Intex river run weight limit
2017.10.19 22:39 viljedi Lego_Raffles
lego_raffles will host user raffles for current and past Lego sets and mini-figures. This will not be a place to price gouge anyone and will only serve to raffle items at or below retail unless the raffler and mod/s agree that the item being raffled has increased in value and is in line with the secondary market. Do not put any comments in your payments under any circumstance. Doing so will result in a permanent ban.
2023.06.03 14:07 Responsible-Smile-22 Bing denying to help in a topic she helped a few days ago.
2023.06.03 14:06 redditationism Go heavy or go home
2023.06.03 14:05 HistoricalCucumber9 KaizenMS - Insights from a nearly 1-month player
| || | submitted by HistoricalCucumber9 to mapleservers [link] [comments]
Dear mapleservers community,
I would like to share my insights from playing Kaizen for almost a month and what made me quit. This is by no means a hate post, I just want to share my opinion on subjects that are rarely discussed and what people can expect if they would like to join the server.
A little preface about me
I didn't get to play beta, I reached Lv. 30 and quit when I saw that this seemed just like another QuestStory where they locked achievements behind quests and by no means I wanna ever do 2,000 quests if I want to be as strong as possible. Fast forward, server launched and I was surprised that there were so many players online and since there was nothing to play - I just went with it.
Before starting, I was fully aware that the server is "p2w" and I was fine with it, since money go through the server(unfortunately that's not the case anymore and I will continue on this later). The good thing is - you could grind out cubes relatively fast and obtain all the QoL that other people who paid for could obtain, that was great!
First week of Kaizen
As you know this server encouraged PQing heavily - at least do them once a week for extra bonus. That's great because it encouraged people to socialize and do something together for once than just solo grind, as well as give options to those who just want to experience their nostalgia fix. Unfortunately, this was swiftly picked on and abused on a huge scale. One of the party quests - HenesysPQ, since you can complete this PQ nearly afk, was heavily abused by people running multiple VM and then trading cubes to a single person. This net more cubes than any grinding possible method , since people were weak and you only needed a character barely lv30~ to spam this. This was later "shadowfixed" but there were thousands and thousands of cubes injected into the economy that broke the early balance and afaik NO CUBES were removed, since random players used to trade me to flex their 5k~ stacks.
Early PQ abuse
Selling DP(Donation Points) for cubes
Like I said earlier, I was totally aware that you could sell DP for cubes and I was fine with it. Since most people would buy DP, get their desired QoL items and wait another month or they could buy permanent versions for more DP and be done with it. That's fine with me - server gets money, they reinvested some back and server gets better. "Fine" until this happened :
The usual rates for DP:Cubes was around 50DP(5$):7 Miracle Cubes. Like I said earlier, it was relatively easy to get those 7 Cubes, so if people would decide to whale, they would spend a lot of money for not-so-great rewards. Of course whales perfectly understood that and soon after the megaphones about selling DP disappeared almost. Why? Look at the screenshot above. The PQ abuse gave RMTers the ability to have thousands of cubes stocked, so they could sell to those whales, and as I said, those cubes WERE NOT removed.
According to their tos : " RWT/RMT (Real World / Real Money Trading).
All forms of trading using our service that do not strictly use KaizenMS in-game currency is forbidden. That includes trading of in-game items, mesos, fame, accounts, etc., or any in-game services (leeching, boss runs, zak/ht service, etc.) for any non-KaizenMS currency (money, currency from other games/servers, products, services, etc.) "
This is the first server I see where they ban the RMT seller, but NOT ban the buyer. Are they really held hostage by the whales "if you ban me for RMTing, I chargeback" along these lines? Like I said, I was totally aware of the "p2w" aspect, but this took new dimensions. They don't even follow their own ToS.
Expedition abuse and economy crash
As I covered the whole abuse and RMT schemes above, I will tell you about the expedition abuse. You have limited entries to do expedition bosses weekly. That's great since not everyone can do them on a daily basis. Well, like all things, this was abused heavily, due to another incompetence of server staff. People who paid could run higher bosses and that's OK, but there's one big BUT. The abuse was as follows - they would leave 1 person to kill the boss, others would disconnect and those disconnected would not consume an attempt. This means they could acquire way more loot and sell it for early profits. That's how they crashed the economy and when normal players reached that stage, the loot was already useless. Afaik - nobody was banned and loot wasn't removed, another point where they don't follow their ToS :
- Bug/Glitch Abuse. Abusing any bug or glitch to obtain an abnormal advantage is forbidden. If you believe to have found a bug/glitch that can be exploited in any way, please contact KaizenMS staff immediately or you may be banned.
The total unbalance of classes
The staff claimed over and over again that classes are balanced "end game" and that everything is viable and people would not face drawbacks. Like all things, this was absolutely false. Potential system in pre-bb server will lead to an insane unbalance. WA classes would be strong early and MA - not so much, because a lot of people couldn't obtain Lv. 30 books (you would get these as early from Horntail) and not many people had high int % items to be strong early and would just give up/reroll. After a lot of complains - they buffed mages, but they didn't realize that Magic Attack scaling is exponential and would reach absurd amount(10k + total int) once INT gear is stacked with more INT %. What happened? People would reroll other class, fund mage and just totally dominate bossing. This is the only server where you roll another class to fund a Mage lol... Also, mage-type classes are really easy to gear up once economy is established and injected with way more cubes, since you only care about increasing your INT and stacking more INT %, meanwhile as WA-type you also need to focus on WA/main stat, so chaosing your gear would be way-way harder.
The future of Kaizen
It's really easy to see that each next boss is just another DPS check with cheesy mechanics where you have to jump on a specific occasion. A point will be reached where this DPS check will be covered only by mage classes and their high INT stacking, rendering all other classes useless, unable to clear future bosses. And if RMT is not taken care of by actually banning the buyers, the server will keep rotting within.
If you reached this point, I would like to thank you for reading and hopefully I could give you few insights about the server and whether you should play or not.
2023.06.03 14:05 Felix_Lovecraft Personal Doctors who actually Listen
We've already taken it for granted that our phones listen to us. In the very near future (or this might be happening right now) we'll probably buy or be prescribed smart listening devices to look after our health. These will be the least invasive way that we will monitor our health. Whilst we will probably have a medical laboratory worth of tech on a wristwatch, this will be the first step that integrates with our phone.
At its simplest, this device will listen out for coughs, run it through a dataset of billions of other coughs and see whether or not we have a respiratory illness or cancer. It is also claimed that you can detect depression, cardiovascular diseases and more from the sound of your voice. The best case scenario is that we save lives by having an on hand doctor 24/7. Worst case scenario is we are sold down the river to insurance agencies and pharmaceutical companies.
submitted by Felix_Lovecraft
to SciFiConcepts [link] [comments]
2023.06.03 14:05 Leave_Agile Creativity for 500+ portions
I've got a new job and we turn out 500+ portions of the same meal for lunch and 500+ of a different one for dinner. It's a nonprofit and they want me to replace the chef in their kitchen and they specifically said they're looking for someone to be "more creative" as they're getting tired of the plain Jane food. When I staged for their chef we made chili on rice with salad and herb roasted chicken thighs with peas and potatoes for dinner, about 700 of each, for reference,
That said, the clients are into basics and the owners have a lot of limitations on me - no pork, no nuts of any kinds, no shellfish, no tropical fruit, no fried foods, no pastry chef.
What would you put on the menu that would satisfy those requirements and also be able to be done in tremendous bulk? I did harissa chicken and it went well but would love to branch out more and hear what ideas y'all have.
Thank you for the help. I appreciate it immensely. This job is keeping me running and physically pushing in a whole new way and my brain could really use the assist 🤣
submitted by Leave_Agile
to Chefit [link] [comments]
2023.06.03 14:03 redditationism He also downloaded jacked.dll
2023.06.03 13:57 Shankbucket Insuring contents of a transported car?
