Jeep wrangler dynamic sensor location

By jeepers for jeepers!

2014.02.10 22:24 Kiriesh By jeepers for jeepers!

Whether it's an off-roading trip or looking for help from other jeepers in your local area, post here!

2009.08.10 22:41 hammerandsickle Jeep it and Creep it

All stuff Jeep related: tech articles, pics, and advice

2017.05.24 21:41 Robots_Never_Die The spot to find people to go offroading with in the NJ Tri-state area.

A place for people to meet up and go offroading in NJ/NY/PA

2023.03.20 19:31 popoooow [REQUEST] [STEAM] 10$ wallet code to get Forza Horizon 5

hello everyone! i am u/popoooow and I am requesting Forza Horizon 5.
I already have 26$ , I need 10$ more to get the game.
what is forza horizon 5?
Forza Horizon 5 is an incredibly immersive and realistic driving game that takes place in a stunning open world environment. The game features over 450 cars from over 100 manufacturers, as well as over 30 different tracks and locations.
The graphics and visuals are top-notch, and the game has a great variety of challenges and activities to engage players.
The game also offers a robust multiplayer mode that allows players to team up or compete against each other in races and other challenges.
The game also features seasonal events and challenges, where the environment and challenges change with the seasons, making the game even more exciting and engaging.
Why do I like it?
I love Forza Horizon 5 because it has an incredible combination of racing, exploration, and customization.
The game provides an immersive open world experience that allows you to explore beautiful landscapes while participating in thrilling races and challenges.
The game also features a massive selection of vehicles, allowing you to customize and upgrade your ride to the way you want it.
The level of detail put into the game is amazing and makes Forza Horizon 5 a great game to play.
Forza Horizon 5 also features a dynamic seasons system which changes the environment of the game every week.
This adds an extra level of challenge and strategy to the game as you have to adjust to the changing terrain and weather conditions. The game also features an extensive customization system which allows you to customize your car's performance, visuals, and even the interior of your vehicle.
You can even create and share designs with the community, making the game even more enjoyable.
Overall, Forza Horizon 5 is an incredibly fun and immersive experience that allows you to race, explore, and customize your way to victory.
The game is on sale and is 36$ right now, I just need 10$ more to get it.
Forza horizon 5 on steam:
My steam:
submitted by popoooow to GiftofGames [link] [comments]

2023.03.20 19:13 Possible_Kangaroo463 Raise 3D Pro2 Plus - Filament Ran Out mid-print

It's my understanding that the Raise 3D Pro2 Plus has a filament run out sensor, where it will pause the print when it senses no filament, and resume after it's reloaded.
I had a 30 hour print run through the weekend, and I showed up Monday morning to find that the filament had run out, and the display screen showed "print complete". There was no option to resume or any indication that the filament had run out. The playback footage from the printer camera showed the extruder to keep going as normal even when the filament had run out.
Is there a way to fix this or to resume the print from a certain location? I don't think the printer would know the exact spot to restart, and I sure as heck don't either..
**Edit I checked the printer settings and the filament sensor was turned on so I'm not sure how it didn't catch it.
submitted by Possible_Kangaroo463 to 3Dprinting [link] [comments]

2023.03.20 19:05 Jgrupe I was Hired as a Fire Lookout at Tower 14. I Hope You Can All Forgive Me for What I've Done...

