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2008.06.15 19:41 Fast food news, reviews, and discussion
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2023.06.07 09:16 14g0t Bloons TD 6 - Update Notes! Version 37.0
Bloons TD 6 v37.0 - Update Notes!
Rolling out now on iOS, Android, Steam please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Key New Features
- New Paragon - The Magus Perfectus! (loves casting spells) Some of you know we teased this last year, but we needed more time to balance the art and design required to make this extra special, so we are very pleased to get this live! Wizard Monkey’s Paragon is designed to be a higher level strategic Paragon with powerful ability usage similar to the Doomship.
- The core of the Magus is a toggle to and from a Draining Beam which deals very small single target damage but absorbs graveyard mana as it damages and destroys Bloons
- While toggled off from the Drain Beam, Magus attacks with a powerful Arcane Spike that deals massive damage to MOABs and revives Bloons it slays, while a Dark Phoenix circles overhead attacking with Firebomb breath and a radial fireball attack
- Phoenix Explosion Ability: can be cast to consume the Paragon’s entire graveyard to set all Bloons on screen on fire for 30 seconds and summon one Zombie ZOMG for every 9000 graveyard mana consumed
- Arcane Metamorphosis Ability: can be used to consume all graveyard mana and transform the Magus briefly into an alternate form which decimates everything with a flame cascade attack; Metamorphosis lasts longer the more mana it consumes
- Magus was designed for armchair play so it will fill and consume graveyard mana on its own, but our goal was to create more actively controlled Paragon for those who will enjoy microing between Beam on and off and choosing which awesome Ability to unleash and when
New Awesome
- Happy Birthday BTD6 - On June 14th, BTD6 will celebrate 5 years of monkeytastic fun and strategy! We hope you’ll join us for the main menu changes, skinned Collection event, special Questing, and general celebration. Thank you for five amazing years and we’re looking forward to all the years ahead!
- New Hero Skin - Jiangshi Sauda, a fun new cross-cultural look for Sauda brainstormed by the art team, mixing inspirations from a favorite show and Chinese folklore
- New Map - Erosion
- Community designed advanced map Erosion
- TheWiseTroll’s original concept proposed land and water but when thinking about map colors and the little stories we think of behind each map, the concept of the polar bear walking back with the shrinking ice was too compelling to do anything else
- New Quests
- Birthday Party - Pop the Party Bloon as many times as you can before it escapes
- Blade Sauda Nowhere - Try out Sauda and learn some of her skills
- Patch’s Cheap Chimps Challenge - Beat Logs with as little cash spent as you can
- Striken Bad - Defeat the BAD on round 100 using First Strike. The spelling hurts us, too, you’re not the only one - but we had to do it!
- Least Cash and Least Tier Boss Events
- We’ve heard feedback about and have been wanting to shake up Boss rules, so here we go!
- Applying new victory conditions to Boss Events completely changes the focus while still needing the damage output and type to handle each Boss
- Time still matters, as the secondary time score will break any ties
- New Trophy Store Items
- Heroes: Geraldo Pack Mule pet, Quincy Spec Ops Drop In placement
- Monkeys: Sweden Village Flag
- Bloons: Party Hat Bloons
- Game & UI: Vortex Avatar, Sunset Samba 64 Mix music track, Quincy Arrows banner
- Nexus.gg Creator Supporter Avatar - show your support for Content Creators by using the Creator Support button on the Settings screen and purchasing any IAP
- Limited Time only {trophy items if there’s a seasonal}
- 5 Year Anniversary Avatar, 5 Year Anniversary Banner
- New CT Team Store items
- Base Props: Treasure Chest
- Icons: Overclock icon, Archmage Staff icon
- Frames: Bloon From The Dead frame, Mage Hat frame
- New Slider
- Everybody loves sliders, right?
- After lots of discussion on the team and a fair few player requests, we’ve added a ‘Projectile and Effects Scaling’ accessibility option to main menu Settings
- This is primarily for accessibility to minimize the size and brightness of projectiles and effects, especially when the screen is crowded with Monkeys and Bloons
- This is not directly a performance improvement feature, so please do not expect the game to run noticeably better - just noticeably cleaner
- We tried not to remove key game state indicators but this is ultimately in player control - if you adjust the slider and effects and projectiles make it harder to play the game, please reset the slider until the game is working the way you want
- It’s also really fun for silly screengrabs, so please post your favorites!
Game Changes / Additions
- New Party Time game theme event!
- Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
- Bosses on spawn will now clear the map of all existing projectiles
- Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
- The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
- Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
- Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
- Translated game into Thai
Quest Changes
- Added a ‘Play Again’ button to the victory screen for quests
- Added a ‘Disable Dialogue’ checkmark for some quests after beating them
- Game hints are now hidden during Quests
- Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
Bug Fixes & General Changes
- A large number of localization fixes - thanks for the player feedback on your pet peeves!
- Resolved a number of general crashes
- Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
- Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
- Holding down on a tower should correctly hide the UI again
- Quests no longer play placement effects for any pre-placed towers
- Resolved an issue that could prevent Total Damage from counting correctly to profile
- Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
- Resolved certain very specific freeplay seeds causing crashes on certain rounds
- Bloons Leaked summary no longer gets cleared in co-op after reviewing map
- Stairs in the top corners on Resort are now placement blockers
- Resolved a crash that could occur when waiting on the events screen as events end
- Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
- Fixed some towers not targeting the test bloon when set to target type Strong
- Fixed position of the full patch notes link on update popups on some resolutions
- Midnight Mansion plays a fishie animation in the bloon exit on loading in
- Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
- Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
- Pressing back from the avatabanner selection will now just back out of that selection
- Changed Pop Count on summary screen to Damage Count and added actual Pop Count
- Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
- Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
- Resolved map-based buffs not inheriting to subtowers correctly
- Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
- Co-op red areas fade in more slowly when you cross the boundary
- Resolved online/Invisible profile setting displaying text incorrectly
- Audio polish when opening reward chests in the collection event
- Updated wording on logout screen to address some confusion
- Added a background to the rewards UI
- Added confirmation pop-up for In App Purchases added from outside the game
- Monklish font has been regenerated to include the Māori macrons
Tower Specific Fixes
Ice Monkey
- Resolved a number of cases of the xx2 Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage.
Monkey Buccaneer
- xx5 Trade Empire should no longer buff too many merchants in co-op
- Resolved tower moving from flagship to navarch displaying vfx at the wrong scale
- Resolved "Paragon available" pip displaying for Buccaneer with only Flagship and Pirate Lord unlocked
- Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order
Monkey Ace
- xx2 Centered Path ace no longer displays it’s placement target on screen initially when loading a save
- Upgrading to 002 Ace no longer refreshes the cooldown on the special toggle
- Resolved an issue with Monkey Ace jumping offscreen after a Retry Last Round
Banana Farm
- 5xx Banana Central no longer buffs other Banana Centrals in co-op
Engineer
- 1xx Engineers can now place their sentries correctly on One Two Tree
- Overclocking a 5xx Engineer’s sentry just as it starts exploding no longer crashes the game
- Engineer Paragon no longer crashes if created while a Bloontrap is being deployed
- Engineer Paragon no longer crashes when selling the main tower while it has a sentry moving through the air that has not landed yet
- Engineer Paragon should no longer throw sentries into the middle of the map due to techbots
- Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save
Beast Handler
- 3xx Great White projectiles can no longer hit bloons far out of range
- 3xx Great White rare crash that could occur at end of rounds has been resolved
- 3xx Great White’s slow applied to grabbed target now expires correctly
- 310 Beast Handler now has eyebrows, just like that one map suggestion
- Corrected the splash asset for crosspathed 4xx & 5xx Beasts
- Merging an Orca into a Megalodon while it's taking out a bad should no longer cause a 2nd Megalodon to briefly appear
- x1x Microraptor no longer fails to attack in some cases when being moved to different heights
- x4x Tyrannosaurus Rex ability now scales with Challenge Editor ability cooldown slider
- Beast Handler's bird targeting no longer breaks when set to strong if bloons are leaving radius
- Resolved a crash that could occur when moving a beast to the screen boundary
Hero Specific Fixes
Obyn Greenfoot
- Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it
Psi
- Resolved a crash that could occur when attacking glued Bloons
Geraldo
- Resolved an issue where selling Geraldo, and then re-buying him would show the description of the last-viewed store item from before selling him
Platform Specific fixes - PC: Beast Handler’s hotkey in the hotkeys menu has been moved up near the rest of the support towers
- PC: Added a ‘ Monkey Special 2’ hotkey (for towers like Beast Handler, Necromancers & Ace Paragon). By default the Special 1 & Special 2 hotkeys have been assigned to PageUp & PageDown and ordered so that PageUp triggers the upper specialty, and PageDown triggers the lower one
- Arcade: Resolved a strange one pixel wide black line that can appear above some text characters on the arcade font
- Chromebook: Game no longer crashes if attempting to login via webview
- Chromebook: Resolved an issue with bluetooth mice being unable to scroll
Balance Changes
Boomerang Monkey
This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed.
- Boomerang Paragon knockback amount reduced 3 > 1
Bomb Shooter
MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers
- x4x MOAB Assassin ability passes through MOAB layers
- x4x MOAB Assassin ability explosion centers around the impact target
Tack Shooter
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
- x3x Blade Shooter pierce increased from 6 > 8
Ice Monkey
Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.
- 000 Ice Monkey freeze duration reduced by 50% on ceramics
- All T3 Ice Monkeys increase freeze duration on ceramics from 50 > 100%
- 203 Icicles crosspath now gains camo prio
Glue Gunner
The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.
- 4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same.
Sniper Monkey
This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.
- 5xx Cripple MOAB damage increased from 80 > 280
Monkey Buccaneer
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
- 210 Grape Shot total projectiles reduced from 10 -> 6
- 310 Destroyer also reduced from 10 > 6 grapes
- 310 Destroyer now increases grape attack rate twice as much, matching increase to the regular attack
- 410 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
- 410 Aircraft Carrier planes radial Emission Angle 360 > 90
- 410 Aircraft Carrier planes radial projectile count 8 > 6
- 410 Aircraft Carrier plane grape projectile speed 100 > 200
- 420 Aircraft Carrier planes radial projectile art: dart > hot grape
- 420 Aircraft Carrier planes radial damage type Sharp > Fire
- 400 Aircraft Carrier plane radials damage 1 > 2
- 4xx Aircraft Carrier missiles now follow tower target priority
Monkey Ace
Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.
- xx4 Spectre Dart damage increased 3 > 4
- xx4 Spectre Dart ceramic bonus reduced 2 > 1
- xx4 Spectre Dart pierce reduced 15 > 10
- xx4 Spectre Bomb damage increased 2 > 3
- xx4 Spectre Bomb ceramic bonus reduced 4 > 3
- xx4 Spectre Bomb pierce reduced 30 > 20
Heli Pilot
Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.
- 302 Razor Rotors will now benefit from the faster firing crosspath
- 3xx Razor Rotors cooldown rate 0.75 > 0.5
- x4x Support Chinook price reduced from $10500 > 9500
- x4x Support Chinook supply crate cash generated reduced $1650 > 1,550
- x4x Support Chinook max uses per round reduced from 3 > 2
- xx4 & xx5 Comanche mini's follow the target priority set on their main Heli
- xx5 Comanche Commander missile damage 7 > 15
- xx5 Comanche Commander missile moab bonus 5 > 8
- xx5 Comanche Commander mini's missile dmg 5 > 15
- xx5 Comanche Commander mini's missile moab bonus 5 > 8
Mortar Monkey
As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.
- 4xx The Big One stun duration non-MOABs increased from 0.5s > 0.75
- 5xx The Biggest One stun duration MOAB increased from 0.3s > 0.5
- 5xx The Biggest One stun duration BFB increased from 0.2s > 0.3
- 5xx The Biggest One stun duration DDT increased from 0.2s > 0.3
- x3x Heavy Shells attack delay reduced from 1.08 > 0.81
- x4x Artillery Battery attack rate buff reduced from ¼ to ⅓ (remains the same rate: 0.27)
- xx3 Signal flare cost increased $700 > 800
- xx4 Shattering Shells price reduced from $11,000 > 10900
- xx3 Signal Flare decamo radius reduced from 50 > 43
- 103 Signal Flare decamo pierce increased by 5 > 10
- xx4 Shattering Shells burn DoT deals moab bonus +5
Super Monkey
As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.
- 4xx Sun Temple's Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower
Ninja Monkey
We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.
- Ascended Shadow now grants global camo detection for all your towers
- Ascended Shadow no longer strips camo from Bloons with every attack
- Ascended Shadow main attack gains bonus to camo +6
- Ascended Shadow Flash Bomb Explosion gains bonus to camo +20
- Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16
- Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200
- Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700
- Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn
Alchemist
Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.
- x4x Transforming Tonic transformed alchemist can now ignore line of sight
- x5x Total Transformation towers transformed by the x5x will keep their Target Priority
Druid
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.
- 3xx Druid of the Storm’s Tornado no longer targets MOAB-class Bloons
- x3x Druid of the Jungle no longer pops Lead Bloons without 130 crosspath
- x3x Jungle Vine follows target prio of tower instead of strong
- x3x Jungle Vine defaults tower to strong priority when purchased
- 205 Avatar of Wrath base Heart of Thunder attack rate increased 2.3s > 1.15
Spike Factory
We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.
- 4xx Spiked Mines pierce increased from 12 > 20
- 4xx Spiked Mines explosion pierce reduced from 40 > 30
- 4xx Spiked Mines DoT damage increased from 1 > 10
- 5xx Super Mines explosion pierce remains at 60
- 5xx Super Mines DoT damage increased from 1000 > 2500
Monkey Village
A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.
- xx5 Monkeyopolis income formula now includes a base +$2500 minimum
Engineer
The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.
- xx5 XXXL Trap attack cooldown reduced from 5.8s > 4.6
Beast Handler
As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.
- 3xx Great White thrash rate benefits from speed buffs
- 3xx Great White damage increased 4 > 8
- 3xx Great White max extra damage from merge increased 8 > 16
- 3xx Great White max attack rate buff from merge increased 0.20634 > 0.38
- 3xx Great White extra thrash knockback duration from merge increased 0.1 > 0.2
- 4xx Orca thrash damage increased 20 > 30
- 4xx Orca thrash max extra damage from merge increased 40 > 60
- 4xx Orca max attack rate buff from merge increased 0.37829 > 0.38
- 4xx Orca thrash radius increased 20 > 24
- 5xx Megalodon price reduced from 55,000 > 45,000
- 5xx Megalodon thrash radius increased 30 > 36
- 5xx & x5x Beast handler paths are now overclockable
- x4x and x5x Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target
- xx1 Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farms
- xx3 Golden Eagle pierce increased 12 > 15
- xx3 Golden Eagle pierce range increased 24 > 30
- xx3 Golden Eagle ceramic pierce penalty reduced from +3 > 1
- xx3 Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14
Gwendolin
Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.
- Lv6 Gwendonlin main attack DoT stack count 0 > 1
- Lv6 Gwendonlin main attack DoT damage increased from 1 > 2
- Lv9 Gwendonlin main attack DoT damage increased from 1 > 4
- Lv10 Gwendonlin main attack DoT damage now increases by 1 per additional level
Adora
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.
- Lv7 Blood Sacrifice can now be used on Beast Handlers
Admiral Brickell
We aren’t happy with strats that start looking like exploits with frequent sell-replace loops.
- Upon Selling Brickell - all of her placed Mines are now expired along with her as well
Psi
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.
- If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
- Lv3 Psychic Blast pierce increased from 50 > 200
- Lv7 Psychic Blast pierce increased from 100 > 200
Event / Boss / Relic / Knowledge
- All Lych Soul variations can now be stunned/slowed by paragon tier upgrades
Looking Forward Five months of 2023 done and dusted, which feels to us like it has zoomed by, perhaps because the Auckland office where the BTD6 team is based has only just reopened after the severe flooding at the end of January. All of Update 36 and the majority of Update 37 were completed while again working from home, but we’re very excited to have the office repairs done, the flood wall almost finished, and the ability to work shoulder to shoulder again on fun new things for the monkeyverse! Here’s the latest gaze into the crystal ball:
- Update 38 Key Content
- New Boss - Phayze: another all new Boss concept and play style, not giving any other hints apart from the name itself
- Summer fun: a new Brickell hero skin and a waterpark map aimed toward Intermediate to help keep northern hemisphere summer cool
- Quests: continuing to build new quest system features and adding a few new Quests to the list
- Update 39 Key Content
- Map Editor: under construction since last year with internal systems testing happening during 38.0 development, we are super excited to put map creation tools in player hands on as many platforms as possible when it goes live
- New Hero - Spirit Walker: another unique design that we’re sandboxing already to make sure it has as much balance and art iteration as possible, again no hints other than the name
- Update 40 Key Content
- New Paragon - Monkey Sub: we’ve tagged sub as the next Paragon, so tell the Navarch to stop hoarding all of the Portable Lakes!
- Stretch Goals - Boss Rush Team Event and CT Themes: lots of unknowns 3 updates out but we have strong plans for a new Team event and new parameters for Contested Territory that will make each CT more dynamic - anything that we don’t get done by end of year will have strong groundwork for next year
- Console
- Getting closer to submission on Xbox and PlayStation but this has been slow going. We’ve added another programmer and are working even more closely with platform partners to get through our last issues and launch as soon as possible, but that’s likely at least another 2 months. Switch is still a consideration depending on response to Xbox and PlayStation, as it will require additional bespoke development.
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Crunchyroll - Private Upgrade @ 12$ @ Lifetime Funimation Premium Plus @ 5.99$ @ Lifetime Chrunchyroll Premium @ 5.99$ @ Lifetime VRV Premium Bundle @ 5.99$ @ Lifetime
Music
Spot1fy - Private @ from 5.99$ @ 60 - 180 Days Tidal Hifi -1 Monhth Pivate @ 4.99$ @ 25 Days Apple Music - 3 Months Private @ 5.99$ @ 60 Days Fit Radio @ 5.99$ @ Lifetime Yousician @ 5.99$ @ 90 Days
Coding - Learning
Codeacademy Premium @ 5.99$ @ 90 Days Grammerly Premium @ 7.99$ @ 180 Days Scribed Pro @ 5.99$ @ 90 Days Busuu Premium @ 5.99 @ 180 Days Duoling Premium @ 1.25$ @ Lifetime Ulimate Guitar- Lifetime @ 5.99$ @ 180 Days
Meditation
Headspace @ 5.99$ @ Lifetime Gaia Premium @ 5$ @ Lifetime
Payment Gateways:
1. Pay.Pal 2. Pay..Pal F&F 3. Bit.coin (BTC) 4. Lite.coin (LTC) 5. Bit.coin Cash (BCH) 6. ETH
submitted by
jonspire to
GamingMarket [link] [comments]
2023.06.07 05:36 catalog6trcyhyt [H] [Lifetime] N3tflix - D1recTV - Hu1u - Sling - HB0 - Disney & More 12000+ Sales
- Restocks DirecTV, IPVanish, Scribd, Fubo, Sling, Disney, Spotify
- 12% OFF Use coupon "MAY23" Limited time
- Since 2+ Years Best After Sales Support
- Autobuy Shop Link: Click Here to Buy
- Our Goal: To provide Reliable, Trusted yet Cheap & Customer Friendly Services
- What We Offer:
- Best & Friendly Customer Support - We are here for our customers all the time.
- No hidden sales Fee, Cheapest prices on the market But yet Reliable products
- Mostly all of our products have Lifetime Warrantysome so that you don't have to worry about your purchases.