Going to be shipping a car cross-country in the next few weeks and am hoping to put some of my belongings in the trunk. Seems like this is not strictly illegal but there is a weight limit and the contents are not insured. Is there a way to insure belongings inside the vehicle for duration of the trip? Would I go through the carrier for this as an add-on?
submitted by Shankbucket
to AutoTransport [link] [comments]
2023.06.03 13:52 ellaben12 Quick Methods to Fix QuickBooks Server Busy Error
The QuickBooks Server Busy Error
is a common issue encountered by users of QuickBooks accounting software. This error typically occurs when QuickBooks is trying to perform a background task or update but is unable to complete it due to conflicting processes or system resource limitations.
Methods to Fix QuickBooks Server Busy Error Method 1:
Update QuickBooks Method 2:
Run QuickBooks in Selective Startup Mode Method 3:
Repair QuickBooks Installation Method 4:
Adjust User Account Control (UAC) Settings Read More:
submitted by ellaben12
to QBdata [link] [comments]
2023.06.03 13:47 Snikkiboodle I was fired from my job of 7 1/2 years. I’m devastated, angry and terrified.
I’m always running late. I do try to be on time and have made a ton of improvements on my timeliness since being medicated for my adhd.
I was fired along with 5 others for breaking company policy. The policy being; employees using other employees badges to assist them in punch-ins and outs. I admit I have been involved in these activities, this has been a common practice amongst several employees and normalized by department managers throughout our place of employment.
I was running late about a month ago and I couldn’t remember how many lates I’ve had so I called my coworker to ask if she could clock me in. I told her if she wasn’t comfortable, no worries. She’s done it for SO many of my other coworkers and this is not something I do often at all. I’m talking a total of maybe 3 times in my almost 8 year employment with this company.
Well, someone reported it and it initiated an entire investigation but only with a certain group of people. We were all interrogated and they wanted us to crack and give up information on other employees…I didn’t admit to anything. Big mistake.
I should’ve looked out for myself but decided to deny, deny, deny. The main reason being there is a lack of confidentiality and careless handling of investigations conducted at my place of employment. Due to this issue, management is almost always aware of what is said and who said what. Too many people, including myself, are constantly wary of saying anything, knowing that it will inevitably always lead to some form of retaliation. Including but not limited to targeting by favoritism, cutting hours, inappropriate comments/behaviors towards the employee, etc.
I’m so mad at myself for not admitting to how many other employees are doing this. I just didn’t want anyone to get it trouble. My own boss does this and I have witnessed, with my own eyes, her retaliating against fellow coworkers for reporting her for harassment.
They suspended me. I came back after my suspension and they broke the news and I broke down into tears. I could barely compose myself. I’m a single mother of two. I fucked up, I failed my kids. I will never make $30 an hr again in the field of work that I do. Idk what to tell my landlord.
Fuck. I hate that adhd makes me procrastinate and makes it so hard to get out of bed in the mornings. I hate that I basically went on medication FOR this job so I could keep up with everyone else. Fuck shit fuckkkk
submitted by Snikkiboodle
to ADHD [link] [comments]
2023.06.03 13:47 Snappy_Darko Can you downclock RAM speed in the BIOS for AM5 so that it will run ok?
AM5 DDR5 RAM compatability is pain in a$$ - as this video make
s clear. Its just teething issues I realise, but ive been told that currently (at least for my planned build, for whcih ill use the MSI B650 Mortar) - I should stick with lower-speed ram to ensure it works smoothly - an MSI forum memeber seemed to know what he was talking about here
. Ive therefore selected 5200 G.skill falre x5 (64gb kit - 32 x 2)...but for 10 more dollars I can get some 5600 of the same kit (that suypposedly should work...but the speed is perhaps too high currently - BIOS updates may change this.). My question is whether I would be able to lowelimit the ram speed in the BIOS. For example I get the 5600 and just limit it to run at 5200. Is this possible, would this solve any issues I may have? (and hopefully later on MSI will release a BIOS to improve this issue).
submitted by Snappy_Darko
to pcmasterrace [link] [comments]
2023.06.03 13:43 Ilie87 Give the power back to players
My opinion will most likely be trashed faster than I can blink but, I have a quick question for every game developer of fps multiplayer games: why don't you guys give the power back to the people by simply allowing us to create and admin our own god damn servers???
my computer, and I'm pretty sure I'm speaking for the vast majority of people here, is more than capable of hosting a game of 5v5 10v10 and even 20v20 if you guys just allow us to do so.
The idea of allowing players to create and administer their own game servers in FPS multiplayer games has been a topic of discussion among the gaming community for quite some time. While the shift towards centralized server infrastructure has become more prevalent in recent years, there are still some valid reasons why game developers have moved away from player-hosted servers. However, it's important to note that not all developers follow the same approach, and there are still games that provide players with the ability to create and manage their own servers.
One of the primary reasons for the shift away from player-hosted servers is the rise of matchmaking systems
and the desire to provide a more consistent and streamlined experience for all players. Matchmaking algorithms aim to create fair and balanced matches based on factors such as skill level, latency, and player preferences. By controlling the server infrastructure, developers can ensure that the matchmaking process runs smoothly and that players are matched with opponents of similar skill levels. This approach helps reduce the likelihood of unbalanced matches or situations where players are matched against significantly more skilled opponents.
Moreover, centralized servers also allow developers to enforce their own anti-cheat systems and security measures, measures that were proven NOT TO WORK or there are willingly made weak so that the cheaters community can exploit easily. Keep in mind that the cheating industry is growing every day and there is almost nobody to stop them.
Really short on this topic, the future starts to look a bit brighter with the rise of AI(trained models). More details here: https://www.youtube.com/watch?v=LkmIItTrQP4
and here: https://waldo.vision/
While there are valid reasons for centralized servers, many players still fondly remember the days when they could host their own games, like in the case of the mentioned MW1 (Call of Duty 4: Modern Warfare). Hosting private servers offered players greater control and customization options. They could modify game rules, implement custom maps or mods, and have a sense of community within their own server. This level of freedom allowed players to create unique and personalized experiences.
Some game developers have recognized the importance of player-hosted servers and have integrated them into their games. For example, games like Counter-Strike, Rust, Minecraft, and ARK: Survival Evolved offer players the option to host their own servers or join community-hosted servers. These games often have strong modding communities that rely on player-hosted servers to create and share custom content, fostering creativity and extending the longevity of the game.
In conclusion, while there are valid reasons why game developers have moved away from player-hosted servers in FPS multiplayer games, the desire for greater player control and customization still persists within the gaming community. Finding a balance between centralized server infrastructure and allowing players to create and administer their own servers can be a challenge, but at least give us that option.
TLDR:The shift towards centralized server infrastructure in FPS multiplayer games has limited the ability for players to create and administer their own servers, although some developers have recognized the importance of player control and customization by integrating player-hosted servers into their games.
PS: where is this coming from??? I love the gameplay of cod mw1 and I would like the option to host a private server and be able to kick+ban cheaters to keep the game clean and fun
submitted by Ilie87
to activision [link] [comments]
2023.06.03 13:40 smashT Beyond The GM! Ep 22 with Julian and Austin Jun 3, 2023
BeyondtheGM EP 22 featured special guests Doodles CEO Julian Holguin and head of Business Development and Strategy Austin Hurwitz. Great listen where many heard the vision from the Doodles team for the first time.
