Husqvarna 150bt vs stihl br 350

Subreddit Stats: DHHMemes posts from 2023-03-22 to 2023-05-30 17:48 PDT

2023.05.31 22:39 subreddit_stats Subreddit Stats: DHHMemes posts from 2023-03-22 to 2023-05-30 17:48 PDT

Period: 69.51 days
Submissions Comments
Total 568 12185
Rate (per day) 8.17 172.68
Unique Redditors 216 2083
Combined Score 83314 63532

Top Submitters' Top Submissions

  1. 8894 points, 73 submissions: International_Emu947
    1. random bakxxodi (380 points, 57 comments)
    2. Respect++++ (284 points, 34 comments)
    3. wtffff (277 points, 17 comments)
    4. neet walo all the best (265 points, 11 comments)
    5. aapas mai hi lad lo pehle (261 points, 29 comments)
    6. fanboy bahar aa jata hai kabhi kabhi :) (261 points, 41 comments)
    7. afternoon:) (257 points, 23 comments)
    8. who is he? (220 points, 22 comments)
    9. W FRAND++++ (196 points, 17 comments)
    10. meme bunch (196 points, 18 comments)
  2. 6468 points, 48 submissions: CoolnamePanda
    1. Ayo Sus ⁉️ (381 points, 25 comments)
    2. 😌 Me enjoying the comments (326 points, 42 comments)
    3. How To Be As Big As Rapbot In 2 Minutes (298 points, 37 comments)
    4. Master Plan (289 points, 34 comments)
    5. Quality Control (263 points, 36 comments)
    6. Sorry but had to post this , Phir jaa rha hoon underground hone 🥷 (260 points, 22 comments)
    7. Kids Nowadays 😏 (229 points, 20 comments)
    8. Raftaar Paa-G🗿 (229 points, 15 comments)
    9. Haq se (222 points, 28 comments)
    10. The BAWA Anthem (193 points, 21 comments)
  3. 3253 points, 29 submissions: Valuable_Currency_27
    1. Title Sirf Bantai Records Ko Support Karta Hai [OC] (194 points, 25 comments)
    2. Title Ko Kuch Samjh Nahi Aya (178 points, 18 comments)
    3. Title Ko Hate Mat Kara Karo [OC] (170 points, 22 comments)
    4. Title Ko Saza E Maut Mili Hai (161 points, 23 comments)
    5. Title Ko Bhi Depression Me Daal Diya (156 points, 14 comments)
    6. Title straight hai (156 points, 17 comments)
    7. So, i got the easy process! (145 points, 10 comments)
    8. Title Alag Hi Meme Banata Hai (141 points, 32 comments)
    9. Title Theory Me Bada Yakeen Karta Hai [OC] (141 points, 11 comments)
    10. Title Har Kisi Se Inspire Ho Raha Hai [OC] (123 points, 5 comments)
  4. 2806 points, 19 submissions: BiharibabuOp
    1. Paji Bol Bsdk (506 points, 60 comments)
    2. SAB KUCH HAI PAAS AUR , PHIR BHI MAI AKELA KYU (399 points, 46 comments)
    3. Hip-hop could have been brought in India in Late 60s itself. However the source is not confirmed so posting on this sub. (392 points, 29 comments)
    4. Nacho BC DeNk ho gaya (312 points, 66 comments)
    5. Sehta nhi Drama main , main naa koi Bhansali (291 points, 20 comments)
    6. Janata hoon Sub dono taraf se , But Free mien karma de toh kyu naa lu - Dilin Nair (188 points, 42 comments)
    7. "Curious case of Rapbot" ft. Dincharya - RapbotVK (123 points, 22 comments)
    8. Jee Bahar Rehti , Teri Aadat Hai Chatna (92 points, 8 comments)
    9. 🥺💦💦 (80 points, 11 comments)
    10. And that's the why you start a Civil War (67 points, 22 comments)
  5. 1780 points, 9 submissions: Feisty_Profession119
    1. PS:- This song is spinning in my head⚡? (418 points, 41 comments)
    2. Fastest Beef Ever💀💯 (310 points, 40 comments)
    3. BR (285 points, 40 comments)
    4. Kya khayal Awaam😂 (270 points, 24 comments)
    5. A Family that Eats together stays together. (136 points, 36 comments)
    6. Kr$na Bhai Simping on Bhabhi (115 points, 13 comments)
    7. New Beef😃👍 (100 points, 2 comments)
    8. Meme template ka istemal 😂 (95 points, 22 comments)
    9. Ye kya bhai pyaar main darar💔😓 (51 points, 6 comments)
  6. 1773 points, 8 submissions: BIG_P0PPA_
    1. Beef Labels (571 points, 26 comments)
    2. per dill se Hindi wali pasnd hai (376 points, 56 comments)
    3. Jhoot bolo baar baar jhoot bolo (250 points, 20 comments)
    4. Desi rap ko banadiya hai main ne WrestleMania (219 points, 23 comments)
    5. W moment (152 points, 8 comments)
    6. Title (92 points, 9 comments)
    7. Karma bhai mera joke chori karliye (57 points, 11 comments)
    8. Thug life BAWA! (56 points, 14 comments)
  7. 1606 points, 3 submissions: kaatilRandwa
    1. Title hierarchy ka matlab dhundh raha hai (899 points, 81 comments)
    2. 50 shades of funny paaji 🥰 (514 points, 36 comments)
    3. Kaatil Randwe ki nayi update (193 points, 37 comments)
  8. 1527 points, 9 submissions: Ornery-Reward-2784
    1. Eminem blatantly copied anjum sir😨 (386 points, 31 comments)
    2. Title urdu rap god hai (279 points, 21 comments)
    3. YS vs SM part 2 lesgooo (189 points, 23 comments)
    4. Fresh oc hai bawa (175 points, 15 comments)
    5. Oc hai bawe🙄 (174 points, 42 comments)
    6. I tried drawing calm ;) (125 points, 34 comments)
    7. Level : impossible (77 points, 7 comments)
    8. Old beef but fresh mimi (72 points, 13 comments)
    9. Yunus bhai abhi bhi curious hain (50 points, 3 comments)
  9. 1505 points, 7 submissions: CatesAreCute
    1. Cumback (375 points, 29 comments)
    2. Jaa rha hoon bajne😭👍🏻 (329 points, 47 comments)
    3. We💑🏻 AAWAM👨‍👨‍👦‍👦 new🚼 BTS🍆 ARMY🪖 is🥭 the💜👾🍇🟣☪️ (252 points, 13 comments)
    4. Khanna before he met Raffu bhai (183 points, 7 comments)
    5. Isko👆🏻 Igta👣 hai☑️ mask😷 pehenega🧕🏻 toh🍨 danger☠️ ho🧑🏻‍🔬 jayenga✅ kya🤬 re🏳️‍🌈 bachkane🧒🏻 kuch📉 bade🐯 log👩🏻‍❤️‍💋‍👨🏻 k💋 jaisa👍🏻 baat🗣️ kr👍🏻 (143 points, 22 comments)
    6. This👇🏻 post📬 is🇬🇧 to🇮🇳 break🏹💔 your🫵🏻 no👎🏻 fap💦 (126 points, 10 comments)
    7. Gaali (97 points, 5 comments)
  10. 1400 points, 3 submissions: ___sohammmm
    1. Throwback to 2009 when Raftaar saw girls doing joints in Delhi (715 points, 76 comments)
    2. Travis Scott from Pune (589 points, 25 comments)
    3. Also Teri Behen Meri (96 points, 17 comments)
  11. 1323 points, 4 submissions: Puneet_7164
    1. Title gaya Blanko lagane (981 points, 45 comments)
    2. Koi cringe nahi bolega🙏 (145 points, 44 comments)
    3. Not Againnn😭 (108 points, 28 comments)
    4. Kya rappers Rs 1,00,000 kama paa rahe hain ? (89 points, 28 comments)
  12. 1277 points, 7 submissions: Level_Ad7440
    1. I'm with bawa (266 points, 34 comments)
    2. . (215 points, 34 comments)
    3. Pehle sahi tha sab 🏃 (181 points, 18 comments)
    4. 🕺🕺 (164 points, 31 comments)
    5. Real (159 points, 30 comments)
    6. Seedhe maut please 😥 (157 points, 16 comments)
    7. Bawa (135 points, 25 comments)
  13. 1276 points, 8 submissions: Aggressive-Cat3277
    1. 🪀🪀🍯🥜 SUPREMACY (277 points, 25 comments)
    2. Kya rappers views la pa rahe hai? Be honest with me (242 points, 54 comments)
    3. Famous tourist taglines (198 points, 19 comments)
    4. RAFTAAR actual full name (191 points, 46 comments)
    5. Lyrically DOPE!!! (130 points, 11 comments)
    6. Jaldi se ek blue hai paani ki tarah MV phek deta hoon, cumback apne AAP hojayega:) (101 points, 14 comments)
    7. Sabko offend kardunga BC!! (100 points, 30 comments)
    8. DHH RAPPERS from their respective regions in 2024 elections (37 points, 18 comments)
  14. 1188 points, 6 submissions: BreakLongjumping132
    1. Violation (541 points, 61 comments)
    2. Ye YT shorts wale 💀 (237 points, 54 comments)
    3. Yes (164 points, 18 comments)
    4. chini kam (102 points, 23 comments)
    5. Yes (82 points, 15 comments)
    6. menime (62 points, 2 comments)
  15. 1015 points, 4 submissions: Aakash_dev00
    1. ☠️ (@alpha_mysterio0) • Instagram photos and videos (489 points, 76 comments)
    2. 🤪🤪 (247 points, 27 comments)
    3. sed meme 💔🐼 (212 points, 29 comments)
    4. cause : bhoutt saare bawa memes🤒🤧 (67 points, 9 comments)
  16. 1003 points, 5 submissions: WhoimPS
    1. Emiway praising young galib for winning this beef (440 points, 28 comments)
    2. Pirated yoyo (214 points, 14 comments)
    3. Who's this ? (175 points, 192 comments)
    4. Pehli nazar me, kesa jaadu kar diya (121 points, 1 comment)
    5. If there is a physical fight , which team will win ? (53 points, 89 comments)
  17. 985 points, 3 submissions: GroundbreakingAdi
    1. Ain't no way (420 points, 26 comments)
    2. Good luck on the new journey (328 points, 57 comments)
    3. jab tum so rahe the tab mai jaag raha tha (237 points, 65 comments)
  18. 949 points, 4 submissions: Avinash_Paryani
    1. Name more such songs. (426 points, 56 comments)
    2. Hum toh aise hee hai. (296 points, 9 comments)
    3. Same energy. (166 points, 9 comments)
    4. W for DHH. (61 points, 6 comments)
  19. 912 points, 9 submissions: Additional-Peak-1755
    1. Additional-peak-1755 (230 points, 22 comments)
    2. I loveeee youuuuu krsna (155 points, 48 comments)
    3. Its additional peak vs everyone {watch the last Kanye part} (154 points, 16 comments)
    4. Take it as a meme 😉 (153 points, 29 comments)
    5. Post p upvotes to kya comments bhi nhi ate upr se koi beef bhi nhi Kara 😭 (70 points, 23 comments)
    6. Inshort okbantaihiphop> dhhmemes> ih3 (65 points, 12 comments)
    7. Sbko shots dene ka mood hai (63 points, 14 comments)
    8. Kaditional analicheeze - why dhinchak pooja is hip hop (17 points, 3 comments)
    9. Winner Announcement of 69k event !!!!! (5 points, 30 comments)
  20. 887 points, 4 submissions: GantaiREAPER
    1. Itna sach bhi nahi bolna tha Raftaar paaji (300 points, 27 comments)
    2. Ye DHH waale joota flex karte waqt meme kyun bana jaate hain (237 points, 19 comments)
    3. MC STAN and SACHIN TENDULKAR playing cricket together (219 points, 54 comments)
    4. !!69k Celebration!! (131 points, 37 comments)
  21. 860 points, 3 submissions: stg_676
    1. Mazak lagra kya tereko (471 points, 34 comments)
    2. Me while watching Kapil Sharma show (226 points, 9 comments)
    3. ??? (163 points, 9 comments)
  22. 849 points, 4 submissions: Udta_Punjab69
    1. when reporter starts pulling your triggers (629 points, 25 comments)
    2. every rapper acts gangsta until real gangster rapper walks in (raftaar stopped posting stories for him after that) (82 points, 18 comments)
    3. raftaar, krsna and khanna when every rapper leaves kalamkaar after getting some fanbase (75 points, 4 comments)
    4. uUuUuUuUuUuUuUuUuUu (63 points, 1 comment)
  23. 834 points, 7 submissions: Tyreeed
    1. it do be like that (278 points, 42 comments)
    2. Title rap school ja rha hai (171 points, 12 comments)
    3. Bawa new EP ‘Bawa’ teaser (133 points, 7 comments)
    4. AAA MERI JAAN (124 points, 17 comments)
    5. Toh ye hai RAP ka full form 🤯 (73 points, 12 comments)
    6. Shy Bawa (40 points, 12 comments)
    7. Dr Zeus, our very own desi CJ (or Young Maylay) (15 points, 2 comments)
  24. 785 points, 2 submissions: Adventurous-Guava981
    1. Eminem Becomes Emiway With AI (497 points, 33 comments)
    2. Galib's boobs >>> Khanna's boobs (288 points, 45 comments)
  25. 783 points, 2 submissions: belikepac
    1. Krsna is a state of mind (660 points, 21 comments)
    2. Yashraj lala mazak lag rela hai tereko (123 points, 14 comments)
  26. 721 points, 5 submissions: padh_le_beta
    1. Gaykode (231 points, 48 comments)
    2. No more bandi bars now 💔💔😭 (213 points, 42 comments)
    3. pols aa gayi pols 🚨🚨 (131 points, 13 comments)
    4. "Ye dono Bawa pyaar krte ek dusre se" (85 points, 26 comments)
    5. kr$na fan meet alert!! (61 points, 31 comments)
  27. 717 points, 2 submissions: Wrong_Ad5174
    1. Seedhe Maut k Bina kya jeevan (414 points, 81 comments)
    2. Kendrick should stop copying these DHH gems 😠 (303 points, 57 comments)
  28. 705 points, 3 submissions: Ok-Bug7788
    1. Guddi sikhran de jatt di Utton jatt dhur’an patt ni (465 points, 35 comments)
    2. Sidhu Moosewala🛐 reincarnated as Khandu Don (135 points, 19 comments)
    3. humpe tho hoo hi naa 😝😛😛 (105 points, 15 comments)
  29. 677 points, 2 submissions: Bhutiya_Memer
    1. Shemdi 🫡 (470 points, 60 comments)
    2. bawa (207 points, 9 comments)
  30. 658 points, 3 submissions: Unbiased-_-
    1. Life dedicate (380 points, 104 comments)
    2. (182 points, 84 comments)
    3. ‌‌ (96 points, 16 comments)
  31. 628 points, 1 submission: Dope-Smoke
    1. chamdi moti honi chahiye 🗿 (628 points, 34 comments)
  32. 622 points, 5 submissions: harjaan_08
    1. paji likhna bhul gaya bhay (317 points, 17 comments)
    2. stanny (140 points, 22 comments)
    3. Make comment section look like this guy search history. (66 points, 60 comments)
    4. Ayo! Shorry raff bhai (58 points, 14 comments)
    5. Apna orgasm dene vaala song tell crow. (41 points, 25 comments)
  33. 606 points, 3 submissions: SpecialistMagician52
    1. Cute vol 1 (329 points, 17 comments)
    2. Parekishoes! (196 points, 22 comments)
    3. Jaat (81 points, 10 comments)
  34. 604 points, 3 submissions: 9ighteye
    1. lafda posting (339 points, 30 comments)
    2. aw main ta dargi😨 (142 points, 8 comments)
    3. Madam shory (123 points, 13 comments)
  35. 577 points, 4 submissions: _UTKRASHT_
    1. TITLE GAYA LAFDE DEKHNE (283 points, 40 comments)
    2. FREE LOKA MINTA LEJAO ISKI JAGAH (117 points, 13 comments)
    3. Banatai Ki Buddhi Choti Aur Boobies Badey Rehgye 😹😹 (116 points, 25 comments)
    4. JUST IN- MC STAN met PM Narendra Modi Ji , Home Minister Amit Shah Ji and CM of UP Yogi Adiyanath Ji and talked about LOKA.‼️FREE LOKA‼️ (61 points, 7 comments)
  36. 571 points, 2 submissions: Kind-Blackberry-9434
    1. Lord from the streets 🛐🙏 (297 points, 12 comments)
    2. खाली स्थान (274 points, 16 comments)
  37. 554 points, 1 submission: mohuhkkk_k
    1. better than मालूम है ना (554 points, 24 comments)
  38. 504 points, 1 submission: Agitated-Ad3717
    1. Title gya bjp ko vote dene (504 points, 71 comments)
  39. 484 points, 5 submissions: Final-Sample-
    1. 🤓 (139 points, 22 comments)
    2. they finally met (135 points, 12 comments)
    3. introvert hu bawa 😔👇 (80 points, 5 comments)
    4. 🍿🍿🍿 (66 points, 35 comments)
    5. Least sane SM fan (64 points, 38 comments)
  40. 481 points, 1 submission: aryan_gami
    1. Your fav rapper could never ( headphones must ) (481 points, 44 comments)
  41. 459 points, 4 submissions: MaroonMafia
    1. Aur Raftaar Bhaiya Ko Bahut Pyaar (197 points, 28 comments)
    2. KARMA SELF DISSING?? (119 points, 18 comments)
    3. Let's people be offensive (93 points, 26 comments)
    4. KARMA RIGHT NOW "magar ek din unko rona padhega jisdin bhi meri maiyat uthegi idhar zindagi ka janaza uthega udhar zindagi unki dulhan banegi " ~ Yogi Karma Nath (50 points, 6 comments)
  42. 444 points, 1 submission: BRabbit987
    1. Rohan Cariappa's brain is finally fucked after decoding KR$NA's lyrics (444 points, 13 comments)
  43. 441 points, 1 submission: Terminator_345
    1. Raftar 🗿 (441 points, 21 comments)
  44. 426 points, 1 submission: MrKayPavlov
    1. BRA RAA (426 points, 12 comments)
  45. 415 points, 3 submissions: Amogh_12344
    1. Kyu maa ki aankh karre ho (251 points, 28 comments)
    2. Aaj Raftaar paneer khayega 😋 (109 points, 20 comments)
    3. Rial heep haap (55 points, 3 comments)
  46. 414 points, 1 submission: Minho37
    1. Ayoo raftaar...💀 (414 points, 38 comments)
  47. 404 points, 2 submissions: DEADPOOL11178105
    1. AYYO KRSNA😱 (202 points, 25 comments)
    2. DHANKA DEKHTE HAI🤓👍 (202 points, 26 comments)
  48. 403 points, 3 submissions: ishu_reddit
    1. Don't cancel Tittle,Tittle wanna exist. (165 points, 12 comments)
    2. Raftaar Bhaiya 🥰 (165 points, 15 comments)
    3. Newton's 3rd law (73 points, 3 comments)
  49. 400 points, 1 submission: Darksec_Geek
    1. Cu**any goes International (400 points, 17 comments)
  50. 395 points, 3 submissions: PuzzleheadedCan4466
    1. save nitin plz (150 points, 10 comments)
    2. too late? (143 points, 11 comments)
    3. Ab to dada bhi bol diye (102 points, 1 comment)

Top Commenters

  1. CoolnamePanda (2151 points, 407 comments)
  2. GaneshRasal (2070 points, 518 comments)
  3. TheKingAlchemist (1587 points, 209 comments)
  4. Even_Positive_756 (1155 points, 95 comments)
  5. coconutanna (974 points, 128 comments)
  6. Additional-Peak-1755 (927 points, 251 comments)
  7. Aakash_dev00 (836 points, 148 comments)
  8. stg_676 (785 points, 54 comments)
  9. BIG_P0PPA_ (758 points, 121 comments)
  10. Either_Cancel6241 (690 points, 62 comments)
  11. Guilty_Surprise5534 (683 points, 44 comments)
  12. Aggressive-Cat3277 (682 points, 115 comments)
  13. Famous_Amphibian2385 (608 points, 70 comments)
  14. International_Emu947 (606 points, 190 comments)
  15. Final-Sample- (596 points, 62 comments)
  16. Mammoth_Attention_73 (591 points, 35 comments)
  17. DankKid2410 (582 points, 42 comments)
  18. CheckQuick (566 points, 114 comments)
  19. px1618 (558 points, 61 comments)
  20. Shedller (527 points, 61 comments)
  21. Lit_Extreme05 (481 points, 53 comments)
  22. WhoimPS (447 points, 85 comments)
  23. JEEASPIRANTOO7 (444 points, 52 comments)
  24. NH_hostel (441 points, 51 comments)
  25. Angryark (436 points, 51 comments)
  26. Ornery-Reward-2784 (431 points, 95 comments)
  27. M_A_G_M_A (427 points, 59 comments)
  28. AdamQuixote (423 points, 71 comments)
  29. DocDiffer (399 points, 94 comments)
  30. Ok_Rice4694 (376 points, 119 comments)
  31. Adorable_Set7546 (372 points, 32 comments)
  32. PARTH-BHARDWAJ (350 points, 39 comments)
  33. Valuable_Currency_27 (344 points, 138 comments)
  34. letmebeD (336 points, 14 comments)
  35. JODDUNMOIST (331 points, 20 comments)
  36. Ok_Proposal_9149 (319 points, 35 comments)
  37. anujmaral12 (312 points, 15 comments)
  38. BrownBomber05 (299 points, 14 comments)
  39. organic_mineral (297 points, 12 comments)
  40. 9ighteye (292 points, 39 comments)
  41. Careless_Landscape45 (282 points, 68 comments)
  42. ken_kaneki07 (279 points, 33 comments)
  43. en1_gma (267 points, 61 comments)
  44. pirupirate07 (266 points, 35 comments)
  45. Fit_Neighborhood6332 (258 points, 30 comments)
  46. ZealousidealChange11 (248 points, 45 comments)
  47. Weeblyweird (247 points, 59 comments)
  48. realviivek (245 points, 41 comments)
  49. Commercial-Air744 (245 points, 7 comments)
  50. GantaiREAPER (243 points, 33 comments)
  51. Noeljino (242 points, 18 comments)
  52. Lamb_Shiftquantum (241 points, 11 comments)
  53. SpecialistMagician52 (239 points, 30 comments)
  54. Y0han_liebert (235 points, 19 comments)
  55. ShadowLegend444 (234 points, 13 comments)
  56. Electrical-Spare-973 (231 points, 23 comments)
  57. Avinash_Paryani (225 points, 25 comments)
  58. SAYmyNAME041 (223 points, 24 comments)
  59. Stunning-Structure-5 (223 points, 24 comments)
  60. Chance_Owl_8871 (223 points, 14 comments)
  61. WarmRelationship8483 (204 points, 26 comments)
  62. Gandi_Aulaad (201 points, 37 comments)
  63. lookslikeajobforme (199 points, 27 comments)
  64. KRS-100 (198 points, 28 comments)
  65. Prior_Asparagus_1922 (194 points, 54 comments)
  66. Sad_Firefighter3450 (185 points, 80 comments)
  67. Affectionate-Bug875 (183 points, 6 comments)
  68. Connect-Duck-8068 (182 points, 23 comments)
  69. Fragerop (181 points, 8 comments)
  70. retardedkidfr (179 points, 13 comments)
  71. Archiet_Tanwar (176 points, 36 comments)
  72. BiharibabuOp (171 points, 43 comments)
  73. Gamferno (170 points, 7 comments)
  74. No_Towel5111 (169 points, 28 comments)
  75. Relevant-Pangolin777 (166 points, 30 comments)
  76. PrettyIntrovertMe (166 points, 18 comments)
  77. InstructionHot9577 (165 points, 34 comments)
  78. AITC_worker_77 (163 points, 7 comments)
  79. Grizzlyrang (161 points, 30 comments)
  80. BRabbit987 (161 points, 27 comments)
  81. Bhadwaguy69 (161 points, 23 comments)
  82. 3Dips (161 points, 9 comments)
  83. Accomplished_Path233 (159 points, 10 comments)
  84. Big_a_zoid11 (155 points, 21 comments)
  85. Hiyansh (151 points, 21 comments)
  86. SH4M4N_OP (151 points, 6 comments)
  87. Apprehensive-Tip4504 (150 points, 22 comments)
  88. urban_ganwar (149 points, 74 comments)
  89. okmishraji (146 points, 16 comments)
  90. CharacterNorth1972 (141 points, 34 comments)
  91. 0starhunter (141 points, 32 comments)
  92. akshroom (140 points, 6 comments)
  93. anotherKM7124 (139 points, 15 comments)
  94. Anshul1806 (138 points, 43 comments)
  95. ApurvX (136 points, 31 comments)
  96. padh_le_beta (136 points, 25 comments)
  97. Embarrassed_Inside_7 (136 points, 11 comments)
  98. Tej_ass135 (132 points, 30 comments)
  99. adolf-dumblewhore (130 points, 10 comments)
  100. Aarav_Parmar (129 points, 14 comments)
  101. HARDY__69 (129 points, 14 comments)
  102. Manisheesh (128 points, 18 comments)
  103. hackedbyayush (124 points, 18 comments)
  104. Wrong_Ad5174 (123 points, 40 comments)
  105. yash367 (123 points, 39 comments)
  106. just_todi (123 points, 1 comment)
  107. assissnator27 (122 points, 10 comments)
  108. CatesAreCute (121 points, 10 comments)
  109. brokeillionare (120 points, 3 comments)
  110. comic_tak (118 points, 15 comments)
  111. MysteriousCup1836 (118 points, 12 comments)
  112. Beyond_infinity_1729 (118 points, 10 comments)
  113. lysosome_destroyer (116 points, 33 comments)
  114. fatherless_milf (116 points, 31 comments)
  115. GurSubstantial8572 (116 points, 9 comments)
  116. Aayosh (115 points, 5 comments)
  117. Kind-Blackberry-9434 (114 points, 13 comments)
  118. Such-Wolverine-2275 (113 points, 23 comments)
  119. harjaan_08 (112 points, 17 comments)
  120. shaansmwl77 (112 points, 16 comments)
  121. okk_123 (111 points, 19 comments)
  122. hridayLejaega (111 points, 9 comments)
  123. Prestigious-Coach-81 (110 points, 39 comments)
  124. Embarrassed-Cup-2858 (109 points, 1 comment)
  125. Puneet_7164 (107 points, 10 comments)
  126. BreakLongjumping132 (106 points, 45 comments)
  127. PussyMaster1o (106 points, 6 comments)
  128. Jaibheem-chhotabheem (105 points, 8 comments)
  129. pawan270319999 (104 points, 9 comments)
  130. Designer-Stable-3072 (104 points, 6 comments)
  131. Interesting-Force347 (102 points, 6 comments)
  132. Powerful-Prune-2795 (101 points, 20 comments)
  133. rewanshh (101 points, 10 comments)
  134. Sparsh_Pandey (100 points, 6 comments)
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  136. Holiday_Fun_3217 (97 points, 20 comments)
  137. DONALD__DRUG (97 points, 10 comments)
  138. thanosbutthicc (95 points, 20 comments)
  139. LostLaw9417 (95 points, 12 comments)
  140. sarvtej_924 (95 points, 7 comments)
  141. Scary-Pay-117 (94 points, 19 comments)
  142. desislime (94 points, 1 comment)
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  145. CrewCold9260 (91 points, 11 comments)
  146. Educational_Key6764 (89 points, 16 comments)
  147. hrshysh (89 points, 4 comments)
  148. bucck2929 (87 points, 30 comments)
  149. decentmahant69 (86 points, 16 comments)
  150. RELUGA_XD (86 points, 9 comments)
  151. SkyProfessional9735 (84 points, 20 comments)
  152. AlkunPein (84 points, 15 comments)
  153. NotKakarott (81 points, 12 comments)
  154. shutupmatsuda (81 points, 8 comments)
  155. wellwisher54 (80 points, 10 comments)
  156. Apart-Big-6120 (80 points, 4 comments)
  157. ReeTesHp (80 points, 3 comments)
  158. alt94701 (79 points, 12 comments)
  159. Dry_Tutor2027 (79 points, 11 comments)
  160. harshu2006 (79 points, 7 comments)
  161. Agitated_Shadow (78 points, 35 comments)
  162. couchfrenchfry (78 points, 13 comments)
  163. deba2607 (78 points, 6 comments)
  164. theRealMadridGuy (78 points, 6 comments)
  165. Ok-Following-6370 (78 points, 3 comments)
  166. ignoreddd (78 points, 2 comments)
  167. Accomplished-Ad-6007 (77 points, 17 comments)
  168. International_Luck56 (77 points, 15 comments)
  169. Loan-Fast (77 points, 4 comments)
  170. Lexyeusdenini (76 points, 22 comments)
  171. danish_bhai (75 points, 14 comments)
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  176. kaatilRandwa (72 points, 4 comments)
  177. WADE_- (71 points, 12 comments)
  178. Appropriate-Bird6642 (71 points, 8 comments)
  179. Levitillzekealive (71 points, 7 comments)
  180. GodKodse (70 points, 24 comments)
  181. uknowtfiam (70 points, 18 comments)
  182. Awaam_se_hoon (70 points, 17 comments)
  183. itzSKIT (70 points, 12 comments)
  184. Glum_Feelings (70 points, 5 comments)
  185. ravv_idk (70 points, 3 comments)
  186. EmiwayBantaiOrganic (69 points, 18 comments)
  187. Ansh339 (69 points, 15 comments)
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  190. DependentImportant51 (67 points, 1 comment)
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  7. Ye karke dikhao by deleted (616 points, 33 comments)
  8. Travis Scott from Pune by ___sohammmm (589 points, 25 comments)
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  10. better than मालूम है ना by mohuhkkk_k (554 points, 24 comments)

Top Comments

  1. 167 points: Lamb_Shiftquantum's comment in Eminem blatantly copied anjum sir😨
  2. 147 points: Commercial-Air744's comment in Who's this ?
  3. 145 points: ShadowLegend444's comment in Good luck on the new journey
  4. 138 points: deleted's comment in No more bandi bars now 💔💔😭
  5. 126 points: Gamferno's comment in Seedhe Maut k Bina kya jeevan
  6. 125 points: BrownBomber05's comment in Title hierarchy ka matlab dhundh raha hai
  7. 123 points: SH4M4N_OP's comment in With a boner
  8. 123 points: just_todi's comment in With a boner
  9. 118 points: akshroom's comment in Guddi sikhran de jatt di Utton jatt dhur’an patt ni
  10. 117 points: Affectionate-Bug875's comment in Most unbiased reaction channel in dhh :)
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]


2023.05.31 04:24 GoingCrazy0515 Global Commercial Edger Market Report by 2023

This report is a detailed and comprehensive analysis of the world market for Commercial Edger, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Commercial Edger that contribute to its increasing demand across many markets.
This reports profiles key players in the global Commercial Edger market based on the following parameters – company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Stihl, RedMax, ECHO, Husqvarna, McLane, EGO, Turf Teq, CRAFTSMAN and Shindaiwa, etc.
Request Sample Report and Full Report TOC:
https://www.globalinforesearch.com/reports/1534955/commercial-edger
Highlights and key features of the study Global Commercial Edger total market, 2018-2029, (USD Million) Global Commercial Edger total market by region & country, CAGR, 2018-2029, (USD Million) U.S. VS China: Commercial Edger total market, key domestic companies and share, (USD Million) Global Commercial Edger revenue by player and market share 2018-2023, (USD Million) Global Commercial Edger total market by Type, CAGR, 2018-2029, (USD Million) Global Commercial Edger total market by Application, CAGR, 2018-2029, (USD Million)
Key Questions Answered 1. How big is the global Commercial Edger market? 2. What is the demand of the global Commercial Edger market? 3. What is the year over year growth of the global Commercial Edger market? 4. What is the total value of the global Commercial Edger market? 5. Who are the major players in the global Commercial Edger market? 6. What are the growth factors driving the market demand?
Global Info Research is a report publisher, a customer, interest-based suppliers. Is in the best interests of our clients, they determine our every move. At the same time, we have great respect for the views of customers. With the improvement of the quality of our research, we develop custom interdisciplinary and comprehensive solution. For further development, we will do better and better. Global Info Research will with excellent professional knowledge and experience to carry out all aspects of our business. At the same time, we will thoroughly look for information, to give a more comprehensive development.
Global Info Research has more than 30000 global well-known customers, covering more than 30 industries, research regions cover China,Japan,Korea,US,EU,Asia,Middle East and Africa,South America,Australia,etc
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Website: http://www.globalinforesearch.com
submitted by GoingCrazy0515 to u/GoingCrazy0515 [link] [comments]


2023.05.30 19:31 MooseLord789 Hunter 350 vs Honda CB300F/CB300R vs Husqvarna Svartpilen?