Our Services:
[Product Name] @ [ Price ] @ [ Warranty ]Cyber Security: ExpressVPN (Mobile) @ 7.99$ @ Lifetime Vypr VPN @ 7.99$ @ 180 Days HMA VPN @ 7.99$ @ 180 Days Tunnel Bear @ 6.99$ @ 180 Days Surfshark @ 6.99$ @ 90 Days N0rd @ 5.99$ @ Lifetime IP Vanish (2022+ Sub) @ 5.99$ @ Lifetime Windscribe @ From 6.99$ @ 30 Days
Gamming
Fifa 22 - Standard (PC - Origin) - @ 10$ @Lifetime Fifa 23 - Standard (PC - Origin) - @ 15$ @Lifetime (Comming Soon)
Food
Buffalo Wild Wings 3-4k Poins @ 6.5$ - @ 12 Hours Buffalo Wild Wings 4-5k Poins @ 9.5$ - @ 12 Hours Buffalo Wild Wings 5-6k Poins @ 11$ - @ 12 Hours Buffalo Wild Wings 6-7k Poins @ 13$ - @ 12 Hours
Softwares
Avast Premium Antivirus @ 5.99$ @ 6 Months Avast Cleanup Premium @ 5.99$ @ 6 Months Apowersoft Mirror @ 5.99$ @ 30 Days
MS Windows / Office
Windows 10 Pro (Retail) Online Activation @ From 6.99$ @ 7 Days Windows 11 Pro (Retail) Online Activation @ From 6.99$ @ 7 Days Office 2019 Pro Plus (Retail) Online Activation @ From 7.99$ @ 7 Days Office 2021 Pro Plus (Retail) Online Activation @ From 18.99$ @ 7 Days
Streaming - Entertainment:
N3tflix @ From 1.5$ @ 30 Days/ 60 Days YouTube Premium - Private (4 Months) @ 11$ @ 60 days HB0 [email protected] @ 5.99$ @ Lifetime FuboTV @ 5.99$ @ Lifetime BrithBox @ 5.99$ @ Lifetime F1TV Pro @ 6.99$ @ Lifetime Hulu, Disney+ & ESPN+ @ From 7.99$ @ 6 Months Hu1u @ From 4.99$ @ From 6 Months - Lifetime Sling TV @ From @ From 4.99 $ @ From 6 Months - Lifetime Disney Plus @ 5.99$ @ Lifetime D1rect TV @ From 5.99$ @ Lifetime D1recTV Stream @ From 6.99 $ @ Lifetime Paramount Plus @ From 4.99$ @ Lifetime AMC+ @ 5.99$ @ Lifetime Apple TV @ From 5.99 @ See Shop Viki.com @ 5$ @ 180 Days Viaplay @ From 4$ @ 30 Days Curiosity Stream @ From 5.99$ @ Lifetime Plex TV Premium @ 5$ 180 Days Pureflix @ 5.99$ @ Lifetime AcornTV @ 5.99$ @ Lifetime Shudder Premium @ 5.99$ @ Lifetime Zee5 - IN @ 5.99$ @ Lifetime History Vault @ 5.99$ @ Lifetime Starplus @ 5.99$ @ Lifetime Molotov.tv @ 5.99 @ Lifetime Atresplayer @ 5.99$ @ Lifetime Aha Premium @ 5.99$ @ Lifetime Mubi @ 5.99$ @ Lifetime Voot @ 5.99$ @ Lifetime
Streaming - Sports:
Dazn @ 5.99$ @ Lifetime ESPN+ @ 5.99$ @ Lifetime NBA @ From 3.99$ @ From 180 Days - Lifetime Mlb @ 5.99$ @ Lifetime Nflgamepass.com @ 5.99$ @ Lifetime WWE Network @ 5.99$ @ Lifetime UFC Fight Pass @ 5.99$ @ Lifetime NFHS Network @ 5.99$ @ Lifetime
Streaming - Animes:
Crunchyroll - Private Upgrade @ 12$ @ Lifetime Funimation Premium Plus @ 5.99$ @ Lifetime Chrunchyroll Premium @ 5.99$ @ Lifetime VRV Premium Bundle @ 5.99$ @ Lifetime
Music
Spot1fy - Private @ from 5.99$ @ 60 - 180 Days Tidal Hifi -1 Monhth Pivate @ 4.99$ @ 25 Days Apple Music - 3 Months Private @ 5.99$ @ 60 Days Fit Radio @ 5.99$ @ Lifetime Yousician @ 5.99$ @ 90 Days
Coding - Learning
Codeacademy Premium @ 5.99$ @ 90 Days Grammerly Premium @ 7.99$ @ 180 Days Scribed Pro @ 5.99$ @ 90 Days Busuu Premium @ 5.99 @ 180 Days Duoling Premium @ 1.25$ @ Lifetime Ulimate Guitar- Lifetime @ 5.99$ @ 180 Days
Meditation
Headspace @ 5.99$ @ Lifetime Gaia Premium @ 5$ @ Lifetime
Payment Gateways:
1. Pay.Pal 2. Pay..Pal F&F 3. Bit.coin (BTC) 4. Lite.coin (LTC) 5. Bit.coin Cash (BCH) 6. ETH
submitted by
catalog6trcyhyt to
Freemoneyoffers [link] [comments]
2023.06.07 05:34 sprinkledolly My FemLar Experience So Far
Obviously it's still really early.
Bur I will update this as I go along. I arrived at PDX in Portland on the afternoon of Sunday June 4th. I had not planned on renting a car for this week, but instead using Uber.
Well mid day on a Sunday Uber was a minimum of $68.00 usd. Doing some quick math and realizing that is equivalent to a full tank of fuel for my four door Jeep Wrangler I opted out. I asked one of the airport help people if there was a restaurant or lounge I could sit in and wait for high time to go down. Now I realize, but the time I order a meal and fries, I'd have probably made up the difference in cost anyway, but for me it was a matter of principal. They airport man suggested the train, which is $1.25 for half a day or $2.50 for a full day. I took the train as it was scenic.
After a 45 minute journey, I arrived at my hotel, Hotel Roae by Stay Pineapple. It's pretty cute and everything has a pineapple theme. 🍍 They allow dogs if you have a furry companion to join you. My room wasn't ready immediately so they held my bags and I went exploring. I went to the Portland City Rose Festival across the street. It was $15.00, entry with re-entry allowed. Lots of carnival food so instead I went to Paddy's Pub for nachos, they weren't great and the service was soso. Honestly I think I'd have enjoyed the carnival food more.
Later on I went for a walk and took some photos. Went to the Target and bought myself some yogurt, milk for tea, and drinks. I had dinner at Hubers, the oldest Cafe in Portland, the service was wonderful, the waiter was friendly and made brilliant recommendations. I had an American Style Thanks Giving Dinner, not what I am used to, but so yummy! Also bread with butter, a coffee and brownie fot dessert. Now I don't know about Texas, but based on this brownie, they're much bigger in Portland!
The next day, Monday June 5th, I had my 09:00am pre op with Dr Thomas. I finally met Estelle and Jonica, now I've seen them both and can pick up on the differences in their voice, I know who is who! Dr Thomas was really nice. I can see how some people might not click with him, but I totally did. I think it's because he is a very analytical and scientific person. I appreciated his honestly and bluntness. I definitely feel he was the right choice. The office is so cute and has plants so felt right at home. These clinical, white marble floors lab places make me feel like I'm in a Resident Evil film.. Not the games but the films. ("She's mutating, I want her in the Nemesis Program.") Sorry I'm a nerd.
So, following pre op I had breakfast, then went to my hotel to wash my hair and do my make up. I then went exploring I met loads of people I chatted to, I love how friendly people are here.
By 7:00 my friend and care giver while surgery is happening arrived. We put his bag in the hotel and then got dinner. Buffalo Wild Wings, because it shut down where we live. The service was.. not great. After that we went to the hotel, cleaned up and slept.
Then today, Tusaday June 6th we Uber to the Wilshire Surgery Centre, it felt like it was over in a jiffy, now I just cannot talk for two weeks.
More to come soon!
submitted by
sprinkledolly to
MtF [link] [comments]
2023.06.07 05:34 jonspire [H] [Lifetime] Fub0 - F1TV - N3tflix - D1recTV - Hu1u - Sling - HB0 - Disney Crunchyroll - Funimation UFC - NBA MS Windows - Office Keys N0rd - ExpressVPN - IPVanish Tidal - Sp0t1fy Codeacademy & More Over 12000+ Customers 1200+ Feedbacks [W] Pay.Pal & Crypto
- Restocks DirecTV, IPVanish, Scribd, Fubo, Sling, Disney, Spotify
- 12% OFF Use coupon "MAY23" Limited time
- Since 2+ Years Best After Sales Support
- Autobuy Shop Link: Click Here to Buy
- Our Goal: To provide Reliable, Trusted yet Cheap & Customer Friendly Services
- What We Offer:
- Best & Friendly Customer Support - We are here for our customers all the time.
- No hidden sales Fee, Cheapest prices on the market But yet Reliable products
- Mostly all of our products have Lifetime Warrantysome so that you don't have to worry about your purchases.
Our Services:
[Product Name] @ [ Price ] @ [ Warranty ]Cyber Security: ExpressVPN (Mobile) @ 7.99$ @ Lifetime Vypr VPN @ 7.99$ @ 180 Days HMA VPN @ 7.99$ @ 180 Days Tunnel Bear @ 6.99$ @ 180 Days Surfshark @ 6.99$ @ 90 Days N0rd @ 5.99$ @ Lifetime IP Vanish (2022+ Sub) @ 5.99$ @ Lifetime Windscribe @ From 6.99$ @ 30 Days
Gamming
Fifa 22 - Standard (PC - Origin) - @ 10$ @Lifetime Fifa 23 - Standard (PC - Origin) - @ 15$ @Lifetime (Comming Soon)
Food
Buffalo Wild Wings 3-4k Poins @ 6.5$ - @ 12 Hours Buffalo Wild Wings 4-5k Poins @ 9.5$ - @ 12 Hours Buffalo Wild Wings 5-6k Poins @ 11$ - @ 12 Hours Buffalo Wild Wings 6-7k Poins @ 13$ - @ 12 Hours
Softwares
Avast Premium Antivirus @ 5.99$ @ 6 Months Avast Cleanup Premium @ 5.99$ @ 6 Months Apowersoft Mirror @ 5.99$ @ 30 Days
MS Windows / Office
Windows 10 Pro (Retail) Online Activation @ From 6.99$ @ 7 Days Windows 11 Pro (Retail) Online Activation @ From 6.99$ @ 7 Days Office 2019 Pro Plus (Retail) Online Activation @ From 7.99$ @ 7 Days Office 2021 Pro Plus (Retail) Online Activation @ From 18.99$ @ 7 Days
Streaming - Entertainment:
N3tflix @ From 1.5$ @ 30 Days/ 60 Days YouTube Premium - Private (4 Months) @ 11$ @ 60 days HB0 [email protected] @ 5.99$ @ Lifetime FuboTV @ 5.99$ @ Lifetime BrithBox @ 5.99$ @ Lifetime F1TV Pro @ 6.99$ @ Lifetime Hulu, Disney+ & ESPN+ @ From 7.99$ @ 6 Months Hu1u @ From 4.99$ @ From 6 Months - Lifetime Sling TV @ From @ From 4.99 $ @ From 6 Months - Lifetime Disney Plus @ 5.99$ @ Lifetime D1rect TV @ From 5.99$ @ Lifetime D1recTV Stream @ From 6.99 $ @ Lifetime Paramount Plus @ From 4.99$ @ Lifetime AMC+ @ 5.99$ @ Lifetime Apple TV @ From 5.99 @ See Shop Viki.com @ 5$ @ 180 Days Viaplay @ From 4$ @ 30 Days Curiosity Stream @ From 5.99$ @ Lifetime Plex TV Premium @ 5$ 180 Days Pureflix @ 5.99$ @ Lifetime AcornTV @ 5.99$ @ Lifetime Shudder Premium @ 5.99$ @ Lifetime Zee5 - IN @ 5.99$ @ Lifetime History Vault @ 5.99$ @ Lifetime Starplus @ 5.99$ @ Lifetime Molotov.tv @ 5.99 @ Lifetime Atresplayer @ 5.99$ @ Lifetime Aha Premium @ 5.99$ @ Lifetime Mubi @ 5.99$ @ Lifetime Voot @ 5.99$ @ Lifetime
Streaming - Sports:
Dazn @ 5.99$ @ Lifetime ESPN+ @ 5.99$ @ Lifetime NBA @ From 3.99$ @ From 180 Days - Lifetime Mlb @ 5.99$ @ Lifetime Nflgamepass.com @ 5.99$ @ Lifetime WWE Network @ 5.99$ @ Lifetime UFC Fight Pass @ 5.99$ @ Lifetime NFHS Network @ 5.99$ @ Lifetime
Streaming - Animes:
Crunchyroll - Private Upgrade @ 12$ @ Lifetime Funimation Premium Plus @ 5.99$ @ Lifetime Chrunchyroll Premium @ 5.99$ @ Lifetime VRV Premium Bundle @ 5.99$ @ Lifetime
Music
Spot1fy - Private @ from 5.99$ @ 60 - 180 Days Tidal Hifi -1 Monhth Pivate @ 4.99$ @ 25 Days Apple Music - 3 Months Private @ 5.99$ @ 60 Days Fit Radio @ 5.99$ @ Lifetime Yousician @ 5.99$ @ 90 Days
Coding - Learning
Codeacademy Premium @ 5.99$ @ 90 Days Grammerly Premium @ 7.99$ @ 180 Days Scribed Pro @ 5.99$ @ 90 Days Busuu Premium @ 5.99 @ 180 Days Duoling Premium @ 1.25$ @ Lifetime Ulimate Guitar- Lifetime @ 5.99$ @ 180 Days
Meditation
Headspace @ 5.99$ @ Lifetime Gaia Premium @ 5$ @ Lifetime
Payment Gateways:
1. Pay.Pal 2. Pay..Pal F&F 3. Bit.coin (BTC) 4. Lite.coin (LTC) 5. Bit.coin Cash (BCH) 6. ETH
submitted by
jonspire to
SteamAccountsForSale [link] [comments]
2023.06.07 05:33 sprinkledolly My FemLar Experience So Far
Obviously it's still really early.
Bur I will update this as I go along. I arrived at PDX in Portland on the afternoon of Sunday June 4th. I had not planned on renting a car for this week, but instead using Uber.
Well mid day on a Sunday Uber was a minimum of $68.00 usd. Doing some quick math and realizing that is equivalent to a full tank of fuel for my four door Jeep Wrangler I opted out. I asked one of the airport help people if there was a restaurant or lounge I could sit in and wait for high time to go down. Now I realize, but the time I order a meal and fries, I'd have probably made up the difference in cost anyway, but for me it was a matter of principal. They airport man suggested the train, which is $1.25 for half a day or $2.50 for a full day. I took the train as it was scenic.
After a 45 minute journey, I arrived at my hotel, Hotel Roae by Stay Pineapple. It's pretty cute and everything has a pineapple theme. 🍍 They allow dogs if you have a furry companion to join you. My room wasn't ready immediately so they held my bags and I went exploring. I went to the Portland City Rose Festival across the street. It was $15.00, entry with re-entry allowed. Lots of carnival food so instead I went to Paddy's Pub for nachos, they weren't great and the service was soso. Honestly I think I'd have enjoyed the carnival food more.
Later on I went for a walk and took some photos. Went to the Target and bought myself some yogurt, milk for tea, and drinks. I had dinner at Hubers, the oldest Cafe in Portland, the service was wonderful, the waiter was friendly and made brilliant recommendations. I had an American Style Thanks Giving Dinner, not what I am used to, but so yummy! Also bread with butter, a coffee and brownie fot dessert. Now I don't know about Texas, but based on this brownie, they're much bigger in Portland!
The next day, Monday June 5th, I had my 09:00am pre op with Dr Thomas. I finally met Estelle and Jonica, now I've seen them both and can pick up on the differences in their voice, I know who is who! Dr Thomas was really nice. I can see how some people might not click with him, but I totally did. I think it's because he is a very analytical and scientific person. I appreciated his honestly and bluntness. I definitely feel he was the right choice. The office is so cute and has plants so felt right at home. These clinical, white marble floors lab places make me feel like I'm in a Resident Evil film.. Not the games but the films. ("She's mutating, I want her in the Nemesis Program.") Sorry I'm a nerd.
So, following pre op I had breakfast, then went to my hotel to wash my hair and do my make up. I then went exploring I met loads of people I chatted to, I love how friendly people are here.
By 7:00 my friend and care giver while surgery is happening arrived. We put his bag in the hotel and then got dinner. Buffalo Wild Wings, because it shut down where we live. The service was.. not great. After that we went to the hotel, cleaned up and slept.
Then today, Tusaday June 6th we Uber to the Wilshire Surgery Centre, it felt like it was over in a jiffy, now I just cannot talk for two weeks.
More to come soon!
submitted by
sprinkledolly to
Transgender_Surgeries [link] [comments]
2023.06.07 05:33 sprinkledolly My FemLar Experience So Far
Obviously it's still really early.
Bur I will update this as I go along. I arrived at PDX in Portland on the afternoon of Sunday June 4th. I had not planned on renting a car for this week, but instead using Uber.
Well mid day on a Sunday Uber was a minimum of $68.00 usd. Doing some quick math and realizing that is equivalent to a full tank of fuel for my four door Jeep Wrangler I opted out. I asked one of the airport help people if there was a restaurant or lounge I could sit in and wait for high time to go down. Now I realize, but the time I order a meal and fries, I'd have probably made up the difference in cost anyway, but for me it was a matter of principal. They airport man suggested the train, which is $1.25 for half a day or $2.50 for a full day. I took the train as it was scenic.
After a 45 minute journey, I arrived at my hotel, Hotel Roae by Stay Pineapple. It's pretty cute and everything has a pineapple theme. 🍍 They allow dogs if you have a furry companion to join you. My room wasn't ready immediately so they held my bags and I went exploring. I went to the Portland City Rose Festival across the street. It was $15.00, entry with re-entry allowed. Lots of carnival food so instead I went to Paddy's Pub for nachos, they weren't great and the service was soso. Honestly I think I'd have enjoyed the carnival food more.
Later on I went for a walk and took some photos. Went to the Target and bought myself some yogurt, milk for tea, and drinks. I had dinner at Hubers, the oldest Cafe in Portland, the service was wonderful, the waiter was friendly and made brilliant recommendations. I had an American Style Thanks Giving Dinner, not what I am used to, but so yummy! Also bread with butter, a coffee and brownie fot dessert. Now I don't know about Texas, but based on this brownie, they're much bigger in Portland!
The next day, Monday June 5th, I had my 09:00am pre op with Dr Thomas. I finally met Estelle and Jonica, now I've seen them both and can pick up on the differences in their voice, I know who is who! Dr Thomas was really nice. I can see how some people might not click with him, but I totally did. I think it's because he is a very analytical and scientific person. I appreciated his honestly and bluntness. I definitely feel he was the right choice. The office is so cute and has plants so felt right at home. These clinical, white marble floors lab places make me feel like I'm in a Resident Evil film.. Not the games but the films. ("She's mutating, I want her in the Nemesis Program.") Sorry I'm a nerd.
So, following pre op I had breakfast, then went to my hotel to wash my hair and do my make up. I then went exploring I met loads of people I chatted to, I love how friendly people are here.
By 7:00 my friend and care giver while surgery is happening arrived. We put his bag in the hotel and then got dinner. Buffalo Wild Wings, because it shut down where we live. The service was.. not great. After that we went to the hotel, cleaned up and slept.
Then today, Tusaday June 6th we Uber to the Wilshire Surgery Centre, it felt like it was over in a jiffy, now I just cannot talk for two weeks.
More to come soon!
submitted by
sprinkledolly to
transvoice [link] [comments]
2023.06.07 03:54 Janius [H] Ghostwire Tokyo, Remnant from the Ashes, Dicey Dungeons, Luck Be a Landlord [W] Bug Fables, Oaken, Chernobylite, Vanaris Tactics, Miasma Chronicles/Offers
IGS Rep My barter.vg page Games that I want most currently:
Bug Fables, Oaken, Chernobylite, Vanaris Tactics, Miasma Chronicles and Dreamscaper My full wishlist is below, but I will consider other games that I don't know about/aren't on the list. I really like to play Roguelites, RPGs, Strategy, Card games, and certain sims.
I also have some games on the EA Store, if you're interested just ask.
