe to be more recent, however, I can still pay coin for it.”
He takes a seat as she talks, and Tarl can tell he feels less confident in a payout after hearing that. “Ah. Well, I had a quest for Seaside Forge. Uh, Hrunter will probably be by soon, come to think of it. I just turned it in with him. Anyway, he wanted me to scout out the deepest sections of the dungeon to check on a feeling he had. I didn’t know the way down that deep, since most of my clients prefer the manor or the caverns at most.
“I spotted the new scion, peeking up through the dirt in the yard, and asked her for directions. She seemed pretty shy, but also seemed to agree to help guide me. I fought a bunch of various things on the way down, nothing out of the ordinary, until she led me out of the dungeon. Then into the other dungeon, the small one?”
Telar nods. “Violet, tentative toybox designation. She won’t receive her proper one until she gains a Voice.”
“Oh. Well, she has a little gremlin scion with a bladed gauntlet, and she wanted a fight. Not like she wanted to kill me, but she wanted to fight. Does that make sense?”
Telar smirks. “Not especially, but I understand what you mean. So you and the scion did battle?”
He shakes his head. “No. Well… yes, but first, I showed her a basic stance, attacks, and blocks with her gauntlet. It was maybe thirty minutes of training before we sparred. I killed her at the end, and the dungeon… Violet? Violet didn’t seem upset about it. Then the wyrm scion, Thedeim’s new scion is a wyrm, by the way. The new scion lead me to the tubes.
“I spotted a mythril and orichalcum node and gathered a bit, and I also saw a bunch of ants in there. Some were making their hills out of weird gray dust, but others were making them out of metals. Those ants looked a lot bigger than the dust ones, too.”
Tarl’s eyes widen at that and he gets up. Telar’s eyes follow him as he approaches, and she stays quiet to let him speak up.
“Crucible ants already?”
The catkin turns to look at the other elf. “Is that what they are? I haven’t heard of them before.”
Tarl nods and stands beside Telar’s desk. “They’re uncommon in our kingdom, but many dungeons in the dwarven holds have them. Their warrior-smiths will often specialize in fighting them, giving them access to high-purity metals without needing to pay a smelter or smelt it themselves. Are you a smelter?” he asks, curious about the catkin.
He shakes his head. “Technically, I suppose, but I’m a Steeldancer by class. I only have some mining and smelting skills to help pay the bills. Metal affinity makes it a lot easier to gather and purify.”
Tarl nods at that, and eyes the catkin up and down. Well-used yet well-maintained gear, implied to be a solo adventurer, strong enough to delve deep in Thedeim, careful and smart enough to engage the dungeon himself and achieve at least a working relationship. He nods to himself and holds out his hand.
“I’m Tarl, Inspector for this branch.”
The catkin shakes his hand pleasantly. “I’m Berdol, solo adventurer.”
“Have you considered a change in career, Berdol?”
The catkin shrugs. “Not really? I like doing the odd jobs and quests in the Adventurer’s Guild, gives me the freedom to mostly do what I want. Why?”
“Have you ever considered becoming an Inspector?” asks Tarl, and he can see Berdol almost laugh the suggestion off. The elf’s honest look makes him pause and consider for a few seconds.
“What all does it entail? And will I still be able to delve? Can I be in both guilds at once?”
Tarl smiles at that. A proper inspector needs to think things through, yet also be prepared to take advantage of new situations. “You’d apprentice under me, and yes, you can still delve. You can even remain part of the Adventurer’s Guild until your apprenticeship is finished, though you’ll have to take a few oaths to not share information for free. Trade secrets and so on, I’d expect Karn to get an oath or two out of you for similar secrecy about his business, too.”
“Why me?”
Tarl takes a few seconds to consider that question, before answering. “Do you know how many people ever even attempt to communicate with a dungeon or its scions?”
Berdol looks slightly taken aback at the question, and a frown slowly develops on his face as he thinks about it. “...not many? I don’t think I personally know anyone who has.”
“Yet you did. Not only did you try, not only did you succeed with the rather personable Thedeim without the benefit of addressing his Voice, but you also were able to communicate with Violet’s gremlin scion, too. There’s more to being an inspector than being strong enough to delve solo. You also need to be able to communicate with the dungeons and their scions, to be able to recognize they have needs and wants, even if you don’t know what those needs specifically are.”
Berdol chews that information over for a few more seconds before smiling. “What’s the pay like?”
Tarl grins and prepares to answer, but is interrupted by the door to the guild slamming open.
In the doorway stands the hairiest dwarf Tarl has ever seen. A thick leather apron and rugged pants attempt to hold the tide of red hair at bay, and thick leather gloves cover hands that only probably don’t have much hair on them. A bulbous nose sticks out above the braided mustache, and beady eyes perch above that, though they are wide and wild at the moment.
“Orichalcum and mythril! It has orichalcum and mythril!”
Perhaps Tarl should have put some thought into how the local smiths would react, after all.
< [Next>]
Cover art Want moar? Discord is a thing! I now have a Patreon for monthly donations, and I have a Ko-fi for one-off donations. Patreons can read up to three chapters ahead, and also get a few other special perks as well. Thank you again to everyone who is reading!
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2023.06.01 21:42 Trenchfox_1917 Done to Death and yet it lives again: Medic class
Look, I've been playing for years. When I was a greenbeard I used to think it would be great if new classes were added to the game. Then as I played for longer I came to believe that the 4 class model was perfect as is. Now I think there is room for new classes. Not just one new class, but many, at least 2. Even with two additional classes the number of potential team comps excluding repetitions jumps from 1 at 4 to 15 at 6. If the developers ever end up going that route here is a concept for a medic class that I believe would fit well into the existing game. Sorry it is medic yet again but there is a reason it keeps getting suggested: it opens up new conceptual space. If new classes are ever added perhaps some of these concepts can be added to other classes in the form of alternate equipment.
The medic is a mid-heavy combatant that can use a gyropack for mobility and deploy healing drones to revive and top off allies.
Gyropack: Selecting this equipment slot causes a collapsible antenna with rotary blades to extend from the top of the medic's pack. Two control sticks emerge from near the medic's waist on either side that he grabs on to. While using the gyropack the medic cannot fight or mine as both of his hands are occupied. Left mouse for ascending, right mouse for descending, and aerial movement is controlled via the directional keys. Prolonged use of the gyropack will cause it to overheat and there is a delay between uses. It is used for maneuvering around the battlefield quickly in short bursts to get where you want to go. It is also useful for getting up to platforms for mining. There is a short delay before activation on equip meaning you have to be quick to catch yourself while falling. This gyropack really shines with the addition of jetboots as you can alternate between jetboots and the gyropack for aerial combat and stunts.
Healing Drone: This healing drone works similar to the Gunner's shield in that it deploys for a limited duration, must recharge between uses, and has a limited number of uses replenished upon resupply. While deployed the healing drone will prioritize downed allies, seeking them out and reviving them. If no allies are down, it will go around topping off the dwarf with the least health. If everyone is at full health, it simply hangs out by the medic. It can only perform one revive per deployment. When its duration has ended it returns to the medic.
Primary Weapon Examples
The medic's primary weapons can be classified as squad support weapons. They aren't as heavy as the gunner's but are heavier than the scout's.
- Light machine gun: A magazine fed light machine gun with a reload on the longer side, consistent spread, and a small movement speed penalty while firing.
- Rocket Gun: A multi rocket magazine fed rocket launcher. Holding the trigger allows you to lock on your shots.
Secondary Weapon Examples
The medic's secondary weapons are sidearms somewhere between Gunner's and Driller's in terms of size.
- Signal Gun: A single shot pistol that launches a burning swirling firework that detonates at the end of a short duration. It can stick on enemies doing fire damage in an area and fearing the enemy its stuck to. (think a traditional single shot flare gun)
- Magnum handgun: A desert eagle style pistol somewhere between the subata and bulldog in terms of stopping power.
Throwable Example:
The medic's throwables focus around buffing allies.
- Stim Pack: Throws a fluid filled grenade. Dwarves in the effect radius have increased rate of fire, reload/cooling speed, melee speed, and movement speed for a short duration.
Feel free to comment as you like with your own ideas or reasons why a new class would or wouldn't work.
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2023.06.01 21:28 Boring-Forever-5839 Minecraft forge mod loading error. I'm very confused on why this wont work. can somebody tell me how to fix it?
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 2023-06-01 14:16:54
Description: Mod loading error has occurred
java.lang.Exception: Mod Loading has failed
at net.minecraftforge.logging.CrashReportExtender.dumpModLoadingCrashReport([CrashReportExtender.java:55](https://CrashReportExtender.java:55)) \~\[forge-1.19.3-44.1.23-universal.jar%23325!/:?\] {re:classloading} at net.minecraftforge.client.loading.ClientModLoader.completeModLoading([ClientModLoader.java:167](https://ClientModLoader.java:167)) \~\[forge-1.19.3-44.1.23-universal.jar%23325!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.lambda$new$2([Minecraft.java:588](https://Minecraft.java:588)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.Util.m\_137521\_([Util.java:432](https://Util.java:432)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,re:classloading,pl:mixin:APP:bettermineshafts.mixins.json:SuppressLogMixin,pl:mixin:A} at net.minecraft.client.Minecraft.lambda$new$3([Minecraft.java:582](https://Minecraft.java:582)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.LoadingOverlay.m\_86412\_([LoadingOverlay.java:137](https://LoadingOverlay.java:137)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.m\_109093\_([GameRenderer.java:920](https://GameRenderer.java:920)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_([Minecraft.java:1135](https://Minecraft.java:1135)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_([Minecraft.java:713](https://Minecraft.java:713)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.m\_239872\_([Main.java:212](https://Main.java:212)) \~\[forge-44.1.23.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main([Main.java:51](https://Main.java:51)) \~\[forge-44.1.23.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) \~\[?:?\] {} at java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0([CommonClientLaunchHandler.java:27](https://CommonClientLaunchHandler.java:27)) \~\[fmlloader-1.19.3-44.1.23.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch([LaunchServiceHandlerDecorator.java:30](https://LaunchServiceHandlerDecorator.java:30)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:53](https://LaunchServiceHandler.java:53)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:71](https://LaunchServiceHandler.java:71)) \~\[modlauncher-10.0.8.jar:?\] {} at [cpw.mods.modlauncher.Launcher.run](https://cpw.mods.modlauncher.Launcher.run)([Launcher.java:106](https://Launcher.java:106)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.Launcher.main([Launcher.java:77](https://Launcher.java:77)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:26](https://BootstrapLaunchConsumer.java:26)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:23](https://BootstrapLaunchConsumer.java:23)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main([BootstrapLauncher.java:141](https://BootstrapLauncher.java:141)) \~\[bootstraplauncher-1.1.2.jar:?\] {}
A detailed walkthrough of the error, its code path and all known details is as follows:
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-- Head --
Thread: Render thread
Stacktrace:
at coda.babyfat.BabyFat$1.([BabyFat.java:107](https://BabyFat.java:107)) \~\[babyfat-forge-1.19.2-1.1.0.jar%23241!/:1.19.2-1.1.0\] {re:classloading}
-- MOD babyfat --
Details:
Mod File: /C:/Users/Intel\_Demo/curseforge/minecraft/Instances/Heroes Of Elysium/mods/babyfat-forge-1.19.2-1.1.0.jar Failure message: Baby Fat (babyfat) has failed to load correctly java.lang.NoSuchMethodError: 'void net.minecraft.world.item.CreativeModeTab.(java.lang.String)' Mod Version: 1.19.2-1.1.0 Mod Issue URL: NOT PROVIDED Exception message: java.lang.NoSuchMethodError: 'void net.minecraft.world.item.CreativeModeTab.(java.lang.String)'
Stacktrace:
at coda.babyfat.BabyFat$1.([BabyFat.java:107](https://BabyFat.java:107)) \~\[babyfat-forge-1.19.2-1.1.0.jar%23241!/:1.19.2-1.1.0\] {re:classloading} at coda.babyfat.BabyFat.([BabyFat.java:107](https://BabyFat.java:107)) \~\[babyfat-forge-1.19.2-1.1.0.jar%23241!/:1.19.2-1.1.0\] {re:classloading} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance([NativeConstructorAccessorImpl.java:77](https://NativeConstructorAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance([DelegatingConstructorAccessorImpl.java:45](https://DelegatingConstructorAccessorImpl.java:45)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller([Constructor.java:499](https://Constructor.java:499)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance([Constructor.java:480](https://Constructor.java:480)) \~\[?:?\] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod([FMLModContainer.java:68](https://FMLModContainer.java:68)) \~\[javafmllanguage-1.19.3-44.1.23.jar%23322!/:?\] {} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$10([ModContainer.java:121](https://ModContainer.java:121)) \~\[fmlcore-1.19.3-44.1.23.jar%23321!/:?\] {} at [java.util.concurrent.CompletableFuture$AsyncRun.run](https://java.util.concurrent.CompletableFuture$AsyncRun.run)([CompletableFuture.java:1804](https://CompletableFuture.java:1804)) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec([CompletableFuture.java:1796](https://CompletableFuture.java:1796)) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec([ForkJoinTask.java:373](https://ForkJoinTask.java:373)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec([ForkJoinPool.java:1182](https://ForkJoinPool.java:1182)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan([ForkJoinPool.java:1655](https://ForkJoinPool.java:1655)) \~\[?:?\] {re:computing\_frames} at java.util.concurrent.ForkJoinPool.runWorker([ForkJoinPool.java:1622](https://ForkJoinPool.java:1622)) \~\[?:?\] {re:computing\_frames} at [java.util.concurrent.ForkJoinWorkerThread.run](https://java.util.concurrent.ForkJoinWorkerThread.run)([ForkJoinWorkerThread.java:165](https://ForkJoinWorkerThread.java:165)) \~\[?:?\] {}
-- System Details --
Details:
Minecraft Version: 1.19.3 Minecraft Version ID: 1.19.3 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 708412928 bytes (675 MiB) / 1287651328 bytes (1228 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz Identifier: Intel64 Family 6 Model 94 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 3.41 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: Radeon RX 560 Series Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 2048.00 Graphics card #0 deviceId: 0x67ef Graphics card #0 versionInfo: DriverVersion=31.0.12027.9001 Graphics card #1 name: Intel(R) HD Graphics 530 Graphics card #1 vendor: Intel Corporation (0x8086) Graphics card #1 VRAM (MB): 1024.00 Graphics card #1 deviceId: 0x1912 Graphics card #1 versionInfo: DriverVersion=21.20.16.4565 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 37489.61 Virtual memory used (MB): 31843.34 Swap memory total (MB): 21188.38 Swap memory used (MB): 2811.80 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m ModLauncher: 10.0.8+10.0.8+main.0ef7e830 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.3.jar eventbus PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar slf4jfixer PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.8.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.8.jar fml TRANSFORMATIONSERVICE FML Language Providers: [email protected] [email protected] [email protected] Mod List: maenchants-1.19.3-6.1.0.jar Ma Enchants maenchants 1.19.3-6.1.0 COMMON\_SETManifest: NOSIGNATURE elytraslot-forge-6.2.0+1.19.3.jar Elytra Slot elytraslot 6.2.0+1.19.3 COMMON\_SETManifest: NOSIGNATURE YungsBetterDungeons-1.19.3-Forge-3.3.0.jar YUNG's Better Dungeons betterdungeons 1.19.3-Forge-3.3.0 COMMON\_SETManifest: NOSIGNATURE trashslot-forge-1.19.3-13.0.1.jar TrashSlot trashslot 13.0.1 COMMON\_SETManifest: NOSIGNATURE open-parties-and-claims-forge-1.19.3-0.17.3.jar Open Parties and Claims openpartiesandclaims 0.17.3 COMMON\_SETManifest: NOSIGNATURE TonsOfEnchants-1.19.3-1.0.jar Tons Of Enchantments tonsofenchants 1.0 COMMON\_SETManifest: NOSIGNATURE player-animation-lib-forge-1.0.2+1.19.3.jar Player Animator playeranimator 1.0.2+1.19.3 COMMON\_SETManifest: NOSIGNATURE jei-1.19.3-forge-12.4.0.22.jar Just Enough Items jei [12.4.0.22](https://12.4.0.22)COMMON\_SETManifest: NOSIGNATURE HealthOverlay-1.19.3-8.0.0.jar Health Overlay healthoverlay 8.0.0 COMMON\_SETManifest: NOSIGNATURE callablehorses-1.19.3-1.2.2.5.jar Callable Horses callablehorses [1.2.2.5](https://1.2.2.5)COMMON\_SETManifest: 8c:03:ac:7d:21:62:65:e2:83:91:f3:22:57:99:ed:75:78:1e:db:de:03:99:ef:53:3b:59:95:18:01:bc:84:a9 YungsBetterOceanMonuments-1.19.3-Forge-2.2.0.jar YUNG's Better Ocean Monuments betteroceanmonuments 1.19.3-Forge-2.2.0 COMMON\_SETManifest: NOSIGNATURE libraryferret-forge-1.19.3-4.0.0.jar Library ferret libraryferret 4.0.0 COMMON\_SETManifest: NOSIGNATURE caelus-forge-1.19.4-3.0.0.10.jar Caelus API caelus 1.19.4-3.0.0.10 COMMON\_SETManifest: NOSIGNATURE MultiMine-1.19.3.5.jar Multi Mine multimine [1.19.3.5](https://1.19.3.5)COMMON\_SETManifest: NOSIGNATURE immersive\_aircraft-0.4.2+1.19.3-forge.jar Immersive Aircraft immersive\_aircraft 0.4.2+1.19.3 COMMON\_SETManifest: NOSIGNATURE waystones-forge-1.19.3-12.2.0.jar Waystones waystones 12.2.0 COMMON\_SETManifest: NOSIGNATURE villagernames-1.19.3-5.2.jar Villager Names villagernames 5.2 COMMON\_SETManifest: NOSIGNATURE XaerosWorldMap\_1.30.3\_Forge\_1.19.3.jar Xaero's World Map xaeroworldmap 1.30.3 COMMON\_SETManifest: NOSIGNATURE JRFTL-1.19.4-1.5.2.jar JRFTL jrftl 1.5.2 COMMON\_SETManifest: NOSIGNATURE Prism-1.19.3-forge-1.0.3.jar Prism prism 1.0.3 COMMON\_SETManifest: NOSIGNATURE comforts-forge-6.1.2+1.19.3.jar Comforts comforts 6.1.2+1.19.3 COMMON\_SETManifest: NOSIGNATURE citadel-2.3.3-1.19.3.jar Citadel citadel 2.3.3 COMMON\_SETManifest: NOSIGNATURE alexsmobs-1.22.1.jar Alex's Mobs alexsmobs 1.22.1 COMMON\_SETManifest: NOSIGNATURE NaturesCompass-1.19.3-1.10.1-forge.jar Nature's Compass naturescompass 1.19.3-1.10.1-forge COMMON\_SETManifest: NOSIGNATURE artifacts-1.19.3-6.0.4.jar Artifacts artifacts 1.19.3-6.0.4 COMMON\_SETManifest: NOSIGNATURE SereneSeasons-1.19.3-8.2.0.29.jar Serene Seasons sereneseasons 0.0NONE COMMON\_SETManifest: NOSIGNATURE YungsApi-1.19.3-Forge-3.9.0.jar YUNG's API yungsapi 1.19.3-Forge-3.9.0 COMMON\_SETManifest: NOSIGNATURE DungeonCrawl-1.19.3-2.3.13.jar Dungeon Crawl dungeoncrawl 2.3.13 COMMON\_SETManifest: NOSIGNATURE Bookshelf-Forge-1.19.3-17.1.6.jar Bookshelf bookshelf 17.1.6 COMMON\_SETManifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 guardvillagers-1.19.3-1.5.5.jar Guard Villagers guardvillagers 1.19.3-1.5.5 COMMON\_SETManifest: NOSIGNATURE YungsBetterDesertTemples-1.19.3-Forge-2.3.0.jar YUNG's Better Desert Temples betterdeserttemples 1.19.3-Forge-2.3.0 COMMON\_SETManifest: NOSIGNATURE ExplorersCompass-1.19.3-1.3.0-forge.jar Explorer's Compass explorerscompass 1.19.3-1.3.0-forge COMMON\_SETManifest: NOSIGNATURE balm-forge-1.19.3-5.0.4.jar Balm balm 5.0.4 COMMON\_SETManifest: NOSIGNATURE carryon-forge-1.19.3-2.0.5.17.jar Carry On carryon [2.0.5.17](https://2.0.5.17)COMMON\_SETManifest: NOSIGNATURE JustEnoughResources-1.19.3-1.3.2.210.jar Just Enough Resources jeresources [1.3.2.210](https://1.3.2.210)COMMON\_SETManifest: NOSIGNATURE YungsBetterNetherFortresses-1.19.3-Forge-1.1.1.jarYUNG's Better Nether Fortressebetterfortresses 1.19.3-Forge-1.1.1 COMMON\_SETManifest: NOSIGNATURE cloth-config-9.0.94-forge.jar Cloth Config v9 API cloth\_config 9.0.94 COMMON\_SETManifest: NOSIGNATURE forge-1.19.3-44.1.23-universal.jar Forge forge 44.1.23 COMMON\_SETManifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 twilightforest-1.19.3-4.2.1620-universal.jar The Twilight Forest twilightforest 4.2.1620 COMMON\_SETManifest: NOSIGNATURE ultris-v5.6.7f.jar Ultris: Boss Expansion ultris\_mr 5.6.7f COMMON\_SETManifest: NOSIGNATURE structure\_gel-1.19.3-2.9.0.jar Structure Gel API structure\_gel 2.9.0 COMMON\_SETManifest: NOSIGNATURE DungeonsArise-1.19.3-2.1.54-beta.jar When Dungeons Arise dungeons\_arise 2.1.54-1.19.3 COMMON\_SETManifest: NOSIGNATURE client-1.19.3-20221207.122022-srg.jar Minecraft minecraft 1.19.3 COMMON\_SETManifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f torchmaster-19.2.2.jar Torchmaster torchmaster 19.2.2 COMMON\_SETManifest: NOSIGNATURE handcrafted-forge-1.19.3-2.1.1.jar Handcrafted handcrafted 2.1.1 COMMON\_SETManifest: NOSIGNATURE EnchantmentDescriptions-Forge-1.19.3-14.0.7.jar EnchantmentDescriptions enchdesc 14.0.7 COMMON\_SETManifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 TerraBlender-forge-1.19.3-2.1.0.134.jar TerraBlender terrablender [2.1.0.134](https://2.1.0.134)COMMON\_SETManifest: NOSIGNATURE bettercombat-forge-1.7.1+1.19.3.jar Better Combat bettercombat 1.7.1+1.19.3 COMMON\_SETManifest: NOSIGNATURE babyfat-forge-1.19.2-1.1.0.jar Baby Fat babyfat 1.19.2-1.1.0 ERROR Manifest: NOSIGNATURE silent-lib-1.19.3-7.1.0.jar Silent Lib silentlib 7.1.0 COMMON\_SETManifest: NOSIGNATURE BiomesOPlenty-1.19.3-17.2.0.536.jar Biomes O' Plenty biomesoplenty 17.2.0.536 COMMON\_SETManifest: NOSIGNATURE simpleshops-1.2.2.jar Simple Shops simpleshops 1.1.4 COMMON\_SETManifest: NOSIGNATURE Jade-1.19.3-forge-9.4.1.jar Jade jade 9.4.1 COMMON\_SETManifest: NOSIGNATURE ironfurnaces-1.19.3-3.7.3.jar Iron Furnaces ironfurnaces 3.7.3 COMMON\_SETManifest: NOSIGNATURE dungeons\_plus-1.19.3-1.4.0.jar Dungeons Plus dungeons\_plus 1.4.0 COMMON\_SETManifest: NOSIGNATURE silent-gear-1.19.3-3.3.0.jar Silent Gear silentgear 3.3.0 COMMON\_SETManifest: NOSIGNATURE spectrelib-forge-0.12.4+1.19.2.jar SpectreLib spectrelib 0.12.4+1.19.2 COMMON\_SETManifest: NOSIGNATURE zmedievalmusic-1.19.2-2.0.jar medievalmusic mod medievalmusic 1.19.2-2.0 COMMON\_SETManifest: NOSIGNATURE simplybackpacks-1.19.3-2.1.5-build.48.jar Simply Backpacks simplybackpacks 1.19.3-2.1.5-build.4COMMON\_SETManifest: NOSIGNATURE L\_Enders\_Cataclysm-0.81-1.19.3.jar Cataclysm Mod cataclysm 1.0 COMMON\_SETManifest: NOSIGNATURE Iceberg-1.19.3-forge-1.1.6.jar Iceberg iceberg 1.1.6 COMMON\_SETManifest: NOSIGNATURE curios-forge-1.19.3-5.1.4.1.jar Curios API curios 1.19.3-5.1.4.1 COMMON\_SETManifest: NOSIGNATURE potionring-1.19.3-1.1.jar Potion Rings - REFORGED potionring 1.19.3-1.1 COMMON\_SETManifest: NOSIGNATURE LegendaryTooltips-1.19.3-forge-1.4.0.jar Legendary Tooltips legendarytooltips 1.4.0 COMMON\_SETManifest: NOSIGNATURE brutalbosses-1.19.3-6.3.jar brutalbosses mod 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2023.06.01 21:17 Temporary_Noise_4014 Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) Special Report