Looking for something agile and slightly quick. It'll be my first bike as well so yeah.
submitted by MooseLord789 to indianbikes [link] [comments]


2023.05.13 14:16 iDetach Since I enjoy collecting random data on excel and doing sheets, decided to do one based on my war thunder stats.

Since I enjoy collecting random data on excel and doing sheets, decided to do one based on my war thunder stats. submitted by iDetach to Warthunder [link] [comments]


2023.04.25 13:25 D2TournamentThreads The Berlin Major Survival Guide

The Berlin Major

Presented by ESL

Sponsored by IntelPredatorDHLMonster Energy

Streams

EN: Twitch 1 Twitch 2 Twitch 3 Twitch 4 Youtube RU: Twitch 1 Twitch 2 Twitch 3 Twitch 4 CN: Huya 1 Huya 2 Huya 3 Huya 4 PT: Twitch 1 Twitch 2 Twitch 3 Twitch 4 ES: Twitch 1 Twitch 2 Twitch 3 Twitch 4 YouTube UA: Twitch 1 Twitch 2 Twitch 3 Twitch 4 YouTube

Broadcast Talent

Host:
Sideline Reporter:
CommentatoAnalyst:
Remote CommentatoAnalyst:
Observer:

Teams

Team Liquid: miCKe, Nisha, zai, Boxi, iNSaNiA, Coach: Blitz
Tundra Esports: skiter, Nine, 33, Saksa, Sneyking, Coach: Aui_2000
Gaimin Gladiators: DyrachYO, Quinn, Ace, tOfu, Seleri, Coach: Cy-
OG: Yuragi, bzm, MinD_ContRoL1, Taiga, Kitrak1
9 Pandas: RAMZES666, kiyotaka, MieRo`, Antares, Solo2, Coach: Nofear
Team Spirit: Yatoro, Larl, Collapse, Mira, Miposhka, Coach: Silent
BetBoom Team: Nightfall3, gpk~, Resolut1on3, Save-, TORONTOTOKYO, Coach: boolk
Xtreme Gaming: Ghost, Paparazi灬, JT-, Kaka, Dy, Coach: LaNm
PSG.LGD: shiro, NothingToSay, zeal, planet, y`, Coach: xiao8
Invictus Gaming: Emo, Dust, 项羽, Pyw, qyqx, Coach: super
Team Aster: Monet, SumaiL4, Xxs, BoBoKa, 皮球, Coach: Mad
Talon Esports: 23savage, Mikoto, Jabz, Q, Oli, Coach: SunBhie
Execration: Palos, Bob, Tino, Shanks, Carlo
Team SMG: CDR, MooN, MidOne, ah fu, poloson
TSM: Timado, Bryle, kasane, Ari, Whitemon, Coach: MoonMeander
Shopify Rebellion: Arteezy, Abed, SabeRLight-, Cr1t-, Fly, Coach: BuLba
beastcoast: K1, DarkMago, Sacred, Scofield, StingeR, Coach: Raykill
Evil Geniuses: Pakazs, Chris Luck, Wisper, Matthew, Pandaboo, Coach: Vintage
1: DM, Chu, and Misha are unable to attend the major, MinD_ContRoL and KitraK will stand-in. 2: Solo may be replaced by RodjER during the early days of the tournament. 3: Pure is unable to attend the major, Resolut1on will stand-in as position 3 while Nightfall moves to position 1. 4: Xwy is benched, SumaiL will stand-in..

Format

Group Stage: April 26 - April 30
  • Two groups of nine teams each
  • Single round-robin
  • All matches are Bo2
  • Top four teams from each group advance to the upper bracket of the playoffs
  • 5th and 6th place teams from each group advance to the lower bracket of the playoffs
  • Remaining teams are eliminated
Playoffs: May 01 - May 07
  • Double-elimination bracket
  • All matches except Grand Final are Bo3
  • Grand Final is Bo5

Prize Pool

Place $ USD DPC Points
1st $200,000 500
2nd $100,000 450
3rd $75,000 400
4th $50,000 350
5th-6th $25,000 300
7th-8th $12,500 200
9th-12th - -
13th-14th - -
15th-16th - -
17th-18th - -

Schedule

Day 1 (April 26) - Group Stage

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
A1 Evil Geniuses vs Gaimin Gladiators 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A2 PSG.LGD vs Execration 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A3 9 Pandas vs TSM 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A4 BetBoom Team vs Team Aster 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A5 Team Liquid vs Team Aster 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A6 TSM vs BetBoom Team 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A7 PSG.LGD vs Gaimin Gladiators 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A8 Execration vs Evil Geniuses 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
B1 Tundra vs Team Spirit 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B2 Talon Esports vs beastcoast 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B3 Shopify Rebellion vs Invictus Gaming 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B4 Team SMG vs OG 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B5 Xtreme Gaming vs OG 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B6 Team Spirit vs Shopify Rebellion 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B7 Invictus Gaming vs Tundra Esports 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B8 beastcoast vs Team SMG 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2

Day 2 (April 27) - Group Stage

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
A9 PSG.LGD vs Evil Geniuses 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A10 Gaimin Gladiators vs BetBoom Team 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A11 Team Liquid vs 9 Pandas 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A12 Execration vs Team Aster 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A13 Team Liquid vs BetBoom Team 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A14 TSM vs Evil Geniuses 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A15 9 Pandas vs Team Aster 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A16 Execration vs Gaimin Gladiators 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
B9 Xtreme Gaming vs Talon Esports 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B10 Tundra vs Shopify Rebellion 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B11 Team Spirit vs OG 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B12 Invictus Gaming vs Team SMG 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B13 beastcoast vs Shopify Rebellion 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B14 Talon Esports vs OG 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B15 Team Spirit vs Invictus Gaming 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B16 Xtreme Gaming vs Team SMG 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2

Day 3 (April 28) - Group Stage

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
A17 9 Pandas vs PSG.LGD 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A18 Team Liquid vs TSM 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A19 Gaimin Gladiators vs Team Aster 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A20 Evil Geniuses vs BetBoom Team 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A21 Team Liquid vs Gaimin Gladiators 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A22 9 Pandas vs BetBoom Team 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A23 TSM vs Execration 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A24 PSG.LGD vs Team Aster 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
B17 Invictus Gaming vs OG 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B18 Talon Esports vs Tundra 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B19 Xtreme Gaming vs beastcoast 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B20 Shopify Rebellion vs Team SMG 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B21 beastcoast vs Team Spirit 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B22 Tundra Esports vs OG 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B23 Xtreme Gaming vs Invictus Gaming 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B24 Talon Esports vs Team SMG 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2

Day 4 (April 29) - Group Stage

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
A25 TSM vs Team Aster 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A26 9 Pandas vs Evil Geniuses 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A27 Team Liquid vs PSG.LGD 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A28 Execration vs BetBoom Team 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A29 Team Liquid vs Execration 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A30 TSM vs PSG.LGD 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A31 Evil Geniuses vs Team Aster 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
A32 9 Pandas vs Gaimin Gladiators 0:0 14:30 5:30 8:30 12:30 20:30 22:30 Bo2
B25 Xtreme Gaming vs Tundra 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B26 Talon Esports vs Shopify Rebellion 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B27 beastcoast vs OG 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B28 Team SMG vs Team Spirit 0:0 17:15 8:15 11:15 15:15 23:15 1:15 Bo2
B29 Shopify Rebellion vs OG 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B30 beastcoast vs Tundra Esports 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B31 Xtreme Gaming vs Team Spirit 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2
B32 Talon Esports vs Invictus Gaming 0:0 19:45 10:45 13:45 17:45 1:45 3:45 Bo2

Day 5 (April 30) - Group Stage

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
A33 PSG.LGD vs BetBoom Team 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A34 TSM vs Gaimin Gladiators 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A35 Team Liquid vs Evil Geniuses 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
A36 9 Pandas vs Execration 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo2
B33 Tundra vs Team SMG 0:0 14:45 5:45 8:45 12:45 20:45 22:45 Bo2
B34 Talon Esports vs Team Spirit 0:0 14:45 5:45 8:45 12:45 20:45 22:45 Bo2
B35 beastcoast vs Invictus Gaming 0:0 14:45 5:45 8:45 12:45 20:45 22:45 Bo2
B36 Xtreme Gaming vs Shopify Rebellion 0:0 14:45 5:45 8:45 12:45 20:45 22:45 Bo2

Day 6 (May 01) - Main Event

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
QF1 Gaimin Gladiators vs Team Spirit 0:0 11:00 2:00 5:00 9:00 17:00 19:00 Bo3
QF2 OG vs Team Liquid 0:0 14:35 5:35 8:35 12:35 20:35 22:35 Bo3
QF3 9 Pandas vs Shopify Rebellion 0:0 18:05 9:05 12:05 16:05 0:05 2:05 Bo3
QF4 Tundra Esports vs PSG.LGD 0:0 21:40 12:40 15:40 19:40 3:40 5:40 Bo3

Day 7 (May 02) - Main Event

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
LB1-1 Team Spirit vs Team Aster 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo3
LB1-2 Team Liquid vs Xtreme Gaming 0:0 15:35 6:35 9:35 13:35 21:35 23:35 Bo3
LB1-3 Shopify Rebellion vs Evil Geniuses 0:0 19:05 10:05 13:05 17:05 1:05 3:05 Bo3

Day 8 (May 03) - Main Event

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
LB1-4 PSG.LGD vs Talon Esports 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo3
SF1 Gaimin Gladiators vs 0:0 15:35 6:35 9:35 13:35 21:35 23:35 Bo3
SF2 9 Pandas vs Tundra Esports 0:0 19:05 10:05 13:05 17:05 1:05 3:05 Bo3

Day 9 (May 05) - Main Event

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
LB2-1 Team Aster vs Team Liquid 0:2 12:00 3:00 6:00 10:00 18:00 20:00 Bo3
LB2-2 Evil Geniuses vs Talon Esports 2:0 15:35 6:35 9:35 13:35 21:35 23:35 Bo3
LB3-1 Tundra Esports vs Team Liquid 0:2 19:05 10:05 13:05 17:05 1:05 3:05 Bo3

Day 10 (May 06) - Main Event

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
LB3-2 OG vs Evil Geniuses 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo3
UBF Gaimin Gladiators vs 9 Pandas 0:0 15:35 6:35 9:35 13:35 21:35 23:35 Bo3
LBSF Team Liquid vs 0:0 19:05 10:05 13:05 17:05 1:05 3:05 Bo3

Day 11 (May 07) - Main Event

ID Team vs Team Result Cntdwn (CEST) PST EST GMT SGT AEST Frmt
LBF vs 0:0 12:00 3:00 6:00 10:00 18:00 20:00 Bo3
GF vs 0:0 16:00 7:00 10:00 14:00 22:00 0:00 Bo5
Countdown times are in CEST. All times are subject to change based on the length of matches and delays. Other match discussions: /dota2 on Discord
submitted by D2TournamentThreads to DotA2 [link] [comments]


2023.04.21 03:00 Awkward_Strategy_932 Weedwacker and Blower problems

Hey guys, so I have a small landscaping and lawn service company, and I’m having a bit of an issue. I have a 2 year old Husqvarna 150BT backpack blower and less than a year old, used 4 times, Stihl KM91R.
Both of these units, idle fine and do fine under low to medium throttle, but shut off at high throttle.
I don’t think the current gas is the issue, because my other equipment runs just fine. Any tips or advice? The Husq was used heavily so maybe I should check the spark arrestor but the brand new stihl has me stumped…
Thanks!
submitted by Awkward_Strategy_932 to lawncare [link] [comments]


2023.04.12 18:31 7DRmCbyJzoRa5NCt Failure to Start: Stihl BR 350 Backpack Blower

Hi,
My father's blower is not starting up. It starts, but then immediately stops as shown in this video:

https://reddit.com/link/12jrmt6/video/4jf2ol2uchta1/player
What do you guys suggest I check? Thanks for any help.
submitted by 7DRmCbyJzoRa5NCt to smallenginerepair [link] [comments]


2023.04.10 03:32 InverseFlash Respect Asta! (Black Clover)

I'm not done yet!

Theme - Conviction
Asta grew up as a magicless dweeb in the boonies, who spent his days working out, yelling, and yelling some more. He had a goal in his mind: to become the Wizard King, the Clover Kingdom's number one mage, and defeat his rival and fellow orphan Yuno at said goal. In his adolescence, he received the Grimoire with a Five-Leaf Clover on it, holding the power of a Devil, which revolutionized his chances of becoming number one. Now, he wields his demonic swords to climb the societal ladder and help all who need it to reach his dream burning bright.
KEY
Hover over a feat to see the chapter of occurrence. After Yuno awakened Sylph, Asta's Grimoire gained new text inside of it, and now stores his sword. The Witch Queen strengthened his arms when healing his curse. She also awakened his Demon form. As of fighting Langris, Asta can trigger Demon form twice a day, but it requires him to pose and circulate his ki.
Base < [Black] < [Black]
Also it should be of note that most of the time, Asta's swords...don't really act like swords. They're more like heaps of raw iron.

Strength / Anti-Magic

Lifting
Demon-Slayer Sword
Negating Magic (Edge)
Non-Clover Kingdom Wizards
Clover Kingdom Wizards
Elves
Environment
Other
Limits
Repelling Magic (Flat)
Wizards
Elves
Other
Other (Plain Damage)
Humans
Non-Humans
Black Divider
Demon-Dweller Sword
Ranged
Negating Magic
Corporeal
Ethereal
Limits
Repelling Magic
Other
Demon-Destroyer Sword
Erasure
Soul Cleansing
Other
Other
Dual Swords
Slayer & Dweller
Slayer & Destroyer
Striking (Not Swords)
Other

Durability

Blunt
Magic
Physical
Esoteric
Heat
Other
Piercing
Other

Speed

Agility
Dexterity (Arms)
Movement (Other Stationary)
Reaction
Travel

Other

Ki
Other

Post-Timeskip

All life exists to entertain me, and yet…this is no longer fun. What is this? What are you?!! What is this emotion?!!
You don't have to know. You never needed to learn. The highest devils in the first level of the underworld. No one was a threat to you…so of course you can't understand…
It's called FEAR!!!
KEY
Chapter 229 marks a six month timeskip where he trained with the Stage Zero guards and increased his strength. After Dante impales Gauche, Asta unlocks Host form. He increases his strength again after making a Devil's Bargain in his fight with Dante, which lasts 50 seconds. His grimoire gains Yami's katana after defeating Dante. Nacht binds him to his devil, Liebe, allowing them greater power transfer, allowing them 5 minutes of Union form, with a 30 minute recharge time in which Asta can't use any form, not even Black. When Asta and Liebe completely synchronize, they completely shut off the magic of anything that he comes into contact with.
Base < [Black] (unmarked) < [Host] < [Union] < [Union]

Strength / Anti-Magic

Demon-Slayer Sword
Base
Negating Magic
Devils
Other
Repelling Magic
Other
Black Divider
Demon-Dweller Sword
Ranged
Other
Demon-Destroyer Sword
Demon-Slasher Katana
Striking

Durability (All Blunt)

VS Lucifero
Others

Speed

Agility
Dexterity
Movement
Travel

Other

Post-Post-Timeskip

If you lose somebody, get stronger than that guy. Then never lose to them again. Keep on getting stronger. That's the kind of Wizard King you want to be. Be determined to become…the strongest.
KEY
Chapter 332 marks 1.25 years after the Spade Kingdom War. Asta now can use a Union for 10 minutes when concentrating it into one part of himself. While fighting Yosuga, he's being passively buffed to take less damage and keep full strength. He trains with the Seven Dragons three days before Judgment Day.
Base < [Union] (unmarked)

Strength / Anti-Magic

Demon-Destroyer Sword
Demon-Slasher Katana
Zetten

Durability

Blunt
Esoteric

Speed

submitted by InverseFlash to respectthreads [link] [comments]


2023.04.01 19:55 someguy3 Middlemak Layout, a new writeup and renamed. A layout that uses the middle-finger-upper-row.

This is a new writeup for Middlemak (renamed since my previous post). Named for the emphasis on the middle finger and use of the middle-finger-upper-row locations for frequent letters
Link to Layout heatmap
QWLDG JFOU: ASRTP YNEIH ZXCVB KM,./ 
Link to Middlemak GitHub download.
Link to GitHub download Middlemak-AH.
Middlemak has also been created. The same writeup has been posted there.
The main design criteria was:
1) Use the middle-finger-upper-row position. The middle finger is a very strong finger, and the middle-finger-upper-row is a very good location for a common letter.
2) To reduce pinballing by putting most vowels on the right hand and putting most of the frequent consonants on the left hand.
3) Reduce the number of Near Finger Bigrams (NFBs).
4) Improve hand balance.
5) Keep SFB down of course.
6) A secondary design criteria was low ring-to-pinky-rolls. I find this to be an awkward movement.
7) Maintain Qwerty similarity to make it easier to learn.
These are all discussed in more detail below. (I’ll be talking in the context of Colemak for some of it. I don’t mean this to be a hit piece on Colemak, it’s just the best way to frame the items.)

1) Middle-Finger-Upper-Row

The main purpose of this layout is to place 2 common letters on the middle-finger-upper-row. The middle finger is very strong and these are excellent locations that are easy to reach.
When you look at the letter frequency, there are 11 common letters before it takes a big drop off. The first eight letters go on the home row under the fingers. The next question is where do the next 3 letters go. Middlemak’s philosophy is to place 2 on the middle-finger-upper-row, and 1 on the index-finger-upper-row. Colemak places 2 on the centre columns, requiring a lateral movement that many find uncomfortable. Workman has 1 middle-finger-upper-row, 1 ring-finger-upper-row, and 1 index-finger-lower-row, a mixed bag.
L pairs well with R for low SFB. Middlemak places the RL column on the middle finger, which puts the common L on the middle-finger-upper-row.
E and O pair very well for low SFB. Placing EO column on the middle finger puts the very common O on the middle-finger-upper-row.
Using the middle finger also unloads the index fingers. The index fingers can get very busy with 6-7 letters compared with the other letters 3, especially when multiple frequent letters are put on them. I’ll give the distance stats in “Excessive amounts of stats” section far below which shows the drastic difference.
(I’ll skip discussing D here, it’s in “Excessive amounts of detail”. I also cover the R position more there.)

2) Pinballing

I wrote about pinballing in length here. The short of it is that there is an incredibly strong interaction between vowels and the consonants, with 75% of all bigrams between vowels and consonants. PInballing can happen when a lot of vowels and consonants arn put on the same hand, the hand movement will pinball back and forth between the vowels and consonants.
I’ll cover Colemak first to outline the issue. Having most of the vowels EOIUY and many frequent consonants of NHLMKJ on the right hand leads to a pinballing problem. I call this the NHLMKJ wall, it’s a wall of consonants that the vowels pinball off of
To reduce pinballing Middlemak does two things:
First Middlemak moves L off the vowel hand and to the consonant hand. This (and moving H) reduces the wall to NMFPJ which is much, much lower frequency for movements to pinball off of. Or if the word starts with NMFPJ, it’s again much lower frequency.
Second it moves H to the pinky. H is a very unique letter because it’s almost always followed by a vowel. Moving H to the pinky means it almost always gives an inside roll. After the vowel, it generally continues to the consonants NMFPJ continuing the inside roll, or it alternates to the other hand. Rarely goes back to H. Generally only after the third letter can it start to pinball back to the vowels or back to H.
Combined, this reduces pinballing and increases alternating. It’s not entirely alternating, Middlemak still has rolls because it has N, H, and MKFJ. For N I find the rolls to be comfortable, likely because N is on the home row.

3) Near Finger Bigrams, NFB

NFB are bigrams that are on adjacent fingers. Too many or an uncomfortable arrangement can be an issue. NFB and pinballing are separate issues: NFB is the smaller pattern of adjacent fingers, pinballing is the much larger pattern of pinballing between all vowels and constants.
I’ll cover Colemak first again to highlight the issue. On Colemak there are extremely common NFBs with HE and LE/EL. (There is also NE/EN, but I find the HE and EL/LE to be awkward because L and H are not on the home row.)
Pretty much all E bigrams are fairly high. I think you want to move common consonants away from E to reduce NFBs. For Middlemak, that means moving them away from the EO column.
Middlemak drastically reduces the NFBs by moving the common letters L and H off the adjacent index finger. The replacements of F and Y have dramatically lower NFBs with E and O. I wanted to keep Colemak’s K there since this doesn’t have many bigrams with E and O.
Looking at other layouts: Workman still has high NFB with L and E. Colemak-DH maintains L and H next to E. Many find the new HE roll to be more comfortable but it’s still a ton of NFB, and LE/EL is still there. MTGAP moved practically all letters away from its E and O and instead put punctuation there, a very good solution.
Middlemak does create some NFB with O placement. Namely OF, ON, and OM. However OF and ON are very comfortable, having the middle finger extended up feels pretty comfortable. OM is ok, and it’s the least common of those 3. The OM scissor-gram is a bit more common than I'd like, but it feels ok. This is about the best location for a scissor-gram too, with the long-middle-finger up and the curl-index-finger down being able to handle it fairly well. (Just to mention Colemak’s EL/LE, not exactly a scissor-gram, I find is bad since the shorter index finger has to reach up and the middle finger is so long it’s already curled just to be on the home row.)
Overall, Middlemak moving common consonants away from E drastically lowers the number of NFBs and takes away a ton of awkward movements. Visually, I think you can see this pretty easily in the heatmaps.
(You can extend this concept to fingers further away, to include Colemaks HI, LI, etc. This can be valid, but for here I’ll focus on adjacent fingers.)

4) Hand balance

Hand balance is a difficult topic. The two most obvious metrics for hand dominance are 1) the frequency of the letters, and 2) the distance the fingers have to travel (which is different from frequency because you don't travel to the home-row). But any pinballing from having too many vowels and consonants on the same hand doesn’t show up in those numbers. Having said all that, I’m going to look at frequency and distance.
Keyboard Vowel Hand Dominant Hand Hand Balance ratio based on Frequency Hand Balance ratio based on Distance Hand Balance ratio based on Frequency and Distance Corrected comparison number for left hand dominant
MTGAP Left Right 1.00 1.43 1.43
Workman Right Left 0.97 0.82 0.80 1.26
Norman n/a Right 0.93 1.27 1.19
Colemak Right Right 1.14 1.15 1.32
Middlemak Right Right 1.05 1.06 1.11
Semimak Right Right 1.15 1.30 1.49
Dvorak Left Right 1.23 1.86 2.30
QWERTY n/a Left 0.77 1.06 0.82 1.22
Notes: Ratio >1 indicates right hand dominant, <1 indicates left hand dominant. The hand balance ratios are based on each hand's frequency/distance, right hand divided by left hand. E.g. Middlemak: 51.2% right hand frequency divided by 48.8% left hand frequency equals 1.05. Colemak: 53.2% right hand frequency divided by 46.7% left hand frequency equals 1.14. Hand Balance ratio based on Frequency and Distance is a simple multiplication of the two ratios. I did this because having more frequency and more movement on the same hand amplifies the hand dominance. Or if one hand has more frequency and the other hand has more movement, that would mitigate it to some degree. This is by no means the most definitive way to look at it, but it's what I've managed to come up with. The "Corrected comparison number for left hand dominant" is a hard math thing to explain (that I hope I'm right about anyway). E.g. for Workman listing 0.80 gives the wrong impression the hand dominance is equivalent to 1.2 (20%). But it's actually 1.26 (26%), obtained from 1/0.796=1.26.
Middlemak is more balanced on both frequency and distance. When both are considered, it really adds up to being more balanced. Middlemak combined balance ratio is 1.11, compared to Colemak’s 1.32 or Workman’s 1.26.
Ratios can change quite quickly because both the numerator and the denominator (in this case, the left and right hand) can go in opposite directions. Moving L to the other hand does exactly this - changing both the numerator and denominator, and it changes both the frequency and the distance. So that one move really helps to balance out the hands.
(I’ll add the full data in “Excessive amounts of stats” for both frequency and distance, broken down to hands and fingers. The individual finger load is quite interesting too.)

5) SFB

The SFB of this layout is still pretty low, but it does come out a tad higher than Colemak’s. I’ve debated how to show this and decided to go with the full nuclear information. Data is from Mayzner revisited in millions (which only has letter bigrams and doesn’t have punctuation data, that’s what the 0’s are).
Keyboard Total SFB Left hand SFB Right hand SFB L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
QWERTY 185,270 125,920 59,350 1,105 1,661 54,502 68,651 34,166 3,970 21,214 0
Workman 78,147 29,268 48,878 1,105 3,712 2,806 21,645 27,338 5,037 16,503 0
Dvorak 70,570 28,306 42,264 0 31 0 28,275 12,142 16,265 8,229 5,629
Middlemak 44,698 25,806 18,892 1,105 1,661 2,716 20,323 12,415 3,134 3,343 0
Colemak 39,023 23,336 15,687 1,105 1,267 639 20,323 9,831 5,037 819 0
MTGAP 34,151 14,550 19,601 1,147 339 3,134 9,931 4,629 8,633 5,071 1,267
Notes: This is with index finger pressing C location, how I think most people type. Adding in punctuation the numbers would be higher, I expect they would increase by similar absolute amounts.
For Middlemak: You can see it’s not all that much of an increase in SFB from Colemak. Overall the numbers are low considering it keeps many Qwerty aspects.
On the left hand: The middle finger goes up with R and L. This was to allow more consonants on the left hand and use of the middle-finger-upper-row. I think the middle finger being a strong finger and comfortable reach can handle these quite well. The index finger is the same as Colemak.
On the right hand: The right index goes up a little bit, mostly with NY and MY. They aren’t as high as you may think. But the Y SFBs and adding in NK/KN, NF, etc, they do add up a little. It’s not all that much but it is more. I think it’s still easily manageable. NY is actually not all that common, for example it’s actually less common than EU/UE. (The exact Mayzner numbers are: NY/YN is 2,761 / 373. Compared to EU/UE is 878 / 4,158. MY/YM is 1,753 / 668.) The middle finger actually goes down, EO/OE is very low. The ring finger goes up a bit with UI/IU being more common than Colemak’s IY/YI.
If you want overall percentages (index finger pressing C), Middlemak comes in at 2.078%, vs Colemak’s 1.815%, vs Workmans 3.053%, vs Qwerty’s 6.264%.
Colemak really did a good job finding low SFB pairings of SF, DT, NHL, RW, and IY. So changing 3 of those pairings does come at a cost. But it’s really not much and it’s done so that Middlemak can put more frequent letters to better spots, reduce pinballing, and reduce NFB. I think the SFB is in the same realm as Colemak, it’s still pretty low.

Ortho SFB

Keyboard Total SFB Left hand SFB Right hand SFB L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
QWERTY 195,687 136,337 59,350 1,105 1,661 86,462 47,108 34,166 3,970 21,214 0
Workman 79,561 30,682 48,878 1,105 3,712 8,206 17,659 27,338 5,037 16,503 0
Dvorak 70,365 28,101 42,264 0 31 1,591 26,480 12,142 16,265 8,229 5,629
Middlemak 42,816 23,924 18,892 1,105 1,661 14,888 6,270 12,415 3,134 3,343 0
Colemak 30,032 14,345 15,687 1,105 1,267 5,702 6,270 9,831 5,037 819 0
MTGAP 34,151 14,550 19,601 1,147 339 3,134 9,931 4,629 8,633 5,071 1,267
Notes: This is with the middle finger pressing C location, “proper” or ortho style. Same data as above.
Middlemak on Ortho actually comes in just a tad lower, but Colemak takes a bigger dip.
This basically moves most of the SFB from the index finger to the middle finger. On Middlemak, ortho takes out CT on the index finger and puts in CR and CL on the middle finger, which is only a tad lower. On Colemak, ortho takes out CT and puts in SC which is much lower.
I think it still works well. The middle finger is a strong finger and can cover most of these well. The one issue is that CL which is a two row jump.
I’ll break down the full Mayzner numbers:
First the index finger pressing CT/TC is 12,998 / 737. This is what ortho removes.
Middlemak Ortho puts in CRC which is 4,214 / 3,423. And puts in CL / LC which is 4,202 / 333. In percentages, CR is 32% of CT, RC is 26% of CT, and CL is 32% of CT. Adding it all up and including all the others (CP, CG, etc), Middlemak Ortho comes in at 87% of CT+TC. Just a tad lower.
Colemak Ortho puts in CS/SC, which is 644 / 4,363. CF/ FC is pretty much nill. In percentages, SC is 34% of CT. Adding it all up and including the others, Colemak Ortho comes in at 36% of CT+TC. A big dip.
If you want overall percentages (middle finger pressing C, Ortho style), Middlemak comes in at 2.16%, vs Colemak’s 1.669%, vs Workman’s 3.147%, vs Qwerty’s 6.575%. This is from Colemak-DH analyzer which says Middlemak ortho increases, as opposed to what I found that Middlemak ortho decreases SFB. I think it comes down to the data set used.

6) Low ring-to-pinky rolls. And the amazing inside roll from H.