Tradeable:
Wishlist:
submitted by
Janius to
indiegameswap [link] [comments]
2023.06.07 03:48 wtfwafflezor (Selling) 800 Titles Creed III (2023) (Vudu/4K) $9 Shazam! Fury of the Gods (2023) (MA/4K) $9
Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
12 Monkeys (1995) (MA/4K) $3.50
12 Years a Slave (2013) (MA/HD) $3.50
13 Hours: Secret Soldiers of Benghazi (2016) (Vudu/4K) $5.50 (Vudu/HD) $2 (iTunes/4K) $3
1917 (2019) (MA/4K) $6 (MA/HD) $3.50
2 Guns (2013) (MA/HD) $4.75 (iTunes/HD) $3.50
2012 (2009) (MA/4K) $6.50
21 Jump Street (2012) (MA/4K) $6.75 (MA/HD) $2.75
22 Jump Street (2014) (MA/HD) $4.50
355, The (2022) (MA/HD) $5.75
47 Meters Down (2017) (Vudu/HD) (iTunes/HD) $4.50
47 Ronin (2013) (MA/4K) $5.75 (iTunes/4K) $4 (MA/HD) $3.50
A Beautiful Day in the Neighborhood (2019) (MA/HD) $5.75
A Clockwork Orange (1972) (MA/4K) $6.50
A Man Called Otto (2022) (MA/HD) $7.25
A Million Ways to Die in the West (2014) (iTunes/HD) Ports to MA $4.25
A Monster Calls (2016) (MA/HD) (iTunes/HD) $3.75
A Vigilante (2018) (Vudu/HD) (iTunes/HD) $5.50
A Wrinkle in Time (2018) (MA/HD) $3
Abominable (2019) (MA/4K) $7.50 (MA/HD) $6.25
Action Point (2018) (Vudu/HD) $2.25 (iTunes/4K) $1.50
Ad Astra (2019) (MA/HD) $4.75
Adventures of Tintin (2011) (Vudu/HD) (iTunes/HD) $4.50
After Earth (2013) (MA/HD) $2.50
Aladdin (1992) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2.25
Aladdin (2019) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.25 (GP/HD) $1.50
Alice in Wonderland (1951) (GP/HD) $5.50
Alien (1979) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5
Alien 3 (1992) (MA/HD) $5.50
Alien Collection 1-6 (MA/HD) $19.50 1-4 (MA/SD) $9
Alien Resurrection (1997) (MA/HD) $5.50
Aliens (1986) (MA/HD) $5.50
Alita: Battle Angel (2019) (MA/4K) $5.50 (MA/HD) $4
All The Money In The World (2017) (MA/HD) $4.25
All the Way (2016) (GP/HD) $3.50 No Port
Aloha (2015) (MA/HD) $2.50
Amazing Spider-Man (2012) (MA/4K) $6.50 (MA/HD) $4.50
Amazing Spider-Man 2 (2014) (MA/4K) $6.50 (MA/HD) $5.50
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4
American Beauty (1999) (Vudu/HD) (iTunes/HD) $6
American Gangster (Extended Edition) (2007) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $6.25
American Made (2017) (MA/4K) $7.25 (MA/HD) $4.25
American Sniper (2014) (MA/4K) $6.50
American Underdog (2021) (iTunes/4K) (Vudu/HD) $4.75
Amsterdam (2022) (MA/HD) $5 (GP/HD) $3.75
Anchorman 2: The Legend Continues (2013) (iTunes/HD) $2
Angry Birds Movie (2016) (MA/HD) $3.75
Antlers (2021) (MA/HD) $5.50 (GP/HD) $4
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Ant-Man and the Wasp (2018) (MA/4K) $8 (iTunes/4K) $6.25 (GP/HD) $3.25
Apollo 11 (2019) (MA/HD) $6.25
Apollo 13 (1995) (MA/4K) $6 (MA/HD) $4.75
Aqua Teen Forever: Plantasm (2022) (MA/HD) $4.75
Artist, The (2011) (MA/HD) $6
Atomic Blonde (2017) (MA/4K) $5 (iTunes/4K) $3.25 (MA/HD) $2.25
Avengers 1-4 (MA/4K) $25 (iTunes/4K) $20 (GP/HD) $7.75
Babylon (2022) (Vudu/HD) (iTunes/4K) $6.25
Back to the Future (1985) (iTunes/4K) (MA/HD) $4.25
Back to the Future Collection 1-3 (MA/4K) $15 (MA/HD) $7.50
Bad Boys Collection 1-3 (MA/HD) $12
Bad Boys for Life (2020) (MA/4K) $5.75 (MA/HD) $3.50
Bad Guys, The (2022) (MA/4K) $8 (MA/HD) $4.25
Bad Moms (2016) (MA/HD) $3.50 (iTunes/HD) $2.75
Bad Times at The El Royale (2018) (MA/4K) $7.75 (MA/HD) $5.75
Bambi (1942) (MA/HD) $6.25 (GP/HD) $4.50
Bambi II (2006) (MA/HD) $6.25 (GP/HD) $4.50
Band of Brothers (2001) (GP/HD) $3.75 No Port
Bank Job, The (2008) (Vudu/HD) $3.25
Banshees of Inisherin (2022) (GP/HD) $4.50
Batman and Superman: Battle of the Super Sons (2022) (MA/4K) $6 (MA/HD) $4.50
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.25 (MA/HD) $3
Batman: Soul of the Dragon (2021) (MA/4K) $6
Batman: The Doom That Came to Gotham (2022) (MA/4K) $7.50
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battle: Los Angeles (2011) (MA/4K) $6.50
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.75 (iTunes/4K) $3
Beast (2022) (MA/HD) $5.75
Beauty and the Beast (1991) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2
Beauty and the Beast (2017) (MA/4K) $7 (MA/HD) $3.25 (GP/HD) $2
Bedknobs and Broomsticks (1971) (MA/HD) $5 (GP/HD) $3.50
Beguiled, The (2017) (MA/HD) (iTunes/HD) $4
Being John Malkovich (1999) (MA/HD) $3.50
Beirut (2018) (MA/HD) $4.75
Ben-Hur (2016) (Vudu/HD) $2.50
BFG, The (2016) (MA/HD) $5.25 (GP/HD) $3.50
Big (1988) (MA/HD) $5.75
Big Wedding (2013) (Vudu/HD) (iTunes/HD) $3.75
Billy Elliot (2000) (MA/HD) (iTunes/HD) $4.25
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Panther (2018) (MA/4K) $6 (iTunes/4K) $4.25 (GP/HD) $1.75
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Phone, The (2021) (MA/HD) $5
Black Swan (2010) (MA/HD) $4.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Bleed for This (2016) (MA/HD) (iTunes/HD) $4
Blockers (2018) (MA/HD) $3
Blood Father (2016) (Vudu/HD) $4
Bloodshot (2020) (MA/HD) $4
Blues Brothers + Unrated (1980) (MA/4K) $7
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bohemian Rhapsody (2018) (MA/4K) $5 (MA/HD) $3.25
Bolt (2008) (MA/HD) $8 (GP/HD) $5.50
Bond: Goldfinger (1964) (Vudu/HD) $7
Bond: Skyfall (2012) (Vudu/HD) $1
Bond: Spectre (2015) (iTunes/4K) (Vudu/HD) $5.50
Book of Henry (2017) (iTunes/HD) Ports $5
Book of Life (2014) (MA/HD) (iTunes/HD) $2.50
Booksmart (2019) (MA/HD) $5.25
Boss Baby (2017) & Family Business (2021) (MA/HD) $5.75
Boss Baby: Family Business (2021) (MA/HD) $4.50
Bourne Collection 1-5 (MA/4K) $25 (iTunes/HD) $19 (MA/HD) $15
Boy Next Door, The (2015) (iTunes/HD) Ports to MA $5.25
Bram Stoker's Dracula (1992) (MA/4K) $7
Braven (2018) (Vudu/HD) $3.75
Breakdown (1997) (Vudu/HD) (iTunes/HD) $5.75
Breakfast Club (1985), Weird Science (2008), Sixteen Candles (1984) (MA/HD) $11.50
Breakthrough (2019) (MA/4K) $6.50
Brian Banks (2019) (MA/HD) $4.25
Bridge of Spies (2015) (MA/HD) $5.25 (GP/HD) $3.75
Bring It On: Worldwide #Cheersmack (2017) (MA/HD) $3.25 (iTunes/HD) $1.25
Broken City (2013) (MA/HD) $3.50 (iTunes/SD) $1.25
Broken Hearts Gallery (2020) (MA/HD) $3.75
Brothers (2009) (Vudu/HD) $5.50
Buffy, the Vampire Slayer (1992) (MA/HD) $5.75
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4.25
Cake (2014) (MA/HD) $5.25
Call Me by Your Name (2017) (MA/HD) $5.75
Call of the Wild (2020) (MA/4K) $7 (MA/HD) $1.50 (GP/HD) $1.25
Call, The (2013) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5 (GP/HD) $2.25
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Captain Underpants: The First Epic Movie (2017) (MA/HD) $3.25
Carrie (2013) (Vudu/HD) $5.50
Cars 1-3 (iTunes/4K) (MA/HD) $15.50 (GP/HD) $9
Casablanca (1943) (MA/4K) $6.25
Casper (1995) (iTunes/HD) Ports to MA $3.75
Catch the Bullet (2021) (Vudu/HD) $4.75
Change-Up, The (2011) (Unrated) (2011) (iTunes/HD) Ports to MA $5.50
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Charlie's Angels (2019) (MA/4K) $6.50 (MA/HD) $5.50
Chronicles of Riddick (Unrated Director's Cut) (2004) (MA/HD) (iTunes/HD) $5
Cinderella (1950) (MA/HD) $5.75 (GP/HD) $3.75
Cinderella (2015) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
Cinderella 'Camila Cabello' (2021) (MA/HD) $4.50
Cinderella II: Dreams Come True (2002) (MA/HD) $6.50
Citizenfour (2014) (Vudu/HD) $5.50
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Clifford the Big Red Dog (2021) (iTunes/4K) (Vudu/HD) $3.50
Clueless (1995) (Vudu/HD) (iTunes/HD) $4.25
Coal Miner's Daughter (1980) (MA/HD) $6.25
Coco (2017) (MA/4K) $6.50 (iTunes/4K) $5.25 (GP/HD) $2.25
Colombiana (Unrated) (2011) (MA/HD) $4.25
Concussion (2015) (MA/HD) $3
Constantine: The House of Mystery (2022) (MA/HD) $3.50
Contraband (2012) (iTunes/HD) Ports to MA $2
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Counselor, The (2013) (MA/HD) $3
Creed Collection 1-3 (Vudu/HD) $12
Creed III (2023) (Vudu/4K) $9
Croods (2013) & A New Age (2020) (MA/HD) $6.75
Croods (2013) (MA/HD) $3.50
Croods: A New Age (2020) (MA/HD) $5
Crouching Tiger, Hidden Dragon (2001) (MA/4K) $7.75
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Cult of Chucky (Unrated) (2017) (MA/HD) $3.75 (iTunes/HD) $2.50
Daddy's Home 1-2 (iTunes/4K) (Vudu/HD) $5.25
Daddy's Home 2 (2017) (Vudu/4K) $4.50 (iTunes/4K) $2 (Vudu/HD) $2.25
Daniel Craig Collection 5-Movie (Vudu/4K) $20
Darkest Minds, The (2018) (MA/HD) $4.75
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Dead Man Down (2013) (MA/HD) $4.75
Deadpool (2016) (MA/4K) $6 (iTunes/4K) (MA/HD) $2
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Dear Evan Hansen (2021) (MA/HD) $4.25
Death on the Nile (2022) (MA/4K) $7.50 (MA/HD) $5 (GP/HD) $3.50
Death Wish (2018) (Vudu/HD) $2.25
Dentist Collection 1-2 (1996-1998) (Vudu/HD) $5.25
Descent, The (2005) (Vudu/HD) $5.25
Detective Knight Collection 1-3 (iTunes/4K) (Vudu/HD) $15 $5.75 Each
Detroit (2017) (iTunes/4K) Ports to MA $4.75
Devil Wears Prada (2006) (MA/HD) $5.75
Devil's Due (2014) (MA/HD) $2.75
Diary of a Wimpy Kid: The Long Haul (2017) (MA/HD) $2
Die Hard (1988) (MA/4K) $7 (MA/HD) $4
Die Hard 1-5 (MA/HD) $16 $4.75 Each
Disaster Artist, The (2017) (Vudu/HD) $6.25
Disneynature Born in China (2017) (MA/HD) $5.25
DisneyNature: Bears (2014) (MA/HD) $5.50 (GP/HD) $3.50
District 9 (2009) (MA/4K) $6.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Dolittle (2020) (MA/4K) $6 (MA/HD) $3.50
Don't Breathe 2 (2021) (MA/HD) $7.50
Don't Let Go (2019) (MA/HD) $4
Don't Worry Darling (2022) (MA/HD) $5.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' Horton Hears a Who (2008) (MA/HD) $6.50
Dr. Seuss' The Lorax (2012) (MA/HD) $3.25 (iTunes/HD) $2.25
Dracula Untold (2014) (MA/4K) $7 (MA/HD) $2.75 (iTunes/4K) $4
Dragonheart 5-Movie (MA/HD) $15
Dredd (2012) (iTunes/4K) (Vudu/HD) $3.50
Drive (2011) (MA/HD) $4.50
Duff, The (2015) (Vudu/HD) (iTunes/HD) $2.75
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.50
Dunkirk (2017) (MA/4K) $6.50
E.T. the Extra-Terrestrial (1982) (MA/4K) $6 (iTunes/4K) $5 (MA/HD) $3
Early Man (2018) (Vudu/HD) (iTunes/HD) $5.25
Echo Boomers (2020) (Vudu/HD) (iTunes/HD) $4
Eddie the Eagle (2016) (MA/HD) (iTunes/4K) $6
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Empire State (2013) (Vudu/HD) $4.75
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Equalizer (2014) (MA/HD) $3.75
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape Plan: The Extractors (2019) (Vudu/HD) $3.75
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.50 (GP/HD) $3
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $7.50
Expendables 1-3 (Vudu/HD) $4.50
Extreme Prejudice (1987) (Vudu/HD) $5.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fabelmans (2022) (MA/HD) $6.50
Faculty, The (1998) (Vudu/HD) (iTunes/HD) $6.50
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fantasy Island (2020) (MA/HD) $7
Fast & Furious Collection 1-9 (MA/HD) $10
Father Stu (2022) (MA/HD) $5.50
Ferdinand (2017) (MA/HD) $3.50
Field of Dreams (1989) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Black (2016) (iTunes/HD) Ports to MA $3.50
Fifty Shades of Grey 3-Movie + Unrated (MA/HD) $9.75
Finding Dory (2016) (MA/4K) $5.75 (iTunes/4K) $3.50 (GP/HD) $1.25
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
First Purge (2018) (MA/HD) $4.50
Five Feet Apart (2019) (iTunes/4K) (Vudu/HD) $3
Forbidden Kingdom (2008) (Vudu/HD) $5
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Founder, The (2017) (Vudu/HD) $5 (iTunes/HD) $5.50
Fox and the Hound 2, The (2006) (MA/HD) $4 (GP/HD) $3
Foxcatcher (2014) (MA/HD) $4.50
Frank & Lola (2016) (MA/HD) $4.75
Frankenstein (1931) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $4.50
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
Frozen (2013) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $1.50
Frozen 2 (2019) (MA/4K) $4.50 (MA/HD) $4 (GP/HD) $1.75
Frozen Sing-Along Edition (2014) (MA/HD) $3.75 (GP/HD) $1.75
Full Metal Jacket (1987) (MA/4K) $6.50
Fury (2014) (MA/4K) $6.50 (MA/HD) $4.50
Future World (2018) (Vudu/HD) $4
Galaxy Quest (1999) (Vudu/HD) (iTunes/HD) $6
Gambler (2014) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Gangs of New York (2002) (Vudu/HD) (iTunes/HD) $5.50
Gate, The (1987) (Vudu/SD) $4.25
Get on Up (2014) (iTunes/HD) Ports to MA $4.50
Get Out (2017) (iTunes/4K) (MA/HD) $3.75
Ghost In The Shell (2017) (Vudu/HD) $2.25 (iTunes/4K) $2.75
Ghostbusters (1984) (MA/HD) $3.50
Ghostbusters + Extended (2016) (MA/HD) $3
Ghostbusters II (1989) (MA/HD) $3.50
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Gifted (2017) (MA/HD) $5
Girl with the Dragon Tattoo (2011) (MA/HD) $6
Girls Trip (2017) (MA/HD) $1.50 (iTunes/HD) $1
Glass (2019) (MA/4K) $6.50 (MA/HD) $4.50
Glory (1989) (MA/4K) $7.75
Godfather (1972) (Vudu/HD) (iTunes/4K) $4.75
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Godzilla (1998) (MA/4K) $6.50
Gone Baby Gone (2007) (Vudu/HD) $5.25
Good Boys (2019) (MA/HD) $3.75
Good Dinosaur (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $3
Goodbye Christopher Robin (2017) (MA/HD) $6.50
Goosebumps (2015) (MA/HD) $5
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $14
Great Wall (2016) (MA/HD) $2.50
Green Book (2018) (MA/4K) $7.25 (MA/HD) $5
Green Hornet (2011) (MA/HD) $6.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Groundhog Day (1993) (MA/4K) $8
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Guardians of the Galaxy Vol. 2 (2017) (MA/4K) $6.75 (iTunes/4K) $4.25 (GP/HD) $1.25
Half Brothers (2020) (MA/HD) $5.75
Halloween (2018) (MA/4K) $6.25 (MA/HD) $4.25
Halloween Ends (2022) (MA/4K) $6.50 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Happy Death Day (2017) (MA/HD) $6
Happy Death Day 2U (2019) (MA/HD) $6
Hate U Give (2018) (MA/4K) $7.75 (MA/HD) $4.50
Hateful Eight (2015) (Vudu/HD) $2
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heavy Metal (1981) (MA/4K) $6.50
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (1997) (MA/HD) $6.50 (GP/HD) $5.50
Hidden Figures (2016) (iTunes/4K) (MA/HD) $2
Hitman: Agent 47 (2015) (MA/HD) $4.50
Hitman's Wife's Bodyguard (2021) (Vudu/4K) (iTunes/4K) $5
Hobbs & Shaw (2019) (MA/4K) $5.75 (MA/HD) $3.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holiday Inn (1942) (iTunes/HD) Ports to MA $3
Home Alone (1990) (MA/HD) $4
Home Alone 2: Lost in New York (1992) (MA/HD) $3.50
Hotel Transylvania (2012) (MA/HD) $6
Hotel Transylvania 2 (2015) (MA/HD) $6.75
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
House of Gucci (2021) (iTunes/4K) $5
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
House with a Clock in Its Walls (2018) (MA/4K) $6 (MA/HD) $3.75
How to Train Your Dragon (2010) (MA/4K) $6.50
How to Train Your Dragon Collection 1-3 (MA/HD) $7.50 $4.75 Each
How to Train Your Dragon: The Hidden World (2019) (MA/4K) $6 (MA/HD) $4.25
Howard the Duck (1986) (MA/4K) $7
Hugo (2011) (Vudu/HD) (iTunes/HD) $3.75
Hulk, The (2003) (iTunes/HD) Ports to MA $6.25
Hunger Games Collection 1-4 (Vudu/HD) $6 (iTunes/4K) $12
Hunt, The (2019) (MA/HD) $5.75
Huntsman: Winter's War - Extended Edition (2016) (iTunes/4K) (MA/HD) $3
I Can Only Imagine (2018) (Vudu/HD) (iTunes/HD) $2.75
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $3.50
Ice Age (2002) (MA/HD) $5
Ice Age: Collision Course (2016) (iTunes/4K) (MA/HD) $4.25
Ice Age: Continental Drift (2012) (MA/HD) $4.50
Ice Age: The Meltdown (2006) (MA/HD) $6
Identity Thief (2013) (iTunes/HD) Ports to MA $3.75
Ides of March (2011) (MA/HD) $5.25
If Beale Street Could Talk (2018) (MA/HD) $5.75
Impossible, The (2013) (Vudu/HD) (iTunes/HD) $4.75
In the Heights (2021) (MA/4K) $5
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.75 (iTunes/4K) $6.25 (GP/HD) $4.75
Incredibles 2 (2018) (MA/4K) $6.25 (iTunes/4K) $4.50 (GP/HD) $2
Independence Day (1996) (MA/4K) $7.75 (iTunes/4K) (MA/HD) $5.50
Independence Day: Resurgence (2014) (iTunes/4K) $2 (MA/HD) $1.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Inferno (2016) (MA/HD) $3.25
Inglorious Bastards (2009) (MA/4K) $7
Inside Llewyn Davis (2013) (MA/HD) $6
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Insidious: Chapter 2 (2013) (MA/HD) $5.25
Insidious: Chapter 3 (2015) (MA/HD) $6.50
Instructions Not Included (2013) (Vudu/HD) $3.75
Internship (2013) (MA/HD) $3.25
Interview, The (2014) (MA/HD) $3.50
Into the Woods (2014) (MA/HD) $4 (GP/HD) $2.25
Invisible Man (2020) (MA/4K) $6.50 (MA/HD) $3.75
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 1-3 (MA/4K) $21 (iTunes/4K) $16 (GP/HD) $7.50
Iron Man 2 (2010) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3
Iron Man 3 (2013) (MA/4K) $7.25 (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Isle of Dogs (2018) (MA/HD) $4.75
It Comes at Night (2017) (Vudu/HD) $6.25
It Follows (2015) (Vudu/HD) $4.25
Jack Reacher Collection 1-2 (iTunes/4K) $7
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jackass Presents: Bad Grandpa (2013) (Vudu/HD) (iTunes/HD) $3
Jackie (2016) (MA/HD) $4.25
Jacob's Ladder (1990) (Vudu/HD) $3.50
Jane Got a Gun (2016) (Vudu/HD) $5.75
Jason Statham 6-Movie (Wild Card, War, Bank Job, Transporter 3, Crank, Crank 2) (Vudu/HD) $11.50
Jaws (1975) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $4.75
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15.50
Jay and Silent Bob Strike Back (2001) (Vudu/HD) (iTunes/HD) $5.50
Jingle All the Way (1996) (MA/HD) $5.25
John Wick Collection 1-3 (Vudu/4K) $16 (iTunes/4K) $14 (Vudu/HD) $8
John Wick: Chapter 4 (2023) (Vudu/4K) (iTunes/4K) $15
Jojo Rabbit (2019) (MA/HD) $6.75
Joy (2015) (MA/HD) (iTunes/4K) $4
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: Next Level (2019) & Welcome to the Jungle (2017) (MA/HD) $7.50
Jumanji: The Next Level (2019) (MA/4K) $7.75 (MA/HD) $5.50
Jumanji: Welcome To The Jungle (2017) (MA/4K) $5.50 (MA/HD) $2 (MA/SD) $1
Jungle Cruise (2021) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $3
Jurassic Park (1993) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic Park III (2001) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3.50
Jurassic Park: The Lost World (1997) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic World (2015) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $2.75
Jurassic World Collection 1-5 (MA/4K) $20 (iTunes/4K) $17.50 (MA/HD) $10
Jurassic World Collection 1-6 (MA/4K) $23.50 (MA/HD) $11.50
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Jurassic World: Fallen Kingdom (2018) (MA/4K) $5.75 (MA/HD) $1.75
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4
Justice Society: World War II (2021) (MA/4K) $5.50
Katy Perry: Part of Me (2012) (Vudu/HD) (iTunes/HD) $3.75
Kick-Ass 2 (2013) (MA/HD) $5.25 (iTunes/HD) $5
Kicks (2016) (iTunes/HD) Ports to MA $5
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kidnap (2017) (MA/HD) (iTunes/HD) $3.25
Kill the Messenger (2014) (iTunes/HD) Ports to MA $5
Killer Elite (2011) (iTunes/HD) Ports to MA $3.25
Killerman (2019) (Vudu/HD) $2.25 (iTunes/HD) $1.75
Killing Lincoln (2013) (MA/HD) $5.25
King Kong (2005) (MA/4K) $5.75 (iTunes/4K) $3.75 (MA/HD) $3.50
King of Staten Island (2020) (MA/HD) $4.75
King's Man (2021) (MA/HD) $4.50 (GP/HD) $3.50
Kung Fu Panda 3 (2016) (MA/HD) $2.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
L.A. Confidential (1997) (MA/HD) $5.75
Last Christmas (2019) (MA/HD) $6.50
Last Full Measure (2020) (Vudu/HD) (iTunes/HD) $5.50
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Vegas (2013) (MA/HD) $3
