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1 Year Rental + Question on reasonable landlord/tenant responsibilities

2023.05.30 22:11 StoaStoa 1 Year Rental + Question on reasonable landlord/tenant responsibilities

Hey all. Haven't rented yet, but want to gather some information beforehand for both ourselves and possible future tenants for last time before making the decision.
Sorry for the long posts/questions.

We are leaving Toronto for two years and haven't decided to sell the current home or move back to the city (after ~2 years). Ideally, we'd rent the home for 12 months to cover the mortgage (18 months if the tenant needs time) and then decide if to move back or sell based on job needs.
A lot of horror stories here and online about renting... I know tenants vary and the majority are good, but assuming the worst scenario/tenants (i.e. do things out of spite). Please don't be offended.

Question 1
There are carpenter ants in the house, as far as we can tell it's from the woods outside, so we can't fully find/kill the colony. Before we sprayed the home, we see about 1-2 ants daily, and after the treatment 1-2 ants monthly. No roaches or bedbugs, but do have spiders and house centipedes as it's near the woods.
If I understand correctly, the landlord is responsible for all pest control if the tenant requests it, this is good (we'd like to keep the home in good condition too). Given the situation, if the ants/spiders/centipedes cannot be fully eliminated, what frequency does the landlord have to provide pest control? Can the tenant use this as a clause that the landlord neglects safe living conditions/repairs?

Question 2
I know someone that's renting, and he said everything from changing the lightbulb is the landlord's responsibility. He would call up the landlord even if one bulb is out, refuse to change it himself (the landlord said he'd reimburse the cost of the bulb), make the landlord drive hours to his unit (or pay a contractor for a bulb change). Can this be real?
We are going to be away from the city, and it's an old house, there are going to be minor repairs and issues (i.e. take 1 second to flip the fuse panel if the fuse trip), we can't make those trips weekly.

Question 3
Similar to the above, what about lawn mowing and snow removal? Again, it looks like the landlord's responsibility. Can we "discount" the rent on the contract if the tenant agrees to do it? How does everyone approach this situation? Third-party contractor?

Question 4
I hope I don't get a lot of heat for this question. If after one year the tenant doesn't want to move out.
If we move back to Toronto, then assume we have to issue N12 and wait for 8-12 months for LTB, so it's at least straightforward...
If we decide to sell, I know it's not legal to ask the tenant to move out for this reason, so most likely cash for the key (from the posts here).
If we explain to the renter that the rental is for 1 year only before renting. Also thought about lower the rent for the inconvenience, as the goal is to cover the mortgage (but it might be more incentive for the tenant not to move out). So I guess both wouldn't work if the tenant decide to stay?

Again, please don't be offended. I realize the rental market is bad for both tenants (high rent) and landlords (long LTB wait time). We want to be fair, but at the same time have to protect our interest too, so if all unfavorable solutions to the questions above, we would just eat the cost/interest/vacant tax/insurance for the 2 years and not rent out at all (or air bnb, or sell now but not likely to afford if decide to move back).
I will not likely reply but thank you all in advance.
submitted by StoaStoa to OntarioLandlord [link] [comments]


2023.05.30 22:08 coolwali I platinummed Sly Cooper 4: Thieves in Time on VITA to get the secret ending.