A secondary design goal was to decrease the awkward ring-to-pinky roll. Middlemak greatly reduces this roll.
On the left hand: Middlemak’s ring-to-pinky outside roll of SA and WA is actually pretty low. SA is actually the lowest bigram of the common consonants to A. So SA and WA comes out to be a good design. Compared to Colemak, Middlemak’s SA outside roll is far less common than Colemak’s RA. (The exact Mayzner in millions are: Middlemak’s SA is 6,147. Colemak’s RA is 19,333. WA is the same for both at 10,865.)
On the right hand: Middlmak’s ring-to-pinky roll of IH and UH is very low. Vs Colemak: IO is very common and even YO is pretty common. (The exact numbers are Middlemak’s IH is 59, UH is 30. Vs Colemak’s IO 23,542, YO is 4,227.)
This next bit isn’t even a secondary design goal, but it’s worth mentioning: On the right hand, outside rolls from any of the fingers to the pinky H are very low. The common letters that come before H are usually TH, CH, WH, SH, and GH. All of those are on the opposite left hand. Doing the math, 97% of the letters before H are on the left hand. H on the pinky gives an amazing inside roll almost all the time.
Also worth mentioning is I think this also de-emphasizes the pinky a bit. First it limits the ring-to-pinky rolls. Second, the frequency of H is much lower than Colemak’s O. Third, the bigram HH is virtually nill, vs Colemak’s OO which is pretty common. None of these are massive, but I think they add up to de-emphasizing the pinky a bit.

7) Qwerty similarity.

Last but not least, this maintains Qwerty similarity to make it easier to learn.
First, this maintains the bottom row (except N) and maintains Q, W, A, and S. Many letters move on the same finger, including T, G, N, Y, J .
Second, this “keeps” the ASRT order. People learning Colemak commonly say that R and S are reversed. Technically it’s not because R was never on the middle finger to begin with. But it seems to be reversed in the brain. I think it’s two things. First ASRT keeps it in the same order, with R between S and T, even if R changes fingers. Second, I wonder how many people alt-fingered R typing in Qwerty, either all the time or for the RT bigram.
(I've also wondered if, for example, patterns like the very common ION simply being easier to type would make this faster to learn. I’m not certain about that though.)
Comparing layouts:
*Not accounting for punctuation changes.
Considering letters swapping on the same finger, this has fewer changes than Colemak. And I think “keeping” the ASRT order will make it even easier to adopt than the numbers suggest.
(I hope people don’t think that I’m overly focused on keeping S in the Qwerty location just because. For this layout, it does work better with ASRT, I address it in more detail in excessive amount of details.)

Downsides

1) There is a slight increase in SFB compared to Colemak. But overall I think SFB is still low.
2) There are a handful of NFB with R: BR, GR, PR, etc. Same with L and BL. This isn’t enough to change the home row to ARST. There is more below but ASRT has lower SFB, lower ring-to-pinky rolls, and is easier to learn. Also note these are much, much lower than the extremely high NFB that Colemak has with HE, LE, etc, (to solve those I paid L and R together).
3) I wanted a less common letter in the G location (Qwerty T location). I really tried to put a less common letter there, but it simply didn’t work.
4) I mention this above but to add more: The OM scissor-gram is a bit more common than I'd like. This is a limitation of keeping Qwerty similarity (the M) and wanting to put O on the upper-row-middle-finger. (MTGAP has a good design on this. It paired its EO with a lot of punctuation on the index finger to reduce NFBs.)

Conclusion

I'm really happy with this layout. I think it is a great combination of pretty low SFB, good use of the strong middle-finger-upper-row position, reduced NFB and pinballing, keeping Qwerty similarity, and easy to transition to.
Honestly I’m surprised no one else has stumbled on this arrangement, since many people have taken to trying to fix Colemak’s issues and keep Qwerty similarity.

Some nice rolls and combinations

Although this increases alternating, there are still plenty of rolls left. Some I want to mention:
HE is very easy.
LD feels very good.
OU feels very comfortable.
OF/FO is very common and feels very good.
IO and ION are very nice rolls.
This maintains the nice IEN roll.
IOU is a redirect, but overall feels pretty ok.
YOU has a lateral move, but feels comfortable.
OU+LD together to make OULD feels good.
The very common TH, THE, and THE_ feel very nice not having to move the fingers off the home row.

Vs Colemak and Vs Colemak-DH

I made Middlemak to try to solve the problems I found with Colemak. I think all the items came out above, but as a bit of a summary and to include Colemak-DH.
Colemak:
1) Colemak has an issue with high lateral movement with D and H. You see this especially with H and its NFBs, but D isn’t the best either.
2) Colemak’s right index finger is overworked. It just has too much to do with N, H, and L.
3) Colemak has a pinballing issue due to placing most vowels and many common consonants on the same hand.
4) Colemak has a ton of NFB with EL/LE and HE.
5) Colemak has a hand balance issue. It places a lot of emphasis on the right hand with the vowels and several common consonants. (Hand dominance and pinballing are technically separate items.)
6) Colemak’s awkward ring-to-pinky rolls. Notably IO, YO (especially when typing YOU), and also RA on the right hand.
7) Not exactly a direct issue with Colemak, but Middlemak is easier to learn coming from Qwerty. Many new users want to ‘keep’ the order of ASRT instead of ‘reversing’ S and R.
Middlemak is a pretty low increase in SFBs and it fixes those issues.
Colemak DH:
Colemak-DH solves 1) the lateral movements. But it doesn’t solve 2) the right index finger overwork, 3) the pinballing, 4) the NFBs 5) the hand balance, 6) the awkward ring-to-pinky rolls, and 7) coming from Qwerty it’s pretty much a full change layout, taking out ease of transition. This also means common shortcuts move. They are still accessible, but they move (paste is the same. Undo, cut, and copy move.)

Option: Swap A and H

This gives:
QWLDG JFOU: HSRTP YNEIA ZXCVB KM,./ 
The good: This is good if you want to put all the vowels and most consonants on opposite hands. Overall this increases alternating. This mostly comes from moving A to the right hand because A pairs a lot with the L, R, S, T, etc. This is the biggest appeal if you find those uncomfortable. Moving H actually decreases alternating because there’s a high bigram with TH (you can test your own comfortability on that. Don’t forget capitalized Th is common.) Excessive details: Middlemak A has 41% of bigrams on the opposite hand, swapping gives 65%. Middlemak H has 58% of bigrams on the opposite hand, swapping gives 51% (again, mostly because of TH). Overall, middlemak A+H has 48% on the opposite hand, swapping gives 59%.
The neutral: On the left hand, the ring-to-pinky outside roll of SH is slightly higher, but in a similar range. Data from Mayzner is SH is 8,889, and original is SA is 6,147. Changing WA to WH is practically identical.
The bad: On both the right and left hand, the all-fingers-to-pinky outside roll is higher. On the left hand, it’s because TH is very common. On the right hand, it takes away the remarkable inside roll of H and adds in a moderate number of all-fingers-to-A bigrams with EA, IA, NA, MA, etc, (OA is actually low). Notably, the ring-to-pinky outside roll is higher with IA and UA coming in at 8,072 and 3,844, vs original IH and UH of 59 and 30.
The complicated: This option decreases the pinky-to-all-fingers rolls inside rolls on both hands. It increases the all-fingers-to-pinky rolls outside rolls. The overall sum of inside rolls plus outside rolls is lower. In short: this option lowers inside rolls, increases outside rolls, with an overall sum that is lower.
Basically stick to the original if you want to lower ring-to-pinky movement, lower outside rolls, and easier to learn. Overall I put this as a decent option if someone wants to maximize alternating without going to a full change layout.

Excessive amount of stats

This section has details on distance reductions, hand balance based on frequency, hand balance based on distance, and raw distance numbers. I'm going to give lots of charts to cover all the details. Those that want to know all the details or those that like to analyze will find this interesting, but others don’t have to read.

Distance reduction from Qwerty

Keyboard Distance Distance Distance
(km) (miles) (% reduction from Qwerty)
MTGAP 2.592 1.611 46.3%
Workman 2.613 1.624 45.9%
Norman 2.615 1.625 45.9%
Colemak 2.616 1.625 45.8%
Middlemak 2.710 1.684 43.9%
Semimak 2.739 1.702 43.3%
Dvorak 2.813 1.748 41.8%
QWERTY 4.829 3.001 0%
*Source: 62 page / 31k word compilation. Left index used to press Qwerty C location. Includes punctuation.
Middlemak’s distance reduction is good, most alt keyboards are in the same range. It’s a tad worse on distance than some others because putting O off the home row increases distance, with the O being more frequent. (MTGAP puts O off the home row, but has all the punctuation on the diagonals to decrease distance.)

All Finger Distances

This is the raw distance travelled in metres. Percentages rely on the total distance travelled, which changes between layouts so it's not comparable. Note that distance is different from frequency. The fingers don't move for the home row, the distance travelled is to the other letters.
Keyboard L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky L Total R Total Total
MTGAP 293 116 413 246 667 320 219 318 1068 m 1524 m 2592 m
Workman 123 232 330 753 505 200 146 325 1437 m 1176 m 2613 m
Norman 127 127 223 674 525 377 244 319 1150 m 1465 m 2615 m
Colemak 130 127 116 842 747 200 141 315 1214 m 1402 m 2616 m
Middlemak 134 127 207 847 440 460 189 306 1314 m 1396 m 2710 m
Semimak 238 237 326 390 506 200 450 393 1191 m 1549 m 2739 m
Dvorak 205 54 34 692 753 285 395 396 984 m 1829 m 2813 m
QWERTY 130 127 670 1413 1169 452 450 418 2340 m 2489 m 4829 m
*All distances in metres. Same source as table above.
First, you can see Qwerty’s distances are extremely high. All the alternatives make big reductions.
Notice that the index fingers move way more than the other fingers.
Middlemak balances this out decently and moves more distance to both middle fingers. The left index finger is still a bit high because it has D off the home row (this brings it back to the discussion of where does the 11th letter go). Middlemak’s left index is slightly higher than Colemak’s even though they have the same letters because the row stagger technically puts D on a slight diagonal. A technicality really.
The right index finger is low, a good feature that the index finger next to the vowels doesn’t have to travel much. Compared to Colemak, Middlemak’s movement is 41% lower than Colemaks.

Zoom in on index fingers

Keyboard Distance Distance Total Index Finger % of total distance
L Index R Index L+R Index L+R Index
MTGAP 246 667 913 m 35%
Workman 753 505 1259 m 48%
Norman 674 525 1200 m 46%
Colemak 842 747 1589 m 61%
Middlemak 847 440 1287 m 47%
Semimak 390 506 896 m 33%
Dvorak 692 753 1445 m 51%
QWERTY 1413 1169 2582 m 53%
Here you can really see how much work the index fingers do. Middlemak’s sum of the index fingers is nice and low.
You can also look at the percentage of travel with the index finger. Middlemak’s is down at 47% - meaning the index fingers are responsible for 47% of all the distance travelled. On Colemak the index fingers account for 61% the distance travelled, quite a big difference relatively. Workman and Norman are close to Middlemak. MTGAP and Semimak are very low. Dvorak and Qwerty percentages are a bit deceiving though - the higher index finger distances are hidden by the higher total amount of distance.
So even when Middlemak’s left index finger doesn’t have a reduction in distance, the total index finger distance is significantly reduced.

Hand Balance based on Distance

This is the distance in percentages for all the fingers (unlike the raw distances in metres above) so that I can add them up to look at hand balance.
Keyboard Left hand Right hand Hand Balance Ratio L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
MTGAP 41.2* 58.8 1.43 11.3 4.5 15.9 9.5 25.7 12.3 8.4 12.3
Workman 55.0 45.0* 0.82 4.7 8.9 12.6 28.8 19.3 7.6 5.6 12.5
Norman 44.0 56.0 1.27 4.8 4.8 8.5 25.8 20.1 14.4 9.3 12.2
Colemak 46.4 53.6* 1.15 5.0 4.8 4.4 32.2 28.6 7.6 5.4 12.0
Middlemak 48.5 51.5* 1.06 5.0 4.7 7.6 31.2 16.3 17.0 7.0 11.3
Semimak 43.5 56.5* 1.30 8.7 8.7 11.9 14.2 18.5 7.3 16.4 14.4
Dvorak 35.0* 65.0 1.86 7.3 1.9 1.2 24.6 26.8 10.1 14.0 14.1
QWERTY 48.5 51.5 1.06 2.7 2.6 13.9 29.3 24.2 9.4 9.3 8.7
Notes: * indicates vowel hand (Norman and Qwerty are mixed enough that there is no clear vowel hand). The ratio between the hands can change quite quickly, so I think that highlights the differences between the layouts better. Ratio >1 indicates right hand dominant, <1 indicates left hand dominant.
I think the raw distances are better for comparison between layouts, but some people like percentages. I used this mostly to calculate hand balance.
You can see Middlemak spreads out the work. The pinkies are low, ring fingers are reasonable, middle takes on more, and the indexes have most of the distances.

Hand Balance based on Frequency

Now we’re shifting to frequency. You can see the data for all the fingers, this is enlightening on its own. I also add them up to look at the hand balance.
Keyboard Left hand Right hand Hand Balance Ratio L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
MTGAP 49.9* 50.0 1.00 10.8 8.4 18.8 11.9 16.3 14.5 9.8 9.4
Workman 50.7 49.3* 0.97 9.3 10.1 11.1 20.2 15.2 14.9 9.7 9.5
Norman 51.7 48.3 0.93 9.3 8.3 15.4 18.7 15.2 13.2 11.8 8.1
Colemak 46.7 53.2* 1.14 9.4 7.7 8.2 21.4 19.4 14.9 9.1 9.8
Middlemak 48.8 51.2* 1.05 9.4 8.3 9.7 21.4 13.7 19.6 9.9 8.0
Semimak 46.6 53.4* 1.15 9.7 10.1 11.8 15.0 12.2 14.9 15.6 10.7
Dvorak 44.8* 55.3 1.23 10.3 8.1 12.2 14.2 17.2 13.4 13.0 11.7
QWERTY 56.5 43.5 0.77 9.4 8.3 15.4 23.4 18.8 8.4 11.8 4.5
* indicates vowel hand (Norman and Qwerty are mixed enough that there is no vowel hand). Ratio of >1 indicates right hand dominant, <1 indicates left hand dominant.
The ratio between the hands can change quite quickly, so I think that highlights the differences between the layouts better than the percentages. I know it doesn't add up to 100%, the analyzer is doing some rounding or something behind the scenes, I'm not going to round any further.
E is so common that it bumps up any finger it’s on.
Middlemak’s left middle finger takes on a bit more work. The left index is still high because of D. The right index is notably lower taking off common letters. The right middle takes on more of the work with O. And the right pinky is lower too with the H there.

Hand Balance Distance + Frequency

This is the same chart that was above, just for a summary.
Keyboard Dominant Hand Hand Balance ratio based on Frequency Hand Balance ratio based on Distance Hand Balance ratio based on Frequency and Distance Corrected comparison number for left hand dominant
MTGAP Right 1.00 1.43 1.43
Workman Left 0.97 0.82 0.80 1.26
Norman Right 0.93 1.27 1.19
Colemak Right 1.14 1.15 1.32
Middlemak Right 1.05 1.06 1.11
Semimak Right 1.15 1.30 1.49
Dvorak Right 1.23 1.86 2.30
QWERTY Left 0.77 1.06 0.82 1.22
1 indicates right hand dominant, <1 indicates left hand dominant. Hand Balance ratio based on Frequency and Distance is a simple multiplication of the two.

Frequency-off-home-row (F.O.H.R.)

At the risk of too much information, another way to look at this is the frequency that’s off-home-row. I.e. the frequency that is not under the fingers.
Distances weigh the keys differently, while frequency-off-home-row levels that field. This should be read in conjunction with distance. Neither is better than the other, it’s just a different measurement.
Keyboard L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky L+R Index Index FOHR as % of All fingers FOHR
MTGAP 4.0 2.0 7.2 4.1 10.8 5.8 3.6 3.8 14.9% 36%
Workman 1.5 3.9 5.6 11.5 8.8 3.3 2.5 2.7 20.3% 51%
Norman 1.5 2.1 3.8 10.0 8.8 6.4 4.6 2.6 18.8% 47%
Colemak 1.6 2.1 2.0 12.7 13.0 3.3 2.3 2.6 25.7% 65%
Middlemak 1.6 2.1 4.1 12.7 7.3 8.0 3.1 2.5 20.0% 48%
Semimak 3.5 4.5 5.4 6.3 8.4 3.3 7.8 3.9 14.7% 34%
Dvorak 2.5 0.9 0.6 11.7 11.7 4.7 6.6 5.5 23.4% 53%
QWERTY 1.6 2.1 11.6 21.4 18.6 7.5 7.8 4.5 40.0% 53%
I did this after noticing, on Colemak, that my right index finger moves off the home row a lot. For Colemak the left index finger has more distance, but the right index finger has more frequency-off-home-row. The long distance to B on the left hand skews the distance travelled.
The effect is similar on most of the layouts: FOHR tones down the left hand dominance and bumps up the right hand dominance. With Colemak the frequency of H and L is enough to actually flip them. This is more noticeable with layouts that keep Qwerty’s B (which is just frequent enough to skew things), layouts that change the letter to a less common one shift less.
Also insightful is “Index FOHR as % of All fingers FOHR”. It shows that on Middlemak the index fingers do 48% of all frequency-off-home-row, quite reasonable. Whereas on Colemak the index fingers have 65% of all frequency-off-home-row, very high. Workman is just a tad higher with the index fingers doing 51% of frequency-off-home-row. Dvorak’s and Qwerty’s 53% for index fingers is a bit deceiving though, it appears low but that's because the overall total FOHR is much higher.
This is similar to “Zoom in on the index fingers”, but this shows an even greater difference between Middlemak and Colemak. This shows Middlemak at 48% and Colemak at 65% based on index finger % of total FOHR. Recall Middlemaks was 47% and Colemaks was 61% based on index finger % of total distance. Same thing, when the distances to the diagonals are levelled out, the frequency stands out.

Excessive amount of detail on letters

You really don’t need to read this, mostly if you have any lingering or specific Q on specific letters.

D position and why not curl?

Back to the discussion of there being 11 common letters: Where to place that 11th letter is difficult, it’s either the ring finger or index finger. Many find the ring finger to not be very dexterous for such a frequent letter. So putting D on the index finger with T works very well for low SFB.
Why not the middle row? First, I think most people find it easier to reach up and down rather than laterally. Second, it works very well with the LD roll.
Why not the bottom row? I want to leave the bottom row the same as Qwerty for easy adoption and to leave the shortcuts of undo=cut-copy-paste the same. I also think C and M (the curl locations) are already near perfect frequencies for those locations. Those are the middle of the pack frequencies, which are perfect for the index fingers - which cover 6 to 7 letters.
I previously said that I’m not a fan of Colemak’s L position, which is the same upper-row-index-finger. But Colemak’s L has a ton of NFBs with the vowels, especially with E but also with all the other vowels. Looking at the whole hand, 62% of Colemak’s L bigrams are on the same hand. I think that’s a big source of discomfort. But with Middlemak’s D, only 22% of bigrams are on the same hand. So Middlemak has far lower same-hand-gymnastics.

The R and L position

I’m sure the R and S location will attract attention, so I’ll discuss it more here.
If you want to skip this, the main factor is that R and L pair well together. Better than S and L. That means the RL column goes on the middle finger. R being more common goes on the home row, and L goes on the middle-finger-upper-row which is a strong location.
[First note that Colemak had to go with ARST because of F on the middle-finger-upper-row. The SFB of RF/FR is more common than SF/FS.]

ASRT, making a RL column

The pros of ASRT is it gives fewer SFB, with LRL being less than half as common as SL/LS. It also gives fewer ring-to-pinky-rolls with SA being far less common than Colemak’s RA. It also makes it much easier to learn from Qwerty.
The cons is that the R position leads to more NFB with the index finger. Most of these feel ok but RD, GR, BR are not so good. These aren’t super common, but they are there. PR gives the commonly disliked lateral NFB, but I think it’s relatively ok for the frequency - it’s not super common. RS creates an outside roll, but I’d rather have the RS on Middlemak’s middle-to-ring fingers than Colemak’s RA on the ring-to-pinky fingers. Colemak’s RA is much more common than Middlemak’s RS too.

ARST, making a SL column

The pros of ARST is that it gives an inside roll of RS. It also separates R from the NFB letters on the index finger, which do add up. However, I’m trying to resolve the NFBs of Colemak’s right hand H and L with E which is a magnitude larger, in addition to the pinballing that it creates which requires moving L.
The cons with ARST is that it gives more SFB. It’s not huge, but it is there. It also gives a lot of ring-to-pinky outside rolls with RA. And finally this makes it much harder to learn coming from Qwerty.

Verdict: ASRT, RL column

None of these are huge deal breakers for one or the other. I went with lower SFB, lower ring-to-pinky rolls, and much easier to learn. At the cost of some NFB on the index finger and inside roll of RS.
(If someone comes from Colemak and wants ARST, they can. It's not a humongous downside to do that. Mostly the more common RA ring-to-pinky roll and slightly more SFB of SD/DS.)
(This layout truly does work better with ASRT. If it didn’t work, I would have changed it. For example, I wanted to keep G on its Qwerty location but it’s better to move it, so I didn’t shy away from changes.)

P and G location

It’s better to move G than keep it in its Qwerty location.
P and G are pretty much the same frequency, so it doesn’t matter in that sense.
P has a SFB with T, and it has common bigrams of PR, SP, and even PA. Those work better with P on the middle row. There is PL, but the ones above outweigh it.
G has a bigram with NG. With N on the opposite hand, that means G can go on the worse diagonal spot. There is GR, but PR is far more common.

O location

O and E together give very low SFB. This is a great opportunity to put them together. The strong middle finger only has 3 keys, so it can handle two very frequent letters.

U, Y and F locations

U works pretty well with I, the SFB are reasonably low. This location also creates a nice OU and YOU roll.
Y goes to the index finger, which actually works pretty well. I broke down the numbers in SFB section.
F goes to the right hand index finger, because putting P or G on the right hand gives too many SFB with M and N. The F location works quite well for both moderate frequency and low SFB. It has a lot of NFB with OF/FO, so placing it next to O makes a comfortable roll.
submitted by someguy3 to KeyboardLayouts [link] [comments]


2023.04.01 19:55 someguy3 Middlemak Layout, a new writeup and renamed. A layout that uses the middle-finger-upper-row.

This is a new writeup for Middlemak (Posted before, but there's a new name for those interested). Named for the emphasis on the middle finger and use of the middle-finger-upper-row locations for frequent letters
Link to Layout heatmap
QWLDG JFOU: ASRTP YNEIH ZXCVB KM,./ 
Link to Middlemak GitHub download.
Link to GitHub download Middlemak-AH.
Middlemak has also been created. The same writeup has been posted there.
The main design criteria was:
1) Use the middle-finger-upper-row position. The middle finger is a very strong finger, and the middle-finger-upper-row is a very good location for a common letter.
2) To reduce pinballing by putting most vowels on the right hand and putting most of the frequent consonants on the left hand.
3) Reduce the number of Near Finger Bigrams (NFBs).
4) Improve hand balance.
5) Keep SFB down of course.
6) A secondary design criteria was low ring-to-pinky-rolls. I find this to be an awkward movement.
7) Maintain Qwerty similarity to make it easier to learn.
These are all discussed in more detail below. (I’ll be talking in the context of Colemak for some of it. I don’t mean this to be a hit piece on Colemak, it’s just the best way to frame the items.)

1) Middle-Finger-Upper-Row

The main purpose of this layout is to place 2 common letters on the middle-finger-upper-row. The middle finger is very strong and these are excellent locations that are easy to reach.
When you look at the letter frequency, there are 11 common letters before it takes a big drop off. The first eight letters go on the home row under the fingers. The next question is where do the next 3 letters go. Middlemak’s philosophy is to place 2 on the middle-finger-upper-row, and 1 on the index-finger-upper-row. Colemak places 2 on the centre columns, requiring a lateral movement that many find uncomfortable. Workman has 1 middle-finger-upper-row, 1 ring-finger-upper-row, and 1 index-finger-lower-row, a mixed bag.
L pairs well with R for low SFB. Middlemak places the RL column on the middle finger, which puts the common L on the middle-finger-upper-row.
E and O pair very well for low SFB. Placing EO column on the middle finger puts the very common O on the middle-finger-upper-row.
Using the middle finger also unloads the index fingers. The index fingers can get very busy with 6-7 letters compared with the other letters 3, especially when multiple frequent letters are put on them. I’ll give the distance stats in “Excessive amounts of stats” section far below which shows the drastic difference.
(I’ll skip discussing D here, it’s in “Excessive amounts of detail”. I also cover the R position more there.)

2) Pinballing

I wrote about pinballing in length here. The short of it is that there is an incredibly strong interaction between vowels and the consonants, with 75% of all bigrams between vowels and consonants. PInballing can happen when a lot of vowels and consonants arn put on the same hand, the hand movement will pinball back and forth between the vowels and consonants.
I’ll cover Colemak first to outline the issue. Having most of the vowels EOIUY and many frequent consonants of NHLMKJ on the right hand leads to a pinballing problem. I call this the NHLMKJ wall, it’s a wall of consonants that the vowels pinball off of
To reduce pinballing Middlemak does two things:
First Middlemak moves L off the vowel hand and to the consonant hand. This (and moving H) reduces the wall to NMFPJ which is much, much lower frequency for movements to pinball off of. Or if the word starts with NMFPJ, it’s again much lower frequency.
Second it moves H to the pinky. H is a very unique letter because it’s almost always followed by a vowel. Moving H to the pinky means it almost always gives an inside roll. After the vowel, it generally continues to the consonants NMFPJ continuing the inside roll, or it alternates to the other hand. Rarely goes back to H. Generally only after the third letter can it start to pinball back to the vowels or back to H.
Combined, this reduces pinballing and increases alternating. It’s not entirely alternating, Middlemak still has rolls because it has N, H, and MKFJ. For N I find the rolls to be comfortable, likely because N is on the home row.

3) Near Finger Bigrams, NFB

NFB are bigrams that are on adjacent fingers. Too many or an uncomfortable arrangement can be an issue. NFB and pinballing are separate issues: NFB is the smaller pattern of adjacent fingers, pinballing is the much larger pattern of pinballing between all vowels and constants.
I’ll cover Colemak first again to highlight the issue. On Colemak there are extremely common NFBs with HE and LE/EL. (There is also NE/EN, but I find the HE and EL/LE to be awkward because L and H are not on the home row.)
Pretty much all E bigrams are fairly high. I think you want to move common consonants away from E to reduce NFBs. For Middlemak, that means moving them away from the EO column.
Middlemak drastically reduces the NFBs by moving the common letters L and H off the adjacent index finger. The replacements of F and Y have dramatically lower NFBs with E and O. I wanted to keep Colemak’s K there since this doesn’t have many bigrams with E and O.
Looking at other layouts: Workman still has high NFB with L and E. Colemak-DH maintains L and H next to E. Many find the new HE roll to be more comfortable but it’s still a ton of NFB, and LE/EL is still there. MTGAP moved practically all letters away from its E and O and instead put punctuation there, a very good solution.
Middlemak does create some NFB with O placement. Namely OF, ON, and OM. However OF and ON are very comfortable, having the middle finger extended up feels pretty comfortable. OM is ok, and it’s the least common of those 3. The OM scissor-gram is a bit more common than I'd like, but it feels ok. This is about the best location for a scissor-gram too, with the long-middle-finger up and the curl-index-finger down being able to handle it fairly well. (Just to mention Colemak’s EL/LE, not exactly a scissor-gram, I find is bad since the shorter index finger has to reach up and the middle finger is so long it’s already curled just to be on the home row.)
Overall, Middlemak moving common consonants away from E drastically lowers the number of NFBs and takes away a ton of awkward movements. Visually, I think you can see this pretty easily in the heatmaps.
(You can extend this concept to fingers further away, to include Colemaks HI, LI, etc. This can be valid, but for here I’ll focus on adjacent fingers.)

4) Hand balance

Hand balance is a difficult topic. The two most obvious metrics for hand dominance are 1) the frequency of the letters, and 2) the distance the fingers have to travel (which is different from frequency because you don't travel to the home-row). But any pinballing from having too many vowels and consonants on the same hand doesn’t show up in those numbers. Having said all that, I’m going to look at frequency and distance.
Keyboard Vowel Hand Dominant Hand Hand Balance ratio based on Frequency Hand Balance ratio based on Distance Hand Balance ratio based on Frequency and Distance Corrected comparison number for left hand dominant
MTGAP Left Right 1.00 1.43 1.43
Workman Right Left 0.97 0.82 0.80 1.26
Norman n/a Right 0.93 1.27 1.19
Colemak Right Right 1.14 1.15 1.32
Middlemak Right Right 1.05 1.06 1.11
Semimak Right Right 1.15 1.30 1.49
Dvorak Left Right 1.23 1.86 2.30
QWERTY n/a Left 0.77 1.06 0.82 1.22
Notes: Ratio >1 indicates right hand dominant, <1 indicates left hand dominant. The hand balance ratios are based on each hand's frequency/distance, right hand divided by left hand. E.g. Middlemak: 51.2% right hand frequency divided by 48.8% left hand frequency equals 1.05. Colemak: 53.2% right hand frequency divided by 46.7% left hand frequency equals 1.14. Hand Balance ratio based on Frequency and Distance is a simple multiplication of the two ratios. I did this because having more frequency and more movement on the same hand amplifies the hand dominance. Or if one hand has more frequency and the other hand has more movement, that would mitigate it to some degree. This is by no means the most definitive way to look at it, but it's what I've managed to come up with. The "Corrected comparison number for left hand dominant" is a hard math thing to explain (that I hope I'm right about anyway). E.g. for Workman listing 0.80 gives the wrong impression the hand dominance is equivalent to 1.2 (20%). But it's actually 1.26 (26%), obtained from 1/0.796=1.26.
Middlemak is more balanced on both frequency and distance. When both are considered, it really adds up to being more balanced. Middlemak combined balance ratio is 1.11, compared to Colemak’s 1.32 or Workman’s 1.26.
Ratios can change quite quickly because both the numerator and the denominator (in this case, the left and right hand) can go in opposite directions. Moving L to the other hand does exactly this - changing both the numerator and denominator, and it changes both the frequency and the distance. So that one move really helps to balance out the hands.
(I’ll add the full data in “Excessive amounts of stats” for both frequency and distance, broken down to hands and fingers. The individual finger load is quite interesting too.)