Lawless (2012) (Vudu/HD) $3.75
Lee Daniels' The Butler (2013) (Vudu/HD) $2.25
Legion of Super Heroes (2023) (MA/HD) $5.50
Les Miserables (2012) (MA/HD) (iTunes/HD) $2.75
Let Him Go (2020) (MA/HD) $3.75
Let's Be Cops (2014) (iTunes/4K) (MA/HD) $2.50
Life (2017) (MA/HD) $2.50
Light of My Life (2019) (Vudu/HD) $2.50 (iTunes/HD) $2
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Like a Boss (2020) (iTunes/4K) (Vudu/HD) $2.25
Lion (2016) (Vudu/HD) $4.50
Lion King (1994) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.75
Lion King (2019) (MA/4K) $6 (iTunes/4K) $4 (GP/HD) $1.25
Lion King 1 1/2 (2004) (MA/HD) $6.50
Lion King 2: Simba's Pride (1998) (MA/HD) $6.75 (GP/HD) $5.25
Little Mermaid (1989) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5.75 (GP/HD) $3.75
Little Monsters (1989) (Vudu/HD) $5.50
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lodge, The (2019) (MA/HD) $5.75
Logan Lucky (2017) (MA/HD) $1.50 (iTunes/4K) $2.25
London Has Fallen (2016) (iTunes/HD) Ports to MA $3.75
Lone Survivor (2013) (MA/4K) $6.75 (iTunes/4K) $2 (MA/HD) $1.50
Long Shot (2019) (iTunes/4K) (Vudu/HD) $4
Longest Ride (2015) (iTunes/4K) (MA/HD) $1.50
Looper (2012) (MA/4K) $5.75 (MA/HD) $3
Lords of Salem, The (2012) (Vudu/HD) $4.75
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love Actually (2003) (MA/HD) $5.50
Love, Simon (2018) (MA/HD) $3
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lucy (2014) (MA/HD) $2
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Ma (2019) (MA/HD) $5.25
Mad Max Collection 1-4 (Vudu/4K) $20
Madagascar 3: Europe's Most Wanted (2012) (MA/HD) (iTunes/HD) $2
Madagascar Collection 1-4 (MA/HD) $14
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mama (2013) (iTunes/HD) Ports to MA $3.50
Mamma Mia! Here We Go Again (2018) (MA/4K) $6.50 (MA/HD) $1.75
Mamma Mia! The Movie (2008) & Here We Go Again (2018) (MA/HD) $6.50 $4.50 Each
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins (1964) (MA/HD) $4.50 (GP/HD) $3
Mary Poppins Returns (2018) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $4.50 (GP/HD) $2
Matrix Collection 1-4 (MA/4K) $18.50
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner: The Death Cure (2018) (MA/HD) $5.75
McFarland, USA (2015) (MA/HD) $6.25 (GP/HD) $4.50
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Men in Black Collection 1-3 (MA/HD) $15.50
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
MIB: International (2019) (MA/4K) $5.75 (MA/HD) $4.75
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.75 (GP/HD) $4
Midsommar (2019) (Vudu/HD) $5.75
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $4.50
Million Dollar Arm (2014) (MA/HD) $4
Minions (2015) (iTunes/4K) (MA/HD) $2.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miracles From Heaven (2016) (MA/HD) $4.50
Mission: Impossible Collection 1-6 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $20
Mitchells Vs. The Machines (2021) (MA/HD) $4.50
Moana (2016) (MA/4K) $7 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2
Money Monster (2016) (MA/HD) $3.25
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monster Trucks (2016) (Vudu/HD) $2.25
Monster's Ball (2001) (Vudu/HD) $6.25
Monsters University (2013) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3.50
Monty Python's The Meaning of Life (1983) (MA/4K) $7.25
Monuments Men (2014) (MA/HD) $2
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Engines (2018) (MA/4K) $7 (MA/HD) $3.25
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother! (2017) (Vudu/HD) $3.50
Mountain Between Us (2017) (iTunes/4K) (MA/HD) $1.50
Mr Popper's Penguins (2011) (MA/HD) $6
Much Ado About Nothing (2013) (Vudu/HD) $4.25
Mulan (1998) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3
Mulan (2020) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.25
Muppet Movie (1979) (MA/HD) $7.50 (GP/HD) $6
My Big Fat Greek Wedding 2 (2016) (iTunes/HD) Ports to MA $4
My Dinner with Herve (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Natural, The (1984) (MA/4K) $5
Nebraska (2013) (Vudu/HD) (iTunes/HD) $2.25
Neighbors (2014) (iTunes/HD) Ports to MA $2
New Mutants (2020) (MA/4K) $6.75 (MA/HD) $5.25 (GP/HD) $2.75
News of the World (2020) (MA/4K) $6.25 (MA/HD) $3.75
Night at the Museum 3-Movie (MA/HD) $13.50 $6 Each (MA/SD) $9
Night Before (2015) (MA/HD) $4.75
Night House, The (2021) (MA/HD) $5 (GP/HD) $3
Night School (Extended) (2018) (MA/4K) $7 (MA/HD) $3.75
Ninth Gate, The (1999) (Vudu/HD) $4.50
No Country For Old Men (2007) (Vudu/HD) $5.50
No Time to Die (2021) (iTunes/4K) $3.50
Nobody (2021) (MA/HD) $5.25
Non-Stop (2014) (MA/HD) (iTunes/HD) $2.75
Nope (2022) (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Norm of the North (2016) (Vudu/HD) (iTunes/HD) $2.75
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Nutcracker and the Four Realms (2018) (MA/4K) $6 (MA/HD) $3 (GP/HD) $2.50
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2.25
Olaf's Frozen Adventure Plus 6 Disney Tales (2017) (MA/HD) $4.50 (GP/HD) $3
Olympus Has Fallen (2013) (MA/HD) $5
On the Basis of Sex (2019) (MA/HD) $4.50
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $5
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Oranges, The (2011) (MA/HD) $4.50
Other Woman (2014) (MA/HD) $2.25
Ouija (2014) & Origin of Evil (2016) (MA/HD) (iTunes/HD) $9
Overboard (2016) (Vudu/HD) (iTunes/HD) $5.75
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Pain & Gain (2013) (Vudu/HD) (iTunes/HD) $3.25
Paper Towns (2011) (iTunes/4K) (MA/HD) $4.50
ParaNorman (2012) (iTunes/HD) $5
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Passion of the Christ (2004) (MA/HD) $10
Paul (2011) (iTunes/HD) Ports to MA $4.50
Paul Blart: Mall Cop 2 (2015) (MA/HD) $4.25
Paw Patrol: The Movie (2021) (iTunes/4K) (Vudu/HD) $5
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Pearl (2022) (Vudu/HD) $5.50
Peppermint (2018) (iTunes/HD) $1.75
Percy Jackson: Sea of Monsters (2013) (MA/HD) $2.25
Perks of Being a Wallflower (2012) (Vudu/HD) (iTunes/HD) $1.75
Peter Rabbit (2018) & 2 (2021) (MA/HD) $8.50 $4.75 Each
Peter Rabbit (2018) (MA/4K) $5.75 (MA/HD) $4.75
Phantom Thread (2017) (MA/HD) $3.75
Philadelphia (1993) (MA/4K) $7.75
Philomena (2013) (Vudu/HD) $2
Pinocchio (1940) (MA/HD) $5.50 (GP/HD) $3.75
Pirate Fairy (2014) (MA/HD) $3.25
Pitch Perfect (2012) (MA/4K) $5.75 (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect Collection 1-3 (MA/HD) $11.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Planes, Trains and Automobiles (1987) (iTunes/HD) $3.75
Planes: Fire & Rescue (2014) (MA/HD) $4 (GP/HD) $2
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $12
Playing with Fire (2019) (iTunes/4K) $1.50 (Vudu/HD) $2
Pocahontas (1995) (MA/HD) $6.50 (GP/HD) $5
Pompeii (2014) (MA/HD) $3.50
Poms (2019) (iTunes/HD) $2.50
Post, The (2017) (MA/HD) $2.75
Predator (1987), 2 (1990), Predators (2009), Predator (2018) (MA/HD) $11
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Premium Rush (2012) (MA/HD) $3.25
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Princess and the Frog (2009) (iTunes/4K) $5.50 (GP/HD) $3.25
Prometheus (2012) (MA/HD) $1.75
Prophecy Collection 1-5 (Vudu/HD) (iTunes/HD) $14.50
Psycho (1960) (MA/HD) (iTunes/4K) $5
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $17
Public Enemies (2009) (MA/HD) (iTunes/HD) $6.25
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Anarchy (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.75
Purge: Election Year (2016) (MA/4K $5.50 (iTunes/4K) (MA/HD) $3
Puss in Boots (2011) (MA/4K) $6.75
Puss in Boots: The Last Wish (2022) (MA/HD) $7.50
Queen & Slim (2019) (MA/HD) $4.50
R.I.P.D. (2013) (MA/HD) $3.25 (iTunes/HD) $3
Race (2016) (iTunes/HD) Ports to MA $2.75
Ralph Breaks the Internet (2018) (MA/4K) $5.25 (iTunes/4K) $4.50 (GP/HD) $1.50
Rambo Collection 1-5 (Vudu/HD) $14
Rambo: First Blood (1982) (Vudu/4K) (iTunes/4K) $6
Rambo: First Blood Part II (1985) (Vudu/4K) $6.75 (iTunes/4K) (Vudu/HD) $5.50
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Rescuers Down Under (1990) (MA/HD) $6.50 (GP/HD) $4
Resident Evil: Retribution (2012) (MA/HD) $2.25
Resident Evil: The Final Chapter (2017) (MA/4K) $7.25 (MA/HD) $3.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Respect (2021) (iTunes/4K) $4.75
Revenant, The (2015) (MA/4K) $5.25 (iTunes/4K) (MA/HD) $3.25
Ricki And The Flash (2015) (MA/HD) $4.50
Riddick - Unrated Director's Cut (2013) (MA/HD) (iTunes/HD) $4
Riddick Collection 1-3 (Unrated) (MA/HD) $14
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rio 2 (2014) (MA/HD) $2.25
Risen (2016) (MA/HD) $4.50
Road to El Dorado (2000) (MA/HD) $5.50
Robin Hood (2010) (MA/4K) $6.25
Robin Hood (Animated) (1973) (MA/HD) $3.75 (GP/HD) $2.75
RoboCop (1987) (Vudu/HD) $7.25
Robots (2005) (MA/HD) $6.75
Rock Dog (2016) (Vudu/HD) $4.25
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Rush (2013) (MA/HD) $2.75 (iTunes/HD) $3.25
Russell Madness (2015) (MA/HD) $4
Safe (2012) (Vudu/HD) (iTunes/HD) $1.75
Saint Maud (2020) (Vudu/HD) $6
Santa Clause (1994), 2 (2002), 3 (2006) (iTunes/4K) (MA/HD) $10.50 (GP/HD) $6.50
Saving Mr. Banks (2013) (MA/HD) $4.75 (GP/HD) $2.75
Saw Collection 1-7 (Vudu/HD) $10
Scott Pilgrim vs. The World (2010) (MA/4K) (iTunes/4K) $5.75 (MA/HD) $5.25
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Second Act (2018) (iTunes/HD) $1.50
Secret Garden, The (2020) (iTunes/4K) $4.25
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret Life of Pets 1-2 (MA/HD) $7.50
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Seeking a Friend for the End of the World (2012) (iTunes/HD) Ports to MA $4.50
Seriously Red (2022) (Vudu/HD) $6.75
Sessions, The (2012) (MA/HD) $4.50
Sex Tape (2014) (MA/HD) $3
Shallows, The (2016) (MA/4K) $6.75 (MA/HD $4
Shang-Chi (2021) (MA/4K) $6.25 (MA/HD) $4.75 (GP/HD) $3
Shaun of the Dead (2004) (MA/4K) $4
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shaun the Sheep Movie (2015) (Vudu/HD) $4
Shawshank Redemption (1994) (MA/4K) $6
Shazam! Fury of the Gods (2023) & Shazam! (2019) (MA/HD) $10.50
Shazam! Fury of the Gods (2023) (MA/4K) $9 (MA/HD) $8
She's Having a Baby (1988) (Vudu/HD) (iTunes/HD) $4.50
Shooter (2007) (Vudu/HD) $5.75
Sicario: Day of the Soldado (2018) (MA/4K) $7.75 (MA/HD) $3.75
Sideways (2004) (MA/HD) $5.25
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $6
Silver Linings Playbook (2012) (Vudu/HD) $2
Sin City: A Dame to Kill For (2014) (Vudu/HD) $6.25
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $6
Singin' in the Rain (1952) (MA/4K) $6.50
Sinister (2012) (Vudu/HD) $3 (iTunes/HD) $2.75
Sisters (Unrated) (2015) (MA/HD) $4 (iTunes/HD) $3.25
Sixteen Candles (1984) (MA/HD) $5.25 (iTunes/HD) $4.25
Skeleton Twins (2014) (Vudu/HD) $4.50
Skyscraper (2018) (MA/4K) $5.25 (MA/HD) $1.75
Sleepless (2017) (iTunes/HD) Ports to MA $1
Smile (2022) (Vudu/HD) (iTunes/4K) $6.75
Smokey and the Bandit (1977) (MA/4K) $6.50 (MA/HD) $3.75
Smurfs 2 (2013) (MA/HD) $3.25
Smurfs: The Lost Village (2017) (MA/HD) $3.25
Snake Eyes (2021) (iTunes/4K) (Vudu/HD) $4.25
Snatched (2017) (iTunes/4K) (MA/HD) $1
Snitch (2013) (iTunes/4K) (Vudu/HD) $1.75
Snow White and the Huntsman (Extended) (2012) (iTunes/4K) $3.50 (MA/HD) $2.50
Son of God (2014) (MA/HD) $1.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Soul (2020) (MA/4K) $6.25 (MA/HD) $3.75 (GP/HD) $2.25
Southpaw (2015) (Vudu/HD) $4.50
Southside With You (2016) (Vudu/HD) $3.50
Space Between Us, The (2017) (iTunes/HD) Ports to MA $5
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Speed (1994) (MA/4K) $5.25
Spider-Man (2002) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 2 (2004) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 3 (2007) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man Collection 1-8 (MA/HD) $26
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spider-Man: Homecoming (2017) (MA/4K) $8 (MA/HD) $1.75
Spider-Man: No Way Home (2021) (MA/4K) $6.75 (MA/HD) $3.75
Spirit: Stallion of the Cimarron (2003) (MA/HD) $5
Split (2017) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $2.75
Spy (Unrated) (2015) (MA/HD) $2
Spy Game (2001) (iTunes/HD) Ports to MA $5.75
Stand Up Guys (2012) (Vudu/HD) $2.75
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Star Trek Beyond (2016) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star Trek Into Darkness (2013) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Starship Troopers (1997) (MA/4K) $6.50
Still Alice (2015) (MA/HD) $3
Stillwater (2021) (MA/HD) $5
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Strangers: Prey at Night (2018) (MA/HD) $3.50
Stronger (2017) (Vudu/HD) (iTunes/HD) $4.50
Stuber (2019) (MA/HD) $4.75
Studio 666 (2022) (MA/HD) $6.75
Suicide Squad, The (2021) (MA/4K) $5
Super Troopers (2002) (MA/HD) $5.75
SW: A New Hope (1977) (MA/4K) $7 (iTunes/4K) $6.25 (GP/HD) $3.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (iTunes/4K) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (iTunes/4K) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (iTunes/4K) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.50 (iTunes/4K) $3.75 (GP/HD) $1.25
SW: Solo: A Star Wars Story (2018) (MA/4K) $7 (iTunes/4K) $5 (GP/HD) $3.50
Sword in the Stone (1963) (MA/HD) $6.25 (GP/HD) $3.75
Taken Collection 1-3 (MA/HD) $9
Tangled (2010) (MA/4K) $8 (MA/HD) $5 (GP/HD) $3.75
Tarzan (1999) (MA/HD) $6.50 (GP/HD) $5
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Terminator (1984) (Vudu/HD) $7
Terminator: Genisys (2015) (Vudu/HD) $1.75 (iTunes/4K) $3
Theory Of Everything (2014) (iTunes/HD) Ports to MA $4
Think Like a Man (2012) & Two (2014) (MA/HD) $9
This Is 40 (2012) (MA/HD) $3.75 (iTunes/HD) $2.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.25
Till (2022) (iTunes/4K) $6.50
Tinker Bell and the Legend of the NeverBeast (2014) (MA/HD) $6 (GP/HD) $4
Tinker, Tailor, Soldier, Spy (2011) (iTunes/HD) Ports to MA $4.50
Titanic (1997) (Vudu/HD) (iTunes/HD) $4.75
TMNT Out of the Shadows (2016) (iTunes/4K) $4
To Kill a Mockingbird (1962) (MA/4K) $6.25 (iTunes/HD) $4.50
Tomorrowland (2015) (MA/HD) $5.50 (GP/HD) $3.50
Top Gun: Maverick (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Total Recall + Extended (2012) (MA/HD) $5 (Theatrical) $4
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Toy Story of Terror! (2013) (MA/HD) $4.50 (GP/HD) $3
Trading Places (1983) (Vudu/HD) $4.50
Training Day (2001) (MA/4K) $6.50
Trainwreck (2015) (iTunes/HD) Ports to MA $1.50
Transformers 1-5 (Vudu/4K) $30 (Vudu/HD) $23
Trauma Center (2019) (iTunes/4K) $3.25
Triple 9 (2016) (iTunes/HD) Ports to MA $2.50
Trolls (2016) (MA/HD) $1.25
Trolls Collection 1-2 (MA/HD) $6
Tully (2018) (MA/HD) $5.75
Turning Red (2022) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.75
Umma (2022) (MA/HD) $4.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Unbroken (2014) (MA/HD) (iTunes/HD) $3
Uncharted (2022) (MA/4K) $5.50 (MA/HD) $3.25
Under the Skin (2014) (Vudu/HD) $5.25
Underworld: Blood Wars (2016) (MA/4K) $5.75 (MA/HD) $2.25
Unforgiven (1992) (MA/4K) $6.50
Unhinged (2020) (Vudu/HD) $4.75
Up (2009) (iTunes/4K) $7.50 (MA/HD) $6.75
Up in Smoke ‘Cheech and Chong’ (1978) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Upside, The (2017) (iTunes/HD) $2
Us (2019) (MA/HD) $5.25
Van Helsing (2004) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.75
Venom (2018) (MA/4K) $6.75 (MA/HD) $3.25
Venom: Let There Be Carnage (2021) (MA/4K) $7 (MA/HD) $3.50
Vice (2015) 'Bruce Willis' (Vudu/HD) $2.50
WALL-E (2008) (iTunes/4K) $8 (GP/HD) $5.50
Walt Disney Animation Studios Shorts Collection (2015) (MA/HD) $5.50 (GP/HD) $4
Warcraft (2016) (MA/4K) $5 (iTunes/4K) (MA/HD) $2.25
Watch, The (2012) (MA/HD) $4.25
Waterworld (1995) (MA/4K) $6.75 (MA/HD) $6
Way, Way Back, The (2013) (MA/HD) $5.25
Weird Science (2008) (MA/HD) (iTunes/HD) $6
Welcome to Marwen (2018) (MA/4K) $3.50
West Side Story (2021) (MA/4K) $5.75 (MA/HD) (GP/HD) $2.50
What to Expect When You're Expecting (2012) (Vudu/HD) (iTunes/HD) $2.25
When the Game Stands Tall (2014) (MA/HD) $4.50 (MA/SD) $1.75
Where the Crawdads Sing (2022) (MA/HD) $4.50
Whiplash (2014) (MA/HD) $5.75
White House Down (2013) (MA/HD) $3.50
Whitney Houston: I Wanna Dance With Somebody (2022) (MA/HD) $5.75
Widows (2018) (MA/4K) $6.50 (MA/HD) $1.75
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5
Wind River (2017) (Vudu/HD) (iTunes/HD) $5
Wings (1927) (Vudu/HD) (iTunes/HD) $4
Witch, The (2016) (Vudu/HD) $3.50
Wolf Man (1941) (MA/4K) $6.50
Wolverine (Unrated) (2013) (MA/HD) $3.75
Woman King (2022) (MA/4K) $6.50 (MA/HD) $5.50
Wonder Woman 1984 (2020) (MA/4K) $5
Won't Back Down (2012) (MA/HD) $4
Wreck-It Ralph (2012) (MA/4K) $8 (GP/HD) $4.25
X (2022) (Vudu/HD) $6.75
X2: X-Men United (2003) (MA/HD) $6.25
X-Men (2000), X2 (2003), X-Men: The Last Stand (2006) (MA/HD) $15
X-Men: Apocalypse (2016) (iTunes/4K) (MA/HD) $2.50
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $11
Yesterday (2019) (MA/HD) $4.50
Zathura (2005) (MA/HD) $7
Zero Dark Thirty (2012) (MA/HD) $3
Zootopia (2016) (MA/4K) $7.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $3.25
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2023.06.07 03:20 Personal_Hippo1277 Clio Token Size As Text Size By Tier Comparison [Mega Text Wall For Enjoyers of Scrolling]
When I was brand new to NovelAi I had no idea how 2048 tokens really looked as text. So for anyone looking at the tiers, trying to decide how many tokens they want for Clio with the new update, I've tokenized Part of The Great Gatsby by Scott Fitzgerald (public domain since 2021).
That way new users can more easily visualize what the AI's maximum context is for each tier. According to the UI Clio uses the NerdStash Tokenizer, as different tokenizers will convert text to tokens their own way.
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In my younger and more vulnerable years my father gave me some advice that I’ve been turning over in my mind ever since.
“Whenever you feel like criticizing anyone,” he told me, “just remember that all the people in this world haven’t had the advantages that you’ve had.”
He didn’t say any more, but we’ve always been unusually communicative in a reserved way, and I understood that he meant a great deal more than that. In consequence, I’m inclined to reserve all judgements, a habit that has opened up many curious natures to me and also made me the victim of not a few veteran bores. The abnormal mind is quick to detect and attach itself to this quality when it appears in a normal person, and so it came about that in college I was unjustly accused of being a politician, because I was privy to the secret griefs of wild, unknown men. Most of the confidences were unsought—frequently I have feigned sleep, preoccupation, or a hostile levity when I realized by some unmistakable sign that an intimate revelation was quivering on the horizon; for the intimate revelations of young men, or at least the terms in which they express them, are usually plagiaristic and marred by obvious suppressions. Reserving judgements is a matter of infinite hope. I am still a little afraid of missing something if I forget that, as my father snobbishly suggested, and I snobbishly repeat, a sense of the fundamental decencies is parcelled out unequally at birth.