Heres the show if anyone wants to listen back. https://twitter.com/i/spaces/1OdKrzqrMbYKX
I've shared some of the Doodles related Q&A and alpha below: Can you share some details about your latest announcement for those who haven't seen it yet? Julian:
Doodles is partnering with a company called Camp
to launch our first ever immersive retail experience and for those of you that don't know what camp is, it's basically a network of hybrid play / shopping experiences where the front of the establishment is basically a toy store, but think of it like a specialty toy store. It's kind of like a modern day FAO Schwarz or something like that. It's got all the viral kids toys. It's not just like walking into a Toys R Us or a Target or something like that, t's kind of got that specialty feel to it. That makes up about I'd say less than a sixth of the space but in the back of that toy store, there's this hidden door and a camp counselor is waiting for you if you purchased a ticket to the immersive experience, you push through that magic door and behind that is essentially a 6000 square foot immersive experience that totally brings the world that you're going into to life. So they partner with some big IP to actually program those experiences. Los Angeles is Nike. It's called Nike Kids Camp.
New York is Disney's Encanto, a really big Disney animation movie that kind of took the world by storm last year. Dallas is Mickey Mouse and friends. Atlanta is The Little Mermaid. So obviously some of the biggest IP in the world. We are launching a new location with them this summer. So basically, we're going to be introduced to a whole new set of potential people in the particular market that we're going to be in because these experiences actually serve a purpose in those specific markets for longer than say 2 or 3 days. They are permanent establishments in those markets. So we're going to stay there for about 3 to 6 months and then the Doodles show will likely go on the road to some of their other locations. The solution that camp solves is what do you do with your family today? What do you do today? Do you have something to do with your kids, which is always on a parent's mind, right? Whether you're taking them to the park or you're taking them to Disneyland or you're taking them wherever you want to go. This is like a 2 or 3 hour thing that is really kind of hard to replicate, that gets people out of the house and you can have truly an incredible time.
My kids love it. So the the cool thing for us is that we get to bring one of our core competencies to life in a really material way where we know it's valuable to pop up at these big cultural moments like South-by and Art Basel, but it's a pretty resource intensive process to do that, and it's a pretty budget intensive process to do that. So we figured it made a lot of sense to kind of reallocate some of that funding into turning this concept into a true business, which is essentially what camp is, One, we're going to be selling merchandise, we're going to be selling tickets to the event, we're going to be selling sponsorships to the event. So there's a real business there but the big opportunity for Doodles is there's going to be thousands of new people that don't know anything about Doodles coming into this experience, and we have the opportunity to bring them into our world. We have the opportunity to bring those people on chain, especially with what we have planned and how the technology is almost going to be invisible to the people that are in there.
It's ultimately just going to be a great digital / physical consumer experience. So really, really excited. The utility that that's going to drive ultimately to holders is VIP all access, it's going to be free entry, whereas everybody else has to pay. There's going to be merchandise credits, there's going to be true like white glove concierge services. So whenever a Doodle holder is going to go to the the space in a given day, week, whatever it might be, they're actually going to have the really VIP experience that's going to come with all the bells and whistles and they're going to feel very, very special and not the kind of experience that everybody else is going to have when they go to the event and hopefully in time that space is going to travel so a lot more Doodle holders are going to be able to take part in it but one of the big things that we've heard in general from holders about our live events is, oh man, it's two days, three days, like what if I'm not able to make it that particular weekend? This is going to enable people to have a little bit more travel plans put together if they do want to make it all the way out here but the cool thing is, it's going to travel.
We're still going to do live events in other parts of the world but this is a big one for us. The other part is that we're actually going to introduce our first line of kids merchandise, goods and apparel, which is something that the community has been asking for. We have a lot of parents in the Doodles community and it's also a way to introduce the brand to a lot of new people. As far as the experience itself, there's going to be like dayparting programing. So kids and family programing is going to be in the day for the most part and then at night there's going to be stuff that's more focused on adults. So multiple generations can take part in this. It's going to be a blast. I can't wait for everybody to see the designs, what the experience is going to look like, how it's going to connect to our collector ecosystem in the studio and bring NFT's to life in a really meaningful way. It's going to be awesome. Can't wait for you all to see it. I'm looking forward to the day parting. I'm wondering if you could share any timelines, anything in terms of location and where we can expect them or should we stay tuned? Julian:
The location is going to be a reveal within itself so I don't want to say that here because the reason we're not bringing up the location yet is because there's a really big opportunity to get a lot of local press. You want the local newspapers, radio stations, local bloggers and everything like that talking about it. So we want to reveal the designs and everything when we announce the location so we get as many people in the particular area that we're going to be in aware of the activation as possible. Timing wise, the experience is going to open in August. There might be a little fluidity in what exact time in August but it's August right before the school year starts for everybody so it's not too far away and then as far as like you asked kind of a leading question with adult versus kids experiences. You know, if you grow up in New York or any of these cities and you do kind of more mellow, like you've been kind of like boozy painting before or doing like casual things you bring drinking like wine and beer into it. It turns into like a really fun night out for adults. This isn't going to be a rage fest kind of thing but the idea is that we're going to be able to serve alcohol and create some really cool friend and family driven experiences that are a lot more geared towards adults. So it'll be a good time. What's it like working with Pharrell and what's his involvement with the Doodles project at the moment? Julian:
That that was the first thing we did. Again, remember how much interest there was in the blue chip NFT projects back in April, May, June of last year and there were a lot of opportunities for us to work with some major major musicians that have global reach and millions of followers and we really saw the value in working with a creator to help us incubate the brand but they needed to be dynamic and Pharrell is the most dynamic, genius, brilliant creator that in our opinion has really ever lived and he spans music, he spans art, he spans fashion, film, television, technology, everything. So, we had started talking to him basically right when I started and we got the deal done very quickly. Pharrell is a pretty material part of the business, most of the work that he does is kind of behind the scenes, the Pharrell pack and him coming into the Doodles universe as a character was the first big collab that we did but we're working on music together, we're working on audio identity and visual identity and brand development etc and the doors that guy can open are truly unprecedented, the rooms that he's walked us into. I don't want to name drop but top C-suite in the world, top creators in the world, top everything. Pharrell's name comes with so much weight because he has the respect of everybody from business to creative and fashion and everything in between and the thing that surprised me most well, I shouldn't say surprised me, but the thing that I think would surprise most people is how shrewd of a business mind the guy has, he's always leaning into new technology, new ways of doing things. He's kind of contrarian, but he really understands business. He really understands opportunity and he's very leaned into Doodles, which is exciting. We couldn't be more blessed to have his have his support and have his mind on the on the company. I really enjoyed Scott's (Burnt Toast) version of Pharrell. Could you talk about the expansion of the Doodleverse and the ethos behind it? Julian:
If you look at the end card to the most recent trailer that promoted the Pharrell pack, Doodles2, the stoodio, everything that we released last month, what you're going to find in that is a bunch of random Doodles characters that could be anybody, could be anybody on this call, could be people in South Dakota, could be people in Hong Kong, could be people wherever.
Then you see Pharrell, who is Pharrell in that universe and then you see our mascot who is obviously going to be the main character of our fictional universe. So you have the real world in there, through their Doodle, you have Pharrell who's also part of the real world in there through their Doodle and then you have the fictional characters from Doodles in that photo as well. So if you think about where we're going as a brand, we're developing this fictional universe of characters that are derived from the original collection. So you've seen the mascot, you've seen the cat, all of that stuff is going to be developed into a fictional line of programing and then running parallel to that is the lifestyle brand that is Doodles, right? You make your Doodle, you buy your Doodle merch, you go to Doodles events, you're on Twitter talking to other Doodles, there are Doodle holders that are more well known than other Doodle holders simply because they engage more and they're more kind of public figures in the community and we kind of believe that as that starts to grow, those two, that kind of lifestyle brand and real world aspect of the Doodles will crash into the fictional world at times.