Hello everyone. I recently platinummed the PSVITA version of Sly Cooper 4: Thieves in Time as my 28th platinum. It only took me 10 years, 4 weeks, 22 hours to do it. Did you know this game hides its true ending behind the platinum?
Anyway, I'd like to talk about the experience.
Sly 4 was a bit confusing and inconsistent to platinum. I get the feeling the game wants you to platinum it given how on every loading screen it shows you how much you've completed the trophies and collectibles for the game. And that there no missable trophies. But there are some decisions that don't help with that.
So I'd say there are around 3 groups of Trophies in this game.
The first group are the mandatory story trophies. Not much to say about these. There's nothing missable here and the names are quite cool. I do like looking at the percent completion to see how many players completed the PS VITA version of the game. Did you know that around 73% of players booted this game up and completed the prologue? And only around 25% of players even beat the game. The biggest drop happened around the start of Episode 2 since the completion dropped from around 60%to 48% for some reason.
The second group are the trophies for the collectibles and arcades. I'll talk about these later.
The third and final group of trophies are for miscellaneous challenges. I'll start with these first and highlight some of the notable ones that I missed on my first playthrough.
"Crazed Climber - Scale the dragon lair in under 90 seconds". This was one I missed during my original playthrough of the game. This requires you to climb a giant tower filled with traps in the mission "Mechanical Menace". And this one was really fun even though it took me like 3 attempts. Sly 4's movement and platforming is quite fun so having a mini speedrun challenge using Sir Galleth's moveset was a treat. The one criticism I have here is that the game drops a checkpoint as soon as you get to the top. If you haven't gotten the trophy by then and need to retry, you need to quit to the main menu/hideout and reselect the mission, skip through all the cutscenes and get back there which gets annoying. At least the tower is near the start of the mission.
"Ancient Warfare 3 - Crackshot 10 enemies within 65 seconds. Sly's ancestor, Tennessee "Kid" Cooper" has an ability similar to "Dead Eye" from Red Dead Redemption where he can slow down time, mark enemies and objects and then instantly shoot them dead called "Crackshot". I never got this trophy when I first played the game because there wasn't much opportunity to. There aren't large groups of enemies wandering around that you can casually get 10+ of them line up for you to shoot them. Plus, I was already good at shooting them normally. I tried running around in the open world trying to lure enemies but found it wasn't working. There's a mission in the game called "Blind Date" that throws lots of rabbit enemies that chuck TNT at you that worked better for me.
"Hubba Hubba - Don't miss a beat in the Carmelita dance game." This trophy is, without a doubt, the main reason to platinum this game on VITA instead of the PS3. So nobody can see you play this dumb minigame and call you a Furry. This trophy requires you to complete the minigame where Carmilita needs to disguise herself as a belly dancer and dance to distract guards while the Cooper gang try and open a door. You just need to hit the button prompts perfectly. So you can ignore the times the minigame asks you to shake the VITA from side to side like a champagne bottle to make Carmilita shake her ass (seriously, why does this game sexualize Carmilita so much? None of the past Sly games did it).
"Get To the Chopper - Don't take any damage during Up In Smoke." This one was actually fun. In the mission "Up in Smoke", you have to control an RC Helicopter and drop bombs on turrents while drones and mines chase you down. It was fun dodging and weaving through them. There are 3 phases to this mission and you have a checkpoint in between every phase. So if you mess up, you can just restart the checkpoint to the last phase. You don't need to avoid taking damage the whole way through which is nice.
"Unexpected Package - Place 60 bombs in enemy pockets with Bentley." When I first saw this trophy, I groaned. This would be a massive grind. And I had actually made it harder on myself. You see, normally, when you sneak up behind an enemy as Bentley and hold triangle, Bentley will try to put a bomb in the enemy's pocket. Larger enemies won't notice this but smaller enemies will. But the main issue is that I had previously unlocked the Heat Seeking upgrade for Bentley. Meaning sometimes, the bombs would "miss" and stick to an enemy guard's arms or legs instead. So it was annoying going around the hub world and planting bombs on guards.....until I remembered that I had purchased the upgrade for sleep bombs. My plan now was just to find a lone guard on a rooftop, try and place one sleep bomb into his back pocket and detonate it. He'd then fall asleep. Then I'd go to his sleeping body and try placing 5 sleeping bombs in his pocket and back away (the max you can place at any one time). When he wakes him, I'd detonate all 5 which set him to sleep and then repeat. Even if I'd "miss" a few bombs that would stick to their legs instead, I generally 3 or 4 bombs work perfectly. So it didn't take long to get all 60.
"Apollo Wins - Have the perfect workout during the Training Montage." During the mission "Getting Stronger", you have to do a training montage with Bob where you alternate through 6 minigames as you complete them with the minigames getting harder as you complete them. The trophy requires you to complete 10 randomly selected minigames without making a single mistake. If you mess up, you can restart the checkpoint to the beginning of the montage and have to play through a new set of 10 randomly selected minigames. The Minigames are "Slippery Slope" where you balance an egg on a beam using motion controls while penguins jump around on the floating iceberg you are standing on. "Penguin Popper" where Penguins are diving in front of you and you have to play baseball using them. "Sumo Slap" where you have to perform QTEs to push a giant penguin out of a Sumo Ring. "Duck and Cover" where penguins get launched at you from 4 different directions and you have to move the left stick to dodge them. "Super Sling" which requires you to use a catapult to launch a penguin at a flying pterodactyl. And "Whack a chump" which is Whack a Mole but with penguins. Some of which are fake and you should avoid.
Penguin Popper was easy. Once you get the timing down it's easy to get into a rhythm and hit the penguins since they don't vary when they dive. Whenever this popped into the rotation, I considered it a freebie. Sumo Slap was extremly easy. The button mashing was extremely generous. This was another freebie. Duck and Cover requires a bit more focus because of the timing and inconsistent patterns. It's not too challenging. Interestingly, I noticed that the VITA's speakers would reflect if the penguin was coming from the right or left but not above or below you. I guess headphones would make this easier but I had no need for it. I was generally glad when this popped up in the rotation. Whack a Chump was a bit harder than Penguin Popper because there is no set pattern and the additional challenge of not hitting the fake penguins. But it wasn't too bad. I was glad when this popped up in the rotation.
Super Sling and Slippery Slope were the 2 I dreaded and the ones I messed up the most on. Super Sling doesn't give you much indication of where your sling will go. The Pterodactyls have varied speeds so you can't rely on pattern recolonization and reactions. And there's time pressure as taking too long counts as a miss. And it kept popping up in the rotations for some reason!
Slippery Slope was stressful because of the motion controls and how wild later versions of it were.
"The Cooper Open - Have a 20 hit rally with Bentley in each hideout." There are 6 hideouts in the game. In each hideout there is a table tennis table where you as Sly can play a round of table tennis with Bentley. I question the inclusion of it but I suppose it can be a nice distraction. This trophy requires you get a sequences where both you and Bentley hit the ball back and forth 10 times each (or 20 times overall) without missing. And repeat for each of the 6 tables. I found Bentley kept messing up so I had to intentionally hold back and avoid making good shots and try and hit the ball towards him. The main issue is the fact you have to repeat it 6 times. I feel it would be better off just once and as nothing is really added by doing it 6 times. If anything, it's more annoying given the long load times to switch hideouts and Bentley's random AI.
"Hassan Would Be Proud - Pickpocket a full collection of every item in the game." Each of the 6 or so locations have around 3-4 items that can be pickpocketted from guards. The main issue with this trophy is that it doesn't keep track of which items you have already pickpocketed in any way. The game already tracks how many treasures and masks you've found per general area but not pickpocketted items.
I only got this trophy by planning on systematically going through every location in the game and pickpocketting every enemy item and noting down which ones I found.....only to get it in the first level when I used Murray's shake move on some rat enemies. Enemies that you never encounter or have a reason or opportunity to naturally pickpocket. I guess 2013 me had already gotten 99% of these items previously.
"Navigate Like Drake - Take a look at every map in every episode". I found this trophy really annoying. The way it works is that every location in the game, including linear interiors that are exclusive to missions and even the hideouts, have a map you can look at by pressing SELECT. The game doesn't keep track of which locations you've seen the map of. So I had to systamatically play the game from the first mission and press SELECT whenever I entered a new interior. Then quit out and play the next mission and repeat. It popped for me in Episode 4 so somehow, 2013 me had looked at all the maps in Episode 5 without realizing it.
I don't like this trophy. It doesn't really add anything. The player would already be looking at the maps in the hub worlds where they would be at their most useful since those are open world sections. They have no real reason to use the map in linear interiors. And even less useful in hideouts as these aren't even explorable. They are basically just menus that happen to have a 3D background. I'd be more forgiving of this trophy if the map showed collectibles at least. That way, players have more of a reason to use this feature.
Shout out to the Lazy Trunk Spa & Lounge. A secret area in the game that contains a mask collectible and counts for the trophy with a unique map. No mission ever goes here. So even if you were to play diligently and open the map for every area you encounter, you'd still miss this. I only knew this existed because the trophy guide I looked at told me about it so I decided to tag this area while doing the "Get to the Chopper" trophy.
"Hero Tech - Battle with a secret weapon" Once you collect 50 Sly masks. You unlock Ratchet's wrench from Ratchet and Clank. This weapon even turns the coins you collect into bolts. Collecting 60 Masks unlocks Cole's Amp from inFAMOUS. This can electrocute the enemies you hit. I chose to use Cole's Amp to get the trophy as a tribute to inFAMOUS. Killed by Ghost of Tsumia 😭. May it rest in peace. Gone too soon.
That covers all the miscellaneous trophies. Now for the collectibles and arcades.
Sly 4 has a bunch of different collectibles scattered in each of its 6 episodes.
Bottles: Each hub world contains 30 bottles. Collecting all of them gives you access to unlock a safe hidden somewhere in the hub world. Unlocking that safe rewards you a special treasure. Bottles make a "clinking" sound when you're near them so if you're having a hard time finding them, try going into the game's settings and turning down the music and voice sounds. If you find the safe in Episode 3, the special treasure it gives you will highlight bottles and safes in every other episode on your map which is quite nice. I wish the game did this more often. If it hides collectibles from the player, at least give the player an endgame ability to highlight them. It makes it more feasible and fun to complete these tasks instead of combing every last inch (or looking up a guide).
Treasures: Each hub world has around 11 treasures scattered all around. The gimmick here is that in order to collect them, you first need to find where they are in the hub world. Then once you pick them, you need to race back to your hideout under a certain time limit and without taking any damage. If you mess up, you need to repeat the process. The treasures generally require you to have all of Sly's costumes. And a couple require you to be playing as Sir Galleth because England has increased gravity for some reason. Some of these treasures are really well hidden. Requiring you to go to these holes in the middle of nowhere which then require you to switch between some of Sly's costumes. Like, if you open the map when picking some of these up, you'll find Sly is located beyond the borders of the area.
I found it way more fun to race back to the hideout than actually finding them. It was tedious to find many of them because of how well hidden they are. There is no tool or item in the game that can help mark them on your map. Well, I say that. Supposedly, if you have both the PS3 and VITA versions of the game and play them at the same time, you can use the VITA like a scannebinoculars to locate these treasures. And then use the Cross Save feature to nab them in both versions. I only have the VITA version so no luck for me. Again, I'd argue it would be better if there was an endgame upgrade or tool you could get that would mark the treasures like how the game does it for bottles. There isn't even a "clinking sound" or any help for these.
Anyway, collecting all the treasures for an episode unlocks the arcade machine minigame for that episode.
Also sidenote, but this game has the worst map screen that still somehow can be useful. The map gives a top down view of the area but with a blue filter. This makes it harder and more annoying to navigate and use landmarks for reference. Especially on the VITA with its smaller screen. There are also no icons on the map (aside from bottles, safes and objectives) or the ability to make your own markers. The VITA version makes it worse as you can't even use the buttons to navigate the map. You have to use the touchscreen even though that's not how it is in the PS3 version. But you can still use it to know where you are and where collectibles can be from guides. It's technically readable and useful but just barely. I've never seen a map in a game so perfectly walk the line between useful and annoying.
The next collectible are Sly Masks. There are 60 total and around 11 per Episode. Collecting them unlocks skins and some goodies. But the catch with them is that they can be anywhere. There can be a couple in the hub world. But also couple during select missions and even some in the arcade minigames. There's no way to know where any of them are. They generally tend to be really well hidden even if you are trying to scour every area.
Again, I wish there was a way to highlight them. The game's long load times make it a chore to switch episodes or missions so it's tedious to try searching for them manually.
Now it's time to talk about the arcades. Sly 4 has 3 arcade minigames that are used in both the main missions and have a harder version in the arcades in hideouts. The arcade versions of these minigames are harder, go on for much longer and can have secret paths that lead to portals that reward you with points and some of them even have Sly masks. You need to beat the high scores to get the trophies
The first minigame is "Alter Ego". This has you play this 2D auto scrolling twin stick shooter minigame where you must avoid enemies and collect these "ionic bits". Collecting 5 yellow bits levels you up so your weapons get more powerful. At level 10 you have shoot crazy fast, can launch missiles and have floating drones that can damage enemies around you. But whenever you take damage, you drop an entire level. And you get left behind as the level autoscrolls, you respawn at level 0. You can also collect blue bits which can give you a grenade explosion around you.
Personally, I don't really like this minigame. It's fine when playing casually as a change of pace but grinding the high score isn't great. Since it is an autoscroller it is entirely possible you don't have enough points to match the high score and you won't know until its too late, wasting your time. I also found the hitboxes a bit too small. Making items more annoying to pickup.
The key to success is finding the right balance between collecting yellow bits as they give points and level you up (and how high your level is acts as a multiplier for your score) and killing enemies since they give more points. As well as avoiding taking damage and maintaining level 10 as much as possible and knowing where the secret paths are so you can get more points as well as level up if you have messed up.
The second minigame is "System Cracker". Here, you guide a little space ship looking thing through 2D levels in top down twin stick shooting sections. This isn't an autoscroller. You need to explore levels looking for keys and shooting enemies. There are 3 ships you can switch between by going onto specific coloured pads and each ship has its pros and cons. The green ship you start with does decent damage and has decent health and can carry keys. So it's a jack of all trades master of none kinda ship. The pink ship literally resembles a tank. It fires slower and at a shorter range but does more damage and has more health. It's also necessary for destroying pink crystals to progress. The blue ship has floatier handling and faster speeds. Its shots also bounce off walls and it can draw a line which can activate switches and damage enemies. It is weaker than the green ship though.
I actually really enjoyed this minigame and was happy whenever it comes up. It even feels the most fleshed out of the 3. Like, I feel it could even be released as a small standalone game with some tweaking and expansion. I'd probably play a mobile version of this in my free time.
I like how varied the levels can be. You can have a lot of different threats and mini-puzzles and even scenarios where you have to keep switching between ships on the fly to damage enemies. Like, there's this one enemy that's made up of orange, blue and pink hexagons that require you to switch between all 3 ships and use their abilities to damage it. It's quite fun. Damage one ship takes is "saved" on that ship. So if you take 50% damage with the green ship and switch to the pink one, the pink one will have 100% health. But whenever you switch back to the green one, you will be back at 50% health. So mistakes have consequences requiring you to make decisions accounting for them without being too overbearing.
Beating the high scores for the associated arcades is very easy. For one, there is no time limit or pressure so you’re free to take your time and play carefully. On top of that, the mode is very generous with points. Whereas Alter Ego only gives you points for killing enemies and picking up bits (and you need to get and maintain a multiplier for decent times), System Cracker gives you points even for shooting obstacles and barricades in your way. In Alter Ego, I was scraping for points until the very end. In System Cracker, I had more than enough points by the halfway mark.
I suppose the game could have balanced this by increasing the points threshold and rewarding extra points for taking less time to complete sections but I’m not complaining.
The third and worst minigame is “Spark Chaser”. Here you must guide a little electric ball across these maze like areas with gaps that end your attempt if you fall down them and these pinball like bounce pads that bounce you really far. There’s also a time pressure. You have around 20 seconds to get as far as possible with more time added as you pick up these purple clock icons.
The biggest issue is that it’s entirely controlled by motion controls. And this makes me experience worse on VITA. Seriously, I very nearly quit playing. This post was almost titled “I gave up trying to Platinum Sly 4”.
With the PS3 version, at least titling the remote doesn’t also affect your view of the screen. You can look at the game and play it the same as you normally would. But in the VITA version, the “neutral” position where no input is registered by the system is placing the VITA flat with its screen facing up. The standard “screen facing you” position registers as down.
The end result is a frustrating experience. This minigame requires really fine precision given how easy it is to fall off and the time pressure requires you both be fast and more precise to collect time pickups. On top of that, your view is constantly being messed with due to how much you need to tilt the system from odd angles. Especially how tilting “up” really makes it hard to see. Oh, and the dialogue from Bentley as you bounce gets really annoying and repetitive.
It’s barely tolerable in regular missions since those don’t require as much precision or speed. And even then, the usage there in 2013 was suspect to begin with. I only completed this because there’s a cheese where if you can get enough time early on, you can then keep bouncing on certain pads which give around 20 points per bounce. When I played “normally”, I’d get around 300 points with the high score being 1000 points. Using the cheese, I averaged around 990 points and managed to get lucky to win with 1010 points.
Tangent Time:
I’ve said it before. Motion controls work best when they complement existing controls in an optional way or in more restrained ways. I love it when games have gyro aiming since that can help compensate when aiming with sticks with small fine corrections. It works here because the sticks do most of the work and the gyro sensors work where they are best suited.
Or in many mobile racing games, steering is often done by tilting your phone. I enjoy this because there is only one axis you need to tilt your phone, the screen often rotates in conjunction so your view is preserved and it’s more intuitive to feel the “range” of rotation and how it corresponds to steering.
Hell, even ignoring these approaches, motion can still be used in worthwhile ways. Such as by mapping an extra action that is infrequent if all other buttons are occupied. The Mario games on Wii map a “spin” when you jump and shake the remotes giving Mario a bit of grace allowing him to make slightly further jumps or correct a bad jump. Call of Duty MW1 on Wii allowed you to assign certain commands to custom motions of the controller and nunchuck. So you could map stuff like jumping, moving and shooting to buttons but map reloading to smacking the nunchuck to the Wii Mote or plunge the Wii Mote forward to do a melee attack or tilting the Wii Mote to bring out a grenade or alt fire.
Even Resistance 1: Fall of Man had a neat idea. You could quickly tilt the controller left to bring up the Scoreboard screen without needing to take your thumbs off the sticks or stop moving. The Soulsbourne games allow you to quickly do emotes without needing a menu by holding the interact button and quickly tilting the controller in certain directions.
I bring all this up to highlight how Sly 4’s use of motion controls are a failure on every level. They’re mostly used in place of minigames as the sole method of control. So all the issues of motion controls (such as the lack of broad control and feedback) are front and centre. The only place where the motion controls are understandable is when firing arrows as you can then control the arrow after it’s fired using both the sticks and gyro aiming. But even then, the lack of any ability to tune the gyro sensitivity or even invert the controls hampers any use it could have had.
I don’t mind the idea of Sly 4 having decent motion controls. There are places where I can see it being beneficial. In addition to shooting and guiding arrows, I can see it being useful when you have to use the binoculars. Especially as Bentley as you need to shoot darts precisely.
Or, here’s a gimmicky one: you can bind certain costumes or tools to also be selected by quickly tilting the system. Even though using the D-pad for a quick select would be faster, it would still be a better use of motion controls for Sly 4 than most of what’s currently there.
End Tangent.
Back to getting all the trophies, the final arcade machine, unlocked only when you’ve gotten all the treasures in every other episode, is very easy. It has “3 rooms”, one featuring every minigame thus far. But the high score requirements are really low and rooms aren’t as tough as prior versions. You can easily get the high score in the first area which is the Alter Ego one. Even if you miss it there, the second area is Spark Runner but you can keep reloading the checkpoint to preserve your score. So you can get some time clocks, reload a checkpoint when you’re close to running out of time or about to fall off and repeat until you get the high score.
You do need to get past the Spark Runner section to the 3rd and final section that uses System Cracker's gameplay in order to get a hidden Sly Mask, but it's far easier than the dedicated Spark Runner arcade minigame as the section is shorter, is more generous with Time Pickups, has easier level design and lets you reload a checkpoint if you're about to fail which doesn't end the run.
So yeah, Sly 4 Thieves in Time was....inconsistent game to platinum. I enjoyed the base gameplay, System Cracker, the various challenge trophies and the mini speedruns for collecting treasures. I didn't enjoy finding the collectibles and doing some of the other minigames. I hated Spark Runner.
If the game had more ways of tracking collectibles, fewer minigames and better load times, I'd gladly recommend it as a fun game to platinum.
As for the base game itself, I am mixed on it. The gameplay is arguably the best in the series. Sly's movement and costumes are so fun to play around with. Murray, Bentely and Sly's ancestors are also fun changes of pace during missions.
The story is lacking. My main issue is that it doesn't feel like it realizes its following up Sly 3. The story so casually undoes the ending of Sly 3 to get Sly 4's story going. I get it, that's what a sequel has to do. But the way it does it really undermines Sly 3. It's also much more lighthearted and doesn't have as much of a theme or focal point as its predecessors. Sly 1-3 explored the theme of legacy and the consequences of adhering to it so tightly. A major aspect of Sly 3 was Sly realizing the Cooper Vault wasn't worth dying for. It's what prompts him to fake his amnesia and retire with Carmilita in the end. So for Sly 4 to then have Sly have an itch to steal just for the fun of it, it's sending mixed messages here.
In addition, Sly is really casual about the fact Carmilita now knows about his betrayal and has broken up with him. Seems like that should have been a bigger deal. In fact, that kind of "casual-ness" persists throughout the story. Sly doesn't really have much of an arc or any real heartfelt moments with his ancestors. Nor do they seem to really care their decedent from the future is here with them.
If I could have tweaked the story to address these points, here's what I would have done:
I'd have the story open with Sly, Bentley and Murray enjoying their "retirement" and have no plans of thieving. I'd go so far as to have Sly even scoff at the idea of him ever wanting to be a thief. Then when the pages of the Thievus Racconus are dissapearing, Sly, Bentley and Murray have to reluctantly unretire to try stopping them. There would be dialogue during the opening mission of Sly being worried if they get caught as it would undo their happy ending. And then when Carmilita catches Sly, Sly at first is flustered and tries to explain the situation to Carmilita who isn't having any of Sly's BS. Sly is forcibly extracted by the gang and then they time travel. As they are time travelling. Sly is upset that, in order to go literally defend the Cooper Legacy, he has to give up his happy relationship and can't be repaired now. That even if they fix the problem, they'll be on the run forever now. Murray had to give up his professional career as well.
Already, I feel this introduction has a few things going for it. It respects the ending of Sly 3 and keeps the characters in more character, as well as putting more heat on Le Paradox. Sly 4 had to rip away the happy ending that was Sly 3. The characters know that and aren't happy about it. There is immediate consequences. And that heat can be directed at Le Paradox when he comes later.
I'd also like if all of the ancestors Sly met had different reactions to both him and the Cooper legacy and how it affects Sly's arc.
For example, lets say when he meets Riochi Cooper, Ricohi is initially disappointed in Sly as the future Cooper decendent as Sly doesn't act honourably or respect the legacy or something like this. Something that makes Sly start to question if it's even worth defending the Cooper Legacy. Bentely is the voice of reason here and mediator that gets the gang to work as well as they can.
Then when Sly meets Tennessee Cooper, Sly is initially expecting another traditionalist ancestor that cares a lot about the Cooper Legacy. But Tennessee is kinda the opposite of Riochi in that Tennasee doesn't care about the legacy in the same way. He adds his own spin and contributions but also uses the knowledge from it to do his own thing. Perhaps Tennessee is this Robin-Hood esque figure who uses his heisting skills to steal from the corrupt ruling class and give to the lower class. The point being that through Tennessee, Sly considers another aspect of the Cooper Legacy on how he's not that beholden to it and can potentially make it his own.
Then when Sly meets Bob, part of Bob's training is also from Sly as Sly teaches him some of the Cooper moves he knows. Since Bob is the first Cooper ancestor, he has no bias towards the legacy or any knowledge. So he's far more grateful and begins to use his new skills in helpful ways. Causing Sly to wonder if he could use the Cooper Legacy in more ways.
It's a similar situation for Sir Galleth. And for Selim, perhaps by that point, Sly has a newfound outlook and appreciation for the Cooper Legacy and ways on how he can improve it or make it his own that he encourages Selim not to retire or to retire in such a way where he could help people or something like that.
So yeah, there's this theme now of "Don't let the past define you now. You can make it your own and grow past its flaws". Which I feel would give Sly 4 more of a punch. I am basically copying Metal Gear Solid 4 and Assassin's Creed though.
I also feel it would be better if Penelope wasn't the villain of episode 4. It seems to contradict her character from past games and the explanation given for her heel turn doesn't really hold water. I feel the story would be better if Penelope had the role Dmitri has where she's their help in the present and the Knight was a new character. But if you need to have Penelope as the antagonist, have her be under mind control or something. That way the team has the conflict of how will they stop the plan without hurting their friend. But if you really insist on Penelope being a full on antagonist now by her own choice, perhaps flesh out her motivations more? Maybe something like "she sees how Bentley will never reach his full potential as the Bill Gates of the world because of his criminal past that requires him to lay low and not take public credit for his inventions. So she's trying to erase the Coopers so Bentley will have never met Sly". That would at least be more than "I want money".
Everything else, I feel works more or less.
I will note that the cliffhanger ending was a weird choice given that this game wasn't projected to sell well and kinda pigenholes any story Sly 5 would be going for. Plus, it being locked behind the platinum trophy means only a small portion of the few players that played Sly 4 would even know about it.
So yeah, that's my take on platinumming Sly 4: Thieves in Time. What do y'all think?
Next up for me is platinumming every Spider-Man game on PS VITA. See you then.
submitted by coolwali to patientgamers [link] [comments]