I stumbled out from the cave, terrified. My legs didn't seem to work properly. Everything around me was wrong, the colors, the shadows, the shapes of the trees and the sounds of the singing birds sitting on their branches.
This world was not my own. And I needed to get out.
Running as fast as I could through the forest, I remembered how I had come to be in this place. As a Park Ranger trainee, I’d been on a fire lookout assignment and had been sent to confront a few campers who had made a bonfire without a permit - in an off-limits area. But I had stumbled through a gateway to another world in the process, becoming lost in this place. Trapped in another dimension where humanoid creatures with gray skin and four arms hunted people in the purple-tinged darkness.
I fell flat on my face, landing hard after tripping over something.
A vine?
No. Whatever it was, it was thin and sharp and had hurt me badly. The piano wire or whatever it was had cut across my shins, and I felt the warmth of blood trickling from the skin.
The traps. I'd forgotten all about the traps David had set, all throughout this part of the forest, to keep him safe from the creatures in this terrifying world.
"Come back," I heard David yelling over my shoulder from the darkness. "It's not safe! You must come back!"
But I didn't listen. I scrambled back to my feet, and began to run. My only thought was to get to the archway. The place where I’d entered this world. The portal back to Earth had to be there. It HAD to be.
David’s voice could be heard receding into the distance behind me. I shuddered involuntarily, thinking about how I had seen him in the darkness of the cave, eating something like a rat or a mouse. Not only that, but his arms! His arms had been too many. There was an extra pair of hands working at the hairy flesh of the vermin he'd been eating. The bloody fur and the tearing sounds of him ripping chunks from the creature's body with his teeth were too much to think about.
At first I thought maybe he was lying to me from the beginning, and that he was from this place all along. Maybe he was born here and was trying to keep me trapped in this place. But the more I considered it, the more I realized that idea didn't sit right with me.
David was NOT a denizen of this terrible violet-tinted world. No, he was from Earth. The way he spoke, talking about Fire Tower 14, which he said he had worked at, proved that he was not from here. He was from Earth.
My mind began to work out what this meant and came to the conclusion that being in this world changed you over time. Being here, eating the foraged food and breathing the purple-tinged air. All of it was toxic to people from our world. And it caused side effects that were likely permanent.
I only hoped I hadn’t been here long enough for a change to occur in ME.
I shuddered at the thought of an extra pair of arms splitting open the flesh of my abdomen and reaching out, grabbing anything they could get their hands on. HUNGRY. Desperate for food. For blood and flesh and…
I needed to get out of this place.
Running through the woods more carefully now, I lifted my feet high off the ground to avoid tripwires, and hoped that I didn’t stumble into a spike-filled pit or some other deathtrap which David had planted.
Before being hired as a fire lookout, David had served in the British Military, in the SAS - a highly trained branch similar to the Special Forces in America. He was a deadly shot with a rifle, and I no longer had mine with me.
I picked up my pace, hearing the sound of him coming after me through the forest. He was injured, and that would slow him down, but he also knew this place far better than I did. He knew where the traps were located and how to avoid them. Whereas I was just hoping to be able to find my way back to the archway. The possibility of getting lost forever in the wilderness of this strange world occurred to me briefly, but I tried not to think about it.
Trying to remember the way we’d traveled through the forest, I stepped tentatively across the ground, no longer running, but slowly walking through the trees now. I was terrified of stepping on a spike or tumbling into a pit with spikes at the bottom, ready to impale me. David had told me more than once to NEVER go out alone, since he had placed traps everywhere in this area.
There was a noise close behind me and I looked back to see David was following me from a distance, gaining on me, and I picked up my pace and began to run again.
“Come back,” he called after me, his voice sounding different now - distorted and wrong. “It’s not safe!”
Breaking into a sprint, I hoped to lose him in the darkness. For a time, it seemed to work. He was slower due to his injuries (or his mutations) and was hobbling when I saw him again, trailing me from a distance now.
Confident that I’d managed to escape the section of forest where he was hiding his traps, I began to make my way towards the archway. There were certain landmarks David had shown me to find my way back to it, but none of them looked quite the same at night. In fact, nothing looked the same at night.
I was starting to worry that I'd become completely lost, when I finally saw the huge oak tree with its one low branch that pointed the way. Following David’s prior advice, I continued traveling that direction.
After a long period of walking, I realized the sun had begun to rise - looking purple and bloated and wrong as it always did in this world. But at least it gave another indication of which direction I should be walking towards. And it helped to light the way, making the landmarks more obvious as I came across each one.
Here was the babbling brook which I would follow for a little while. And there was the strange boulder that looked like a face.
I felt a pang of regret at leaving David behind, after he’d saved my life, showing me how to survive in this world. But then I shook my head and reconsidered.
No, I couldn’t go back to that cave.
Maybe he was eating rats now, but what if tomorrow he developed a taste for my flesh? What if I woke up to find him hunched over me, eating my leg or my foot?
No. Going back was not an option.
If David was still following me, there was no indication of it. I couldn’t hear him chasing me anymore and he wasn’t calling after me, maybe because he was worried about alerting the creatures to his presence.
The clearing where the archway had been was not far now. It was just another ten minutes or so of walking, and I was just hoping it would be there this time. If it wasn’t, I was completely unsure of what I would do. I’d been trying not to think about that part of things, since the idea of the portal not being there was too much to bear.
“Come back,” someone called out from the woods suddenly, startling me. It was David. At least, it sounded like him.
“It isn’t safe!” another voice called out from my right, sounding sped up, then slowed down, like a tape recorder running low on batteries.
Leaves crunched on the ground behind me and ahead of me. From all angles there were voices calling out in distorted tones.
“Come back!”
“It isn’t safe!”
The more they said it the more the words didn’t sound like words anymore, but just strange, alien noises. They mingled together in an echoing cacophony of sounds.
My heart began to pound against my sternum like a jackhammer from the inside. My palms were sweating as I tried to lift my legs to run but realized they wouldn’t move.
It was at that moment that I observed the fact that I didn’t have my rifle, and it dawned on me for the first time that I’d left it back at the cave. With David.
And as that thought went through my mind the trees and shrubs all around me began to rustle and sway, moving aside to reveal the gray, four-armed figures who had been lying in wait.
If they know you like a particular spot, they’ll start to wait for you there. They’re adept hunters. And they know exactly the way to ambush someone. Trust me, I’ve seen it for myself, David had told me.
Yeah, I thought bitterly. He’d seen it firsthand with the rat in the cave. As he was turning into one of them - and he was becoming a pretty good hunter himself.
The pack of creatures closed in on me from all angles, and I sucked in a terrified breath, unable to scream or run or do anything at all.
It was hopeless.
Or so I thought.
The blast of the rifle was deafening in the stillness of the forest, and I winced at the sound of it, as it took the head off the creature closest to me, which was about to grab hold of me.
“RUN!” David screamed from the trees, and this time I could tell very clearly that it was his voice. But at the same time he looked different. He’d left his shirt back at the cave and the extra pair of arms on his abdomen were plainly visible now, and I could see they were holding the rifle. With four hands moving rapidly, David reloaded the gun in a fraction of the time, then had the sights up to his eye again and was ready to fire.
I did as he asked, trying to pry my eyes away from the horrifying image of what was happening. The creatures were abandoning me to go after the bigger threat, and I saw them stomping through the brush towards him as he fired the gun again, taking off the top of one of their skulls in a bloody spray. A chunk of gray brain matter landed on my cheek, and I brushed it off in disgust.
Getting to my feet, I began to run. But one of the creatures stopped me. The one David had just shot was still alive somehow, and grabbing onto my leg - digging its talon-like claws into the flesh of my ankle, gritting its teeth and staring at me with a brainless, evil hunger.
I screamed and howled in pain, turning around and using my other foot to stomp on the thing’s face. As it spit out broken teeth it smiled at me, squeezing and digging its nails in deeper, until I could feel blood pouring out and soaking the fabric of my sock.
“Come BACK!” it croaked in David’s voice.
Finally I stepped on the thing’s arm, wrenching my leg free from its grip. It was like the thing felt no pain at all as it was immediately trying to come after me again with its other good hands. It was like all it desired was to cause pain, but felt none of its own.
Trying not to think about that, I turned away and began to run, limping on my one injured leg, ignoring the pain as I broke into a sprint.
And just as I got out of sight from David I heard him cry out in anguish, his screams cut short as one of the creatures began to chew on his windpipe - and all that could be heard after that was a hushed gurgling sound far back in the distance, as he drowned on his own blood.
Somehow I knew without even seeing it happen.
David was dead.
But I had no time to mourn for him.
I rushed through the trees, trying to ignore the pain in my leg, hoping with every fiber of my being that the archway would be there. I spoke the words in my mind and out loud over and over again, like a mantra, as the clearing came closer and drew into focus.
“Please be there, please be there, please be there.”