Maybe you do see a creator or someone that you know in the actual fictional world of the universe, or maybe you as a Doodle holder, whether it be through your Doodle or the customized Doodle that you create, will be in that fictional universe as well, the same way that Lady Gaga was a character in The Simpsons, or The Weeknd was a character in The Simpsons, set in the fictional world of The Simpsons but they're Lady Gaga. They're The Weeknd. So we have this really cool track of programing where you can bring digital identity to the table and collecting. We have this kind of sincere belief that digital identity paired with collecting connected to every single consumer touchpoint, whether it be going to the movies, watching television, buying stuff at retail, playing video games, if you can bring that back to a collecting hub where the brand knows who their most loyal supporters are, who engage with the company the most, who are supporting the most and you can reward those people and create aligned incentives as our business grows. That's something really special that brings the brand and the ultimate collector closer together, which makes them feel like they are part of the universe because they actually are going to be part of the universe. They're not going to be just a passive participant and the best way I can give you kind of a framework for how that doesn't exist today.
If you look at most movie IP, they license the movie rights out to a distribution company that actually puts the movie out, which then goes to theaters so they don't actually own the relationship with their customer. You buy merchandise through another third party, so they license it to another third party. They license their books and publishing rights. They license their music rights. They license everything out and they don't actually own the relationship with a lot of their audience. So they have no way of knowing who their most loyal supporters are, who goes and sees the movie three times, who plays the game, who buys the merch, who shows up at the theme parks and the events? What's really cool about the technology that we all work in is we could figure out a way to track all of that and make sure that those people are not just being seen and heard, they're getting stuff, they're getting more rewards, they're creating this sense of identity being close to this brand because they're actually going to feel like they're part of it with all the activations that we have planned. We think that's a business model and a mindset that doesn't exist today and that that's really where we're leaning in. Are there any projects or founders or individuals that you guys chat with a lot or anyone you guys want to meet? Julian:
Yeah, obviously day to day work kind of gets in the way of, you know, people spending too much time together but Luca and I talk pretty often, he actually hooked me up with a couple of the plushies for my kids. They loved them. So there's there's definitely love and support there. I talk to Greg from Yuga every now and then, I've connected with Zag a couple of times but it's not as much as it should be and I think that's kind of the real takeaway, is that, we should be coming together as leaders in this space more often, because if one of us wins, all of us wins and there's so much incredible work being done right now, we just we need to figure out better ways of kind of taking ourselves out of the day to day and the kind of the pitting ourselves against each other that exists so much on the timeline right now and just remember, we're all fighting the same fight, right? We're trying to take market share from all the biggest companies in the world, not from each other. If Web3 makes it, it's not going to be just one of us that makes it. It's going to be a few of us. It's going to be a bunch of us and it's ultimately just going to create more opportunity for everybody building in this space. So more of that 100% needs to happen. How do you feel about the sentiment? Obviously you guys went through a lot of FUD and now you're kind of bouncing back. How do you feel about the NFT space and where you guys kind of see yourselves fitting in? Julian:
I think anybody who saw our keynote at NFTNYC last year, we are doing every single thing that we said we were going to do. I think there's a misconception in how long this stuff actually takes to develop, to reach millions of people around the world, how long it takes to get music to market and film and television content to market and true partnerships and things like that. You know, especially when you kind of have the bar for quality that Doodles does. I think one of the areas that we've fallen flat is just communication and community building in general and I think that's something that if hopefully you've been paying attention lately, you've seen that there's a real concerted effort internally to try and bridge that gap and to try and rebuild that vibe in the Doodles community. It's something we think about every day. Austin has been invaluable in that regard and truly making the community understand that we are a Web3 company. We do care deeply about this space. We do sincerely believe in the technology and what it's going to do for brands and IP.
We really do feel like every action and activity we take is not just going to benefit Doodles, it's going to benefit everybody in our community and everybody in the Web3 community at large. So has it hurt to see kind of Web3 not as pumped about Doodles anymore? Yeah, it's definitely something we think about, but we're not going to sit here and try and sell, sell, sell to the space on why we're great. What we're going to do is just prove it by shipping product and show people that we really are in this for the right reasons and it'll start to make more and more sense over time. We're kind of sick of talking about what we're going to do and we're just going to show people and think by the end of the summer, by the end of September, you're going to you're going to see a very, very different looking business that the community is truly at the center of. So we're excited for that. You guys are talking about collectibles and I think Burnt Toast recently shared a photo of a monochrome dude. You guys are working with All Rights Reserved who is definitely a premium art / toy sculpture producer. I would love to know a little bit more about how you connected and maybe a little bit more that around what we can expect for that that drop. Julian:
So this relationship predates me joining but Evan got introduced to SK, I believe through Todd Kramer, who's a big art collector, and he has a gallery in New York and I believe they really hit it off kind of from the beginning and the first the first vinyl that came out was so successful, people were going crazy for that thing and it became very clear that hese vinyl stand toe to toe with Bearbrick statues and Kaws statues and we had a real opportunity in the designer toy market. So we really wanted to start to double down on that concept and try and play in that space. So we've been developing a strategy for a while on how we actually bring that to a wider audience and get that in the right kind of environment so this, this summer, August, actually, we're going to be doing a big drop tied to the physical's, the vinyl that you saw. There's going to be multiple colorways. There's going to be some really interesting, I'll say expanded things outside of the toy, outside of the figure itself but it's going to have some specialty retail distribution so it'll be at some key retailers, both digital retailers and physical retailers, All those retailers are going to be distributed around the world.
There's some pretty select markets that we're going into and then that is going to lead directly into the camp opening a few weeks later. So it's pretty exciting. The vinyls are definitely a big area of growth for us because we see them as a way to reach new collectors, new people. It's not enough to try and sell everything to the people that are here today, what we need to be able to do is actually bring these these experiences and these products to as many new people as possible. I think one of the things that Luca actually said when they did the toys was, being financially independent so you don't need to continue putting more and more NFT's in the ecosystem. I don't think that means any of us are going to stop producing NFT's but the whole idea of being able to make those experiences incredible because you have a real business outside of it. I think that is a really great takeaway and something that we think is possible through this drop and the other stuff that's coming soon. We're talking so much more man. It's going to be crazy. One thing I would like to hear your thoughts about is how are you trying to to bring value back to holders from these events? If I walk into a Camp store, do I know that Doodles is a originated from an NFT project or is there another another strategy like a Trojan horse? Julian:
I think the goal for us and thank you for that question, but the goal for us is more how do you eliminate the technological barrier between someone that has no appetite for it but might be interested in your brand? And as the brand grows and as the technology gets a little bit more seamless and people start to understand what the original collection actually means, that there's a lot more demand for that because there's only 10,000 of them. So if we all of a sudden reach millions of people and those millions of people know that there is this collectible that started it all, it's the original artwork but that artwork is also it's the first edition Pokemon card, right? That's kind of the parallel that I'd say and then that art is attached to this essentially membership, that is the ultimate access pass within the ecosystem, right? Like the Pharrell pack, there was only 300 of them, but you couldn't get one if you didn't have an original Doodle So that was basically a free airdrop. You had to hit certain metrics, engagement metrics within the community to actually get the pack but that was just one iteration of it. We'll have that for a lot of drops where, there will be, a certain amount of things that are free and the free thing will always come to people that own the original Doodle and then the free entry specifically speaking about camp, free entry to the experience when everyone else has to pay, merchandise credits and then a true white glove concierge service where you're you're going to reach out to Doodles before you go and then you're going to be set up with this kind of VIP experience at that location.