5) SFB

The SFB of this layout is still pretty low, but it does come out a tad higher than Colemak’s. I’ve debated how to show this and decided to go with the full nuclear information. Data is from Mayzner revisited in millions (which only has letter bigrams and doesn’t have punctuation data, that’s what the 0’s are).
Keyboard Total SFB Left hand SFB Right hand SFB L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
QWERTY 185,270 125,920 59,350 1,105 1,661 54,502 68,651 34,166 3,970 21,214 0
Workman 78,147 29,268 48,878 1,105 3,712 2,806 21,645 27,338 5,037 16,503 0
Dvorak 70,570 28,306 42,264 0 31 0 28,275 12,142 16,265 8,229 5,629
Middlemak 44,698 25,806 18,892 1,105 1,661 2,716 20,323 12,415 3,134 3,343 0
Colemak 39,023 23,336 15,687 1,105 1,267 639 20,323 9,831 5,037 819 0
MTGAP 34,151 14,550 19,601 1,147 339 3,134 9,931 4,629 8,633 5,071 1,267
Notes: This is with index finger pressing C location, how I think most people type. Adding in punctuation the numbers would be higher, I expect they would increase by similar absolute amounts.
For Middlemak: You can see it’s not all that much of an increase in SFB from Colemak. Overall the numbers are low considering it keeps many Qwerty aspects.
On the left hand: The middle finger goes up with R and L. This was to allow more consonants on the left hand and use of the middle-finger-upper-row. I think the middle finger being a strong finger and comfortable reach can handle these quite well. The index finger is the same as Colemak.
On the right hand: The right index goes up a little bit, mostly with NY and MY. They aren’t as high as you may think. But the Y SFBs and adding in NK/KN, NF, etc, they do add up a little. It’s not all that much but it is more. I think it’s still easily manageable. NY is actually not all that common, for example it’s actually less common than EU/UE. (The exact Mayzner numbers are: NY/YN is 2,761 / 373. Compared to EU/UE is 878 / 4,158. MY/YM is 1,753 / 668.) The middle finger actually goes down, EO/OE is very low. The ring finger goes up a bit with UI/IU being more common than Colemak’s IY/YI.
If you want overall percentages (index finger pressing C), Middlemak comes in at 2.078%, vs Colemak’s 1.815%, vs Workmans 3.053%, vs Qwerty’s 6.264%.
Colemak really did a good job finding low SFB pairings of SF, DT, NHL, RW, and IY. So changing 3 of those pairings does come at a cost. But it’s really not much and it’s done so that Middlemak can put more frequent letters to better spots, reduce pinballing, and reduce NFB. I think the SFB is in the same realm as Colemak, it’s still pretty low.

Ortho SFB

Keyboard Total SFB Left hand SFB Right hand SFB L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
QWERTY 195,687 136,337 59,350 1,105 1,661 86,462 47,108 34,166 3,970 21,214 0
Workman 79,561 30,682 48,878 1,105 3,712 8,206 17,659 27,338 5,037 16,503 0
Dvorak 70,365 28,101 42,264 0 31 1,591 26,480 12,142 16,265 8,229 5,629
Middlemak 42,816 23,924 18,892 1,105 1,661 14,888 6,270 12,415 3,134 3,343 0
Colemak 30,032 14,345 15,687 1,105 1,267 5,702 6,270 9,831 5,037 819 0
MTGAP 34,151 14,550 19,601 1,147 339 3,134 9,931 4,629 8,633 5,071 1,267
Notes: This is with the middle finger pressing C location, “proper” or ortho style. Same data as above.
Middlemak on Ortho actually comes in just a tad lower, but Colemak takes a bigger dip.
This basically moves most of the SFB from the index finger to the middle finger. On Middlemak, ortho takes out CT on the index finger and puts in CR and CL on the middle finger, which is only a tad lower. On Colemak, ortho takes out CT and puts in SC which is much lower.
I think it still works well. The middle finger is a strong finger and can cover most of these well. The one issue is that CL which is a two row jump.
I’ll break down the full Mayzner numbers:
First the index finger pressing CT/TC is 12,998 / 737. This is what ortho removes.
Middlemak Ortho puts in CRC which is 4,214 / 3,423. And puts in CL / LC which is 4,202 / 333. In percentages, CR is 32% of CT, RC is 26% of CT, and CL is 32% of CT. Adding it all up and including all the others (CP, CG, etc), Middlemak Ortho comes in at 87% of CT+TC. Just a tad lower.
Colemak Ortho puts in CS/SC, which is 644 / 4,363. CF/ FC is pretty much nill. In percentages, SC is 34% of CT. Adding it all up and including the others, Colemak Ortho comes in at 36% of CT+TC. A big dip.
If you want overall percentages (middle finger pressing C, Ortho style), Middlemak comes in at 2.16%, vs Colemak’s 1.669%, vs Workman’s 3.147%, vs Qwerty’s 6.575%. This is from Colemak-DH analyzer which says Middlemak ortho increases, as opposed to what I found that Middlemak ortho decreases SFB. I think it comes down to the data set used.

6) Low ring-to-pinky rolls. And the amazing inside roll from H.

A secondary design goal was to decrease the awkward ring-to-pinky roll. Middlemak greatly reduces this roll.
On the left hand: Middlemak’s ring-to-pinky outside roll of SA and WA is actually pretty low. SA is actually the lowest bigram of the common consonants to A. So SA and WA comes out to be a good design. Compared to Colemak, Middlemak’s SA outside roll is far less common than Colemak’s RA. (The exact Mayzner in millions are: Middlemak’s SA is 6,147. Colemak’s RA is 19,333. WA is the same for both at 10,865.)
On the right hand: Middlmak’s ring-to-pinky roll of IH and UH is very low. Vs Colemak: IO is very common and even YO is pretty common. (The exact numbers are Middlemak’s IH is 59, UH is 30. Vs Colemak’s IO 23,542, YO is 4,227.)
This next bit isn’t even a secondary design goal, but it’s worth mentioning: On the right hand, outside rolls from any of the fingers to the pinky H are very low. The common letters that come before H are usually TH, CH, WH, SH, and GH. All of those are on the opposite left hand. Doing the math, 97% of the letters before H are on the left hand. H on the pinky gives an amazing inside roll almost all the time.
Also worth mentioning is I think this also de-emphasizes the pinky a bit. First it limits the ring-to-pinky rolls. Second, the frequency of H is much lower than Colemak’s O. Third, the bigram HH is virtually nill, vs Colemak’s OO which is pretty common. None of these are massive, but I think they add up to de-emphasizing the pinky a bit.

7) Qwerty similarity.

Last but not least, this maintains Qwerty similarity to make it easier to learn.
First, this maintains the bottom row (except N) and maintains Q, W, A, and S. Many letters move on the same finger, including T, G, N, Y, J .
Second, this “keeps” the ASRT order. People learning Colemak commonly say that R and S are reversed. Technically it’s not because R was never on the middle finger to begin with. But it seems to be reversed in the brain. I think it’s two things. First ASRT keeps it in the same order, with R between S and T, even if R changes fingers. Second, I wonder how many people alt-fingered R typing in Qwerty, either all the time or for the RT bigram.
(I've also wondered if, for example, patterns like the very common ION simply being easier to type would make this faster to learn. I’m not certain about that though.)
Comparing layouts:
*Not accounting for punctuation changes.
Considering letters swapping on the same finger, this has fewer changes than Colemak. And I think “keeping” the ASRT order will make it even easier to adopt than the numbers suggest.
(I hope people don’t think that I’m overly focused on keeping S in the Qwerty location just because. For this layout, it does work better with ASRT, I address it in more detail in excessive amount of details.)

Downsides

1) There is a slight increase in SFB compared to Colemak. But overall I think SFB is still low.
2) There are a handful of NFB with R: BR, GR, PR, etc. Same with L and BL. This isn’t enough to change the home row to ARST. There is more below but ASRT has lower SFB, lower ring-to-pinky rolls, and is easier to learn. Also note these are much, much lower than the extremely high NFB that Colemak has with HE, LE, etc, (to solve those I paid L and R together).
3) I wanted a less common letter in the G location (Qwerty T location). I really tried to put a less common letter there, but it simply didn’t work.
4) I mention this above but to add more: The OM scissor-gram is a bit more common than I'd like. This is a limitation of keeping Qwerty similarity (the M) and wanting to put O on the upper-row-middle-finger. (MTGAP has a good design on this. It paired its EO with a lot of punctuation on the index finger to reduce NFBs.)

Conclusion

I'm really happy with this layout. I think it is a great combination of pretty low SFB, good use of the strong middle-finger-upper-row position, reduced NFB and pinballing, keeping Qwerty similarity, and easy to transition to.
Honestly I’m surprised no one else has stumbled on this arrangement, since many people have taken to trying to fix Colemak’s issues and keep Qwerty similarity.

Some nice rolls and combinations

Although this increases alternating, there are still plenty of rolls left. Some I want to mention:
HE is very easy.
LD feels very good.
OU feels very comfortable.
OF/FO is very common and feels very good.
IO and ION are very nice rolls.
This maintains the nice IEN roll.
IOU is a redirect, but overall feels pretty ok.
YOU has a lateral move, but feels comfortable.
OU+LD together to make OULD feels good.
The very common TH, THE, and THE_ feel very nice not having to move the fingers off the home row.

Vs Colemak and Vs Colemak-DH

I made Middlemak to try to solve the problems I found with Colemak. I think all the items came out above, but as a bit of a summary and to include Colemak-DH.
Colemak:
1) Colemak has an issue with high lateral movement with D and H. You see this especially with H and its NFBs, but D isn’t the best either.
2) Colemak’s right index finger is overworked. It just has too much to do with N, H, and L.
3) Colemak has a pinballing issue due to placing most vowels and many common consonants on the same hand.
4) Colemak has a ton of NFB with EL/LE and HE.
5) Colemak has a hand balance issue. It places a lot of emphasis on the right hand with the vowels and several common consonants. (Hand dominance and pinballing are technically separate items.)
6) Colemak’s awkward ring-to-pinky rolls. Notably IO, YO (especially when typing YOU), and also RA on the right hand.
7) Not exactly a direct issue with Colemak, but Middlemak is easier to learn coming from Qwerty. Many new users want to ‘keep’ the order of ASRT instead of ‘reversing’ S and R.
Middlemak is a pretty low increase in SFBs and it fixes those issues.
Colemak DH:
Colemak-DH solves 1) the lateral movements. But it doesn’t solve 2) the right index finger overwork, 3) the pinballing, 4) the NFBs 5) the hand balance, 6) the awkward ring-to-pinky rolls, and 7) coming from Qwerty it’s pretty much a full change layout, taking out ease of transition. This also means common shortcuts move. They are still accessible, but they move (paste is the same. Undo, cut, and copy move.)

Option: Swap A and H

This gives:
QWLDG JFOU: HSRTP YNEIA ZXCVB KM,./ 
The good: This is good if you want to put all the vowels and most consonants on opposite hands. Overall this increases alternating. This mostly comes from moving A to the right hand because A pairs a lot with the L, R, S, T, etc. This is the biggest appeal if you find those uncomfortable. Moving H actually decreases alternating because there’s a high bigram with TH (you can test your own comfortability on that. Don’t forget capitalized Th is common.) Excessive details: Middlemak A has 41% of bigrams on the opposite hand, swapping gives 65%. Middlemak H has 58% of bigrams on the opposite hand, swapping gives 51% (again, mostly because of TH). Overall, middlemak A+H has 48% on the opposite hand, swapping gives 59%.
The neutral: On the left hand, the ring-to-pinky outside roll of SH is slightly higher, but in a similar range. Data from Mayzner is SH is 8,889, and original is SA is 6,147. Changing WA to WH is practically identical.
The bad: On both the right and left hand, the all-fingers-to-pinky outside roll is higher. On the left hand, it’s because TH is very common. On the right hand, it takes away the remarkable inside roll of H and adds in a moderate number of all-fingers-to-A bigrams with EA, IA, NA, MA, etc, (OA is actually low). Notably, the ring-to-pinky outside roll is higher with IA and UA coming in at 8,072 and 3,844, vs original IH and UH of 59 and 30.
The complicated: This option decreases the pinky-to-all-fingers rolls inside rolls on both hands. It increases the all-fingers-to-pinky rolls outside rolls. The overall sum of inside rolls plus outside rolls is lower. In short: this option lowers inside rolls, increases outside rolls, with an overall sum that is lower.
Basically stick to the original if you want to lower ring-to-pinky movement, lower outside rolls, and easier to learn. Overall I put this as a decent option if someone wants to maximize alternating without going to a full change layout.

Excessive amount of stats

This section has details on distance reductions, hand balance based on frequency, hand balance based on distance, and raw distance numbers. I'm going to give lots of charts to cover all the details. Those that want to know all the details or those that like to analyze will find this interesting, but others don’t have to read.

Distance reduction from Qwerty

Keyboard Distance Distance Distance
(km) (miles) (% reduction from Qwerty)
MTGAP 2.592 1.611 46.3%
Workman 2.613 1.624 45.9%
Norman 2.615 1.625 45.9%
Colemak 2.616 1.625 45.8%
Middlemak 2.710 1.684 43.9%
Semimak 2.739 1.702 43.3%
Dvorak 2.813 1.748 41.8%
QWERTY 4.829 3.001 0%
*Source: 62 page / 31k word compilation. Left index used to press Qwerty C location. Includes punctuation.
Middlemak’s distance reduction is good, most alt keyboards are in the same range. It’s a tad worse on distance than some others because putting O off the home row increases distance, with the O being more frequent. (MTGAP puts O off the home row, but has all the punctuation on the diagonals to decrease distance.)

All Finger Distances

This is the raw distance travelled in metres. Percentages rely on the total distance travelled, which changes between layouts so it's not comparable. Note that distance is different from frequency. The fingers don't move for the home row, the distance travelled is to the other letters.
Keyboard L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky L Total R Total Total
MTGAP 293 116 413 246 667 320 219 318 1068 m 1524 m 2592 m
Workman 123 232 330 753 505 200 146 325 1437 m 1176 m 2613 m
Norman 127 127 223 674 525 377 244 319 1150 m 1465 m 2615 m
Colemak 130 127 116 842 747 200 141 315 1214 m 1402 m 2616 m
Middlemak 134 127 207 847 440 460 189 306 1314 m 1396 m 2710 m
Semimak 238 237 326 390 506 200 450 393 1191 m 1549 m 2739 m
Dvorak 205 54 34 692 753 285 395 396 984 m 1829 m 2813 m
QWERTY 130 127 670 1413 1169 452 450 418 2340 m 2489 m 4829 m
*All distances in metres. Same source as table above.
First, you can see Qwerty’s distances are extremely high. All the alternatives make big reductions.
Notice that the index fingers move way more than the other fingers.
Middlemak balances this out decently and moves more distance to both middle fingers. The left index finger is still a bit high because it has D off the home row (this brings it back to the discussion of where does the 11th letter go). Middlemak’s left index is slightly higher than Colemak’s even though they have the same letters because the row stagger technically puts D on a slight diagonal. A technicality really.
The right index finger is low, a good feature that the index finger next to the vowels doesn’t have to travel much. Compared to Colemak, Middlemak’s movement is 41% lower than Colemaks.

Zoom in on index fingers

Keyboard Distance Distance Total Index Finger % of total distance
L Index R Index L+R Index L+R Index
MTGAP 246 667 913 m 35%
Workman 753 505 1259 m 48%
Norman 674 525 1200 m 46%
Colemak 842 747 1589 m 61%
Middlemak 847 440 1287 m 47%
Semimak 390 506 896 m 33%
Dvorak 692 753 1445 m 51%
QWERTY 1413 1169 2582 m 53%
Here you can really see how much work the index fingers do. Middlemak’s sum of the index fingers is nice and low.
You can also look at the percentage of travel with the index finger. Middlemak’s is down at 47% - meaning the index fingers are responsible for 47% of all the distance travelled. On Colemak the index fingers account for 61% the distance travelled, quite a big difference relatively. Workman and Norman are close to Middlemak. MTGAP and Semimak are very low. Dvorak and Qwerty percentages are a bit deceiving though - the higher index finger distances are hidden by the higher total amount of distance.
So even when Middlemak’s left index finger doesn’t have a reduction in distance, the total index finger distance is significantly reduced.

Hand Balance based on Distance

This is the distance in percentages for all the fingers (unlike the raw distances in metres above) so that I can add them up to look at hand balance.
Keyboard Left hand Right hand Hand Balance Ratio L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
MTGAP 41.2* 58.8 1.43 11.3 4.5 15.9 9.5 25.7 12.3 8.4 12.3
Workman 55.0 45.0* 0.82 4.7 8.9 12.6 28.8 19.3 7.6 5.6 12.5
Norman 44.0 56.0 1.27 4.8 4.8 8.5 25.8 20.1 14.4 9.3 12.2
Colemak 46.4 53.6* 1.15 5.0 4.8 4.4 32.2 28.6 7.6 5.4 12.0
Middlemak 48.5 51.5* 1.06 5.0 4.7 7.6 31.2 16.3 17.0 7.0 11.3
Semimak 43.5 56.5* 1.30 8.7 8.7 11.9 14.2 18.5 7.3 16.4 14.4
Dvorak 35.0* 65.0 1.86 7.3 1.9 1.2 24.6 26.8 10.1 14.0 14.1
QWERTY 48.5 51.5 1.06 2.7 2.6 13.9 29.3 24.2 9.4 9.3 8.7
Notes: * indicates vowel hand (Norman and Qwerty are mixed enough that there is no clear vowel hand). The ratio between the hands can change quite quickly, so I think that highlights the differences between the layouts better. Ratio >1 indicates right hand dominant, <1 indicates left hand dominant.
I think the raw distances are better for comparison between layouts, but some people like percentages. I used this mostly to calculate hand balance.
You can see Middlemak spreads out the work. The pinkies are low, ring fingers are reasonable, middle takes on more, and the indexes have most of the distances.

Hand Balance based on Frequency

Now we’re shifting to frequency. You can see the data for all the fingers, this is enlightening on its own. I also add them up to look at the hand balance.
Keyboard Left hand Right hand Hand Balance Ratio L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
MTGAP 49.9* 50.0 1.00 10.8 8.4 18.8 11.9 16.3 14.5 9.8 9.4
Workman 50.7 49.3* 0.97 9.3 10.1 11.1 20.2 15.2 14.9 9.7 9.5
Norman 51.7 48.3 0.93 9.3 8.3 15.4 18.7 15.2 13.2 11.8 8.1
Colemak 46.7 53.2* 1.14 9.4 7.7 8.2 21.4 19.4 14.9 9.1 9.8
Middlemak 48.8 51.2* 1.05 9.4 8.3 9.7 21.4 13.7 19.6 9.9 8.0
Semimak 46.6 53.4* 1.15 9.7 10.1 11.8 15.0 12.2 14.9 15.6 10.7
Dvorak 44.8* 55.3 1.23 10.3 8.1 12.2 14.2 17.2 13.4 13.0 11.7
QWERTY 56.5 43.5 0.77 9.4 8.3 15.4 23.4 18.8 8.4 11.8 4.5
* indicates vowel hand (Norman and Qwerty are mixed enough that there is no vowel hand). Ratio of >1 indicates right hand dominant, <1 indicates left hand dominant.
The ratio between the hands can change quite quickly, so I think that highlights the differences between the layouts better than the percentages. I know it doesn't add up to 100%, the analyzer is doing some rounding or something behind the scenes, I'm not going to round any further.
E is so common that it bumps up any finger it’s on.
Middlemak’s left middle finger takes on a bit more work. The left index is still high because of D. The right index is notably lower taking off common letters. The right middle takes on more of the work with O. And the right pinky is lower too with the H there.

Hand Balance Distance + Frequency

This is the same chart that was above, just for a summary.
Keyboard Dominant Hand Hand Balance ratio based on Frequency Hand Balance ratio based on Distance Hand Balance ratio based on Frequency and Distance Corrected comparison number for left hand dominant
MTGAP Right 1.00 1.43 1.43
Workman Left 0.97 0.82 0.80 1.26
Norman Right 0.93 1.27 1.19
Colemak Right 1.14 1.15 1.32
Middlemak Right 1.05 1.06 1.11
Semimak Right 1.15 1.30 1.49
Dvorak Right 1.23 1.86 2.30
QWERTY Left 0.77 1.06 0.82 1.22
1 indicates right hand dominant, <1 indicates left hand dominant. Hand Balance ratio based on Frequency and Distance is a simple multiplication of the two.

Frequency-off-home-row (F.O.H.R.)

At the risk of too much information, another way to look at this is the frequency that’s off-home-row. I.e. the frequency that is not under the fingers.
Distances weigh the keys differently, while frequency-off-home-row levels that field. This should be read in conjunction with distance. Neither is better than the other, it’s just a different measurement.
Keyboard L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky L+R Index Index FOHR as % of All fingers FOHR
MTGAP 4.0 2.0 7.2 4.1 10.8 5.8 3.6 3.8 14.9% 36%
Workman 1.5 3.9 5.6 11.5 8.8 3.3 2.5 2.7 20.3% 51%
Norman 1.5 2.1 3.8 10.0 8.8 6.4 4.6 2.6 18.8% 47%
Colemak 1.6 2.1 2.0 12.7 13.0 3.3 2.3 2.6 25.7% 65%
Middlemak 1.6 2.1 4.1 12.7 7.3 8.0 3.1 2.5 20.0% 48%
Semimak 3.5 4.5 5.4 6.3 8.4 3.3 7.8 3.9 14.7% 34%
Dvorak 2.5 0.9 0.6 11.7 11.7 4.7 6.6 5.5 23.4% 53%
QWERTY 1.6 2.1 11.6 21.4 18.6 7.5 7.8 4.5 40.0% 53%
I did this after noticing, on Colemak, that my right index finger moves off the home row a lot. For Colemak the left index finger has more distance, but the right index finger has more frequency-off-home-row. The long distance to B on the left hand skews the distance travelled.
The effect is similar on most of the layouts: FOHR tones down the left hand dominance and bumps up the right hand dominance. With Colemak the frequency of H and L is enough to actually flip them. This is more noticeable with layouts that keep Qwerty’s B (which is just frequent enough to skew things), layouts that change the letter to a less common one shift less.
Also insightful is “Index FOHR as % of All fingers FOHR”. It shows that on Middlemak the index fingers do 48% of all frequency-off-home-row, quite reasonable. Whereas on Colemak the index fingers have 65% of all frequency-off-home-row, very high. Workman is just a tad higher with the index fingers doing 51% of frequency-off-home-row. Dvorak’s and Qwerty’s 53% for index fingers is a bit deceiving though, it appears low but that's because the overall total FOHR is much higher.
This is similar to “Zoom in on the index fingers”, but this shows an even greater difference between Middlemak and Colemak. This shows Middlemak at 48% and Colemak at 65% based on index finger % of total FOHR. Recall Middlemaks was 47% and Colemaks was 61% based on index finger % of total distance. Same thing, when the distances to the diagonals are levelled out, the frequency stands out.

Excessive amount of detail on letters

You really don’t need to read this, mostly if you have any lingering or specific Q on specific letters.

D position and why not curl?

Back to the discussion of there being 11 common letters: Where to place that 11th letter is difficult, it’s either the ring finger or index finger. Many find the ring finger to not be very dexterous for such a frequent letter. So putting D on the index finger with T works very well for low SFB.
Why not the middle row? First, I think most people find it easier to reach up and down rather than laterally. Second, it works very well with the LD roll.
Why not the bottom row? I want to leave the bottom row the same as Qwerty for easy adoption and to leave the shortcuts of undo=cut-copy-paste the same. I also think C and M (the curl locations) are already near perfect frequencies for those locations. Those are the middle of the pack frequencies, which are perfect for the index fingers - which cover 6 to 7 letters.
I previously said that I’m not a fan of Colemak’s L position, which is the same upper-row-index-finger. But Colemak’s L has a ton of NFBs with the vowels, especially with E but also with all the other vowels. Looking at the whole hand, 62% of Colemak’s L bigrams are on the same hand. I think that’s a big source of discomfort. But with Middlemak’s D, only 22% of bigrams are on the same hand. So Middlemak has far lower same-hand-gymnastics.

The R and L position

I’m sure the R and S location will attract attention, so I’ll discuss it more here.
If you want to skip this, the main factor is that R and L pair well together. Better than S and L. That means the RL column goes on the middle finger. R being more common goes on the home row, and L goes on the middle-finger-upper-row which is a strong location.
[First note that Colemak had to go with ARST because of F on the middle-finger-upper-row. The SFB of RF/FR is more common than SF/FS.]

ASRT, making a RL column

The pros of ASRT is it gives fewer SFB, with LRL being less than half as common as SL/LS. It also gives fewer ring-to-pinky-rolls with SA being far less common than Colemak’s RA. It also makes it much easier to learn from Qwerty.
The cons is that the R position leads to more NFB with the index finger. Most of these feel ok but RD, GR, BR are not so good. These aren’t super common, but they are there. PR gives the commonly disliked lateral NFB, but I think it’s relatively ok for the frequency - it’s not super common. RS creates an outside roll, but I’d rather have the RS on Middlemak’s middle-to-ring fingers than Colemak’s RA on the ring-to-pinky fingers. Colemak’s RA is much more common than Middlemak’s RS too.

ARST, making a SL column

The pros of ARST is that it gives an inside roll of RS. It also separates R from the NFB letters on the index finger, which do add up. However, I’m trying to resolve the NFBs of Colemak’s right hand H and L with E which is a magnitude larger, in addition to the pinballing that it creates which requires moving L.
The cons with ARST is that it gives more SFB. It’s not huge, but it is there. It also gives a lot of ring-to-pinky outside rolls with RA. And finally this makes it much harder to learn coming from Qwerty.

Verdict: ASRT, RL column

None of these are huge deal breakers for one or the other. I went with lower SFB, lower ring-to-pinky rolls, and much easier to learn. At the cost of some NFB on the index finger and inside roll of RS.
(If someone comes from Colemak and wants ARST, they can. It's not a humongous downside to do that. Mostly the more common RA ring-to-pinky roll and slightly more SFB of SD/DS.)
(This layout truly does work better with ASRT. If it didn’t work, I would have changed it. For example, I wanted to keep G on its Qwerty location but it’s better to move it, so I didn’t shy away from changes.)

P and G location

It’s better to move G than keep it in its Qwerty location.
P and G are pretty much the same frequency, so it doesn’t matter in that sense.
P has a SFB with T, and it has common bigrams of PR, SP, and even PA. Those work better with P on the middle row. There is PL, but the ones above outweigh it.
G has a bigram with NG. With N on the opposite hand, that means G can go on the worse diagonal spot. There is GR, but PR is far more common.

O location

O and E together give very low SFB. This is a great opportunity to put them together. The strong middle finger only has 3 keys, so it can handle two very frequent letters.

U, Y and F locations

U works pretty well with I, the SFB are reasonably low. This location also creates a nice OU and YOU roll.
Y goes to the index finger, which actually works pretty well. I broke down the numbers in SFB section.
F goes to the right hand index finger, because putting P or G on the right hand gives too many SFB with M and N. The F location works quite well for both moderate frequency and low SFB. It has a lot of NFB with OF/FO, so placing it next to O makes a comfortable roll.
submitted by someguy3 to Colemak [link] [comments]


2023.03.16 18:50 someguy3 Test

This is a new writeup for Middlemak (renamed since my previous post). Named for the emphasis on the middle finger and use of the middle-finger-upper-row locations for frequent letters
Link to Layout heatmap
QWLDG JFOU: ASRTP YNEIH ZXCVB KM,./ 
The main design criteria was:
1) Use the middle-finger-upper-row position. The middle finger is a very strong finger, and the middle-finger-upper-row is a very good location for a common letter.
2) To reduce pinballing by putting most vowels on the right hand and putting most of the frequent consonants on the left hand.
3) Reduce the number of Near Finger Bigrams (NFBs).
4) Improve hand balance.
5) Keep SFB down of course.
6) A secondary design criteria was low ring-to-pinky-rolls. I find this to be an awkward movement.
7) Maintain Qwerty similarity to make it easier to learn.
These are all discussed in more detail below. (Middlemak was based on Colemak so I’ll be talking in that sense for some of it.)

1) Middle-Finger-Upper-Row

The main purpose of this layout is to place 2 common letters on the middle-finger-upper-row. The middle finger is very strong and these are excellent locations that are easy to reach.
When you look at the letter frequency, there are 11 common letters before it takes a big drop off. The first eight letters go on the home row under the fingers. The next question is where do the next 3 letters go. Middlemak’s philosophy is to place 2 on the middle-finger-upper-row, and 1 on the index-finger-upper-row. Colemak places 2 on the centre columns, requiring a lateral movement that many find uncomfortable. Workman has 1 middle-finger-upper-row, 1 ring-finger-upper-row, and 1 index-finger-lower-row, a mixed bag.
Using the middle finger also unloads the index fingers. The index fingers can get very busy with 6-7 letters compared with the other letters 3. Especially when multiple frequent letters are put on them. I’ll give the distance stats in “Excessive amounts of stats” section far below which shows the drastic difference.

2) Pinballing.

I wrote about pinballing in length here. The short of it is that there is an incredibly strong interaction between vowels and the consonants, with 75% of all bigrams between vowels and consonants.
I’ll cover Colemak first to outline the issue. Having most of the vowels EOIUY and many frequent consonants of NHLMKJ on the right hand leads to a pinballing proble. I call this the NHLMKJ wall, it’s a wall of consonants that the vowels pinball off of
To reduce pinballing Middlemak does two things:
First Middlemak moves L off the vowel hand and to the consonant hand. This (and moving H) reduces the wall to NMFPJ which is much, much lower frequency. Or if the word starts with NMFPJ, it’s again much lower frequency.
Second it moves H to the pinky. H is a very unique letter because it’s almost always followed by a vowel. Moving H to the pinky means it almost always gives an inside roll. After the vowel, it generally continues to the consonants NMFPJ continuing the inside roll, or it alternates to the other hand. Rarely goes back to H. Generally only after the third letter can it start to pinball back to the vowels or back to H.
Combined, this reduces pinballing and increases alternating. It’s not entirely alternating, Middlemak still has rolls because it has N, H, and MKFJ. For N I find the rolls to be comfortable, likely because N is on the home row.

3) Near Finger Bigrams, NFB

NFB are bigrams that are on adjacent fingers. Too many or an uncomfortable arrangement can be an issue. NFB and pinballing are separate issues: NFB is the smaller pattern of adjacent fingers, pinballing is the much larger pattern of pinballing between all vowels and constants.
I’ll cover Colemak first again to highlight the issue. On Colemak there are extremely common NFBs with HE and LE/EL. (There is also NE/EN, but I find the HE and EL/LE to be awkward because L and H are not on the home row.) Pretty much all E bigrams are fairly high. I think you want to move common consonants away from E to reduce NFBs.
Middlemak drastically reduces the NFBs by moving the common letters L and H off the adjacent index finger. The replacement of F and Y have dramatically lower NFBs.
Looking at other layouts: Workman still has high NFB with L and E. Colemak-DH maintains L and H next to E. Many find the new HE roll to be more comfortable but it’s still a ton of NFB, and LE/EL is still there. MTGAP moved practically all letters away from its E and O and instead put punctuation there, a very good solution.
Middlemak does create some NFB with O placement. Namely OF, ON, and OM. However OF and ON are very comfortable, having the middle finger extended up feels pretty comfortable. OM is ok, and it’s the least common of those 3. The OM scissor-gram is a bit more common than I'd like, but it feels ok. This is about the best location for a scissor-gram too, with the long-middle-finger up and the curl-index-finger down being able to handle it fairly well. (Just to mention Colemak’s EL/LE, not exactly a scissor-gram, I find is bad since the shorter index finger has to reach up and the middle finger is so long it’s already curled just to be on the home row.)
Overall, Middlemak moving common consonants away from E drastically lowers the number of NFBs and takes away a ton of awkward movements. Visually, I think you can see this pretty easily in the heatmaps.
(You can extend this concept to fingers further away, to include Colemaks HI, LI, etc. This can be valid, but I’ll focus on adjacent fingers for now.)