And when I came out from the trees and into the clearing I almost couldn’t believe my eyes.
Was this a dream? A mirage? A fantasy that would disappear when I blinked my eyes and opened them again?
It was there. It was actually there.
The archway was back.
And just in the nick of time.
Without a moment’s hesitation I ran through it, terrified that it would disappear before I got the chance to step through the threshold and back into my dimension.
Like a man terrified of elevators and worried the box will drop out at any second, I leapt through the archway and back into the glorious golden sunlight of our world.
I realized immediately what I had been missing, as the blue sky above could be seen through the trees and I noticed I was truly warm for the first time in days. As if I had been walking in shadow, and only now was stepping out into the sun.
As I began to walk back towards the road, I took a nervous look back over my shoulder at the archway.
And I froze when I saw the disturbing sight behind me was still there.
I could still see the purple sky on the other side, and that could mean only one thing.
The portal was still open.
Terrified of what that implied, I shuddered and continued walking, looking back every so often for creatures, and hoping that the archway would disappear - this time for good. But it didn’t.
As I left it behind in the trees and lost sight of it, my last glimpse showed that evil purple sky shining through from the other side - insidiously waiting for another hiker to stumble through. Or for something ELSE to emerge from the other side.
At least if I have to face another one of those creatures, it will be on my turf, I thought to myself with some slight reassurance. But I didn’t have a weapon. And I would need backup.
I wasn’t out of the woods yet.
After limping through the forest for ten or fifteen minutes, eventually I found the road. A part of me had been worried it wouldn’t be there. That this would be just another world that looked like ours - one of a million different potential places that the archway could take you to - and that I would find myself wandering through some unknown forest again, set upon by some new breed of ravenous creatures with a thirst for blood. But thankfully this did look like the road I had been on before. And I could even see the distinctive tread marks in the mud from what appeared to be a Jeep. Maybe from the day when Ross had dropped me off in this very spot.
I felt a twinge of anger at the thought of my supervisor, and decided I would let him have it the moment I saw him. He was supposed to be my backup. I was supposed to be learning from him. Instead, he’d let me go out on my own. And now look at what had happened.
Limping along the shoulder of the gravel road, eventually I saw the fire tower come into view up ahead. It came into focus gradually, emerging from the trees that hid it from my sight.
The Jeep was there, and I realized instantly what that meant.
Ross was up there. Not out looking for me like he should have been. If he’d been where he was supposed to be none of this would have happened.
I climbed the wooden steps leading up to the fire tower, getting more and more enraged as I got further up, and closer to the man who I now believed was responsible for all this. My aching leg was bloodied and I could feel it swelling and my pant leg tightening around it.
Finally I reached the top and threw open the door, to find Ross sitting at the table reading a book, drinking a cup of coffee. He looked surprised to see me, and shocked at the sight of me.
“Holy shit,” he almost screamed, knocking his coffee cup over. The brown liquid spilled all over the pages of his paperback. “You’re back!”
“That’s right, motherfucker,” I hissed, limping towards him. I could feel my face turning hot and red.
His eyes widened further.
“What’s wrong with your face? Are you… Are you okay? You’re turning… purple…”
I didn’t know what to say to that. I looked in the mirror to my left and saw that he was right. I didn’t look like myself at all. I looked like a monster made of rage at that moment, my face purple with anger.
Suddenly all of the fight left me and I realized how utterly exhausted I was. I heaved out a great sigh and crumpled to the floor of the fire tower cabin. I collapsed on the floor, unable to understand what was happening to me. I didn’t feel like myself at all.
And as I did that I felt something writhing beneath me. A squirming feeling in my abdomen, like fingers reaching out from inside, trying to poke and tear their way through the skin of my belly.
I screamed, pulling up my shirt and clutching my abdomen, feeling the skin for a bulging pair of hands, or a face, picturing the movie Alien.
But there was nothing. No indication of anything growing or mutating inside of me. Except a slight tingling there. Like fingers gently brushing up against my skin from the inside. Tickling me, very lightly.
“No,” I said aloud, still clutching myself tightly.
“Dude, what the fuck happened to you?” Ross asked, looking at me with grave concern. “You’ve been gone for two days. And now you come back screaming and grabbing at yourself. Your face just went purple as an eggplant, like you had anaphylactic shock for a few seconds, and now it’s back to normal again. Tell me, please. Because I am genuinely very fucking concerned. What the hell happened to you out there?”
I took a few seconds before answering. I honestly didn’t know what to say. Until the words began spilling out of me.
“The same thing that happened to David. That’s what happened to me.”
There was a delayed reaction as it took several seconds for him to register the name. But then he did and his jaw dropped.
“How… Where did you hear that name? How do you know about David?”
“I met him,” I said, and was about to continue, when I heard a sound from beneath the fire tower.
It sounded like someone coming up the stairs.
I shot up to my feet, my eyes darting around the room.
“Where’s the rifle? You need to get your rifle! Now!”
Ross didn’t know what to make of this at first, and was about to question me, but then the look on my face seemed to convince him. He ran over to the gun rack on the wall and pulled down his rifle. Checking to make sure it was loaded, he took the safety off.
“Is that David?” he asked.
I shook my head, no.
“What the hell did you get us into, exactly?” he asked nervously.
But before I could respond there was someone at the door. There was a sound of scratching. Long nails against the wood, scraping it. And there was a distorted gray face at the window, looking in at us.
“COME BACK,” it demanded.
Ross held the scope up to his eye and got ready to fire at the door.
Then the footsteps began to recede, going back down the stairs.
“What the fuck was that thing,” Ross asked, lowering his gun.
I tried to gather my thoughts, trying to figure out how to explain it all.
“Those things are deadly,” I said. “And they’re not from this world. They’re smart, and they’re almost impossible to kill. Right now they’re retreating. Gathering reinforcements. Assembling a hunting party.”
“How can you possibly know all this?”
I led him outside and pointed down at them below.
They were going back for more of their own kind, to bring them into our world. As I looked down from the lofty fire tower I could see them moving quickly into the forest. Some were going back towards the archway, but not all of them.
They were planning on staying here. Making this their new home. After all, there was an abundant food supply. And no real reason to leave.
I tried to sum up what had happened as well as I could in such a short time. It was difficult for him to believe - but the proof had been right in front of him. The monster had been right outside the fire tower. And we’d seen more of them below us. There was no way to fake that.
We needed to do something. Fast.
“Okay… Assuming you and I haven’t lost our minds and just hallucinated whatever the fuck those things were, I’ll take your word for all this. So, what are we going to do?” my supervisor asked reluctantly.
I considered this for a few long moments.
“How much gas do we have between the generator and the Jeep?” I asked.
His eyes went wide after he realized why I was asking.
For a while he didn’t answer. But then he nodded his head and waved for me to follow him.
“Enough,” he said, as I followed him down the stairs. “There’s enough.”
You might have heard about the wildfire on the news. It was a big one. There was speculation it was caused by hikers or careless campers - but the real reason why the blaze started was never truly discovered. No one would have guessed it was set by two rogue park rangers - and fire lookouts, no less.
The forest fire spread and took out a lot of homes, but everyone who lived in the area made it out alive. Thankfully no one died. I don’t know how I would have lived with myself if they had.
I was fired from the Park Ranger Service after what happened, as was Ross. With all the news coverage and social media outrage, someone had to be blamed for what happened. And we were the most viable scapegoats. Especially since we’d been seen fleeing the area long before the blaze was ever reported.
Our excuse was that the fire started near the road, and we had been down by the jeep when we noticed it. Believing our lives were in danger, we’d fled from the area before being able to radio in to report the wildfire.
Unfortunately, there’s no way of really knowing if we killed those things. Or if we destroyed the archway. Maybe it can’t even be destroyed. Maybe those things can’t be killed.
It’s been years since all of this happened. I’m terrified of the forest these days. I stay out of the woods, and away from nature entirely.
I live in a big city, far away from all that business. I work in a high rise and live in an apartment building. And when people ask if I want to go camping I say, “Hell no.”
People tell me I’m strange. They talk about me behind my back.
One thing that people find peculiar about me is that I never go swimming. I never take my shirt off. And I don’t date or try to find a girlfriend, despite people trying to set me up.
I don’t want anyone to see the changes that have been happening. The arms that have fully sprouted from my abdomen, and have a mind of their own.
I try to tie them down, to strap them down with duct tape so they can’t move. But they always manage to free themselves. They’re very crafty in that way. And they brought with them an unusual appetite.
I’ve found myself craving the most disturbing things.
Things that crawl and skitter in the subways and in the sewers. Things I have to chase and kill and rip flesh from bones with my bare teeth.
It scares me to think about what I’m becoming, and part of me will always be terrified. A voice in my mind screaming that this is wrong, and I need to get help.
But another part of me is getting used to it.
A primordial, alien part of me, is starting to very much enjoy the HUNT.
Part 1
Part 2
submitted by Jgrupe to nosleep [link] [comments]