If you believe that Doodles has the opportunity to grow and turn into a bigger brand, you know that free airdrops and claims and free claims on merchandise in one location is not going to be all the utility that there is for the original collection. We're going to build a lot more than that and that is kind of how we see value trickling back down to the original token, we're also going to be licensing people's Doodles to use in media, to use in products. We haven't done it yet because we just haven't figured out the right way to make it scalable. It's kind of a big thing to set that precedent this early, especially if you have the kind of ambition we do to go as big as we want to go but we are thinking about that and we are going to bring that to market soon and then the last thing that I'll bring up is just the Doodle bank, which is honestly, I feel like a really under the radar thing. We have a $5 million or so fund that only people with a Doodle can access to build businesses around the Doodles brand, to build creator platforms around the Doodles brand. I would love to see a Doodle holder try and access the Doodle brand to actually build some of the stuff that you've been able to build, right? How can we help subsidize costs so they can create their own podcast studio so they can advertise their content a little bit more all through the Doodles brand, which is ultimately aligned incentives
You as a creator get bigger. Doodles gets more of a microphone because you're getting bigger as a creator and then the last couple pillars of the Doodle bank is also rewards , so how can we use the funds in the Doodle bank to actually create more rewards for Doodle holders, is it sponsoring a concert tour? Is it trying to get memberships to a specific social club? There's so many different things that we can use to drive value back to the original token with this fund and ultimately empower the creators and the entrepreneurs that exist in our ecosystem. So I'd say we're doing so much to try and drive value back to the original token, but I think people will I think people will start to see that when there's truly like real world utility Pharrell pack was one iteration. We've done an airdrop with the Dooplicator, we're doing this experience with camp and it'll keep going from there. Have you guys kind of like established your council? How do you guys kind of think about the Doodle Banks as it operates as I guess a "DAO" tied to Doodles itself? What does the structure look like, high level? Austin:
In terms of where we're at with it right now. We've installed the first class of the DoodleBank community council, which consists of a chair to oversee the council, a treasurer who is distributing the funds and tracking the finances, an events lead who is going to be building out community global programing, a grants lead, which is really when Julian speaks about how do we empower individuals to build businesses, whether it be through grants or ways to prop up businesses through their IP and then a rewards lead who is focused on how can we bring in additional benefits to holding a Doodle. They have been live since the top of May and right now are developing the processes for how approvals come in, what the approval process looks like, effectively what are our guidelines and what we're looking to support, our budgets overall per quarter and then have also been fielding questions and feedback from the community. So it's been great. They serve multiple roles in addition to just their remit, given their different titles. They're also really our first line of taking in feedback and doing product reviews. Austin:
They're all under NDA and really have a clear sense of where we're going. So it's been great to be able to build with the community in that way but our intention is that in pretty short order, like within call it the next few weeks, we want to get these processes out to the community for feedback and start taking in the first set of proposals. We also really love the nouns model of like the prop house RFP, so for things that we know we need to do as a company, but we want to be able to empower the community to be able to help build with us we effectively want to have bounties that we can put out there, whether it be to create content or create merchandise or whatever the case may be, have it be more of a two way street than just reactively taking in proposals. We're we're moving really quickly. I'm literally in a Slack channel with with the council right now as they're giving me all of their weekend updates but it's been progressing and hope to have more for the community soon. I'm curious to see how you guys do it. I think we've noticed that you need a processes onboarding and kind of filtering and then also controlling budgets and you sometimes see proposals that are grossly overestimated so being smart about allocation, making it efficient etc Austin:
It's a great point to illustrate and we are very fortunate with the few individuals we have as Treasurer and the grants lead. John Shank, who is our Treasurer was a CFO for a large corporation for a long time and really focused on having a balanced budget. How do we ultimately bring additional funds into the bank and what are the checkpoints over time? So instead of distributing all those funds up once, how do we ensure that we're getting the necessary reporting and then Eyal who is our grand lead has actually run incubators in the past and ensuring that we have the right checks and balances as we're deploying that capital to ensure what you just said doesn't happen, that we're not put in a situation where we're deploying funds and we're not seeing the direct action that's being taken against them. Does it mean that there are no more pop ups this year or are there also some plans to keep going with the pop ups or other plans? Julian:
It definitely does not mean no pop ups. That's core to our DNA and it's also such an incredible onboarding opportunity, when we went to Something In The Water festival, Pharrel's festival in Virginia Beach, there were so many spokes to that partnership where we basically brought a 30 by 30 space. We sold the new collaboration that we had on site with ice cream. So all these people now have Doodles products that were there and bought the merchandise and right next to that was kind of a live demo of Doodles2 where we were able to capture people's emails so we can send them marketing after the fact. We got a few thousand emails at that activation, we sold a bunch of merchandise and we basically introduced a lot of people to the brand and on the other side of it like, okay, what does that do for the holder apart from growing the ecosystem, which we do find pretty valuable to ultimately Doodle holders and our entire ecosystem but we were able to secure 50 tickets that we gave to the community for free in a raffle and they were VIP tickets. They were super close to the stage, there were credits involved in them and for the people that went, it was a really awesome experience and then the other piece is that when you talk about creators in our community. JKB, Juicy, Kat, Sammy. I'm not sure how familiar any of you are with them, but they're very prominent members of our community.
They've been around for a very long time. They basically started their own media brand based on their Doodles PFP's and this is the second time that we've actually had them kind of live blog and create content on behalf of Doodles at the actual festival. So you saw them kind of do like A day in the life with Doodles and JKB, taking content of like festival goers, the stages, the experiences and then distributing that stuff, on Twitter and their other social channels. So it was a really cool thing that we could do for creators in our space and what I'll say kind of directly answer your question is, Something In The Water was just the first festival thing that we've done this year. We're going to show up at other music festivals. We're going to continue to do live events and what we built for something in the water was an activation that can travel a lot more easily. So South by Southwest, Art Basel, those things were very hard to pack up and repurpose, we have aspects of that, but this new activation that we've built, we can actually ship it from place to place and we can continue to add on to it depending on the actual activation itself. So festivals will always be and other live events will always be a way to drive utility for holders and also onboard new people into the ecosystem. Julian:
Doodles is about fun, man. We want to color the world with joy. We want everybody to feel the vibes and it's incredible to work on it every day. It's hard keeping things a secret, it's painful sometimes. Can you tell me anything about the Pharrell album? I understand it's with Columbia, who are part of Sony Music. Is there anything you can kind of say on the project and when that could be landing? Julian:
Sure. So the album's not actually going to roll out as a traditional album where there's like a bunch of songs they're going to roll out. It's going to roll out kind of song by song and more as a platform on a perpetual basis. Columbia is going to distribute the music and I don't want to give too much detail because there's going to be a lot of hype in the reveal but you're going to see things like a music video set in the Doodles universe featuring whatever artist is going to be on it. Pharrell curated or produced tracks. Collectibles that are paired both physical and digital with the actual music itself and wide distribution so the songs are going to be on Spotify, Amazon, YouTube, radio, etcetera. So that's kind of how it's going to come to life and if you looked at Pharrell as a Doodle and Pharrell coming into the Doodles universe as a character, imagine some of your favorite artists coming into the Doodles universe as a character too. It's going to be a pretty eclectic mix of artists and it's going to roll out again, like I said, over time. That really is all I can say at the moment, but we'll update everybody as soon as we possibly can. All I can tell you is it's going to be fire. You guys recently made an amazing acquisition with GoldenWolf Studios. Can we expect more animations and stuff on the Socials? What's the sort of direction with Golden Wolf and how did that come about? Julian:
That's a great question. So we acquired Golden Wolf back in January. They are an Emmy nominated creative studio. They're one of the most highly regarded animation studios in the world. Lot of brand notoriety from them in the entire animation industry. The goal, if you think of what Doodles is, there's a term in media called transmedia and that essentially means you tell stories on different channels, right? So different channels means you could be telling stories through live events, you could be telling stories through the distribution of toys, you could be telling stories through social media, you could be telling stories at the box office with a big film and the whole point is, you're not trying to fit one story or one thing for each of those channels that have very unique characteristics from a distribution standpoint. So Doodles is the kind of brand that needs to tell stories across all of these channels and meet people where they are, where they're actually spending their time versus trying to put the same thing out across the board. So GoldenWolf, which is very much specializes in social content and brand identity in advertisement. They're an incredible partner to keep kind of the always on content flow pumping out for Doodles, which is just starting to ramp up now and at the same time, with all the incredible creators, plus Scott and the people that we're working with in the traditional entertainment industry, bringing the actual story together, the universe that is Doodles, who the characters are, what adventures they go on, what is the backstory? What's the conflict?