4) Hand balance

Hand balance is a difficult topic. The two most obvious metrics for hand dominance are 1) the frequency of the letters, and 2) the distance the fingers have to travel (which is different from frequency because you don't travel to the home-row). But any pinballing from having too many vowels and consonants on the same hand doesn’t show up in those numbers. Having said all that, I’m going to look at frequency and distance.
Keyboard Vowel Hand Dominant Hand Hand Balance ratio based on Frequency Hand Balance ratio based on Distance Hand Balance ratio based on Frequency and Distance Corrected comparison number for left hand dominant
MTGAP Left Right 1.00 1.43 1.43
Workman Right Left 0.97 0.82 0.80 1.26
Norman n/a Right 0.93 1.27 1.19
Colemak Right Right 1.14 1.15 1.32
Middlemak Right Right 1.05 1.06 1.11
Semimak Right Right 1.15 1.30 1.49
Dvorak Left Right 1.23 1.86 2.30
QWERTY n/a Left 0.77 1.06 0.82 1.22
Notes: Ratio >1 indicates right hand dominant, <1 indicates left hand dominant. The hand balance ratios are based on each hand's frequency/distance, right hand divided by left hand. E.g. Middlemak: 51.2% right hand frequency divided by 48.8% left hand frequency equals 1.05. Colemak: 53.2% right hand frequency divided by 46.7% left hand frequency equals 1.14. Hand Balance ratio based on Frequency and Distance is a simple multiplication of the two ratios. I did this because having more frequency and more movement on the same hand amplifies the hand dominance. Or if one hand has more frequency and the other hand has more movement, that would mitigate it to some degree. This is by no means the most definitive way to look at it, but it's what I've managed to come up with. The "Corrected comparison number for left hand dominant" is a hard math thing to explain (that I hope I'm right about anyway). E.g. for Workman listing 0.80 gives the wrong impression the hand dominance is equivalent to 1.2 (20%). But it's actually 1.26 (26%), obtained from 1/0.796=1.26.
Middlemak is more balanced on both frequency and distance. When both are considered, it really adds up to being more balanced. Middlemak combined balance ratio is 1.11, compared to Colemak’s 1.32 or Workman’s 1.26.
Ratios can change quite quickly because both the numerator and the denominator (in this case, the left and right hand) can go in opposite directions. Moving L to the other hand does exactly this - changing both the numerator and denominator, and it changes both the frequency and the distance. So that one move really helps to balance out the hands.
(I’ll add the full data in “Excessive amounts of stats” for both frequency and distance, broken down to hands and fingers. The individual finger load is quite interesting too.)

5) SFB

The SFB of this layout is still pretty low, but it does come out a tad higher than Colemak’s. I’ve debated how to show this and decided to go with the full nuclear option. Data is from Mayzner revisited in millions (which only has letter bigrams and doesn’t have punctuation data, that’s what the 0’s are).
Keyboard Total SFB Left hand SFB Right hand SFB L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
QWERTY 185,270 125,920 59,350 1,105 1,661 54,502 68,651 34,166 3,970 21,214 0
Workman 78,147 29,268 48,878 1,105 3,712 2,806 21,645 27,338 5,037 16,503 0
Dvorak 70,570 28,306 42,264 0 31 0 28,275 12,142 16,265 8,229 5,629
Middlemak 44,698 25,806 18,892 1,105 1,661 2,716 20,323 12,415 3,134 3,343 0
Colemak 39,023 23,336 15,687 1,105 1,267 639 20,323 9,831 5,037 819 0
MTGAP 34,151 14,550 19,601 1,147 339 3,134 9,931 4,629 8,633 5,071 1,267
Notes: This is with index finger pressing C location, how I think most people type. Adding in punctuation the numbers would be higher, I expect they would increase by similar absolute amounts.
For Middlemak: You can see it’s not all that much of an increase in SFB from Colemak. Overall the numbers are low considering it keeps many Qwerty aspects.
On the left hand: The middle finger goes up with R and L. This was to allow more consonants on the left hand and use of the middle-finger-upper-row. I think the middle finger being a strong finger and comfortable reach can handle these quite well. The index finger is the same as Colemak.
On the right hand: The right index goes up a little bit, mostly with NY and MY. They aren’t as high as you may think. But the Y SFB and adding in NK/KN, NF, etc they do add up. It’s not all that much but it is more. I think it’s still easily manageable. (NY is actually not all that common, for example it’s actually less common than EU/UE. The exact Mayzner numbers are: NY/YN is 2,761 / 373. Compared to EU/UE is 878 / 4,158. MY/YM is 1,753 / 668.) The middle finger actually goes down, EO/OE is very low. The ring finger goes up a bit with UI/IU being more common than Colemak’s IY/YI.
If you want overall percentages (index finger pressing C), Middlemak comes in at 2.078%, vs Colemak’s 1.815%, vs Workmans 3.053%, vs Qwerty’s 6.264%.
Colemak really did a good job finding low SFB pairings of SF, DT, NHL, and IY. So changing 3 of those pairings does come at a cost. But it’s really not much and it’s done so that Middlemak can put more frequent letters to better spots, reduce pinballing, and reduce NFB. I think the SFB is in the same realm as Colemak, it’s still pretty low.

Ortho SFB

Keyboard Total SFB Left hand SFB Right hand SFB L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
QWERTY 195,687 136,337 59,350 1,105 1,661 86,462 47,108 34,166 3,970 21,214 0
Workman 79,561 30,682 48,878 1,105 3,712 8,206 17,659 27,338 5,037 16,503 0
Dvorak 70,365 28,101 42,264 0 31 1,591 26,480 12,142 16,265 8,229 5,629
Middlemak 42,816 23,924 18,892 1,105 1,661 14,888 6,270 12,415 3,134 3,343 0
Colemak 30,032 14,345 15,687 1,105 1,267 5,702 6,270 9,831 5,037 819 0
MTGAP 34,151 14,550 19,601 1,147 339 3,134 9,931 4,629 8,633 5,071 1,267
Notes: This is with the middle finger pressing C location, “proper” or ortho style. Same data as above.
Middlemak on Ortho actually comes in just a tad lower, but Colemak takes a bigger dip.
This basically moves most of the SFB from the index finger to the middle finger. On Middlemak, ortho takes out CT on the index finger and puts in CR and CL on the middle finger, which is only a tad lower. On Colemak, ortho takes out CT and puts in SC which is much lower.
I think it still works well. The middle finger is a strong finger and can cover most of these well. The one issue is that CL which is a two row jump.
I’ll break down the full Mayzner numbers:
First the index finger pressing CT/TC is 12,998 / 737. This is what ortho removes.
Middlemak Ortho puts in CRC which is 4,214 / 3,423. And puts in CL / LC which is 4,202 / 333. In percentages, CR is 32% of CT, RC is 26% of CT, and CL is 32% of CT. Adding it all up and including all the others (CP, CG, etc), Middlemak Ortho comes in at 87% of CT+TC. Just a tad lower.
Colemak Ortho puts in CS/SC, which is 644 / 4,363. CF/ FC is pretty much nill. In percentages, SC is 34% of CT. Adding it all up and including the others, Colemak Ortho comes in at 36% of CT+TC. A big dip.
If you want overall percentages (middle finger pressing C, Ortho style), Middlemak comes in at 2.16%, vs Colemak’s 1.669%, vs Workman’s 3.147%, vs Qwerty’s 6.575%. This is from Colemak-DH analyzer which says Middlemak ortho increases, as opposed to what I found that Middlemak ortho decreases SFB. I think it comes down to the data set used.

6) Low ring-to-pinky rolls. And the amazing inside roll from H.

A secondary design goal was to decrease the awkward ring-to-pinky roll. I find this to be the most awkward movement on the keyboard (for common movements around the home row). Middlemak greatly reduces this roll.
On the left hand: Middlemak’s ring-to-pinky outside roll of SA and WA is actually pretty low. SA is actually the lowest bigram of the common consonants to A. So SA and WA comes out to be a good design. Compared to Colemak, Middlemak’s SA outside roll is far less common than Colemak’s RA. (The exact Mayzner in millions are: Middlemak’s SA is 6,147. Colemak’s RA is 19,333. WA is the same for both at 10,865.)
On the right hand: Middlmak’s ring-to-pinky roll of IH and UH is very low. Vs Colemak: IO is very common and even YO is pretty common. (The exact numbers are Middlemak’s IH is 59, UH is 30. Vs Colemak’s IO 23,542, YO is 4,227.)
This next bit isn’t even a secondary design goal, but it’s worth mentioning. On the right hand, outside rolls from any of the fingers to the pinky H are very low. The common letters that come before H are usually TH, CH, WH, SH, and GH. All of those are on the opposite left hand. Doing the math, 97% of the letters before H are on the left hand. H on the pinky gives an amazing inside roll almost all the time.
Also worth mentioning is I think this also de-emphasizes the pinky a bit. First it limits the ring-to-pinky rolls. Second, the frequency of H is much lower than Colemak’s O. Third, the bigram HH is virtually nill, vs Colemak’s OO which is pretty common. None of these are massive, but I think they add up to de-emphasizing the pinky a bit.

7) Qwerty similarity.

Last but not least, this maintains Qwerty similarity to make it easier to learn.
First, this maintains the bottom row (except N) and maintains Q, W, A, and S.
Second, this “keeps” the ASRT order. People learning Colemak commonly say that R and S are reversed. Technically it’s not because R was never on the middle finger to begin with. But it seems to be reversed in the brain. I think it’s two things. First ASRT keeps it in the same order, with R between S and T, even if R changes fingers. Second, I wonder how many people alt-fingered R typing in Qwerty, either all the time or for the RT bigram.
(I've also wondered if, for example, patterns like the very common ION simply being easier to type would make this faster to learn. I’m not certain about that though.)
Comparing layouts:
*Not accounting for punctuation changes.
Considering letters swapping on the same finger, this has fewer changes than Colemak. And I think “keeping” the ASRT order will make it even easier to adopt than the numbers suggest.

Downsides

1) There is a slight increase in SFB compared to Colemak. But overall I think SFB is still low.
2) There are a handful of NFB with R: BR, GR, PR, etc. Same with L and BL. This isn’t enough to change the home row to ARST. There is more below but ASRT has lower SFB, lower ring-to-pinky rolls, and is easier to learn. Also note these are much, much lower than the extremely high NFB that Colemak has with HE, LE, etc, (which to solve I paired tL and R).
3) I wanted a less common letter in the G location (Qwerty T location). I really tried to put a less common letter there, but it simply didn’t work.
4) I mention this above but to add more: The OM scissor-gram is a bit more common than I'd like. This is a limitation of keeping Qwerty similarity (the M) and wanting to put O on the upper-row-middle-finger.. (MTGAP has a good design on this. It paired its EO with a lot of punctuation on the index finger to reduce NFBs.)

Conclusion

I'm really happy with this layout. I think it is a great combination of pretty low SFB, good use of the strong middle finger upper room position, reduced NFB and pinballing, keeping Qwerty similarity, and easy to transition to.
Honestly I’m surprised no one else has stumbled on this arrangement, since many people have taken to trying to fix Colemak’s issues and keep Qwerty similarity.

Some nice rolls and combinations

Although this increases alternating, there are still plenty of rolls left. Some I want to mention:
HE is very easy.
LD feels very good.
OU feels very comfortable.
OF/FO is very common and feels very good.
IO and ION are very nice rolls.
This maintains the nice IEN roll.
IOU is a redirect, but overall feels pretty ok.
YOU has a lateral move, but feels comfortable.
OU+LD together to make OULD feels good.
The very common TH, THE, and THE_ feel very nice not having to move the fingers off the home row.

Vs Colemak and Vs Colemak-DH

I made Middlemak to try to solve the problems I found with Colemak. I think all the items came out above, but as a bit of a summary and to compare Colemak-DH. I don’t mean this to be a hit piece on Colemak or Colemak-DH.
Colemak:
1) Colemak has an issue with high lateral movement with D and H. You see this especially with H and its NFBs, but D isn’t the best either.
2) Colemak’s right index finger is overworked. It just has too much to do with N, H, and L.
3) Colemak has a pinballing issue due to placing most vowels and many common consonants on the same hand.
4) Colemak has a ton of NFB with EL/LE and HE.
5) Colemak has a hand balance issue. It places a lot of emphasis on the right hand with the vowels and several common consonants. (Hand dominance and pinballing are technically separate items.)
6) Colemak’s awkward ring-to-pinky rolls. Notably IO, YO (especially when typing YOU), and also RA on the right hand.
7) Not exactly a direct issue with Colemak, but Middlemak is easier to learn coming from Qwerty. Many new users want to ‘keep’ the order of ASRT instead of ‘reversing’ S and R.
Middlemak is a pretty low increase in SFBs and it fixes those issues.
Colemak DH:
Colemak-DH solves 1) the lateral movements. But it doesn’t solve 2) the right index finger overwork, 3) the pinballing, 4) the NFBs 5) the hand balance, 6) the awkward ring-to-pinky rolls, and 7) coming from Qwerty it’s pretty much a full change layout. Shortcuts are accessible, but they move (well paste is the same. Undo, cut, and copy move.)

Option: Swap A and H

This gives:
QWLDG JFOU: HSRTP YNEIA ZXCVB KM,./ 
The good: This is good if you want to put all the vowels and most consonants on opposite hands. Overall this increases alternating. More alternating comes from moving A, it actually decreases alternating with H, mostly because TH is very common. On normal Middlemak, A and H together have 48% of all their bigrams on the opposite hand. With the AH swap, that goes to 59% of bigrams on the opposite hand.
The neutral: On the left hand, the ring-to-pinky outside roll of SH is slightly higher, but in a similar range. Data from Mayzner is SH is 8,889, and original is SA is 6,147.
The bad: On the right hand, the ring-to-pinky outside roll is higher with IA and UA coming in at 8,072 and 3,844, vs original IH and UH of 59 and 30. On both the right and left hand, the all-fingers-to-pinky outside roll is higher.
The complicated: This option decreases the pinky-to-all-fingers rolls inside rolls on both hands. It increases the all-fingers-to-pinky rolls outside rolls. The overall sum of inside rolls plus outside rolls is lower. In short: this lowers inside rolls, increases outside rolls, with an overall sum that is lower.
Basically stick to the original if you want to lower ring-to-pinky movement, lower outside rolls, and easier to learn.
So I can’t recommend this option for most people. I put it as an OK option if someone really wants to increase alternating hands.

Excessive amount of stats

This section has details on distance reductions, hand balance based on frequency, hand balance based on distance, and raw distance numbers. I'm going to give lots of charts. You don’t need to read this all, but these are all the details.

Distance reduction from Qwerty

Keyboard Distance Distance Distance
(km) (miles) (% reduction from Qwerty)
MTGAP 2.592 1.611 46.3%
Workman 2.613 1.624 45.9%
Norman 2.615 1.625 45.9%
Colemak 2.616 1.625 45.8%
Middlemak 2.710 1.684 43.9%
Semimak 2.739 1.702 43.3%
Dvorak 2.813 1.748 41.8%
QWERTY 4.829 3.001 0%
*Source: 62 page / 31k word compilation. Left index used to press Qwerty C location. Includes punctuation.
Middlemak’s distance reduction is good, kost alt keyboards are in the same range. It’s a tad worse on distance than some others because putting O off the home row increases distance, with the O being more frequent. (MTGAP puts O off the home row, but has all the punctuation on the diagonals to decrease distance.)

All Finger Distances

This is the raw distance travelled in metres. Percentages rely on the total distance travelled, which changes between layouts so it's not comparable. Note that distance is different from frequency. The fingers don't move for the home row, the distance travelled is to the other letters.
Keyboard L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky L Total R Total Total
MTGAP 293 116 413 246 667 320 219 318 1068 m 1524 m 2592 m
Workman 123 232 330 753 505 200 146 325 1437 m 1176 m 2613 m
Norman 127 127 223 674 525 377 244 319 1150 m 1465 m 2615 m
Colemak 130 127 116 842 747 200 141 315 1214 m 1402 m 2616 m
Middlemak 134 127 207 847 440 460 189 306 1314 m 1396 m 2710 m
Semimak 238 237 326 390 506 200 450 393 1191 m 1549 m 2739 m
Dvorak 205 54 34 692 753 285 395 396 984 m 1829 m 2813 m
QWERTY 130 127 670 1413 1169 452 450 418 2340 m 2489 m 4829 m
*All distances in metres. Same source as table above.
First, you can see Qwerty’s distances are extremely high. All the alternatives make big reductions.
Notice that the index fingers move way more than the other fingers.
Middlemak balances this out decently and moves more distance to both middle fingers. The left index finger is still a bit high because it has D off the home row (this brings it back to the discussion of where does the 11th letter go). Middlemak’s left index is slightly higher than Colemak’s even though they have the same letters because the row stagger technically puts D on a slight diagonal. A technicality really.
The right index finger is low, a good feature that the index finger next to the vowels doesn’t have to travel much. Compared to Colemak, Middlemak’s movement is 41% lower than Colemaks.

Zoom in on index fingers

Keyboard Distance Distance Total Index Finger % of total distance
L Index R Index L+R Index L+R Index
MTGAP 246 667 913 m 35%
Workman 753 505 1259 m 48%
Norman 674 525 1200 m 46%
Colemak 842 747 1589 m 61%
Middlemak 847 440 1287 m 47%
Semimak 390 506 896 m 33%
Dvorak 692 753 1445 m 51%
QWERTY 1413 1169 2582 m 53%
Here you can really see how much work the index fingers do. Middlemak’s sum of the index fingers is nice and low.
You can also look at the percentage of travel with the index finger. Middlemak’s is down at 47% - meaning the index fingers are responsible for 47% of all the distance travelled. On Colemak the index fingers account for 61% the distance travelled, quite a big difference relatively. Workman and Norman are close to Middlemak. MTGAP and Semimak are very low. Dvorak and Qwerty percentages are a bit deceiving though - the higher index finger distances are hidden by the higher total amount of distance.
So even when Middlemak’s left index finger doesn’t have a reduction in distance, the total index finger distance is still significantly reduced.

Hand Balance based on Distance

This is the distance in percentages for all the fingers (unlike the raw distances in metres above) so that I can add them up to look at hand balance.
Keyboard Left hand Right hand Hand Balance Ratio L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
MTGAP 41.2* 58.8 1.43 11.3 4.5 15.9 9.5 25.7 12.3 8.4 12.3
Workman 55.0 45.0* 0.82 4.7 8.9 12.6 28.8 19.3 7.6 5.6 12.5
Norman 44.0 56.0 1.27 4.8 4.8 8.5 25.8 20.1 14.4 9.3 12.2
Colemak 46.4 53.6* 1.15 5.0 4.8 4.4 32.2 28.6 7.6 5.4 12.0
Middlemak 48.5 51.5* 1.06 5.0 4.7 7.6 31.2 16.3 17.0 7.0 11.3
Semimak 43.5 56.5* 1.30 8.7 8.7 11.9 14.2 18.5 7.3 16.4 14.4
Dvorak 35.0* 65.0 1.86 7.3 1.9 1.2 24.6 26.8 10.1 14.0 14.1
QWERTY 48.5 51.5 1.06 2.7 2.6 13.9 29.3 24.2 9.4 9.3 8.7
Notes: * indicates vowel hand (Norman and Qwerty are mixed enough that there is no clear vowel hand). The ratio between the hands can change quite quickly, so I think that highlights the differences between the layouts better. Ratio >1 indicates right hand dominant, <1 indicates left hand dominant.
I think the raw distances are better for comparison between layouts, but some people like percentages. I used this mostly to calculate hand balance.
You can see Middlemak spreads out the work. The pinkies are low, ring fingers are reasonable, middle takes on more, and the indexes have most of the distances.

Hand Balance based on Frequency

Now we’re shifting to frequency. You can see the data for all the fingers, this is enlightening on its own. I also add them up to look at the hand balance.
Keyboard Left hand Right hand Hand Balance Ratio L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
MTGAP 49.9* 50.0 1.00 10.8 8.4 18.8 11.9 16.3 14.5 9.8 9.4
Workman 50.7 49.3* 0.97 9.3 10.1 11.1 20.2 15.2 14.9 9.7 9.5
Norman 51.7 48.3 0.93 9.3 8.3 15.4 18.7 15.2 13.2 11.8 8.1
Colemak 46.7 53.2* 1.14 9.4 7.7 8.2 21.4 19.4 14.9 9.1 9.8
Middlemak 48.8 51.2* 1.05 9.4 8.3 9.7 21.4 13.7 19.6 9.9 8.0
Semimak 46.6 53.4* 1.15 9.7 10.1 11.8 15.0 12.2 14.9 15.6 10.7
Dvorak 44.8* 55.3 1.23 10.3 8.1 12.2 14.2 17.2 13.4 13.0 11.7
QWERTY 56.5 43.5 0.77 9.4 8.3 15.4 23.4 18.8 8.4 11.8 4.5
* indicates vowel hand (Norman and Qwerty are mixed enough that there is no vowel hand). Ratio of >1 indicates right hand dominant, <1 indicates left hand dominant.
The ratio between the hands can change quite quickly, so I think that highlights the differences between the layouts better than the percentages. I know it doesn't add up to 100%, the analyzer is doing some rounding or something behind the scenes, I'm not going to round any further.
E is so common that it bumps up any finger it’s on.
Middlemak’s left middle finger takes on a bit more work. The left index is still high because of D. The right index is notably lower taking off common letters. The right middle takes on more of the work with O. And the right pinky is lower too with the H there.

Hand Balance Distance + Frequency

This is the same chart that was above, just for a summary.
Keyboard Dominant Hand Hand Balance ratio based on Frequency Hand Balance ratio based on Distance Hand Balance ratio based on Frequency and Distance Corrected comparison number for left hand dominant
MTGAP Right 1.00 1.43 1.43
Workman Left 0.97 0.82 0.80 1.26
Norman Right 0.93 1.27 1.19
Colemak Right 1.14 1.15 1.32
Middlemak Right 1.05 1.06 1.11
Semimak Right 1.15 1.30 1.49
Dvorak Right 1.23 1.86 2.30
QWERTY Left 0.77 1.06 0.82 1.22
1 indicates right hand dominant, <1 indicates left hand dominant. Hand Balance ratio based on Frequency and Distance is a simple multiplication of the two.

Frequency-off-home-row (F.O.H.R.)

At the risk of too much information, another way to look at this is the frequency that’s off-home-row. I.e. the frequency that is not under the fingers.
Distances weigh the keys differently, while frequency-off-home-row levels that field. This should be read in conjunction with distance. Neither is better than the other, it’s just a different measurement.
Keyboard L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky L+R Index Index FOHR as % of All fingers FOHR
MTGAP 4.0 2.0 7.2 4.1 10.8 5.8 3.6 3.8 14.9% 36%
Workman 1.5 3.9 5.6 11.5 8.8 3.3 2.5 2.7 20.3% 51%
Norman 1.5 2.1 3.8 10.0 8.8 6.4 4.6 2.6 18.8% 47%
Colemak 1.6 2.1 2.0 12.7 13.0 3.3 2.3 2.6 25.7% 65%
Middlemak 1.6 2.1 4.1 12.7 7.3 8.0 3.1 2.5 20.0% 48%
Semimak 3.5 4.5 5.4 6.3 8.4 3.3 7.8 3.9 14.7% 34%
Dvorak 2.5 0.9 0.6 11.7 11.7 4.7 6.6 5.5 23.4% 53%
QWERTY 1.6 2.1 11.6 21.4 18.6 7.5 7.8 4.5 40.0% 53%
I did this after noticing, on Colemak, that my right index finger moves off the home row a lot. For Colemak the left index finger has more distance, but the right index finger has more frequency-off-home-row. The long distance to B on the left hand skews the distance travelled.
The effect is similar on most of the layouts: FOHR tones down the left hand dominance and bumps up the right hand dominance. With Colemak the frequency of H and L is enough to actually flip them. This is more noticeable with layouts that keep Qwerty’s B (which is just frequent enough to skew things), layouts that change the letter to a less common one shift less.
Also insightful is “Index FOHR as % of All fingers FOHR”. It shows that on Middlemak the index fingers do 48% of all frequency-off-home-row, quite reasonable. Whereas on Colemak the index fingers have 65% of all frequency-off-home-row, very high. Workman is just a tad higher with the index fingers doing 51% of frequency-off-home-row. Dvorak’s and Qwerty’s 53% for index fingers is a bit deceiving though, it appears low but that's because the overall total FOHR is much higher.
This is similar to “Zoom in on the index fingers”, but this shows an even greater difference between Middlemak and Colemak. Recall Middlemaks was 47% and Colemaks was 61% for the index finger % of total distance. Same thing, when the distances to the diagonals are levelled out, the frequency stands out.

Excessive amount of detail on letters

You really don’t need to read this, mostly if you have any lingering or specific Q on specific letters.

D position and why not curl?

Where to place that 11th letter is difficult, it’s either the ring finger or index finger. Many find the ring finger to not be very dexterous for such a frequent letter. So pairing D with T on the index finger works very well for low SFB and to put it on the consonant hand.
Why on the upper-row instead of middle-row? First, I think most people find it easier to reach up and down rather than laterally. Second, it works very well with the LD roll.
Why not the bottom row? I want to leave the bottom row the same as Qwerty for ease of transition and to leave the shortcuts of cut-copy-paste the same. I also think C and M (the curl locations) are already near perfect frequencies for those locations. Those are the middle of the pack frequencies, which are perfect for the index fingers - which cover 6 to 7 letters.
I previously said that I’m not a fan of Colemak’s L position, which is the same upper-row-index-finger. But Colemak’s L has a ton of NFBs with the vowels, especially with E but also with all the other vowels. Looking at the whole hand, 62% of L bigrams are on the same hand. I think that’s the source of discomfort. But with Middlemak’s D, only 22% of bigrams are on the same hand, and 78% are on the opposite hand. So Middlemak has far lower same-hand-gymnastics.

The R and L position

L pairs well with R for low SFB. After finessing with options, the home row can be arranged to ASRT and L can be put above R on the middle-finger-upper-row, a very desirable location.
I’m sure the R and S location will attract attention, so I’ll discuss it more here. Whether to go with ASRT with L above the R, or ARST with L above the S was not the simplest choice.
[Note that Colemak had to go with ARST because of F on the middle-finger-upper-row. RF/FR is more common than SF/FS.]

ASRT with L above R:

The pros of ASRT is it gives fewer SFB, with LRL being less than half as common as SL/LS. It also gives fewer ring-to-pinky-rolls with SA being far less common than Colemak’s RA. It also makes it much easier to learn from Qwerty.
The cons is that the R position leads to more NFB with the index finger. Most of these feel ok but RD, GR, BR are not so good. These aren’t super common, but they are there. PR gives the commonly disliked lateral NFB, but I think it’s relatively ok for the frequency - it’s not super common. RS creates an outside roll, but I’d rather have the RS on Middlemak’s middle-to-ring fingers than Colemak’s RA on the ring-to-pinky fingers. Colemak’s RA is much more common than Middlemak’s RS too.

ARST with L above S

The pros of ARST is that it gives an inside roll of RS. It also separates R from the NFB letters on the index finger, which do add up. However, I’m trying to resolve the NFBs of Colemak’s right hand H and L with E which is a magnitude larger, in addition to the pinballing that it creates which requires moving L.
The cons with ARST is that it gives more SFB. It’s not overly much, but it is there. It also gives a lot of ring-to-pinky outside rolls with RA. And finally this makes it much harder to learn coming from Qwerty.

Verdict: ASRT

None of these are huge deal breakers for one or the other. I went with lower SFB, lower ring-to-pinky rolls, and much easier to learn. At the cost of some NFB on the index finger and inside roll of RS.
(If someone comes from Colemak and wants ARST, they can. It's not a humongous downside to do that. Mostly the more common RA ring-to-pinky roll and slightly more SFB of SD/DS.)
(I hope people don’t think that I’m overly focused on keeping S in the Qwerty location. If it didn’t work, I wouldn’t have kept it. For this layout, it does work better with ASRT. If it didn’t work I would have changed it. For example, I wanted to keep G on its Qwerty location. But it’s better to move it so I didn’t shy away from changing.)

P and G location

It’s better to move G than keep it in its Qwerty location.
P and G are pretty much the same frequency, so it doesn’t matter in that sense.
P has a SFB with T, and it has common bigrams of PR, SP, and even PA. Those work better with P on the middle row. There is PL, but the ones above outweigh it.
G has a bigram with NG. With N on the opposite hand, that means G can go on the worse diagonal spot. There is GR, but PR is far more common.

O location

O and E together give very low SFB. This is a great opportunity to put them together. The strong middle finger only has 3 keys, so it can handle two very frequent letters.