| Predictmedix – a great way to surf the Artificial Intelligence wave. https://preview.redd.it/p6vawwx2ig3b1.png?width=741&format=png&auto=webp&s=16344b32088e8959d3e838a528a893994685ec85 There is a saying attributed to Mark Twain that goes, “History doesn’t repeat itself, but if often rhymes.” This means circumstances might be different but similar events often recur. This is good because securities regulators demand that you make it clear that in the financial markets, “Past performance is no guarantee of future results.” However, investment analysts continue to use rhymes and here’s one that could help you see sizeable investment returns from Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF). This is how the rhyme comes together: A. The 1990s technology boom: The parallel I see is between the current Artificial Intelligence cycle and the dot-com stock market cycle of ≈1990 to ≈ 2002. As background, the 1990s either developed or laid the groundwork for changes that completely transformed the world we live in. Out of that time came many new technologies and related developments and each was highly disruptive. Here is a very brief list of some of those developments: (1) Nokia was the first mass-produced cellphone offered in 1992 with the ability to send and receive phone calls as well as store data (e.g. phone numbers). (2) The World Wide Web, a.k.a. the Web browser was proposed in 1990 and debuted in 1991. This was the start of the Internet, Websites, e-mails and a massive amount of information that would become available to everyone. (3) With the explosion of data available, finding it became a challenge. Mosaic started as the first search engine in 1993 followed by Yahoo in 1994 and Google in 1998. Today, Google has risen to the top and become synonymous with an Internet search. Google it. (4) Other important developments of that time included the growth in the capacity of microprocessors, Photoshop, texting, rechargeable lithium-ion batteries, realistic videogames for a more adult market, collecting and using DNA, the start of e-tailing and more. (5) Finally, we have the stock market. Cisco, Dell, Intel and Microsoft are sometimes referred to as the four horsemen of the 1990s tech boom. But we can’t ignore Apple and Google and there were many more that benefited. The smaller, new, Initial Public Offering companies came to the fore with incredibly high returns in the second half of the 1990s. The chart to the right shows how stock markets performed during the 1990’s high-tech boom. A few things are worth noting: (1) The Dot.Com stock market cycle lasted a long t time. Essentially, more than the decade of the 1990s. It’s length reflected the importance of the fundamental changes taking place. (2) There was an important development regarding the stock market that has become part of the stock market legend. On December 5, 1996, Federal Reserve Board Chairman Alan Greenspan in a televised speech used the term “irrational exuberance” to describe a stock market that he thought was highly speculative and overvalued. His comment was intended as a warning from the Fed that the stock market, driven by the high-tech developments described above, was overvalued. His timing was five years early which is a lifetime in the stock market. (3) The five years after Greenspan’s “irrational exuberance” statement was the most profitable for investors of the entire ten years plus of the stock market cycle. As you sit reading this brief, imagine your life without a cell phone, the Internet, e-mail and text messages. How different would your life be without just these four products that emerged from the 1990s. A more relevant question might be how different would your life be if you had purchased shares in Apple or Cisco or Dell or Google or Microsoft back then? B. The Artificial Intelligence Boom (AI): The term Artificial Intelligence was created in 1955. The idea was to have a machine that could take data, and find patterns that would enable it to make predictions and reach conclusions (make decisions). The Oxford Dictionary defines AI as “The theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages.” It was Moore’s Law in 1975 that stated the capacity of semiconductors would continue to double every two years which enabled computers to be able to put into practice the AI Boom that is taking place today. Current forecasts say the AI industry will grow to $900 billion by 2026 and $15.7 trillion by 2030. AI growth in the 1920s could dwarf anything high-tech was able to accomplish in the 1990s. (1) There is an Artificial Intelligence (AI) boom going on and many people don’t yet realize it is even happening. AI is used in: i. Self-driving and parking cars. AI is used by Audi, Mercedes-Benz, Tesla, Toyota and Volvo. ii. Maps and navigation. Enter where you are and where you want to go by car and Google Maps, for example, will give you a choice of routes, the time optimal route taking into account construction and traffic. iii. Facial detection or recognition. Facial detection identifies a human face or facial recognition that identifies a specific face that can be used for surveillance and security. iv. Digital assistants such as Amazon’s Alexa, Apple’s Siri, Google’s Now and Microsoft’s Cortana. When combined with search and recommendation AI, Alexa or Siri is able to learn your preferences and recommend things you are interested in. v. Customer service chatbots that answer frequently asked questions, track orders or direct calls. Often people will be unaware they are dealing with a machine. vi. Vehicle recognition use computer vision and deep learning to find a specific car on a surveillance video. vii. Robot vacuums can scan a living area, look for and remember objects in the way, remember the best route for cleaning the area and decide how many times it should repeat cleaning a specific area. It is estimated that by 2030, between 400 and 800 million jobs will be displaced by Artificial Intelligence and 375 million people will have to change to a totally different type of work. It is also forecast that it is not just lower-paying, blue-collar jobs that will be replaced by AI. Jobs such as accountants, lawyers, doctors, investment advisors and portfolio managers might all be substantially eliminated. AI will impact all industries and the rate of change will be exponential, that is, the rate of change will accelerate. For example, what does a doctor do? In general, a doctor gathers new information, refers to a patient’s medical history, refers to a medical book or today’s Internet, makes a diagnosis and provides s treatment. This is also what a lawyer does. AI might reach the point where it can do it faster and better than a human.. AI does present threats to human existence. As AI is changing exponentially, it will happen faster than the technology boom of the 1990s. It took technology 20 years to produce the changes we discussed above. AI could produce equivalent changes in 10 or 15 years. For example, ChatGPT, an AI product went from zero to 100 million users within months making it the fastest-growing consumer software product in history. There will be others. (2) The AI shift could drive economic change and a stock market cycle at least as significant as the last “dot.com” cycle. The “go-to” companies today for participation in AI are the likes of Alphabet (NASDAQ: GOOGL), Amazon (NASDAQ: AMZN), Meta (NASDAQ: META), Microsoft (NASDAQ: MSFT), Nvidia (NASDAQ: NVDA) and Oracle (NYSE: ORCL). These are very large companies. GOOGL has a market cap of $1.6 trillion, AMZN has a market cap of $1.2 trillion, META has a market cap of $$648 billion, MSFT has a market cap of $2.4 trillion, NCDA has a market cap of $963 billion and ORCL has a market cap of $282 billion. (3) While these are excellent businesses, they are also amongst the world’s largest companies. In 2022, GOOGL, META and MSFT purchased 2 out of every 3 AI chips. In my opinion, it is almost unthinkable that GOOGL can be a ten-bagger from a base market cap of $1.6 trillion or AMZN from $1.2 trillion. But it is clear these stocks now have a major component of their value derived from involvement in Artificial Intelligence and it is not surprising that early adopters would choose a lower risk/lower return approach to gain exposure to an emerging Artificial Intelligence industry. (4) The changes created by AI also carry some risks. The speed of change will be challenging to human beings. There are forecasts that say one in four workers globally will see their jobs disappear and one in eight workers will have to be retrained in a totally unrelated field. During the industrial revolution and the tech boom, there was always the promise of more and better jobs. With AI we may have reached the point where machines actually do replace workers. (5) Cathie Wood is a well-known and widely followed money manager with a reputation for expertise in the Artificial Intelligence sector. Wood manages a range of portfolios including the ARK Innovation Exchange Traded Fund (ARKK) and since its founding in 2014, Bloomberg estimates NDVA has contributed 13% of the fund’s 112% total return only behind Grayscale Bitcoin Trust, Invitae Corp and Tesla. That is all positive but Wood sold the ARKK holding in NVDA in January 2023 just before it rallied strongly adding some $560 billion to its market cap with $200 billion coming on one day after reporting earnings. Wood’s investors have basically missed the huge rally in the stock and the sector in 2023. (6) But there is another phase I would look for and that is the participation of smaller, retail investors. Whether it was in the tech cycle I discussed above, the “meme” stocks or commodity exploration and development cycles in the past, the retail investor buys in before the bull market ends. Market pundits such as Citi global asset allocation and Vanda Research make the same observation: where is the retail investor? We know the institutional investors have been getting in. So far in 2023 according to Bloomberg, the top 4% of stocks in the S&P 500 have contributed 94% of the index return and 8 of the top 20 include Apple, Microsoft, Amazon, Alphabet Class A, NVIDIA, Alphabet Class C, Tesla and Meta. In other words, the top 2% of the stocks in the S&P 500 contributed 94% of the return. Through mid-May, if the AI stocks are omitted, the S&P Index would be down -1.4% instead of up +8.3%. All of these stocks are AI leaders and each of them is an institutional stock. Yet, I believe the retail investor will come into the market and when they do, it is stocks like PMED for which they have always had an appetite. C. I think investors will get more bang for their buck by investing in a small company like Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) with a total commitment to AI. From a base market cap of $16.6 million and, as I have pointed out in recent reports, many different business verticals to get them higher, I see PMED as a unique opportunity for aggressive growth investors. It is hard to imagine any decade having more of an impact on the ensuring socio-economic decades than the 1990s. Imagine your activities today without your cellphone, Internet, email and texting. I expect the cycle driven by AI to be a long one, similar to the dot-com cycle that lasted longer than the decade of the 1990s. To the right is a chart published by Luke Lango’s Hypergrowth Investing. It shows the stock market in the 1990s and overlays current results. The parallels Lango sees include: • Federal Reserve’s tight money policy slowed economic growth in 1990 as it is doing currently. • In 1990, the markets were down around 20% and in 2022 stocks dropped around 25%. • In late 1990, the Fed started reducing interest rates and the markets rebounded. • In late 2022, the Fed has turned less hawkish and into 2023 has slowed the pace of interest rate increases. The markets have been recovering. • In the early 1990’s, the dot-com stock market rally began and the market would advance generally higher for the rest of the decade and into the new millennium. • Today, it is Artificial Intelligence that is pushing stocks higher and given my expectations for AI, it could stock prices higher until at least 2030. Conclusion: I believe Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) is exceptionally well positioned to participate in the upcoming boom in Artificial Intelligence. There are many different ways to describe market cycles that evolve around such drivers. Here is mine: - Accumulation: the earliest buyers tend to be larger institutions that gain the information necessary to be early adopter. I have given several statistics to show this has been happening.
- Retail Participation/Speculation: as the story gains acceptance, less experienced investors enter the market and prices begin to rise more quickly. After two to three years of combined buying by large and small investors, it is possible to identify speculative activities such as very rapid increases in a stock price or underwritings of companies based on questionable valuations. This is the next phase I see ahead for the current AI cycle.
- Distribution/Sale: At some point, toward the end of the Retail Participation/Speculation phase, some investors will begin to sell. It is popular to believe that institutional investors or “smart money” sell at this stage. During the many years, I have spent in the investment business, this is not true. Institutions can hold on to their AI stocks for far too long and end up seeing their portfolios incinerated. This is still many years away. The challenge today with a stock like PMED is not getting out; it is getting in.
- Bear Market: eventually there will be a broad sell-off of AI stocks. Some institutions will sell without regard for their impact on the market. Margin buyers will get margin calls and may be forced to sell again without regard to price. At this time, over half of the AI companies trading at that time will simply disappear. Some will be successful but remain smaller. Some will merge with another AI company. Some will be acquired. Very few will survive and become leaders in the industries. They will become the Alphabets, Amazons, Metas, Microsofts, Nvidias, and Oracles of the 2040s and 2050s.
I started out with the quote “History doesn’t repeat itself, but it often rhymes.” So I don’t think the AI cycle of the 2020s will be the same as the high-tech cycle of the 1990s but I think it will be similar. If you agree, Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) is a stock to buy for your portfolio. submitted by Temporary_Noise_4014 to PennyCatalysts [link] [comments] |
2023.06.01 21:16 Temporary_Noise_4014 Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) Special Report
| Predictmedix – a great way to surf the Artificial Intelligence wave. https://preview.redd.it/gj9fc2nzhg3b1.png?width=741&format=png&auto=webp&s=f87c4488fd2fac4388b4b65e352e8b286af88c9c There is a saying attributed to Mark Twain that goes, “History doesn’t repeat itself, but if often rhymes.” This means circumstances might be different but similar events often recur. This is good because securities regulators demand that you make it clear that in the financial markets, “Past performance is no guarantee of future results.” However, investment analysts continue to use rhymes and here’s one that could help you see sizeable investment returns from Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF). This is how the rhyme comes together: A. The 1990s technology boom: The parallel I see is between the current Artificial Intelligence cycle and the dot-com stock market cycle of ≈1990 to ≈ 2002. As background, the 1990s either developed or laid the groundwork for changes that completely transformed the world we live in. Out of that time came many new technologies and related developments and each was highly disruptive. Here is a very brief list of some of those developments: (1) Nokia was the first mass-produced cellphone offered in 1992 with the ability to send and receive phone calls as well as store data (e.g. phone numbers). (2) The World Wide Web, a.k.a. the Web browser was proposed in 1990 and debuted in 1991. This was the start of the Internet, Websites, e-mails and a massive amount of information that would become available to everyone. (3) With the explosion of data available, finding it became a challenge. Mosaic started as the first search engine in 1993 followed by Yahoo in 1994 and Google in 1998. Today, Google has risen to the top and become synonymous with an Internet search. Google it. (4) Other important developments of that time included the growth in the capacity of microprocessors, Photoshop, texting, rechargeable lithium-ion batteries, realistic videogames for a more adult market, collecting and using DNA, the start of e-tailing and more. (5) Finally, we have the stock market. Cisco, Dell, Intel and Microsoft are sometimes referred to as the four horsemen of the 1990s tech boom. But we can’t ignore Apple and Google and there were many more that benefited. The smaller, new, Initial Public Offering companies came to the fore with incredibly high returns in the second half of the 1990s. The chart to the right shows how stock markets performed during the 1990’s high-tech boom. A few things are worth noting: (1) The Dot.Com stock market cycle lasted a long t time. Essentially, more than the decade of the 1990s. It’s length reflected the importance of the fundamental changes taking place. (2) There was an important development regarding the stock market that has become part of the stock market legend. On December 5, 1996, Federal Reserve Board Chairman Alan Greenspan in a televised speech used the term “irrational exuberance” to describe a stock market that he thought was highly speculative and overvalued. His comment was intended as a warning from the Fed that the stock market, driven by the high-tech developments described above, was overvalued. His timing was five years early which is a lifetime in the stock market. (3) The five years after Greenspan’s “irrational exuberance” statement was the most profitable for investors of the entire ten years plus of the stock market cycle. As you sit reading this brief, imagine your life without a cell phone, the Internet, e-mail and text messages. How different would your life be without just these four products that emerged from the 1990s. A more relevant question might be how different would your life be if you had purchased shares in Apple or Cisco or Dell or Google or Microsoft back then? B. The Artificial Intelligence Boom (AI): The term Artificial Intelligence was created in 1955. The idea was to have a machine that could take data, and find patterns that would enable it to make predictions and reach conclusions (make decisions). The Oxford Dictionary defines AI as “The theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages.” It was Moore’s Law in 1975 that stated the capacity of semiconductors would continue to double every two years which enabled computers to be able to put into practice the AI Boom that is taking place today. Current forecasts say the AI industry will grow to $900 billion by 2026 and $15.7 trillion by 2030. AI growth in the 1920s could dwarf anything high-tech was able to accomplish in the 1990s. (1) There is an Artificial Intelligence (AI) boom going on and many people don’t yet realize it is even happening. AI is used in: i. Self-driving and parking cars. AI is used by Audi, Mercedes-Benz, Tesla, Toyota and Volvo. ii. Maps and navigation. Enter where you are and where you want to go by car and Google Maps, for example, will give you a choice of routes, the time optimal route taking into account construction and traffic. iii. Facial detection or recognition. Facial detection identifies a human face or facial recognition that identifies a specific face that can be used for surveillance and security. iv. Digital assistants such as Amazon’s Alexa, Apple’s Siri, Google’s Now and Microsoft’s Cortana. When combined with search and recommendation AI, Alexa or Siri is able to learn your preferences and recommend things you are interested in. v. Customer service chatbots that answer frequently asked questions, track orders or direct calls. Often people will be unaware they are dealing with a machine. vi. Vehicle recognition use computer vision and deep learning to find a specific car on a surveillance video. vii. Robot vacuums can scan a living area, look for and remember objects in the way, remember the best route for cleaning the area and decide how many times it should repeat cleaning a specific area. It is estimated that by 2030, between 400 and 800 million jobs will be displaced by Artificial Intelligence and 375 million people will have to change to a totally different type of work. It is also forecast that it is not just lower-paying, blue-collar jobs that will be replaced by AI. Jobs such as accountants, lawyers, doctors, investment advisors and portfolio managers might all be substantially eliminated. AI will impact all industries and the rate of change will be exponential, that is, the rate of change will accelerate. For example, what does a doctor do? In general, a doctor gathers new information, refers to a patient’s medical history, refers to a medical book or today’s Internet, makes a diagnosis and provides s treatment. This is also what a lawyer does. AI might reach the point where it can do it faster and better than a human.. AI does present threats to human existence. As AI is changing exponentially, it will happen faster than the technology boom of the 1990s. It took technology 20 years to produce the changes we discussed above. AI could produce equivalent changes in 10 or 15 years. For example, ChatGPT, an AI product went from zero to 100 million users within months making it the fastest-growing consumer software product in history. There will be others. (2) The AI shift could drive economic change and a stock market cycle at least as significant as the last “dot.com” cycle. The “go-to” companies today for participation in AI are the likes of Alphabet (NASDAQ: GOOGL), Amazon (NASDAQ: AMZN), Meta (NASDAQ: META), Microsoft (NASDAQ: MSFT), Nvidia (NASDAQ: NVDA) and Oracle (NYSE: ORCL). These are very large companies. GOOGL has a market cap of $1.6 trillion, AMZN has a market cap of $1.2 trillion, META has a market cap of $$648 billion, MSFT has a market cap of $2.4 trillion, NCDA has a market cap of $963 billion and ORCL has a market cap of $282 billion. (3) While these are excellent businesses, they are also amongst the world’s largest companies. In 2022, GOOGL, META and MSFT purchased 2 out of every 3 AI chips. In my opinion, it is almost unthinkable that GOOGL can be a ten-bagger from a base market cap of $1.6 trillion or AMZN from $1.2 trillion. But it is clear these stocks now have a major component of their value derived from involvement in Artificial Intelligence and it is not surprising that early adopters would choose a lower risk/lower return approach to gain exposure to an emerging Artificial Intelligence industry. (4) The changes created by AI also carry some risks. The speed of change will be challenging to human beings. There are forecasts that say one in four workers globally will see their jobs disappear and one in eight workers will have to be retrained in a totally unrelated field. During the industrial revolution and the tech boom, there was always the promise of more and better jobs. With AI we may have reached the point where machines actually do replace workers. (5) Cathie Wood is a well-known and widely followed money manager with a reputation for expertise in the Artificial Intelligence sector. Wood manages a range of portfolios including the ARK Innovation Exchange Traded Fund (ARKK) and since its founding in 2014, Bloomberg estimates NDVA has contributed 13% of the fund’s 112% total return only behind Grayscale Bitcoin Trust, Invitae Corp and Tesla. That is all positive but Wood sold the ARKK holding in NVDA in January 2023 just before it rallied strongly adding some $560 billion to its market cap with $200 billion coming on one day after reporting earnings. Wood’s investors have basically missed the huge rally in the stock and the sector in 2023. (6) But there is another phase I would look for and that is the participation of smaller, retail investors. Whether it was in the tech cycle I discussed above, the “meme” stocks or commodity exploration and development cycles in the past, the retail investor buys in before the bull market ends. Market pundits such as Citi global asset allocation and Vanda Research make the same observation: where is the retail investor? We know the institutional investors have been getting in. So far in 2023 according to Bloomberg, the top 4% of stocks in the S&P 500 have contributed 94% of the index return and 8 of the top 20 include Apple, Microsoft, Amazon, Alphabet Class A, NVIDIA, Alphabet Class C, Tesla and Meta. In other words, the top 2% of the stocks in the S&P 500 contributed 94% of the return. Through mid-May, if the AI stocks are omitted, the S&P Index would be down -1.4% instead of up +8.3%. All of these stocks are AI leaders and each of them is an institutional stock. Yet, I believe the retail investor will come into the market and when they do, it is stocks like PMED for which they have always had an appetite. C. I think investors will get more bang for their buck by investing in a small company like Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) with a total commitment to AI. From a base market cap of $16.6 million and, as I have pointed out in recent reports, many different business verticals to get them higher, I see PMED as a unique opportunity for aggressive growth investors. It is hard to imagine any decade having more of an impact on the ensuring socio-economic decades than the 1990s. Imagine your activities today without your cellphone, Internet, email and texting. I expect the cycle driven by AI to be a long one, similar to the dot-com cycle that lasted longer than the decade of the 1990s. To the right is a chart published by Luke Lango’s Hypergrowth Investing. It shows the stock market in the 1990s and overlays current results. The parallels Lango sees include: • Federal Reserve’s tight money policy slowed economic growth in 1990 as it is doing currently. • In 1990, the markets were down around 20% and in 2022 stocks dropped around 25%. • In late 1990, the Fed started reducing interest rates and the markets rebounded. • In late 2022, the Fed has turned less hawkish and into 2023 has slowed the pace of interest rate increases. The markets have been recovering. • In the early 1990’s, the dot-com stock market rally began and the market would advance generally higher for the rest of the decade and into the new millennium. • Today, it is Artificial Intelligence that is pushing stocks higher and given my expectations for AI, it could stock prices higher until at least 2030. Conclusion: I believe Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) is exceptionally well positioned to participate in the upcoming boom in Artificial Intelligence. There are many different ways to describe market cycles that evolve around such drivers. Here is mine: - Accumulation: the earliest buyers tend to be larger institutions that gain the information necessary to be early adopter. I have given several statistics to show this has been happening.
- Retail Participation/Speculation: as the story gains acceptance, less experienced investors enter the market and prices begin to rise more quickly. After two to three years of combined buying by large and small investors, it is possible to identify speculative activities such as very rapid increases in a stock price or underwritings of companies based on questionable valuations. This is the next phase I see ahead for the current AI cycle.
- Distribution/Sale: At some point, toward the end of the Retail Participation/Speculation phase, some investors will begin to sell. It is popular to believe that institutional investors or “smart money” sell at this stage. During the many years, I have spent in the investment business, this is not true. Institutions can hold on to their AI stocks for far too long and end up seeing their portfolios incinerated. This is still many years away. The challenge today with a stock like PMED is not getting out; it is getting in.