Golden Wolf, Scott and a few others are actually developing that now and that is going to manifest itself through all of our content, through all of our product, all of our storytelling opportunities, while we're also developing long form content. So what does Doodles look like as a streaming television show or a motion picture? How does Doodles go into music videos like Golden Wolf is going to produce the music videos. So from a creative standpoint, we have, in my opinion, the best creative studio in the world, developing Doodles content and brand and I'll just say we just started the integration recently, there's kind of been really nothing yet. We've gotten started. It's been amazing, but there's so much coming from Golden Wolf soon and then I'd say on the flip side, Golden Wolf being in Web3 is not an insignificant thing either. So yes, it's amazing that they're going to help develop the Doodles IP but Golden Wolf has a lot of other ideas that NFT's and blockchain technology could be a really great format for incubating that IP or bringing new stories to life and new projects to market and leveraging the tech in new ways and Ingi who founded that company ten years ago is one of the smartest guys in the entire space, he's a true innovator, leaned into tech really leaning into AI tooling and how that can help Doodles as a business, how that can help the whole animation industry as a business. So we're just kind of seeing a little fruit from that partnership right now, but it's going to continue to grow pretty, pretty significantly from there. We really do have a crazy, talented team like Scott and then also Sammy and Alfie. There's so many brilliant creatives at Golden Wolf, and you'll get to know a lot of them soon. Have you guys made any made any new key hires or are you guys planning to make some key hires to kind of push this forward? Julian:
We kind of wrapped up the majority of our hiring after our head of business and legal affairs came into the company about a month or so ago. I mean, we're at 60 people right now across Doodles and Golden Wolf, so we're pretty staffed well, there's some more product and engineering resources that we're going to be bringing in so we can be quicker to market with a few things but I'd say we're pretty well staffed at this point. So to build on top of what you've said, I was wondering if you guys could give us any insights into the Doodles culture, the work culture. Julian:
I love that question. So we just opened an office in Miami a couple months ago. Our team is distributed, so we have some people that are remote. We have some people that are here in Miami. We have an office in New York. We have an office in London and again, there are people that are remote. So for the people that are in Miami, the office is pretty awesome. It's got a pretty, pretty cool view. It's right in a really good area of the city and when you walk in, it's very much neutral tones and colors and things like that and then we make the space pop with product that we have. So there's vinyls all over the office. We bring other IP into the office like we have this gold Mickey Mouse that that Jordan donated, it was a Fantasia Mickey Mouse with him holding a Bitcoin instead of a magic ball, just a lot of different artists and IP that we respect to try and inspire some creativity in the space. We have this really cool synthesizer that Evan got made, where people come in, play it. It's actually like a Doodles synthesizer.
We have a merchandise kind of like retail display. We have all of our statues on display. So you can check out our brand, learn a little bit more about us. We also have this pretty cool ice cream set up like actual ice cream and then the New York office couldn't be a different vibe. It's more of a grunge studio, true artsy vibe and then it's the same kind of thing in London in Shoreditch. The original GoldenWolf office.
It's awesome. I think what we're trying to bring to life is the inspiration of creativity and trying to emulate a lot of the incredible IP that we respect so much and we do remote work sessions, so we try and bring people all together, at least once or twice a quarter so we can all get those creative juices flowing, build relationships with each other because if we're going to truly be a community outside of the company, we got to be one internally first so it's been really cool trying to build the culture here and I think we've been doing a pretty good job. I'm wondering for future pop ups or activations or installations that you guys are having, will there be places where people can actively onboard into the community, whether that's Doodles2 or the original collection? Julian:
Definitely at what I'll call Non-endemic to Doodles stuff, so festivals and more consumer facing events. The reason why we showed up at South by Southwest and Art Basel last year was because we were this really hot Web3 brand in a sea of some of the biggest companies and brands in the world. Whereas as when you go to the when you go to the NFT events, you're like the headline. Right? I think the opportunity to gain notoriety in those environments is really a big opportunity, but it's also an opportunity to bring your holders close to the action that all the influencers of the world, are part of. So when Doodle throws the massive event at Art Basel and it's like one of the tickets of the weekend and our holders are the VIP entrance into that thing we're going to continue to do stuff like that. We really love that concept and at the same hand, use that opportunity to bring new people into the brand. The goal right now is to onboard, people into kind of like information gathering until the stoodio product is actually out of beta. So we're collecting emails so we can retarget these people and make sure that they understand who we are, what we're doing, etcetera so that's kind of the strategy for us.
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2023.06.03 13:40 donkey_clothing Donkeyclothing - The Rumours Tour Fleetwood Mac Live Madison square Garden Shirt
| || | submitted by donkey_clothing to u/donkey_clothing [link] [comments]
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2023.06.03 13:38 Sudden-Nature-4383 Instinct 2 or apple watch s7
Currently in the market for a watch to accompany me on my casual runs since I recently got back into running ( 1-2 miles) and when I go to the gym specifically for weight training, track my sleep and to use as my daily driver.
Currently the instinct 2 is going for 270 with taxes and the apple watch s7 is going for 300 with taxes another option would be the original apple watch SE currently at 170 with taxes.
I've never owned a Garmin nor a smart watch closet thing I had to a watch was a old g shock I would use that lasted me a little over 7 years.
Any input would be appreciated
Thanks for reading and excuse the ramble.
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2023.06.03 13:38 Neioooo My Collection/Detailed Review (Part 4)
| || | submitted by Neioooo to FashionReps [link] [comments]
Height: 5’9 / 175cm
Weight: 175lb / 74 kg / 9 Hauls
Size: Medium (Usually)
Build: Big Back, Chicken Legs
Disclosure: I have no clue how to QC anything in this review, I barely ask for QC’s anymore because at this point if nothing stands out to me I’m happy with it. If something is flawed and I didn’t point it out it’s because I don’t know about it.
FakeLab Off White Hoodie: W2C
Size: M Looks: 10/10 - Fit: 8/10 - Feel: 7/10 - Value 8/10 - Overall: 8.25/10
I’ll start off by saying this got confused for a retail hoodie by someone wearing a retail version. FakeLab is clearly killing it. I wish I had sized up to a large since fully zipped up it doesn’t really fit me the best length wise. Overall everything about the purchase experience was nice. You reach out to someone from FakeLab about what you want, they ask for your height and weight and recommend a proper size for you. The hoodie came with an accurate bag and tags as pictured. I plan on buying from FL again!
Amiri Hoodie: W2C
Size: M Looks: 6/10 - Fit: 8/10 - Feel: 10/10 - Value 3/10 - Overall: 6.75/10
This was my first experience with an Amiri rep, I’ll cop something from Mike in the future. Honestly since I can’t compare it to anything I’ll say that the hoodie runs big and I don’t think it’s accurate outside of the graphic and embroidery at all. Maybe not even those are accurate, the inside feels really soft as well as the outside. The hoodie has the cone hood that I hate in any hoodie. I got what I paid for, for sure.
TopMoncler Vest: No W2C Unavailable Dude's in jail
Size: 3 Looks: 5/10 - Fit: 10/10 - Feel: 10/10 - Value 4/10 - Overall: 7.25/10
Free Top. I bought this direct, no agent almost a few months prior to the closing. Everything about it is what was to be expected from TopMoncler except the puffiness. This lacks a lot of down, I know because I’ve compared a retail to it and it’s a dead giveaway with my vest. Fits like a large (it’s a Size 3) and everything about it is really nice and premium feeling. The zipper does suck though, like I can pull it apart without using the zipper to undo the zip? If that makes sense. Honestly I don’t even wear it anymore. I think of it as a collectors piece now under the circumstances lol.