2023.05.30 22:03 JMM123 Moving in with girlfriend advice

Hi guys, I 30M am having discussions with my 29F girlfriend about moving in together down the road and want your input if I am being reasonable. We haven't proposed the options yet but want to talk about this to see if we are on the same page etc.
I make 90k plus bonus = ~110-120k per year (bonus not guaranteed at all). Girlfriend makes around 77k a year. I own a condo in the Greater Vancouver area and we're discussing whether the expectation is to move in there or to rent it out and find a place to rent together. She currently lives at home for free.
This is partly more of a "relationship" advice but I want to ask if what I want to propose sounds fair from an "economic perspective", and also if anyone has any other suggestions or advice.
Option 1:
We move in together at my condo.
The place is located 8-15 min commute for me (30 min transit). It's about 20-40 min commute (traffic dependent) for her by car (1 hour transit). Many of her hobbies are near her work as well which would mean a longer drive. Mine are closer to my place. She doesn't have a car but would consider buying one. I also have offered to let her drive my car if we went this way (covering her share of gas and any increase to the insurance) and I would commute by transit/bike.
I would require a cohabitation agreement and charge her a rent based on housing cost (mortgage, condo fees) at a 1/3 rate (ie at $2,800 per month she contributes $933) plus half the utilities and maybe a little bit towards the insurance insuring her personal property as well. I would bear the maintenance/repairs etc. This should be well below market rate rent and sounds fair to me since she doesn't own any equity in the place.
She can also potentially change job locations (she is a teacher and can change districts). This would allow her to commute somewhere closer to my place but requires her to give up the role she's currently holding and start over fresh.
This is a harder option for her because she is giving up a lot more than me and I want to try and even that up as best as possible.