And, after boasting this way of my tolerance, I come to the admission that it has a limit. Conduct may be founded on the hard rock or the wet marshes, but after a certain point I don’t care what it’s founded on. When I came back from the East last autumn I felt that I wanted the world to be in uniform and at a sort of moral attention forever; I wanted no more riotous excursions with privileged glimpses into the human heart. Only Gatsby, the man who gives his name to this book, was exempt from my reaction—Gatsby, who represented everything for which I have an unaffected scorn. If personality is an unbroken series of successful gestures, then there was something gorgeous about him, some heightened sensitivity to the promises of life, as if he were related to one of those intricate machines that register earthquakes ten thousand miles away. This responsiveness had nothing to do with that flabby impressionability which is dignified under the name of the “creative temperament”—it was an extraordinary gift for hope, a romantic readiness such as I have never found in any other person and which it is not likely I shall ever find again. No—Gatsby turned out all right at the end; it is what preyed on Gatsby, what foul dust floated in the wake of his dreams that temporarily closed out my interest in the abortive sorrows and short-winded elations of men.
My family have been prominent, well-to-do people in this Middle Western city for three generations. The Carraways are something of a clan, and we have a tradition that we’re descended from the Dukes of Buccleuch, but the actual founder of my line was my grandfather’s brother, who came here in fifty-one, sent a substitute to the Civil War, and started the wholesale hardware business that my father carries on today.
I never saw this great-uncle, but I’m supposed to look like him—with special reference to the rather hard-boiled painting that hangs in father’s office. I graduated from New Haven in 1915, just a quarter of a century after my father, and a little later I participated in that delayed Teutonic migration known as the Great War. I enjoyed the counter-raid so thoroughly that I came back restless. Instead of being the warm centre of the world, the Middle West now seemed like the ragged edge of the universe—so I decided to go East and learn the bond business. Everybody I knew was in the bond business, so I supposed it could support one more single man. All my aunts and uncles talked it over as if they were choosing a prep school for me, and finally said, “Why—ye-es,” with very grave, hesitant faces. Father agreed to finance me for a year, and after various delays I came East, permanently, I thought, in the spring of twenty-two.
The practical thing was to find rooms in the city, but it was a warm season, and I had just left a country of wide lawns and friendly trees, so when a young man at the office suggested that we take a house together in a commuting town, it sounded like a great idea. He found the house, a weather-beaten cardboard bungalow at eighty a month, but at the last minute the firm ordered him to Washington, and I went out to the country alone. I had a dog—at least I had him for a few days until he ran away—and an old Dodge and a Finnish woman, who made my bed and cooked breakfast and muttered Finnish wisdom to herself over the electric stove.
It was lonely for a day or so until one morning some man, more recently arrived than I, stopped me on the road.
“How do you get to West Egg village?” he asked helplessly.
I told him. And as I walked on I was lonely no longer. I was a guide, a pathfinder, an original settler. He had casually conferred on me the freedom of the neighbourhood.
And so with the sunshine and the great bursts of leaves growing on the trees, just as things grow in fast movies, I had that familiar conviction that life was beginning over again with the summer.
There was so much to read, for one thing, and so much fine health to be pulled down out of the young breath-giving air. I bought a dozen volumes on banking and credit and investment securities, and they stood on my shelf in red and gold like new money from the mint, promising to unfold the shining secrets that only Midas and Morgan and Maecenas knew. And I had the high intention of reading many other books besides. I was rather literary in college—one year I wrote a series of very solemn and obvious editorials for the Yale News—and now I was going to bring back all such things into my life and become again that most limited of all specialists, the “well-rounded man.” This isn’t just an epigram—life is much more successfully looked at from a single window, after all.
It was a matter of chance that I should have rented a house in one of the strangest communities in North America. It was on that slender riotous island which extends itself due east of New York—and where there are, among other natural curiosities, two unusual formations of land. Twenty miles from the city a pair of enormous eggs, identical in contour and separated only by a courtesy bay, jut out into the most domesticated body of salt water in the Western hemisphere, the great wet barnyard of Long Island Sound. They are not perfect ovals—like the egg in the Columbus story, they are both crushed flat at the contact end—but their physical resemblance must be a source of perpetual wonder to the gulls that fly overhead. To the wingless a more interesting phenomenon is their dissimilarity in every particular except shape and size.
I lived at West Egg, the—well, the less fashionable of the two, though this is a most superficial tag to express the bizarre and not a little sinister contrast between them. My house was at the very tip of the egg, only fifty yards from the Sound, and squeezed between two huge places that rented for twelve or fifteen thousand a season. The one on my right was a colossal affair by any standard—it was a factual imitation of some Hôtel de Ville in Normandy, with a tower on one side, spanking new under a thin beard of raw ivy, and a marble swimming pool, and more than forty acres of lawn and garden. It was Gatsby’s mansion. Or, rather, as I didn’t know Mr. Gatsby, it was a mansion inhabited by a gentleman of that name. My own house was an eyesore, but it was a small eyesore, and it had been overlooked, so I had a view of the water, a partial view of my neighbour’s lawn, and the consoling proximity of millionaires—all for eighty dollars a month.
Across the courtesy bay the white palaces of fashionable East Egg glittered along the water, and the history of the summer really begins on the evening I drove over there to have dinner with the Tom Buchanans. Daisy was my second cousin once removed, and I’d known Tom in college. And just after the war I spent two days with them in Chicago.
Her husband, among various physical accomplishments, had been one of the most powerful ends that ever played football at New Haven—a national figure in a way, one of those men who reach such an acute limited excellence at twenty-one that everything afterward savours of anticlimax. His family were enormously wealthy—even in college his freedom with money was a matter for reproach—but now he’d left Chicago and come East in a fashion that rather took your breath away: for instance, he’d brought down a string of polo ponies from Lake Forest. It was hard to realize that a man in my own generation was wealthy enough to do that.
Why they came East I don’t know. They had spent a year in France for no particular reason, and then drifted here and there unrestfully wherever people played polo and were rich together. This was a permanent move, said Daisy over the telephone, but I didn’t believe it—I had no sight into Daisy’s heart, but I felt that Tom would drift on forever seeking, a little wistfully, for the dramatic turbulence of some irrecoverable football game.
And so it happened that on a warm windy evening I drove over to East Egg to see two old friends whom I scarcely knew at all. Their house was even more elaborate than I expected, a cheerful red-and-white Georgian Colonial mansion, overlooking the bay. The lawn started at the beach and ran towards the front door for a quarter of a mile, jumping over sundials and brick walks and burning gardens—finally when it reached the house drifting up the side in bright vines as though from the momentum of its run. The front was broken by a line of French windows, glowing now with reflected gold and wide open to the warm windy afternoon, and Tom Buchanan in riding clothes was standing with his legs apart on the front porch.
He had changed since his New Haven years. Now he was a sturdy straw-haired man of thirty, with a rather hard mouth and a supercilious manner. Two shining arrogant eyes had established dominance over his face and gave him the appearance of always leaning aggressively forward. Not even the effeminate swank of his riding clothes could hide the enormous power of that body—he seemed to fill those glistening boots until he strained the top lacing, and you could see a great pack of muscle shifting when his shoulder moved under his thin coat. It was a body capable of enormous leverage—a cruel body.
His speaking voice, a gruff husky tenor, added to the impression of fractiousness he conveyed. There was a touch of paternal contempt in it, even toward people he liked—and there were men at New Haven who had hated his guts.
“Now, don’t think my opinion on these matters is final,” he seemed to say, “just because I’m stronger and more of a man than you are.” We were in the same senior society, and while we were never intimate I always had the impression that he approved of me and wanted me to like him with some harsh, defiant wistfulness of his own.
We talked for a few minutes on the sunny porch.
“I’ve got a nice place here,” he said, his eyes flashing about restlessly.
Turning me around by one arm, he moved a broad flat hand along the front vista, including in its sweep a sunken Italian garden, a half acre of deep, pungent roses, and a snub-nosed motorboat that bumped the tide offshore.
“It belonged to Demaine, the oil man.” He turned me around again, politely and abruptly. “We’ll go inside.”
We walked through a high hallway into a bright rosy-coloured space, fragilely bound into the house by French windows at either end. The windows were ajar and gleaming white against the fresh grass outside that seemed to grow a little way into the house. A breeze blew through the room, blew curtains in at one end and out the other like pale flags, twisting them up toward the frosted wedding-cake of the ceiling, and then rippled over the wine-coloured rug, making a shadow on it as wind does on the sea.
The only completely stationary object in the room was an enormous couch on which two young women were buoyed up as though upon an anchored balloon. They were both in white, and their dresses were rippling and fluttering as if they had just been blown back in after a short flight around the house. I must have stood for a few moments listening to the whip and snap of the curtains and the groan of a picture on the wall. Then there was a boom as Tom Buchanan shut the rear windows and the caught wind died out about the room, and the curtains and the rugs and the two young women ballooned slowly to the floor.
The younger of the two was a stranger to me. She was extended full length at her end of the divan, completely motionless, and with her chin raised a little, as if she were balancing something on it which was quite likely to fall. If she saw me out of the corner of her eyes she gave no hint of it—indeed, I was almost surprised into murmuring an apology for having disturbed her by coming in.
The other girl, Daisy, made an attempt to rise—she leaned slightly forward with a conscientious expression—then she laughed, an absurd, charming little laugh, and I laughed too and came forward into the room.
“I’m p-paralysed with happiness.”
She
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laughed again, as if she said something very witty, and held my hand for a moment, looking up into my face, promising that there was no one in the world she so much wanted to see. That was a way she had. She hinted in a murmur that the surname of the balancing girl was Baker. (I’ve heard it said that Daisy’s murmur was only to make people lean toward her; an irrelevant criticism that made it no less charming.)
At any rate, Miss Baker’s lips fluttered, she nodded at me almost imperceptibly, and then quickly tipped her head back again—the object she was balancing had obviously tottered a little and given her something of a fright. Again a sort of apology arose to my lips. Almost any exhibition of complete self-sufficiency draws a stunned tribute from me.
I looked back at my cousin, who began to ask me questions in her low, thrilling voice. It was the kind of voice that the ear follows up and down, as if each speech is an arrangement of notes that will never be played again. Her face was sad and lovely with bright things in it, bright eyes and a bright passionate mouth, but there was an excitement in her voice that men who had cared for her found difficult to forget: a singing compulsion, a whispered “Listen,” a promise that she had done gay, exciting things just a while since and that there were gay, exciting things hovering in the next hour.
I told her how I had stopped off in Chicago for a day on my way East, and how a dozen people had sent their love through me.
“Do they miss me?” she cried ecstatically.
“The whole town is desolate. All the cars have the left rear wheel painted black as a mourning wreath, and there’s a persistent wail all night along the north shore.”
“How gorgeous! Let’s go back, Tom. Tomorrow!” Then she added irrelevantly: “You ought to see the baby.”
“I’d like to.”
“She’s asleep. She’s three years old. Haven’t you ever seen her?”
“Never.”
“Well, you ought to see her. She’s—”
Tom Buchanan, who had been hovering restlessly about the room, stopped and rested his hand on my shoulder.
“What you doing, Nick?”
“I’m a bond man.”
“Who with?”
I told him.
“Never heard of them,” he remarked decisively.
This annoyed me.
“You will,” I answered shortly. “You will if you stay in the East.”
“Oh, I’ll stay in the East, don’t you worry,” he said, glancing at Daisy and then back at me, as if he were alert for something more. “I’d be a God damned fool to live anywhere else.”
At this point Miss Baker said: “Absolutely!” with such suddenness that I started—it was the first word she had uttered since I came into the room. Evidently it surprised her as much as it did me, for she yawned and with a series of rapid, deft movements stood up into the room.
“I’m stiff,” she complained, “I’ve been lying on that sofa for as long as I can remember.”
“Don’t look at me,” Daisy retorted, “I’ve been trying to get you to New York all afternoon.”
“No, thanks,” said Miss Baker to the four cocktails just in from the pantry. “I’m absolutely in training.”
Her host looked at her incredulously.
“You are!” He took down his drink as if it were a drop in the bottom of a glass. “How you ever get anything done is beyond me.”
I looked at Miss Baker, wondering what it was she “got done.” I enjoyed looking at her. She was a slender, small-breasted girl, with an erect carriage, which she accentuated by throwing her body backward at the shoulders like a young cadet. Her grey sun-strained eyes looked back at me with polite reciprocal curiosity out of a wan, charming, discontented face. It occurred to me now that I had seen her, or a picture of her, somewhere before.
“You live in West Egg,” she remarked contemptuously. “I know somebody there.”
“I don’t know a single—”
“You must know Gatsby.”
“Gatsby?” demanded Daisy. “What Gatsby?”
Before I could reply that he was my neighbour dinner was announced; wedging his tense arm imperatively under mine, Tom Buchanan compelled me from the room as though he were moving a checker to another square.
Slenderly, languidly, their hands set lightly on their hips, the two young women preceded us out on to a rosy-coloured porch, open toward the sunset, where four candles flickered on the table in the diminished wind.
“Why candles?” objected Daisy, frowning. She snapped them out with her fingers. “In two weeks it’ll be the longest day in the year.” She looked at us all radiantly. “Do you always watch for the longest day of the year and then miss it? I always watch for the longest day in the year and then miss it.”
“We ought to plan something,” yawned Miss Baker, sitting down at the table as if she were getting into bed.
“All right,” said Daisy. “What’ll we plan?” She turned to me helplessly: “What do people plan?”
Before I could answer her eyes fastened with an awed expression on her little finger.
“Look!” she complained; “I hurt it.”
We all looked—the knuckle was black and blue.
“You did it, Tom,” she said accusingly. “I know you didn’t mean to, but you did do it. That’s what I get for marrying a brute of a man, a great, big, hulking physical specimen of a—”
“I hate that word ‘hulking,’ ” objected Tom crossly, “even in kidding.”
“Hulking,” insisted Daisy.
Sometimes she and Miss Baker talked at once, unobtrusively and with a bantering inconsequence that was never quite chatter, that was as cool as their white dresses and their impersonal eyes in the absence of all desire. They were here, and they accepted Tom and me, making only a polite pleasant effort to entertain or to be entertained. They knew that presently dinner would be over and a little later the evening too would be over and casually put away. It was sharply different from the West, where an evening was hurried from phase to phase towards its close, in a continually disappointed anticipation or else in sheer nervous dread of the moment itself.
“You make me feel uncivilized, Daisy,” I confessed on my second glass of corky but rather impressive claret. “Can’t you talk about crops or something?”
I meant nothing in particular by this remark, but it was taken up in an unexpected way.
“Civilization’s going to pieces,” broke out Tom violently. “I’ve gotten to be a terrible pessimist about things. Have you read The Rise of the Coloured Empires by this man Goddard?”
“Why, no,” I answered, rather surprised by his tone.
“Well, it’s a fine book, and everybody ought to read it. The idea is if we don’t look out the white race will be—will be utterly submerged. It’s all scientific stuff; it’s been proved.”
“Tom’s getting very profound,” said Daisy, with an expression of unthoughtful sadness. “He reads deep books with long words in them. What was that word we—”
“Well, these books are all scientific,” insisted Tom, glancing at her impatiently. “This fellow has worked out the whole thing. It’s up to us, who are the dominant race, to watch out or these other races will have control of things.”
“We’ve got to beat them down,” whispered Daisy, winking ferociously toward the fervent sun.
“You ought to live in California—” began Miss Baker, but Tom interrupted her by shifting heavily in his chair.
“This idea is that we’re Nordics. I am, and you are, and you are, and—” After an infinitesimal hesitation he included Daisy with a slight nod, and she winked at me again. “—And we’ve produced all the things that go to make civilization—oh, science and art, and all that. Do you see?”
There was something pathetic in his concentration, as if his complacency, more acute than of old, was not enough to him any more. When, almost immediately, the telephone rang inside and the butler left the porch Daisy seized upon the momentary interruption and leaned towards me.
“I’ll tell you a family secret,” she whispered enthusiastically. “It’s about the butler’s nose. Do you want to hear about the butler’s nose?”
“That’s why I came over tonight.”
“Well, he wasn’t always a butler; he used to be the silver polisher for some people in New York that had a silver service for two hundred people. He had to polish it from morning till night, until finally it began to affect his nose—”
“Things went from bad to worse,” suggested Miss Baker.
“Yes. Things went from bad to worse, until finally he had to give up his position.”
For a moment the last sunshine fell with romantic affection upon her glowing face; her voice compelled me forward breathlessly as I listened—then the glow faded, each light deserting her with lingering regret, like children leaving a pleasant street at dusk.
The butler came back and murmured something close to Tom’s ear, whereupon Tom frowned, pushed back his chair, and without a word went inside. As if his absence quickened something within her, Daisy leaned forward again, her voice glowing and singing.
“I love to see you at my table, Nick. You remind me of a—of a rose, an absolute rose. Doesn’t he?” She turned to Miss Baker for confirmation: “An absolute rose?”
This was untrue. I am not even faintly like a rose. She was only extemporizing, but a stirring warmth flowed from her, as if her heart was trying to come out to you concealed in one of those breathless, thrilling words. Then suddenly she threw her napkin on the table and excused herself and went into the house.
Miss Baker and I exchanged a short glance consciously devoid of meaning. I was about to speak when she sat up alertly and said “Sh!” in a warning voice. A subdued impassioned murmur was audible in the room beyond, and Miss Baker leaned forward unashamed, trying to hear. The murmur trembled on the verge of coherence, sank down, mounted excitedly, and then ceased altogether.
“This Mr. Gatsby you spoke of is my neighbour—” I began.
“Don’t talk. I want to hear what happens.”
“Is something happening?” I inquired innocently.
“You mean to say you don’t know?” said Miss Baker, honestly surprised. “I thought everybody knew.”
“I don’t.”
“Why—” she said hesitantly. “Tom’s got some woman in New York.”
“Got some woman?” I repeated blankly.
Miss Baker nodded.
“She might have the decency not to telephone him at dinner time. Don’t you think?”
Almost before I had grasped her meaning there was the flutter of a dress and the crunch of leather boots, and Tom and Daisy were back at the table.
“It couldn’t be helped!” cried Daisy with tense gaiety.
She sat down, glanced searchingly at Miss Baker and then at me, and continued: “I looked outdoors for a minute, and it’s very romantic outdoors. There’s a bird on the lawn that I think must be a nightingale come over on the Cunard or White Star Line. He’s singing away—” Her voice sang: “It’s romantic, isn’t it, Tom?”
“Very romantic,” he said, and then miserably to me: “If it’s light enough after dinner, I want to take you down to the stables.”
The telephone rang inside, startlingly, and as Daisy shook her head decisively at Tom the subject of the stables, in fact all subjects, vanished into air. Among the broken fragments of the last five minutes at table I remember the candles being lit again, pointlessly, and I was conscious of wanting to look squarely at everyone, and yet to avoid all eyes. I couldn’t guess what Daisy and Tom were thinking, but I doubt if even Miss Baker, who seemed to have mastered a certain hardy scepticism, was able utterly to put this fifth guest’s shrill metallic urgency out of mind. To a certain temperament the situation might have seemed intriguing—my own instinct was to telephone immediately for the police.
The horses, needless to say, were not mentioned again. Tom and Miss Baker, with several feet of twilight between them, strolled back into the library, as if to a vigil beside a perfectly tangible body, while, trying to look pleasantly interested and a little deaf, I followed Daisy around a chain of connecting verandas to the porch in front. In its deep gloom we sat down side by side on a wicker settee.
Daisy took her face in her hands as if feeling its lovely shape, and her eyes moved gradually out into the velvet dusk. I saw that turbulent emotions possessed her, so I asked what I thought would be some sedative questions about her little girl.
“We don’t know each other very well, Nick,” she said suddenly. “Even if we are cousins. You didn’t come to my wedding.”
“I wasn’t back from the war.”
“That’s true.” She hesitated. “Well, I’ve had a very bad time, Nick, and I’m pretty cynical about everything.”
Evidently she had reason to be. I waited but she
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didn’t say any more, and after a moment I returned rather feebly to the subject of her daughter.
“I suppose she talks, and—eats, and everything.”
“Oh, yes.” She looked at me absently. “Listen, Nick; let me tell you what I said when she was born. Would you like to hear?”
“Very much.”
“It’ll show you how I’ve gotten to feel about—things. Well, she was less than an hour old and Tom was God knows where. I woke up out of the ether with an utterly abandoned feeling, and asked the nurse right away if it was a boy or a girl. She told me it was a girl, and so I turned my head away and wept. ‘All right,’ I said, ‘I’m glad it’s a girl. And I hope she’ll be a fool—that’s the best thing a girl can be in this world, a beautiful little fool.’
“You see I think everything’s terrible anyhow,” she went on in a convinced way. “Everybody thinks so—the most advanced people. And I know. I’ve been everywhere and seen everything and done everything.” Her eyes flashed around her in a defiant way, rather like Tom’s, and she laughed with thrilling scorn. “Sophisticated—God, I’m sophisticated!”
The instant her voice broke off, ceasing to compel my attention, my belief, I felt the basic insincerity of what she had said. It made me uneasy, as though the whole evening had been a trick of some sort to exact a contributory emotion from me. I waited, and sure enough, in a moment she looked at me with an absolute smirk on her lovely face, as if she had asserted her membership in a rather distinguished secret society to which she and Tom belonged.