- Bear Market: eventually there will be a broad sell-off of AI stocks. Some institutions will sell without regard for their impact on the market. Margin buyers will get margin calls and may be forced to sell again without regard to price. At this time, over half of the AI companies trading at that time will simply disappear. Some will be successful but remain smaller. Some will merge with another AI company. Some will be acquired. Very few will survive and become leaders in the industries. They will become the Alphabets, Amazons, Metas, Microsofts, Nvidias, and Oracles of the 2040s and 2050s.
I started out with the quote “History doesn’t repeat itself, but it often rhymes.” So I don’t think the AI cycle of the 2020s will be the same as the high-tech cycle of the 1990s but I think it will be similar. If you agree, Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) is a stock to buy for your portfolio. submitted by Temporary_Noise_4014 to Canadapennystocks [link] [comments] |
2023.06.01 21:16 Temporary_Noise_4014 Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) Special Report
| Predictmedix – a great way to surf the Artificial Intelligence wave. https://preview.redd.it/madn1nknhg3b1.png?width=741&format=png&auto=webp&s=afdc89b341aef03eb0099910359090687d69568d There is a saying attributed to Mark Twain that goes, “History doesn’t repeat itself, but if often rhymes.” This means circumstances might be different but similar events often recur. This is good because securities regulators demand that you make it clear that in the financial markets, “Past performance is no guarantee of future results.” However, investment analysts continue to use rhymes and here’s one that could help you see sizeable investment returns from Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF). This is how the rhyme comes together: A. The 1990s technology boom: The parallel I see is between the current Artificial Intelligence cycle and the dot-com stock market cycle of ≈1990 to ≈ 2002. As background, the 1990s either developed or laid the groundwork for changes that completely transformed the world we live in. Out of that time came many new technologies and related developments and each was highly disruptive. Here is a very brief list of some of those developments: (1) Nokia was the first mass-produced cellphone offered in 1992 with the ability to send and receive phone calls as well as store data (e.g. phone numbers). (2) The World Wide Web, a.k.a. the Web browser was proposed in 1990 and debuted in 1991. This was the start of the Internet, Websites, e-mails and a massive amount of information that would become available to everyone. (3) With the explosion of data available, finding it became a challenge. Mosaic started as the first search engine in 1993 followed by Yahoo in 1994 and Google in 1998. Today, Google has risen to the top and become synonymous with an Internet search. Google it. (4) Other important developments of that time included the growth in the capacity of microprocessors, Photoshop, texting, rechargeable lithium-ion batteries, realistic videogames for a more adult market, collecting and using DNA, the start of e-tailing and more. (5) Finally, we have the stock market. Cisco, Dell, Intel and Microsoft are sometimes referred to as the four horsemen of the 1990s tech boom. But we can’t ignore Apple and Google and there were many more that benefited. The smaller, new, Initial Public Offering companies came to the fore with incredibly high returns in the second half of the 1990s. The chart to the right shows how stock markets performed during the 1990’s high-tech boom. A few things are worth noting: (1) The Dot.Com stock market cycle lasted a long t time. Essentially, more than the decade of the 1990s. It’s length reflected the importance of the fundamental changes taking place. (2) There was an important development regarding the stock market that has become part of the stock market legend. On December 5, 1996, Federal Reserve Board Chairman Alan Greenspan in a televised speech used the term “irrational exuberance” to describe a stock market that he thought was highly speculative and overvalued. His comment was intended as a warning from the Fed that the stock market, driven by the high-tech developments described above, was overvalued. His timing was five years early which is a lifetime in the stock market. (3) The five years after Greenspan’s “irrational exuberance” statement was the most profitable for investors of the entire ten years plus of the stock market cycle. As you sit reading this brief, imagine your life without a cell phone, the Internet, e-mail and text messages. How different would your life be without just these four products that emerged from the 1990s. A more relevant question might be how different would your life be if you had purchased shares in Apple or Cisco or Dell or Google or Microsoft back then? B. The Artificial Intelligence Boom (AI): The term Artificial Intelligence was created in 1955. The idea was to have a machine that could take data, and find patterns that would enable it to make predictions and reach conclusions (make decisions). The Oxford Dictionary defines AI as “The theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages.” It was Moore’s Law in 1975 that stated the capacity of semiconductors would continue to double every two years which enabled computers to be able to put into practice the AI Boom that is taking place today. Current forecasts say the AI industry will grow to $900 billion by 2026 and $15.7 trillion by 2030. AI growth in the 1920s could dwarf anything high-tech was able to accomplish in the 1990s. (1) There is an Artificial Intelligence (AI) boom going on and many people don’t yet realize it is even happening. AI is used in: i. Self-driving and parking cars. AI is used by Audi, Mercedes-Benz, Tesla, Toyota and Volvo. ii. Maps and navigation. Enter where you are and where you want to go by car and Google Maps, for example, will give you a choice of routes, the time optimal route taking into account construction and traffic. iii. Facial detection or recognition. Facial detection identifies a human face or facial recognition that identifies a specific face that can be used for surveillance and security. iv. Digital assistants such as Amazon’s Alexa, Apple’s Siri, Google’s Now and Microsoft’s Cortana. When combined with search and recommendation AI, Alexa or Siri is able to learn your preferences and recommend things you are interested in. v. Customer service chatbots that answer frequently asked questions, track orders or direct calls. Often people will be unaware they are dealing with a machine. vi. Vehicle recognition use computer vision and deep learning to find a specific car on a surveillance video. vii. Robot vacuums can scan a living area, look for and remember objects in the way, remember the best route for cleaning the area and decide how many times it should repeat cleaning a specific area. It is estimated that by 2030, between 400 and 800 million jobs will be displaced by Artificial Intelligence and 375 million people will have to change to a totally different type of work. It is also forecast that it is not just lower-paying, blue-collar jobs that will be replaced by AI. Jobs such as accountants, lawyers, doctors, investment advisors and portfolio managers might all be substantially eliminated. AI will impact all industries and the rate of change will be exponential, that is, the rate of change will accelerate. For example, what does a doctor do? In general, a doctor gathers new information, refers to a patient’s medical history, refers to a medical book or today’s Internet, makes a diagnosis and provides s treatment. This is also what a lawyer does. AI might reach the point where it can do it faster and better than a human.. AI does present threats to human existence. As AI is changing exponentially, it will happen faster than the technology boom of the 1990s. It took technology 20 years to produce the changes we discussed above. AI could produce equivalent changes in 10 or 15 years. For example, ChatGPT, an AI product went from zero to 100 million users within months making it the fastest-growing consumer software product in history. There will be others. (2) The AI shift could drive economic change and a stock market cycle at least as significant as the last “dot.com” cycle. The “go-to” companies today for participation in AI are the likes of Alphabet (NASDAQ: GOOGL), Amazon (NASDAQ: AMZN), Meta (NASDAQ: META), Microsoft (NASDAQ: MSFT), Nvidia (NASDAQ: NVDA) and Oracle (NYSE: ORCL). These are very large companies. GOOGL has a market cap of $1.6 trillion, AMZN has a market cap of $1.2 trillion, META has a market cap of $$648 billion, MSFT has a market cap of $2.4 trillion, NCDA has a market cap of $963 billion and ORCL has a market cap of $282 billion. (3) While these are excellent businesses, they are also amongst the world’s largest companies. In 2022, GOOGL, META and MSFT purchased 2 out of every 3 AI chips. In my opinion, it is almost unthinkable that GOOGL can be a ten-bagger from a base market cap of $1.6 trillion or AMZN from $1.2 trillion. But it is clear these stocks now have a major component of their value derived from involvement in Artificial Intelligence and it is not surprising that early adopters would choose a lower risk/lower return approach to gain exposure to an emerging Artificial Intelligence industry. (4) The changes created by AI also carry some risks. The speed of change will be challenging to human beings. There are forecasts that say one in four workers globally will see their jobs disappear and one in eight workers will have to be retrained in a totally unrelated field. During the industrial revolution and the tech boom, there was always the promise of more and better jobs. With AI we may have reached the point where machines actually do replace workers. (5) Cathie Wood is a well-known and widely followed money manager with a reputation for expertise in the Artificial Intelligence sector. Wood manages a range of portfolios including the ARK Innovation Exchange Traded Fund (ARKK) and since its founding in 2014, Bloomberg estimates NDVA has contributed 13% of the fund’s 112% total return only behind Grayscale Bitcoin Trust, Invitae Corp and Tesla. That is all positive but Wood sold the ARKK holding in NVDA in January 2023 just before it rallied strongly adding some $560 billion to its market cap with $200 billion coming on one day after reporting earnings. Wood’s investors have basically missed the huge rally in the stock and the sector in 2023. (6) But there is another phase I would look for and that is the participation of smaller, retail investors. Whether it was in the tech cycle I discussed above, the “meme” stocks or commodity exploration and development cycles in the past, the retail investor buys in before the bull market ends. Market pundits such as Citi global asset allocation and Vanda Research make the same observation: where is the retail investor? We know the institutional investors have been getting in. So far in 2023 according to Bloomberg, the top 4% of stocks in the S&P 500 have contributed 94% of the index return and 8 of the top 20 include Apple, Microsoft, Amazon, Alphabet Class A, NVIDIA, Alphabet Class C, Tesla and Meta. In other words, the top 2% of the stocks in the S&P 500 contributed 94% of the return. Through mid-May, if the AI stocks are omitted, the S&P Index would be down -1.4% instead of up +8.3%. All of these stocks are AI leaders and each of them is an institutional stock. Yet, I believe the retail investor will come into the market and when they do, it is stocks like PMED for which they have always had an appetite. C. I think investors will get more bang for their buck by investing in a small company like Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) with a total commitment to AI. From a base market cap of $16.6 million and, as I have pointed out in recent reports, many different business verticals to get them higher, I see PMED as a unique opportunity for aggressive growth investors. It is hard to imagine any decade having more of an impact on the ensuring socio-economic decades than the 1990s. Imagine your activities today without your cellphone, Internet, email and texting. I expect the cycle driven by AI to be a long one, similar to the dot-com cycle that lasted longer than the decade of the 1990s. To the right is a chart published by Luke Lango’s Hypergrowth Investing. It shows the stock market in the 1990s and overlays current results. The parallels Lango sees include: • Federal Reserve’s tight money policy slowed economic growth in 1990 as it is doing currently. • In 1990, the markets were down around 20% and in 2022 stocks dropped around 25%. • In late 1990, the Fed started reducing interest rates and the markets rebounded. • In late 2022, the Fed has turned less hawkish and into 2023 has slowed the pace of interest rate increases. The markets have been recovering. • In the early 1990’s, the dot-com stock market rally began and the market would advance generally higher for the rest of the decade and into the new millennium. • Today, it is Artificial Intelligence that is pushing stocks higher and given my expectations for AI, it could stock prices higher until at least 2030. Conclusion: I believe Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) is exceptionally well positioned to participate in the upcoming boom in Artificial Intelligence. There are many different ways to describe market cycles that evolve around such drivers. Here is mine: - Accumulation: the earliest buyers tend to be larger institutions that gain the information necessary to be early adopter. I have given several statistics to show this has been happening.
- Retail Participation/Speculation: as the story gains acceptance, less experienced investors enter the market and prices begin to rise more quickly. After two to three years of combined buying by large and small investors, it is possible to identify speculative activities such as very rapid increases in a stock price or underwritings of companies based on questionable valuations. This is the next phase I see ahead for the current AI cycle.
- Distribution/Sale: At some point, toward the end of the Retail Participation/Speculation phase, some investors will begin to sell. It is popular to believe that institutional investors or “smart money” sell at this stage. During the many years, I have spent in the investment business, this is not true. Institutions can hold on to their AI stocks for far too long and end up seeing their portfolios incinerated. This is still many years away. The challenge today with a stock like PMED is not getting out; it is getting in.
- Bear Market: eventually there will be a broad sell-off of AI stocks. Some institutions will sell without regard for their impact on the market. Margin buyers will get margin calls and may be forced to sell again without regard to price. At this time, over half of the AI companies trading at that time will simply disappear. Some will be successful but remain smaller. Some will merge with another AI company. Some will be acquired. Very few will survive and become leaders in the industries. They will become the Alphabets, Amazons, Metas, Microsofts, Nvidias, and Oracles of the 2040s and 2050s.
I started out with the quote “History doesn’t repeat itself, but it often rhymes.” So I don’t think the AI cycle of the 2020s will be the same as the high-tech cycle of the 1990s but I think it will be similar. If you agree, Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) is a stock to buy for your portfolio. submitted by Temporary_Noise_4014 to CanadianStockExchange [link] [comments] |
2023.06.01 21:14 Temporary_Noise_4014 Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) Special Report
| Predictmedix – a great way to surf the Artificial Intelligence wave. https://preview.redd.it/1euasjh6hg3b1.png?width=741&format=png&auto=webp&s=bca3509be737c63b59eab69398f5a735d746c185 There is a saying attributed to Mark Twain that goes, “History doesn’t repeat itself, but if often rhymes.” This means circumstances might be different but similar events often recur. This is good because securities regulators demand that you make it clear that in the financial markets, “Past performance is no guarantee of future results.” However, investment analysts continue to use rhymes and here’s one that could help you see sizeable investment returns from Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF). This is how the rhyme comes together: A. The 1990s technology boom: The parallel I see is between the current Artificial Intelligence cycle and the dot-com stock market cycle of ≈1990 to ≈ 2002. As background, the 1990s either developed or laid the groundwork for changes that completely transformed the world we live in. Out of that time came many new technologies and related developments and each was highly disruptive. Here is a very brief list of some of those developments: (1) Nokia was the first mass-produced cellphone offered in 1992 with the ability to send and receive phone calls as well as store data (e.g. phone numbers). (2) The World Wide Web, a.k.a. the Web browser was proposed in 1990 and debuted in 1991. This was the start of the Internet, Websites, e-mails and a massive amount of information that would become available to everyone. (3) With the explosion of data available, finding it became a challenge. Mosaic started as the first search engine in 1993 followed by Yahoo in 1994 and Google in 1998. Today, Google has risen to the top and become synonymous with an Internet search. Google it. (4) Other important developments of that time included the growth in the capacity of microprocessors, Photoshop, texting, rechargeable lithium-ion batteries, realistic videogames for a more adult market, collecting and using DNA, the start of e-tailing and more. (5) Finally, we have the stock market. Cisco, Dell, Intel and Microsoft are sometimes referred to as the four horsemen of the 1990s tech boom. But we can’t ignore Apple and Google and there were many more that benefited. The smaller, new, Initial Public Offering companies came to the fore with incredibly high returns in the second half of the 1990s. The chart to the right shows how stock markets performed during the 1990’s high-tech boom. A few things are worth noting: (1) The Dot.Com stock market cycle lasted a long t time. Essentially, more than the decade of the 1990s. It’s length reflected the importance of the fundamental changes taking place. (2) There was an important development regarding the stock market that has become part of the stock market legend. On December 5, 1996, Federal Reserve Board Chairman Alan Greenspan in a televised speech used the term “irrational exuberance” to describe a stock market that he thought was highly speculative and overvalued. His comment was intended as a warning from the Fed that the stock market, driven by the high-tech developments described above, was overvalued. His timing was five years early which is a lifetime in the stock market. (3) The five years after Greenspan’s “irrational exuberance” statement was the most profitable for investors of the entire ten years plus of the stock market cycle. As you sit reading this brief, imagine your life without a cell phone, the Internet, e-mail and text messages. How different would your life be without just these four products that emerged from the 1990s. A more relevant question might be how different would your life be if you had purchased shares in Apple or Cisco or Dell or Google or Microsoft back then? B. The Artificial Intelligence Boom (AI): The term Artificial Intelligence was created in 1955. The idea was to have a machine that could take data, and find patterns that would enable it to make predictions and reach conclusions (make decisions). The Oxford Dictionary defines AI as “The theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages.” It was Moore’s Law in 1975 that stated the capacity of semiconductors would continue to double every two years which enabled computers to be able to put into practice the AI Boom that is taking place today. Current forecasts say the AI industry will grow to $900 billion by 2026 and $15.7 trillion by 2030. AI growth in the 1920s could dwarf anything high-tech was able to accomplish in the 1990s. (1) There is an Artificial Intelligence (AI) boom going on and many people don’t yet realize it is even happening. AI is used in: i. Self-driving and parking cars. AI is used by Audi, Mercedes-Benz, Tesla, Toyota and Volvo. ii. Maps and navigation. Enter where you are and where you want to go by car and Google Maps, for example, will give you a choice of routes, the time optimal route taking into account construction and traffic. iii. Facial detection or recognition. Facial detection identifies a human face or facial recognition that identifies a specific face that can be used for surveillance and security. iv. Digital assistants such as Amazon’s Alexa, Apple’s Siri, Google’s Now and Microsoft’s Cortana. When combined with search and recommendation AI, Alexa or Siri is able to learn your preferences and recommend things you are interested in. v. Customer service chatbots that answer frequently asked questions, track orders or direct calls. Often people will be unaware they are dealing with a machine. vi. Vehicle recognition use computer vision and deep learning to find a specific car on a surveillance video. vii. Robot vacuums can scan a living area, look for and remember objects in the way, remember the best route for cleaning the area and decide how many times it should repeat cleaning a specific area. It is estimated that by 2030, between 400 and 800 million jobs will be displaced by Artificial Intelligence and 375 million people will have to change to a totally different type of work. It is also forecast that it is not just lower-paying, blue-collar jobs that will be replaced by AI. Jobs such as accountants, lawyers, doctors, investment advisors and portfolio managers might all be substantially eliminated. AI will impact all industries and the rate of change will be exponential, that is, the rate of change will accelerate. For example, what does a doctor do? In general, a doctor gathers new information, refers to a patient’s medical history, refers to a medical book or today’s Internet, makes a diagnosis and provides s treatment. This is also what a lawyer does. AI might reach the point where it can do it faster and better than a human.. AI does present threats to human existence. As AI is changing exponentially, it will happen faster than the technology boom of the 1990s. It took technology 20 years to produce the changes we discussed above. AI could produce equivalent changes in 10 or 15 years. For example, ChatGPT, an AI product went from zero to 100 million users within months making it the fastest-growing consumer software product in history. There will be others. (2) The AI shift could drive economic change and a stock market cycle at least as significant as the last “dot.com” cycle. The “go-to” companies today for participation in AI are the likes of Alphabet (NASDAQ: GOOGL), Amazon (NASDAQ: AMZN), Meta (NASDAQ: META), Microsoft (NASDAQ: MSFT), Nvidia (NASDAQ: NVDA) and Oracle (NYSE: ORCL). These are very large companies. GOOGL has a market cap of $1.6 trillion, AMZN has a market cap of $1.2 trillion, META has a market cap of $$648 billion, MSFT has a market cap of $2.4 trillion, NCDA has a market cap of $963 billion and ORCL has a market cap of $282 billion. (3) While these are excellent businesses, they are also amongst the world’s largest companies. In 2022, GOOGL, META and MSFT purchased 2 out of every 3 AI chips. In my opinion, it is almost unthinkable that GOOGL can be a ten-bagger from a base market cap of $1.6 trillion or AMZN from $1.2 trillion. But it is clear these stocks now have a major component of their value derived from involvement in Artificial Intelligence and it is not surprising that early adopters would choose a lower risk/lower return approach to gain exposure to an emerging Artificial Intelligence industry. (4) The changes created by AI also carry some risks. The speed of change will be challenging to human beings. There are forecasts that say one in four workers globally will see their jobs disappear and one in eight workers will have to be retrained in a totally unrelated field. During the industrial revolution and the tech boom, there was always the promise of more and better jobs. With AI we may have reached the point where machines actually do replace workers. (5) Cathie Wood is a well-known and widely followed money manager with a reputation for expertise in the Artificial Intelligence sector. Wood manages a range of portfolios including the ARK Innovation Exchange Traded Fund (ARKK) and since its founding in 2014, Bloomberg estimates NDVA has contributed 13% of the fund’s 112% total return only behind Grayscale Bitcoin Trust, Invitae Corp and Tesla. That is all positive but Wood sold the ARKK holding in NVDA in January 2023 just before it rallied strongly adding some $560 billion to its market cap with $200 billion coming on one day after reporting earnings. Wood’s investors have basically missed the huge rally in the stock and the sector in 2023. (6) But there is another phase I would look for and that is the participation of smaller, retail investors. Whether it was in the tech cycle I discussed above, the “meme” stocks or commodity exploration and development cycles in the past, the retail investor buys in before the bull market ends. Market pundits such as Citi global asset allocation and Vanda Research make the same observation: where is the retail investor? We know the institutional investors have been getting in. So far in 2023 according to Bloomberg, the top 4% of stocks in the S&P 500 have contributed 94% of the index return and 8 of the top 20 include Apple, Microsoft, Amazon, Alphabet Class A, NVIDIA, Alphabet Class C, Tesla and Meta. In other words, the top 2% of the stocks in the S&P 500 contributed 94% of the return. Through mid-May, if the AI stocks are omitted, the S&P Index would be down -1.4% instead of up +8.3%. All of these stocks are AI leaders and each of them is an institutional stock. Yet, I believe the retail investor will come into the market and when they do, it is stocks like PMED for which they have always had an appetite. C. I think investors will get more bang for their buck by investing in a small company like Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) with a total commitment to AI. From a base market cap of $16.6 million and, as I have pointed out in recent reports, many different business verticals to get them higher, I see PMED as a unique opportunity for aggressive growth investors. It is hard to imagine any decade having more of an impact on the ensuring socio-economic decades than the 1990s. Imagine your activities today without your cellphone, Internet, email and texting. I expect the cycle driven by AI to be a long one, similar to the dot-com cycle that lasted longer than the decade of the 1990s. To the right is a chart published by Luke Lango’s Hypergrowth Investing. It shows the stock market in the 1990s and overlays current results. The parallels Lango sees include: • Federal Reserve’s tight money policy slowed economic growth in 1990 as it is doing currently. • In 1990, the markets were down around 20% and in 2022 stocks dropped around 25%. • In late 1990, the Fed started reducing interest rates and the markets rebounded. • In late 2022, the Fed has turned less hawkish and into 2023 has slowed the pace of interest rate increases. The markets have been recovering. • In the early 1990’s, the dot-com stock market rally began and the market would advance generally higher for the rest of the decade and into the new millennium. • Today, it is Artificial Intelligence that is pushing stocks higher and given my expectations for AI, it could stock prices higher until at least 2030. Conclusion: I believe Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) is exceptionally well positioned to participate in the upcoming boom in Artificial Intelligence. There are many different ways to describe market cycles that evolve around such drivers. Here is mine: - Accumulation: the earliest buyers tend to be larger institutions that gain the information necessary to be early adopter. I have given several statistics to show this has been happening.
- Retail Participation/Speculation: as the story gains acceptance, less experienced investors enter the market and prices begin to rise more quickly. After two to three years of combined buying by large and small investors, it is possible to identify speculative activities such as very rapid increases in a stock price or underwritings of companies based on questionable valuations. This is the next phase I see ahead for the current AI cycle.
- Distribution/Sale: At some point, toward the end of the Retail Participation/Speculation phase, some investors will begin to sell. It is popular to believe that institutional investors or “smart money” sell at this stage. During the many years, I have spent in the investment business, this is not true. Institutions can hold on to their AI stocks for far too long and end up seeing their portfolios incinerated. This is still many years away. The challenge today with a stock like PMED is not getting out; it is getting in.
- Bear Market: eventually there will be a broad sell-off of AI stocks. Some institutions will sell without regard for their impact on the market. Margin buyers will get margin calls and may be forced to sell again without regard to price. At this time, over half of the AI companies trading at that time will simply disappear. Some will be successful but remain smaller. Some will merge with another AI company. Some will be acquired. Very few will survive and become leaders in the industries. They will become the Alphabets, Amazons, Metas, Microsofts, Nvidias, and Oracles of the 2040s and 2050s.