2023.03.20 19:01 KhoaFraelich Why Were Diesel Cars a Dud in America?

Why Were Diesel Cars a Dud in America?
If you’re a car buff and have spent some time in Europe, you’ve probably seen something very interesting. Europeans not only have a love affair with efficient compact cars but also seem to be totally cool about driving diesel vehicles. In fact, as of the start of this year, almost 20% of new cars sold in the European Union featured a diesel engine. This has come at a time when the EU is pushing alternative fuel vehicles and just announced that it will ban the sale of new gas and diesel cars starting in 2035. Nevertheless, you are still going to see plenty of Mercedes-Benz, Renault, Peugeot, and Skoda diesel coupes and sedans cruising down the Autobahn, the Autostrade, and the Autoroute.

Once upon a time, automakers thought they could get Americans interested in buying cars equipped with diesel engines. It was during the 1970s when the US was plagued by not one but two oil shocks. The 1973 and 1979 oil crises led to long gas lines, upsetting motorists and driving automakers to seek ways to make their vehicles more fuel efficient. Since gasoline is a byproduct of refining diesel oil, the thought was that you could stretch a barrel of crude further by getting drivers to use diesel instead of gas. While this made perfect sense, the experiment proved to be as big a failure here as it was a success across the Atlantic Ocean. Why did this happen? How could the brands have been so wrong about diesel cars?

My Personal Experience
In 1977, my parents were struggling to put my oldest brother through college during a time of high inflation. In order to cut the cost of gasoline, my dad opted to buy a 1977 Peugeot 504 Diesel. There was a local Subaru-Peugeot dealership near our house, so my dad went in one day with his 1973 Cadillac Sedan DeVille and came home with a brand-new Peugeot.

In order to accommodate his new vehicle, my dad made a few changes to the house. First, he ran an outlet from the garage to the front driveway. This would allow him to plug in the Peugeot’s glow plugs during the winter. You see, this is one drawback of owning a diesel car. During cold weather, the oil can congeal, making it difficult or impossible to start your vehicle. Glow plugs keep the diesel fuel nice and warm, ready to fuel the engine.

Second, he needed a source of diesel oil. The nearest service station that had diesel oil for trucks was a good two miles from the house. After doing some research, my dad discovered that home heating oil was the same as diesel fuel and could be safely used in his Peugeot. The only problem was that our house had always had gas heat. He bought an oil tank, installed it in the garage, and contracted with a home heating oil company to make bi-weekly deliveries to our house.

My dad went a step further over the years. He began doing his own oil changes at home to save money. Then, when the 1979 oil embargo hit, he added a second diesel car, a 1980 Oldsmobile Delta 88 Diesel. While our neighbors contended with long lines at the gas pump and the misery of odd and even rationing, my dad continued to cruise around in his two diesel cars. That’s because the oil embargo did not seem to affect the home heating oil business. A third diesel car would follow two years later, a 1981 Oldsmobile Cutlass Supreme Diesel Coupe. This had a sporty, two-tone paint job of deep blue on the body and a sandstone hood and roof. You have to keep in mind that the early 1980s still had some of the questionable taste of the 1970s. My dad would go on driving these three diesel cars for the first half of the decade, still doing his own oil changes and filling up from his home heating oil tank.
Benefits of Diesel Cars
There are a number of benefits to using a diesel engine in a car. For one thing, they get better fuel economy than gas engines in comparable models. The Peugeot 504 would often get a robust 30 miles to the gallon whenever my dad took it out on long drives to visit my brothers and me in college in Baltimore and Boston. The same held true for the two Oldsmobile diesel cars as well.

Diesel engines are also quite reliable. As long as my dad did his routine maintenance and remembered to plug in the glow plugs, he’d have no problem starting them up, even on the coldest days of winter. This is because diesel engines have fewer working parts than gas engines, which also helps them last longer on average. Diesel fuel burns using pressure to release energy, so there are no spark plugs. Finally, diesel fuel is safer than gasoline. While gasoline can explode, that is not possible with diesel fuel. This is why it is perfectly safe to store diesel fuel and home heating oil inside a house.

What Went Wrong?
The failure of diesel cars in America can actually be seen in the personal experiences of my father. For one thing, most folks are not that handy. Asking them to put a home heating oil tank in their house to keep a diesel car fueled is truly going a bridge too far. If a motorist lives in an apartment building, they won’t have access to a garage to store the diesel fuel nor an outlet to keep their diesel car’s glow plugs plugged in during the winter. Also, the diesel cars that were sold in America were noisy and produced a prodigious amount of noxious fumes. Our neighbors always complained about the noise and the smell produced by our diesel cars.

As for driving, the acceleration on the diesel cars left a lot to be desired. For example, the Peugeot 504 had a 71 hp diesel engine that could propel it from zero to 60 mph in a sluggish 21.7 seconds. I remember my Mom having to turn off the A/C on the Peugeot when she hit the highways during the summer just so she could get it up to speed to merge into traffic. It was truly a white-knuckle experience. The Delta 88 wasn’t much better, with a 5.7-liter V8 that produced 105 hp and 205 lb-ft of torque propelling this full-size beast. This was the same engine in the midsize Cutlass Supreme Diesel Coupe, making the coupe a racecar compared to the Delta 88 and the Peugeot.

It didn’t help that the Oldsmobile diesels were notorious for design defects, like using a bolt pattern designed for a gas engine instead of one that could handle a more powerful diesel engine. In addition, the late 1970s and early 1980s was a time when General Motors was having issues with quality control, which further hurt the reputation of its diesel models. Most Americans didn’t have access to the diesel cars offered by Mercedes-Benz, Volkswagen, and Peugeot. Even if they did, many American motorists couldn’t afford one of these foreign models. Thus, if they wanted a diesel car, they usually opted for one of the models offered by General Motors. As many drivers began to complain, the missteps of a few lemons tainted the entire concept of the diesel car.
Where We Are Today
The great diesel car experiment in America is long since dead. Despite the benefits of greater fuel economy and easier maintenance, most American drivers were put off by the fumes, the noise, and the quality control issues. In addition, gas prices went down throughout the decades following the 1979 oil embargo, so there was no great push to find alternative energy sources. Finally, diesel cars have been surpassed by the success of hybrids and electric vehicles. These alternative energy vehicles provide all of the benefits of diesel with none of the drawbacks.

My dad eventually got rid of his diesel cars too. The last one he owned was the Cutlass Supreme. He sold it to the kid next door, who was a gifted auto mechanic. Eli removed the diesel engine, putting it in a pickup truck and replacing it with a standard gasoline V8 engine.
Today, you can still find diesel engines offered as an option on heavy-duty pickup trucks, off-road models like the Jeep Wrangler, and full-size SUVs like the Cadillac Escalade, GMC Yukon, and Chevy Tahoe. But if you want to ride in a diesel coupe or sedan, you had better book a trip to the European Union before 2035.