Option 2:
I rent out my place and then, we rent something that's more equidistant to her work and mine. This new area is more expensive.
It's possible this may not be allowed when the time comes as only 10% of the units in my building can be rented out at any given time (strata bylaw).
I am not sure if I could get the full costs of my condo etc back by renting it (I might be short a bit) but it should be close. I likely wouldn't turn a profit.
The neighbourhood I think works best for both of us is 20 min train for her and 20-40 min car for me (but still easier than her driving from my place as I won't need to cross a bridge that can get bogged down with an accident).
If we went with this option, rents for a 1 br condo in that area is around $2,400-2,800 (a comparable one to my condo probably even higher). I would want to split the costs of renting evenly including half the utilities, tenant insurance etc as our base incomes aren't that different and there is no "equity" that I am unfairly building.
This is a harder option for me because it means adding the stress of being a landlord to shave some time off of her commute. Are there other implications to this I am not seeing- taxable income from rental property?
submitted by JMM123 to PersonalFinanceCanada [link] [comments]


2023.05.30 21:58 EamonJp How do you afford a car? (UK)

I’m (30M) looking for some advice really after a few sleepless nights. For context I’m on a very average maybe slightly below UK average salary, I can walk to work within an hour or so if I have to and have done so before. My car is really on its last legs, it’s 19 years old and has served me well for that last 5 years or so. But the repair bills have rocketed to well above the value of the car, making it near impossible to save any money along with the price of everything else, it’s doubtful to make it through MOT (soon) and it just doesn’t start first time every-time. (Added context I do basic stuff like oil changes, filter replacement and brake pad changes myself, it’s in the garage for tasks well out my skill set) I could probably live without a car if it wasn’t for my son (1), me and mom are separated and she moved half way across the UK. He stays with me on weekends and we meet halfway for drop offs but that’s a 200 mile round trip. I’ve looked at public transport to meet, it’s not my travel time I’m worried about, it’s my young lad being stuck on trains and buses for hours on end. Even at the offer of payment she wouldn’t run him both ways each weekend, not only is the mileage huge but she’s self employed and is often so busy I pick my lad up from her parents. I don’t have a great credit score to get a finance deal due to silly mistakes in my teens and early twenties that I’ve spent the last 4-5 years correcting. I surely can’t be the only one in this kind of situation with the current climate right now ? Any advice from those who have gone through similar would be greatly appreciated, I’ve never posted on Reddit before, I’ve seen some great responses to other users and I guess I can’t keep talking to myself forever, I scared myself earlier when I was sat here reasoning with those who turn to crime, I just couldn’t risk loosing my boy.
Thanks in advance
E
submitted by EamonJp to povertyfinance [link] [comments]


2023.05.30 21:49 Character-Intern-953 Has weight loss / lifestyle change ever messed up your ride tolerance? [Other]

TLDR - Have any of you ever lost your ride tolerance due to weight loss/lifestyle change? And what did you have to do to get that tolerance back?
Long version:
Went to Kings Dominion today for what should've been a fun trip. Got front row and back row on TT, Grizzly, Racer, and i305 + 1 ride each on Anaconda & BLSC (10 rides total). No flats, Tumbili, Dominator, or Reptilian.
Usually, that would be a fantastic day...but instead of enjoying myself today, I feel a lot more woozy/exhausted than I used to, and I'm trying to understand why (male in late 20's).
Part of me wonders if this is due to weight loss. I've lost about 20 pounds since my last KD visit in October (220's to 200's), and I've also made some lifestyle/dietary changes - 5:45 am workout 4x a week, more water, less soda, and eating less in general. My trips are nowhere near as junk food-loaded as they used to be.
When I was in the 220's, I could ride the meanest coasters with no problem. But after my weight loss, I feel like I can't handle the same level of intensity anymore. Even BLSC left me feeling nauseated when I got off.
I've loved coasters since I was 14, and I'd hate to give up this hobby while I'm still young. Any way I can bounce back?
submitted by Character-Intern-953 to rollercoasters [link] [comments]


2023.05.30 21:36 axxisor 29[M4F]

Hello reddit!
My friends call me Anan/AKR and the personality type is ENTP. I am an Indian living in Canada. I am 5'8 medium built with black hair and dark brown eyes.
My profession is Software Engineering and I have a photography business called Libra Weddings. I like to consider myself as easy to talk to, spontaneous, adventurous and funny.
My Interests/Hobbies include: Dad jokes, taking care of puppers (ask me for dog pics), photography, food, anime, gaming, riding motorcycles, cars, mma, gym, soccer, travelling, fixing/repairing stuff, occasionally chess (and more).
I am looking for someone new to talk to about random stuff, share stories with and maybe go on adventures with, be it watching a new show, playing a new videogame or riding across the country!
DM me if you like what you read! I would like to get to know you and see where it takes us.
Hope you have an awesome day!
submitted by axxisor to ForeverAloneDating [link] [comments]


2023.05.30 21:06 DinoBoy4848 How would I put oil on this fan? And also can I use WD-40?

How would I put oil on this fan? And also can I use WD-40?
It sounds like a lawn mower so I'm trying to figure out how to lube this one. Nothing online tells me anything about this one
submitted by DinoBoy4848 to pcmasterrace [link] [comments]


2023.05.30 20:59 thebowedbookshelf [Discussion] Bonus Read: The Winners by Fredrick Backman, chapters 29-43

Welcome back to our story. Let's jump right in with the summary:
Amat runs on a road into the woods but can't outrun the negative thoughts and comments. Less than a year ago, he had spent too much time in the gym lifting weights that he fell on the way home and sprained his wrist. Amat kept the injury to himself. He self medicated with painkillers and alcohol. All the expectations weighed him down. Tails told his mom that if he was drafted, he could continue to play for Beartown. The club would get three hundred thousand dollars, and Amat would get more experience and wins for the team.
On the train, the secret reporter asks Maya about her dad. The reporter takes notes about Ramona because she was on the committee and still talked with Peter.
Peter visited Amat to suggest what agent he should contact. He comments that he can smell alcohol on his breath. Peter is just like the others making money off him.
Matteo's sister had gotten a butterfly tattoo on her shoulder in secret. His sister ran away two and a half years ago by saying she was to be staying at a church for "problem" kids. Then she left the country. The next call about her was news of her death. "The devil took her" according to his mom. Matteo wishes they had been born somewhere else to different parents like the Anderssons.
A mysterious man watches Amat practice. He was Lev, a "trash bandit" from a trailer park near Hed with a bad reputation. It was because he was a poor immigrant like Amat. Lev prevented Amat from buying pills. Amat confronted him the next day. Lev is only trying to help. He gives him rides home and can get proper meds for him. Lev actually listens to him and understands. Lev takes the calls from agents now.
Teemu drives through the wreckage after the storm. He has Peter take the wheel so he can text someone. The match schedule is changed so Beartown will play against Hed. Teemu tells him there are rumors that Beartown will merge with Hed now that their club's roof collapsed. Tails is behind it. Teemu hates the idea. Peter tells him he could be a tool or a weapon for the town. Teemu says it's only a temporary truce between Beartown and Hed.
At the game, they were tied and had a face off. Zackell asked Amat's opinion, and he said to give him the puck. They won, but it felt hollow. It was a test, and Amat lost.
The reporter reunites with his daughter. She tells him that how he talked to Maya was unethical. But Maya would have been on her guard if he told her the truth about himself. People think Peter is above reproach. If the two clubs merge, the evidence will be buried. The daughter has to be careful how she gathers intel or it could be taken personally. She has to live in the area. The reporter dad wants to ruin them.
Johnny comes home late in the evening from clearing the roads. Big sister Tess takes on more responsibility which makes Hannah feel guilty. Ted is obsessed with hockey and is better at it than Tobias. Ture pipes up that they have to practice in Beartown now. He overheard his dad on the phone earlier. Ted wants to see Amat train. Tobias gets in a fight with his brother. They are sent a message on their phones of a picture of the town sign with green scarves and a "GO HOME" sign below it. What a welcome. /s
Adri Ovich cleans up after the storm. The older dogs start barking because Benji came back riding a bike. He breaks into the club and sneaks onto the ice thinking of old times. He doesn't feel anything but numbness.
Maya gets a ride into Beartown from a neighbor. The door to her old home is unlocked which is only something people do in Beartown. She surprises her dad as he's getting ready for the day. He didn't think she'd know when the funeral was. Her mom comes home and tackles her in a hug.
Benji had stolen Mateo's bicycle and left it at the rink. He had fixed the chain. It figures that an entitled hockey player would steal it. On the first frost of the year, Benji visits his dad's grave.
Amat lost his temper at another player and insulted assistant coach Bobo. He sat out the rest of the games. Rumors spread that he wasn't really injured and was ungrateful to the club. Lev told him the rich men would tell him to settle for less. Peter tells Amat that he will be lower in the NHL draft but should still take it seriously. The next day, Lev sent a dishwasher for Amat's mom as a loan for when he goes pro.
Lev couldn't go to America with him. Lev's friend didn't help him much. The man he met in the hotel gym was friends with Peter and only interviewed him as a favor. Amat wasn't picked. It was all for nothing. Lev misled him, and his friend wasn't a real agent at all. Amat drank all night and was too drunk the next morning for a second chance. He came home and drank all summer.
Amat texts Bobo for help. Amat has gained weight and is out of shape. Bobo runs with him til they can't anymore. He compares Amat to the lupine, a hardy flower that grows in the ditch. He has ten months until the next NHL draft.
Mateo's sister helped him to survive school. She told him the hiding places and to stay away from the hockey guys. His sister didn't take her own advice.
Lev visits Peter to thank him for trying to help Amat. He mocks Peter when it was his fake agent who messed up Amat's chances by asking for payment from the clubs. Lev claims Ramona owed him a bunch of money. He wants to own her bar, but he doesn't have any proof. Lev uses Peter's motives for helping Amat against him. Lev threatens his wife, and Peter pushes him in a rage. The young gangster in the car comes near. Lev leaves, and Peter calls Teemu.
Maya can't believe her dad is now friends with Teemu. Ramona had to borrow money from Lev because she gave all her money to help Teemu's friend's mom. Teemu says to let him handle it.
Tess is a figure skating coach and Ted and Toby have hockey practice. But this time it will be in Beartown. Ana surprises the family when she drives their van back to their home. Tess feels like Ana should have been Hannah's daughter. Johnny shouts more at Ted because he has more to lose on the ice.
Zackell tells Bobo they will be last on the ice. She is looking to replace Amat. If he needs encouragement, it's already too late. Amat is tortured by the word "almost" and negative self talk.
Ana reunites with Maya. He dad isn't drinking the day before the funeral. Maya hears of the possible merger between Beartown and Hed. Maya talks about how people get radicalized and sectarian violence.
Teemu visits Hog at his garage. He asks for a favor: to borrow a vehicle. A man in a suit from the funeral parlor comes to Lev's scrap yard to pick up a vehicle. Teemu snuck into Lev's house and left keys and a beer glass. The vehicle is in back, and it's a hearse.
The day the rink opens to Hed, all the old rivalries and grievances come roaring back. The parents act the most immature. Bobo helps Tess and her brothers get into the locker room. They all take their turns on the ice until the figure skating practice. A fight starts, and both blame the other side. Bobo breaks it up. Tobias got a black eye. Johnny wants to fight them all, but Tess appeals to his protective instincts. As he drives back to Hed, Teemu and company threaten them.
Tails is nervous about what happened. He tells the caretaker that the two teams could be dissolved and a new club could be formed in Beartown. Teemu makes the club look bad. A council member accuses Tails of being sentimental. Tails gives Mumble a ride back to Hed.
Johnny argues with Hannah that Toby fought out of self defense. Hannah has to agree. Toby got suspended from the team. Hannah tells Johnny not to do anything stupid with his coworkers against Beartown. Ted was the one who charged out to fight, but Toby finished the job to protect Ted from getting suspended.
Extras
Marginalia
Lupines
Bigleaf lupine is an invasive species in Maine.
Questions are in the comments.
Join me next week, June 6th, for chapters 44 to 59.
submitted by thebowedbookshelf to bookclub [link] [comments]


2023.05.30 20:57 Mavixer Just got the X1 Max and it's awesome!