I started out with the quote “History doesn’t repeat itself, but it often rhymes.” So I don’t think the AI cycle of the 2020s will be the same as the high-tech cycle of the 1990s but I think it will be similar. If you agree, Predictmedix Inc. (CSE: PMED, OTCQB: PMEDF) is a stock to buy for your portfolio. submitted by Temporary_Noise_4014 to 10xPennyStocks [link] [comments] |
2023.06.01 20:56 holyhepcat I'm so manipulative teehee
Maybe some of you can relate ..
Sometimes, when doing IC3 and I see the next customer with a cartful of stuff, I'll systematically start ringing slow so that way the customer goes to the next register instead of mine 😂
submitted by
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2023.06.01 20:49 seafoamwishes The way I danced when I pulled Doc
2023.06.01 20:39 xtremexavier15 TSWT 26 (pt 1)
Girls: Izzy
Boys: Ezekiel, Mal
Episode 26: Hawaiian Punch
"Previously, on Total Drama World Tour!" Chris said, the first clip of the recap showing a pan from the wrecked plane to Izzy, Mal, and the host himself. "The Final Three took off like bats out of Drumheller," Chris continued as Mal was shown ducking behind a rock with a smirk, Izzy and Topher took off into the air in a makeshift hot air balloon, and Ezekiel was reading a newspaper in the train's passenger car.
"Unfortunately, Izzy brought Topher the plane-wrecker along for the ride," Chris added as the two teens were shown flying into the hailstorm. "Even more unfortunate? A broken yeti heart." Mal was shown being disgusted by the yeti kissing him.
"Thankfully, Ezekiel Clone made things less crappy to watch," the host conceded as Ezekiel Clone was shown chasing Ezekiel around the dessert cart. "Good times!" the host added as Ezekiel's boat hit a naval mine and were blown into the air.
"In the end, Mal the Mayhem King reached Hawaii first," he said as Mal's triumphant arrival on the beach was shown. "And Captain Canada and Princess Destructo tied for second place," he added as Ezekiel's boat was shown crashing into Izzy's, sending both finalists and Topher flying onto the beach at the same time. Chris laughed as the Final Three reacted with shock at the tie.
"Who will Mal face in the final challenge?" Chris asked, the recap ending with a flash to the beach, where the Final Three were lined up behind him. "And who will go home with a million dollars?!" he exclaimed in a dramatic emcee's voice. "Iiiiiit's finale time! Right here, on Total! Drama! World Tour!"
XXXXX
"Welcome to the live finale of Total Drama World Tour," Chris said, a triumphant tune already playing as the camera zoomed in on him, the finalists, and Dawn and Harold standing on the beach. "Moments ago, these guys tied for second in a boat sandwich," he said, the shot zooming in on the finalists before he stepped over to join them. "Tasty!" he added.
"During the break, we sent them to vent in the confessional. Check it!" Chris told the camera.
Confessional: Izzy
Izzy was first, and the new Hawaiian confessional seemed to be a roofless wooden outhouse set up somewhere in the jungle, based on the vines that were drooping into it.
"Finale time!!! I can't wait to purchase my very own race track and monster truck!" she cheered. "Granted, I tied with Ezekiel to the finish line, but I think I can handle him."
She paused for a moment. "It's Mal that's the most challenging. He shouldn't be in juvenile detention. That guy belongs in jail!"
Confessional: Ezekiel
Ezekiel's confessional started with a whoop of joy. "I can't believe how close I am to the million dollars! With that amount of money, I can hire more teachers to homeschool me and buy new and advanced books to study from."
He facepalmed his head. "I just have to beat Izzy and Mal in order to reach that goal."
Confessional: Mal
Mal was next. "Getting rid of the fifteen past losers was sweeter than lollipops and cotton candy combined! And with Mike trapped in my subconscious, that million dollars is mine!"
He delved into maniacal laughter once more, with the background fading into a fiery inferno before the shot zoomed into his subconscious again.
Mike, Manitoba Smith, Vito, Svetlana, and Chester have reached the top, panting in exhaustion from the stairs they had climbed.
Mike, who still had Chester on his back, walked over to a red button in the center of the room. "Oh, come on. We came all the way up here for a lousy button?" Mike complained.
"It's a destruction button, you ninny!" Chester stated.
"What? What does it do?" Svetlana asked.
"You see this tower here?" Chester started. "You press this button, and the tower goes kaboom!"
"Why would Mal have a self-destruct button?" Vito asked incredulously.
"Mal made this tower and since his head is all swelled up, he put this button there just to mock us for not being able to stand up to him," Manitoba deduced.
"But what if it hurts all of us?" Mike asked in concern.
"It's not going to kill us. That's not how DID works!" Chester moaned. "Mal will lose control of his body when his tower is destroyed."
"And after that, Mike and Mal will have to go one-on-one to see who'll claim control!" Svetlana realized.
"Hold up. I have to fight Mal?" Mike said in shock.
"You two are the most dominant out of us," Vito reasoned. "If me or anyone else tried to face him, we'd lose immediately."
"And if Mal defeats you, we'll be back to being under his control, and so will you, for the rest of your life!" Manitoba emphasized.
"That means I won't see my family or friends ever again," Mike gasped. "I have to do this!"
\
"Go Team Ezekiel!" Sadie cheered, drawing attention to the stands just off to the side where most of the rest of the cast were seated. "Your team is rooting for you!" she said, waving a small flag with the home-schooled guy's face on it.
"Why are they in teams?" Mal asked Chris, stepping towards him and shooting a skeptical look towards the gallery. "And why do I not have one?"
"The Peanut Gallery's playing a major role in choosing a winner," Chris explained, earning a cheer from those in the stand.
"Sweet," Duncan grinned. "I guess we're all voting on the winner again."
"A vote?" Mal said blankly and nervously.
"Yep. If you can't tell, you're done for," Noah smirked.
"We are here for you Izzy!" Owen said. "So show them you're the boss!"
"But first," Chris said as the music turned tense, "we gotta break a tie. Mal," he turned to the evil personality, "you won the race to Hawaii, so, your reward is this advantage: you can select the tiebreaker yourself, or you can let Izzy or Ezekiel do it."
"Like I'd give these short sacks a choice," Mal said with a chuckle. "I'll do it!"
"I was hoping you'd say that," Chris said with an ominous laugh that caused Mal to raise an eyebrow.
\
"Ta-da!" Chris said as the footage skipped forward to a close-up of a clear glass booth with some sort of yellowish bulb filled with small balls on top. "Each ball inside our challenge booth has a different tiebreaker written on it," he said, gesturing to the bulb as the shot pulled back to show the Final Three on the left and the Aftermath hosts behind the booth on the right. "So, take your pick!"
"This is going to be such a thrill," Mal said cynically before walking into the booth.
The door was closed and the machine whirred to a start, challenge music playing as Mal was pelted with the white golf balls of the challenge booth. "Are these golf balls?!" Mal yelled, wincing with every hit and causing the Peanut Gallery to laugh.
"I know for a fact that we only put ping pong balls in there," Harold said nervously, Dawn nodding in agreement.
"I know," Chris told them, "and I'm not mad. Just disappointed. I had to dial it up to meet my usual high standards!"
"Enough!" Mal said, still wincing with every hit. "This should stop right-" he said, tilting his head up as he tried to reach for the bottom of the bulb – the source of the balls. He was cut off abruptly, and suddenly put a hand to his throat. His eyes starting to bulge, he barged his way out of the booth and began to gag.
"No ball, no exit," Chris told him. "Back you go!"
Mal stayed put, grabbing his throat as he coughed and choked about. Eventually, he spat up a ball, and it landed in a small pool of spit in the sand.
"Dawn, Harold, go ahead and read that, would you?" Chris asked them.
"Yuck," Dawn winced, crouching down to pick up the spit-covered golf ball in two fingers. "Mal has selected the Traditional Hawaiian Fire Dance of...Death?" she announced, ominous music playing as Ezekiel frowned at the news while Izzy clapped for it.
\
The same Hawaiian tune that had been used in the past couple of episodes was playing as the footage skipped ahead to Ezekiel and Izzy standing on opposite ends of a wooden platform in the ocean, each dressed in coconut bras and grass skirts and holding padded jousting sticks. Between them was Mal, tied up tightly to a pole in the center of the platform.
"Why does a male warrior have to wear a coconut bra," Ezekiel commented, motioning to the odd piece of equipment.
"Forget about tradition?" Mal griped as the Hawaiian music cut out. "I'm stuck to a pole!"
Those in the gallery laughed. "He's funny when he's tied up and can't hurt me!" Owen laughed.
"Once I win this finale!" Mal countered, "you will all treat me with the utmost respect! I will not be forgotten again!"
"Right," Chris told him, the shot cutting to him and Chef on the beach – the hulking man in a floral-print skirt with a bow in his hand and a quiver of arrows on his back. "The first person to free Mal wins the last spot in the Final Two," Chris announced, "and a shot at the million!"
"I have one more question," Izzy spoke up. "If no one frees him, would that make me and Ezekiel the Final Two?"
"Hey!" Mal said in outrage.
"Won't work, I already checked," Chris answered. "Chef, would you do the honors?" he asked his assistant, the man drawing back two flaming arrows and releasing them with a twang. They struck a darkened patch on either side of the platform, just behind each competitor, which promptly burst into blazing fires that startled Izzy and Ezekiel.
"Oh, and stay out of the water," Chris added. "Starting...," Chef shot off another pair of arrows, these ones tipped with steaks, "now!" The arrows landed in the water where a pair of shark fins were already circling; one rose up and swallowed an arrow just as it plunked into the water.
"Good thing we're out of the game," Ella whispered over to Sadie.
"And rekindled our friendship in the process," Sadie agreed as challenge music began to play.
The gallery began to cheer and holler as the camera zoomed in on the platform, Izzy quickly taking the offense by swiping at Ezekiel with her jousting stick. "Prepare to go down!" she said, slamming her stick down hard against his as he tried to block.
"I'm too young to die, eh. I'm gonna take you down!" Ezekiel glared and blocked Izzy.
"Stay on your guard, Zeke!" Topher encouraged him.
"Go for her legs! It's easy!" Shawn spoke out as well.
"Alright, Izzy! You can pound him into meat!" Eva shouted.
"I'd ask any of you for my encouragement, but it'd be useless," Mal mumbled.
"I don't support people who mess with my best friends!" Sky said firmly.
Mal scowled back at her, and an arrow from Chef hit the pole he was tied to, causing it to burn up while Mal tried to blow it away.
His view was covered by Ezekiel having the upper hand on Izzy and thrusting her back. "Save yourself the trouble and let me win!" he said and continued to push his jousting stick onto Izzy and send her closer to her edge.
"Someone better win or I'm going to burst into flames!" Mal yelled impatiently.
Izzy struggled under Ezekiel's stick, but an idea formed in her head. "Hey Ezekiel, I see a hawk that's flying towards you," she fibbed.
"Do you really think I'm that stupid?" Ezekiel said. "Nice try."
"Darn it!" Izzy cursed under her breath.
Ezekiel pushed her to the ground, and just as he was about to swipe her off, Izzy lifted her stick and hit Ezekiel's foot with it. The homeschooler howled in pain and let his guard down, and Izzy used the opportunity to jab the padded end of her stick at his chin, knocking him a couple inches into the air and allowing his jousting stick to sink into the water.
He landed on the platform on his back, and Izzy quickly ran over to Mal. The camera angle switched to show her hands darting to the knot on the back, already partially undone, and seconds later the ropes slid off Mal as the challenge music ended.
"It's about time you got me out!" Mal whined. "You took too long to beat Ezekiel of all people."
"You leave him alone!" Izzy snapped. "He's proven himself to be more capable than any of us this season, and he is twice the person you will ever be!"
Ezekiel, still lying on his back, took the moment to smile. "That really means a lot coming from you," he told Izzy.
"Sorry I had to defeat you just to reach the finals," Izzy said as he helped Ezekiel back on his feet. "Are you going to be fine with taking third place?"
"I'm not going to win the cash prize," Ezekiel admitted, "but I've made friends, improved my views on the outside world, and gained a girlfriend from this show. That's more than enough for me now!"
Mal rolled his eyes, and someone in a hazmat suit appeared on the platform with a fire extinguisher. As they began putting out the flame on the fallen charmer's side, the former Final Three made their way to the edge of the platform to the general cheering of the unseen gallery.
\
The scene skipped forward to Izzy (back in her usual clothing) and Mal standing on the beach with Chris, the person in the hazmat suit clinging to the burning and sinking wreckage of the platform in the background.
"Now that we have our Final Two," Chris said with a broad smile, "it's my pleasure to announce the Peanut Gallery will not be voting for the winner."
"Yeah!" Mal said in triumph.
"Wait," Topher spoke up. "You said we were supposed to be playing a major role."
"Yep," Chris told him. "Just not in a vote-y kinda way. Prepare to have your minds blown out by the most lethal challenge in Total Drama history!" he announced dramatically.
"Izzy," he said as a shot of The Psycho Hose Beast smiling goofily against a red background, "versus Mal," a shot of The Malevolent One grinning darkly against a bluish background took over the screen, "versus the Volcano!" The shot changed to a distance shot of a volcano as it belched out a plume of smoke.
"Back in the day," Chris said as the scene cut to him standing between the two finalists; Mal on his left behind a light blue rug, Izzy on his right behind a light red rug; "human sacrifices were tossed into Kilauea volcano to appease the Gods. Sadly, the lawyers won't let me use real people as sacrifices. So! Mal and Izzy will have to make sacrifice stand-ins, using the island's most abundant resources."
The camera followed off-screen, landing on a pile of "Pineapples, and driftwood!"
"And to make it nice and symbolic," Chris continued as the shot cut back to him and the finalists, "you guys have to make dummies of each other to dump in the volcano. Now, you each get to pick two helpers."
"I'm not letting either of you pick me," Duncan immediately told them.
"I'll pick Eva," Izzy said immediately.
"Great!" Eva said standing up. "We'll win this one!"
"Exactly," Izzy smiled. "And my second choice is Noah."
"I normally don't care about contests, but this is one I can't sit out on," Noah said with a smile of his own.
"Sorry, Big-O! I need Team E-Scope for this part!" Izzy told her boyfriend.
"No problem. I want you to win with the best of the best," Owen told her.
Mal looked at the Gallery nervously, the camera panning across Peanut Gallery, all its members glaring at him. "Do I have to pick two?" Mal asked the host.
"Definitely! And all of them hate you." Chris snickered.
Mal groaned under his breath. "In that case, I'm choosing Sky first!"
"I'll help…but only for Mike!" Sky enforced.
"And lastly," Mal scanned the Gallery again, "I'll take Shawn!"
"I would refuse, but the rules won't allow me to do so," Shawn shrugged.
\
"Okay! We have our helpers!" Chris said as the scene flashed back to the two colored rugs; Izzy by the light red with Eva and Noah, Mal by the light blue with Shawn and Sky. "Now, Izzy and Mal, you have to stay on your mats and direct your helpers to bring you logs, driftwood,and pineapples that resemble parts of your opponent. And to make things a little more rhymey~!" He added with an excited smile as the all-to-familiar dings sounded and the musical note icon appeared on-screen.
///\
[A reverent, almost chanted riff opened as Sky and Shawn looked up and back, and the colors of the scene shifted to something more animated: the two in blue, against a background of reddish-pink flowers. The shot changed so that it seemed to be looking up at a blue volcano as it erupted against the floral background, and a blue and almost larger-than-life Mal emerged from its peak and with a laurel wreath on his head.]
"Hey peons, you should head straight! Don't ask, it'll make me ache!"
[He sang commandingly as a hip-hop tune began; holding out his arm as if to catch something before an almost cartoonish thunderbolt appeared in his hands. He threw it, and the camera followed it down to Shawn and Sky. They were forced to flee before the bolt struck where they'd been loitering along the ground.]
"You two, get me; wood shaped, like Izzy's tiny fe~et!"
[His helpers ran to a titanic pile of neatly-stacked blue logs, and the shot cut back to Mal idly examining his fingernails before turning to his helpers and smirking as he finished the line. The shot panned to the right to a red volcano as it, too, erupted; a red Izzy emerged from it, also wearing a laurel wreath.]
"Come on, come on, move it fast! Hurry, hurry, won't be last!
[She sang as another cartoonish thunderbolt appeared in her hands, casting her opponent a disparaging glance then throwing the bolt over her head down at the red Noah and Eva below. They too were forced to flee before the bolt struck where they'd been loitering.]
"Find wood that looks like him, so pencil-like and sli~im!"
[The camera continued to follow Eva and Noah as they ran past Sky, who was securing a rope to a peg on the side of a large hunk of wood. She briefly turned her head to watch them, then turned back and tugged the rope extending up off-screen.]
"I'm gonna win it (Yeah!) And you can't take it (No!) I'm right here in it (Yeah!) But you just fake it! (Oh!)"
[The two finalists sang, together even with the chanted words in the background. As they dueled the shot moved from Mal, his hands alternately throwing lightning bolts at his helpers, to Scarlett, throwing only one bolt, to both as they turned to one another and sent their god-like abilities at each other, resulting in an explosion of purple smoke that took over the scene.]
"Are these legs thin enough?"
[Eva called out, the smoke dissipating into her close-up before the shot zoomed out to show her standing on a pale gray scaffold next to another large chunk of wood suspended by a rope tied to a peg.
"Uh-huh!" Izzy replied from off-screen.
"H~ey!" Mal sang, the camera panning up to a higher level of the scaffold where Shawn was standing next to a rather thin piece of wood, also suspended point-down on a rope.
"Man, is this neck squeezed enough?" he asked, receiving a red thunderbolt for his trouble.]
"Whoo! Now it's psycho versus insane; Mal and Izzy cause some pain and!"
[The purple smoke cleared to show Shawn in his Drama Brothers outfit and a mic in his hand; the beat changed slightly as he began to rap from a small pillar of rock between the two finalists. The camera rotated about him as he gestured over his shoulder first at the finalists.]
"All this tension for the million; to that I have no opinion!"
[The camera zoomed in as he smirked and threw a dollar bill in the air, then zoomed back out as he got in front of Izzy, who threw a thunderbolt at him.]
"That is good, hurry back; I need arms weak and slack!"
[Mal continued in a commanding tone as Shawn, now riding atop another cone-like piece of wood as it was carried along by the attached rope, met up with Sky who was in a similar position and the shot cut back to Mal.]
"Her butt is su-per flat; And don't forget that!"
[Mal sang. He then turned to Izzy and shot her a mocking smile.]
"Get me two stringy knees; and hands like flat cheese!"
[Izzy responded, throwing another thunderbolt at her two tiny followers. Eva quickly ran away but Noah stayed in place and looked at her.]
"One more thing should be said; Don't forget his big head!"
[She pointed to a pile of giant red pineapples. Noah nodded then ran off.]
"I'm gonna win it (Yeah!) And you can't take it (No!) I'm right here in it (Yeah!) But you just fake it! (Oh!)"
[The two finalists repeated, once again sending their lightning towards their respective helpers before turning their god-like powers on each other.]
"All of this hard work; won't make me go berserk!"
[Eva sang, the smoke dissipating to show her on the scaffold once more next to a long and surprisingly arm-like piece of wood. The shot zoomed out to show it already affixed to her team's effigy – currently a long piece for the chest, a slightly bulkier piece for the waist, and two skinny legs; all pieces were connected by the shorter wooden pegs the ropes had been tied to. On the other side of the scaffold was the effigy Mal's team had created – two small, thin pieces for the chest and waist, two thin arms and a somewhat curvy leg; the effigy was kept upright by a rope tied around the short peg where the neck would be.]
"Now place the head right there; Pineapple, not pe~ar!"
[Izzy told her, looking down before the shot cut to Noah trying to push a massive red pineapple across the ground.]
"I'm gonna win it (Yeah!) And you can't take it (No!) I'm right here in it (Yeah!) But you just fake it! (Oh!)"
[The finalists repeated a third time, sending their lightning towards their helpers at a slightly faster pace than before. And still, they ended up turning their god-like powers towards one another to cause another purple explosion.]
"I'm gonna cash it! (Yeah!) You'll never win it! (No!) You should trash it! (Yeah!)"
[They continued as the smoke dissipated to reveal Eva and Noah carrying their red pineapple, before gaping in shock as Sky managed to slot her team's head down in its proper place.]
"'Cause I just did i~it!"
[Mal sang triumphantly, the shot pulling back to show Sky sighing in relief, Shawn on the other side wiping the sweat from his face. The scene finally cut to reality as the song ended, Mal smiling smugly with Sky and Shawn beside him, the two of them not looking at all enthusiastic.]
///
"And Mal takes the lead!" Chris announced over a shot of Izzy squinting at her opponent. "Next step, haul your sacrifice to the top of Kilauea and toss her into the volcano, like so!"
The shot quick-panned away from the host all the way up to the crater where a person in a hazmat suit tossed a crash test dummy into the magma below. This, however, caused molten rock to splash back up, partially coating the person in the hazmat suit. They screamed in pain as fire engulfed them, and ran away scorched.
"Yeah," Chris said as the shot cut back to him, "watch out for the back-splash. We'll be right back with all the hardcore lava-riffic sizzling finale action," he told the camera, "here! On Total! Drama! World Tour!"
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(Commercial Break)
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2023.06.01 20:26 GryphonKingBros Alternative Concept for Season 4: "Bilious Cataclysm"
Season Briefing "Alright Miners, listen up. The Rockpox situation just escalated. The lithophage comet has been caught in Hoxxes' orbit and is now circling the planet rather than passing by as R&D suggested. Considering the fragments of this vile rock are already doing enough damage, the consequences of allowing the comet to land on Hoxxes IV could be catastrophic. The comet's collision course with the planet is inevitable, so Management has approved the destruction of the comet in order to disperse the severity of the comet's impact. There are several mining rigs chipping away at the comet, though the task is proving difficult to say the least.
The fight against Rockpox has merely begun and we've got a lot of work to keep our planet clean. With the increased amounts of Lithophage meteorites impacting the planet, very few regions are safe from the outbreak. Most missions you embark on will have Lithophage running rampant, so stay on your toes. Additionally Rockpox has upped the ante with reports of several new lithophage-infested bugs. Expect some common threats to become a bit tougher to fight. News doesn't get much better from there as there are also reports of pure lithophage abominations. Be on the lookout for much larger parasitic baddies when cleansing the caves.
It's not all bad news however. R&D has been cooking up some new toys to help you combat the ongoing threat of Rockpox. With that said, these new toys are primarily designed to combat a particularly nasty parasite, but that's on a need-to-know basis and you don't need to know just yet. Nor will you want to know, because frankly it's some nasty stuff...
Last but not least, it is imperative that we keep the lithophage off the Space Rigs. Samples have been moved after a few outbreak reports, but the lost samples are still loose in the Rig. If you manage to find chunks of Lithophage, take them to the contaminant disposal receptacle near the drop pod and you'll be rewarded some performance points off the clock!
As always, Management sends their regards."
Synopsis Season 3 has been a blast, but it felt incomplete to some extent. Don't get me wrong, GSG did a wonderful job as always and it's very polished. It's just... Two zombies and an angry noodle? You'd think this space plague would put up more of a fight. I say it should. As much as I'd prefer a new theme, another two-parter is very welcome. The Rivals didn't need a part 2 and was likely either GSG unloading a few unfinished concepts that weren't ready in time and/or just trying to kill time while they got Season 3 ready. Season 3 on the other hand greatly benefits from a part 2.
I wrote up this literal document of ideas deadass months before the season teasers and announcement. GSG already has everything finalized, but regardless I wanted to share my ideas. Partially because I didn't want my ideas to go to waste, but mostly because I had a much darker and more grotesque vision of Rockpox with horrific mutations that leave the hosts in agony which I think are moderately better than what we got.
Hoxxes IV's condition The basic premise is that the lithophage situation has escalated and the comet is on a collision course with the planet, meaning the lithophage outbreak is spreading rapidly. In an effort to stop the outbreak once and for all, DRG has sent out mining rigs to chip away at the comet and destroy it piece by piece. As the season name implies however, the comet has been "vomiting" meteors more frequently as a result and some nastier parasites along with it, presenting cataclysmic results. In other words, DRG's efforts are resulting in a Bilious Cataclysm. While DRG attempts to destroy the comet, operatives on the planet must keep the infection at bay. That means more lithophage outbreaks and more lithophage enemies.