Source: Autoinfluence
submitted by KhoaFraelich to CarScannerOBD2 [link] [comments]

2023.03.20 18:39 Possible_Block_4057 Recommendations

I just finished the series and was hoping to get some recommendations on fanfics. Open to most anything (no modern AU or crossovers though), but what I really want is a good epilogue type fics a little further in the future that show weddings that are promised, pregnancy and births, and focuses on all the "chosen family" dynamics since they are all scattered around locations. Happy to have couple specific fic recommendations, but I really want the whole family feels after bawling my eyes out over KOA.
submitted by Possible_Block_4057 to throneofglassseries [link] [comments]

2023.03.20 18:36 dethica ASUS @ 7900XTX RMA: yeah this is completely fine, here's your card back.

ASUS @ 7900XTX RMA: yeah this is completely fine, here's your card back. submitted by dethica to Amd [link] [comments]

2023.03.20 18:28 HolyTreacon Build 3 - Lian Li PC-O11 Dynamic

Build 3 - Lian Li PC-O11 Dynamic
The third entry in my PC building series. Time to get wet :)
After well over a decade of gaming at this point I always was fascinated with the beauty of watercooled PCs. But the thought of water and PC parts always scared me, so I've stuck with air for the longest time.
The boys from JayzTwoCents changed my mind. Thanks to Jay, Phil and Nick I was getting confident I could build one of those pretty systems too! So in 2021 I decided it was time to join the watercooled PC enthusiasts of the world!
Starting as always with the finished build in the case:
Ryzen 7 3700X AMD 6900XT 4x8 Corsair Vengeance CL16 EK-Quantum Velocity D-RGB EK-Quantum Inertia D5 PWM D-RGB EK-RES X3 150 D-RGB

But again, I did not start out like this. No, the O11 Dynamic began with the Strix1070 and a different run from the res to the pump. Not ideal for changing out graphic cards unfortunately x)
Start the build!
Trying some cheap white fans because none of the fans I liked I could buy in white. I ended up spray painting my own Phantec fans.
Trying to figure out the best way to have the tubing go
no, i did not think about the drain valve.. x)
I made a pump mount out of aluminium to go over the fans so I could have 3x 120s the bottom. It ended up not actually fitting very well with the cables that come from the backside of the pump, so I had to get rid of it.
Doing my first ever 90 bends! Easier than I expected it to go, so I felt confident I could do a triple bend that I actually did need to go to the CPU block
ttaking shape!
Installing drain port. Not the best location but basically the only lowest spot left...

The triple bend took me more tries than I care to admit, but I got it done!
Time to get it all in and start the leak testing!
And there it is! My first ever watercooled build. It took me about a week to do the whole thing. I had to spraypaint the fans and the CPU block since it only came in black or transparent and I really wanted to go for the white build. The only mobo available to buy at the time the 3700X launched was black, so I had no choice there. There were also plans to spraypaint the GPU cover of the 1070 but I ran out of time and I wanted to play games! :)
For the rest of my desk I also took the time to remove the stand from the LG ultrawide moritor and install it with deskmount for a clean as possible look. I also upgraded to the Logitec G915 TKL wireless. Since i don't like cordless mice, the Corsair Scimitar is my preferred choice :)
The desk itself as you might see is kind of old and consists of 2 pieces of multiplex and is held together by 2 legs and a cabinet. While I was superhappy at the time with the build, I knew the desk had to be upgraded too at some point. And somewhere in 2021 I came across my first video of a deskbuild PC and I knew there and then... My next project had to be that!
submitted by HolyTreacon to watercooling [link] [comments]

2023.03.20 18:15 PeteySnipes What is this? Found near the gas pedals after an oil change, 2016 jeep wrangler

What is this? Found near the gas pedals after an oil change, 2016 jeep wrangler submitted by PeteySnipes to MechanicAdvice [link] [comments]

2023.03.20 18:14 PeteySnipes What is this? Found near gas pedals after an oil change. 2016 Jeep Wrangler

What is this? Found near gas pedals after an oil change. 2016 Jeep Wrangler
No logos or writing on it
submitted by PeteySnipes to AskMechanics [link] [comments]

2023.03.20 16:57 RangerFrank Deathworld Commando: Reborn-Vol.6 Ch.151- Epilogue.