I want to start out by saying that I have been riding electric boards for nearly 5 years and have owned 3 different boards in that time (Boosted Mini S, Meepo NLS Pro, Lycaon TRX 2.0) and the X1 Max has seriously impressed me.
For starters this thing is light, in fact my 99Wh Mini S weighs more despite the X1 having over twice the battery capacity. Carrying this thing is like nothing.
Second, the board is silent. I thought my NLS Pro was quiet, but this is so discrete that most people would never even notice that it is electric.
Third, it rides so well and smooth. I was skeptical that the hub motors and urethane would make it unridable in most conditions but that's far from true. The trucks and bushings are better than any of my other boards which makes it a very pleasant ride.
Fourth, I love the fact that I can have it go straight into reverse (just like the Boosted Board) and the exact battery percentages are displayed on the remote.
Fifth, the brakes are more than adequate. I was honestly surprised that this board has brakes that are on par with the Lycaon, which is belt driven with rubber wheels.
Sixth, the material on the bottom of the deck is very nice, it's durable, not abrasive against the skin, and looks good.
Considering that I only paid $385 this thing is a steal. I think this is going to be my new go to board as it ticks all the boxes with no discernable conpromise. If you're on the fence I would get one before they are gone. I now understand why they were charging $900 for it when it came out and I can't believe it's not sold out at its current price.
submitted by Mavixer to Exway [link] [comments]


2023.05.30 20:53 clip_mirror_bot Knut tries Ruben’s tiny riding lawn mower and is the happiest man on earth

submitted by clip_mirror_bot to livestreamfail_mirror [link] [comments]


2023.05.30 20:53 Sea-Sympathy5350 I Got My Dad Arrested

My name is Alice, and my best friend for the past 9 years is Carol, we’ve have been friends since middle school when we were both 10, she was by all rites my sister, I was an only child, and she filled the void of not having any brothers or sisters of my own. We would spend most days together at my house, she was one of five siblings, her parents managed, but struggled to keep up with all the bills, so her spending nights at my house were frequent, I’m talking about 20 to 30 times a year. My parents treated her like a daughter, my mom would even spend time in private talks with her and without me, like mother, daughter talks. Of course, me and my mom had the same type of relationship, but Carol’s mom was too busy to have these kinds of talks with her, so my mom was the mother figure to her. Carol was part of our family, and we all respected each other. When she would spend those nights with me, my dad would always drive her home the next day. When my dad would take her home, he always returned 30 minutes later, but she only lived 5 minutes away, He would always walk in with a half-drunk Slurpee when he returned. I never really thought much about it then, life went on as normal. When she would spend those nights at my house for sleepovers, my mom would look in on us maybe once a night if at all, but my dad would check in 3 to 4 times and always say something or try to join in our conversations.
Fast forward 8 years, we just graduated high school, at the end of summer I was heading off to college in another state, she was going to remain in our little town and go to the state university about 20 miles away. We live in a small town 10 miles from a large city, but our town has only about 10,000 people, just enough for 2 elementaries and 1 high school so everyone knows everyone. Carol some how always had money, but she didn’t have a job, I had money from a part-time job and my parents both had great jobs, my mom was a RN for a large hospital in the city and my dad was a partner of a law firm he started right out of college and had build himself up as the top law firm in the city. He did a lot of charitable work and was on several committees helping small businesses. I could ask for anything, but they gave me just what I needed, like a car and paying for my college, the rest I tried to earn for myself. One day Carol drives up in a used car and I asked where it came from, she replied that her uncle gave it to her as a gift for her graduation. I had never heard about this uncle, she said that he was around, but didn’t get along with the rest of her family so she never spoke of him. Carol was a beautiful girl with long black hair, she hadn’t cut it since before we met, it hung down her back all the way to her butt, she always kept it in a ponytail, you could always tell it was her even from the back because it was unique. I am a pretty good-looking girl, I have no problem finding dates or boyfriends, Carol on the other hand, never once had a boyfriend, not because they didn’t ask, she would always turn them down, saying she wasn’t ready to get tied down to any guy.
One day my mother took me out to lunch and told me that she suspected my dad is having an affair, she said she looked over the bank statements, he was taking money from their accounts weekly, between 500 to 800 dollars each Friday and never had anything to show from it. She said that she may hire a PI to help her get to the bottom of it. I said let me investigate it first, I was going to college for journalism, this would be great practice for me, my dream job was to become an investigative reporter. She said okay, I have the summer, then when I left for college, if I hadn’t found anything she would hire a PI and I agreed. We finished our lunch and told her not to say anything to dad, because it would be harder to catch him if he thought she may know anything, she agreed, this would be our secret.
I told Carol about the situation, she said that she couldn’t believe my dad would ever cheat on his family, she said that both my mom and I were crazy. But said she would help me, she said that she wanted to prove he was doing nothing wrong, but she would keep an open mind. That Saturday I followed my dad as he left the house and he ended up at the library, I walked in and I saw him in the law section reading and he was alone, I walked out and sat in my car for 4 and a half hours. He drove to a restaurant, I could see him from the parking lot as he sat alone, he had a slice of pie and a soda. He left there and just took a walk to the local park, I stayed out of sight, he just sat on a park bench and pulled his phone out, texting someone for the next 30 minutes. He got up and walked back to his car and drove home. I kept driving to kill 30 minutes before returning home, I had found nothing and was disappointed with myself, but happy for my mom. I told Carol what I seen but all she said was I told you your dad’s not a cheater. I looked at her and said this was only day one and who was he texting for 30 minutes. She said maybe another lawyer. I knew she was right, I was grasping at straws, but something didn’t feel right, I was going to continue the investigation.
The following Saturday I had to work, Carol said she would follow him and take notes as to what he was doing and report back to me later that night. I thanked her, I told her she didn’t need to get involved, but she said she felt like she owed it to our family, because of all the years being treated like a daughter. That night Carol and I met up at a coffee shop and she said she followed him to a mall and he went into a bunch of stores but never bought anything, she said he was alone the entire trip other than when he went to the food court and sat with another couple, but it appeared he sat there because no other tables were open, he just sat and ate without saying anything to the couple. I thanked her and we just had a normal evening and went to see a movie. The next Saturday came up and I followed him again and he did exactly the same as I watched him two weeks ago right down to the pie and texting in the park. Carol was just too easily willing to give up, but I wasn’t done yet. She said I was wasting my time that could be better spent studying for college to get a head start. I found this very strange, she never cared about my studies while we were in school why now.
I told her I had to work on the following Saturday, she said she would watch him again. I started to get a gut feeling something was off. I took that day off and I followed them both to the mall. I put on a hoodie that I borrowed by a guy friend, I kept the hood on as I watch and videoed them from my phone as my dad and Carol walked the mall hand in hand, stopping at stores as he bought her clothes, shoes, and they even stopped into a jewelry store and looked at rings together, I had it all on tape. When they left, I continued to follow as they took my dad’s car to a motel, and I saw him get the key from the office and signal her to join him. They both walked into the room. As I was waiting, I was livid, how could my best friend do this to our family. 3 hours later they emerge from the room, he returns the key, then they drive back to the mall, and they say their goodbyes with a long kiss. He drove home and Carol called me as she was still sitting in the mall parking lot to tell me, she watched him all day, but he just walked the mall like her previous investigation, but I knew the truth. I didn’t say anything and thanked her for all her time.
I needed to find out when it started and I just knew it was on her phone, so I went to her house and was immediately told she was in her room. I walked in to see her reading a book, I said I just met these two amazing guys, they wanted to meet up at a new under 21 dance club. She was reluctant to go, but I pleaded with her, she said she had to wash her hair and get ready. This is what I was hoping for, as soon as I heard the shower, I opened her phone messenger and started typing in my dad’s phone number, the name Michael showed up, my dad’s name is Tony. I open the texts and there are thousands of them going back to when she was just 15 years old, the first text was her thanking him for her new phone. I forwarded the entire chat to my home PC and it took 20 minutes. There were so many, I closed her phone just in time for her to re-enter the room. We went to the dance club, I said I didn’t see them, they never existed so of course I didn’t see them, so we left after about an hour. Went to get a bite to eat and drove her home.
That night I spent it going through all of the text starting from the first one and documenting them all. There were talks about how much she enjoyed sharing a Slurpee with him before he dropped her off from our sleepovers. And the car that he bought her, not the uncle as she told me, my freaking dad bought her a car. I even had proof when they had sex for the first time, when she was 16. It also was a bunch of thank yous, for paying for her car insurance and the money my dad had given her weekly, that’s why she always had money. I put this on a thumb drive along with the edited video I had taken during the day. I made 6 copies of the thumb drives, I placed them into envelopes and on the outside it was typed LAWYER IS A CHILD MOLESTER. Inside I had typed a cover sheet stating that a prominent lawyer in the city, was a child molester and the proof was in the thumb drive included.
I had one bit of revenge for my best friend, I asked her out for dinner at the restaurant I worked at, she agreed, I set the table up where her back was facing the kitchen, I went to get our dinner or she thought, when I returned I was so quiet, I walked up as she was writing a text to my dad. I took her hair as I had done many times before, she slammed her phone down on the table face down. And I said how nice it looked today, pulled out the freshly sharpened knife and a final how nice it looked, I lopped it off as she sat there, I walked next to our table as she was grabbing the back of her head, I dropped the ponytail on the ground as I stared into her eyes. She immediately tried to pick up her hair as if she could glue it back on or something, I said this is what you get for having an affair with my dad.
I had sent the thumb drives to the city mayor, the DA’s office, The police department, The local news station one to her parents and one I gave to my mother. When Carol got home the reporters were already camped out on her front lawn. When I returned home, we had news crews and cameras staking out our house also, along with 3 police cars, I watched my dad being taken out of the house wearing handcuffs. He was arrested and will lose everything. I was consoling my mom, when we got a call from CNN looking for a statement, I declined, but was told this was going to get aired tonight, so this was our chance to make a statement, but we still declined. I turned on the TV and my dad was everywhere, every station local news and network news stations. He was on the front page of our local newspaper and the city newspaper. His story was even in the New York post.
Mom and I took a long vacation and disappeared for the next month and let things calm down. When we returned my dad had moved all his clothes out of the house, now he lives in a rundown apartment trying to find a lawyer that will work for him. Carol was kicked out of her family’s home due to the disgrace she brought onto her family, Carol left our town due to shame. Nobody that I know knows where she went or what happened to her, I guess the police must know because she will have to testify against my father at some point. We are still in the thick of things, but I have put college off for the near future to help my mom as this works through the courts and as she files for divorce. We are going to family counseling and trying to piece our lives back together. My dad faces so many charges starting with child molestation because of the text when the first sexual encounter was, he is also facing charges for manipulation of a minor for sexual purposes, and other charges stemming from his affair. He is looking at a possible 10 years of incarceration. I have no feeling for either of them, they manipulated me and my mom for years, they can both rot in hell for all they did to us.
submitted by Sea-Sympathy5350 to FictionWriting [link] [comments]