The main meat of the Season would be a significantly expanded roster of infected enemies and even some unique rockpox abominations made of lithophage parasites. In order to find said beasties, the Lithophage Outbreak warning is available in any biome. Obviously it'd be annoying to deal with Lithophage enemies everywhere you go, so there is still a small area on the map that has more outbreaks than others. All regions are capable of having a Lithophage Outbreak mutation but they are limited to one warning maximum. Meanwhile, epidemic zones will have two minimum and can have up to four maximum. You can encounter a very small handful of rockpox enemies on any mission (the game will decide which enemies are available in the spawn pool in the same manner as the appearance of excessive amounts of special enemies such as Exploders, Swarmers, Mactera, and Wardens) while the whole roster is limited to just epidemic zones. However, there is one exception:
The infection spreads With the outbreak worsening, Rockpox has been spreading rapidly. Not only that, but Rockpox Larvae have gone from spreading pathogens to Glyphid Grunts and Praetorians slowly through their environments to taking a figurative jump in evolution and a literal jump onto enemies. They will now actively target and infect (compatible) enemies like they do against the dwarfs. Any creature it infects will have their attributes enhanced, including both their strengths and their weaknesses. If you're unlucky enough to have a larvae find a tough host, it will turn into a Rockpox variant regardless of the spawn pool.
The Lithophage parasites have become more accustomed to Hoxxes IV's vast ecosystem and have begun burrowing into a variety of different hosts such as Glyphid Guards, Slashers, Acidspitters, and Swarmers, Mactera Spawn and Trijaws, Q'ronar Shellbacks, and even poor innocent Loot Bugs! Truly no creature is safe from this plague.
Also quick disclaimer: Use the Rockpox Grunt and Praetorian as a template for all of these enemies. All of the enemies will still have the glowing yellow cysts (weakpoints) that do critical damage when broken unless specified in the description of the enemy. Along those same lines, unless specified, all of these enemies have their normal abilities with the added Lithophage enemy stats. I say this because I'm afraid people are gonna think l'm not taking into account the fact that Rockpox-infected enemies tank 90% of all damage if you aren't aiming for the weakpoints. None of these enemies wil have only the one weakness mentioned. That's just a weakpoint special to the corresponding enemy *(e.g the Rockpox Guard has a weakpoint on the face but also has 3-4 cysts all over its body like Rockpox Grunts). There's a reason people didn't like Elites after all.
Rockpox Guard The infected Glyphid Guard has its front armor enhanced with it's face completely eviscerated with Rockpox in order to support its front armor. The front armor is impervious to damage, but is actively attached to it's face which is it's weakpoint. When it attacks, it will briefly latch onto its target and entangle them in Lithophage, rapidly infecting the target with Lithophage (increases lithophage status by 50%) before tossing them back. During this attack you can quickly kill the Guard by attacking the tendrils on its face.
Rockpox Slasher The infected Glyphid Slasher has it's sharp front legs enhanced with Rockpox. It will rapidly sprint around the room to dodge fire, before darting towards a target, quickly slashing them with it's bladed tendril arms, and then going back to dodging fire. Instead of stunning the target in place directly however, the Slasher will rapidly infect the target (increases lithophage status by 80%) which in turn can lead to indirectly stunning the target. The legs are a major weakpoint, but it's rapid movement makes it hard to hit. Whoever is targeted by the Slasher has the best opportunity to kill it due to its legs facing the target.
Rockpox Acidspitter The infected Glyphid Acidspitter has it's acidic saliva enhanced to fire three contagious Rockpox projectiles. A direct hit will immediately encase the target in Rockpox while hitting terrain will create a cloud of Rockpox to slowly infect nearby dwarfs (increases lithophage status by 15% per second, takes less than 7 seconds to ensnare them). The Acidspitter has more health than usual and behaves similarly to a Menace; it fires off a few shots before quickly repositioning with a much faster movement speed than its uninfected counterpart, though it obviously cannot burrow (comparable to how the Glyphid Spreader behaves, but more evasive).
Rockpox Swarmer Infected Glyphid Swarmers behave similarly to Rockpox Larvae. They spread infection through their attacks (increases lithophage status by 5% per hit), but do not burrow into your beard. Instead they will continuously nibble at your feet until you're helplessly ensnared in Rockpox and at their mercy. Killing Swarmers up close will result in being contaminated by the small amounts of pathogen they release (increases lithophage status by 10%, and only when killed in close proximity, the rockpox aoe does not linger).
Rockpox Exploder The infected Glyphid Exploder has enhanced their explosive tendencies to spread the infection. Instead of rapidly self-destructing, they have volatile cysts that slowly and methodically seep Lithophage pathogens by draining their blood until they die. They will remain in a stasis state until disturbed or burrow out of the ground nearby ready to strike, constantly releasing pathogens. Exploders move significantly faster than normal and will persistently breathe in your face and infect you with Rockpox once they get close enough (increases lithophage status by 20% per second when within normal detonation range) while still constantly following you.
Like normal Exploders, they are easily dispatched with just a few shots. However, like other Lithophage-infected enemies, their bodies are very strong and the cysts must be popped instead to deal significant damage. When killed, they will combust into a cloud of pathogens. As mentioned previously, the Rockpox infection will constantly drain the Exploder's health over time until they collapse. If they die of their own doing, they won't leave behind any pathogens. Once their health is depleted, they will have nothing left in their body to release.
Rockpox Oppressor The infected Oppressor has impervious armor like it's uninfected counterpart. Unlike its uninfected counterpart, their weakpoint isn't in the rear (though they are more susceptible to damage from the back) but rather in the front. Some areas of it's front armor are bloated by tumorous growths of Rockpox. These areas are weak (strength of Grunt armor) and can be broken away to reveal weakpoints. Breaking all the weakpoints shatters the front armor and reveals a grotesque wall of Rockpox. This will trigger the Oppressor to move significantly faster and attack much more quickly while seeping pathogens from it's mouth (melee attacks do not increase lithophage, but being within 3m of its mouth increases lithophage by 25% per second). Fortunately, it now has no impervious armor and cannot perform Sonic Stomp or Rage Quake.
Rockpox Spawn The infected Mactera Spawn has its abdomen enhanced with Rockpox to fire Rockpox Larvae, instantly ensnaring the target in Rockpox if it's a direct hit or alternatively releasing a Larvae onto the field if it hits terrain. Like the Rockpox Praetorian (correct me if I'm wrong but I'm pretty sure I observed this new behavior on the experimental build), it can launch larvae in conjunction with its normal projectile attacks at random intervals rather than this being a separate attack. It's abdomen is initially not a critical weakpoint, but it will unfurl it's abdomen into an appendage to launch Larvae. The appendage can be destroyed to disable it from launching Larvae and deal critical damage to the Spawn, similarly to a Goobomber.
If the Spawn dies with the appendage still intact, it may perform one final gruesome attack by extending it's abdomen appendage up to it's mouth, horrifically reaching down it's throat, ripping out a bundle of spines, and tossing them vaguely in the direction of dwarves at a rapid speed as the poor Spawn helplessly flails through the sky and crashes to the ground like a Goobomber.
Rockpox Trijaw The infected Mactera Trijaw has it's abdomen enhanced like the infected Spawn, as well as it's projectiles. The Trijaw's projectiles will release pathogens on impact (increases lithophage status by 10% per second) and inject large amounts of Rockpox into targets if they hit directly (increases lithophage status by 70%). Like the Spawn, it will unfurl its abdomen to launch Larvae, however it will launch 2-3 at a time in quick succession. The appendage again can be destroyed to disable its Larvae throw attack and deal critical damage.
And once again, if the Trijaw dies with the appendage still intact, it may perform a final gruesome attack by extending it's appendage outwards, straightening it into a sharp spear, piercing the Trijaw's throat, causing the Trijaw to wail in horror and spew a barrage of projectiles out of it's mouth as the poor Trijaw flails through the sky before crashing to the ground.
Rockpox Shellback The infected Q'ronar Shellback has it's body enhanced head-to-toe in Rockpox, nullifying it's typical form of attack of rolling around a room attempting to ram it's prey. The Shellback's primary form of attack is instead it's Acid Spit attack which it will use to fire acidic bile that lingers on the ground. This bile will both slowly infect organisms (increases lithophage status by 5% per second) and dissolve their flesh. Alternatively instead of firing acidic pools of bile, the Shellback can let out a horrific gargling screech as it regurgitates dozens of Larvae out of it's mouth for several seconds. Unlike most infected organisms, there are no cysts on the outside of the body. Instead, a mass of Lithophage has grown out of the Shellback's mouth, meaning you have to attack while it attacks. On death, the Shellback will drool a pool of acidic bile.
Furthermore, the Lithophage pathogens have become more viral and deadly to the more common Grunts and Praetorians. Reports have miraculously identified grotesque proxies of the Lithophage infection; helplessly transformed after prolonged exposure to the parasites into cyst-coated rockpox delivery boys designed only to spread the virus. Stay on your toes and keep a puke bucket at the ready...
New anti-Lithophage equipment The situation may seem grim, but fortunately R&D has been cooking up some goodies to make exterminating the Rockpox Plague easier: the LithoGauge and the RAIL Cannon (Rebuke Artillery Ionizing Lithophage Cannon). The LithoGauge is a modification to the Laser Pointer that identifies what kind of Lithophage threat you're dealing with. Aiming at Rockpox will show a gauge underneath the targeted surface and slowly fill the gauge as it gathers information. The LithoGauge will only gather 33-50% of the outbreak data per infected area, meaning you'll have to scan all of them (if there's only one, it'll automatically be filled).
Once the gauge is filled, the Lithophage meteorites will be visible on the map and active cysts growing on Lithophage terrain will be visible to more easily locate and remove rockpox from the environment. Similarly, you can also scan a lithophage meteorite fragment to locate all other fragments in the area. Additionally, the LithoGauge can identify anomalies in Lithophage meteorite crash zones which is important for identifying a particularly nasty parasitic biomass that has been showing up recently. It's also what the railgun is for, but we'll get into that in a bit...
An evolving menace As mentioned, the Lithophage parasites are rapidly evolving and adapting to their new home. Parasites are growing larger and more deadly. Like their predecessors, they all are devoted to spreading the plague and stopping us from exterminating it. And in order for them to evolve into abominable monstrosities they must use a host organism as a cocoon. As mentioned previously, the short-ranged airborne Lithophage pathogen has been evolving to more strongly affect hosts. Those hosts are what evolve into larger parasites should they remain undisturbed.
Rockpox Grunt Envoy A grotesquely mutated Glyphid Grunt covered in a mass of cysts and tendrils. After prolonged exposure to lithophage parasites, these infected grunts have grown large masses of rockpox across their entire bodies and have no purpose other than to spread the infection as well as fertilize proxy host organisms. While idle, they will occasionally vomit up larvae with a mist trail following them, allowing you to notice when an Envoy is in the cave. If another envoy is nearby, it will approach and share pheromones and pathogens, fertilizing the organism. Since its covered head to toe in cysts, it's rather easy to dispatch. However, if it manages to get within 5m of a dwarf, it will immediately project a mass of tendrils at the target, wrap itself around them, and instantly down them before combusting, leaving a dangerous mist on the player.
Attempting to revive the dwarf will result in the rescuer being rapidly infected with lithophage (increases lithophage status by 40% per second) with an on-screen notification warning the rescuer to "Cure your teammate or wait out the infection." Meanwhile, the downed player has a timer visible on screen and over their player icon on the hud showing how long they have to wait for the infection to pass. To revive the player, you must either cure them via the LithoFoamer and LithoVac, wait out the mist for the infection to pass, or bypass the rapid infection via the Field Medic perk or a full team reviving the player simultaneously (for solo games, Bosco will ignore the timer).
Rockpox Praetorian Envoy A grotesquely mutated Glyphid Praetorian covered in a mass of cysts and tendrils. These praetorians serve as mobile cocoons for larvae to use to evolve into larger threats. While idle, they will wander around vomiting up larvae with a mist trail following them, allowing you to notice when an Envoy is in the cave. If it notices a dwarf, it will either quickly flee and burrow once out of sight to protect it's larvae or try to attack.
If it targets a player, it will beeline for them, starting at default movement speed but exponentially speeding up to as fast as Trawler. Similarly to the Grunt Envoy, it's much weaker than its uninfected counterpart, with as much health as a Glyphid Guard. If it manages to approach a dwarf, it will vomit a mass of tendrils to briefly strangle the target before downing them instantly and leaving behind a mist over the player. Like the Grunt Envoy, this makes the downed player a trap to others if they try to revive them before the infection is cleared. Unlike the Grunt Envoy, the Praetorian has a larger purpose to the parasites so it will either continue fighting or burrow away. If it spawns with a group of enemies, it will never burrow away. On death, it will either leave behind a swarm of parasites in addition to a contagious cloud of Lithophage or transform into a Lithophage Bellower (more on that further down).
Rockpox Loot Bug Envoy Though most creatures targeted by the Lithophage parasites are naturally hostile and aggressive making them perfect hosts to spread the plague, they've been infecting the helpless unsuspecting Loot Bug of all things. Infected Loot Bugs will behave normally with the only giveaway sign that they are infected being their desaturated skin tone and glowing cysts... as well as occasionally pausing to adorably sneeze like a sick kitten.
Unlike the other two Envoys, Loot Bug Envoys can serve both as carriers of the disease as well as cocoons for parasites to metamorphose within. So depending on their state of infection, they will do one of two things when attacked. If the infection is still early, the Loot Bug will simply drop gold and nitra, 1-2 parasites, and occasionally a plagueheart. If the infection is farther along (which is a very rare occurrence), the Loot Bug will immediately react to the damage by horrifically transforming into a Lithophage Bellower (more on that below).
If the parasites are able to complete their metamorphosis within the host, they will transform into one of five monstrosities:
Rockpox Grouser An impenetrable vine-like parasite that stretches down from the ceiling, announcing its approach with a loud creaking noise and distorted cackling. It will stare at its target for a few seconds before exhaling lithophage fumes onto the dwarf for 5 seconds. While it's mouth is open, you can do critical damage to it. Alternatively, you can also power attack it to cause it to cough and reveal its mouth earlier, but it will softly thrash its head back and forth making it more difficult to hit. Once its head is destroyed, the vine portion of the parasite will whip around wildly spewing blood-like fluid before rapidly retracting back into the ceiling and bursting once retracted.
Rockpox Quicksand A collective body of parasites that hides in rockpox terrain. It's invulnerable and nearly undetectable, with it's only telltale sign being it shifting briefly and releasing spores, until approached. When activated, it will writhe wildly, begin to glow, and reach tendrils towards dwarfs that are within 10m. Once targeted, it will follow the target for up to 30m.
Quicksand will either quickly whip a tendril at a target, knocking the target back as well as stunning it when it touches the ground, or latch onto and quickly drag them back to the Quicksand to be consumed. When grabbed, all equipment is disabled except for your pickaxe in which three hits or a power attack will free you and stun the tendril temporarily. If the tendril drags you all the way back to the Quicksand, you cannot escape and need to be rescued by another teammate. If no target is within 10m, it will simply writhe until a new target approaches. The tendrils have their own individual health and can be killed. The quicksand itself must be damaged in order to kill it. Once killed, it will liquify, bubble briefly, then dissipate into a cloud of toxic fumes.
Rockpox Deacon A large mass of parasites that has a chance to spawn from a larvae pod in place of a normal parasite. It will release a shockwave of lithophage that heavily increases lithophage status upon spawning. The Deacon will idly wander around at first. Once encountering a dwarf or being attacked, it will unhinge a large pair of jaws from the top of it's body, roaring wickedly to summon a small swarm of lithophage-infected enemies and briefly unveiling a writhing mass of glowing tendrils. Similarly to the Warden, you can kill the Deacon early on while it's still on it's own and weak, with the glowing tendrils being it's only weakspot that takes critical damage. Once it stops roaring, it will hide it's weakpoint, becoming heavily resistant to damage with it's outer armor shell, and approach the nearest dwarf. The only way to damage the Deacon after the war cry is by chipping away it's shell like any other armor plating on an enemy.
If it reaches a dwarf, it will latch onto them and take over all movement leaving the player helpless unless they have Heightened Senses. The player can resist the Deacon's influence by spamming A and D which will not only slow the Deacon down and throw off their aim but will break some of the Deacon's armor. The Deacon will ride the dwarf around firing their primary or secondary weapons for up to a minute until the host runs out of ammo or dies before seeking a new host. This of course means teammates will be forced to risk shooting their captured teammate both to save the teammate and eliminate the immediate threat. Deacons will not spawn in solo or in empty lobbies.
Rockpox Bellower An immature parasite interrupted during it's metamorphosis, it's body consists of an indistinguishable writhing mass of tendrils. It will rarely spawn in place of a Praetorian or Loot Bug Envoy's death. The Bellower will release an endless stream of parasites, draining it's health as body mass is lost. Once it's health gets low enough, either from spawning parasites or taking damage from the player, it will sprout long appendages and begin fleeing while bellowing loudly, summoning infected enemies to aid it. If it manages to get far enough away, it will burrow away. If you kill it before then however, it will trip and land on it's head kicking it's legs wildly, before finally combusting violently; shooting it's long limbs across the cave, dropping 3-5 plaguehearts, and converting terrain in a 5m radius around it into inert rockpox.
Rockpox Stalwart A stone biomass held together by lithophage that guards infected areas and serves as an alternative to the typical cleaning mechanics of infected areas. Unlike it's lesser kin, the Stalwart is incredibly powerful on it's own. While every other contagion spike is protected by an army, the Stalwart IS the army and then some. Unlike normal contagion spikes, the Stalwart is directly linked to the upkeep of the contagion zone and must be defeated in order to decontaminate the area. No amount of soap and water is going to clean up this mess.
Similarly to a Dreadnought, it has two large health bars, a shell and a core, that must both be depleted one at a time to defeat it. The Stalwart's shell is highly resistant to all damage except for Explosive, Armor Breaking, and Temperature Shock, and is weak to Rockpox Repellent Energy (more on that below) and Melee damage. Once it's shell is destroyed, it will reveal it's lithophage innards holding it together that can be damaged by any damage type. The general jist of things is that this enemy is incredibly powerful and difficult to defeat. It doesn't play nice by any means and that's the point. You MUST be prepared.
In order to combat this insane menace that'd bring a Glyphid Menace to tears, R&D has cooked up a powerful antibiotic formula that has a very destructive effect on Rockpox. Dubbed "Rockpox Repellant Energy," or R2 for short, this concoction has a similar effect to radiation, separating cells on the atomic level and dissolving most organic matter, Rockpox in particular, on the spot. It's so powerful that most Rockpox organisms can't survive even the smallest dosage (one shots EVERYTHING with Rockpox in their name). Of course there's one exception: the organism that's taken it's name literally and has its organic mass covered in stalwart stone (hence the name Stalwart).
Instead of calling a cleansing pod, you will call a RAIL Cannon Armory pod with special railgun weapons loaded with R2 energy used to fight the Stalwart. Be warned: these monsters aren't impenetrable and can be taken down by conventional means just as well as they can with R2 energy. These railguns are a privilege not a requirement, and frankly this stuff ain't cheap, so you only get one RAIL Armoury pod, two railguns, and two refills. The railguns have a limited ammo capacity and can only be refilled as long as spare energy is available in the pod. Make it count!
The Stalwart will emit gargling moans that echo throughout the cave like BET-C's distress beacon to announce it's presence. When approached or damaged, it will awaken unfurling into a gorilla-like posture before slamming the ground angrily and beginning its attack.
It has three phases: Incursive, Offensive, and Vulnerable. It will initiate its attack with either Incursive or Offensive.
During Incursive, it will gallop towards targets, or slowly crawl if climbing a vertical or ceiling surface. Once it reaches it's target, it will raise it's arms for 2 seconds before quickly slamming it's full dead weight onto the dwarf, dealing an incredibly dangerous blow to the target if it lands directly and heavy damage and knockback to anything else nearby. It will not shift targets and will continuously pursuing it's target for up to 30 seconds. Once it either reaches its target or gives up pursuit, it will switch to Offensive.
During Offensive, it will perform one of three abilities before returning to the Incursive phase: Guard, Rupture, or Scream.
When Guarding, it will raise it's fists in front of it, becoming 50% resistant to attacks from the front and regenerating up to 50% of it's shell health, and face the nearest player. While it becomes resistant in the front, it will become 50% vulnerable to all damage and 20% more vulnerable to it's weaknesses, both from behind, for the duration of the Guard ability.
When Rupturing, it will briefly plant itself into the ground and consecutively release 15 shockwaves of lithophage in different directions. The lithophage shockwaves will knockback dwarfs and heavily increase lithophage status. When it launches the shockwaves, it will become 80% vulnerable to all damage and 50% more vulnerable to it's weaknesses for the duration of the Rupture attack. Additionally, firing an aoe blast at it with the railgun will stun it and interrupt the attack, destroying the shockwaves in their tracks. The attack lasts only a few seconds, so there is a very short window to attack it.
When Screaming, it will roar at players for several seconds, releasing 7-12 parasites from it's mouth. Similarly to the Grouser, you can shoot it in the mouth to deal critical damage, damaging both the shell and the core. One impact blast from the railgun to the mouth will drop 2/3 of it's shell health and 1/10 of it's core health.
Once you destroy the shell, it will enter it's Vulnerable phase. The Stalwart will collapse for several seconds, falling off walls and ceilings if it enters the phase from that position, and reveal lithophage innards between it's shoulders, neck, and belly that can be damaged to deplete it's core health. It will then release lithophage fumes from all four weakpoints that heal small amounts of its core health. Damaging a weakpoint will disable the healing ability for a few seconds, meaning attacking each weakpoint equally will stop the Stalwart from healing outright for the duration of the Vulnerable phase.
Additionally, if you used a railgun at any point before the Vulnerable phase, the Stalwart will synthesize the energy into a resistance and create a protective field around it's weakpoints. If you fire a railgun at any of the weakpoints, it will reflect the blast, drain the railgun of it's ammo, and deal significant electric damage. You will have to decide if spending the railgun is worth it before the Vulnerable phase as you won't be able to use it during the Vulnerable phase until the next attacking phase if used prematurely; a simple but precarious dynamic to keep in mind. If the Stalwart isn't defeated during the Vulnerable phase, it will regain it's shell health and return to one of the two other phases.
Once defeated it will writhe wildly for several seconds, launching lithophage projectiles in a radius around it and emiting lithophage fumes in a large radius around it, before finally blasting apart and releasing a shockwave that cleanses the surrounding area and kills all lithophage in the area. If you are covered in lithophage during the shockwave, you will be instantly downed. You will be rewarded with 3-5 plaguehearts and multiple chunks of gold and nitra when it is destroyed.
Keeping the Space Rig Clean Last but certainly not least, after all the hell and destruction unfolding on the planet, you still aren't safe on the Space Rig. If you recall, R&D was housing several samples of Lithophage on the Space Rig. Likewise, I imagine you remember tapping on the tanks like children at an aquarium? Well turns out that it wasn't such a good idea because several samples were reportedly missing, meaning we have some stowaways on board. It was already hard enough to keep track of the samples that got out on their own accord, so keeping track of ones that escaped because "you hairy moronic midgets couldn't stop mucking with the damn biotanks," Management's words not mine, is gonna be even harder.
With that said, R&D has developed a simple contaminant disposal receptacle to toss any Lithophage gunk you find on the ship. Lithophage will randomly spawn in different nooks and crannies all over the Space Rig, hell the main area will look like the aftermath of a college party with how much junk lines the floor. And because you likely need some actual incentive, for every few chunks of Lithophage you throw away you'll get a reward ranging from credits to phasyonite to even overclocks and cosmetics.