CoverVol.1PreviousNextMapsWiki+DiscordRoyal RoadWebNovelTapasKo-FiFandom/wiki
Good morning everyone. Just a few quick things.
Sorry to those of you on Reddit. I messed up the tags for Part.3 of Chap.150 and it didn't send notifications out from the bots. I went ahead and reuploaded the chap so hopefully, you got it then.If not here and you missed it, here is part 3 of chapter 150.
One, thanks to all of you who have filled out the survey. And to those of you who haven't and still want to, make sure you do so because I will cut the survey off on the 19th.
Two, as I mentioned at the end of the last chap, I am taking a small break to recoup and get everything fixed up for the recap of Vol.6. I shall see you again on Thursday the 23rd for the Side Stories and for the final week of double posting.
I think the Side Stories are pretty fun this time, as we get some action, adventure, and behind-the-scenes events. As well as checking in on some others :D
Anyways, I hope you all enjoy this epilogue as we are going to get some action with our old friends in Hades Squad.
Year 2517, floating somewhere in Federation deep space.
“Heimdall, I don’t mean to question orders, but is something like this actually possible?” Apollo asked as he settled into his harness.
“Yeah, they are keeping us in the dark about this new tech. I don’t really like that,” Hephaestus added.
“And it almost killed you! What the hell is that, huh? They just expect us to—”
“Relax, Artemis, everyone. It’s as they say. I had the same concerns, but Suárez cured all my worries. I saw it with my own eyes. And the tech is being kept on the down-low for reasons just like this. Besides, we might all be freedom fighters and allies in this war, but we are still just soldiers,” I told them, wagging a finger at them.
“So it’s possible to rip a ship out of warp?” Apollo asked, his blue eyes piercing into me.
I nudged Va'cot. “Well, you tell them, won’t you?”
Va'cot nodded slightly. “The Council was working on anti-warp technology for many years, but as far as I’m aware, it never left the initial stages. They lacked any reliable power source to affect ships,” she said in her usual toneless voice.
“But now things are different, huh?” Artemis mused.
She’s right. Things are different now, and we experienced that firsthand.
The anti-warp tech was the real deal, and it nearly took my life. We got our first taste of it on the raid on that space station. I got hit by multiple bullets, and they all left nasty wounds that took an extended amount of time to heal. It was like they left a lingering curse on me or something like that.
It turned out it had to do with these new crystals the Federation found, and we managed to capture one on that very station. That’s why they were so hellbent on blowing it to kingdom come. They resembled the crystals everyone used for warp travel, but these new crystals were… different.
The crystals used in warp drives came in a myriad of bright colors and sizes. Some were as large as a man, and others could even get as big as a bear. It just depended, and as far as we could tell, the color never mattered, and the size just indicated how big of a ship it could move. Those were the only fundamental differences.
But these new crystals were pitch black and smaller, no longer than a finger. But they exuded some kind of sickening aura. The second they busted it out of its containment, I wanted to vomit, which was a new experience for me. The thing felt perverse and wholly wrong, like an evil artifact of some type.
But I’ll be damned, evil, god-given, whatever its power was, the thing was powerful. Two finger-sized crystals were enough to rip a ship out of warp, something that I wasn’t able to believe ‘till I saw it with my own eyes.
When I sat on the bridge of the Stormpike and watched a frigate get pulled out from warp, suddenly, I felt as if I had witnessed a significant change in the way of the galaxy, and I was glad the Council never got their hands on the technology. While in the warp, it was thought that a ship was untouchable until it came out from its warp point.
And it’s not like warping around was omnipotent. It had its limits, and everything had a cost. But regardless…
It’s a shame we only have ten crystals in total. We have no idea where the Federation got them or how many they have in stock, but we think it’s only a few, and they don’t seem to know about pulling ships out of warp yet. And we are sadly already down six. And two of them are about to be used to pull this mission off.
“Whatever, it doesn’t matter if we know how it works,” Artemis said, shrugging her shoulders. “If it gets me face to face with that old hag so I can rip her arm off and beat her to death, then that’s all that matters.”
There was a moment when none of us said anything. Typically it would be best to…steer away from that kind of talk before a life-or-death capture mission, but I felt that everyone was of the same mind. I think, given a chance, everyone would do what Artemis was thinking.
Well, maybe not Va’cot. She’s a good girl when she isn’t trying to slice someone’s throat.
“Now, now. You know we can’t do that,” I chastised half-heartedly. “If you killed her then everything would be for naught, Artemis.”
Artemis clicked her tongue. “Fine, one swift kick to the ribs oughta do it. I promise I won’t break her in half.”
I just chucked wryly. “What you don’t know is that we already lost life to get this information. I’m sure that person is rolling in their grave right after hearing you.”
Artemis begrudgingly nodded in agreement. “But is all of this information accurate? It’s so little, and we were not able to confirm it. Right, Heimdall?” Apollo argued.
I sighed internally but also couldn’t help but remark on just how much everyone had changed. Once upon a time, it was unthinkable for any of these people to question the validity of a mission. Sure, some gripes or questions needed to be answered for clarity, but outright skepticism?
Twenty years ago, that was unthinkable. Guess it all changed because of him, huh?
“Our ever lovely Suárez personally guaranteed that the mole was a trustworthy source. It’s taken us all this time just to find a single trace of her after the war, so this is all we’ve got. It’s now or never,” I explained.
Everyone nodded to themselves and relaxed a bit. It’s not like it would have changed anything, whether the mole was suspicious or not. We’d been waiting for an opportunity like this for over a decade by that point.
”Besides, I’m running out of time,” I muttered quietly to myself as I closed my cybernetic hands.
I had lost the use of both my arms the previous year. Every part of my body ached, and getting up in the morning was becoming more of a challenge with every sleepless night I went through. That was another thing: sleep.
I didn’t have to sleep all that much compared to a normal Human. Back in the day, I could go weeks without even a wink of sleep and still be right in the ol’ mind. But as the sand of my youth trickled down the hourglass, I’d wanted to sleep more than ever.
Getting old sucks. Suárez told me that I only had a few more years, even if I stopped what I was doing and retired for good. Not that I have any plans of doing so. I’m in too deep to go back to AJS and plant flowers with the kids again…
Well, it is what it is—just another mission.
I stood up from my seat and looked out at the four people in my squad. “As all of you already know, this mission is both critical and dangerous. We have forty minutes to succeed, thirty minutes for the warp drive to warm up after taking the ship out, and ten to extract. That also includes the time it takes for their comms to come back on and send a signal.”
I rolled my shoulders and cracked my neck. “I don’t need to remind you that we are far from any kind of backup. If we miss that forty-minute deadline, the two cruisers are to leave without us, and we are to sabotage the enemy vessel and go down with it”
Everyone nodded a single time. “Our primary goal is to secure the doctor alive by any means necessary. If things turn for the worse, we are to eliminate her along with the ship. The mole couldn’t give us concrete details on her security, but it shouldn’t be a surprise. We are expecting at least two squads of Gen 3s on a frigate, along with marines. The old doctor moves fast and light these days, which is good for us.”
“This isn’t going to be a walk in the park. We may have the element of surprise, but that will only last so long. In order to save time, we are aiming for the center of the ship while another squad will hit the lower decks. We split up and cover as much ground as we can on the upper floors and take the escape pods so we can get scooped up by our friendlies…” I trailed off.
Everyone just watched me in silence, so I just sighed and sat down. “What’s the point? Everyone already knows what to do,” I groaned.
I felt Va’cot’s pink eyes staring at me, so I turned to look at her. She nodded quickly and gave me a thumbs-up. I chuckled to myself and gave her one back.
At least somebody appreciated my recap.
Just then, the hue of the hull changed into a soft yellow. That meant it was time to get ready. Like the well-oiled machines we all were, we donned our helmets, grabbed our weapons of choice, and locked ourselves into our harnesses. The time for conversation was over, and it was now time for action.
In just a scant five minutes, the area was bathed in an ominous red light. “Readings indicate an inbound warp jump. Warp point being formed,” the ships onboard AI mono voice echoed.
It could have been a minute or an eternity before the cold metallic voice rang out once more. “Target acquired. Launching in three…two…one.”
The engines roared to life as I was thrown into the back of my seat. Even with my harness, I shook like a madman as the ship rocketed off toward its target. It was always a weird thing, being in a metal coffin about to smack into another metal coffin in the middle of empty space.
The only bright side was that it took the enemy's ship a few moments to fire at us. Thankfully it was standard procedure to power down weapons in warp jump as there was no need to waste power, and it took some time for even small-caliber point-defense systems to come online. And all we needed was those few moments.
Everyone rocked in their seats as the Tiger rammed into the enemy ship and burrowed its way through the hull using its plasma shield as a ram. Eventually, everything stopped, and the harnesses were quickly released. We stacked up at the front, and the room was bathed in bright green light as the gangplank smashed down.
We were in a long hallway, and my eyes immediately locked on a figure. He had just missed being crushed by the gangplank and looked up at me with teary eyes. I never heard what he tried to say as I crushed his skull under my weight.
Bolter fire thundered off as we mowed down hordes of people frantically leaving their rooms. We had landed in a barracks, and nearly all the hostiles were unarmed besides a handful with pistols. I watched a round ricochet off Hephaestus’s helmet, only for him to turn slightly and reduce the offender’s head into a pink mist.
We made short work of anyone who was still left breathing, and our squad split. I took Va’cot and headed toward the bridge while the others moved on to the ship’s armory and ammo storage. There was no conversation between us, we knew what needed to be done, and we all went about our tasks diligently.
Va’cot and I cleared room after room, hoping to score a lucky break, but all we ended up finding were those attempting to arm themselves or those hiding in their bunks. We didn’t have time to execute every single sailor, but a quick shredder grenade into each room was enough to paint the walls red.
The sound of heavy boots on the floor echoed in the distance, and I gave Va’cot a signal to cloak herself and hide in the doorway. Two figures, both towering over six feet tall and clad in sleek black armor, raced down the hallway with bolters at the ready.
Unfortunately for one of them, they got too close to Va’cot, and she deftly swung her plasma sword. The air hissed with plasma fire, and she cleanly separated the Death Commando’s head from his shoulders. Unfortunately for us, the second wouldn’t be so easy.
I fired two rounds, hoping to hit center mass and a leg, but the commando was quick on the reaction. He threw his body into a doorway and returned fire. It was only thanks to our new Elunari-equipped plasma shields that those bolter rounds didn’t cave in my chest.
The rounds tried to force their way through the shield, only to detonate harmlessly on the outside. My shield hummed from the strain, and I went into the adjacent room. I flicked my visor’s heat sensor on, a new tool courtesy of the Coalition, and I tried to track the Death Commando, but no dice. His armor was far too well shielded thermally to be seen through a thick metal wall.
But his gun’s barrel wasn’t.
I took aim and shot through the wall, tracing the barely visible smear of red. My shots seemed to be missing until Va’cot tossed a plasma grenade into the door. I watched as the small ball of red fire grew in my vision into a miniature sun until it exploded.
The blast rocked the room and kicked up dust, and I wasted no time in reloading and sending more rounds at the target’s last known position. I ceased my fire, reloaded, and counted to ten, waiting for any heat signatures or noises, but nothing came.