U, Y and F locations

U works pretty well with I, the SFB are reasonably low. This location also creates a nice OU and YOU roll.
Y goes to the index finger, which actually works pretty well. I broke down the numbers in SFB section.
F goes to the right hand index finger, because putting P or G on the right hand gives too many SFB with M and N. The F location works quite well for both moderate frequency and low SFB. It has a lot of NFB with OF/FO, so placing it next to O makes a comfortable roll.
submitted by someguy3 to u/someguy3 [link] [comments]


2023.02.21 22:35 Greedylittle Considering backpack blower - looking for real-world reviews

Considering backpack blower - looking for real-world reviews
Update: I bought it. Went together easily. I only had a few minutes between work commitments but the thing really blows. Turbo mode needs to be on for any real power. Will report back on battery life after I put it through its paces in the coming days.
MODEL: #RY404170VNM (photo for attention)
My 10-year-old Husqvarna has finally given up and needs to be replaced. I already have a 40v mower and two 6-ah batteries. I was dead against buying the backpack power in kit form but after looking at a new Husqvarna 150BT for $350 I am reconsidering.
If the biggest drawback is battery life I would be able to feed the beast four BIG batteries. I have a typical suburban yard (roughly 1/4 acre) but I have a few big trees. Trying to simplify my life by removing things that require ongoing maintenance (like small engines).
Looking for any real-world insights or reviews. YouTube/google is giving me very conflicting data points.
https://preview.redd.it/gooldtp32mja1.png?width=1458&format=png&auto=webp&s=d706d3c52eb5d0d29e1f268d1b742f3a8297de97
submitted by Greedylittle to ryobi [link] [comments]


2023.02.21 05:51 D2TournamentThreads The Lima Major Survival Guide

The Lima Major

Presented by 4D Esports & Epulze

Sponsored by AORUSMemory KingsClaroVSGBackus

Streams

EN: Hub Twitch 1 Twitch 2 Twitch 3 Twitch 4 Youtube Facebook RU: Twitch 1 Twitch 2 Twitch 3 Twitch 4 CN: bilibili 1 bilibili 2 bilibili 3 bilibili 4 PT: Twitch 1 Twitch 2 Twitch 3 Twitch 4 ES: Twitch Facebook 1 Facebook 2 Facebook 3 Facebook 4 YouTube

Broadcast Talent

Host:
CommentatoAnalyst:
Remote CommentatoAnalyst:
Observer:
  • skrff (Rikard Holm Melin)

Teams

Tundra Esports: skiter, Nine, 33, Saksa, Sneyking, Coach: Aui_2000
Team Liquid: miCKe, Nisha, zai, Boxi, iNSaNiA, Coach: Blitz
Entity: watson, Stormstormer, Tobi, Kataomi`, Fishman, Coach: MeTTpuM
Gaimin Gladiators: DyrachYO, Quinn, Ace, tOfu, Seleri, Coach: Cy-
BetBoom Team: Pure, gpk, Nightfall, Save-, TORONTOTOKYO, Coach: boolk
Team Aster: Monet, Xwy, Xxs, BoBoKa, Siamese.C, Coach: rOtK
Knights: eGo, AlaCrity-, Flyby, Felixciaoba, XCJ
EHOME: mks-, Night, xiaoyu, Salad, Lww, Coach: 圣子华炼
PSG.LGD: shiro, NothingToSay, old eLeVeN, planet, y`, Coach: xiao8
Team Spirit: Yatoro, Larl, Collapse, Mira, Miposhka, Coach: Silent
HellRaisers: Yuragi1, depressed kid, MieRo`, Antares, Solo
Talon Esports: 23savage, Mikoto, Jabz, Q, Oli, Coach: SunBhie
Execration: Palos, Bob, Tino, Shanks, BDz, Coach: March
Geek Slate: skem, Kokz, Force, NARMAN, Roddgeee, Coach: Sheep
Shopify Rebellion: Arteezy, Abed, SabeRLight-, Cr1t-, Fly, Coach: BuLba
TSM: Timado, Bryle, kasane, Ari, Whitemon, Coach: MoonMeander
Evil Geniuses: Pakazs, Chris Luck, Wisper, Matthew, Pandaboo, Coach: Vintage
beastcoast: K1, DarkMago, Sacred, Scofield, StingeR, Coach: Valqui

Format

Group Stage: Feb 22 - 26
  • Two groups of nine teams each
  • Single round-robin
  • All matches are Bo2
  • Top four teams from each group advance to the upper bracket of the playoffs
  • 5th and 6th place teams from each group advance to the lower bracket of the playoffs
  • Remaining teams are eliminated
Playoffs: Feb 28 - Mar 5
  • Double-elimination bracket
  • All matches except Grand Final are Bo3
  • Grand Final is Bo5

Prize Pool

Place $ USD DPC Points
1st $200,000 400
2nd $100,000 350
3rd $75,000 300
4th $50,000 250
5th-6th $25,000 200
7th-8th $12,500 100
9th-12th - -
13th-14th - -
15th-16th - -
17th-18th - -

Schedule

Day 1 (Feb 22) - Group Stage

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt Stream
A1 PSG.LGD vs Evil Geniuses 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #1
A2 Talon Esports vs Gaimin Gladiators 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #2
A3 Team Spirit vs TSM 2:0 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #3
A4 Execration vs Tundra Esports 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #4
B1 Team Aster vs beastcoast 1:1 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #1
B2 Team Liquid vs HellRaisers 2:0 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #2
B3 Shopify Rebellion vs BetBoom Team 2:0 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #3
B4 Geek Slate vs Entity 0:2 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #4
A5 EHOME vs Tundra Esports 0:2 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #1
A6 Team Spirit vs Gaimin Gladiators 0:2 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #2
A7 Execration vs Talon Esports 0:2 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #3
A8 PSG.LGD vs TSM 0:2 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #4
B5 Knights vs Entity 0:2 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #1
B6 Team Liquid vs BetBoom Team 1:1 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #2
B7 HellRaisers vs Geek Slate 0:2 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #3
B8 Shopify Rebellion vs Team Aster 1:1 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #4

Day 2 (Feb 23) - Group Stage

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt Stream
A11 Evil Geniuses vs Talon Esports 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #1
A12 TSM vs Tundra Esports 0:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #2
A13 PSG.LGD vs Team Spirit 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #3
A14 EHOME vs Gaimin Gladiators 0:2 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #4
B9 HellRaisers vs beastcoast 1:1 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #1
B10 Shopify Rebellion vs Entity 1:1 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #2
B11 Team Aster vs BetBoom Team 1:1 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #3
B12 Team Liquid vs Knights 2:0 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #4
A13 EHOME vs Execration 1:1 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #1
A14 TSM vs Talon Esports 0:2 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #2
A15 Tundra Esports vs Gaimin Gladiators 0:2 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #3
A16 Team Spirit vs Evil Geniuses 2:0 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #4
B13 Knights vs Geek Slate 0:2 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #1
B14 Shopify Rebellion vs HellRaisers 2:0 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #2
B15 Team Liquid vs Entity 2:0 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #3
B16 beastcoast vs BetBoom Team 1:1 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #4

Day 3 (Feb 24) - Group Stage

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt Stream
A13 EHOME vs Evil Geniuses 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #1
A14 Execration vs TSM 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #2
A15 PSG.LGD vs Tundra Esports 2:0 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #3
A16 Team Spirit vs Talon Esports 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #4
B13 Knights vs beastcoast 0:2 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #1
B14 Shopify Rebellion vs Geek Slate 1:1 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #2
B15 Team Aster vs Entity 1:1 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #3
B16 HellRaisers vs BetBoom Team 2:0 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #4
A17 Execration vs Gaimin Gladiators 1:1 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #1
A18 Evil Geniuses vs Tundra Esports 2:0 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #2
A19 EHOME vs TSM 0:2 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #3
A20 PSG.LGD vs Talon Esports 1:1 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #4
B17 Team Liquid vs Geek Slate 1:1 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #1
B18 beastcoast vs Entity 1:1 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #2
B19 Shopify Rebellion vs Knights 1:1 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #3
B20 Team Aster vs HellRaisers 0:2 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #4

Day 4 (Feb 25) - Group Stage

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt Stream
A21 Evil Geniuses vs Gaimin Gladiators 2:0 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #1
A22 PSG.LGD vs Execration 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #2
A23 EHOME vs Team Spirit 1:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #3
A24 Tundra Esports vs Talon Esports 2:0 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #4
B21 Team Liquid vs beastcoast 2:0 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #1
B22 Team Aster vs Geek Slate 2:0 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #2
B23 Knights vs BetBoom Team 0:2 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #3
B24 HellRaisers vs Entity 0:2 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #4
A25 Team Spirit vs Tundra Esports 2:0 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #1
A26 EHOME vs PSG.LGD 0:2 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #2
A27 Execration vs Evil Geniuses 1:1 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #3
A28 TSM vs Gaimin Gladiators 1:1 14:00 11:00 19:00 20:00 3:00 6:00 Bo2 #4
B25 BetBoom Team vs Entity 0:2 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #1
B26 Team Aster vs Knights 2:0 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #2
B27 Geek Slate vs beastcoast 0:2 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #3
B28 Shopify Rebellion vs Team Liquid 0:2 16:00 13:00 21:00 22:00 5:00 8:00 Bo2 #4

Day 5 (Feb 26) - Group Stage

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt Stream
A29 Evil Geniuses vs TSM 2:0 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #1
A30 Team Spirit vs Execration 2:0 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #2
A31 EHOME vs Talon Esports 0:2 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #3
A32 PSG.LGD vs Gaimin Gladiators 0:2 10:00 7:00 15:00 16:00 23:00 2:00 Bo2 #4
B29 Shopify Rebellion vs beastcoast 2:0 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #1
B30 Geek Slate vs BetBoom Team 1:1 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #2
B31 Knights vs HellRaisers 0:2 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #3
B32 Team Liquid vs Team Aster 2:0 12:00 9:00 17:00 18:00 1:00 4:00 Bo2 #4
TB1 beastcoast vs Team Aster 1:2
TB2 Geek Slate vs HellRaisers 0:2

Day 6 (Feb 28) - Main Event

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt
QF1 Gaimin Gladiators vs Team Aster 2:0 10:00 7:00 15:00 16:00 23:00 2:00 Bo3
QF2 Entity vs Evil Geniuses 2:0 13:00 10:00 18:00 19:00 2:00 5:00 Bo3
QF3 Team Spirit vs Shopify Rebellion 1:2 16:00 13:00 21:00 22:00 5:00 8:00 Bo3
QF4 Team Liquid vs Talon Esports 2:0 19:00 16:00 0:00 1:00 8:00 11:00 Bo3

Day 7 (Mar 1) - Main Event

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt
LB1-1 Team Aster vs Tundra Esports 2:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo3
LB1-2 Evil Geniuses vs beastcoast 2:0 13:00 10:00 18:00 19:00 2:00 5:00 Bo3
LB1-3 Team Spirit vs PSG.LGD 2:1 16:00 13:00 21:00 22:00 5:00 8:00 Bo3

Day 8 (Mar 2) - Main Event

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt
LB1-4 Talon Esports vs HellRaisers 2:0 10:00 7:00 15:00 16:00 23:00 2:00 Bo3
SF1 Gaimin Gladiators vs Entity 2:0 13:00 10:00 18:00 19:00 2:00 5:00 Bo3
SF2 Shopify Rebellion vs Team Liquid 0:2 16:00 13:00 21:00 22:00 5:00 8:00 Bo3

Day 9 (Mar 3) - Main Event

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt
LB2-2 Evil Geniuses vs Team Aster 2:1 10:00 7:00 15:00 16:00 23:00 2:00 Bo3
LB2-1 Talon Esports vs Team Spirit 2:1 13:00 10:00 18:00 19:00 2:00 5:00 Bo3
LB3-2 Shopify Rebellion vs Evil Geniuses 2:1 17:00 14:00 22:00 23:00 6:00 9:00 Bo3

Day 10 (Mar 4) - Main Event

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt
LB3-1 Entity vs Talon Esports 0:2 10:00 7:00 15:00 16:00 23:00 2:00 Bo3
UBF Gaimin Gladiators vs Team Liquid 2:0 13:00 10:00 18:00 19:00 2:00 5:00 Bo3
LBSF Shopify Rebellion vs Talon Esports 1:2 17:00 14:00 22:00 23:00 6:00 9:00 Bo3

Day 11 (Mar 5) - Main Event

ID Team vs Team Result Cntdwn(EST) PST GMT CET SGT AET Frmt
LBF Team Liquid vs Talon Esports 0:0 11:00 8:00 16:00 17:00 0:00 3:00 Bo3
UBF Gaimin Gladiators vs TBD 0:0 15:00 12:00 20:00 21:00 4:00 7:00 Bo5
Countdown times are in EST. All times are subject to change based on the length of matches and delays. Other match discussions: /dota2 on Discord
submitted by D2TournamentThreads to DotA2 [link] [comments]


2023.02.07 15:39 Appropriate_Series15 Husky files

First time using a husky branded file and I have to say I’m impressed. I’ve used Oregon, stihl and tri-link from rural king and the husky so far beats the Oregon on material removal from the get go. Now I’m not great at filing (obviously) and I plan on practicing but for a $2 file ($4 for the 2 pack I got) I’m curious how long it’ll last vs the others I’ve used. Tri-link was surely the worst as it didn’t even last half a chains worth of sharpening (20” bar full comp). Unsure who makes husky files, probably Oregon since they make a the bachains for Husqvarna. Any tips/tricks would be greatly appreciated, buckinbillyray has awesome vids I’ve been trying to use as a reference but I’m uncertain how this chain looks compared to y’all’s so any advice is welcome!
submitted by Appropriate_Series15 to Chainsaw [link] [comments]


2023.02.01 18:20 danthemanx07 Husqvarna 350 Chain Trouble

I have a new to me Husqvarna 350. It came with the correct bar on it and a Stihl chain on it which ran just fine initially. After running it for a few hours, the chain has loosened to the extent that I don’t have enough travel in the tensioner to tighten it properly.
Not knowing the history of the chain, I went ahead and bought a new one of what I believe to be the proper specs: .325” pitch, .050” gauge, and 72 drive links.
My problem now is that the new chain doesn’t not easily move on the bar. At the proper tension, I can’t move it by hand without a lot of effort and it makes a noise when I do so like it is rubbing something. I tried another chain that I had on hand of the same specs and got the same result.
I don’t see anything contacting the new chain when the clutch cover is on and no obvious signs of wear or contact on the chain itself.
The sprocket on the saw d looks worn and also does not look like the original or replacements that I have seen. Could this be the cause of my problems? Picture of the sprocket in the link below.
https://imgur.com/a/oiNdv0u
submitted by danthemanx07 to Chainsaw [link] [comments]


2023.01.19 02:34 CBojorges Has anyone tried this cover?

Has anyone tried this cover? submitted by CBojorges to svartpilen401 [link] [comments]


2023.01.05 14:22 valtristk [1490+ UPDATE] Chaos Data, iLvL Analysis, and the Worth of Honing and Alts + An engraving calculator that works for your whole roster

This is meant to be an update of this post, for those that recall it, with the added data now that I've had time to collect 1490+ activity drops. Though, I do have one new sheet to add as well but I'll mention it at the end of this post. If you already read through the prior post or watched the video from before, all you really need to know is the sheets are updated with new values up to 1520, but I'll expound on them and their data down below. Beyond that, just check the end for the new sheet.
For those who didn't see the prior post, I recommend either reading through it, or watching this video.
I'll break this down into 4 sections.
  1. T3.1(1370-1489) vs T3.2(1490+), what's the difference?(BR, cube, etc.)
  2. 1490 vs 1500 vs 1520, as well as chaos data
  3. Sheet links, again, now that they're updated
  4. And lastly, a new sheet, the engraving calculator

T3.1 vs T3.2(1490+): Non-Raid Weeklies, What's the Difference?

Not a lot lmfao.
Boss Rush Chest Rewards:
iLvL Leapstones Gems
1302/1370 25.6 GHL 63
1490 15 MHL ...63 :peepocry:
Cube Chest Rewards:
iLvL Chest Silver Chest Card XP
1302 82,500 1xBlue, 3xGreen
1490 92,000 1xPurple, 3xBlue(somehow this actually varied)
Una's Weekly Gold Tokens:
iLvL Tokens Gold
1415 1595 ~ 3.19 chests/week 3987.5
1490 2180 ~ 4.36 chests/week 5450
The biggest differences overall come from Una's gold shop token yield.
Unfortunately, boss rush gives the same amount of gems. Although the leapstone amounts look pitiful, and really they are, please recall that it's 15x5 if we're making this comparison, so it gives 75 equivalent. The only major difference between ilvl's here is that 1490 boss rush gives card xp for time-based round rewards, instead of leapstones of the prior tier.
Silver barely increases per cube chest, the only significant difference between iLvL's here is card xp, and you get about 50k more silver from a silver room. Gold chest rooms are exactly the same, as far as I could see. I'm also not sure what happened with cubes bc on release the avg was the exact same as 1302, but in the last week or so it changed to be about 10k higher(n=30, in either case).

1490 vs 1500 vs 1520 - Chaos Data/Raids:

I strongly recommend you view this breakdown in the iLvL Analysis. However for a general earnings overview, including bound mats and not translated to gold, here are the following. Chaos Data is compiled here. n=30 sets each, not individual chaos, else n=60.
iLvL Chaos Blue Chaos Red Chaos Bound Chaos Shards Chaos Silver Chaos Gems Carl Leaps Carl Blue Carl Red Raid Gold
1490 305 100 6 10500 150000 17 10 220 70 13500
1500 -- -- -- -- -- -- -- -- -- 15000
1520 350 115 9 14000 155000 21 -- -- -- 17500
1490 chaos is not the same, nor will it ever be the same, as 1520. 1520 is a SUBSTANTIAL leap in earnings. An average of 21 L1 gems per chaos set is insane. For reference, 1475 avg is 14 gems.

Sheet Links:

New Sheet: Engraving Calculator

Some are probably asking why this even needs to be made, since sheets like ATK's calculator exist, or loa-Todo's site exists as well, and the answer simply: Neither did what my friends and I wanted.
ATK's engraving calc was great bc it included the accessory stats, however the format was absolutely dreadful. loa-Todo's format was great, but didn't include the stats, and was also limited to 6 characters max on the site. ATK's calc didn't accommodate for more than 1 character unless you straight up copied over the whole calculator again and again each time.
The appeal here is that I've combined the format of loa-Todo's calc for the most part, added in accessory stats to match the functionality of ATK's calc, and then added roster-based character saves to accommodate more than 6 characters, up to 24.
Sheet link, picture of what it looks like when in use, for those curious
Instructions: To start, go to the right in the Engraving Saves section and add in your characters. Position matters here so if you ever remove a character, at say 5, don't move 6 up to fill the empty space. 6's save file is where it is, 5's is in a diff spot. IF you move a character from 6 to 5, the save will still be associated with 6, and 5 will load empty.
Once you've done that though the rest is pretty self explanatory. For roster stats though you only have to enter that once. To get "book" and "potion" values, press P in game, cursor over each stat, and they'll tell you exactly how much you are getting on each stat from books, roster lvl, etc.
Lastly on this, the very first engraving setup you do, click "load new selection" on the character you're gonna start with, before you fill it out. This only needs to be done the first time, and it's only bc the calc determines in one go on script execution: what character you are loading to and what character you're switching from. So this just tells the calc what character is first in that order before you start saving/loading since your roster will be different from the demo roster on the sheet.
-
All that aside, a quick but huge thank you to my friend u/-Penitence- for helping me with 1520 data before I got characters there myself. An additional thanks to u/Fluffyox, I was initially going to use their WIP 1520 data to supplement my own while I was waiting to get 1520 characters on my roster. This didn't end up happening, and it may be silly to thank them when I didn't use it, but I appreciate that they were willing to let me use it all the same.
If you guys have questions on how any of the sheets work, if I just didn't make any sense, or if you have suggestions for these, feel free to let me know.
Thenks.
EDIT: I'm braindead and forgot to set the engraving calc to public, that's my bad. View perms are fixed now though.
submitted by valtristk to lostarkgame [link] [comments]


2022.12.12 20:52 subredditsummarybot /r/Hockey's top highlights for the week of December 05 - December 11

Monday, December 05 - Sunday, December 11

Top Videos

score comments title & link
7,435 459 comments [Video] Angry Chabot hits Hamonic with stick on bench
6,626 311 comments [Video] My son and the other goalie entertaining themselves during a 5 minute stoppage while the referees figure out the fighting penalties.
3,626 341 comments [Video] Shane Wright Scores His First Career NHL Goal, and It's Against the Montreal Canadiens
2,880 691 comments [Video] [GamesWithNames] Zdeno Chara says before game 6 in the 2011 Stanley Cup Final, Canucks players were practicing how they would lift the cup
2,167 416 comments [Video] Lawson Crouse scores the GWG with 13.5 seconds left
1,640 169 comments [Video] The Zamboni broke down during the first Coyotes home game at Mullett Arena in over a month
1,515 127 comments [Video] [NJ (1) - CHI 0] Jack Hughes weaves his way through 4 defenders to find Dougie Hamilton's 7th of the year
1,511 187 comments [Video] [Toronto (5)-4 Calgary] Marner scores his 150th career goal, giving the Leafs 14 games straight with a point and capping Nylander's night with 5 points
1,483 178 comments [Video] It’s very important, visibility of indigenous peoples, as there's a drive into deep left field by Castellanos and that'll be a home run. And so that'll make it a 4-0 ballgame.
1,392 84 comments [Video] Rantanen Does His Best McDavid Impression and Walks Through the Entire Flyers Team
1,357 54 comments [Video] Bruce Cassidy very emotional in his return to Boston, where he receives a standing ovation
1,301 476 comments [Video] Fight in the stands of Mullet Arena tonight
1,149 59 comments [Video] Hot mic caught someone saying “Shut the f*ck up” during the Kings and Jackets game.
977 85 comments [Video] Janecke fakes the Michigan, Zanon wraps it home
791 64 comments [Video] [DAL (4) - OTT 3] Seguin wins it in OT
707 266 comments [Video] Luke Schenn Crushes Juraj Slafkovský, Proceeds to Fight Arber Xhekaj, 2 Minutes for Interference on the Hit
696 119 comments [Video] Hyman put in a headlock, Fleury tries to break Hyman’s stick, Draisaitl plays keep away with Fleury’s blocker, scrum ensues.
616 127 comments [Video] Elias Pettersson Wins it in OT
547 90 comments [Video] [Toronto (2)-2 Calgary] Nylander puts home the powerplay goal to tie the game, extending Marner's point streak once more to 22 games
519 190 comments [Video] The referees initially assess a five minute major to Matthew Tkachuk for spearing Brendan Dillon, but after reviewing the play they reduce the penalty to a 2 minute minor for slashing
515 52 comments [Video] [Toronto (1)-0 Dallas] Tavares puts in the rebound and extends Marner's point streak to 20 games
490 41 comments [Video] Maple Leafs (Engvall, Kampf, and Nylander) score 3 goals in 66 seconds vs. Kings
453 32 comments [OTT [3] - 1 NSH] Batherson with a filthy Datsuykian-type chip on the breakaway past Saros
434 171 comments [Video] Schultz holds Lomberg, Lomberg boards Schultz and receives a Game Misconduct
420 14 comments [Video] Today Frank Hördler played his 1.000th game in the DEL. He is playing for the Eisbären Berlin for 20 years and won 9 championships. For warm up all players spraypainted their stick yellow and mimicked his stretching routine. (he is the guy in front of the Mihai advertisement)
353 49 comments [Video] Draisaitl goes backhand tape-to-tape across the ice to feed McDavid for a wrap-around goal for his 23rd of the year
318 34 comments [Video] [Toronto (2)-0 Dallas] Matthews walks down the aisle all alone to wrist home his 13th goal
304 64 comments [Video] Panarin beats Georgiev for the shootout winner
292 14 comments [Video] NHL CLASSIC: Dustin Brown don't want to cover EK65 on 3vs3
276 35 comments [Video] Aatu Raty pins John Beecher down after a faceoff, Beecher tries fighting him and McLean jumps Beecher mid-fight and gets ejected
 

Other Posts

score comments title & link
4,724 1,061 comments NHL shouldn’t tolerate Jordan Binnington’s childish antics any longer
4,057 617 comments [Image] Good guy Evander Clause
3,725 1,441 comments [Image] Carey Price posted this on his Instagram minutes ago
2,761 368 comments [Image] Bieksa practicing passing the cup
2,396 350 comments [Video] [Highlight] Number FIVE for Tage
2,388 173 comments [Vítek] 50-year-old Jaromír Jágr is making his season debut as he returns to Kladno lineup for Czech Extraliga game for the first time since April. This means his induction into the HHOF will be postponed at least until 2026.
2,319 1,201 comments [Image] What do you think of this list?
2,290 372 comments [Meme Monday Winner] Let's not be hypocritical here
2,175 403 comments [Moneypuck] With 5.979 goals saved above expected, Matt Murray's performance vs. Dallas is the best for a goalie in a shutout since modern stats started.
1,927 265 comments [Image] Matthew Tkachuk has the most points by a Panthers player through the first 25 games
 

Top Comments

score comment
1,312 yetanotherx said Goalies are adorable.
1,240 short-and-ugly said Lot of eastern conference teams
1,089 whoareyoupeople24 said Wait... We're below the Islanders? And where are the fucking flyers!
983 geedlewis said Burns
881 lifeisarichcarpet said Craig Anderson is both the oldest and second-oldest draft pick among active NHL players.
 

Awarded Posts

score/comments awards title & link
94 - 18 comments 1 Wholesome [Video] [CanesOnBally] Jesperi Kotkaniemi tips home the point shot to put the hurricanes up 2-0
174 - 91 comments 1 Bless Up [NHL Public Relations] This date in 1992: Gary Bettman was elected the first NHL commissioner at the Board of Governors meeting at The Breakers in Florida.
274 - 26 comments 1 Wholesome [Image] Simpson’s do another hockey episode
864 - 240 comments 1 Silver [Video] [MDeFranks] "Already a 5v3 for the Stars, and Mitch Marner breaks his stick. The Stars failed to score on Matt Murray. Key sequence for a team trying to erase a 3-0 deficit"
420 - 33 comments 1 Glow Up Marie-Philip Poulin named Canada’s athlete of the year
 

Awarded Comments

awards score comment
1 Silver 6 CreepingTurnip said Why do the Penguins take the bus to every game? Cuz Penguins can't fly.
1 Silver 22 GPuzzle1 said Here's the thing: you have to compare Marchand to similar players. If we assume that he keeps it up until he crosses 1000 points at minimum, he joins a pretty select club - but one that does not guara...
1 Helpful 558 Prison-Date-Mike said Jesus Christ, it’s Justin Bourne
1 Helpful 202 UpwardlyLiving said I always used to say McDavid could pass Jokinen. Back when Olli played I'd tell my friends "hey wait until you see this McDavid kid". They didn't believe me then and now look. You see that now Jeremie...
1 Gold 64 Yop_BombNA said What?? Aren’t leafs games notoriously undervalued because the refs don’t want to impact the game on national TV. It’s a team with stars like matthews Marner nylander and Tavares and they are bottom 6 ...
 
submitted by subredditsummarybot to hockey [link] [comments]


2022.12.09 21:23 pprn00dle [WTS] Tons of silver coins! Crown Sized. Gold Russian Imperial. Collection-worthy stuff. Some rare gems! Mostly World coins but also Ancients, Hammered silver, and some US stuff in there too.