Conclusion With all that said, it's clear that it'll take a village to keep our planet clean. So pull up your sleeves, slap on some gloves, pick your cleaning utensil of choice (guns included), and let's get to work, Miners!
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2023.06.01 20:20 JacobviBritannia I don't know how to explain what happened to me at Sunset Grove
For a long time, I thought there was no greater feeling of dread than clocking into a job you hate. Three days a week after school and every other weekend, there I was, standing in front of the time clock at Sunset Grove. By the time I was sixteen, my parents told me that I had to find a job and start working. Unfortunately, there weren’t many options for a sixteen-year-old looking for work in Driftwood. It was either fast food, retail, or a retirement home. For whatever reason, I chose the retirement home.
It’s not that I had a problem with starting work at that age, it’s just that scrubbing pureed vegetables and mashed potatoes off fifty plates a night, with the cook yelling over my shoulder to pick up the pace, wasn’t exactly fulfilling work. The pocket money was nice, though. There’s nothing better than being a teenager with almost nothing but disposable income.
I watched the digital clock tick over from 3:59 to 4:00, begrudgingly typed in my employee ID, and made my way to the kitchen. As always, there was a stack of dishes left over from the shift before mine that would leave me playing catch-up for the rest of the night.
Becca, a thirty-something waitress with pale skin and a slim figure, swept through the doors as I was working through my stack. She was the only member of the wait staff I knew who could manage to keep a sunny disposition no matter how bad the day got.
Her shoulders seemed to relax a little when she saw me. “Hey, Arty, I need glasses.”
“Got it,” I replied.
“Thank you!” she said in a sing-song voice as she picked up a tub of silverware and rushed back out the doors. The wait staff was always in a rush this time of day. They only had about a half-hour to set the tables before some of the early-birds started showing up for dinner.
I loaded a tray with glasses and sent them through the commercial steam washer to my left, pulling the hood down with a heavy metal clunk. Once they were done, Becca came through and took the tray out to the dining room.
Before long, the cook began setting out room service trays. I never understood why it was the dishwasher’s job to deliver room service, but nevertheless, I began loading the trays into my cart. Most room service orders came from the same residents, which meant I’d long since worked out the most efficient way to load the cart. As I was loading, I noticed one of my regulars, room 2H, was missing. It could have been that she just decided to have dinner in the dining room today, but as long as I’d been working at Sunset Grove, I’d never known 2H to have dinner anywhere but her room.
As I walked down the hallway past 2H, I realized why. There on the door was a small laminated sign with a photo of the woman who’d lived in 2H.
Lilith Holmes 1928 - 2014
That was it. Just a name and a pair of dates. Not even a “Rest in Peace.” But it got the point across. I felt a tinge of guilt at the fact that I hadn’t known the woman’s name. I’d been working at Sunset Grove for a year, and I still referred to most of the residents by their room numbers.
This wasn’t the first of these types of signs I’d seen. There had been two or three deaths in the past year, each one memorialized with a cheap laminated sign that would be taken down after a week or two. It may sound callous, but I was never bothered by the deaths. They were simply a fact of life working in a place full of people entering the final phase of their lives. It helped that I didn’t make much effort to get close to the residents. I never wanted this place to bleed into what I considered to be my real life, so whenever I was at Sunset Grove, I was in “work mode.” I would put on a kind face, greet coworkers and residents with a smile, and otherwise speak only when spoken to. It was easier that way.
Room 2H stayed empty for a month. The sign, as they always do, disappeared after a while. I wondered if that meant they’d already cleaned out all of Mrs. Holmes’s belongings or if they were still entombed behind that locked door.
Eventually, the day came that I had a room service tray for room 2H again. It seemed so sudden. I hadn’t heard anything about a new resident moving in. I shrugged it off and loaded the tray onto my cart, thinking it must have happened on one of my days off. I hoped the new tenant wouldn’t be a handful. I may not have known Mrs. Holmes well, but she was always nice and courteous to me when I brought her her food. It’s more than I could say for some of the other residents.
I rode the elevator up to the second floor. Room 2H was my second stop from there. I knocked and pushed open the door into the dimly lit room. The blinds were all drawn, and there was only a single table lamp turned on in the corner across the room. I could see the new tenant sitting in a recliner on the opposite wall. It was a woman, with curled white hair that fell to her hunched shoulders. In the dark, I couldn’t make out her face, but her form was familiar. As I got closer, I realized it was Mrs. Holmes sitting in the chair.
I faltered. “I... have your dinner here for you, ma’am,” I stammered.
“Oh, good,” she said. “Set it on the table here, dear.” Her tone was jovial like always, though it felt strained. As if she were forcing it.
I set the tray down on the end table beside her. As she turned to look at it, her eyes seemed to catch the tiny amount of light in the room and glowed for a split second.
“Thank you,” she chimed.
“You’re welcome,” I said, turning on my heel and heading for the door.
I stopped by the second floor nurse’s station on my way down the hall and found Ted inside. He was a middle-aged man with salt-and-pepper hair, known around the facility for his eccentric taste in scrubs. Today’s were navy blue with a messy pattern of stars. Ted was the only nurse I knew by name, mostly because he gave me no other choice. It was common knowledge at Sunset Grove that if Ted wanted to chat you up, there was nothing you could do to stop it.
“Hey, Ted,” I said, poking my head around the door.
“Arthur!” he called, sitting back in his chair. “To what do I owe the pleasure?”
“I saw Mrs. Holmes is back,” I said. “What happened? Why was she gone?”
“Sorry, bud, I shouldn’t really be gossiping about that.”
“I understand. It’s just... there was that sign on her door a while ago. I thought she died.”
“Oh, that,” Ted laughed. “That was a little misunderstanding. But as you saw, she’s alive and well.”
“Right,” I said. “I should go. I’ve still got a cart full of meals to deliver.”
“Best not keep ‘em waiting!” Ted joked as I left the nurse’s station.
I couldn’t stop thinking about Mrs. Holmes for the remainder of my shift that night. How could the nurses make such a drastic mistake, confusing a resident for dead? And where exactly had Mrs. Holmes been for the past month? At the hospital? With family? The whole thing irked me more than it probably should have. I didn’t like thinking about this place during my time off, but thoughts of Mrs. Holmes stuck with me all week.
I delivered room service to her the rest of the week. Each time I entered 2H, the blinds were drawn, the room kept dark. As always, I set her tray down on the end table next to the recliner, she thanked me, and I moved on to the next room.
The next stop on my route was 2K, Ms. Ganz, whose name I only knew because she had a reputation around the building for being very outwardly spoken. There was rarely a week that went by where I wasn’t overhearing the nurses laughing about something Ms. Ganz had said that day.
Most days, Ms. Ganz left her door open. I knocked anyway and passed through the open frame. She was sitting on the edge of her bed, rubbing her temples before she looked up and saw me.
“Set it down right there,” she instructed, pointing to the rolling TV stand where she took her dinner every day.
I did as she said and set the food down on the stand, forcing a smile for good measure. She scooted off the bed and hobbled over to the chair to sit down. I pushed the stand closer to her and lowered it down so she could reach. She examined the tray, then picked up the pudding cup and handed it to me.
“You take that,” she said. “I don’t need it.”
“That’s alright,” I protested. “I don’t need it either.”
Ms. Ganz pawning her desserts off on me was beginning to become a habit. As I tried to set the pudding cup back on the tray, she pushed it back toward me. It clearly wasn’t a fight I was going to win, so I relented and accepted the pudding.
Ms. Ganz got to work preparing her coffee, which she had with every meal. I always loaded her tray with three creams and three sugars, but I’d learned in time to wait until she finished mixing before I left because, more often than not, she’d ask for more.
“Is this decaf?” she asked.
“That’s right,” I said.
She grumbled. “I need caffeine. People keeping me up all night. Knocking on my door.”
“Knocking on your door?”
“Middle of the night,” Ms. Ganz exclaimed. “They come, they knock, I open the door, and they’re gone. My family doesn’t pay $2000 a month for me to get pranked all night long.”
“Have you talked to the nurses about it?” I asked.
She snorted. “They’re probably the ones doing it.” Ms. Ganz winced and reached for her forehead. “Now, I’ve had this headache all day thanks to them.”
“Sorry about that. I hope you feel better,” I said as I made my way out of the room.
It became apparent very quickly Ms. Ganz wasn’t the only resident dealing with these problems. I overheard the nurses talking about multiple residents on the second floor complaining about someone knocking on their door at night. It only got worse throughout the week, with even more residents complaining. There were more complaints of headaches, too. Some residents even started exhibiting symptoms of fever.
When I came to serve Ms. Ganz her dinner a week later, her door was shut. I knocked and turned the handle. It wasn’t locked, so I went inside. Ms. Ganz was lying in bed, a fresh sheen of sweat shimmering in the light across her forehead. She hadn’t even touched her lunch. I quietly swapped the trays, trying not to disturb her and tip-toed out of the room, stopping by the nurses’ station before I got back to work. Ted was there again, wearing a loud, floral-patterned set of scrubs this time.
“Hey, Ted, is Ms. Ganz alright?” I asked.
“She’s just a little under the weather,” he said. “She’s not the only one. There’s some kind of bug going around.”
Ted scooted his chair across the room and pulled something out of a box. He tossed me a medical mask.
“You should probably wear one of these while you’re goin’ into rooms,” he said.
I nodded and put the mask on, leaving Ted to his work. There were four more residents laid up in bed on the second floor. Weirdly, no one on the first or third floor seemed to be affected.
Things only seemed to get worse as the days went on. More and more residents were laid up with fevers. Soon enough, no one on the second floor was healthy enough to go to the dining room, which meant my room service runs were getting longer by the day. Now that I had to deliver trays to every room on the second floor, there was no way I could get it done on my own, but even with Becca helping me with runs, I was still clocking out of work an hour late most nights.
As we rolled the cart up to room 2H, Becca hesitated.
“Do you mind getting this one?” she asked.
I raised an eyebrow. “Sure.”
I had no problem bringing Mrs. Holmes her food. What caught me off guard was the way Becca seemed to give the room a wide berth as we passed and the trepidation in her voice as she spoke.
“Thanks, Arty,” Becca said. “Something about her just creeps me out. Don’t you feel that?”
“It’s a little weird how she sits in the dark all the time,” I admitted, “but I wouldn’t call it creepy.”
“So brave,” Becca teased. “I’ll bring Ms. Ganz her tray and meet you down the hall.”
“Sounds good.”
I knocked on the door and went into 2H. As expected, Mrs. Holmes was seated in her recliner with the blinds drawn and the single lamp on in the corner. Sometimes I wondered if she ever even moved from that spot.
“How are you feeling, Mrs. Holmes?” I asked through the medical mask I was now required to wear at all times while on the second floor.
“Are you a nurse now?” She asked. Her tone seemed intended to be joking, but it came across more accusatory.
“No, it’s just that we can’t seem to get rid of this bug going around. I was just curious if you were still feeling alright.”
“I’m fine,” she said flatly.
Mrs. Holmes was the only resident on the second floor who wasn’t sick. The bug hadn’t spread to any of the staff members either. A thought occurred to me.
“Have you heard anyone knocking on your door at night?” I asked.
Mrs. Holmes’s eyes shot to mine, momentarily glowing in the light as they had once before. She stared at me with wide eyes that seemed to be studying me.
Finally, her tight lips peeled apart and she simply said, “I have not.”
Suddenly, I understood why Becca hadn’t wanted to come in here. I could feel the goose flesh spreading across my arm and a shiver run down my spine. I didn’t want to linger here any longer than I had to.
“Have a good night,” I said, mimicking my usual tone, before hustling out of the room.
I grabbed the cart and pushed it quickly down the hall toward Ms. Ganz’s room where I would find Becca, but as I rounded the corner, I saw a crowd of nurses surrounding the door. Becca was standing off to the side, a distraught look on her face.
“What happened?” I asked.
“I went in to give her her food,” Becca choked out. “Her eyes were open, so I thought she was awake. So, I asked her if she had enough cream and sugar for her coffee, but she didn’t respond.”
“Oh no,” I realized.
“That’s never happened to me before,” Becca said. “I’ve never seen one of them after... after they died. Sorry, Arty, I need to take five. Do you think you can finish this yourself today?”
“That’s fine. I’ve got it.”
Becca laid her hand on my shoulder as she walked away, her other hand combing through her hair.
Becca didn’t come in the next day. With the wait staff being short handed, I had to do the room service deliveries myself. I hesitated before going into 2H, but when I reached for the handle, I was relieved to find that it was locked. Some of the nurses must have been inside, so I left the tray by the door and went on my way.
As I passed by Ms. Ganz’s room, I saw the sign.
Mallory Ganz 1939 - 2014
She was about ten years younger in the photo, smiling next to her daughter. I felt a tug inside my gut and suddenly realized I wanted to know what was happening. Where was this sickness coming from? Why wasn’t it affecting the residents on the first or third floors or the staff? And why was Mrs. Holmes the only resident on the second floor who was still healthy?
I finished delivering trays and stashed the cart in the corner. I figured I had at least ten more minutes before my boss would start wondering where I was, so I found Ted in the nurse’s station.
“Hey, Ted, are you busy?” I asked.
“Never not busy, Arthur,” he grinned. “What can I do for you?”
“You’ve heard the residents complaining about someone knocking on their doors at night, right? Do you have any idea what that might be about?”
He sighed. “Yeah, I’ve heard all about it. Best I can figure, it’s someone screwin’ around on the night shift.”
“Well, there are cameras, right? Couldn’t we find out who’s doing it?”
Ted’s brow furled. “Why are you so interested?”
“I don’t know,” I lied. “I guess it’s just that, whoever it was, they were bothering Ms. Ganz. I thought maybe we could find them and get them to stop to, like, honor her in a way.”
Ted pushed an office chair toward me with his foot. “Sit down a minute. I’ll pull up the footage.”
“Thank you.”
I sat down and watched Ted scrub through last night’s security footage. It was strange seeing the hallway so empty. During the daytime hours, there were constantly nurses or housekeepers coming up and down the halls, but at night, they were dead.
Suddenly, there was a flash of movement on the screen. Ted let go of the mouse and let the footage play out in real-time. I felt my chest tighten as I recognized the figure on the screen. Mrs. Holmes. I watched her walk down the hall, moving with an unnatural weightlessness for her age. She stopped in front of Ms. Ganz’s room and knocked on the door. Then, all of a sudden, she just faded away.
I leaned in closer to the screen. Ted sat upright in his chair.
“Was that a glitch?” I asked.
“I don’t know,” he said. “The timecode looks normal, but it must’ve been. Either way, I guess we know who’s been causin’ trouble at night. I’ll have a word with Mrs. Holmes.”
“I don’t know if that’s a good idea,” I blurted out.
Ted looked at me quizzically. I didn’t know how to explain it, but I knew something was off about Mrs. Holmes. There was no telling what would happen if someone confronted her, but how was I supposed to convince Ted of that?
“Sorry,” I said. “Thanks for the help, Ted.”
I left the nurse’s station without saying another word. I could only hope that my initial warning would be enough to make Ted hesitate until I could figure out what to do next.
My heart dropped when I couldn’t find Ted the next day. He was always there. Every single weekday, he was there.
None of the other nurses had seen him either. Apparently, he hadn’t called out sick or anything. As far as anyone knew, he simply hadn’t shown up for work. But I knew better. I knew he’d gone and talked to Mrs. Holmes, and she’d done something to him. Could he still be there, inside room 2H? Was he still alive? Had he mentioned me?
I worked the first hour of my shift constantly looking over my shoulder. By 5:00, the cook started lining up room service trays. I was on my own again. Apparently, Becca was taking some time off after what she’d been through. I couldn’t blame her, but I found myself desperately wishing I didn’t have to be alone.
My heart thumped with dread every step I took toward room 2H. I prayed the door would be locked again, but no such luck. I pushed the door open slowly and let the light from the hall flood into the dim room. Mrs. Holmes was in her recliner, but as I got closer, I noticed her eyes were shut. She was asleep.
I set the tray down quietly and made for the door, but before I left, I felt curiosity tug me back. I wanted to know what happened to Ted. If there was any trace of him in the room, this might be my only chance to find it.
I inched heel-toe back through the entryway and into the bedroom. I found an antique lamp on the nightstand and flipped it on, bathing the room in a hazy yellow light. The room was pristine, not even a crease in the bedding. I didn’t know what I was looking for. Blood? A body? Just anything that would confirm the insane thoughts that were running through my mind.
I moved to the bathroom, but, like the bedroom, it was spotless. I checked every inch of it, even getting down on my hands and knees to inspect the bath mat for blood stains. I was starting to feel like a lunatic. Maybe everything that was happening was exactly what it seemed, and the rest of it was all just in my head.
Feeling a little ridiculous, I stepped out of the bathroom, gently closing the door behind me.
“What were you doing in there?” Mrs. Holmes’s voice was sharp and sent a jolt of fear through my body.
I turned and saw her standing in the corner by her recliner. She looked tall—her shoulders not slumped like usual, and her eyes were glowing in the light again.
I didn’t know what to say. “S-sorry,” I spat out, then hurried for the door. Mrs. Holmes stood motionless, watching me go.
Thanks to my little investigation, dinner was nearly over by the time I got back to the kitchen, and there was a mountain of dishes waiting for me by the sink. I shook off the unsettling thoughts plaguing my mind and got to work. It was going to be another late night, and it only got worse when the cook brought over a stack of burnt pans that would take ages of scrubbing to get clean.
It was nearly an hour past the end of my shift by the time I’d finally finished all the dishes. The wait staff had clocked out thirty minutes ago. That was fine. I was used to being the last one in the kitchen. It was the dishwasher’s job to clean the floors at the end of the night after everyone else had gone home. That night, though, I should have been scared, but the weight of being alone hadn’t hit me yet. My mind was too preoccupied with work.
I finished mopping the floor, meaning all that was left was to take the trash out to the dumpster. I gathered up all the bags and took them out into the hallway, then out the back door. I set the bags down and propped the door open with a pen. After 8:00, the building locked down, and I would need a keycard to get back in, something the facility didn’t grant to dishwashers.
I hoisted the garbage bags into the dumpster and turned back toward the building. Before I could even take a step back toward the door, though, I heard it clunk into place. I ran over and tugged on the handle. Locked. I’d have to walk all the way around the building and come in the front entrance, probably scaring the hell out of the secretary at the reception desk, who certainly wouldn’t be expecting anyone to come in at this hour.
Crickets chirped loudly in the fields around the parking lot as I rounded the building. There was no one at the reception desk when I walked in. The secretary was probably out having a cigarette somewhere. I walked through the dining room and back into the kitchen, letting the door swing freely behind me. I heard it brush across the frame once, twice, then suddenly stop. I didn’t think much of it until I heard a knock on the door.
My heart froze, fear tightening an ice-cold grip around my throat. I turned and, through the window, saw a pair of glowing eyes on the other side of the door. Ever so slowly, the door started to push inward as Mrs. Holmes crept inside. I felt like I should have screamed in that moment, but nothing came to me. It felt as though my lungs had completely deflated at the sight of her.
She stepped toward me. I stepped back until I felt my back press against the counter behind me. I wanted to run, but something told me I couldn’t outrun whatever was standing in front of me. My hands reached onto the counter and felt for anything I could use to defend myself. I felt the lukewarm touch of the porcelain plates and wrapped my fingers around the rim of one. I waited as Mrs. Holmes inched closer until, finally, I whipped my arm around and smashed the plate against her head.
She wailed and faltered a few steps, buying me enough time to run deeper into the kitchen, toward the knives. She was on me again before I could reach them. I felt a wet sting on my calf and looked down to see her there, latched on with her teeth sinking deep into my flesh.
I fell onto the concrete floor, my left shoulder taking the brunt of the impact. I tried to crawl away but couldn’t break free of her inhuman weight. With my free leg, I kicked at her head as hard as I could until she released me. Her bloodstained mouth hissed at me as I scrambled to my feet.
I ripped the largest knife I could find out of the block and spun around, ready to drive it into Mrs. Holmes’s chest, but she was gone. My eyes flicked frantically around the room, looking for any sign of her. Then I felt something drip onto my cheek. In the reflection of the knife blade, I could see the drop of blood rolling down my cheek. I looked up, and there she was.
She wasn't suspended from the ceiling; she was floating. As soon as I laid eyes on her, she dropped, falling right on top of me. I managed to raise the knife high enough and felt it pierce her gut as she landed on me. I think that was the only thing that saved me from her teeth sinking into my neck.
Mrs. Holmes reeled from the knife wound. She swung her arm out, and I felt the tremendous weight and strength behind it as it crashed into my side and threw me across the room. Pain shot through my back as I collided with the stainless steel of the dishwasher. I knew I couldn’t afford to waste time licking my wounds. I pulled myself up to my feet just as Mrs. Holmes ripped the knife free of her gut. Coagulated blood seeped out of the gaping wound like thick mud.
Mrs. Holmes hunched over like a predator waiting to pounce. My heart raced, waiting for the moment. Like a bolt of lighting, it came. She leapt across the room at me. My instincts kicked in, and I ducked to the right. I heard a loud metallic crash as Mrs. Holmes’s body slammed into the dishwasher. I looked up and saw her top half lodged in the machine. Without even thinking about it, I yanked the lever, sending the hood down just far enough over Mrs. Holmes’s thin body to activate the machine.
She howled and screeched as the steam inside the dishwasher boiled her skin. I didn’t wait around for the cycle to finish. I saddled the pain in my back and my leg and ran out of the kitchen before she had a chance to escape. I didn’t dare look back.
Sunset Grove closed down last year, three years after I left for good that night. I never found out what became of Mrs. Holmes, but I don’t think she ever left. The article detailing Sunset Grove’s closure cites financial difficulty after a spike in mortality rates, and there had been more than one story about staff members going missing over the years. Ted was the first of them. I would have been the second.
For a long time, Sunset Grove haunted me. I would dream about being back in room 2H, cowering under Mrs. Holmes’s impossibly tall form, her skin blistered and rubbery from the burns I gave her. In time, those dreams faded. It hadn’t seemed possible, but my life started to return to a sense of normalcy.
Reading the article on Sunset Grove brought those memories crashing back. I tried to tell myself that I was safe, but... I don’t think I am anymore. Not since I heard a knock on my door the other night. I wanted so badly to believe it was nothing, just neighborhood kids messing around, but my head has been pounding ever since I heard it, my stomach twisted in knots, my breath short. I can’t sleep through the night anymore. I find myself staring out the window, watching. Sometimes, among the twinkling fireflies at the edge of the woods, I could swear I see a pair of glowing eyes watching me in the dark.
submitted by
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2023.06.01 19:23 MeanDatabase Frustrating experience with ASUS misleading advertising
I just bought a new 4070 directly from Asus 2 weeks ago. I have been wanting to upgrade my 900 series gpu for awhile and with the Diablo 4 promotion I figured it was as good a time as any since I plan on playing a lot with my brother. Many people in reddit threads recommend the Asus Dual 4070 as one of the best performing MSRP cards. When I went shopping for it I saw only the black was available with the bundle on Amazon and Newegg. However the
Asus US website lists the white model as part of the promotion.
I know in Newegg promotional items are added to your cart when purchasing, but since I couldn't find any additional information on the Asus site I decided to reach out to support for clarification. I linked to the us promotional ad and the us storefront in the chat asking if the card was eligible and was told yes.
https://imgur.com/tj4WGTa When I never received a code for the game I reached back out to support. I provided the transcript from my chat pre purchase and was told that the promotion was meant for APAC territories but they would try to correct the mistake and see if I could be provided with a code and I would hear back by email in 1-2 days. 3 days later I contacted support again to see if there were any updates on the ticket. I was told no updates but it was being elevated again and I would hear back in 1-2 business days. After another 2 business days of silence I contacted support again this time by phone and was told they couldn't reach a manager at that time but I would need to ask nvidia if they could send me a code.
I understand the support agents themselves not having the authority to issue codes, but Asus US has clearly marketed themselves as participating in the promotion. You can find others on reddit similarly left out in the cold by support.