We checked and cleared the room, both enemy combatants were dead, but there was no time for celebration. We immediately went back to our search, and when we stepped into the hallway, a hail storm of gunfire barraged us. Rounds clanked and bounced off our armor harmlessly and the two of us returned fire.
The squad of unfortunate souls was reduced to nothing but their legs as rounds burrowed into their chests and exploded. “Marines and Death Commandos engaged. Two combatants neutralized,” I radioed.
I checked the status of the rest of my squad, and they were all green, as was our friendly squad. There were quick flashes of acknowledgements, and Apollo’s voice filled one of my ears. “Marines have been engaged, no Death Commandos,” he said quickly.
Huh, does that mean she is on the bridge after all? It was considered to be less likely, considering she is a researcher. Well, let’s find out.
Va’cot and I wordlessly continued our slaughter, meeting only the bare resistance of marines and crew members. Eventually, power flicked out on the ship, and the bulkhead doors slammed closed. But we planned for that as well.
We had plenty of pre-made charges to blow all the way to the bridge if need be. I quickly placed the charge and—
I stared in surprise. The bulkhead door was dented inward, but it still remained standing. Considering that we had the schematics, we knew very well what was needed to blow through these doors. We even added a bit more just in case something like that occurred, but to think they reinforced them that much.
“This means we are in the right place,” Va’cot said through our system firmly as she sliced the near-broken door with her sword.
“That’s one way to look at it,” I responded.
It took a bit longer than we had planned, but we eventually arrived at the door to the bridge. The place was sealed shut, and I had to plant multiple explosives to even dent the thing. It was also a problem that we hadn’t run into anyone since the doors started dropping.
“They are either all in here, or we are going to get ambushed when we—”
My words were cut off as the door opened slightly, and a storm of bolter and rifle fire smashed into us. My shield whined and flickered from the intensity, and we were forced to find cover only for grenades to be tossed at us.
The fragmentation grenades exploded and peppered us with shrapnel but left us mostly unharmed. I ended up taking a piece to the fingers in between my armor plates, but nothing that I couldn’t handle. I looked over at Va’cot, and she had a nice long gash in her visor. One of the pieces must have slipped through her shield and cracked it.
“From the pattern of fire, there is one bolter deep, one on the right and one on the left,” I said.
Va’cot nodded her head. “I will eliminate the one on the right.”
“I’ll aim for the left, and we both get the center,” I said back to her.
Our conversation ended just like that, and I immediately set the charges off on the now-closed bridge door. A powerful shockwave rolled past us, and the lights flickered on and off, and the warship rocked from the force. Va’cot tossed plasma grenades, and I threw in shredder grenades before entering, making short work of the crew and marines.
The flurry of hell we sent in was our cover, and we relied on our shields for any blows. I trusted Va’cot fully, so I didn’t bother checking if she was going to be okay. I swept my side, and it was clear with the bodies of dozens of marines and crew members ripped to the shreds. I found a Death Commando still standing on the left, albeit seriously injured but alive and with a gun raised.
The third generation had the lowest tolerance to Ambrosia of all the generations, but regardless of tolerance, if enough of the stuff was pumped into their veins, they were still dangerous. Despite missing an arm, he wielded his bolter from the hip and fired at me.
The shots impacted my shield, and I sent immediate rounds back to him. And he didn’t have a shield. Most of my shots bounced off his armor or didn’t penetrate deep enough for an injury, but one of them hit him in the neck. He dropped to the ground like a sack of potatoes as the round burrowed through him.
They just don’t make them like they used to. The Gen 3s are just so fragile compared to us. Too Human.
Va’cot was in a similar state as she had taken out her target, and a quick scan showed the middle Death Commando had perished before we entered. The room was now quiet, filled only with the groans of dying Humans. We moved quickly.
I turned heat vision on and confirmed five signatures hiding in the panic room. The door was locked up like a vault safe and was well hidden behind a panel. It was meant for situations like this, but it only worked if the boarders didn’t know of its existence.
“Cut it open. We can’t risk explosives now,” I ordered.
Va’cot set to work, and I finished off any survivors before standing guard for her. “Va’cot and I have secured the bridge. One Death Commando squad was eliminated. Doctor Octario has not been found, and we are breaching the panic room.”
“The lower floors are clear, no Death Commandos or targets. Planting charges on warp drive,” an AI voice said through comms.
It must be a species that doesn’t speak English leading the lower floor squad, interesting.
“We are under heavy fire. Resistance is concentrated at the armory. Requesting backup,” Apollo said calmly.
“We’ll be there in a moment,” I told him. “Va’cot, status?”
“Five Humans, three males, and two females. No elderly females in the safe room,” Va’cot radioed.
“Then let’s move to Apollo.”
We made sure to raise the bulkhead doors and destroy the systems as well as any communication units before racing through the halls back to our squad. Resistance was minimal, only stragglers who had managed to arm themselves from their deceased comrades. However, the sounds of heavy gunfire could be heard as we approached.
We made it to a hallway that was a literal blinding flash of light. Sadly, scanning for life forms wasn’t possible because of the metal used by the Federation. However, we could see the positions of our squad mates. They were pinned down in adjacent rooms by gunfire.
“They are stalling for time. We have ten minutes, Sir,” Va’cot stated.
Yeah, I know…damn. To think she would be toward the armory. How annoying.
“Squad two, can you place charges on the lower deck at the junction to the armory?” I asked.
“Affirmative. Two minutes for placement,” the synthetic voice said.
“You heard them, return fire and keep them busy,” I said into my helmet.
I received the affirmative, and we continued to trade fire. There was no way for us to press forward safely. Even if we maxed out plasma shields and used external shields, we would succumb to this kind of concentrated fire. They even had a heavy bolter in place, which would make quick work of us if we were to rush forward blindly.
“Hey! What if those explosions kill that hag or blow us the hell up?!” Artemis growled into her helmet as she blew the head off a marine that peaked in too far with her railgun.
“We can’t be passive because we are running out of time. If the explosions kill her and ignite the ammo, so be it. Remember why we are here,” I told her firmly.
Artemis said nothing for a moment before sending a few more shots. “Yeah, I know! I just want my chance!”
“Charges are placed,” the voice called out.
“Do it now.”
A quick shock wave rolled past us and rocked the ship, only for a fire wave to snake down the hallway. The gunfire was momentarily halted, only to be replaced by the agonizing screams of dying Humans, which didn’t last long. Instead of waiting for the wave to fizzle out, we all pushed through it with Hephaestus at the front.
The walls were scorched black, and the entire floor had been blown inwards. There were no survivors. We had to skate by on the edges to avoid dropping to the lower floors, and we quickly pushed through the junction. There was only token resistance left until we reached a sturdy vault-like door made of black metal.
Hephaestus peeked through the thick glass and ducked down before a round echoed off the metal. “There are people in there, two Death Commandos and a handful of crew members. And so is she.”
“Target located. She is holed up in the armory,” I radioed in.
“Understood. Warp drive charges are set. We are prepping for extraction and shall take the furthest escape pods from you. There are less than ten minutes remaining, Commander,” the synthetic voice said.
Yeah, I know…damn this is gonna be a pain.
“Well, it looks like the ammo didn’t cook. Sucks for her,” Artemis spat.
“No explosives. We’ll kill her for sure. We have little time. Do we retreat?” I asked them.
Four heads turned to me, and they all looked at each other and then back at me. “I have no plans of going back now,” Apollo said firmly.
“Aye, aye, I’m with him,” Hephaestus agreed as he moved to cover us.
Artemis was already back to cutting a hole in the door. “You already know my answer. This is what I signed up for. Either I’m killing her, or she is coming with us, no in-between.”
I looked at Va’cot, but all I could see was the reflection in her blue visor. “I would like to help everyone,” she said with a nod.
“Well, then it’s settled, I guess. Let’s nab her,” I said with a chuckle and shrug.
“Don’t worry. These bastards are dead. I don’t need explosives to kill them,” Artemis stated with conviction.
“Then we will cover you,” I said as I nodded to Va’cot.
“Hey, big guy! I’m gonna need you to rip this door off in a minute. Can you do it!?” Artemis yelled, purposely letting her voice out through her helmet and into the room.
“Yeah, probably,” Heph said with a shrug.
Artemis never stopped working on the door as she clicked her tongue. “Probably?! What the hell are we feeding you for, huh?! You can’t be that big for nothing!”
We all fired down the hallway as a few stragglers attempted to ambush us. Artemis’s yells must have forced them out of hiding and given them some false hope. Nevertheless, we made short work of them.
“Now then…time to die,” Artemis mumbled to herself as she sat on her butt and forced her railgun into the hole.
Her weapon came to life and crackled with red lightning. The air around her whizzed with power as she fired off two thunderous shots in quick order and pulled the rifle out.
“Both the DCs are dead. Just the grunts left,” Artemis said as she made room for Hephaestus.
The giant of a man dug his hand into the door frame and began to yank. It was impressive, to say the least. Those doors were meant to stop the explosion of ammo being cooked off, yet he was ripping them off the hinges slowly but surely.
“There are five minutes remaining,” Va’cot stated in her toneless voice.
“You’re—not—helping! Va’cot!” Heph said through gritted teeth.
“If I were to stand there, I would only get in the way. You are too big,” she stated.
That was… rhetorical, well, whatever.
Hephaestus’s muscles bulged, and the door started to pry open. Once he got enough of a purchase, he forced his entire hand into it and peeled the door back like a can of sardines and tore it straight off the hinges, tossing it down the hall with ease.
“Damn, that hurt,” Hephaestus grumbled as gunfire bounced off his armor.
A few quick shots and the rest of the combatants were eliminated. The only people left were the cowering crew in the corner and a lone elderly woman in a dirty blood-splattered lab coat standing tall before us.
She glared at us with eyes that said she was more annoyed than anything. It was almost like she was a mother that came home only to see something disappointing. It made me want to punch her in the throat.
The first to reach her was Artemis. Her leg moved so swiftly that I nearly missed it, and I didn’t even have a chance to stop her. Doctor Octario rocked to the side like a bow and was launched like an arrow into the wall and was promptly knocked unconscious.
“That was for the Commander,” Artemis said, her voice cold and devoid of even rage.
There is a big difference between thinking and doing things, Artemis! But I have no time to complain!
“Grab her, and let’s move. We are running out of time,” I ordered calmly.
Apollo instantly injected the doctor with a syringe and tossed her over his shoulder before I could even finish the sentence. Time was not on our side, and we ran as fast as our legs could take us to the nearest escape pods.
We ignored the marines attempting to block our way with bolter fire, and we piled into a pod that was not meant for this many people or even people of our sizes. Hephaestus was the last in and the poor guy barely fit, but the second he cleared the door, I smashed the button to launch us.
“Stern side! Launching now!” I barked into the radio.
Our bodies rocked violently as the pod jettisoned into the void of space. I peeked out the front glass and saw multiple warp points forming in the inky blackness. The distress signal was sent. And an entire fleet was descending on us. But a shadow quickly loomed over us, and we were jostled again, caught by our friendly ship.
“We are reeling you in, Hades Squad! Get ready for a warp jump the second you get inside!” the captain yelled at us.
“Wait! We are packed in here like sardines. We are screwed if you jump!” Artemis yelled back.
“Too bad! We are jumping, soldiers! You’ll live!” he yelled back.
Damn, this is not going to be fun. I’m going to need a new spine after this. Well, mission accomplished, I guess.