2023.05.30 20:53 everard_jsj2 Knut tries Ruben’s tiny riding lawn mower and is the happiest man on earth

Knut tries Ruben’s tiny riding lawn mower and is the happiest man on earth submitted by everard_jsj2 to LivestreamFail [link] [comments]


2023.05.30 20:44 jeezarchristron Am I doing it wrong or is this a bug?

Just started playing a few days ago. It is hard to tell if I am not doing something correctly or if I am experiencing a bug in the game. Some examples:
Request to land is approved but no marker displayed. I try and land in all the open hangars one by one and am told to vacate the bay. Request to land and a marker IS displayed. I land, go to store my ship to see a claim status instead. Request to land and a marker IS displayed. this time another ship was also marked to land there. We nearly collided. If you are reading this I am sorry about that. Unable to repairefuel ship. Only see the instructions on how to use the "app" Tried leaving/entering pilots seat again, lifting off and landing again, powering up/down the ship. I am in my proper landing bay. Mainly I have been at Area 18 but this issues has happened at other stations. Helmet keeps disappearing from inventory. This may be just me figuring out the inventory windows.
Even with these issues I decided to go head and get me a game package as I am a sucker for punishment.
submitted by jeezarchristron to starcitizen [link] [comments]


2023.05.30 20:42 dropdeadtori Introducing cats

So I’ve had me 3 year old girl Bella for just over a year now and decided to get a kitten to help keep her company while I’m at work, but I’m having a very hard time with the introduction. I only got the kitten Friday so he is segregated in the bathroom for now, and he will not stop crying unless I’m there with him, my adult cat is very upset, she won’t go near the bathroom and won’t even allow me to touch her if I was just with him, I’m not sure how to comfort the kitten without making my older cat anymore jealous? As of today my older cat is refusing the eat her meals and seeing her like this is breaking my heart this whole thing is stressing me out quite a bit and I’m not sure how long to try for before giving up ( I know it’s still VERY early). Any tips on how to keep the kitten calm when alone, repair the relationship with my older cat or anything to make the intro easier is much appreciated
ALSO my cat has been pregnant before but only 1/2 kittens survived, the other one became mummified inside of her I’m not sure if her past pregnancy could be affecting how she is with kittens
submitted by dropdeadtori to CatAdvice [link] [comments]


2023.05.30 20:38 DoomGoober Old Town Sacramento(ish) + Sacramento County Fair Trip Report

Took a day and a half trip to Sacramento! Easy two hour drive from the Peninsula. I'm not from Sacramento though I used to visit a lot, apologies for any mistakes or wrong opinions.
Overall, a good 1.5 day getaway to Sacramento. Still a lot we didn't see (Crocker, Stanford, State Indian Museum, etc.) And last time we were here, we went to Locke with the kids, which is a blast if you're into Chinese in CA history.
Please let me know if I got anything wrong!
submitted by DoomGoober to Sacramento [link] [comments]


2023.05.30 20:35 Sure_Science_7161 With the Reopening of the Carousel, the New York State Museum May Once More Go Around in Circles

After a relaxing European vacation with one of his employees, Mark Schaming, director of the New York State Museum, is back and ready to get to work. All who know the man will tell you that he's displayed new energy and ambition after Chris Churchill of the Times Union insinuated that he is unfit in his job as director of the New York State Museum. As Mr. Churchill writes:
The full-sized carousel, up on the fourth floor, has been closed for maintenance for years. The museum's famous subway car is also off-limits, with a sign telling visitors it's closed for repairs. Discovery Place, the building's hands-on learning center for young kids, is also closed.
Those aren't the only disappointments. The State Museum no longer offers a restaurant or any sort of fresh food, forcing visitors to line up at vending machines to quell their grumbling tummies. Some escalators and elevators are out of service. The museum, on the whole, feels forgotten.
From the imposing stone edifice of the Cultural Education Center, Mr. Schaming is cognizant of the cries of the people. This reporter can confirm from a recent visit that Discovery Place has reopened after only three years of closure. JP O'Hare, a spokesperson for the State Museum, explained the long closure, saying that "the pandemic forced us to rethink touchable exhibits."
Visitors to the newly reopened Discovery Place will see that the State Museum has taken to heart rethinking touching exhibits, as it is clear the room has been largely untouched after years of "rethinking" and "renovation." From a cursory glance, it seems to me that the only changes are the removal of all books, toys, puzzles, handouts, and staff.
Now, as a scattering of sources indicate, the New York State Museum approaches its pièce de résistance, the reopening of its carousel which has been closed since 2019. After much digging, it appears the cause of the closure was some minor damage the carousel experienced when it violently (and potentially lethally?) exploded during regular operation. Thinking it unsafe to have metal suspension beams swinging about and shrapnel flying as children rode the carousel, a repair effort was initiated.
The century-old artifact was ridden into the ground (or, technically, helicoptered into the air) once due to poor operating conditions, but the people of Albany ought feel confident that mistakes were learned from. Previously the carousel was operated nearly constantly and without proper care in place to keep the artifact balanced. Although unconfirmed, word is that now the carousel will be operated nearly constantly and without proper care in place to keep the artifact balanced. It is said that insanity is doing the same thing over and over again and expecting different results, but I call going in circles a carousel.
Fortunately for the carousel, it looks like staffing constraints will interfere with the planned constant operation of the carousel. This is being swiftly addressed by Mr. Schaming, though not by hiring new staff. Rather, as at least one source indicated, Mr. Schaming is currently interested in changing the job descriptions of people in different departments to include carousel operation.
It may seem strange that Mr. Schaming is reticent to staff his museum, but the reader must understand the important considerations behind these decisions. One must first be aware that in 2015 the New York State Museum received $14 million in funds for a massive three to four year renovation. As Paul Grondahl of the Times Union wrote in 2015:
The State Museum will undergo a $14 million renovation that will dramatically re-imagine the exhibits with dynamic technology, interactive displays and a fresh form of narrative storytelling.
When the work is finished in three to four years, it will represent the largest upgrade to the capital city's most popular tourist attraction since it opened in 1976 at the newly built Empire State Plaza.
The expected completion date is in the rear view mirror, and it's now common knowledge that the $14 million gas tank is mostly fumes. Although it has been difficult to unravel exact information, best evidence suggests that currently the State Museum has $5 million still in the pocket. It's time for tightening the belt, and part of that looks to be staffing cuts.
One may be concerned that Mark Schaming, director of the New York State Museum, is having difficulty performing his job. Fortunately the director of the New York State Museum is overseen by the Deputy Commissioner of Cultural Education, who is also Mark Schaming.
One may then be concerned that Mark Schaming, director of the New York State Museum and Deputy Comissioner of Cultural Education, is having difficulty performing his two jobs. Fortunately the director of the New York State Museum who is also the Deputy Commissioner of Cultural Education is overseen by Sharon Cates-Williams. Ms. Williams, who herself holds the two jobs of Deputy Commissioner of Performance Improvement & Management Services (PIMS) and Executive Deputy Commissioner, stated to Mr. Churchill on the matter:
I think he's doing a good job wearing two hats. It does not interfere with the core mission of the museum, and it's a decision that we stand by.
One may then be concerned that Sharon Cates-Williams, herself wearing two hats and self-supervising, may have some biases. Fortunately the Deputy Commissioner of PIMS who is also the Executive Deputy Commissioner reports to Betty A. Rosa, the Commissioner of Education.
Dr. Rosa has served as Commissioner of Education since 2021 when she, as Chancellor of the Board of Regents, elected herself Commissioner of Education. Unlike others, she gave up her former position as Chancellor of the Board of Regents upon her self-election. It is unclear how she feels about others who do not likewise content themselves with wearing only one hat.
Perhaps we soon will have an opportunity to ask Dr. Rosa. Although details are sparse, it has been indicated that Mr. Schaming is planning a victory celebration for managing to successfully reopen the carousel after four years. Specifics on the event and even the exact date have been infuriatingly kept under wraps, but it is speculated that Mark Schaming and Betty A. Rosa plan to celebrate this monumental occasion by giving speeches and riding on the carousel with elementary school students.
We can safely say that the sun is rising on the New York State Museum. After only four years the State Museum has managed to successfully "renovate" Discovery Place through the power of downsizing and is on the cusp of reopening the carousel under the same conditions which led to its prior destruction. With only $5 million remaining in the pocket and only running about five years behind schedule on a grand renovation, who knows what wonders we can expect in the years to come.
submitted by Sure_Science_7161 to Albany [link] [comments]


2023.05.30 20:28 NewYearsD A Detailed Post-Trip Report 2 Weeks in Japan (Tokyo, Kyoto, Osaka) 28/M/US