Here are a few tweets by Asus North American graphics official twitter:
https://twitter.com/ASUSGraphicsNA/status/1656543893830369280 in this tweet they admittedly link to amazon store pages
https://twitter.com/ASUSGraphicsNA/status/1660722199228207105 in these two tweets they link only to their promotional page, which links to their us storefront to buy the cards- exactly how I purchased mine
https://twitter.com/ASUSGraphicsNA/status/1656071553212383232 https://twitter.com/ASUSGraphicsNA/status/1658699378515910657 submitted by
MeanDatabase to
pcmasterrace [link] [comments]
2023.06.01 19:00 nahimavegan (Selling) Huge list of 1100+ movies! Lots of New and Rare titles!
Prices are firm, but I take off $.75 for every $10 spent (multiple items)
I accept PayPal, Venmo, & Cashapp
Codes are always split/dual portion where applicable, & have no DMI
Only redeem portion you pay for
New additions
14 Blades HD/VU $4.5
3 Extremes (2004) HD/VU $4.5
355 HD/MA $4.5
48 Hrs 4K/VU $6
600 Miles HD/VU $4
80 for Brady (2023) HD/VU $6.5
A Journal for Jordan HD/MA $5
A Man Called Otto HD/MA $6.5
A24 5-Film Set (X, Green Room, It Comes at Night, Hereditary, Witch) HD/VU $15
Ad Astra 4K/MA $5.5 or HD/MA $4
Addams Family (2019) 4K/IT $4.5
Addams Family 2 4K/IT $5
Addams Family With More Mamushka! (1991) 4K/VU $5.5
After Yang HD/VU $4.5
Agent Game 4K/VU $5
Air Force One 4K/MA $6
American Carnage 4K/VU $5
American Gangster (Ext) HD/MA $4
American History X HD/MA $4.5
American Underdog HD/VU $4.5
Amores Perros 4K/VU $5.5
Amsterdam HD/GP $3.5
Anatomy of a Murder 4K/MA $5
Annie (1982) 4K/MA $5.5
Ant-Man & Wasp Quantumania (2023) 4K/MA $9.5 or HD/MA $8
Apocalypse Now (Final Cut) 4K/VU $5
Apocalypse Now 3-Cut Set (Thea, Redux, Final) 4K/VU $8.5
Aqua Teen Forever Plantasm HD/MA $5
Armageddon Time HD/MA $6.5
Art of Self-Defense HD/MA $4
Assignment HD/VU $4
Baby Driver HD/MA $4
Babylon 4K/VU $7 or HD/VU $5.5
Backdraft HD/MA $4
Banshees of Inisherin HD/MA $4.5 or HD/GP $4
Barb & Star go to Vista Del Mar HD/VU $4
Batman & Superman Battle of Super Sons HD/MA $6
Battle Royale (2000) HD/VU $4.5
Beast HD/MA $5
Bedknobs & Broomsticks HD/GP $3.5
Before I Go to Sleep HD/MA $3.5
Belly 4K/VU $5.5
Ben is Back 4K/VU $5.5
Best of Enemies HD/IT $3.5
Billy Lynn's Long Halftime Walk HD/MA $4
Birdman HD/MA $3.5
Black Adam HD/MA $5
Black Panther Wakanda Forever HD/GP $3.5
Black Phone HD/MA $5
Black Swan SD/IT $1.5
Blacklight HD/MA $4
Blazing Saddles HD/MA $4.5
Blindspotting 4K/VU $5.5
Blood Money (2017) HD/VU $3.5
Blues Brothers HD/MA $4
Bodyguard (1992) HD/MA $4.5
Boogie 4K/MA $6.5
Brian Banks HD/MA $3
Bride of Frankenstein (1935) HD/MA $3.5
Brightburn HD/MA $4.5
Bullet Train HD/MA $5
Captive State HD/MA $4.5
Casablanca 4K/MA $6
Casino HD/MA $4
Cats (2019) HD/MA $4
Cecil B. Demented HD/VU $4.5
Charlie Brown 4-Film Set (A Boy Named Charlie Brown, Bon Voyage, Snoopy Come Home, Race for Your Life) HD/VU $15
Christmas Classics Set (Home Alone, Jingle All Way, Miracle on 34th Street '94, A Christmas Carol '84) HD/MA $18
Cinderella (2021) HD/MA $4.5
Clerks 3 4K/VU $5
Cliffhanger 4K/MA $5.5
Clifford Big Red Dog HD/VU $4
Clint Eastwood A Cinematic Legacy HD/MA $3.5
Colony 4K/VU $5
Coming to America 4K/VU $5
Cotton Club Encore 4K/VU $5.5
Craft Legacy HD/MA $4.5
Creed 3 (2023) 4K/VU $10
Criminal HD/VU $3.5
Cube (1997) HD/VU $5
Damsel HD/VU $4.5
Dangerous 4K/VU $4.5
Daniel Craig 4-Film Collection HD/VU $12
Dark Crystal 4K/MA $6
DC League of Super-Pets HD/MA $5
Death of Me HD/VU $4
Death on Nile HD/MA $4 or HD/GP $3.5
Diary of a Wimpy Kid SD/IT $1.5
Die in a Gunfight 4K/VU $5
Dig 4K/VU $6
Doctor Strange in Multiverse of Madness HD/GP $3.5
Dog HD/VU $4.5
Dolittle 4K/MA $5
Don Verdean HD/VU $4.5
Downton Abbey A New Era HD/MA $4.5
Dracula (1931) HD/MA $3.5
Dream a Little Dream HD/VU $4
Duck Dynasty Wedding Special HD/VU $4
Dungeons & Dragons Honor Among Thieves HD/VU $10
Earth Girls are Easy HD/VU $4
Eddie Eagle HD/MA $4
Elvis HD/MA $4.5
Empire of Light HD/MA $4.5 or HD/GP $4
Equalizer HD/MA $3
Escape Field 4K/VU $5.5
Escape from LA 4K/VU $5.5
Escape Room Tournament of Champions (Thea & Ext) HD/MA $5
Event Horizon 4K/VU $5.5
Everything Must Go HD/VU $4
Evil Dead 1 & 2 Bundle 4K/VU $8
Expired 4K/VU $5
F9 Fast Saga (Thea & Ext) 4K/MA $5.5
Fabelmans HD/MA $6.5
Fair Game (Director's Cut) HD/VU $4
Fantastic Beasts Secrets of Dumbledore HD/MA $4.5
Farewell HD/VU $4
Fatherhood HD/MA $4
Favourite HD/MA $4.5
Fear of Rain 4K/VU $5.5
Field of Dreams HD/MA $4
Finding You 4K/VU $5
Flashback (2020) HD/VU $4
Forbidden Kingdom HD/VU $4.5
Ford v Ferrari HD/MA $4
Forrest Gump HD/VU $3.5
Fortress Sniper's Eye HD/VU $4
Freaky HD/MA $4.5
Friends With Kids HD/VU $4
From Here to Eternity 4K/MA $5.5
Ghost in Shell (1995) 4K/VU $5
Ghost In Shell 2.0 HD/VU $4.5
Giant 4K/MA $5.5
Gift HD/IT $3.5
Glass HD/MA $4
Godfather HD/VU $4
Good House 4K/VU $6
Great Wall HD/MA $3 or 4K/IT $3.5
Green Inferno HD/IT $3.5
Green Lantern Beware My Power HD/MA $4
Greenland 4K/IT $5
Grumpy Old Men HD/MA $4
Guns Akimbo HD/VU $4.5
Habit 4K/VU $5.5
Halloween Curse of Michael Myers HD/VU $4
Halloween Ends HD/MA $5.5
Halloween Kills (Ext) 4K/MA $5.5
Happy Death Day 2U HD/MA $4.5
Happy Death Day HD/MA $4.5
Hard Luck Love Song 4K/VU $5.5
Heat (Director's Cut) (1995) HD/MA $4
Hellbenders HD/VU $4.5
Hellboy Animated Double Feature (Sword of Storms, Blood & Iron) 4K/VU $7.5
Hellraiser Judgment HD/VU $4
Highlander 4K/VU $5.5
Holmes & Watson HD/MA $3.5
Honk for Jesus. Save Your Soul. HD/MA $4.5
House Next Door Meet Blacks 2 4K/VU $5.5
House of 1000 Corpses HD/VU $4
House with a Clock in Its Walls HD/MA $4
Humans HD/VU $4.5
Hunt for Red October 4K/VU $5.5
I Love You Phillip Morris HD/VU $4.5
Ides of March HD/MA $3.5
In Blood HD/MA $4
In Secret (2014) HD/VU $4.5
Incredible Hulk HD/MA $4
Independence Day (1996) 4K/MA $5.5
Indiana Jones & Raiders of Lost Ark HD/VU $4
Infinite HD/VU $4.5
Inglourious Basterds SD/IT $1.5
Inhabitant HD/VU $4.5
Interview HD/MA $3.5
Iron Man & Hulk Heroes United HD/GP $3.5
Isle of Dogs HD/MA $4
It Happened One Night 4K/MA $5.5
Italian Job 4K/VU $6.5
Jackass Forever HD/VU $4.5
Jobs HD/IT $3.5
Jobs HD/MA $3.5
Joe Kidd HD/MA or IT $4
Jordan Peele 3-Film Collection (Nope, Us, Get Out) HD/MA $11
Journey to West Conquering Demons HD/VU $3.5
Juliet, Naked 4K/VU $5.5
Ju-On Grudge HD/VU $4.5
Jurassic World 6-Film Collection (Dominion Thea & Ext) HD/MA $18
Jurassic World Dominion (Thea & Ext) HD/MA $5
Kama Sutra HD/VU $4.5
Kill Zone (2005) HD/VU $4.5
King Richard 4K/MA $5.5
King's Man 4K/MA $5.5 or HD/GP $3.5
Knight & Day HD/MA $4
Knock at Cabin (2023) HD/MA $7.5
Knock Knock HD/VU $3
Knowing 4K/VU $5.5 or HD/VU $4
Knowing/Push Double Feature HD/VU $7.5
Labyrinth HD/MA $4.5
Lair of White Worm HD/VU $4.5
Lara Croft Tomb Raider HD/VU $3.5 or 4K/IT $4
Last Duel HD/MA $4 or HD/GP $3.5
Last Flag Flying HD/MA $4
Last Picture Show 4K/MA $5.5
Legend of Guardians Owls of Ga'hoole SD/IT $1.5
Let Them All Talk 4K/MA $5.5
Lightyear HD/MA $3.5 or HD/GP $3
Limey (1999) 4K/VU $5.5
Locked Down 4K/MA $5.5
Lost City HD/VU $4.5
Lyle Lyle Crocodile HD/MA $5
M3GAN (Thea & Unrated) (2023) HD/MA $7
Mack & Rita HD/VU $4.5
Mad Max 1-4 Set 4K/VU $18.5
Mad Men Complete Series HD/VU $35
Magic Mike's Last Dance (2023) HD/MA $6.5
Magnificent Seven 4-Film Set (1960, Return, Guns, Ride) HD/VU $13
Mamma Mia SD/IT $1.5
Man of Tai Chi HD/VU $4
Man Who Fell To Earth (1976) 4K/VU $6
Manchester by Sea HD/VU $3.5
Marksman HD/MA $4
Marlowe (2023) HD/MA $7.5
Mask of Zorro 4K/MA $6
Mask of Zorro 4K/MA $6
Mauritanian 4K/IT $5
Meatballs HD/VU $4
Memory HD/MA $4
Men HD/VU $4.5
Men in Black 3 HD/MA $3
Men in Black HD/MA $4
Menu HD/MA $4.5 or HD/GP $4
MIB International HD/MA $3.5
Mickey & Minnie 10 Classic Shorts HD/MA $5.5 or HD/GP $5
Mid-Century 4K/VU $5
Midsommar HD/VU $4
Miracle on 34th Street (1947) HD/MA $4
Missing (2023) SD/MA $4
Mitchells vs Machines HD/MA $4.5
Mommy HD/VU $4
Moonfall 4K/VU $4.5
Morbius HD/MA $4
Moving On HD/VU $5.5
Mrs Harris Goes to Paris 4K/MA $6
My Brilliant Friend Season 1 HD/VU $4
Nashville (1975) HD/VU $4
Needle in a Timestack 4K/VU $5.5
Night at Museum Battle of Smithsonian SD/IT $1.5
Night House HD/GP $4
No Country for Old Men HD/VU $4
No Sudden Move 4K/MA $6
Nope HD/MA $5.5
Northman HD/MA $4
Oliver! 4K/MA $5
Once Upon a Time in Hollywood HD/MA $3.5
Paradise Highway 4K/VU $5.5
Paranormal Activity 1-8 Collection HD/VU $22
Paranormal Activity Ghost Dimension (Unrated) HD/VU $4.5
Parasite HD/MA $4
Paul Blart Mall Cop 2 HD/MA $3.5
Paw Patrol Movie HD/VU $4.5
Percy Jackson Sea of Monsters HD/MA $3
Perfectos Desconocidos HD/VU $4
Phantom Thread HD/MA $4
Piano (1993) HD/VU $4.5
Plane (2023) 4K/VU $6.5
Pretty in Pink HD/VU $3.5
Prey for Devil 4K/VU $6
Prince of Egypt HD/MA $4.5
Proud Mary HD/MA $3.5
Pulp Fiction 4K/VU $5.5 or HD/VU $4
Push 4K/VU $6
Raid Redemption (Thea & Unrated) HD/MA $4.5
Ran (1985) 4K/VU $5.5
Ratatouille 4K/MA $6 or HD/GP $4
Red Heat (1988) 4K/VU $5
Redline (2010) HD/VU $4.5
Reign of Assassins HD/VU $4.5
Repo Genetic Opera HD/VU $4.5
Rescuers Down Under HD/MA $5 or HD/GP $4.5
Rescuers HD/MA $5 or HD/GP $4.5
Reservoir Dogs 4K/VU $5.5 or HD/VU $4
Resident Evil 6 Film Set 4K/MA $26
Retaliation (2017) HD/VU $4
Right One 4K/VU $5.5
Rocky Knockout Collection 1-4 (Rocky IV w/ Thea & Rocky vs Drago Ultimate Cut) 4K/VU $20
Rules of Attraction HD/VU $4
Rumble HD/VU $5
Running Man 4K/VU $5.5
Safe Haven SD/IT $1.5
Saint Maud HD/VU $4.5
Sausage Party HD/MA $3.5
Scott Pilgrim vs World HD/MA $4 or 4K/IT $4.5
Scream 4 HD/VU $4
Scream HD/VU $4.5
Secret Garden (2020) 4K/IT $5
Secret in Their Eyes HD/VU or IT $3
Sense & Sensibility 4K/MA $5
Seven Psycopaths HD/MA $4
Shawshank Redemption 4K/MA $5.5
Shazam! Fury of Gods (2023) HD/MA $9
She Said HD/MA $6.5
Shooter 4K/VU $5
Silent Night, Deadly Night 3-Film Set (3-5) HD/VU $8
Silent Twins 4K/MA $6
Silk Road 4K/VU $5
Sing 2 HD/MA $4
Sing Street HD/VU $4
Skeleton Twins HD/VU $4.5
Smile HD/VU $5.5
Smokin' Aces 4K/MA $5.5
Snake Eyes G.I. Joe Origins 4K/VU $5.5 or HD/VU $4
Son of God HD/MA $3
Sonic Hedgehog 2 HD/VU $4.5
Source Code 4K/VU $5.5
Spartacus HD/MA $3.5
Spider-Man No Way Home HD/MA $4
Spinning Man HD/VU $4
Spirit HD/VU $4
Spontaneous HD/VU $4.5
Starship Troopers 4K/MA $6
Strange World HD/GP $4
Stripes 4K/MA $5
Taken 2 HD/MA $3.5
Tangled HD/MA $4
Tar HD/MA $6
Teen Spirit (2019) HD/MA $4
Teen Titans Go! & DC Super Hero Girls Mayhem Multiverse HD/MA $6
Teeth HD/VU $4.5
Ten Commandments (1923) HD/VU $4
Ten Commandments (1956) HD/VU $4
Tetro HD/VU $4
The Batman HD/MA $4
Thing (1982) 4K/MA $5.5
This Means War SD/IT $1.5
Thor Love & Thunder 4K/MA $5.5 or HD/GP $3.5
Till 4K/IT $7
Time Freak HD/VU $4
To Sir With Love 4K/MA $5.5
Tomb Raider Cradle of Life 4K/VU or IT $5.5
Top Gun Maverick 4K/VU $6 or HD/VU $4.5
Touched With Fire HD/VU $4.5
Town SD/IT $1.5
Transformers Dark of Moon 4K/VU $4.5
Transformers Revenge of Fallen 4K/VU $5
True Grit SD/IT $1.5
Tucker Man & His Dream 4K/VU $5
Turning Red HD/GP $3
Twilight 1-3 (Ext Editions) HD/VU $10
Umma HD/MA $4.5
Uncharted HD/MA $4
Uncut Gems HD/VU $4
Underwater HD/MA $4.5
Underworld 5-Film Set HD/MA $17
Venom Let There Be Carnage HD/MA $4
Virtuoso 4K/VU $5
Vivo HD/MA $4.5
Voyagars 4K/VU $5
W. HD/VU $4
War of Worlds 4K/VU $5.5
War on Everyone HD/VU $4
Warhunt 4K/VU $4.5
Waterworld HD/MA $4
Weekend HD/VU $4
What We Did on our Holiday HD/VU $4
Where Crawdads Sing HD/MA $4.5
Whiplash HD/MA $4
White Christmas HD/VU $4
Whitney Houston I Wanna Dance with Sombody HD/MA $5.5 or SD/MA $3
Wicker Man (1973) HD/VU $4.5
Wind River HD/VU $4
Winnie Pooh Springtime with Roo HD/MA $4 or HD/GP $3.5
Wolf Man (1941) HD/MA $3.5
Woman King HD/MA $5.5
Women Talking 4K/IT $7
X-Men Days of Future Past Rogue Cut 4K/IT $5.5
All other movies (A-Z)
101 Dalmatians HD/MA $3.5 or HD/GP $3
12 Years a Slave HD/MA $3.5
13 Hours Soldiers of Benghazi HD/VU $2.5
1917 HD/MA $3.5
2 Fast 2 Furious 4K/IT $3.5
2 Guns HD/VU or IT $2.5
21 Jump Street HD/MA $3
22 Jump Street HD/MA $3.5
3 From Hell (Unrated) 4K/VU $4 or HD/VU $2.5
31 (2016) HD/VU $2.5
310 to Yuma 4K/VU $5
47 Meters Down HD/IT $3.5
47 Meters Down Uncaged HD/VU $3.5
47 Ronin HD/MA $3 or 4K/IT $3.5
50/50 HD/VU $4
71 HD/VU $4
A Clockwork Orange 4K/MA $5
A Dog's Purpose HD/IT $3
A Good Day to Die Hard (Ext) HD/VU $2.5
A Most Wanted Man HD/VU $3.5
A Quiet Place HD/VU $2.5 or 4K/IT $3
A Quiet Place Part 2 4K/VU $5.5 or HD/VU $4
A Wrinkle in Time HD/MA $3 or HD/GP $2.5
Abominable 4K/MA $5.5
About Time HD/VU or IT $3.5
Action Point HD/IT $2
Adore HD/IT $3.5
Adventures Of TinTin HD/IT $2.5
After Earth HD/MA $3
Age of Adaline HD/VU or IT $3
Aladdin (2019) 4K/MA $4.5 or HD/MA $3 or HD/GP $2.5
Alex Cross HD/VU or IT $2
Alfred Hitchcock 5-Film Set (Saboteur, Shadow of Doubt, Trouble with Harry, Marnie, Family Plot) 4K/MA $24
Alice Through Looking Glass HD/GP $3
Alien 6-Film Collection HD/MA $18
Alien Covenant HD/MA $2.5
Alien Resurrection HD/MA $4
Alita Battle Angel 4K/MA $5 or HD/MA $3.5
All Eyez on Me HD/IT $3
All Money in World HD/MA $3.5
Allied HD/VU $3.5
Aloha HD/MA $3.5 or SD/MA $1
Alvin & Chipmunks Road Chip HD/MA $2.5
Amazing Spider-Man 2 HD/MA $4
Amazing Spider-Man HD/MA $3.5 or SD/MA $1.5
American Assassin 4K/VU $4.5 or HD/VU $3
American Frontier Trilogy (Sicario, Wind River, Hell or High Water) HD/VU $7.5
American Made 4K/MA $5 or HD/MA $3.5
American Night HD/VU $4
American Reunion HD/VU or IT $3
American Ultra HD/IT $4
Anchorman 2 Legend Continues HD/VU or IT $2.5
Angel Heart 4K/VU $5.5
Angel of Mine 4K/VU $5.5
Anna 4K/VU $5 or HD/VU $3.5
Anna Karenina HD/IT $3.5
Annie (2014) HD/MA $3.5 or SD/MA $1.5
Annihilation HD/VU $3
Antebellum 4K/VU $5
Ant-Man & Wasp HD/MA $3.5 or HD/GP $3
Ant-Man HD/MA $4 or HD/GP $3.5
Apollo 13 4K/MA or IT $5 or HD/MA $3.5
Arctic HD/MA $4
Army of One HD/VU $3
Arnold Schwarzenegger 6-Film Collection (Last Stand, Total Recall, T-2, Red Heat, Maggie, Hercules in NY) HD/VU $14
Arrival HD/VU $2.5 or 4K/IT $3
Ash vs Evil Dead Season 3 HD/VU $5
Assassination Nation HD/MA $3.5
Assassin's Creed HD/MA $3
Atomic Blonde 4K/MA $4.5 or HD/MA $3
August Osage County HD/VU $3
Avengers Age of Ultron HD/MA $3.5 or HD/GP $3
Avengers Endgame HD/MA $2.5 or HD/GP $2
Avengers HD/GP $3
Avengers Infinity War HD/MA $2.5 or HD/GP $2
Back to Future 3 HD/MA $3.5
Back to Future Trilogy 4K/MA $14 or HD/MA $9.5
Bad Boys for Life HD/MA $4
Bad Grandpa HD/VU or IT $2.5
Bad Words HD/IT $3
Bambi 2 HD/MA $4 or HD/GP $3.5
Bambi HD/MA $4 or HD/GP $3.5
Bangkok Dangerous HD/VU $4
Bank Job HD/VU $3.5
Barbie & Her Sisters in Great Puppy Adventure HD/VU or IT $3.5
Barbie in Princess Power HD/IT $3.5
Barbie Star Light Adventure HD/IT $3.5
Battle of Year HD/MA $3.5
Battleship HD/VU $3 or 4K/IT $3.5
Baywatch HD/VU $2.5 or 4K/IT $3
Beatriz at Dinner HD/VU $4.5
Beauty & Beast (1991) HD/MA $3.5 or HD/GP $3
Beauty & Beast (2017) HD/MA $2.5 or HD/GP $2
Before I Fall HD/VU or IT $3.5
Begin Again HD/VU $3.5
Beirut HD/MA $3.5
Ben-Hur (2016) HD/VU or IT $3.5
BFG HD/MA $3.5
Big Eyes HD/VU $3.5
Big Hero 6 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Big Lebowski 4K/MA $5.5 or HD/MA $4
Big Little Lies Season 1 HD/GP $2.5
Big Short HD/VU or IT $3.5
Birth of a Nation HD/MA $3.5
Black Panther 4K/MA $4.5 or HD/GP $2.5
Black Widow HD/MA $3.5 or HD/GP $3
Blackhat HD/IT $3.5
Blair Witch (2016) HD/IT $2.5
Blair Witch Project (1999) HD/VU $4
Blockers HD/MA $3.5
Bloodshot HD/MA $4
Boardwalk Empire Season 1 HD/VU or IT $4
Bombshell 4K/VU $5
Book Club 4K/IT $3
Book Club HD/VU $2.5
Book of Life HD/MA $3.5
Born a Champion 4K/VU $5
Boss Baby 2-Film Set HD/MA $6
Boss Baby HD/MA $2.5
Bourne Identity HD/VU $3.5 or 4K/IT $4
Bourne Legacy HD/VU $2
Bourne Supremacy HD/VU $3.5
Bourne Ultimatum 4K/MA or IT $5 or HD/MA $3.5
Boy 2 HD/IT $3.5
Boy Erased HD/MA $4
Boy HD/IT $3.5
Boyhood HD/VU or IT $2.5
Braveheart HD/VU $3.5
Braven HD/VU $4
Breakfast Club HD/IT $4
Breakthrough HD/MA $3
Burnt HD/VU $3.5
Butler HD/VU $3
Bye Bye Man (Unrated) HD/IT $2.5
Cabin in Woods 4K/VU or IT $4.5 or HD/VU $2.5
Call of Wild 4K/MA $4.5 or HD/GP $2.5
Campaign HD/MA $2.5
Captain America Civil War HD/GP $2.5
Captain America First Avenger HD/MA $4 or HD/GP $3.5 or SD/IT $1.5
Captain America Winter Soldier HD/GP $3.5
Captain Marvel HD/GP $2
Captain Phillips HD/MA $3.5 or SD/MA $1.5
Carol HD/VU $4
Cars 3 HD/GP $2.5
Case for Christ HD/IT $2.5
Chaos Walking 4K/VU $5
Chicago (Diamond Edition) HD/VU $4
Children (2008) HD/VU $4
Christopher Robin HD/MA $4 or HD/GP $3.5
Cloverfield 4K/VU $5.5 or HD/VU $4
Coco HD/GP $2.5
Cold Pursuit 4K/VU $5 or HD/VU $3.5
Collection HD/VU $3.5
Columbiana (Unrated) HD/MA $4
Come & Find Me HD/VU $4
Commuter 4K/VU $5 or HD/VU $3.5
Company of Heroes HD/MA $4
Contraband HD/IT $3
Cooties HD/VU $4
Cornetto Trilogy (Shaun of Dead, Hot Fuzz, World's End) 4K/MA $15
Counselor HD/MA $4
Courier 4K/VU $5.5 or HD/VU $4
Crank 4K/VU $5.5
Crawl HD/VU $3
Crimson Peak HD/IT $3.5
Croods HD/VU $3.5
Cruella HD/MA $3.5 or HD/GP $3
D Train 4K/IT $4
Daddy's Home 2 HD/IT $3
Daddy's Home HD/VU $3
Dark Tower HD/MA $3.5
Darkest Hour (2017) 4K/MA $5.5
Darkest Minds HD/MA $4
Darkness HD/IT $3
Dawn of Planet of Apes HD/MA $3.5
Daybreakers 4K/VU $5.5
Deadpool 2 (w/Super Duper Cut) HD/MA $4
Deadpool HD/MA $2.5
Dear White People HD/VU $3.5
Deepwater Horizon 4K/IT $3
Dementia 13 (Director's Cut) HD/VU $4
Despicable Me 2 HD/VU $3.5 or 4K/IT $4
Despicable Me 3 4K/MA or IT $5
Despicable Me 4K/IT $5 or SD/IT $1.5
Detroit HD/MA $3.5
Devil's Due HD/MA $3.5
Dilemma HD/VU $3.5 or SD/IT $1.5
Dirty Dancing 4K/VU $5 or HD/VU $3.5
Disney Animated Short Films Collection HD/MA $3.5 or HD/GP $3
Divergent Allegiant HD/VU $3.5 or 4K/IT $4
Divergent HD/VU $1.5 or 4K/IT $2 or SD/VU $0.5
Divergent Insurgent HD/VU $2.5 or 4K/IT $3