Inside, the crimson room bloomed with light. Tom and Miss Baker sat at either end of the long couch and she read aloud to him from the Saturday Evening Post—the words, murmurous and uninflected, running together in a soothing tune. The lamplight, bright on his boots and dull on the autumn-leaf yellow of her hair, glinted along the paper as she turned a page with a flutter of slender muscles in her arms.
When we came in she held us silent for a moment with a lifted hand.
“To be continued,” she said, tossing the magazine on the table, “in our very next issue.”
Her body asserted itself with a restless movement of her knee, and she stood up.
“Ten o’clock,” she remarked, apparently finding the time on the ceiling. “Time for this good girl to go to bed.”
“Jordan’s going to play in the tournament tomorrow,” explained Daisy, “over at Westchester.”
“Oh—you’re Jordan Baker.”
I knew now why her face was familiar—its pleasing contemptuous expression had looked out at me from many rotogravure pictures of the sporting life at Asheville and Hot Springs and Palm Beach. I had heard some story of her too, a critical, unpleasant story, but what it was I had forgotten long ago.
“Good night,” she said softly. “Wake me at eight, won’t you.”
“If you’ll get up.”
“I will. Good night, Mr. Carraway. See you anon.”
“Of course you will,” confirmed Daisy. “In fact I think I’ll arrange a marriage. Come over often, Nick, and I’ll sort of—oh—fling you together. You know—lock you up accidentally in linen closets and push you out to sea in a boat, and all that sort of thing—”
“Good night,” called Miss Baker from the stairs. “I haven’t heard a word.”
“She’s a nice girl,” said Tom after a moment. “They oughtn’t to let her run around the country this way.”
“Who oughtn’t to?” inquired Daisy coldly.
“Her family.”
“Her family is one aunt about a thousand years old. Besides, Nick’s going to look after her, aren’t you, Nick? She’s going to spend lots of weekends out here this summer. I think the home influence will be very good for her.”
Daisy and Tom looked at each other for a moment in silence.
“Is she from New York?” I asked quickly.
“From Louisville. Our white girlhood was passed together there. Our beautiful white—”
“Did you give Nick a little heart to heart talk on the veranda?” demanded Tom suddenly.
“Did I?” She looked at me. “I can’t seem to remember, but I think we talked about the Nordic race. Yes, I’m sure we did. It sort of crept up on us and first thing you know—”
“Don’t believe everything you hear, Nick,” he advised me.
I said lightly that I had heard nothing at all, and a few minutes later I got up to go home. They came to the door with me and stood side by side in a cheerful square of light. As I started my motor Daisy peremptorily called: “Wait!”
“I forgot to ask you something, and it’s important. We heard you were engaged to a girl out West.”
“That’s right,” corroborated Tom kindly. “We heard that you were engaged.”
“It’s a libel. I’m too poor.”
“But we heard it,” insisted Daisy, surprising me by opening up again in a flower-like way. “We heard it from three people, so it must be true.”
Of course I knew what they were referring to, but I wasn’t even vaguely engaged. The fact that gossip had published the banns was one of the reasons I had come East. You can’t stop going with an old friend on account of rumours, and on the other hand I had no intention of being rumoured into marriage.
Their interest rather touched me and made them less remotely rich—nevertheless, I was confused and a little disgusted as I drove away. It seemed to me that the thing for Daisy to do was to rush out of the house, child in arms—but apparently there were no such intentions in her head. As for Tom, the fact that he “had some woman in New York” was really less surprising than that he had been depressed by a book. Something was making him nibble at the edge of stale ideas as if his sturdy physical egotism no longer nourished his peremptory heart.
Already it was deep summer on roadhouse roofs and in front of wayside garages, where new red petrol-pumps sat out in pools of light, and when I reached my estate at West Egg I ran the car under its shed and sat for a while on an abandoned grass roller in the yard. The wind had blown off, leaving a loud, bright night, with wings beating in the trees and a persistent organ sound as the full bellows of the earth blew the frogs full of life. The silhouette of a moving cat wavered across the moonlight, and, turning my head to watch it, I saw that I was not alone—fifty feet away a figure had emerged from the shadow of my neighbour’s mansion and was standing with his hands in his pockets regarding the silver pepper of the stars. Something in his leisurely movements and the secure position of his feet upon the lawn suggested that it was Mr. Gatsby himself, come out to determine what share was his of our local heavens.
I decided to call to him. Miss Baker had mentioned him at dinner, and that would do for an introduction. But I didn’t call to him, for he gave a sudden intimation that he was content to be alone—he stretched out his arms toward the dark water in a curious way, and, far as I was from him, I could have sworn he was trembling. Involuntarily I glanced seaward—and distinguished nothing except a single green light, minute and far away, that might have been the end of a dock. When I looked once more for Gatsby he had vanished, and I was alone again in the unquiet darkness.
II
About halfway between West Egg and New York the motor road hastily joins the railroad and runs beside it for a quarter of a mile, so as to shrink away from a certain desolate area of land. This is a valley of ashes—a fantastic farm where ashes grow like wheat into ridges and hills and grotesque gardens; where ashes take the forms of houses and chimneys and rising smoke and, finally, with a transcendent effort, of ash-grey men, who move dimly and already crumbling through the powdery air. Occasionally a line of grey cars crawls along an invisible track, gives out a ghastly creak, and comes to rest, and immediately the ash-grey men swarm up with leaden spades and stir up an impenetrable cloud, which screens their obscure operations from your sight.
But above the grey land and the spasms of bleak dust which drift endlessly over it, you perceive, after a moment, the eyes of Doctor T. J. Eckleburg. The eyes of Doctor T. J. Eckleburg are blue and gigantic—their retinas are one yard high. They look out of no face, but, instead, from a pair of enormous yellow spectacles which pass over a nonexistent nose. Evidently some wild wag of an oculist set them there to
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2023.06.07 02:21 NoSneezePlz Bloons TD 6 - Update Notes! Version 37.0
| https://preview.redd.it/0ko9r0ktoh4b1.png?width=840&format=png&auto=webp&s=d366457be60997a8f03ca838d5c3eacef9cacf8d Bloons TD 6 v37.0 - Update Notes! Rolling out now on iOS, Android, Steam please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up. Check out the more awesomer update video here. Key New Features - New Paragon - The Magus Perfectus! (loves casting spells) Some of you know we teased this last year, but we needed more time to balance the art and design required to make this extra special, so we are very pleased to get this live! Wizard Monkey’s Paragon is designed to be a higher level strategic Paragon with powerful ability usage similar to the Doomship.
- The core of the Magus is a toggle to and from a Draining Beam which deals very small single target damage but absorbs graveyard mana as it damages and destroys Bloons
- While toggled off from the Drain Beam, Magus attacks with a powerful Arcane Spike that deals massive damage to MOABs and revives Bloons it slays, while a Dark Phoenix circles overhead attacking with Firebomb breath and a radial fireball attack
- Phoenix Explosion Ability: can be cast to consume the Paragon’s entire graveyard to set all Bloons on screen on fire for 30 seconds and summon one Zombie ZOMG for every 9000 graveyard mana consumed
- Arcane Metamorphosis Ability: can be used to consume all graveyard mana and transform the Magus briefly into an alternate form which decimates everything with a flame cascade attack; Metamorphosis lasts longer the more mana it consumes
- Magus was designed for armchair play so it will fill and consume graveyard mana on its own, but our goal was to create more actively controlled Paragon for those who will enjoy microing between Beam on and off and choosing which awesome Ability to unleash and when
New Awesome - Happy Birthday BTD6 - On June 14th, BTD6 will celebrate 5 years of monkeytastic fun and strategy! We hope you’ll join us for the main menu changes, skinned Collection event, special Questing, and general celebration. Thank you for five amazing years and we’re looking forward to all the years ahead!
- New Hero Skin - Jiangshi Sauda, a fun new cross-cultural look for Sauda brainstormed by the art team, mixing inspirations from a favorite show and Chinese folklore
- New Map - Erosion
- Community designed advanced map Erosion by “I am not an artist” ~ u/TheWiseTroll
- TheWiseTroll’s original concept proposed land and water but when thinking about map colors and the little stories we think of behind each map, the concept of the polar bear walking back with the shrinking ice was too compelling to do anything else
- New Quests
- Birthday Party - Pop the Party Bloon as many times as you can before it escapes
- Blade Sauda Nowhere - Try out Sauda and learn some of her skills
- Patch’s Cheap Chimps Challenge - Beat Logs with as little cash spent as you can
- Striken Bad - Defeat the BAD on round 100 using First Strike. The spelling hurts us, too, you’re not the only one - but we had to do it!
- Least Cash and Least Tier Boss Events
- We’ve heard feedback about and have been wanting to shake up Boss rules, so here we go!
- Applying new victory conditions to Boss Events completely changes the focus while still needing the damage output and type to handle each Boss
- Time still matters, as the secondary time score will break any ties
- New Trophy Store Items
- Heroes: Geraldo Pack Mule pet, Quincy Spec Ops Drop In placement
- Monkeys: Sweden Village Flag
- Bloons: Party Hat Bloons
- Game & UI: Vortex Avatar, Sunset Samba 64 Mix music track, Quincy Arrows banner
- Nexus.gg Creator Supporter Avatar - show your support for Content Creators by using the Creator Support button on the Settings screen and purchasing any IAP
- Limited Time only {trophy items if there’s a seasonal}
- 5 Year Anniversary Avatar, 5 Year Anniversary Banner
- New CT Team Store items
- Base Props: Treasure Chest
- Icons: Overclock icon, Archmage Staff icon
- Frames: Bloon From The Dead frame, Mage Hat frame
- New Slider
- Everybody loves sliders, right?
- After lots of discussion on the team and a fair few player requests, we’ve added a ‘Projectile and Effects Scaling’ accessibility option to main menu Settings
- This is primarily for accessibility to minimize the size and brightness of projectiles and effects, especially when the screen is crowded with Monkeys and Bloons
- This is not directly a performance improvement feature, so please do not expect the game to run noticeably better - just noticeably cleaner
- We tried not to remove key game state indicators but this is ultimately in player control - if you adjust the slider and effects and projectiles make it harder to play the game, please reset the slider until the game is working the way you want
- It’s also really fun for silly screengrabs, so please post your favorites!
News - Anniversary Giveaways! https://preview.redd.it/27pjluypoh4b1.png?width=350&format=png&auto=webp&s=265a9a9a1456e7323d224938edcbaa995cd35d3c We would also like to formally announce that we will be doing a week of giveaways on our Twitter starting next Monday NZT to celebrate the BTD6 5 year anniversary! 5 winners will be picked randomly each day for 5 days to win an awesome prize from our merch store. This will be exclusive to Twitter so make sure to follow us here to be involved! Game Changes / Additions - New Party Time game theme event!
- Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
- Bosses on spawn will now clear the map of all existing projectiles
- Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
- The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
- Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
- Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
- Translated game into Thai
Quest Changes - Added a ‘Play Again’ button to the victory screen for quests
- Added a ‘Disable Dialogue’ checkmark for some quests after beating them
- Game hints are now hidden during Quests
- Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
Bug Fixes & General Changes - A large number of localization fixes - thanks for the player feedback on your pet peeves!
- Resolved a number of general crashes
- Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
- Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
- Holding down on a tower should correctly hide the UI again
- Quests no longer play placement effects for any pre-placed towers
- Resolved an issue that could prevent Total Damage from counting correctly to profile
- Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
- Resolved certain very specific freeplay seeds causing crashes on certain rounds
- Bloons Leaked summary no longer gets cleared in co-op after reviewing map
- Stairs in the top corners on Resort are now placement blockers
- Resolved a crash that could occur when waiting on the events screen as events end
- Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
- Fixed some towers not targeting the test bloon when set to target type Strong
- Fixed position of the full patch notes link on update popups on some resolutions
- Midnight Mansion plays a fishie animation in the bloon exit on loading in
- Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
- Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
- Pressing back from the avatabanner selection will now just back out of that selection
- Changed Pop Count on summary screen to Damage Count and added actual Pop Count
- Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
- Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
- Resolved map-based buffs not inheriting to subtowers correctly
- Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
- Co-op red areas fade in more slowly when you cross the boundary
- Resolved online/Invisible profile setting displaying text incorrectly
- Audio polish when opening reward chests in the collection event
- Updated wording on logout screen to address some confusion
- Added a background to the rewards UI
- Added confirmation pop-up for In App Purchases added from outside the game
- Monklish font has been regenerated to include the Māori macrons
Tower Specific Fixes Ice Monkey - Resolved a number of cases of the xx2 Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage.
Monkey Buccaneer - xx5 Trade Empire should no longer buff too many merchants in co-op
- Resolved tower moving from flagship to navarch displaying vfx at the wrong scale
- Resolved "Paragon available" pip displaying for Buccaneer with only Flagship and Pirate Lord unlocked
- Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order
Monkey Ace - xx2 Centered Path ace no longer displays it’s placement target on screen initially when loading a save
- Upgrading to 002 Ace no longer refreshes the cooldown on the special toggle
- Resolved an issue with Monkey Ace jumping offscreen after a Retry Last Round
Banana Farm - 5xx Banana Central no longer buffs other Banana Centrals in co-op
Engineer - 1xx Engineers can now place their sentries correctly on One Two Tree
- Overclocking a 5xx Engineer’s sentry just as it starts exploding no longer crashes the game
- Engineer Paragon no longer crashes if created while a Bloontrap is being deployed
- Engineer Paragon no longer crashes when selling the main tower while it has a sentry moving through the air that has not landed yet
- Engineer Paragon should no longer throw sentries into the middle of the map due to techbots
- Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save
Beast Handler - 3xx Great White projectiles can no longer hit bloons far out of range
- 3xx Great White rare crash that could occur at end of rounds has been resolved
- 3xx Great White’s slow applied to grabbed target now expires correctly
- 310 Beast Handler now has eyebrows, just like that one map suggestion
- Corrected the splash asset for crosspathed 4xx & 5xx Beasts
- Merging an Orca into a Megalodon while it's taking out a bad should no longer cause a 2nd Megalodon to briefly appear
- x1x Microraptor no longer fails to attack in some cases when being moved to different heights
- x4x Tyrannosaurus Rex ability now scales with Challenge Editor ability cooldown slider
- Beast Handler's bird targeting no longer breaks when set to strong if bloons are leaving radius
- Resolved a crash that could occur when moving a beast to the screen boundary
Hero Specific Fixes Obyn Greenfoot - Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it
Psi - Resolved a crash that could occur when attacking glued Bloons
Geraldo - Resolved an issue where selling Geraldo, and then re-buying him would show the description of the last-viewed store item from before selling him
Platform Specific fixes - PC: Beast Handler’s hotkey in the hotkeys menu has been moved up near the rest of the support towers
- PC: Added a ‘ Monkey Special 2’ hotkey (for towers like Beast Handler, Necromancers & Ace Paragon). By default the Special 1 & Special 2 hotkeys have been assigned to PageUp & PageDown and ordered so that PageUp triggers the upper specialty, and PageDown triggers the lower one
- Arcade: Resolved a strange one pixel wide black line that can appear above some text characters on the arcade font
- Chromebook: Game no longer crashes if attempting to login via webview
- Chromebook: Resolved an issue with bluetooth mice being unable to scroll
Balance Changes Boomerang Monkey This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed. - Boomerang Paragon knockback amount reduced 3 > 1
Bomb Shooter MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers - x4x MOAB Assassin ability passes through MOAB layers
- x4x MOAB Assassin ability explosion centers around the impact target
Tack Shooter Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade. - x3x Blade Shooter pierce increased from 6 > 8
Ice Monkey Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3. - 000 Ice Monkey freeze duration reduced by 50% on ceramics
- All T3 Ice Monkeys increase freeze duration on ceramics from 50 > 100%
- 203 Icicles crosspath now gains camo prio
Glue Gunner The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now. - 4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same.
Sniper Monkey This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show. - 5xx Cripple MOAB damage increased from 80 > 280
Monkey Buccaneer Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes. - 210 Grape Shot total projectiles reduced from 10 -> 6
- 310 Destroyer also reduced from 10 > 6 grapes
- 310 Destroyer now increases grape attack rate twice as much, matching increase to the regular attack
- 410 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
- 410 Aircraft Carrier planes radial Emission Angle 360 > 90
- 410 Aircraft Carrier planes radial projectile count 8 > 6
- 410 Aircraft Carrier plane grape projectile speed 100 > 200
- 420 Aircraft Carrier planes radial projectile art: dart > hot grape
- 420 Aircraft Carrier planes radial damage type Sharp > Fire
- 400 Aircraft Carrier plane radials damage 1 > 2
- 4xx Aircraft Carrier missiles now follow tower target priority
Monkey Ace Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus. - xx4 Spectre Dart damage increased 3 > 4
- xx4 Spectre Dart ceramic bonus reduced 2 > 1
- xx4 Spectre Dart pierce reduced 15 > 10
- xx4 Spectre Bomb damage increased 2 > 3
- xx4 Spectre Bomb ceramic bonus reduced 4 > 3
- xx4 Spectre Bomb pierce reduced 30 > 20
Heli Pilot Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game. - 302 Razor Rotors will now benefit from the faster firing crosspath
- 3xx Razor Rotors cooldown rate 0.75 > 0.5
- x4x Support Chinook price reduced from $10500 > 9500
- x4x Support Chinook supply crate cash generated reduced $1650 > 1,550
- x4x Support Chinook max uses per round reduced from 3 > 2
- xx4 & xx5 Comanche mini's follow the target priority set on their main Heli
- xx5 Comanche Commander missile damage 7 > 15
- xx5 Comanche Commander missile moab bonus 5 > 8
- xx5 Comanche Commander mini's missile dmg 5 > 15
- xx5 Comanche Commander mini's missile moab bonus 5 > 8
Mortar Monkey As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there. - 4xx The Big One stun duration non-MOABs increased from 0.5s > 0.75
- 5xx The Biggest One stun duration MOAB increased from 0.3s > 0.5
- 5xx The Biggest One stun duration BFB increased from 0.2s > 0.3
- 5xx The Biggest One stun duration DDT increased from 0.2s > 0.3
- x3x Heavy Shells attack delay reduced from 1.08 > 0.81
- x4x Artillery Battery attack rate buff reduced from ¼ to ⅓ (remains the same rate: 0.27)
- xx3 Signal flare cost increased $700 > 800
- xx4 Shattering Shells price reduced from $11,000 > 10900
- xx3 Signal Flare decamo radius reduced from 50 > 43
- 103 Signal Flare decamo pierce increased by 5 > 10
- xx4 Shattering Shells burn DoT deals moab bonus +5
Super Monkey As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple. - 4xx Sun Temple's Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower
Ninja Monkey We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal. - Ascended Shadow now grants global camo detection for all your towers
- Ascended Shadow no longer strips camo from Bloons with every attack
- Ascended Shadow main attack gains bonus to camo +6
- Ascended Shadow Flash Bomb Explosion gains bonus to camo +20
- Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16
- Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200
- Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700
- Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn
Alchemist Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority. - x4x Transforming Tonic transformed alchemist can now ignore line of sight
- x5x Total Transformation towers transformed by the x5x will keep their Target Priority
Druid While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better. - 3xx Druid of the Storm’s Tornado no longer targets MOAB-class Bloons
- x3x Druid of the Jungle no longer pops Lead Bloons without 130 crosspath
- x3x Jungle Vine follows target prio of tower instead of strong
- x3x Jungle Vine defaults tower to strong priority when purchased
- 205 Avatar of Wrath base Heart of Thunder attack rate increased 2.3s > 1.15
Spike Factory We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics. - 4xx Spiked Mines pierce increased from 12 > 20
- 4xx Spiked Mines explosion pierce reduced from 40 > 30
- 4xx Spiked Mines DoT damage increased from 1 > 10
- 5xx Super Mines explosion pierce remains at 60
- 5xx Super Mines DoT damage increased from 1000 > 2500
Monkey Village A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula. - xx5 Monkeyopolis income formula now includes a base +$2500 minimum
Engineer The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before. - xx5 XXXL Trap attack cooldown reduced from 5.8s > 4.6
Beast Handler As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points. - 3xx Great White thrash rate benefits from speed buffs
- 3xx Great White damage increased 4 > 8
- 3xx Great White max extra damage from merge increased 8 > 16
- 3xx Great White max attack rate buff from merge increased 0.20634 > 0.38
- 3xx Great White extra thrash knockback duration from merge increased 0.1 > 0.2
- 4xx Orca thrash damage increased 20 > 30
- 4xx Orca thrash max extra damage from merge increased 40 > 60
- 4xx Orca max attack rate buff from merge increased 0.37829 > 0.38
- 4xx Orca thrash radius increased 20 > 24
- 5xx Megalodon price reduced from 55,000 > 45,000
- 5xx Megalodon thrash radius increased 30 > 36
- 5xx & x5x Beast handler paths are now overclockable
- x4x and x5x Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target
- xx1 Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farms
- xx3 Golden Eagle pierce increased 12 > 15
- xx3 Golden Eagle pierce range increased 24 > 30
- xx3 Golden Eagle ceramic pierce penalty reduced from +3 > 1
- xx3 Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14
Gwendolin Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now. - Lv6 Gwendonlin main attack DoT stack count 0 > 1
- Lv6 Gwendonlin main attack DoT damage increased from 1 > 2
- Lv9 Gwendonlin main attack DoT damage increased from 1 > 4
- Lv10 Gwendonlin main attack DoT damage now increases by 1 per additional level
Adora While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons. - Lv7 Blood Sacrifice can now be used on Beast Handlers
Admiral Brickell We aren’t happy with strats that start looking like exploits with frequent sell-replace loops. - Upon Selling Brickell - all of her placed Mines are now expired along with her as well
Psi Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway. - If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
- Lv3 Psychic Blast pierce increased from 50 > 200
- Lv7 Psychic Blast pierce increased from 100 > 200
Event / Boss / Relic / Knowledge - All Lych Soul variations can now be stunned/slowed by paragon tier upgrades
Looking Forward Five months of 2023 done and dusted, which feels to us like it has zoomed by, perhaps because the Auckland office where the BTD6 team is based has only just reopened after the severe flooding at the end of January. All of Update 36 and the majority of Update 37 were completed while again working from home, but we’re very excited to have the office repairs done, the flood wall almost finished, and the ability to work shoulder to shoulder again on fun new things for the monkeyverse! Here’s the latest gaze into the crystal ball: - Update 38 Key Content
- New Boss - Phayze: another all new Boss concept and play style, not giving any other hints apart from the name itself
- Summer fun: a new Brickell hero skin and a waterpark map aimed toward Intermediate to help keep northern hemisphere summer cool
- Quests: continuing to build new quest system features and adding a few new Quests to the list
- Update 39 Key Content
- Map Editor: under construction since last year with internal systems testing happening during 38.0 development, we are super excited to put map creation tools in player hands on as many platforms as possible when it goes live
- New Hero - Spirit Walker: another unique design that we’re sandboxing already to make sure it has as much balance and art iteration as possible, again no hints other than the name
- Update 40 Key Content
- New Paragon - Monkey Sub: we’ve tagged sub as the next Paragon, so tell the Navarch to stop hoarding all of the Portable Lakes!