I spent 2 weeks traveling through Japan - Tokyo, Osaka, Kyoto and I'm writing this for those who are thinking about visiting. To preface, I did travel with a friend but spent a lot of time on my own. I'll cover as much as possible.
Pre-Trip
I booked a flight with American Airlines / Delta Airlines for $590 round-trip three months before departing.
I flew out of Los Angeles to Tokyo (Haneda). The trip started on February 9 and ended on February 20. I booked my accommodation before arriving in Japan. I used Hostelworld and Agoda. More about the hostels and hotels I booked are below.
COVID Screening and Visa information for US Citizens only
During the time I visited, Japan still required visitors to be fully vaccinated and have a pre-screening for arrival. First I had to do a pre-screening for American Airlines on VeriFly (please do this a day before checking in at the airport if so). Then, save yourself time and use Visit Japan Web (http://vjw-lp.digital.go.jp/en/) and do the pre-screening requirements a couple of days before departure.
When you land in Tokyo, immediately after deplaning, swaths of airport personnel ask if you have the screener filled out and ready to go. If you don’t, they put you to the side and ask you to fill it out using the airport’s wifi. It takes time and you still have to go through customs after.
Visas for US citizens is a free, 3-month visa if I recall correctly. Bring your COVID vaccination card just in case they ask for it.
Tech/Phone
I took my iPhone 14 Pro (unlocked) and connected buying Ubigi 10gb data plan. Do this before flying to Japan. When you land, you can activate your data plan directly on your phone. I didn’t get pocket wifi as the Ubigi worked perfectly.
Download the Ubigi app. They give instructions but please follow them.
Apps that I used:
Google Maps: you can download offline maps.
Google Translate: Use this everywhere you go. You can use the camera feature and it can translate Japanese to English really great. It saved me a lot of hassle when ordering at restaurants.
Currency Converter
You might want to download a VPN if you want to use Netflix and such. Express VPN is one I’d recommend.
Money/Currency
I took my Charles Schwab debit card and a backup Chase credit card/Chase debit card. Surprisingly, a lot of stores in Japan are cash-heavy; especially small shops and restaurants. My budget for the trip was $2000 with flights included.
Hostels and hotels were around $20-35 USD. Food prices were about $7-$20 a meal. It can get really expensive if you eat at fine dining restaurants. That being said, I stuck to eating mostly at hole-in-the-wall establishments where no English was spoken. Believe me when I say that the best ramen I ever had was only $7 USD. More on what restaurants I recommend are down below. If you really want to save money, don’t buy alcohol.
A solid budget for me was $60-$80 per day without lodging expenses. Some days, I only spent $40 which was all food (I spare no expense for food), then some days I went over because I bought cool souvenirs for myself and some excursions were pricey. You can visit Japan for less but I didn’t want to money pinch myself because I was only there for 2 weeks.
Transportation
I love Japan for this reason. So here’s my take: If you are visiting Japan for exactly 14 days; get the JR Pass on Klook. You buy this a month before departing your home country. For me, Klook delivered it about a week after I bought it over Mail. You could buy either a 7, 14, or 21-day JR pass so I would recommend planning a trip that matches these exact number of days to get the most out of your money.
Now imagine you’re in Japan. It is your first day officially visiting…go to a JR Pass office at any major train station and ask them to redeem your pass. They will ask for the paper ticket that arrived in the mail to your home and they will ask for your passport. After they verify that it is you, they will give you a small ticket which will be your JR pass. DO NOT LOSE THIS! I believe they will not replace it. On how to use it, check out this video.
Now to navigate, I used a combination of Google Maps and Apple Maps to get around. Use whichever one is more comfortable for you. These 2 apps are really exceptional at mapping out the best routes and the times trains depart. Note: the JR Pass only works for JR rail lines! Tokyo/Kyoto/Osaka all have their own subways and train lines with their own payment system. More on this…
So the best way to get around the city is using a Suica card. These are sold virtually at any train station. If you can't find it, ask a train station attendant and say “Suica?”. They point you in the right direction.
A Suica card can be refilled unlimited times and can be used for any rail lines (JR included, but not for Bullet Trains). It is used by tapping at the turnstiles to enter the rails and at any vending machine in Japan! Also at arcades! It is a total mindblower haha Also in Tokyo, some hostels or hotels have a 3-day subway pass for cheap.
Bullet Trains - You can use the Shinkansen bullet trains if you have the JR Pass. Make an important note: You can only ride the Hikari or Sakura trains with your JR Pass. The Nozomi and Mizuho are reserved seating and cost extra because they have fewer stops. If they catch you using these rail lines, they will ask you to get off the next stop or worse, fine you and report you. To see Mount Fuji from Tokyo to Kyoto/Osaka, sit on the right side of the train (right side of the direction it is going). Use Google Maps and Apple Maps to pinpoint when to look out the window.
Food
I usually ate sandwiches and pastries from 7-Eleven in the morning or whenever I needed to pack a lunch. It was a great way to save cash and the food was delicious. High-quality foods and snacks.
As I said earlier, I really spare no expense for good, big meals. I save money at 7-Eleven so I can go all out for lunch and dinner. My go-to meal was usually ramen because it was so damn good. I tried a lot of foods. I’ll try and remember which ones I ate: - Ramen - Okonomiyaki - Unagi - Katsu Curry - Taiyaki - Tempura - Japanese cheesecake - Macha ice cream - Macha waffles - Onigiri - And a lot of different ice creams, confectionary snacks - McDonald’s - please try lol they have interesting combinations
Pack List
I used a 40-liter Osprey backpack.
1 scarf
1 beanie
2 cotton t-shirts
2 thermal polyester long-sleeve shirts (Odor resistant)
2 pairs of joggers
1 pair of Nike thermal leggings
8 pairs of Nike Dri-Fit boxers (lost 1)
4 pairs of ankle socks
3 pairs of Darn Tough Merino wool blend socks (Highly recommend, Odor resistant)
1 parka
1 pair of Adidas Ultraboost shoes
1 Hershel toiletries bag
2 Forge cable combination locks
External battery pack (13000 mAh)
Bose QC-25 noise-canceling headphones
Over the course of the trip, I bought a much-needed 30L Patagonia day backpack
I don’t sweat heavily so I re-wore my shirts, the Merino wool blend socks, and joggers. I did my laundry maybe once or twice at the hostels. It was freezing at the time I went, so I usually layered up when temperatures were lower than usual.
Safety
I am a 6'1" (1.85 m) male with a light brown complexion. I felt safe most of my time there. I think it was the safest country I have ever been to. Some Japanese people are known to be racist but I didn’t experience it. So I wouldn’t worry about it.
Itinerary/Activities
Feb 9 Day 1 Tokyo Feb 10 Day 2 Tokyo Feb 11 Day 3 Tokyo (Day Trip to Odiaba/Yokohama) Feb 12 Day 4 Osaka Feb 13 Day 5 Osaka (Day Trip to Hime-ji Castle/Kobe) Feb 14 Day 6 Osaka (Day Trip to Nara) Feb 15 Day 7 Kyoto Feb 16 Day 8 Kyoto Feb 17 Day 9 Kyoto Feb 18 Day 10 Tokyo Feb 19 Day 11 Tokyo Feb 20 Day 12 Tokyo (Fly Out)
I will put a star (*) next to anything that I highly recommend! 2 stars are for more emphasis! I will list the accommodation first, then activities, and then bars/restaurants.
Tokyo - 3 Nights (Asakusa + Akihabara + Odaiba + Yokohama)
Lodging: Sakura Hostel Asakusa
Activities: *Tokyo National Museum, *Senso-ji Temple, Kaminarimon Gate, Nakamise-dori Street, *Sengaku-ji Temple, Hirose Entertainment Yard arcade, Animate Akihabara, **Mandarake Complex Akihabara, Tsukiji Outer Fish Market, TeamLabs Odaiba, Gundam Yokohama, NISMO Museum Yokohama, Nissan Headquarters Yokohama
Restaurants/Bars: Fuji Ramen Asakusa, Asakusa Unana, *Naruto Taiyaki, *Koyangi Asakusa, *Ouzakura Ramen Yokohama
Took a Shinkansen bullet train from Tokyo to Osaka
Osaka - 3 Nights (Kobe + Nara)
Lodging: Backstage Osaka Hostel
Activities: *Hime-ji Castle, *Kaiyukan Aquarium, Dontonbori, Shinsekai, Round 1 Stadium (arcade), *Nunobiki Waterfall Kobe, *Todai-ji Temple, *Nara Park, Kasuga Taisha Temple, Gilco Sign
Restaurants/Bars: *Wakakusa Curry Nara, *Nakatanidou Nara, *cafe CROCO Nara, Fanny Mae Bar Osaka, Rikuro’s Namba Main Branch, PC and Retro Bar Space Station, Bible Club Bar Osaka, Untitled karaoke bar next to Rock Bar Cherry Bomb lol, Takoyaki Wanaka Sennichimae Osaka, Sushi Dokoro Kuromonsuehiro Osaka, *Dotombori Ichiaki Osaka, *Hamamoto Coffee Himeji, Tairku Ramen Kobe
Took a Shinkansen bullet train from Osaka to Kyoto
Kyoto - 3 Nights (Day Trip to Uji)
Lodging: **Gojo Guesthouse
Activities: Otagi Nembutsu-ji Temple, Adashino Mayumura (closed when I arrived early), Arashiyama Bamboo Grove, *Tenryu-ji Temple, Togetsukyo Bridge, *Nishiki Market, *pocoapoco Record Store, Super Milk Record Store, *Fushimi Inari Taisha Temple Complex, *Byodo-In Temple Restaurants/Bars: *comorebi Ramen House, 茶室 tea room Uji, *Gion Duck Noodles, 自家製麺 うどん 讃式
Took a Shinkansen bullet train from Kyoto to Tokyo - Saw a glimpse of Mount Fuji :’)
Tokyo - 2 Nights (Shinjuku + Shibuya + Akihabara)
Lodging: **Capsule Hotel Anshin Oyado Shinjuku Station (Males Only)
Activities: Tower Records Shinjuku, Disk Union Shinjuku, Mandarake Complex Shibuya, Nakano Broadway, Tokyo Dome for Red Hot Chili Peppers concert, *Shibuya Sky at Night, Tokyu Hands Shop
Restaurants/Bars: Ramen Kaijin, Shakey’s, McDonald’s, Ichiran Nakano
Tips, Advice, and Bonus Stuff!
  1. Goes without saying but please respect the local customs.
  2. Please learn how to say “Thank You” in Japanese! Just learning and using “Arigato” anywhere you go will make you seem like you care and respect everyone. Nothing was more embarrassing than watching an American say “thank you” to a Japanese person.
  3. Plan to do the major tourist attractions early in the morning. You will get nice pictures without any tourists and you’ll sometimes get the whole temple complex to yourself. The staff will also be more friendly and willing to chat with you. I usually aim to be at temples around 7:00 when they open.
  4. Use Google Translate for everything! You can have full conversations with friendly Japanese people when using the conversation feature on the app! Use the camera feature to translate Kanji at restaurants that do not offer an English menu.
  5. Get a Ubigi data plan, I bought 10GB and it had good service anywhere I went. Get more GB if you plan on staying longer.
  6. I ate at 7-Eleven most of the time when I was too lazy or tired to go out. The 7-Elevens here in Japan are nothing like the ones in the US. Expect to find high-quality sandwiches, Onigiri, and more Japanese snacks.
  7. Shop at supermarkets near the end of the day (1 hour before closing) and they usually mark down prepped meals half-off or at a discounted price! If you really on a budget, this can help you to save a ton of money and still get a taste of the local cuisine.
  8. If you need to buy random stuff like clothes, bags, or toiletries; go shop at any Don Quijote or Tokyu Hands department store. They have other shops too that are great to find cool stuff.
  9. Use Google Translate to translate English to Kanji (Japanese) and use Kanji to find restaurants that are hidden because they don’t use English words. For example, if you want to find the best ramen place, search “拉麺” and you’ll find hidden gems with 5-star reviews!
  10. The best souvenir I brought back myself was a Goshuincho. These are “honorable stamp/seal book” used by people visiting shrines or temples. If you want more info, google this! I highly recommend doing this!
If you have any questions, comment below or send a DM. Peace!
submitted by NewYearsD to solotravel [link] [comments]