Putting up one more sale before I move these to Ebay or go down the street to offload at the coin shop. Very highly motivated to get most of these out of my possession so please make an offer if you want to buy multiple coins! Most of these are from auction houses like CNG or Roma so I am usually able to provide provenance if requested.
PROOF Everything ships out either Saturday 12/10 or Tuesday 12/13
I accept Venmo (preferred), PPFF, Cashapp
Shipping is $6 and includes bubble mailer with tracking. Please let me know if you would like the package insured and I will quote that separately.
If you need more or different pics, or information just ask! Unfortunately some of these are not professionally done.
\*****GOLD*****\**
RUSSIAN IMPERIAL PICS
1880 Alexander II 5 Roubles, C.П.Б. (St. Petersburg) mint, НФ (Nikolay Follendorf). Jewelers loop added. Ref Y B26. $450
\*****ANCIENTS THRU BYZANTINE (Sorted by date)*****\**
PICS
TROAS, Assos, 500-450 BC. AR Hemiobol. $60
GREEK, Chersonesos/Thrace, 400-338 BC. AR hemidrachm. $60
SICILY, Agathokles, 317-289 BC, 4th democracy. Struck 308/7 BC. AE Litra. $70
ARS SAGUNTUM, Hispania Citerior, 170-130 BC. AE Quadrans. Saguntum (Valencia) mint. $40
THRACE, Rhoimetalkes I with Augustus, 11 BC-12 AD. AE (8.75g, 21mm). $45
INDIA, Kushan Empire, Vima Kadphises, 113-127 CE. AE Tetradrachm - main mint in Begram. $70
ROMAN IMPERIAL, Magnentius, 2nd emission (27th Feb to early May), 350 CE. AE Centenionalis (6.16g), Treveri (Trier) mint. Very nice strike, like many from the Trier mint. $70
NEZAK, Huns & Western Turk Dynasties. Napki Malka, 630-711 CE. AR Drachm. Possibly Kabul mint. $50
******HAMMERED SILVER (MEDIEVAL/ISLAMIC THRU EARLY MODERN ERA, Sorted alphabetically by country/region)*****\*
AUSTRIA PICS
1690 Bishopric of Salzburg, Johann Ernst von Thunn AR 3 Kreuzer. Ref KM249. $55
FRANCE PICS
1150-1200 Archbishopric of Lyon AR Denier. Ref Duplessy 2537. $50
1151-1204 Anjou (County), in the name of Foulques AR Denier - Angers mint. Ref Duplessy 378. $30
1300-1400 Melguiel (County), uncertain Count/Bishop BI Denier - Maguelonne mint. Ref Duplessy 1578. $35
1625-1635 Charles IV, Duchy of Lorraine, Double Denier. $55 each (2 available)
GERMAN STATES PICS
1465-1467 Nuremburg (Free Imperial City), AR 1/2 Schilling. Ref Kellner 110. $45
ISLAMIC PICS
1176-1184 (AH 572-580) Artuqids. Anatolia & al-Jazira, AE Dirham (15.48g). Big coin, attractive desert patina. $65
1243/4 (AH 641) Latin Kingdom of Jerusalem. Crusaders imitating a dirham of Ayyubid al-Salih Ismai'l struck at Dimashq (Damascus) mint. Rare. Ref Malloy 9. $65
POLAND PICS
1599 Sigismund (Zygmunt) III Vasa AR Trojak (3 Grosze) - Poznan mint. $65
1623 Sigismund III Vasa Ort 1/4 Thaler - Gedanensis (Gdansk) mint, $105
******WORLD (EARLY MODERN THRU MODERN ERA SILVER, Sorted alphabetically by country)*****\*
AUSTRIA PICS
1616 Holy Roman Empire, Maximilian III as Grandmaster of the Teutonic Order Half Thaler. These coins have proven harder for me to find than the Thaler!. Lots of good detail. Ref KM41. $600
1776 Galicia and Lodomeria (Habsburg Poland), Marian Theresa AR 30 Kreuzer. Rare. Ref KMC3. $200
1804 Franz II, 6 Kreuzer, Gunzburg mint. NGC AU58, very rare grade (only one has been graded higher by NGC). $100
19th Century Maria Theresa Thaler. Ref Hafner 49a (struck 1860 - 1900). $45
BELGIUM & COLONIES PICS
1869 Leopold II 5 Francs, Brussels mint. Ref KM24. $50
1873 Leopold II 5 Francs, position A “small head” variety, Brussels mint. Still lustrous, in fantastic shape. Ref KM24. $75
1898 Leopold II AR 5 Centimes. Scarce date. Ref KM41. $30
1944 Belgian Congo, Leopold III, BR 1 Franc. Ref KM26. $40
BRAZIL PICS
1908 Republic, AR 1000 Reis. NGC UNC-details, obverse cleaned (actually looks pretty good in person, patina is coming back). $50
CHINA PICS
1902-1905 Qing Dynasty, Guangxu Emperor, Hu-Peh Province, CU 10 Cash. NGC XF45 BN. Cool piece from Chinas last Imperial Dynasty. $90
DENMARK PICS
1875 Christian IX AR Krone. Ref KM797. $35
FINLAND PICS
1909 Nikolai II Aleksandrovich CU 10 Pennia. Rare date. Ref KM14. $60
FRANCE PICS
1660 Principaute d’Orange, Guillaume-Henri de Nassau, AR 1/12 ECU, scarce. Ref Boudeau 1013. $65
1662 Louis XIV, AR 1/12 ECU - D (Lyon) mint $65
1782 Louis XVI, Aix-en-Provence mint, CU 1 Sol. $40
1849 Second Republic 5 Francs, Paris mint. Very attractive cabinet tone and in excellent shape. Ref KM761.1. $105
1870 Third Republic 5 Francs, Paris mint. Harder year to find. Ref KM818.2. $105
GUATEMALA PICS
1933 AR 10 Centavos. $8
1945 AR 5 Centavos. $6
1964 AR 25 Centavos. $12
GERMAN STATES & GERMANY PICS
1669 Hannover, 4 Mariengroschen. Scarce and in good condition. Ref KM69. $60
1696 Brunswick-Luneburg-Celle (Duchy), Georg Wilhelm AR 1/24 Thaler. Ref KM349. $45
1752 Bremen (Free Imperial City) BI Groten. Rare year. Ref KM213. $45
1764 Prussia, Friedrich II AR 1/4 Thaler - F (Magdeburg) mint. Ref KM301. $45
1796 Prussia, Friedrich Wilhelm II AR 4 Groschen - A (Berlin) mint. Ref KM362. $45
1779 Prussia, Friedrich II AR 1/3 Thaler - B (Dresden) mint. Ref KM329. $45
1801 Saxony, Frederick Augustus III 1/3 Thaler. Ref KM1024. $75
1817 Saxony, Friedrich August I BI 1/24 Thaler. Ref KM1075. $20
1821 Saxony, Friedrich August I BI 1/12 Thaler. Ref KM1083.1. $20
1871 Bavaria, Ludwig II CU 2 Pfenning. Ref KM857. $15
1902 Baden, Friedrich I 50th Anniversary 2 Mark. Ref KM271. $35
1903 Wilhelm II, King of Prussia 5 Mark, Berlin (A) mint. Ref KM523. $38
1908 German East Africa, Wilhelm II, 10 Heller - J (Hamburg) mint. Ref KM12. $40
1911 City of Hamburg 3 Mark, Hamburg (J) mint. Ref KM620. $35
1913 Wilhelm II, 25th Anniversary 3 Mark, Berlin (A) mint. Ref KM535. $32
1913 Otto, King of Bavaria 3 Mark, Munich (D) mint. Ref KM996. $25
1929 Weimar Republic, 1000th Anniversary of Meissen 5 Reichsmark, Muldenhutten (E) mint. Near uncirculated! Hard coin to find in this condition. Ref KM66. $335
1930 Weimar Republic, 700th Anniversary of Death of Walther von Der Vogelweide 3 Reichsmark, Berlin (A) mint. Almost Uncirculated. Ref KM69. $125
GREAT BRITAIN & COLONIES PICS
1835 Colonial India, William IV AR Rupee - Bombay mint. Ref KM450. $60
1856 Nova Scotia, Victoria, CU Penny - Heaton (Birmingham) mint. Ref KM6. $30
1862 Colonial India, Victoria AR 1/4 Rupee. Nice cabinet tone. Ref KM470. $38
1916 George V AR Half Crown. $24
1936 Colonial India, George V AR Half Rupee - Calcutta mint. Ref KM522. $38
1937 British East Africa, George VI AR 50 Cents. $10
ITALIAN STATES PICS
1806 Lucca and Piombino, Felice Baciocchi and Elisa Bonaparte, 1 Franc. Elisa was appointed to positions in Italy following her brother, Napoleon, conquest. $70
1859 Vittorio Emanuele II CU 5 Centesimi. Ref Pagani 445. $20
1859 Lombardy-Venetia, Franz Joseph I AR 10 Kreuzer. Yes, that is an Italian Kreuzer. Ref Pagani 258. $25
1860 Vittorio Emanuele II AR 50 Centesimi. Rare. Ref Pagani 443. $25
MALTA (SOVEREIGN MILITARY ORDER) PICS
1796 Emmanuel De Rohan 2 Scudi. Ref KM43. $300
MEXICO PICS
1945 AR 50 Centavos. $10
NETHERLANDS, LOW COUNTRIES & COLONIES PICS
Various Dates, Dutch East India Company (VOC) CU Duits. $12 each (10 available—3+4 in the pic are SOLD)
1751 Liege, Prince Bishopric, Jean-Theodore of Bavaria, CU 4 Liards. Ref KM159. $25
1821 Curacao, Wilhelm I AR Reaal. Very rare in this condition. 120k minted in 1821, 113k melted in 1827. Most Reaals left are chopped into quarters, virtually nonexistent in high grades or one piece. Original patina. At a steep discount compared to what I could find via Google. Ref KM26.4 $400
1826 Willem I AR 10 Cents - B (Brussels) mint. Ref KM53. $35
1848 Willem II AR 1/2 Gulden. $20
1856 Dutch East Indies CU 2.5 Cents. Scarce date. Ref KM308. $30
1861 Willem III CU 1/2 Cent. Ref KM90. $30
1886 Willem III CU 1/2 Cent. Ref KM109. $30
1896 Wilhelmina AR 10 Cents. Ref KM116. $85
1915 Wilhelmina AR Gulden. Very attractive cabinet tone. Ref KM148. $30
1942 Dutch East Indies AR 1/10 Gulden. $10
1942 Dutch East Indies AR 1/4 Gulden. $10
PANAMA PICS
1947 AR Half Balboa. $15
1953 AR Half Balboa. $20
POLAND PICS
1932 AR 10 Złotych. First Republic. $35
PORTUGAL & COLONIES PICS
1796 20 Reis, Arborium edition $15
1886 India Colonial, Luiz I CU 1/4 Tanga - Calcutta mint. Ref KM308. $35
1887 Luiz I AR 200 Reis. Ref KM512. $25
1903 COLONIAL, India, Carlos I, Rupia, Lisboa mint. NGC AU58. $90
RUSSIA PICS
1897 Nikolai II Alexandrovich AR Rouble. Ref KMY59.1. $45
Various date Imperial 20 Kopecks. $15 each (12 available)
SPAIN PICS
1779 Charles III, CU 8 Maravedis, Segovia mint. Nice detail. $60
1781 Charles III, CU 8 Maravedis, Segovia mint. Nice detail. $60
1870 Provisional Government 5 Pesetas, Madrid mint. Ref KM655. $28
1871 Kingdom, Amadeo I 5 Pesetas, Madrid mint (SD-M mint mark). Ref KM666. $40
1876 Kingdom, Alfonso XII 5 Pesetas, Madrid mint. Ref KM671. $45
1888 Kingdom, Alfonso XIII 5 Pesetas, Madrid mint (MP-M mint mark). Baby bust!. Ref KM689. $70
1906 Alfonso XIII AE Centimo - SL-V mint. Brilliant uncirculated. Ref KM726. $30
SWEDEN PICS
1874 Oscar II AR 10 Ore. $15 each (3 available)
1877/1878 Oscar II CU 2 Ore. $10 each
1881 Oscar II AR 25 Ore. $20
1890 Oscar II CU 1 Ore. $8
1897 Oscar II Silver Jubilee Commemorative AR 2 Kroner. NOT cleaned, brilliant lustre and fantastic shape for a circulating commemorative. Ref KM762. $65
1919 AR 25 Ore. $15
SWITZERLAND PICS
1795 Canton Bern Thaler. Ref KM149. NGC MS61. $750
1892 Swiss Confederation CU 1 Rappen. Scarce. Ref KM3. $38
THAILAND PICS
1896 Rama V AR Salueng (1/4 Baht). Ref KMY29. $45
YUGOSLAVIA PICS
1938 AR 50 Dinara. $25
******US TYPE STUFF*****\*
TOKENS PICS
1837 Half Cent Hard Times Token, Low-49. $40
1834 “Running Boar” Hard Times Token, Low-8. $35
1837 Andrew Jackson “I Take The Responsibility” Hard Time Token, Low-51. $45
1837 Liberty Head “Not One Cent” Hard Times Token, Low-33. $55
1841 Daniel Webster “Not One Cent” Hard Times Token, Low-58. $40
1863 “Army and Navy” Civil War Token, Fuld-16/301 a. NGC AU $50
US CLASSIC COMMEMORATIVES PICS
1920 Pilgrim Tercentenary Half Dollar. PCGS MS63. $140
US MODERN AND CIRCULATING COMMEMORATIVES PICS
2013 5 Star Generals, Marshall and Eisenhower, West Point mint. PCGS MS70. $55
2014 Baseball Hall of Fame, Philadelphia mint. Part of a 2-coin ANACS graded “First Release” set (#134 of 498). ANACS MS70. $80 for this coin, $150 for the set
2014 Baseball Hall of Fame, Philadelphia mint. PROOF Part of a 2-coin ANACS graded “First Release” set (#134 of 498). ANACS PR70 DCAM. $80 for this coin, $150 for the set
2019 San Antonio Quarter, West Point mint. NGC MS67. $50
2019 Guam/War in the Pacific Quarter, West Point mint. NGC MS67. $50
US HALF DOLLARS PICS
1858-O Seated half dollar $50
1967 Kennedy half dollar, 40% silver $9
1976-S Bicentennial Kennedy half dollar, 40% silver variety $20
US QUARTERS PICS
1916-D Barber quarter $35
US DIMES PICS
1943-D Mercury Dime NGC MS65 FB $35
1944 Mercury dime, obverse has very nice toning $30
1944 Mercury dime, looks close to full bars to me! $10
US TWO AND THREE CENT PIECES PICS
1868 Two Cent $20
US CENTS & HALF CENTS PICS
1808 Draped Bust half cent, rough but readable. A budget hole-filling option! $55
1857 Flying Eagle small cent $35
1909 VDB Lincoln penny, RED, great condition! $15
1922-weak D? Lincoln penny $30
2019-W Lincoln Cent, First Day of Issue, NGC MS69 RD $30
submitted by pprn00dle to CoinSales [link] [comments]


2022.12.08 14:30 RoverRebellion Buying a saw for someone as a gift (homeowner). Husqvarna vs Stihl

Greetings all! I am an extremely seasoned sweet operator but my experience is exclusively with commercial and pro tier saws such as Husqvarna AutoTune series and the 372xp, 562xp, etc. Naturally my preference is towards Husqvarna based on familiarity but I am here to ask for recommendations for a 18” bar class of homeowner saw from either of the big two manufacturers.
Thank you!
UPDATE: Thank you everyone for the input. I can’t thank you all enough for the input and ideas. In the end, I went with a contender I haven’t considered: the echo Timberwolf. It has gobs of power and is the perfect balance between pro-Sumer class saws and homeowner grade. I was able to pick one up from a dealer for $399 including their extra in-house warranty program on top of the already great 5 year from echo.
submitted by RoverRebellion to Chainsaw [link] [comments]


2022.11.14 20:29 zozi0102 Joining multiplayer game stuck at 10%

Anyone know what's causing this?
Logs: GIANTS Engine Runtime 9.0.0 (29243) 64bit MsStore (Build Date: Nov 3 2022)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2022
Main System
CPU: Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz
Memory: 16219 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
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Card Vendor: NVIDIA Corporation
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Revision: 161
Hardware Feature Level : 12_1
Windowed Mode : off
V-Sync : on
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Effective Window Size : 1920 x 1080px
Effective Swap Chain Size : 1280 x 720px
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
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View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4
Shadow Focus Box: false
Foliage Shadows: false
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LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Quality: 2
Foliage View Distance Factor: 1.000000
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MSAA: 1
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DLSS Quality: Off
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Sharpness: 1.00
Recommended Window Size: 1280 x 720px
Bloom Quality: 3
SSAO Quality: 11
SSAO Resolution Scaling: 0.500000
DOF: Disabled
Half Resolution DOF: Disabled
Cloud Quality: 2
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 0
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
Started multiplayer
[MsStoreSysUtil_Properties] Refresh
Used Start Parameters:
exe C:\Program Files\WindowsApps\GIANTSSoftware.FarmingSimulator22-Window10Edition_1.0.14.0_x64__fa8jxm5fj0esw\x64\FarmingSimulator2022Game.exe
Platform: loading defaults
Setting 'Master Volume': 1.000
Setting 'Is Train Tabbable': true
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Help Trigger': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.600
Setting 'Vehicle Volume': 0.600
Setting 'Environment Volume': 0.700
Setting 'GUI Volume': 0.500
Setting 'Master Volume': 1.000
Setting 'Music Volume': 0.450
Farming Simulator 22
Version: 1.8.2.0 b21467
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc
Language: en
Time: 2022-11-14 20:20:24
ModDesc Version: 72
Mod Directory: C:/Users/zozi0/OneDrive/Dokumentumok/My Games/FarmingSimulator2022/mods/
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dataS/charactehumans/playevehicleCharacterAnimations.i3d (2.66 ms)
dataS/charactehumans/npc/animations.i3d (38.21 ms)
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Available mod: (Hash: 42b329881900e6502fda5af73832a78f) (Version: 1.0.0.0) FS22_Bigmachineshed
Available mod: (Hash: 6c23ff6998d3bf4f33d6f7c6630e6702) (Version: 1.0.0.1) FS22_bourgaultSeries3420
Available mod: (Hash: 3337ad9f77d3b24267b28d84f5677807) (Version: 1.0.0.1) FS22_BrickGarage
Available mod: (Hash: 24b23f0657f65c8044d31a8c10448244) (Version: 1.2.0.0) FS22_BrushCutter
Available mod: (Hash: 3abe32f8746b92c1a4c7606769d6355c) (Version: 1.0.0.1) FS22_BuildingsOfNorway
Available mod: (Hash: f5af1a1f90ec3b438034f9e1bf60ef35) (Version: 1.0.0.0) FS22_BuildWithBricks
Available mod: (Hash: 04835e87080d77721f03c45f6ddfd695) (Version: 1.0.0.0) FS22_Caffini_DriftStopperEvo
Available mod: (Hash: 4d10a0815371f4ba004fd8c6e057a236) (Version: 1.0.0.0) FS22_CaseIHPuma
Available mod: (Hash: 71a931b59834d001c6f08a1695adcf5d) (Version: 1.0.2.0) FS22_CaseIhPumaT4B
Available mod: (Hash: 77216761a495ca9f2ed4f5c9e962fe7f) (Version: 1.0.0.0) FS22_CaseIH_AFS_Steiger_Series
Warning: Duplicate l10n entry 'configuration_beacon' in mod 'FS22_CaseIH_AFS_Steiger_Series'. Ignoring this definition.
Available mod: (Hash: e502d173ad99551ceee3f464200cc005) (Version: 1.0.0.0) FS22_CaseIH_Maxxum
Available mod: (Hash: d8663a61be79ede56be511f502ed72e0) (Version: 1.0.0.0) FS22_CaseOptum
Available mod: (Hash: bea616f6716d439266343dbc525b6759) (Version: 1.0.0.0) FS22_Case_IH_Puma_140_185
Available mod: (Hash: a1490d8490206370c7bb53892138b71c) (Version: 1.0.0.1) FS22_Cellar
Available mod: (Hash: 8a7f8e8188c2c5ea82795b26a58f7e3f) (Version: 1.0.0.0) FS22_cellularAntenna
Available mod: (Hash: 983e156317a8a8a773e70c889dde717d) (Version: 1.0.0.0) FS22_Challenger_Pack
Available mod: (Hash: 007d27fd2fd6cda88068c312b118d9ab) (Version: 1.0.0.0) FS22_ChevroletD20_PC
Available mod: (Hash: 54ebbe77a23b45934ce1b3b7c7a6532e) (Version: 1.0.0.0) FS22_ClaasArion600
Available mod: (Hash: 8a2bb4a90a874c75439f1e42abf572ab) (Version: 1.0.0.1) FS22_ClaasAxion800
Available mod: (Hash: 0f39c4a24c0d7258a11ed39a83982379) (Version: 1.0.0.1) FS22_claasDiscoPack
Available mod: (Hash: 22fea848178460f5758e60b316a2633b) (Version: 1.1.1.0) FS22_ClaasTractor_Package
Available mod: (Hash: 0cbb7edc52e22ee97be35fabe7b7487f) (Version: 1.0.0.0) FS22_CLAAS_Axion_800_G1
Available mod: (Hash: 06f34a90b1d439f834b78f77dbdea9c0) (Version: 2.0.0.0) FS22_Claas_Krone_Baler_Pack_With_Lizard_R90
Available mod: (Hash: c3b3f888ab45063d06615d2a4f51a415) (Version: 1.0.1.0) FS22_Claas_Xerion
Available mod: (Hash: a3615ca87fb657a65b83db5c68aa9835) (Version: 1.0.0.0) FS22_CLAAS_Xerion_3000_series
Available mod: (Hash: 55c625df41095b81445472c0a5f14102) (Version: 1.0.0.0) FS22_clarkG_Tank
Available mod: (Hash: 739656cc53b15205039941a0007276c3) (Version: 1.0.0.0) FS22_CollectStrawAtMissions
Available mod: (Hash: f9597a230c2afef2343ea1d2dfb5cc0b) (Version: 1.0.0.0) FS22_Colonial_House
Available mod: (Hash: afd0940faf8737d98a46240802912704) (Version: 1.0.0.0) FS22_compositeHallPack
Available mod: (Hash: cdd01966ded75a4843381c5f74cc3309) (Version: 1.0.0.0) FS22_ConsumablePurchaseStation
Available mod: (Hash: 99f29b0913327fdd96639c47107e7baf) (Version: 1.0.0.0) FS22_Contracts_Plus
Available mod: (Hash: e5dda505145eda14065f585ae06a905b) (Version: 1.1.0.0) FS22_cowshed3_0stable
Available mod: (Hash: 2af1265c9eeb29024820cb7c068806aa) (Version: 1.0.0.0) FS22_CowShedOl
Available mod: (Hash: 14ca43d5311377aff92ec964ecec5a77) (Version: 1.0.0.0) FS22_CowshedsPack2
Available mod: (Hash: cca7bb7aa09684d09a450160e793d3ed) (Version: 1.6.0.0) FS22_crosetto_SPL_pack_crossplay
Available mod: (Hash: c668a857173bc64f00d7d84d761dcc2d) (Version: 1.1.0.0) FS22_DecorativeDetailsPack
Available mod: (Hash: 135d16a1ea5d1c0ed83b4e60b6132a83) (Version: 2.0.0.0) FS22_DeutzSeries7_8
Available mod: (Hash: 4eb5e79175ae491b7c67cb18eb2adb95) (Version: 1.0.0.0) FS22_DeutzTTV7Series
Available mod: (Hash: 152e9bb1bc2b40c941374fbef8ef2e14) (Version: 1.0.0.0) FS22_DryCornAddon_crossplay
Available mod: (Hash: 5b2ae1c8805c19fa88c9a489d11f5d33) (Version: 1.0.0.0) FS22_DustyLandsExtension
Available mod: (Hash: ea52bca90fc7773affe3e572aa5523a9) (Version: 1.2.0.0) FS22_DutchContractorShed
Available mod: (Hash: 0ca40e0fccde04b627ba2556522cf602) (Version: 1.0.0.0) FS22_DutchShedPack
Available mod: (Hash: 4982d898e1e3c14f267bf912f1d6028d) (Version: 1.0.0.2) FS22_EarthFruitStorage
Available mod: (Hash: 7021fb69b4bd348540ef8da3930c1a07) (Version: 1.1.0.0) FS22_English_Shed_Pack
Available mod: (Hash: 2f1ed81ddf2a607b4eb88ef58dfc220d) (Version: 1.0.0.0) FS22_estrela32
Available mod: (Hash: cd3beb5fe31cb3dc58773aff377de3e1) (Version: 1.0.0.0) FS22_EUfactories
Available mod: (Hash: 2db8ed2123884d31baf3a9cb441e9846) (Version: 1.0.0.1) FS22_exhaustExtension
Available mod: (Hash: e06c7b29c3bd7f117eecdc6a8e75601a) (Version: 1.0.0.0) FS22_Farmall_460_560
Available mod: (Hash: 6ffbda67c1b990f8a5340d6baf77ce41) (Version: 1.1.0.0) FS22_FarmHouseBig
Available mod: (Hash: 845faa98d1626bb1912843772dcd2ae9) (Version: 1.0.1.0) FS22_FarmSilosDirty
Available mod: (Hash: 12953104fb3d39fffda07ea98063ec8d) (Version: 1.1.0.0) FS22_FencelessHusbandries
Available mod: (Hash: e026777ce43c09ddde40b2a5e1c9f27e) (Version: 1.0.2.0) FS22_Fendt500Vario
Available mod: (Hash: 55ab4aa69cb62c4b52c8055bd3493e1d) (Version: 1.0.0.0) FS22_Fendt700VarioS4
Available mod: (Hash: e1a58b4ba682bd117f822e2b3c4d35d6) (Version: 1.0.0.1) FS22_FendtCargoPack
Available mod: (Hash: e97b1cdbad6b63f08e88e1036cc6a04c) (Version: 1.0.0.0) FS22_FendtTigoXR75
Available mod: (Hash: 4603fd94119b4955499ff92f4d9b753b) (Version: 1.0.0.0) FS22_FendtVarioPack
Available mod: (Hash: 50173c8b5c32a32f9d6a04e54fdf70cb) (Version: 1.0.0.0) FS22_FendtVarioTMS
Available mod: (Hash: 840d9c4a3afa08d9fb13ed02537d7260) (Version: 1.0.0.0) FS22_FendtVario_700Series_crossplay
Available mod: (Hash: d4c02cfa41f521c23667fadddbd729ed) (Version: 1.0.0.0) FS22_Fendt_weights
Available mod: (Hash: 4dd8e22b6ae716d7ab75ce36d5a11fee) (Version: 1.0.0.0) FS22_Fiat1300DT_Rebuild
Available mod: (Hash: 97b3d757e0d94c5cba00680abe42f8a7) (Version: 1.0.0.0) FS22_Fiat682
Available mod: (Hash: c367043bcae54d43c0c7b52c52d42785) (Version: 1.0.0.0) FS22_Fiatagri160_55
Available mod: (Hash: 3ef32a26fd5974fc465cd755f4b206f5) (Version: 1.0.0.2) FS22_Fiatagri180_90
Available mod: (Hash: 63860e3724ae36ec35a40c396ba88c97) (Version: 1.0.0.0) FS22_Fiat_605c
Available mod: (Hash: 188465d104253104be468d1d497f5237) (Version: 1.1.0.0) FS22_FirewoodProcessor
Available mod: (Hash: 755ad0a88279004bf07d32e8999c3e45) (Version: 1.0.0.0) FS22_fireworks
Available mod: (Hash: bb267a94a6fedddf98f591e5fdfa6c0d) (Version: 1.0.0.1) FS22_Fishfarm
Available mod: (Hash: 877b4fbad6144f73408e07b37c640b28) (Version: 1.0.0.0) FS22_Flexicoil_ST820_MultiFunction
Available mod: (Hash: 254b17c9d9cae9acffadbd74543c375d) (Version: 1.1.0.0) FS22_FlieglTimberRunnerAutoload
Available mod: (Hash: 2c2b391551b548b077c85c27a0cd6315) (Version: 1.0.0.1) FS22_Fliegl_LNCP
Available mod: (Hash: bac5b12dbbb0f4d86ccf8f0c5f5fb884) (Version: 1.0.0.0) FS22_foil_tunnel
Available mod: (Hash: 7ee0cf5548544e977fada5d0f31a59f5) (Version: 1.0.1.0) FS22_foragePickup
Available mod: (Hash: ad8eb56a25ee1557d95a51c2eae4df5b) (Version: 1.0.0.0) FS22_Fortschritt_ZT30x
Available mod: (Hash: b909366043e2fa5c3a6fc509518a451e) (Version: 1.0.0.1) FS22_Fruehling
Available mod: (Hash: 90b49da4f115ed4499bd77914e512116) (Version: 1.0.0.0) FS22_Fruit_Greenhouse
Available mod: (Hash: 4073b57c6ca50eff397b02721707a198) (Version: 1.0.0.0) FS22_GarageSolar
Available mod: (Hash: 693ebbb307ff3ec0bc335b92b912baf4) (Version: 1.0.0.0) FS22_Gas_Station_With_Daily_Income
Available mod: (Hash: 6ffdecd002025c6d62206a09d01ff604) (Version: 1.0.0.0) FS22_grapeOrchard
Available mod: (Hash: 7683d6359d4bce043ccc0006d37c7f75) (Version: 1.0.0.0) FS22_grape_olive
Available mod: (Hash: 15adafce7038589ebfdd9d004d49b728) (Version: 2.1.6.0) FS22_guidanceSteering
Available mod: (Hash: 433c45f2f6e0b2f8b2c331df31e7609a) (Version: 1.0.0.0) FS22_hatzenbichlerTerminator18
Available mod: (Hash: 20633c0992b0da04150c7862d8384175) (Version: 1.0.0.0) FS22_Hessian_Farm
Available mod: (Hash: 755a16ca4b84520eea407fc3f0564c5e) (Version: 1.0.0.0) FS22_horschProntoDC
Available mod: (Hash: ab9ffc8770bf4cd0dad516054e106296) (Version: 2.1.0.0) FS22_HouseOldPackage
Available mod: (Hash: 86e23b4966ee76687997ac4d26901915) (Version: 1.2.0.0) FS22_HusqvarnaEnduroPack
Available mod: (Hash: 9fcd0c211b8b5834ad01cd27642685dc) (Version: 1.0.0.0) FS22_InGround_Liquid_Manure_Tanks
Available mod: (Hash: 3211cbb8920394ee8a17c9fdf6919551) (Version: 1.0.0.0) FS22_International1455XL
Available mod: (Hash: 5d291056d257c6317fb7a290d7a24487) (Version: 1.0.0.0) FS22_ITRunnerPack2433HD_2633HD
Available mod: (Hash: ca1a908dbb083b5f494ecd80e2e99b5d) (Version: 1.2.0.3) FS22_ITS_AVANT
Available mod: (Hash: dd78c35b5750cae4fe8121df2b8de5da) (Version: 1.0.0.0) FS22_ITS_DriveLaner
Available mod: (Hash: 892977ad26bbcbbf28100d28daa98f7e) (Version: 1.1.0.3) FS22_ITS_Kahlbacher
Available mod: (Hash: 7f2236faca86bf255f6f0f76aac21817) (Version: 1.0.0.0) FS22_Jacto_UniportPlanter500
Available mod: (Hash: 34070443bd831333416fee592a6945ce) (Version: 1.0.0.1) FS22_JD_1775NT_2022
Available mod: (Hash: b29d8bbe5d6725c44a6c1b0f353903ec) (Version: 1.0.0.1) FS22_JD_x9_1100
Available mod: (Hash: b9850706e31d1a87bcd12efd3db024f9) (Version: 1.0.0.1) FS22_jenzBA725
Available mod: (Hash: 024e2e84e367c54edd7556fb655c1e32) (Version: 1.2.2.0) FS22_JohnDeere2410
Available mod: (Hash: 2f8b2fae07c71864b337c4921e84fec4) (Version: 1.0.0.0) FS22_JohnDeere3765
Available mod: (Hash: 812fc9ddcefcca60dd1bed9ee2805102) (Version: 1.0.1.0) FS22_JohnDeere7010Series
Available mod: (Hash: 4293347cc84e4f6f9552ff27f6121b3f) (Version: 1.0.0.0) FS22_JohnDeere8Series2020
Available mod: (Hash: 1d62dfba44716fc8950f63820a884dce) (Version: 1.0.0.0) FS22_johnDeere948LII
Available mod: (Hash: 5fba7a3a784dc5c3b8c7394ff0fd1f96) (Version: 1.0.0.0) FS22_johnDeere959MH
Available mod: (Hash: 041343f0806e628264a4c66141e56a25) (Version: 1.1.0.0) FS22_JohnDeereDealerSign
Available mod: (Hash: 779c32c99fd4b9920e8cdcf534f52d8f) (Version: 1.0.0.1) FS22_JohnDeere_Gator_Pack
Available mod: (Hash: c046c28489d153e33f8d03b33a6c1770) (Version: 1.0.0.0) FS22_John_Deere_CS_770
Available mod: (Hash: 9e47261f72a1b60a1b3d5f115a57d16e) (Version: 1.0.0.0) FS22_JoskinCargo
Available mod: (Hash: b65f8125692dd71e53e52ad7a90b947a) (Version: 1.0.0.0) FS22_JoskinDrakkarPack
Available mod: (Hash: 127017fbec2e398c445585d8ba4f0f4a) (Version: 1.0.0.0) FS22_kdvBalerPack
Available mod: (Hash: cdb87d548acd7c5160c4aafd9f6f3a13) (Version: 1.0.0.0) FS22_koeckerlingVector
Available mod: (Hash: 732db358bbef7fb9014d0a6b7d538aba) (Version: 1.0.0.0) FS22_kotteGarantPack
Available mod: (Hash: 7e22eda6d3c9c5bddd7b825b1b8508a4) (Version: 1.0.1.0) FS22_KroegerTAW_Package
Available mod: (Hash: bca2c3b7dd8c9f7ef9e428db71149dba) (Version: 1.0.0.0) FS22_KuhnAxis402
Available mod: (Hash: d346c5e2428ddfc2273ec398fa204b07) (Version: 1.0.0.0) FS22_kuhnDiscolanderXM
Available mod: (Hash: c0404d691a71d45cd376d519baf4b753) (Version: 1.0.0.0) FS22_kuhnVariMaster153
Available mod: (Hash: 53f528a2c00f07e9bc627463d066ac3d) (Version: 1.0.0.1) FS22_kvernelandDGll12000
Available mod: (Hash: 8294a350374777121df3c09e592fa948) (Version: 1.0.0.1) FS22_kvernelandIPlough2500
Available mod: (Hash: d818b995ea9c102ee16a075ba26eb012) (Version: 1.0.0.0) FS22_kvernelandTLXGeospread
Available mod: (Hash: a5139d25f2701e2695a2191ced7244ab) (Version: 1.0.5.0) FS22_LagerSilo_Placeable
Available mod: (Hash: 7eeeb67c1ffda38ab1ef63a1c8aec533) (Version: 1.0.0.0) FS22_lamborghini_R6_250
Available mod: (Hash: 0333c28273dcbdef55efbba30f517afe) (Version: 1.0.0.0) FS22_LandRoverDefender90
Available mod: (Hash: 4597f6f46e7b8c3315020128e6ce3b2e) (Version: 1.1.0.0) FS22_largeCowshed3_3
Available mod: (Hash: ef79509b1b080691b91e97832c834259) (Version: 1.0.0.0) FS22_LeaseToOwn
Available mod: (Hash: ad313166ecbad5bb4fb434f80eb24b58) (Version: 1.0.0.1) FS22_LessMotorBrakeForce
Available mod: (Hash: 62be9d77996dd04369aaaf4234764543) (Version: 1.0.0.1) FS22_LimeAndSugarbeetCutProduction
Available mod: (Hash: 90fa6f956486200ceb6006f5c8390ad9) (Version: 1.0.0.0) FS22_LimeFactory
Available mod: (Hash: ead582e83a1f5b5a4ec315e95c8497d7) (Version: 1.0.0.0) FS22_Lizard1959
Available mod: (Hash: cbbcd7088390a355ab5ea62e8cec4833) (Version: 1.0.0.1) FS22_lizard320Excavator
Available mod: (Hash: e463181963787855b0d11d23a2347cce) (Version: 1.0.1.0) FS22_lizardbunkersilo
Available mod: (Hash: 418a92f0c308272c1f814c885507d590) (Version: 1.1.0.0) FS22_lizardCarTrailer
Available mod: (Hash: 5ceb24864f9fba31f717404caa1deb38) (Version: 1.1.0.0) FS22_LizardContainer
Available mod: (Hash: 81678303a3ab8c3e24c960170af08f5d) (Version: 1.0.0.0) FS22_LizardFamedChisel_Pack
Available mod: (Hash: a7ad8f1575feaa672e2e9a6632cd95f5) (Version: 1.0.0.0) FS22_lizardMultiSnowBucket_console
Available mod: (Hash: e3742c23e6307162cb77d24f7cbeddd0) (Version: 1.0.0.0) FS22_Lizard_17221_crossplay
Available mod: (Hash: b5658e7bcdb062774ab4049907e97193) (Version: 1.0.0.0) FS22_LIZARD_44202
Available mod: (Hash: e7ee72d5708a747c334435f1f39b1d21) (Version: 1.0.0.0) FS22_Lizard_MKV_Universal_Pack
Available mod: (Hash: 3d4bfef4107423c09c50e761518af6c2) (Version: 1.0.0.0) FS22_Lizard_MT
Available mod: (Hash: 84e136d8e2d4e6a0057fe281b53899bb) (Version: 1.0.0.0) FS22_Lizard_SM72_SM82
Available mod: (Hash: 1e8d9fa73793de76f11765a35c8ae095) (Version: 1.0.0.0) FS22_loadingRampWithDockleveler
Available mod: (Hash: 4f00e1e4b5ee7d818fb718824d2d4beb) (Version: 1.0.1.0) FS22_LowCostSilos
Available mod: (Hash: ac207478b23fe0a5edcd0f3ace268fc7) (Version: 1.1.0.0) FS22_manTGS_26480TankPack
Available mod: (Hash: 1a0fe3fb0095eee6b1334eb76fd657ef) (Version: 1.0.0.1) FS22_ManualRefueling
Available mod: (Hash: ab8bbef86f6aeaa746fbe37e8a264749) (Version: 1.0.0.0) FS22_MAN_Agrotruck
Available mod: (Hash: e954b353cbe18e5dead213dfd0179880) (Version: 1.0.0.0) FS22_MAN_TGX_Semi_Pack
Available mod: (Hash: dd10caedfd41e030cc51d3ce1a2e4d72) (Version: 1.0.1.0) FS22_MapleSyrupProduction
Available mod: (Hash: 1f699b05316f10a68569f23639437d54) (Version: 1.1.0.0) FS22_MasseyFerguson_7700NextEditon
Available mod: (Hash: 79017e4509768699ec1acfb3891c66a8) (Version: 1.2.0.0) FS22_MasseyFerguson_7700S
Available mod: (Hash: 4e611cdec306a99f1c6390660695f1f4) (Version: 1.2.0.0) FS22_MasseyFerguson_8700S
Available mod: (Hash: b57bebeb35e2ac9c2410e7f14363e362) (Version: 1.0.0.0) FS22_MasseyFerguson_8S
Available mod: (Hash: 89e1acdaa047491e8605b9d2ad872c86) (Version: 1.1.0.0) FS22_MasseyFerguson_LS2200_Pack
Available mod: (Hash: c8215c0c7fdf3569c44072ab955bb48e) (Version: 1.0.0.0) FS22_MasseyFerguson_SmallClassics
Warning: Duplicate l10n entry 'configuration_beacon' in mod 'FS22_MasseyFerguson_SmallClassics'. Ignoring this definition.
Available mod: (Hash: be60fb741987aab423b00470352628d9) (Version: 1.0.0.1) FS22_Medium_Garage
Available mod: (Hash: 1649ad75c747b63cb544fab69241ae2f) (Version: 1.0.0.1) FS22_MerloP417
Available mod: (Hash: 273b0081a889878f442117a13da84141) (Version: 1.0.0.0) FS22_Metsjo_MetaQ75_1360Multi
Available mod: (Hash: 0f429cceb91b13d5656c6b1b18b86978) (Version: 1.0.0.0) FS22_MF711
Available mod: (Hash: 10f135b8e389c20ba6a1255a23a719a4) (Version: 1.4.0.0) FS22_MF7619
Available mod: (Hash: db5d396bcc7224966fae87e3b5a8c8d5) (Version: 1.0.0.1) FS22_mobileFuelTank
Available mod: (Hash: fa1b2491ad666d8c96959d824794d381) (Version: 1.0.0.0) FS22_MPsignPack
Available mod: (Hash: bb5c1dfd68e7e12c6168cfbba63f1fec) (Version: 1.0.0.0) FS22_MTZ_1221_RAT
Warning: Duplicate l10n entry 'configuration_roof' in mod 'FS22_MTZ_1221_RAT'. Ignoring this definition.
Available mod: (Hash: 4c6a338bb9f5d1f4f2864e20d16416cc) (Version: 1.0.1.0) FS22_Multifruit_Buying_Station
Available mod: (Hash: 283b87dc438817d010e2780cf85d7400) (Version: 1.0.0.0) FS22_newHollandDiscbine313
Available mod: (Hash: f13e10fddc5ea5f9dccf9b44873a9f6c) (Version: 1.1.0.0) FS22_newHollandSP400F
Available mod: (Hash: 2f79ac5fe14bb31b68b1c7a332bcf776) (Version: 1.0.0.0) FS22_NewHollandT8
Available mod: (Hash: cf314d52a7c43d76f0d3a811092f8ad5) (Version: 1.0.0.0) FS22_NewHollandTM_series
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2022-11-14 20:21 Loaded 'vehicle' specializations
2022-11-14 20:21 Loaded 'placeable' specializations
2022-11-14 20:21 Loaded vehicle types
2022-11-14 20:21 Loaded placeable types
2022-11-14 20:21 Info: Loaded construction brush types
submitted by zozi0102 to farmingsimulator [link] [comments]