- Stretch Goals - Boss Rush Team Event and CT Themes: lots of unknowns 3 updates out but we have strong plans for a new Team event and new parameters for Contested Territory that will make each CT more dynamic - anything that we don’t get done by end of year will have strong groundwork for next year
- Console
- Getting closer to submission on Xbox and PlayStation but this has been slow going. We’ve added another programmer and are working even more closely with platform partners to get through our last issues and launch as soon as possible, but that’s likely at least another 2 months. Switch is still a consideration depending on response to Xbox and PlayStation, as it will require additional bespoke development.
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2023.06.07 02:03 itsgotimekramer Ravensburger and White Mountain Puzzles For Sale
- White Mountain Puzzles Cereal Boxes - 1000 Piece ($10)
- White Mountain Puzzles Readers Paradise - 1000 Piece ($10)
- White Mountain Puzzles American Drive-In 1000 Piece ($10)
- White Mountain Puzzles I Love California 1000 Piece ($10)
- White Mountain Puzzles Checking it Twice 1000 Piece ($10)
- Ravensburger The Craft Cupboard Puzzle 1000 Piece ($15)
- Ravensburger Abandoned Places: Decaying Diner 1000 Piece ($15)
- Ravensburger Beachfront Getaway 1000 Piece ($15)
- Ravensburger Home Tweet Home - 1000 Piece ($15)
- Ravensburger Yosemite Valley- 1000 Piece ($15)
- Ravensburger At the Dog Park - 1000 Piece ($15)
- Ravensburger Cozy Cabin- 1000 Piece ($15)
- Ravensburger Kitchen Cupboard- 1000 Piece ($15)
- Ravensburger On Lake Thun, Bern - 1000 pieces (MISSING ONE PIECE) ($10)
- Ravensburger Evening on Santorini - 1000 Pieces (Tape on Box) ($12)
- Ravensburger Planeten 1000 Pieces ($15)
- Buffalo Games - Aimee Stewart - Travel Trinkets - 2000 Piece ($20)
- Buffalo Games - Windows Open to the World 1500 Piece ($20)
- Ravensburger Aimee Stewart: Wild Kingdom Shelves-2000 Piece ($25)
Will ship anywhere in the US for the cost of shipping from SC. Happy to bundle for discounts.
White Mountain Puzzles here:
https://imgur.com/a/r2IV4pL Ravensburger puzzles here:
https://imgur.com/a/GnJbtHT submitted by
itsgotimekramer to
Jigsawpuzzles [link] [comments]
2023.06.07 01:04 lifeonhardmode26 I've been watching UFC religiously since just before the pandemic.
I gotta say, this might be the worst PPV card I've ever seen in my time.
Chris Curtis being a prelim seems disrespectful when we have 2 unranked fights on maincard.
Just an absolute yikes. I dunno if this one is even worth the $15 I spend at buffalo wild wings to watch.
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ufc [link] [comments]
2023.06.06 23:29 EnCamp A hilarious developer diary penned by Greg Fulton, lead designer for HoMMIII, detailing NWO's final sprint to get the game published in working order at the deadline
Two weeks ago, I spoke on the phone with Tom Ono, the manual writer for Heroes of Might and Magic III. As usual, Tom asked how things were going. I said things were good... then proceeded to whine and complain for the next five minutes (much to Tom's amusement).
When the conversation concluded, Tom said, "Don't complain too much. Some people would give their eyeteeth to be in the game industry." I responded, "Who are these people and why haven't they been beaten for their own good?"
My name is Gregory Fulton, game designer for Heroes of Might and Magic III (developed by New World Computing, published by 3DO). You may call me Greg. Like most game designers, I'm sure you'll find me a bitter and cynical man, aged beyond my years, full of sarcasm, and inexplicably drawn to the horrors of game production like a lobotomized moth to the "pretty" flame.
As I guide you through your weekly tour of my memories, I promise the recollected images will be truthful and sincere but written with a smirk and a wink.
Undoubtedly, we will interact with the following animals: artists, level builders, managers, producers, programmers, testers, and monkeys. To help ensure your safety, I request you fasten your seat belts, keep your hands to your sides at all times, and be sure to not make any quick and sudden movements. Remember... we will be passing through the game production process.
12/05/98 It's Saturday. I'm at work with three other members of the Heroes3 team. I'll be in again tomorrow.
Smells like "crunch time."
Everyone in the game industry knows the term "crunch time." Those not in the industry may ask, "What is crunch time?" Long hours: 10-18 each day. We're starting our fourth crunch month. We have at least one more after this.
Bad take-out food: Mexican and Chinese food are New World's favorites. Today we had Taco Bell and Domino's pizza as part of NWC's "work for food" program.
Social Life: To work in the game industry you must already have some form of social retardation. When crunch mode begins, you may only speak in code to coworkers. Immediate family and friends may be seen on brief occasions so they don't file a missing-persons report. I'm one of the lucky ones; I don't remember having any friends or family.
Hygiene: Haircuts and showers become optional in favor of more sleep time. For me, showers are a must, but my hair is sprouting wings and a tail. Pretty soon I'll look like the lead singer from Flock of Seagulls.
Stress: Anger and frustration are frequent companions. If bridges are burned, this is usually the time. Earlier this week morale was low. In a fit of anger concerning team interactions, I was heard shouting, "I feel like a kindergarten teacher. Can't everyone just keep their hands to themselves and play nice!"
Murphy's law: Any potential hazard will be encountered. I'm writing this diary from the NWC conference room. My computer refuses to function for more than five minutes without seizing up.
12/06/98 This weekend I'm taking care of my PR duties (hence this diary). Not the most exciting stuff, so I'll relate a short story from earlier this week.
David Mullich (producer), Mark Caldwell (NWC vice president and programmer), Jon Van Caneghem (NWC president, creator of all things Might and Magic, and company design visionary), and I found ourselves crowded into the sweltering office of Scott White.
Scott did all the town screens in Heroes III except the Rampart, Necropolis, and Fortress. Since he finished his 3D duties, he's turned his skills to the game's interface. Believe it or not, we were in Scott's office arguing about color: interface colors and player colors.
After much arguing about the interface colors, we decided to leave it virtually untouched. Player colors were a different subject.
Originally, we used light blue, dark blue, red, green, purple, brown, black, and white. These colors needed to change. Light blue looked like the blue used in the main menu. Brown clashed with the brown used in the general game interface. Game text disappeared against white. Black and green disappeared with the terrain colors shown on the game mini-map.
OK. We agreed some of the colors needed to change. After this, the agreements stopped. I don't know what is more ridiculous... arguing over what colors to use or the twisted logic behind the arguments. Red, blue, and dark green were safe choices. We still needed five other colors. The conversation went something like this....
"I don't want yellow. Yellow is the urine color."
"What about brown?"
"I don't like brown."
"Brown is the s**t color."
"What about pink?"
"Pink is a sissy color."
"We won't call it pink. We'll call it 'rose'."
"Rose?"
"The rose player?"
"I don't know. If I saw a pink hero, I'd turn and run away. You know any hero secure enough to use pink as his color is bad ass."
"What about magenta?"
"What about cobalt? What about cadmium?"
"Have we accounted for all the fecal colors?"
"What about orange?"
"Phelan (our art lead) doesn't like orange. It looks bad."
"So. I don't think it looks bad."
"Fine. You tell her you want orange."
"She'll kick your ass."
"Oh. Fine. We won't use orange."
So it went. Fifteen minutes later everyone agreed to disagree, and Jon was made the final judge. Here are the final colors: red, blue, yellow, green, orange, purple, aqua, and rose (pink).
12/07/98 Today we stopped all map production. From here until we ship, I join the mapmakers and testers in playing maps and writing bugs... or so I thought.
Today, I had dropped into my lap the assignment of converting the 144-plus pages of the game manual into a help file. Anyone who has written a help file knows how huge this task can be. I could probably finish it in a day, but it requires no one bothering me for an extended period of time. Ha!
At this late stage of the production cycle, my entire day is spent meeting with people, making sure people are doing their work, and confirming that what is being done is correct. I don't have time for work. I've made the ugly evolution from game designer to middle manager.
It wasn't like this at the beginning of the project. At the beginning of the project the game designer is the screaming prophet, lost and alone in the desert (or the design process if you prefer).
In the middle of the production process the prophet is being screamed at by all his fellow coworkers who are wondering what to do because the design doc is behind schedule.
At the end of the project, everyone's a screaming prophet, and everyone is screaming at everyone else.
Sometime in the middle of all this screaming I've got to write this help file. Maybe I could give the assignment to Christian Vanover (H3 assistant director). Isn't it the job of a middle manager to delegate?
12/08/98 Yesterday I was wondering where I would find the time to write the game help file. Today I have the answer.... I think I have the flu. This doesn't feel like any 24-hour "see-ya-bye" flu either. This feels like "kneel before Zod!" flu.
All right. I've got a story for you.
Earlier today we "officially" stopped making maps. From here on out, we play, test, and polish the game. This could mean a little, or a lot. If the maps play well the first time out, revisions will be minor. If we end up chucking whole maps, we may find ourselves back to making maps. Thus, we started playing them today. JVC (Jon Van Caneghem, New World's president) ended up playing a notorious map named "Barbarian Breakout."
Ten minutes after he starts, JVC pages me over my phone intercom: "Hey Yoda." (He's been calling me Yoda lately. I don't know why. I'm not sure if I should be honored or offended. On one hand, Yoda is wise and he trains Jedi Knights. On the other hand, he is a short ugly green dude with big ears.) "Enemy hero with six behemoths (one of the highest-level creatures) knocked on my front door on week two, day one."
"Oops. I'll be right there."
As soon as I walked into JVC's office, the razzing began.
"What's with the six behemoths? Is this one of the balanced scenarios?"
"OK, OK. Something's wrong. Turn off the fog."
Jon restarts the scenario, turns off the fog of war, ends turn four times in a row, then right-clicks the enemy hero to see the extent of his forces. Aside from his other three stacks of creatures... he has one stack of six behemoths. Oops.
"All right. Open the map in the editor."
Jon opens the map in the editor. What do we discover? First, the enemy hero starts at level three, and the mapmaker (Dave Botan) has given him four stacks of creatures. In addition, the enemy hero's starting town has three of seven creature generators already prebuilt.
No wonder the enemy was able to recruit behemoths on day four.
Remember the story about the father who comes home from a bad day at work and yells at his wife? She in turn yells at her kid. The kid in turn kicks the dog.
At this point, I'm looking for a dog to kick. So, I hunt down Dave Botan. Immediately, Dave states his defense.
"Everyone says the map's too hard. It isn't. The AI's cheating." (Recently, we discovered the artificial intelligence was exploiting an undiscovered bug allowing it to recruit more creatures than were actually available.)
"The AI doesn't need to cheat. It's already got a huge advantage."
"There's a bug."
"Doesn't matter. Set all players to normal starting conditions."
At this point everyone begins to playfully dog-pile on Dave telling all the reasons why his maps suck. In the end he relented and fixed the map.
12/09/98 I'm not writing from work today. I'm writing from home. I have seven-way-straight-from-the-bottom-of-the-Amazon-flu.
With this kind of flu the logical course of action would be to rest, drink lots of fluids, watch lots of movies, maybe see a doctor. However, I am a game designer and unfamiliar with the ways of logic. A day at home with the flu means I have the opportunity to finish the H3 help file.
Wow.
How pathetic can you get? On my day off to rest and get better, I use the uninterrupted time to convert a 144+ page manual into a help file.
I should get sick more often. I get more work done.
12/10/98 I'm back at work today. Good news... I finished the help file. Bad news... I still have the flu, and because I was so efficient in writing the game help file... I've been given the task of writing the map editor help file. Oh yeah, finish it by Monday.
Monday? There's so much pressure in my head, when I sniff, my eyes want to flee their sockets. My voice has the auditory consistency of sandpaper. Monday? Sure, I'll have it done by Monday.
12/11/98 Well, it's Friday night, and I have yet to see Star Trek: Insurrection. Doubt I'll be seeing it anytime soon.
One of the unmentioned symptoms of crunch time is cultural unawareness. In my time at a previous company I almost missed the entire O.J. trial. I haven't seen a movie since Starship Troopers. I'm not kidding.
12/14/98 I shouldn't have come in to work Thursday and Friday. It really pushed me over the edge. For the past two days I've been laid up with fever and chills. Remarkably, it was the one thing to take my mind off work. Aside from a froggy throat, it seems to have passed.
Enough about my illness. From here on, assume I'm always ill with the flu.
12/15/98 Today NWC (New World Computing) took a brief pause from game development to listen to Trip Hawkins (president of 3DO, NWC's parent company).
Twice a year, Trip makes a formal visit to talk about the company and where we're going as a company. It's a nice break from things.
However, Trip wasn't half as exciting as David Richie (our tools programmer) who sat next to me. Turns out David is coming down with the flu.
Over the course of the meeting, the air conditioning didn't turn on. With over 50 people crammed into a room, it got hot very fast. As the minutes passed, I could see David slowly whither.
I thought he was going to vomit. So basically, for most of the meeting, I sat envisioning how I was going to get out of the way when the volcano erupted.
Luckily, the volcano did not erupt. David left in the middle of the lecture and I haven't seen him since.
12/17/98 Welcome to the end of another working day at NWC. There is still no sign of David Richey. Another one of our programmers, John Krause, called in sick today. David Mullich (the Heroes III director) was ready to take bets on who would call in sick next. Of course, everyone blames me for getting them ill.
As far as your average NWC workday goes, this one was hectic and full of revelation.
Revelation?
Yes. Revelation. Only today did I look at my calendar and realize Christmas was next Friday.
Hectic?
Yes. Hectic. Every now and then I need to wipe my desk clean. This means catching up on all the hand-scrolled notes and stray post-its littered about my desk. When my desk is clean, I'm caught up.
This very act of cleaning makes for a semi-chaotic day. There is much gear shifting and subject changing to close dangling issues.
Add to this my usual parade of visitors, and my first chance to test multiplayer, and it takes great effort to avoid turning into a screaming monkey. Yes, I said screaming monkey.
Frequently, I find myself held hostage in my own office as a line of visitors (testers, programmers, artists, producers, etc.) quickly assemble outside my office in a short period of time, all wanting a piece of my brain.
Today it happened to occur while I was in the middle of a multiplayer game with Jeff Leggett (H3 multiplayer programmer). Simultaneously, I had three people show up and cram themselves into my small office. Each began jockeying for position to ask a question. Meanwhile, Jeff waited on the phone intercom, with Heroes III continually chiming in the background, letting me know it was my turn to play.
At this point you may apply the screaming monkey metaphor.
Despite the great potential for chaos, I asked Jeff to wait, gave my three suitors a number, told them to wait in line, then answered each of their questions.
On the surface, everything looked under control. Little did these poor souls know there was a screaming monkey, trapped in my mind's steel cage, wildly thrashing about in a desperate attempt to escape and turn me into a volcano of anger and lunacy.
When it was over, I took a deep breath, noted the walls weren't sprayed with the blood of innocent coworkers, and returned to my multiplayer game with Jeff.
Heroes II multiplayer wasn't friendly in the least. When it wasn't your turn, all you could do was sit at the computer and stare at the screen like a moron.
Well, thanks to our wonderful network programmer, Jeff Leggett, a moron you will no longer be.
Jeff has finished implementing multiplayer support. Now we're on a bug hunt. So, today, Jeff and I played a multiplayer game in the background while we went about our work.
I must admit, I had a blast. Moments like this make me forget my job is serious work.
12/18/98 Friday Today I actually managed to catch up on all my notes. Next up, International Translation Kit. It can wait until Sunday. I don't get to enjoy these moments of accomplishment very often.
Being a game designer is nothing more than a life of delayed gratification. You spend the first month of the project "being creative," then spend the next 17 as a bricklayer implementing low-level details and boot-strapping the game design when unforeseen consequences arise.
Tomorrow we have our annual company Christmas party. I won't be going. I see my coworkers every day at work. I don't want to see them in a social environment. It'd be too weird. They'd have, like, spouses and dates and stuff, and wear dress clothes.
We've been told we can dress formal or casual. To me this means torn jeans and a food-stained white T-shirt. To everyone else, this means dress formal, because no one wants to underdress.
I don't want to see any of my coworkers dressed up. The thought frightens me. We're a bunch of geeks. We don't look good in casual wear. Formal wear will only amplify our geekiness.
Only one thing could entice me to go to the Christmas party - seeing the wives go off on the management for working their husbands so hard. I'd pay to see that... provided I wasn't on the receiving end.
By the way... hello to Chris Cross and Brian Reed, two friends I made when I briefly worked at Dreamworks Interactive (I didn't work on Trespasser). They called me today. They'd read the first entry in the Designer Diary and called to tell me what they thought. They then tied me up on the phone for the next 30 minutes while simultaneously sending me e-mail with bizarre and obscene attachments.
01/02/99 Saturday Well, I'm back at work. The Christmas break was needed. I spent the first three days drinking eggnog, sleeping in 12- and 16-hour shifts, and watching Clinton get impeached.
After I was well rested, the eggnog was all gone, and Clintion was impeached, I did what any game design loser would do... worked on the game while on vacation. Ugh. I'm so pathetic.
My initial goal was to play existing maps. After playing five maps, it was obvious the AI hadn't been fully tested. It tended to sit back and never struck out until it had enough forces to guarantee a win.
This made for very extreme game experiences. Either you never saw the AI, or it came storming out of nowhere, knocked on your door, and politely introduced itself as your doom.
When our AI programmer (Gus Smedstad) gets back from vacation, I'll need to share my findings with him.
Well, seeing as I couldn't really play the game, I turned my attention to our 144-page game manual... much to my horror.
It turns out our second draft of the manual was full of errors. So, with red pen in hand, I promoted myself from game designer to fact checker. Over the next three days, I proceeded to bloody the pages of our beautiful manual.
To say it was tedious would be an understatement. When it was all over, I couldn't read anything if it wasn't written in fine print.
01/04/99 Monday Today was another screaming monkey day. Why? One word: programmers.
I won't say who, but one of our programmers came into my office and proceeded to yell at me over a feature request he'd been given to program.
Why was he yelling at me? On the surface, it was because I hadn't given him enough details, or I hadn't thought through its impact enough. Or it could have been because it was simply a stupid feature, I didn't know what I was doing, and I was ruining the game.
The real reason? He wasn't sure how to program the task he'd been given, and the specified time frame was short. Instead of calming down, thinking it through, and telling me whether it could or could not be done in the given time frame, he panicked, and chose to vent at me.
Programmers are a unique breed. Can't live with 'em, can't live without 'em. Some of my best friends are programmers.
I must admit I am fascinated. I've watched each of our team programmers code. It's very amusing. How they code gives me a unique insight to their personality. For instance...
John Bolton (lead programmer): When John programs, it looks like he's playing chess.
David Richey (tools programmer): David doesn't code. Beforehand, he thinks about his task in depth, like contemplating philosophy, then simply writes it up. Quite often you can look through David's office window and see him bent over in his chair, chin on fist, like The Thinker.
Mark Caldwell (NWC VP): You need to know Mark to really understand, but when Mark codes, it's like he's in a boxing ring, ducking shots, trading blows, and trash talking with the program.
Now take such individuals and do the unthinkable... Make them into a team. Worse yet, force them to have meetings in which they must interact on a social level and agree to work together. Worse yet, force them to interact with right-brained artists and game designers.
It's a wonder any games ever get made.
Join designer Greg Fulton as gives us his very last Designer Diary entry, which tracks the last days of Heroes of Might and Magic III. In these last few days, the team waited anxiously to approve the gold candidate. But there is no rest for Greg, as he mentions a little something about the expansion disc. Join us as we count down the final development of Heroes III.
01/07/99 Ever heard the phrase "thousand tile stare"?
It's a phrase used by our mapmakers. You get the thousand tile stare from making H3 maps all day long.
Today I got the thousand tile stare after making a map for our eventual game demo.
It's a very simple, small map, letting players experience a portion of the game. Hopefully they'll experience enough and feel compelled to buy the game. I've been calling the map
"Dead and Buried." When I finished, I gave it to Chris Vanover (H3 assistant director) to play. Chris is an expert Heroes player. He's a good gauge of the map's difficulty.
Watching Chris play was a lot of fun. It allowed me to take a break from work and finally see the game in action. However, I am the worst person to have over your shoulder when you play.
Why? I'm a backseat driver. It's a bad habit from playing console games with friends.