Django Unchained HD/VU $3 or SD/IT $1.5
Do Right Thing 4K/MA $5.5 or HD/MA $4
Doctor Strange HD/GP $2.5
Dom Hemingway HD/MA $3.5
Don't Worry, He Won't Get Far on Foot HD/VU $4
Doom (Unrated) 4K/MA $5.5
Doorman HD/VU $3.5
Doors 4K/VU $5.5 or HD/VU $4
Dora & Lost City of Gold HD/VU $3.5 or 4K/IT $4
Downton Abbey Movie HD/MA $3.5
Dracula Untold HD/VU $3 or 4K/IT $3.5
Draft Day HD/VU $3.5
Dragged Across Concrete HD/VU $3.5
Dreamkatcher HD/VU $4
Dredd 4K/VU or IT $4 or HD/VU $2.5
Duel (2016) HD/VU $3.5
Dumbo (2019) HD/GP $3
Dune 4K/MA $5.5
Dying of Light HD/VU $2.5
E.T. Extra Terrestrial 4K/VU or IT $5 or HD/MA $3.5
Edge of Seventeen HD/VU or IT $3
Edge of Tomorrow 4K/MA $5
Edward Scissorhands HD/MA $3.5
El Chicano HD/MA $4
Emoji Movie HD/MA $3
Encanto 4K/MA $4 or 4K/GP $3.5
Ender's Game HD/VU $2.5
Enemy at Gates HD/VU $4
Enough Said HD/MA $3.5
Epic HD/MA $3
Escape Plan HD/VU $2
Eternals HD/MA $3.5 or HD/GP $3
Everest 4K/MA or IT $4.5
Ex Machina HD/VU $3
Exodus Gods & Kings HD/MA $3.5
Expendables 2 HD/VU or IT $1
Expendables 3 (Thea) HD/VU $2 or 4K/IT $2.5
Extreme Prejudice (1987) HD/VU $4
Fast & Furious (2009) HD/VU $3.5 or 4K/IT $4
Fast & Furious 6 (Ext) HD/VU $2 or 4K/IT $2.5
Fast & Furious 6-film Collection HD/VU $12.5
Fast & Furious 7-film Collection HD/VU $14
Fast & Furious 8-film Collection (9 Films) HD/MA $17.5
Fast & Furious 9-film Collection (11 Films) HD/MA $20
Fast & Furious HD/VU $3.5
Fast Color 4K/VU $5.5
Fast Five (Ext) HD/IT $2.5 or SD/IT $1
Fatale (2020) 4K/VU $5 or HD/VU $3.5
Fate of Furious (Ext) HD/VU $2
Fate of Furious (Thea) HD/VU or IT $1.5
Fault in Our Stars HD/MA $3.5
Fences HD/VU $2.5 or 4K/IT $3
Ferdinand HD/MA $3.5
Fifty Shades Darker (Unrated) HD/VU $2.5 or 4K/IT $3
Fifty Shades Freed HD/MA $4
Fifty Shades of Grey (Unrated) HD/VU $2.5 or 4K/IT $3
Fighting with my Family HD/IT $4
Finding Dory HD/MA $2.5 or HD/GP $2
Finding Nemo HD/GP $3.5
Finest Hours HD/GP $3
First Blood 4K/VU $5
First Man HD/MA $4
Flight HD/VU or IT $3
Florence Foster Jenkins HD/VU or IT $3
Footloose (2011) HD/IT $3
Forever My Girl HD/IT $3
Fortress HD/VU $4
Four Kids & It HD/VU $3.5
Fox & Hound 2 HD/MA $4
Frank & Lola HD/VU or IT $3
Frankenstein (1931) HD/VU $3.5
Free Guy HD/MA $3.5 or HD/GP $3
French Dispatch HD/MA $4 or HD/GP $3.5
Friday 13th Pt 3 HD/VU $3.5
Frozen (Sing-Along Edition) HD/MA $2 or HD/GP $1.5
Frozen 2 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Frozen Ground (2013) HD/VU $3.5
Frozen HD/GP $2
Furious 7 (Ext) HD/VU $2 or 4K/IT $2.5
Fury HD/MA $3.5
G.I. Joe Retaliation HD/VU $3 or 4K/IT $3.5
Gambit (2012) HD/MA $4
Gambler HD/VU or IT $3
Gemini Man 4K/VU or IT $4.5 or HD/VU $3
Gentlemen 4K/IT $4.5
Get Out HD/MA $3.5 or 4K/IT $4
Ghost in Shell (2017) 4K/VU or IT $4.5 or HD/VU $3
Ghost Team One HD/VU or IT $3.5
Ghostbusters (1984) HD/MA $3.5
Ghostbusters 2 HD/MA $3.5
Ghostbusters Afterlife HD/MA $4
Girl on Train HD/VU $3 or 4K/IT $3.5
Girl With All Gifts HD/VU $4
Girls Trip HD/VU or IT $2
Glass Castle 4K/VU $5.5
God's Not Dead 2 HD/MA or IT $2.5
God's Not Dead A Light in Darkness HD/MA $3
Gods of Egypt HD/VU $2.5 or 4K/IT $3
Gold (2016) HD/VU or IT $2.5
Gone Girl HD/MA $4
Good Dinosaur HD/MA $3 or HD/GP $2.5
Good Kill HD/VU or IT $3.5
Grace Unplugged HD/VU $2
Gran Torino SD/IT $1.5
Greatest Showman HD/MA $3.5
Green Mile 4K/MA $5.5
Grey HD/VU or IT $3
Guardians of Galaxy Vol 1 HD/MA $3.5 or HD/GP $3
Guardians of Galaxy Vol 2 HD/MA $2.5 or HD/GP $2
Guest House (2020) 4K/VU $5
Guilt Trip HD/IT $3
Gunman HD/MA $3
Hacksaw Ridge HD/VU $3.5 or 4K/IT $4
Hail, Caesar! HD/IT $3
Halloween (2018) HD/MA $3
Hammer of Gods HD/VU $2
Hands of Stone HD/VU $3.5
Hannibal Season 1 HD/VU $5
Hard Target 2 HD/IT $1.5
Hardcore Henry HD/VU or IT $3.5
Hate U Give HD/MA $4
Hateful Eight HD/VU $3.5
Heat HD/MA $3
Heaven is for Real SD/MA $1.5
Hell Fest 4K/VU $5
Hell or High Water HD/VU $2.5
Hellboy (2019) 4K/VU $4.5 or HD/VU $3
Hercules (1997) HD/MA $4.5 or HD/GP $4
Hercules (2014) HD/VU $2.5 or 4K/IT $3
Here Comes Boom HD/MA $3.5
Hidden Figures HD/MA $3
Hillsong Let Hope Rise HD/IT $2
Hitman (Uncut) & Hitman 47 Bundle HD/MA $7
Hitman's Bodyguard HD/VU $3.5
Hitman's Wife's Bodyguard 4K/VU $5.5 or HD/VU $4
Hocus Pocus HD/MA $3.5 or HD/GP $3
Home Again HD/MA $3
Home Alone 2 HD/MA $3.5
Home Alone HD/MA $3.5
Homesman HD/VU $3
Honey 2 HD/VU $3
Hop HD/MA or IT $3
Hope Springs HD/MA $2.5 or SD/MA $1
Hostiles HD/VU $3
Hot Fuzz HD/VU $4
Hotel Mumbai HD/MA $4
Hotel Transylvania HD/MA $3.5
Hours (2013) HD/VU $4
How Grinch Stole Christmas (2000) 4K/IT $4
How to Train Your Dragon 2 HD/MA $2.5
How to Train Your Dragon HD/VU $3.5
How to Train Your Dragon Trilogy HD/MA $9
Hugo HD/VU or IT $3
Hunger Games 4-Film Collection HD/VU $8
Hunger Games Catching Fire HD/VU $1.5 or 4K/IT $2 or SD/VU $0.5
Hunger Games HD/VU $1.5 or 4K/IT $2 or SD/VU $0.5
Hunger Games Mockingjay Part 1 HD/VU $2.5 or SD/VU $1
Hunter Killer 4K/VU $4.5 or HD/VU $3
Huntsman Winter's War (Ext) HD/VU $3 or 4K/IT $3.5
I Can Only Imagine HD/VU $4
I Feel Pretty HD/IT $2
I Frankenstein HD/VU or IT $2.5
Ice Age Collision Course HD/MA $3
Incredibles 2 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Incredibles HD/GP $3.5
Independence Day Resurgence HD/MA $2.5
Indiana Jones & Temple of Doom 4K/VU $5.5
Indignation HD/VU $4
Initiation 4K/VU $5 or HD/VU $3.5
Inside Out HD/GP $2
Instant Family 4K/IT $3.5
Internship SD/IT $1.5
Interstellar HD/VU $3.5 or 4K/IT $4
Into Woods HD/MA $3 or HD/GP $2.5
Invisible Man (1933) HD/MA $3.5
Invisible Man (2020) 4K/MA $5.5 or HD/MA $4
Iron Man HD/GP $3.5 or HD/GP $2
Iron Mask (2019) HD/VU $4.5
It Follows HD/VU $3.5
It's a Wonderful Life 4K/VU or IT $4.5 or HD/VU $3
Jack & Jill HD/MA $3.5
Jack Reacher HD/VU $3
Jack Reacher Never Go Back HD/VU $3 or 4K/IT $3.5
Jack Ryan Shadow Recruit HD/VU $2.5 or 4K/IT $3
Jacob's Ladder HD/VU $4
Jarhead 3 Siege (Unrated) HD/IT $2.5
Jason Bourne HD/VU $2.5
Jason Statham 4-Film (War, Crank 1 & 2, Transporter 3) HD/VU $10
Jason Statham 6-Film (War, Crank 1 & 2, Bank Job, Wild Card, Transporter 3) HD/VU $14
Jaws 4K/MA $5 or HD/MA $3.5
Jeff Who Lives at Home HD/VU $4
Jersey Boys HD/MA $2.5
Jesus Music HD/VU $3.5
Jigsaw 4K/VU $4.5
Joe HD/VU $3.5
John Wick 1 & 2 Bundle HD/VU $4
John Wick 3 Parabellum 4K/VU $4.5
John Wick Chapter 2 HD/VU $3.5 or 4K/IT $4
John Wick HD/VU $2 or 4K/IT $2.5
John Wick Trilogy (Parabellum 4K) HD/VU $9
Jonah Hex HD/MA $4.5
Joy HD/MA $3
Judy 4K/VU $5
Judy Moody SD/IT $1.5
Jungle Book (2016) 4K/MA $4.5 or HD/GP $2.5
Jungle Cruise HD/MA $4 or HD/GP $3.5
Jurassic Park 3 HD/VU $3.5
Jurassic Park 4K/MA $5 or HD/MA $3.5
Jurassic World 5-Film Collection HD/MA $14
Jurassic World Fallen Kingdom 4K/MA $4.5 or HD/MA $3
Jurassic World HD/VU $2.5
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submitted by
nahimavegan to
DigitalCodeSELL [link] [comments]
2023.06.01 18:47 BananaBread_047 So we've got 4 alternative weapons for each class...
How about alternative traversal tools? What if each class got a traversal tool side grade that alters the way it works but is not designed to be better or worse than the standard variant?
Please bear in mind I play mainly Engi and Gunner. Driller and Scout are my least played so if I propose something stupid for their alternatives I am sorry.
Engineer: Foam-Flinger Mark-7
R&D has been working on this one for a while now. By hammering the pressure chamber and firing mechanism they have altered the delivery method of the plascrete foam. Instead of firing in contained projectiles, the Foam-Flinger Mark-7 sprays a continuous stream of foam that hardens on contact with surfaces allowing for more dynamic and versatile deployment of platforms and bridges. As a side effect of this, the formula has been changed to harden slower to prevent the nozzle from getting clogged.
- Produces a stream of plascrete foam instead of self-contained platforms
- More versatile but slower to use. Foam will take longer to harden and become solid.
Gunner: VertiLink Ascender
After many request forms and more broken ankles, R&D has made some changes to the Zipline launcher. This update allows the zipline to be fired straight up or down with some deviation and provides a soft landing feature if a dwarf were in a rush to be at the bottom of a hole. A slight caveat to the changed mounting system means the lines can no longer be shot too far horizontally but to compensate for this R&D has beefed up the motor allowing ascension and descension to be speedier. If multiple lines were also within distance of each other they can be manually connected together to create one long line.
- Fires ziplines vertically instead of horizontally but maintains the same range and deviation angle as the standard zipline gun.
- Faster traversal speed to compensate for lack of horizontal movement.
- Can connect multiple lines together for more vertical cave layouts and to extend the range if necessary.
Driller: VorTex Cannon
Some of the older miners might be reluctant to put down their drills but R&D have assured it gets the job done just as well. The VorTex cannon is a result of further research into Ommoran Heartstone as a power source. Using a sizeable chunk left over from a lab accident as a power source, the VorTex Cannon can be charged up and release seismic shocks through terrain and reduce it to dust, leaving a nice hole behind. Due to the huge amount of recoil from a charged shot, the user must be locked in place upon firing or else end up bottom over beard. The VorTex is calibrated to be used on terrain but in a pinch, pointed at any bugs, it can send them flying in the opposite direction.
- Functions more like a gun. Can be charged or fired without charging.
- Quick shots don't bore a tunnel as large as a charged shot but doesn't lock you in place
- Charged shots lock you in place after a shot is half charged and uses more ammo, but it bores a significantly longer tunnel.
- Will ragdoll and deal significant knockback to smaller glyphid grunt units and flying enemies. Will temporarily stun praetorians and oppressors and has no effect on stationary units, Dreadnaughts and Crassus Detonators.
Scout: AeroBoost GlidePack
After some study in the Cave Angel species, R&D has come up with a more dwarven alternative. This contraption can be deployed at any time and can glide in the air the same way a Cave Angel does. R&D couldn't figure out how to make it flap though, so they strapped some Aeroboosters on it. Using the onboard fuel supply, the glider can launch from the ground and boost to zoom around like a fester flea. The pack can also enter a stationary hover mode leaving the user's hands free to mine but this guzzles the fuel like a dwarf does beer. As a safety measure, the boosters will shut off before they become too hot. The paperwork during testing was a nightmare.
- Controls like a cave angel but the user has complete control over direction and orientation. Also stays in first person.
- Boost also has an overheat mechanic like the driller's drills so all the fuel isn't consumed all at once.
- Hover mode works similarly to the hover boots perk but lasts as long as the boosters have fuel or until they overheat.
- If the boosters overheat or run out of fuel the user can still glide without propulsion until they touch down.
There we have it. If you guys have any thoughts please do tell.
I tried to balance out certain upsides and downsides of each tool compared to their standard variants but take into account from a gameplay perspective numbers can be tweaked and changed. That's why I didn't bother to include any. I'm not a game designer so I won't pretend I know how to balance things like this.
submitted by
BananaBread_047 to
DeepRockGalactic [link] [comments]
2023.06.01 18:28 ImMakingBacon Dwarf Core Overclocks Idea
I’d suggest an idea along creating overclocks for the core of each class. As this would create a possible imbalance in power; I’d recommend this being added with an increased Hazard (6!!) or new form of EDD to create more challenge. Season 4 may already add enough difficulty so who knows may not be necessary.
This idea would create some extremely unique builds and allow for more in-depth play style for each build.
+[Driller’s core]+============================
REINFORCED POWER DRILLS
Some may argue it’s C4 and war crimes but besides that; it’s the drills.
My idea would be build on the idea of your core being overclocked. For Driller I’d outline starting with 3 overclocks.
Stable: •Bloody Status Efficiency
Drills consume less fuel when damaging inflicted status (fire, corrosion, or freeze) affected enemies.
Simple and somewhat similar to the tier 4 upgrade (Bloody Cold Drills), creating a strong pair for focusing on crushing bug. (This trend will continue creating unity)
Dwarves who drink smart stout would be able to figure out those numbers and stuff.
Balanced: •Super Tuned Gears
Drills mining rate and movement while digging increased. Additionally a small fuel increase with a small damage decrease.
For the dwarves who want to swim through rock, and sometimes stone.
Unstable: •IT BURNS!
sips smart stout NEW+Heat
+4m Area Heat Range (“Heat Radiance”) While drilling
+10 Heat (Direct Drill Damage) generates heat
+some cool flames inside the drills while drilling
+5 damage
+7seconds overheat duration
+25% overheat generation (get hot fast)
I think to balance this guy out; instead of losing ammo I’ve targeted that a maniac driller must use some brain energy to monitor their heat gauge to get any real use out of this OC.
+[Engi’s core]+=============================
LMG GUN PLATFORM
How much more ammo can a dwarf consume.
Stable: •Hawkeye Improvement
+15m Range +45 ammo
Gun shoot farther, gun shoot more. Simple and efficient.
Balanced: •Sniper Defence System
~reduce scan angle by 70 degrees +5 damage +5m max targeting range
Now the tower has a 90 degree view range if paired with Defender system; creates an extremely tight kill zone but it will be a true kill box.
Gun shoot farther, gun shoot more. Simple and efficient.
Unstable: •Chubby Boy Rounds
NEW+Radiation Rounds (rounds explode on impact)
(x3 area damage, +2m radius impact damage)
-90 ammo
How much friendly fire can we endure. RnD has gone too far.
Slightly less fat than fat boy.
+[Gunners core]+============================
Now Gunner is a hard one. Are we picking Shield or Zipline. I see it two ways. Zipline is more fun, Shield would be more strategic. Feel free to disagree but I believe Zipline creates more opportunities for unique ideas.
ZIPLINE LAUNCHER
Stable: •Zero Traction
+75 movement speed (scout can no longer send you acorn stair lift memes) and going down will be a rollercoaster. +5 max range
For those who have a need for speed. Starting making scout question if his grappling hook is just as fun.
Balanced: •Reinforced Launcher
+15m Max Range +3 degree max angle +15 movement speed
All round more efficient and beneficial to all parties and gives the Gunner more flexibility.
Unstable: •Reduced Sandwich Space
NEW+10% primary resupply attached to the line for Gunners weapons only (while firing)
-7.5 max range
-50-75movement speed
-6 degree max angle
For Gunners who embrace the accessibility and benefits of acorn stairlifts and aren’t hurt by scouts words. He now makes his Zipline only desirable to his people.
As a gunner fires his weapon while on these zip lines (complete colour and visual effect of these new lines) he will regain ammo. Each line has 10% resupply for a gunner primary weapon (not secondary or grenades or other). Once the Zipline is empty (no ammo left to resupply the primary) the Zipline gains 25 movement speed (75 speed reduction with ammo, reduced to a 50 speed reduction when empty).
+[Scouts core]+=============================
Grappling Hook
Let’s get stupid here.
Stable: •Momentum +
+50% movement speed for 2.5 second +0.5 second cooldown
Scout go brrrrrr
Balanced: •Super Tuned Motor
-0.25s wind up time +500 max speed +5m max range +1.5 second cooldown
RnD had a field day and now the grapple has pumped the scouts ego up to an even greater height. He’s a bit of a problem now. And also downs have increased by 20%.
Unstable: •Safety Second, wait Third
+25% fall damage +2.5 damage when passing through enemies +250 max speed
NEW+Scout can anchor to an enemy and deal direct damage on anchor impact as well as dwarf impact (2.5 direct anchor damage and 2.5 direct dwarf damage); however some exoskeletons take no damage (oppressor, praetorian, grunt guard front armor) and hitting an oppressor or praetorians armor will result in a smaller knock back effect to a shellback (not as aggressive and not as much damage). This is the same for dreadnoughts but damage would be increased on knockback. So hitting fleshy bits MUST necessary to yield success.
+2 second cooldown.
I love the new season. Don’t take the next comment out of context; but I want more related to YOUR gameplay. Overclocks and builds are what makes DRG thrive (along with 800 other things). It got me thinking. I haven’t seen this idea before but feel free to school me!
No new gear is disappointing (but not discouraging or a knock on the update).
I know the devs said they don’t have a desire to overlock grenades (as they said they’d just make new grenades instead). So I went with CLASS overlocks. That target the dwarf more than just their weapon.
I’d love to hear more ideas and such. I think this would be such a distinct update it would immense to see added and sustain gameplay variety for much longer.
ROCK AND STONE!
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2023.06.01 18:09 LifeCracker You Won’t BELIEVE How Many Times Seven Dwarfs Mine Train Broke Down in Disney World😱