2023.05.30 20:09 choachy Can HOA prevent our families from using common area which was former tennis court?

Preamble: This ended up being way longer than intended. TL/DR at the bottom just in case.
Here is a 30 second video to give you an idea of the space before reading: https://youtu.be/Gt-HmbzD8rY
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My family has lived in this neighborhood for 20 years, and for the most part, I don't mind the HOA. They are good people with good intentions. I served on the board for about 4 years myself.
When the neighborhood was developed, it included a single tennis court and clubhouse. As a tennis player, this was a motivating factor in buying our home. ZERO money from our HOA dues was put into the maintenance of the tennis court (despite my repeated efforts as a board member) and over the years it has degraded into an asphalt slab surrounded by a fence that occasionally gets overgrown until the lawn care folks take a whack at the weeds and growth. The court has been unusable for tennis for several years.
The HOA also debated for years about what to do with this common space. The HOA can't afford to repair the court, they can't afford to replace the court, and they can't afford to tear it out. It just sits. The overgrowth makes it a scar on our community. Someone from the HOA eventually put a chain and lock on the gate, preventing anyone from using what was left of the space as well as anyone from cleaning up the weeds, brush, growth taking over.
Fast forward a year or so, and as property ownership continues to change hands between generations, more families with younger children are moving in. And as parents of a 10-year-old, we welcome this! And these families seem to be like-minded in wanting the common areas where kids can play outside to be well-maintained as directed by the covenants.
This past Christmas our son and two of his friends got these Razor drift carts (the Crazy Cart Shift). They go a whopping 8 mph, run on battery, and the boys have an absolute blast riding them. The families talked about it and thought the old tennis court would be a great safe place for the kids to ride their carts. It's literally just like a parking lot at this point. No tennis surface left. Just a fence around asphalt. We asked one of the HOA members if we could get a key. They said, sure! We spent 6 hours one Saturday cleaning up the space, getting rid of weeds, cutting back overgrowth, bagging up leaves, etc. Making it not look like a jungle. So, a couple days a week, we would take the boys to the tennis court, let them ride their carts for about 20-30 minutes, play soccer, play catch with a baseball, even let the dogs run around inside the fence, etc. It was great! Some neighbors even came out to say hi, and everyone was being very friendly. We really encourage our kids to play outside and it's important for us to get them away from the electronics and be active.
Then one day the HOA president comes by and tells us that 'someone has complained about you guys using the court'. What?! In his words, "they aren't even someone who gets out much. They just drove by a few times, saw you, and complained". OK, whatever. Some people just don't like to see others happy and playing.
Fast forward 1 month, and each of us get a "Hold Harmless" agreement in the mail that they want us to sign to continue to use the property. This is where we start to get annoyed. If all the agreement said was, "you promise not to sue the association if anyone gets hurt", then we would have signed it and moved on. Even though no one was ever asked to sign anything to play tennis in this space. BUT that is not all it said. It also said that we would be responsible for maintaining the lock on the gate, and that if anyone were to gain entry to the space that we would be responsible. It was worded so that we are now the caretakers of this space and would be held liable. Who's to say that if someone won’t climb the fence, break an ankle, then it becomes our responsibility? No way. It was too much. So, we refused to sign it. We don't tell them we aren't going to sign it. We just don't respond.
Coincidentally, the weather has warmed up and the kids have moved on to swimming, trampoline, sprinklers, bikes, etc. They just didn’t want to go ride their carts until yesterday.
It's a holiday weekend, the kids are having fun and they ask to go to the tennis court. We head up there and there is a new combination lock on the gate. Our key that we were given is longer usable and we are locked out.
That is where we stand.
My question...Can the HOA prevent us from using this space for recreational purposes? The association has failed to maintain it as a 'tennis court' over the years. But it is still a common space for the community. We would still like to use it for recreation purposes. Can they just say NO, and lock it up? What is the protocol here?
What was strange to us is after the initial complaint, we offered to go to the next board meeting to answer any questions or address concerns, and the HOA president said, "No, you can just tell me, and I'll share it with the board". To me, that is sketchy, and I don't want anyone speaking on my behalf in a situation like this.
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TL/DR: Tennis court neglected by association for years is now just asphalt slab. We want to take our kids there to play other games. HOA locked us out. Can they do that? What can we do?
submitted by choachy to fuckHOA [link] [comments]


2023.05.30 20:02 Centumviri Welcome to Green Valley: 4 Bumpkin Quest Adventures

Welcome to Green Valley

Four Merry Jaunts Through in the Bumpkin Quest Campaign

It’s a big world filled with far off folks who have far off problems. In the quaint farming town of Hills Furrow that has certainly not been the case. Here life is simple, local, and paced by the seasons. There ain’t been a need for “Venturers” and their ilk since your Papaw was just a sprout. However, the winds of change are blowin, and things are about to git just a bit more exciting round these parts.
Welcome to Green Valley, The down-home home of Rural Fantasy Misadventures and Grass-Roots Shenanigans. The Valley is Filled with Colorful Characters, Brimming with Odd Ball Neighbors, and has more than a few Local Yokels. Welcome to Bumpkin Quest. These adventures are intended to be a series of silly adventures that all go awry in some way or another and stir up trouble throughout a peaceful little village that has in many ways been overlooked by the troubles of the world “outside”.
CHAPTER 1: Green Tide CHAPTER 2: A Cartload of Chickens CHAPTER 3: Marvin the Magnificent CHAPTER 4: High Society
ADVENTURE MECHANICS - Target Character Level: Commoners - Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 1-2 Hours - Tone: Rural Misadventures
I’ve also put these adventures into a PDF that includes our Bumpkin Quest: Campaign Guide which fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide as over a dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The people themselves are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services
The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye
The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NEW NPC: “Boss”
Needs a fitting name for the Family they work for...
Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken!
Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog
So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
:
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

Chapter 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika
Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSING

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

Quest-line Closing

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
*Reward Them! * They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.30 20:00 Due_Ad_5546 Some good weekend toys and track bikes for taller riders

I’m just curious to see what bikes taller people are using for track and hopefully weekend toys. I’m 6’3 and have some mates who go to track days often but I have some amazing roads near me so would kick myself for not taking my bike out on nice weekends. Is there anything you’ve adjusted to make the ride more ‘comfier’ (as comfy as a 1000cc can be). I’ve ridden some 1k’s on road before and I’ve owned a 600 for a few years and potentially want to make the leap to a 1000 but I wouldn’t want too if the ride is that unbearable as I do like going out for a days ride every week in the summer. I’ll for sure head to some stores to sit and test some of the recommendations out
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2023.05.30 19:58 guestkakkonen 30[M4F] Finland/Europe/Anywhere I've been looking for you~

Searching for the love of my life. Can I find her here? Possibly so let's try! I'd also like to meet irl at some point but until then let's get to know each other here first.
So who am I? A student studying ICT, an artist (a printmaker to be specific), cat dad, a Jack of all trades if you will!
I enjoy quite a variety of things such as, riding my bike, getting into better shape, learning new things, gaming, playing the piano, trying out new activities among all other things. I am also a pretty good cook of basic foods plus I think I can be pretty funny too (I hear people like that 😁)
I am trying to live a healthy and balanced life so I am hoping you do too.. I don't smoke or do drugs and don't really enjoy that near me either. I do have a drink occasionally though.
I am quite open so you can ask me anything and I'll try to answer the best I can. I am also quite curious about you and want to learn more.
I would describe myself as kind, compassionate, honest, caring and respectful. I am equipped with blue eyes, a short hair and a varying beard style. I don't mind exchanging pics as I feel that mutual attraction is important too.
People of all races are welcome to meet me. All I ask that you go easy on me 🤠
I am excited to see what kind of a person you are!
Take care beautiful people all over the world
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2023.05.30 19:51 guestkakkonen 30[M4F] Finland/Europe/Anywhere I've been looking for you~

Searching for the love of my life. Can I find her here? Possibly so let's try! I'd also like to meet irl at some point but until then let's get to know each other here first.
So who am I? A student studying ICT, an artist (a printmaker to be specific), cat dad, a Jack of all trades if you will!
I enjoy quite a variety of things such as, riding my bike, getting into better shape, learning new things, gaming, playing the piano, trying out new activities among all other things. I am also a pretty good cook of basic foods plus I think I can be pretty funny too (I hear people like that 😁)
I am trying to live a healthy and balanced life so I am hoping you do too.. I don't smoke or do drugs and don't really enjoy that near me either. I do have a drink occasionally though.
I am quite open so you can ask me anything and I'll try to answer the best I can. I am also quite curious about you and want to learn more.
I would describe myself as kind, compassionate, honest, caring and respectful. I am equipped with blue eyes, a short hair and a varying beard style. I don't mind exchanging pics as I feel that mutual attraction is important too.
People of all races are welcome to meet me. All I ask that you go easy on me 🤠
I am excited to see what kind of a person you are!
Take care beautiful people all over the world
submitted by guestkakkonen to ForeverAloneDating [link] [comments]