Thus, I watched Chris play and second-guessed him all the way. We were like two old men spitting and complaining about the best strategy as Chris clicked his way through the game. It was rather humorous.
01/08/99 Today I gave the
Dead and Buried map to a few select people to see if anyone could beat it in the allotted time frame of four game weeks.
One of my candidates was Jen Bullard. Jen is the only female tester in the QA area.
Upon entering the test area, I found Jennifer burning a candle at her desk. She wasn't afraid to comment aloud how everyone else in the test area doesn't wash their clothes often enough. She thinks they stink.
No sooner did I sit down to watch Jen play than the verbal bantering between the testers began.
Ryan Den, another one of our testers, was sure he found a bug and asked aloud if anyone had encountered the same bug. No one had. Immediately everyone began shouting "user error." Ryan thought they were all high... until he realized it was user error. Everyone then proceeded to playfully tear into Ryan yet again.
I must admit, our testers are pretty cool. Their interactions are quite amusing. They banter with the voracity of a knife fight, but it's rarely cruel.
01/14/99 Last night was my last chance to revise the game manual. Thus, I decided to pull an all-nighter to finish it. This was my first time being at NWC so late. I also experienced something completely new.
I had been drinking many free Cokes when my bladder reminded me who was really in charge. Without hesitation, I raced to the bathroom. I opened the door. It was dark. This is not unusual. The lights are hooked up to a motion sensor. To save energy, they turn on and off based on the presence of a moving body. Confident the lights would turn on, I strode into the bathroom.
The lights did not illuminate.
Fumbling around in the dark, I was able to find the light switch and flip it on.
Nothing.
Fumbling around some more, I found the door handle and exited the bathroom.
Moving quickly to Mark Caldwell's office (Mark and George were also working late), I told him, "The bathroom lights won't turn on." He said, "Yeah. The bathroom lights don't turn on after midnight." I asked, "How do you go to the bathroom with the lights off?" He answered, "Usually I just feel my way to the urinal."
"I need to take a crap."
"Hey, I wouldn't know anything about that. Get the flashlight from George."
"I need a flashlight?"
"Yeah."
So, I walked to George's office.
"I need the bathroom flashlight."
Giggling to himself under his breath, George reached into his desk and gave me a pocket flashlight. With flashlight in hand I returned to the bathroom where everything went according to plan.
I know game production has its odd moments, but... this one was really odd.
01/18/99 In the last days of a game's production, the game designer makes a desperate attempt to prevent features from being cut to make the deadline. However, if I got all the features I wanted, the game would never ship. Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.
Today I was doing my best to get a new hero into the game without too much additional programming or art. I realized I could get the results I needed by simply adding a new graphic and customizing an existing game hero. Even better, I could get the graphic from existing art in the intro movie. All the artist had to do was crop a freeze-frame from the movie and give it to our asset manager to be put into the game. I could customize the hero in the editor. All the programmers had to do was recognize the character's unique identification.
Well, we did.
I wonder how much longer I can push my luck.
01/19/99 I have become the Walmart floor manager.
No. I haven't quit my job.
Let me explain.
At this stage in the making of the game, I find myself spending most of my time walking the halls with my Notepad of Oppression waiting for people to call out my name.
The notepad is a list of issues needing resolution. Most people find the notepad humorous unless their name is on it. Ironically, I end up putting my name on the notepad more than anyone else's (I'm oppressing myself).
Regardless, when I am walking the halls and someone calls out my name, I duck into their office to answer their questions. Sometimes this means getting on their phone and calling someone else to clear up an issue. If I don't have the answer, I'm the intermediary.
Thus, I feel like the Walmart floor manager, roaming the isles, taking care of arising issues. All I really need is the blue vest.
01/20/99 For a moment, consider most game manuals. Usually, a manual details the game interface and introduces you to the various game elements. Rarely do these manuals give you true game statistics.
For Heroes III , we wanted to buck this trend. Using the Heroes II strategy guide as a model, we decided to make a big manual loaded with information. This is exactly what we did - 144 pages.
Today we signed off on the manual. Well, no sooner did the ink dry than we discovered some errors. It was terrifying. I literally sat at my desk, looking at the errors I had discovered, and heard the manual mocking me with the chittering of a wild hyena.
There was nothing I could do. It was carved in stone. Now understand, most manuals ship with some errors. This is what the Readme is for. However, several people had gone over this manual time and again, and still there were errors.
I'll never make a big manual again. It's too much upkeep considering the fluidity of game design.
I'm sure I'll lose some sleep over this.
1/25/99 Today the Coke machine caught fire.
Let me repeat this.
Today the Coke machine caught fire. Since we started crunching, around 7:00pm each night, Mark Caldwell (NWC VP) has been unlocking the Coke machine for free drinks to go with our evening meal. We don't continue pressing the selection buttons for the various drinks. Instead, we literally open up the front half of this big, red, half-ton refrigerator, made to withstand the assaults of the most juvenile of delinquents.
Now, I'm not exactly clear on the details, but one of the testers pulled open the front door to grab a soda from inside. Apparently, some of the electrical wires were sheared, followed by fire and smoke.
Upon seeing the fire and smelling the smoke, the tester grabbed Ben Bent (NWC office manager and part-time game director). He then pointed out the fire in the Coke machine.
With perfect calm, Ben simply unplugged the Coke machine. Poof. The fire went away.
I must admit, I can't help but see the fire in the Coke machine as a metaphor for Heroes III in production. A fire starts, someone panics, and someone else calmly solves the problem.
Truthfully, it's the story of the game production process.
2/07/99 Sunday Today could be the day.
We've decided to make a "final candidate" CD-ROM for 3DO approval. A final candidate is what we consider "ready to ship." We then send the final candidate to 3DO for them to do shrink-wrap testing.
Tonight, no one leaves the building until the game is finished.
2/08/99 Monday It's 5:00am Monday morning.
We just started burning the final candidate.
About half the team is still here.
We've been crunching too long. Everyone's burnt.
About 15 minutes ago, Mark starting broadcasting Money For Nothing over everyone's speakerphone.
Ironic.
02/13/99 I am literally weak-kneed. Except for writing this entry, all I intend to do is just sit in my office chair and do everything I possibly can to do nothing.
As of 8:30 Saturday, February 13, we're calling it good Barring last-second crash bugs, the game is done.
It's 9:30, and with the realization the game is done, already I'm beginning to crash.
After crunching for so long, the crash is the aftereffect. This is the time when you finally realize you can relax and return to a somewhat normal life. This is also the flag signaling the release of all the pent-up stress and illness you've been holding off by sheer will for the past six months. Thus... crash.
Wow.
We're done.
02/14/99 Four days after announcing Heroes has gone gold, we're already talking about the expansion pack. Already, I've assembled my map makers. They're good people. With H3 under their belts they should make even better maps for the expansion.
The downside? Chris Vanover is moving onto a different project. Technically Chris was H3's assistant director, but I adopted him as my assistant designer. He was a big help in many of the grunt areas. I was hoping to hand the expansion off to Chris so I could concentrate on the next Heroes.
No such luck.
Ultimately, this means vacation must wait.
(whimper)
Where is a monkey boy when you need one?
02/19/99 David Mullich's (Heroes III director) wife was pregnant and expecting about the same time as E3 last year (Atlanta '98). So, he couldn't go and demonstrate the game.
I was the next logical choice. I know the game better than anyone else, and when needed, I can turn on the charm.
Now don't get me wrong, when I have demoed the game, it has been a delight. Yet, as a game, Heroes III doesn't demo well. It's a turn-based game. It's not a first-person shooter or real-time strategy game. There's no real immediate reward for your attention span to latch onto.
However, Heroes does have a very large, very dedicated following. Thus, most people who want to see Heroes are already fans. This was the case at E3.
At E3 I did the vast majority of the presentations. I did so many I ended up losing my voice. Almost all the people who saw the game were fans of Heroes and liked what they saw. We were so successful, people were taking chairs from the other game stations to sit in front of ours.
Well, the downside to my work at E3 was... I became the demo guy. The downside of being the demo guy is traveling.
I hate traveling.
Once I arrive at my destination, there's no problem. I'm just impatient by nature. I'm also 6'1" and hate sitting in supercramped airline seats.
So, today I got to fly up to 3DO with Peter Ryu (MM7 producer), Keith Francart (MM7 director), and Jeff Blatner (new Heroes producer) to give presentations on MM7 and Heroes III to our Ubi Soft partners and a smattering of European journalists.
As much as I hated getting up at 5:30am and traveling to San Francisco (less than one week after going gold), the trip was amusing for a number of reasons.
Since I have been at New World, Peter Ryu has always worn shorts and sandals. For the presentation, Pete was ordered to wear pants and shoes. Throughout the day, he was wincing as the shoes rubbed his feet raw.
The other amusing part was hanging out with the French chicks from Ubi Soft and the European press.
Last time I was at 3DO I did an H3 presentation to a number of European journalists. Not a French woman among them. It was different this time, and dare I say, worth the trip.
02/22/99 David Mullich (H3 director), George Ruof (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation.
Over the weekend I began my self-rehabilitation for returning to the real world.
When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands.
Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal.
A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation.
I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single.
I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. [
[email protected]](mailto:
[email protected]).
I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them.
My apologies to Elliott Chin (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account.
I leave you with the following words I once heard the great Jon Van Caneghem speak, "When it's all over you'll forget how hard it was and do it all over again."
He's right. We will. submitted by
EnCamp to
heroes3 [link] [comments]
2023.06.06 22:59 eminemonstAr12 Buffalo Wild Wings app with blatant false advertising
2023.06.06 22:39 BluRayVen DD utilizing psychological trickery to fool people! Say it ain't so!. Yeah I'm sure those hotspots are so CrOwDeD
2023.06.06 21:27 seeldoger47 [H] PayPal, Cash App, Crypto, Chime, Apple Pay, or Venmo [W] Apple, Amazon (CA, Com, DE, ES, FR, IT, UK), B&N, Dunkin, eBay, Grub Hub, Gyft, iTunes, JCPenney, Microsoft, PSN, Steam, Target, Uber, Walmart, Xbox + more
Desktop Users: Comment on this post and
Click here to start a trade App Users, please include the following in your PM (Remember to comment on this post as well):
- Type of card(s) and amount of each.
- What payment method you accept.
- How you acquired the GC and why you're getting rid of it.
BTC, Paypal1, Apple Pay, Chime, Cashapp, Venmo, and Western Union
I only have Steam as a substitute for cash payments in gift card trades.
Want ↓ | Cash or a Gift Card ↓ | BTC ↓ |
Apple | 60%4 | NA |
Amazon.ca | 50% | 50% |
Amazon.co.uk | 50% | 50% |
Amazon.com | 70% | 55% |
Amazon.de | 50% | 50% |
Amazon.es | 50% | 50% |
Amazon.fr | 50% | 50% |
Amazon.it | 50% | 50% |
Amazon.jp | 30% | 30% |
Arrow Films | 65% | 60% |
Barnes & Noble | 50% | 50% |
Baskin Robbins | 60% | 60% |
Best Buy | 60% | 60% |
BJ's (not BJ's restaurant)4 | 60% | NA |
Bloomingdales | 50% | 50% |
Burger King4 | 60% | NA |
Clothing Shops (Small Boutique) | contact me | contact me |
Dell4 | 60% | NA |
Delta gift cards4 | 65% | NA |
Delta Sky Miles4 | PM me | NA |
Delta Vouchers4 | 65% | NA |
Dicks Sporting Goods 4 | PM me | NA |
Disney Plus | PM me | PM me |
DoorDash | 70%6 | NA |
Dunkin Donuts4 | 60% | NA |
eBay | 70% | 70% |
Fandango4 | 10% | NA |
Five Guys4 | 60% | NA |
Gamestop | 60% | 60% |
Gas Station Cards4 | PM me | NA |
Grub Hub | 70%6 | NA |
Gyft | 70% | 70% |
Half Price Books | 50% | 50% |
HBO4 | 70% | NA |
iTunes4 | 60% | NA |
J crew | 40% | 40% |
JCPenney | 25% | 25% |
Jersey Mike Subs4 | 60% | NA |
KFC4 | 60% | NA |
Khols | 30% | 30% |
Macys | 35% | 35% |
Magazines.com | 40% | 40% |
McDonald's 4 | 60% | NA |
Microsoft6 | 60% | NA |
Moe’s Southwestern Grill4 | 60% | NA |
Nintendo Eshop6 | 70% | NA |
Nordstrom | 50% | 50% |
Panera bread4 | 60% | NA |
PSN6 | 60 | NA |
PSN Plus 12 month4 | NA | NA |
Saks Fifth Avenue | 50% | 50% |
Sears | 50% | 50% |
Sephora | 50% | 50% |
Speedway4 | 80% | NA |
Starbucks | 55% | 55% |
Steam6 | 60% | NA |
Subway 4 | PM me | NA |
Taco Bell | 60% | NA |
Target | 50% | 50% |
Uber6 | 70% | NA |
Urban Outfitters | 50% | 50% |
Vudu4 | 50% | NA |
Walmart | 60% | 60% |
Wendys4 | 60% | NA |
Xbox (gift cards)6 | 60% | NA |
Xbox Game Pass Ultimate (12 month/6 month/3 month/1 month)6 | PM me | NA |
Other Clothing Stores, Gas Stations, Grocery Stores, Restaurant, & Fast Food gift cards | PM me | |
1 When paying via PayPal, I can only send payments via Goods and Services, thus you will be charged a fee. If you'd rather not face this fee there are plenty of alternatives. 2 Larger denominated gift cards preferred. 3 PayPal is the only payment option. 4 I can't send less than $10 in crypto per Coinbase's rules.
What I don’t buy:
- Amazon.au
- Bass Pro Shop
- buffalo wild wing
- Canadian tire
- Cold Stone
- Dairy Queen
- Fanatics
- Google Play
- Hilton Honors
- Hot Topic
- iTunes from anywhere but the US
- Krispy Kreme
- old navy/gap/banana republic
- Patxi's pizza
- PSN Canada or UK
- publix
- Raceway
- Scheels
- Shell Gas Stations
- Spotify
- Tractor supply
- Xbox Canada or UK
- Xbox live gold
Any fees are built into the price.
Important: before you send your codes please make sure your account is secure (if your password is twelve characters or less it's best to assume your account has already been compromised; your password should be eight randomly selected words, see 1 and 2). Scams where compromised accounts are used to leverage reputation to scam an unsuspecting user, used to steal codes during the middle of the trade, and steal unused gift cards the victim was saving for later are increasingly commonplace. If you have any concerns as to your account's security, please reset your password now and force logout of all sessions. Thanks
submitted by
seeldoger47 to
GCTrading [link] [comments]
2023.06.06 21:27 seeldoger47 [H] PayPal, Cash App, Crypto, Apple Pay, or Venmo [W] All Your Gift Cards
Desktop Users: Comment on this post and
Click here to start a trade App Users, please include the following in your PM (Remember to comment on this post as well):
- Type of card(s) and amount of each.
- What payment method you accept.
- How you acquired the GC and why you're getting rid of it.
BTC, Paypal1, Apple Pay, Chime, Cashapp, Venmo, and Western Union
I only have Steam as a substitute for cash payments in gift card trades.
Want ↓ | Cash or a Gift Card ↓ | BTC ↓ |
Apple | 60%4 | NA |
Amazon.ca | 50% | 50% |
Amazon.co.uk | 50% | 50% |
Amazon.com | 70% | 55% |
Amazon.de | 50% | 50% |
Amazon.es | 50% | 50% |
Amazon.fr | 50% | 50% |
Amazon.it | 50% | 50% |
Amazon.jp | 30% | 30% |
Arrow Films | 65% | 60% |
Barnes & Noble | 50% | 50% |
Baskin Robbins | 60% | 60% |
Best Buy | 60% | 60% |
BJ's (not BJ's restaurant)4 | 60% | NA |
Bloomingdales | 50% | 50% |
Burger King4 | 60% | NA |
Clothing Shops (Small Boutique) | contact me | contact me |
Dell4 | 60% | NA |
Delta gift cards4 | 65% | NA |
Delta Sky Miles4 | PM me | NA |
Delta Vouchers4 | 65% | NA |
Dicks Sporting Goods 4 | PM me | NA |
Disney Plus | PM me | PM me |
DoorDash | 70%6 | NA |
Dunkin Donuts4 | 60% | NA |
eBay | 70% | 70% |
Fandango4 | 10% | NA |
Five Guys4 | 60% | NA |
Gamestop | 60% | 60% |
Gas Station Cards4 | PM me | NA |
Grub Hub | 70%6 | NA |
Gyft | 70% | 70% |
Half Price Books | 50% | 50% |
HBO4 | 70% | NA |
iTunes4 | 60% | NA |
J crew | 40% | 40% |
JCPenney | 25% | 25% |
Jersey Mike Subs4 | 60% | NA |
KFC4 | 60% | NA |
Khols | 30% | 30% |
Macys | 35% | 35% |
Magazines.com | 40% | 40% |
McDonald's 4 | 60% | NA |
Microsoft6 | 60% | NA |
Moe’s Southwestern Grill4 | 60% | NA |
Nintendo Eshop6 | 70% | NA |
Nordstrom | 50% | 50% |
Panera bread4 | 60% | NA |
PSN6 | 60 | NA |
PSN Plus 12 month4 | NA | NA |
Saks Fifth Avenue | 50% | 50% |
Sears | 50% | 50% |
Sephora | 50% | 50% |
Speedway4 | 80% | NA |
Starbucks | 55% | 55% |
Steam6 | 60% | NA |
Subway 4 | PM me | NA |
Taco Bell | 60% | NA |
Target | 50% | 50% |
Uber6 | 70% | NA |
Urban Outfitters | 50% | 50% |
Vudu4 | 50% | NA |
Walmart | 60% | 60% |
Wendys4 | 60% | NA |
Xbox (gift cards)6 | 60% | NA |
Xbox Game Pass Ultimate (12 month/6 month/3 month/1 month)6 | PM me | NA |
Other Clothing Stores, Gas Stations, Grocery Stores, Restaurant, & Fast Food gift cards | PM me | |
1 When paying via PayPal, I can only send payments via Goods and Services, thus you will be charged a fee. If you'd rather not face this fee there are plenty of alternatives. 2 Larger denominated gift cards preferred. 3 PayPal is the only payment option. 4 I can't send less than $10 in crypto per Coinbase's rules.
What I don’t buy:
- Amazon.au
- Bass Pro Shop
- buffalo wild wing
- Canadian tire
- Cold Stone
- Dairy Queen
- Fanatics
- Google Play
- Hilton Honors
- Hot Topic
- iTunes from anywhere but the US
- Krispy Kreme
- old navy/gap/banana republic
- Patxi's pizza
- PSN Canada or UK
- publix
- Raceway
- Scheels
- Shell Gas Stations
- Spotify
- Tractor supply
- Xbox Canada or UK
- Xbox live gold
Any fees are built into the price.
Important: before you send your codes please make sure your account is secure (if your password is twelve characters or less it's best to assume your account has already been compromised; your password should be eight randomly selected words, see 1 and 2). Scams where compromised accounts are used to leverage reputation to scam an unsuspecting user, used to steal codes during the middle of the trade, and steal unused gift cards the victim was saving for later are increasingly commonplace. If you have any concerns as to your account's security, please reset your password now and force logout of all sessions. Thanks
submitted by
seeldoger47 to
giftcardexchange [link] [comments]
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submitted by
catalog6trcyhyt to
Freemoneyoffers [link] [comments]
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submitted by
ToxicNinjaYT to
coinyspace [link] [comments]
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- Blinkist private upgrade on your account 12 months
- Plex Pass private upgrade on your account 12 months
- Codecademy Pro private upgrade on your account 12 months
- NordVPN private upgrade on your account 12 months
- PureVPN private upgrade on your account 12 months
- Hotspot Shield private upgrade on your account 12 months
- Private Internet Access private upgrade on your account 12 months
- ExpressVPN PC AND MOBILE private upgrade on your account 12 months
- Windscribe Pro private upgrade on your account 12 months
- VyprVPN private upgrade on your account 12 months
- Surfshark VPN private upgrade on your account 12 months
- NBA League Pass Premium upgrade on your account 12 months
- Tradingview premium private upgrade on your account 12 months
- MLB.tv private upgrade on your account 12 months
- Directv Stream private upgrade on your account 12 months
- IPVanish private upgrade on your account 12 months
- TVNOW private upgrade on your account 12 months
- Adidas $200 Gift Card for $68
- Under Armour $100 GC for $47
- Target $100 Gift Card for $42
- Macy's $100 Gift Card for $42
- Belk $100 Gift Card for $38
- Apple $150 Gift Card for $70
- Apple $50 Gift Card for $18
- Amazon $50 Gift Card for $20
- Amazon $100 Gift Card for $45
- Amazon $100 Gift Card for $51
- Sephora $100 Gift Card for $42
- Bath and Body Works $100 Gift Card for $38
- Uber $50 Gift Card for $17
- Uber Eats $50 Gift Card for $18
- Doordash $50 Gift Card for $21
- Grubhub $50 Gift Card for $21
- Burger King $50 Gift Card for $17
- Taco Bell $50 Gift Card for $19
- Airbnb $125 Gift Card for $50
- IPTV DELUXE AND PREMIUM
- Firehouse Subs Accounts with points
- Subway Accounts with points
- Starbucks Accounts with points
- Wendys Accounts with points
- Buffalo Wild Wings Accounts with points
Shop Link ==
https://linktr.ee/invictuzz REPLACEMENTS WILL BE PROVIDED IF:
Account is invalid Balance lesser than the purchased amount Within 12 months warranty
Due to timezone difference, it might take some time to get back to you please wait patiently
If you are satisfied with your product leave a review which encourages us to go further.
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ToxicNinjaYT to
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