Cropped Mastermind Japan Sweater: W2C
Size: L Looks: 10/10 - Fit: 10/10 - Feel: 10/10 - Value 10/10 - Overall: 10/10
I wasn’t too crazy about the cropped fit on this piece at first but it’s become my favorite thing to layer with because of it. I might even explore more cropped pieces because of it. For reference the bottom hem line sits just under my belly button. Wearing this with a regular white tee gives me a great look. The weave on this is next level to me. I’ve never had a sweater like this so this gave me a great first experience, I hope the detail is captured well.
Black Prada Hoodie: No W2C 8 Billion Missing
Size: M Looks: 10/10 - Fit: 10/10 - Feel: 5/10 - Value 2/10 - Overall: 6.75/10
As you can see this hoodie is heavy af. A full kilo, and it feels like it when you put it on. My favorite of the two Prada hoodies I have by a long shot. This one does have the Mil ano flaw on top of just having a bad badge. The graphic is on point, it does have the same issue with feel as the last hoodie though, it feels like cheap gildan material. Compared to retail this is a 3/10 but since it looks and fits like what I want it to I can’t complain too much. I’d find a cheaper one if I could go back in time though, 8bill was robbing us.
Star Wars Kith Tee: W2C
Size: M Looks: 10/10 - Fit: 10/10 - Feel: 10/10 - Value 10/10 - Overall: 10/10
This shirt is such a vibe. I’ve washed it enough to get a more true washed look to it than how it came. I’ve worn it too many times tbh I gotta relax on it. Everything about it is great to me, the fit is oversized (accurate to Kith) and it feels great. Pretty breathable too!
Skull Revenge Tee: Exact style unavailable, other options here W2C
Size: M Looks: 8/10 - Fit: 4/10 - Feel: 4/10 - Value 10/10 - Overall: /10
This shirt gives me issues because of the length and the print. Nothing wrong with the graphic, just the print sticks to my body (like the puff print from last post). For a medium this shirt is pretty small, like if I raise my arms I’m exposing my stomach (chiseled rock solid abs). The sleeves do sit pretty nicely on your arms though, if I had sized up it would’ve been a really nice boxy shirt. Good budget item for sure though, a nice haul filler!
Devil Wears Vetements Tee: W2C
Size: M Looks: 7/10 - Fit: 7/10 - Feel: 5/10 - Value 10/10 - Overall: 7.25/10
Might reup on this tee. I’ve worn mine into the ground by my standards. The print is chipping, the shirt kind of shrunk. Other fact that I want another should let you know how much I like the budget version of this, imagine if I find a higher quality version! I like the collar on this shirt, reminds me of Pro Club tees. Pretty sure this is a flawed shirt in terms of sizing but I wouldn’t know, something about it just didn’t give “Vetements” out the box.
Cactus Jack Beamer Tee : Chaos OOS
Size: M Looks: 10/10 - Fit: 4/10 - Feel: 2/10 - Value 10/10 - Overall: 5.25/10
For what this was I can’t get too mad at it. I wish I hadn’t shrunk it because out of all the front and back print shirts I have, this is the worst now. It started off as the opposite as it had a nice roomy fit, a couple of wash and dry cycles and it was over. At the end of this series I’ll probably give away whatever doesn’t fit me. One of you can get better use out of it than me.
2023.06.03 13:36 Ambitious-Ninja-5214 UK Ebike law opinions.
So, a little background. I have anxiety problems which basically prevent me from doing a lot of things. Due to not leaving the house or being able to do much of anything, I got pretty out of shape. To the point where I couldn't even handle a short bike ride. I got an ebike thinking it'd help me get out, get some exercise, and generally improve my quality of life and capabilities. It's been amazing for me. I've gone from not leaving the house at all, to going on daily bike rides, sometimes multiple times a day. I'd have a hard time being behind the wheel of a car due to the anxiety, to the point where it could be dangerous. So, an ebike, that I can use on the pavement, and take on the road if I have to is ideal for my situation. However, after a couple of weeks, I've run into some issues. Basically, it's the speed limit law. I can understand the idea of placing restrictions on ebikes, but I think the govt have gone overboard in true nanny state fashion. Restricting the motor to 250w, ok I can understand that. No throttle/pedal assist only, OK, fair enough. But the assist speed limit of 15mph? That's where I see an issue. The bike is pretty heavy, especially when it's carrying my shopping etc, and with the shape I'm in, pushing the bike past that 15mph on the flats is pretty much impossible. The problem that arises is in siruations where I have no choice but to take it on the road due to lack of pavements or cycle lanes. I have traffic whizzing past me because I can't keep up. And roundabouts? I have no experience driving so I don't know what speeds people maintain on roundabouts, but it seems clear to me I'd need that extra speed to safely negotiate them. If my current top speed isn't enough to safely negotiate them, then that's obviously an issue. As well as that, the speed limit makes zero sense to me considering regular cyclists can zoom around at whatever speed they like, within reason of course. So yeah, I was wondering what you guys think about it. It's not just me thinking this law is arbitrary, illogical, and actually dangerous, is it?
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2023.06.03 13:32 MM_me_in_SSBM 1-50 in 20hrs with two buddies; brief summary of first thoughts
So me + 2 rushed (skipping most sidequests) the main story line and ended up hitting 50 basically at the last story quest.
We played world tier 2 the whole time, party was Druid/Sorc/Necro
So fresh account/world tier 2 + doing our best to make some/any build work for leveling; I expected to not feel OP but it was pretty harsh the whole way. Most late-story game bosses were 5m+ fights. Monsters scaling with our level works out about as you would imagine; you basically never -feel- any stronger, often you would feel weaker for leveling up. I remember realizing that I basically never felt any stronger than I did when I was level 1 fresh character lol. We did not grind/farm gear at any point, we mixed in a few Dead Mans Dredge occasionally to try and get a few upgrades but never found any GG items.
I was trying to appeal to the 'bucket theory'; but before launch I was hearing some of it may not be accurate. In that regard it was pretty confusing to try and understand how I was expected to scale my damage. They have put a lot of unintuitive damage scaling mods into the pool; no obvious way of knowing if that 40 INT line on my gear should be valued higher than that 20% core skill dmg/dmg to CC line. Eventually this information will end up on the wiki but for your casual audience I think they will have a hard time knowing what gear is better than the other.
We skipped all cut scenes, so were mostly just rushing dungeons. Was rare to run into any issues of not knowing what to do so that part was mostly smooth. HOWEVER leveling via the story quest, and I know we rushed and were doing so in an unintended way, but it was real boring lol. I was thinking at the end there how much I would hate to have to do that again on another char - which I know you don't have to, but then how will I be leveling that 2nd char? Just wandering in the world doing sidequests/dungeons? Idk this system seems wonky.
No issues with quests getting stuck; though was a constant worry because we were just mindlessly skipping dialog "maybe its bugged/maybe we're stupid"
Plenty of gameplay anomalies; most common and drastic one is taking a TP into the overworld and not being able to use any skills/mount etc. and having to relog to fix. GL to HC players lol.
Did not run into the butcher a single time; maybe he doesn't show up in story dungeons. Killed 1 world boss, the one who uses Portalstm
Personal opinions/mostly stuff I don't think I like;
I don't like feeling like the skills I want to use are drastically worse than other skills; I don't mind not using the 'best' skill but with the skill choices being so limited already it really sucks that some of them are just 100% garbage without some significant investment. Necro Reap looks like an awesome skill but it's lucky hit chance is shit, it's base damage is shit and its resource gen is not great, it just summons corpses once every 5 seconds? I just don't see how that skill is going to find its place but we'll see.
I don't see why it takes so long to get a mount? Then after we got it most of the story quests were in areas where you couldn't even use it. lol.