2022.11.03 20:37 NotMegatron Assault Rifle vs Battle Rifle

Assault Rifle vs Battle Rifle

Assault Rifle vs Battle Rifle

Introduction

Hello everyone,
This post is going to explore the differences between Assault Rifles (AR) and Battle Rifles (BR) in Insurgency Sandstorm. Three main parts to the post:
  1. Foundations where I include some terms and game mechanics
  2. Video clips of PvP Gameplay
  3. Discussion of AR & BR

1. Foundations

1.1. Terms

Classic Game expectations of this comparison. Using [5.56x45mm NATO] as the baseline Assault Rifle and [7.62x51mm NATO] as a Battle Rifle. Battle Rifles will have higher recoil but do more damage. Note I am a gamer and not a firearms expert. Especially in firearms, there is lots of room to be pedantic, I’m just trying to get to some context for the game.
“A cartridge or a round is a type of pre-assembled firearm ammunition packaging a projectile.”
Figure 1. Bullet Visual
Essentially, what bullet does your weapon fire? (Fig.1)
  • An assault rifle is a selective-fire rifle that uses an intermediate cartridge and a detachable magazine. Examples: M16, AK-47, G36
  • A battle rifle is a service rifle chambered to fire a fully powered cartridge. The term "battle rifle" is a retronym created largely out of a need to better differentiate the intermediate-powered assault rifles. Examples: FAL, G3, M14

1.2. Game Mechanics

1.2.1. Damage

When it comes to damage, where you hit and what range it occurred is what is important. Games in general will have the health to be set to 100. Game modifiers/features can increase or decrease it.

1.2.1.1. Hitboxes

Figure 2. CS:S Hit box & INS:SS Mulitpliers
For those who are not familiar with hitboxes, a game will have an “invisible” simplified model (quicker for calculations) that is used for interaction with projectiles (Boxes which get hit). I purposely used the Counter-Strike: Source (2004) to illustrate this (Fig.2). More modern games may use different shapes like capsules. I’m going to stop here or I’ll go on a tangent.
The purpose of the hitbox is to act like a multiplier, this simple consistent way to model damage in games. I’ve included the Insurgency Sandstorm Hitboxes values. This game has a high multiplier for heads (5x) and neck (2.5x). Normal multiplier (1x) for torso, stomach, groin, clavicle and low multiplier for limbs (<1x). These hitbox multipliers mean you should go for headshots or centre of mass.

1.2.1.2. Armour

Armour only protects specific hitboxes. Armour is most beneficial against explosive damage (0.8x / 0.6x) and NOT damage from projectiles (bullets) as you die from 2 shots from most engagements. It also reduces Melee Slash damage too. Data from INS:SS spreadsheet from January 2022 and not my testing (Table 1).
Table 1. Armour values (G3 vs M16)
Armour G3 (0m) M16 (0m) G3 (3 Shots) M16 (3 Shots)
None 106 72 313m 224m
Light 99 66 275m 167m
Heavy 87 57 213m 90m

1.2.1.3. Range

This can be simplified to when range increases, damage decreases. The damage drop-off in insurgency is not that noticeable when compared to other games.

1.2.1.4. Collateral damage

Figure 3. Collateral Damage, 1 shot kill against heavy armour
I was playing a game (Fig.3) and I managed to get a one-shot kill at a greater range than the stats would indicate (28m) and against a heavily armour enemy, this should not occur with a single hit. I watched the replay, and the enemy received no prior damage. So how did this occur?
I also did a test in the range where I shot BOTS point blank hitting only armour and they did not die in 1 shot, so the original stats are correct and will stop a single-shot kill from a battle rifle.
In this game it is possible to penetrate surfaces like walls, this also includes human flesh. I’m not certain of the value that penetration gets slowed down, so I suspect the 1st hitbox received full damage, then when it hit the 2nd the damage will be reduced depending on how much the 1st hitbox reduces the velocity/penetration value.
So in the picture, it appears that I managed to hit the enemy twice with a single shot (Hand + Torso).
  • G3 Damage at 31m= 99.8.
  • Torso [w/ Heavy Armour] (0.83) + Hand (0.5) = 1.33 (total hitbox multiplier)
  • 99.8 x 1.33 =132 damage
  • 132 > 100 = 1 shot kill

Table 2. Theoretical collateral damage (No reduction on 2nd hitbox hit)
Armour + Hitbox 2nd Hit Zx + Torso Total Combined Damage required Damage (1x) 1x Distance (G3) 1x Distance (M16)
None + Upper Arm 0.8x 1.8 55.5 30.8 450m+ 350m+
None + Forearm 0.7x 1.7 58.8 34.6 450m+ 350m+
None + Hand 0.5x 1.5 66.6 44.4 450m 350m
LA + Hand 0.5x 1.45 68.9 47.5 378m N/A
HA + Hand 0.5x 1.33 75.1 56.5 318m N/A
LA + Hand 0.5x 1.42 70.4 49.5 N/A 224m
HA + Hand 0.5x 1.29 77.5 60 N/A 117m
This (table 2) is just a simple calculation, I suspect that the 2nd hitbox will be hit with less force, so the torso multiplier will be even less as stated.
Assault Rifles are capable of this collateral damage for one shot kill too although their range will be shorter than Battle Rifles. The distance for both is still significant based on the calculations although I am unsure how significant the reduction is when hitting the 2nd hitbox.

1.2.1.5. Wall bang

I had a game where I shot an enemy through sheet metal from 65m, and 2 hits on the enemy’s upper arm and the 3rd hit that eliminated the enemy was the torso. This is interesting as two upper-arm hits should easily eliminate the enemy (152 damage). My rough calculation suggests the multiplier is 0.65x / at least a 45% reduction.
  • G3A3 Damage at 65m = 95.1
  • 2 Upper arm hits =190.2 (95.1 x 2)
  • Max Sheet Metal reduction= 0.52% of the original damage
    • Non lethal, 2 Upper arm hits through metal =98.8 (95.1 x 2 x 0.52)
When wall banging, try to aim where the head is, as the hitbox multiplier is 5x. Even if this is reduced by 48%, the multiplier is still high at 2.6x and a single shot will eliminate them. I’ve done this with AR calibre weapons through walls at medium distances. Tip, if you see a weapon poking out from cover, it is much easier to guess where the head is.

1.3. Recoil

In FPS games the power of the cartridge is often translated into vertical recoil. Other factors are included for game balancing. Vertical recoil can be countered as it is only ever upwards ( a skill) while you can’t really control horizontal if it bounces left to right randomly.


2. Video Examples

I’ve been playing with both Assault Rifles and Battle Rifles and switching between them to extract the differences for better judgement. All games are PvP, the majority is the game mode push as the attacker. I’m going to only do a brief description of some clips for readability. I tried to showcase different elements which will be used to support my opinions in the discussion section.

Video 1. Assault Rifle Mix (PvP)
Video 2. Battle Rifle Capture (PvP Push)
Video 3. Battle Rifle Clips (PvP)

2.1. 5 Enemies 1 Mag (AK-74)

Stumbling into 5 enemies (1/3 of a team) without an opportunity to reload is rare. I manage to handle it with the AK-74 with the 30-bullet magazine. This felt like an action movie.

2.2. 5 Enemies 1 Mag (G3 Ambush)

I’m starting to capture C, and I predict the enemy will bust through that entrance. I choose an odd position as I suspected the enemy would expect me to be in 2 other positions. I let the first enemy pass a bit, so the enemy would let their guard down, and when I start the ambush and they see a corpse, not by the entrance this will confuse them on where the shooter (me) is. I didn’t expect 5 enemies to appear, but I manage to eliminate them all with a single 20-round magazine, which is an average of 4 bullets per enemy so I was happy with my trigger discipline in full auto.

2.3. Suppressed (Mk 17)

This was both fun and frustrating. We struggled to clear the objective and the duration was dragged out. When the top was clear, the bottom wasn’t and vice versa. I really like the suppressor as it can cause confusion.

2.4. Smoke (Direct Hit & Defence)

I really like using the smoke launcher for attack and I feel the team generally performs better as they usually move with my smoke screen also. A direct hit can eliminate an enemy, I don’t recommend it but it can help when it is already drawn. In the video clip from Tell, I eliminate 2 players with the smoke launcher within 20 seconds of each other. On a map like Tell, I dislike trying to move without smoke.
Smoke in defence can be used to create confusion, twice on purpose, for context I was the only team on point and was blocking it so I had to hold.

2.5. AUG Attack

My initial plan was just to flank and attack the objective from the rear. I engage in multiple firefights, and when I finally reach the objective and new waves spawns and I felt I would be more useful cutting them off, where I eliminate additional players.

2.6. Semi-Auto Battle Rifle Encirclement (G3 + FAL)

In one clip I use G3 on semi-auto where I manage to eliminate 6 players with a single magazine. The other using the FAL, I manage to get a good angle behind the objective, where I prevent enemy reinforcements and remove defenders so our team through attrition manage to take the objective.

2.7. Default Battle Rifle

I also included a couple of clips of using a default Battle Rifle playing Domination game mode. Both Battle Rifles have good iron sights but even a 1x optic will allow you to perform better. This clip is used to illustrate my dislike for the “SVD shotgun” build I see which I discuss later.


3. Discussion

3.1. Attachments

It’s important to note that Battle Rifle in-game cannot use the Grenade Launcher.

3.1.1. Grenade Launcher

The “Explosive Grenade Launcher” is only available in the [Demolition] class. The demolition class is expensive and equipment heavy. I Don’t Recommend Battle Rifles for this class as you should be using a loadout similar to this: [4x Lethal for 10pts] = (Rocket Launcher, Explosive GL, Heavy Carrier).
Smoke Grenade Launcher: {Rifleman, Observer, Commander}
I think the smoke Launcher is the best under-barrel attachment. It’s cheap (1pt), and you will get 2x ammo for it. If you use a heavy carrier, it is 3x, which is more cost-effective than picking multiple smoke grenades (1pt= 1x). The Smoke Launcher keeps the equipment slots free for other things including more smoke.
How important a smoke launcher is depends on the context of the game mode and side. For example, in the game mode Push it would be more useful to have it as an attacker than as a defender. I find when I am an attacker with smoke launcher the team seems to perform better as teammates can use my smoke cover and I don’t need to rely on their smoke.

3.1.2. Bipod

The Bipod is my 2nd favourite under-barrel attachment. Mainly because it reduces idle sway. The in-game stats also state it reduces recoil too. Bipod is a very defensive playstyle. It can be used offensively, but you need to occupy territory first to set up a position or crawl a lot.
  • Bipod {Rifleman, Gunner, Marksman}

3.1.3. Suppressor

To use it on an Assault Rifle or Battle Rifle you need to select the [Advisor] class. Suppressors are excellent at reducing the sound signature of the weapon. For players who enjoy stealthy tactics, this is a great choice.
  • Suppressor: {Breacher, Advisor, Marksman}.

3.1.4. Extended Magazines

Extend Magazine increase the bullets from 30 to 35 for Assault Rifles (1pt) which can be done in any class. While Battle Rifles change from 20 to 30 and are more expensive at 2 supply points. Extended Magazines for Battle Rifles are only available from the Advisor Class (PvP: Push).

3.2. Recoil Control

I try not to spray lots of bullets as this helps minimise the recoil control needed. I don’t rate recoil attachments well in INS:SS, also take up the under barrel slot, where I think Smoke Launcher or Bipod is a much better choice.

3.2.1. Automatic

The recoil on battle rifles is not that bad and is very viable to use on automatic. Stance and engagement range are important factors. With battle rifles, I try to be more conscious about my stance. Spraying at distance just seems like a waste of bullets.

3.2.2. Semi-Auto

I tend to use semi-auto for ranged combat. One way to counter the recoil on semi-auto is to slow your rate of fire as this gives the weapon more time to return to its origin.

3.3. Magazine Capacity

Magazine capacity is only important if you intend to eliminate multiple enemies. I’m very conscious of the ammo remaining and I like to have a full magazine before starting an engagement. Since the Battle Rifles have 20 by default vs 30 of the assault rifles. I find I play a bit slower with the battle rifle so I cannot get countered while reloading.

3.3.1. Total Ammo

Being Harsh, the average K/D is likely just under 1.00 (due to teamkilling & suicide). With 3 magazines you should be able to kill at least one person. Total ammo is a minor concern in most cases and users.
Insurgency Max ammo can look like this:
  • 350 (7x50)
  • 300 (3x100)
  • 245 (7x 35)
  • 210 (7x30)
  • 140 (7x20)
It is extremely rare that I will run out of ammo. Using a heavy carrier, I remember a PvP Push game where I was using a G36K as a gunner (Bipod + Extend Mags) on defence and had a few bullets left when the game ended with a score of 23:4:0.
Even with no carrier getting 14 kills with an AKS-74U (105 bullets) as an attacker. The main reason I pick a carrier is so I can hold more equipment. Note a heavy carrier also increases the reserve smoke launcher ammo from 2 to 3.

3.4. Playstyles

3.4.1. Marksman
This is interesting as they are 2 different styles, whether it is a preference for Bullet velocity or damage. For precision (Headshot emphasis) I like the M16 due to the higher bullet velocity. However, using a Battle Rifle in Semi-Auto appears to have more lucky “1 shot kills” to the body. A secondary question is do you prefer to [3x Semi-Auto shots from BR] or [2x 3-Shot Bursts (6) from M16] against a moving target.

3.4.2. Gunner

I want to make a quick distinction between suppression and ambushing. When I play as “Gunner” I prefer the “Ambush” style of attacking from a favourable position than “suppression” which uses a high volume of fire &/or wall-banging potential targets.
As a gunner (Bipod, prone) the best single spray (35 bullet magazine) I’ve done in PvP was 6 enemies. Opportunities like this are not often. Generally, I prefer magazine-fed weapons over belt-fed, for the reload times. Both Assault Rifle and Battle Rifles can be good at this, with the main advantage over the PKM/MG3 type weapons being that there are no tracers, which makes ambushing even better.

3.4.3. Close Quarters

Mentally my thresholds for ranges are:
  • <25m Close quarters
  • 25-50m: Short
  • 50-100m: Medium
  • 100m+: Long
It’s interesting that Battle rifles can 1 shot with no armour at a maximum of 28m. At such close-range recoil is a minor factor. In a 1v1 I’m indifferent, it comes down to some user preferences like Rate of Fire too. If you want to take out multiple opponents you need good trigger discipline, so you don’t have to reload mid-firefight.

3.5. Game Mode

A lot of the comments I’ve made so far can be overridden depending on the game mode. Most of my comments are made from a PvP Push perspective. For example, if you play domination suppressors are not restricted or if you play COOP extended / drum mags are available.

3.5.1. Push

I tend to focus to Push as it is the most played game mode for Insurgency.

3.5.1.1. Defender

Smoke is less important as defence since you should be able to reach your defensive position with relative ease, without the need for concealment. This makes frees up more options on what primary you want to use.

3.5.1.2. Attacking

Attacking requires you as an attacker to capture objectives. Creating a smokescreen for concealment is the simplest tactic to close the distance. Not having the ability to use a smoke launcher put the battle rifle at disadvantage. You can flank without smoke, but I like to have more tools available for versatility. Also, I think my team performs better when I use smoke as they push with me, rather than me relying on someone else to create smoke for me. For multiple smaller reasons (GL, Magazine capacity, Total Ammo) I prefer using an assault rifle for an attack.

3.5.1.3. Best Attacking Battle Rifle loadout for PvP Push?

If you are determined to play with a Battle Rifle (to see heads explode?), the best class in my opinion for this is to pick “Advisor”, for 4 main reasons.
  1. Extended Magazines (2pts) increase from 20 to 30 rounds.
  2. Suppressor (3pts) can reduce sound signature and muzzle flash for more stealthy tactics.
  3. No Advisor Weapons have a Grenade Launcher (so no disadvantage).
  4. Advisor is a weapon focused class, so you don’t need to spend many supply points on equipment.
My personal favourites are the AKS-74U & L85A2, but I also enjoy the Mk 17 Mod 0 too.

3.6. Tangent: DMR (Marksman) vs Battle Rifle

DMR and Battle Rifles are similar in most stats, the main difference is the marksman class has a longer range on the 1-shot kill while Battle Rifles have the Automatic firing mode.
Note the SVD can one shot at 140m and the Mosin can at 230m, while the G3 has the 1 shot range at 28m. For 1 shot kills the advantage is at medium to long distances. Obviously, marksman weapons are specialised for the marksman role and should be better at it.
Marksman weapons are not suitable for close quarters. Even if you did have a good trigger finger and snappy aim, using a battle rifle would be more consistent in comparison. So this leads me to my next point which I find bizarre but I tend to see in PvP Push.

3.6.1. SVD is not a Shotgun

Figure 4. Spectating a randomer who got wasted
Using Iron sights is generally a poor choice in comparison to a 1x Optic, & Magnified vs unmagnified depends on range. The SVD has poor iron sights, also note how much the left-hand blocks the view too. An enemy could crouch walk past the doorway and the player wouldn’t notice, So “hard scoping” is not a good idea, while “quick scoping” adds additional time to the engagement, which would lose to someone already aiming with an optic.
Unsurprisingly, the person I spectated sucked (Fig.4), and I spectated others with similar outcomes. I find it bizarre this is a more popular build than you would expect. If marksman wasn’t a restricted class, I wouldn’t care that much, but you a depriving a teammate who is more competent. The guy being spectated only made 1 good choice out of 4, with the extended mags.
If I had to compete against myself in CQC with Iron sight SVD (4pts) w/Extended Mags (2pts) vs Default Battle Rifle, I would win most of the time with the BR. For 6pts using any Battle Rifle (4-5pts) & and 1x optic (1pt), I think I would easily beat the SVD version of myself (w/ BR).

3.6.2. Optimal DMR (Marksman Class)

The literal description of the class: “Distance shooter who uses bolt action rifles, battle rifles, anti-materiel riles and long range scopes.“ The very first word is “Distance” and later it also makes reference that “long range scopes” are available.
To me an optimised marksman class looks like this:
  • Optics: 6x-3x OR 7X (both Unique)
  • Suppressor (Breacher, Advisor)
  • Bipod (Rifleman, Gunner)
Overall, I think the marksman class is overrated. People in cover will likely only expose their heads so precision is important and primary’s kill in 1 shot to the head anyway. Targets running in the open are easy to eliminate, a short precise burst can eliminate them, and multiple bullets allow for more error in case you miss. 6/7x Optic is good if you need more clarity in target identification at range. 4x is sufficient for most scenarios. My longest-range HS was (345m) with an AK-74 with a 4x optic.

3.7. Assault Rifle vs Battle Rifle?

3.7.1. Weapon stats

Figure 5. M16 vs G3 data from the spreadsheet
It's possible to summarise most of the main differences from a stats perspective (Fig.4)
Battle Rifle Advantages
  • Damage (1 shot kill potential to 28m, even at 2 shots each at other ranges)
  • Penetration
Assault Rifle Advantages
  • Less Recoil
  • Bullet velocity (100m/s+)
  • Default Magazine capacity (+10 more)
  • Extended Magazine total (35 vs 30 total)
  • Weight (M16 [18%] is 6% lighter than G3 [24%])
  • Grenade Launcher: AR > BR (BR cannot equip GL)

3.7.2. Attachments

For me the main reason I choose an AR by default in INS: SS is for the Smoke Launcher, depending on the game mode, the importance varies (I play a lot of PvP Push). The more minor reasons are Bullet Velocity and Magazine Capacity. A higher bullet velocity just “feels” more consistent with moving targets at range.
The difference in magazine capacity is only important if multiple enemies are considered. 20 is more than enough for a 1v1, but 30 is nice as a default value. I eliminate 5 players using full auto in two separate clips using an AR and BR. In another clip, I eliminated 6 using a BR using semi-auto before reloading. It is possible to counter the main disadvantage of the battle rifle with good trigger discipline.

3.7.3. Battle Rifle Niches?

Assault Rifles appear more versatile overall. So when, where and how can you use a Battle Rifle at an advantage in comparison to Assault Rifles? Personally, I like to use Battle Rifles on Semi-Auto at medium to long range.

3.7.3.1. Higher Damage

Since the Battle Rifle has naturally higher damage than Assault Rifles it is more likely to finish off opponents that have received damage. At 0m it will have 1 less shot to kill in all these regions {Clavicle, Hand, Torso, Stomach, Groin, Calf Foot}. Technically within 28m BR can one shot kill non-armoured targets, while AR cannot. So in close quarters, a single bullet can decide the outcome.
A maths example: If I shoot with 50% accuracy per shot and I only need 1 bullet from 4 to hit, the probability that 1 or more will hit is 93%. But if I need 2 hits instead of 4 the probability becomes 68%. When you increase the number of bullets used to 8, the probability of 1 hit from 8 is 99%, while 2 from 8 is 96%. So as more bullets are fired the advantage diminishes for the weapon with lower Shots to Kill.
For the automatic fire in close quarters, you need to take into account the weapon handling (accuracy) and rate of fire as additional factors too.

3.7.3.2. Wall Banging

Battle Rifles can penetrate cover better than Assault Rifles. There could be opportunities where you shoot at an enemy behind cover and you require fewer hits to eliminate them than using an Assault Rifle.

3.7.4. Battle Rifle Playstyles by class (Push)

Assault Rifles can perform these suggested playstyles too as both primaries are similar.

3.7.4.1. Rifleman: Versatile SAW / Marksman

The focus of this setup is the Bipod attachment. If you are playing with a Bipod style you will be at range, so a magnified optic is recommended.
Battle Rifle Advantages vs Gunner
  • No visible tracers (PKM/MG3)
  • Quicker reload
  • Better weapon handling (when not prone)
Gunner Advantages vs Battle Rifle
  • Larger Box Magazine (50/100 vs 20)
  • More Total Ammo (300 vs 140)
In comparison to marksman, you cannot access the 6/7x optic, but can still have 4x. DMR rifles are Semi -Auto only and are limited by a slower Rate of Fire. DMR have a better 1-shot kill range.
Battle Rifles can attack in CQC better than DMR or LMG too, which is useful when you need to attack and capture an objective.
Suggested loadout:
  • Bipod (Unique to class)
  • 4x-1x Optic
  • Flash Hider

3.7.4.2. Observer / Commander

Note observer and commander are the same as the rifleman class except they do not get access to the Bipod attachment. Removing the bipod frees up 2 supply points which could be exchanged for something like 1x Frag or 2x Smoke.

3.7.4.3. Advisor: Stealth Infiltrator

Even assault rifles in the advisor class cannot access grenade launchers (or bipods), so Battle Rifles are not at a disadvantage comparatively. I’d say if you are determined to play with Battle Rifles, this is probably the best class for it as you can access attachments to nullify some weaknesses.
The suppressor is the main attachment that gives it the stealth distinction as it reduces the sound signature making you hard to locate using audio cues.
Suggested loadout
  • Suppressor (Unique to class)
  • Extended Mags (Unique to class)

3.7.4.4. Demolition

Don’t! Demolition, the emphasis on explosives, so not being able to equip the explosive grenade launcher is very negative.
I usually pick the cheapest primary (1-3pts) depending on if I care about Burst/ Automatic. Battle Rifles will cost 4 or 5 points. Demolition is expensive and equipment heavy:
  • Heavy Carrier [3pts]
  • Rocket Launcher [4pts] (Unique to class)
  • Explosive Grenade Launcher [3pts] (Unique to class)

3.7.4.5. Gunne Marksman / Breacher

Gunner and Breacher do not use battle rifles. If you are being pedantic the marksman class states in the description that it uses Battle Rifles, which I think it technically only has 1 the MK 14 EBR.

3.7.5. Primary Weapon Pricing

Another factor to consider is weapon pricing. The game appears to put emphasis on firing mode and rate of fire.
  • 1pt: M16A2
  • 2pts: M16A4
  • 3pts: AKM, AUG, G36K, QBZ-97
  • 4pts: G3, AK-74, QBZ-03, QTS-11
  • 5pts: FAL, M4A1, VHS-2
  • 6pts: FAMAS
I think the Rate of Fire is overrated in INS: SS since the TTK/STK is so low, if player health was something like 3x the current amount I may consider it more important. Burst weapons are a low price and I think they are great weapons. For those who don’t like burst firing mode, you pay 3pts or more for an automatic weapon. Trying to balance pricing is difficult as you are limited to low integer values. The cheapest Battle Rifle (Rifleman) is G3 at 4pts.

3.7.5.1. How much is a supply point worth?

This is relative depending on your goal. In Push, you have 15pts to spend. The more you spend on your primary weapon the less you can spend on equipment. So, if you have an equipment-heavy build, you will only have a few points remaining so each point is more valuable.

3.8. Final Thoughts

Both Assault Rifles and Battle Rifles are viable options in IN:SS. Assault rifles have a slight advantage in versatility due to the grenade launcher and a larger default magazine. How important this is to you depends on other factors.
Both weapons can be used in multiple roles and are good at all ranges. Essentially it comes down to playstyle preferences. I tried my best to explore the differences. Assault Rifles are more versatile generally.
If I was being harsh, my performance is probably better with an Assault Rifle mainly because I play a lot of PvP push which means I need to attack and attacking usually involves smoke. So, the edge for me has more to do with secondary factors like pricing, attachments, and equipment than raw stats and weapon handling.
………..
A big thank you to the stats people who made the interactive spreadsheet, it is a great tool. Thank you for reading this, hope you found it informative and the videos interesting. Any questions feel free to ask.
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