To me a lot of the story quest felt very uninspired and lazy. Which would be fine since I was going to just skip any way. But some of it was felt like it was intentionally made more time consuming than it ought to have been. Idk how many dungeons/areas in the story we were literally just walking (cant mount underground) for 80% of the time with no monster spawns. Why did we fight that one weirdo literally like 5 times in a row? We played the hardest difficulty but I think we only found 1 or 2 fights that felt 'hard' mechanically. Most were pretty simplistic mechanics which posed almost no threat but were annoying. Teleporting bosses is a bad 'mechanic' and a big fuck you to classes/builds that have poor movement. Bosses with phases where they become invincible until you kill 5 other monsters around the map is a boring mechanic and was used ad nauseum. We did the whole leveling experience without EVER not even one time finding an item we got excited about. Since the world and drops and items all scale with your level I don't even know if finding an 'OP' item is possible. We farmed a very small amount half because we wanted to just beat the story and half because what is the point of farming any way when everything just scales with your level? Yea you might find a decent item but if you level up it just negates that increase of power from the item. Wonky system.
I think that's most of it, the jump from world tier 2 to world tier 3 wasn't very significant so maybe finally at 50 I can begin to start to 'feel stronger'. Never played a 'diablo-like' game where I played 20hrs and never 'felt stronger', idk how to feel about that lol.
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2023.06.03 13:27 SugoiSuu Genshin Impact is indeed superior than Honkai Impact 3rd
IMPORTANT: This is about the game Honkai Impact 3rd, not Honkai: Star Rail. Please do not confuse those two games.
Genshin Impact is mainstream for a good reason. Both app's gameplay are completely different, but Genshin will stand the most.
If you are not a competitive and would rather not be overwhelmed, Genshin is for you. The elemental reaction is a unique feature that will boost your experience; you would want to play around it whenever you want. On the other hand, Honkai Impact 3rd leans onto the fast-paced side. With its battling system, there is a convenient feature; the evading. If you perfectly evade an enemy's attack, effects will vary depending on the character; in most instances, time fracture occurs (but not all characters have this). Despite that, Honkai Impact 3rd has a problem that bothers players; the large and flashing effects. The effects are so bright, you can't even see the enemy well; the evading skill has no use unless have good reflexes. On the other hand, Genshin has less effects, yet managed to appear attractive.
The burst---or should I say, ultimate? The ultimate skill animation in Honkai 3rd is unnecessarily long. For a fast-paced action game; why make animations longer than they need to? The burst in Genshin is superior. For 5 star bursts, more effects are used; yet they are used effectively to appear beautifully without disrupting the battle unnecessarily. Especially with the time limit challenge, it is convenient for you to get the shortest time record possible.
Speaking of gameplay, Genshin's open world exploration is much more diverse and enjoyable. The graphics are amazing, you can take beautiful pictures along the way. Gathering, Gliding, Running past enemies to avoid being bullied to death like those high school boys standing near lockers ready to punch you in the face and force you to do their homework, finding stuff along the way, and of course the battles. Aiming is convenient for killing Timmie's bir- I mean enemies from far away. If you have Ganyu, it's stronger yet you will be also bored; just using a sniper like in GTA.
When it comes to character design, Genshin is much more tame than Honkai 3rd. I do know for a fact that Honkai 3rd has decent designs also. But the problem is the revealing body. Genshin lacks that, thus making their character designs more tame. Honkai 3rd is---let's just say, less tame. Some characters have clearly inappropriate designs; such as exposing the chest and curves. I also do know for a fact that Honkai 3rd is mostly for male audiences; but still, it looks it's objectifying women; and they're freaking TEENAGERS, at least in the earlier story. But why does Kiana gotta have her chest exposed in her White Comet battlesuit? Gacha RPG games these days only contain curvy female characters to cater to NEETS. Even if there's male characters, most of the time there are less of them. The same goes for Gacha Music/VN games that only contain male characters, everything is just focusing on one gender to cater to fans; there's no gender equality.
In that case, Genshin stepped up. The team made a decision to attract all types of fans in just one game. Everyone will have peace in enjoying their characters with equality. And there is this one huge problem that is present in both games; lack of diversity. I'm not talking about the personality and design diversity; I'm talking about diversity in race, appearance and culture. Even though both games mention countries (and locations inspired by countries) on their stories, the characters are not diverse enough. Genshin has darker skinned characters, but VERY few. Especially in Sumeru, that region is inspired by Middle East Asia. Yet, most characters are as white as snow. Don't get me wrong, there's nothing wrong with having a lighter skin color. But it makes no sense, most people in Middle East Asia are mostly tanned. I'm not sure about Honkai 3rd, but I'm thinking Carole is the only darker skinned character in the entire series---Correct me if I'm wrong. I had high hopes with the story, but that ruined me.
And here comes the part where Honkai 3rd shines the most; story. Not Open World? I don't care. The story is executed better than Genshin. Genshin is not that compelling. In my opinion, its supposed "emotional scenes" are not emotional for me. Pull up those sad backstories, I won't cry; not even Yun Jin's song about Shenhe. I really don't care if Honkai 3rd doesn't have English voice acting, as long as the story is good. But this opinion may vary; certain people prefer fantasy settings, and a story that is not graphic. Some don't want to know the story due to not having English voices. Genshin's English voice acting attracted non-anime fans too, but I'm sorry; Honkai 3rd's story is deeper yet understandable despite only having Chinese and Japanese voices. Not to mention their animated shorts are detailed and beautiful; I do wish MiHoyo Anime Studio comes in a clutch and create 3D animations for Genshin Impact. But yet again, its use of in-game graphics is a sign that Genshin appears to be detailed and colorful; it is better than Honkai 3rd.
Overall? Genshin wins. Honkai 3rd is understandably slightly outdated, especially its age right now. But Genshin has more improvements of features than Honkai 3rd, with lots of quality of life features that weren't be able to added in Honkai 3rd, and also a lot more simple in general.
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2023.06.03 13:26 Jalilu_ [Event] Polish 2025 Presidential Election
The Polish presidential election this year saw the frontrunner candidate of Marek Magierowski from the currently ruling Law and Justice party take the election with an astounding 71.34% in the elections. The previous president Adrzej Duda couldn’t run again as his constitutional term limit has come to an end.
In second place was the KO candidate Donald Tusk, who gained 17.43% after being endorsed by both KO and The Left. This wasn’t near enough and their unified candidate fell through. None of the other candidates from Poland 2050, the Polish People’s Party, the Greens, or Confederation Liberty and Independence gained more than 4% of the votes.
PiS’ great performance was due to the massive recent scandal which saw 22 KO and Left members charged with taking bribes as well as supporting terrorism. PiS masterfully played the situation and controlled the news mainline on the subject. The news concentrated much more on KO and The Left than on PiS’ blackmailing charges.
Marek Magierowski was the Polish ambassador to the United States of America from 2021 until late-2024. He echoes PiS talking points and is essentially the previous president in his political views.
As such, PiS has complete control over every aspect of the Polish government, giving them the ability to do essentially all they want, within reality and reason, and international laws.
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2023.06.03 13:25 artcbot Saturday Running Media
This thread fills the void that you were craving. Post any and all running media you want to share. This is including but not limited to, pictures and videos you took and other things you found interesting and wanted to share.
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2023.06.03 13:24 blahsphemer_ Loan from USA for property in India
I was wondering if anyone here has done this: Take a home loan in US for a property in India? (For context, I live in the US and would like to purchase an apartment for INR 2-3 cr ($250k-$350k) in India for my parents)
In India, the interest rate is pretty high compared to the interest rates in the US, but my primary home loan bank there said they won't fund a loan for international properties. I am wondering if any of you have been able to do this.
Personal loans have limited amounts ($50K or something) and don't run into the range that I am looking for.
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2023.06.03 13:17 FinalBoy1975 So far, this is my favorite mod truck for completing contracts in Ontario.