submitted by RangerFrank to HFY [link] [comments]

2023.03.20 16:49 Flimsy_Nerve3562 M50 Energy Cost/Efficiency graph

I got the i4 with the purpose of commuting. Other vehicle is a Jeep Wrangler, not so great on mileage. My commute is 35 miles each way, mostly highway unless that's closed which then it's surface streets with lights. My work provides free charging which was the main incentive for full plug in electric.
I wanted to track my costs for charging and see how much it would be if I charged fully at home or fully at public chargers. This would be for down the road if work ever decides to charge us or not have it available.
I have had my M50 for a month now with just under 2,000 miles. I pulled the car data to get all of the charging history. I created a chart to see average charging rates at the different locations over time(for some reason you have to be sitting in the car to see that).
One issue is that the car data does not show you the state of the battery when finished charging, only when plugged in. I normally leave mine set at 80%, but I have turned it to 90% or 100% when I know I'm going to be driving a lot over the weekend. This creates bad data for the miles per kWH calculation. I'm going to have to note the times when I don't charge to 80% and just delete those entries going forward. I don't see an easier workaround. The 4.9 is not correct, but it will get better with time. My car says I'm at 3.9 for the average commute.
In summary, I've driven 1723 miles and spent $12.04 in total for energy so far. Had I charged exclusively at home, with a rate of $0.08, it would've cost me $39.36. Exclusively at Electrify America, with no account, with the max rate if $0.48, it would've been $236.16.
My Jeep, which gets 12mpg, over the same mileage, would've been $458.
Here's a link to the sheet. Please feel free to critique, improve and use yourself. If you have suggestions to make it easier for me, I welcome it. If you have questions, let me know.
submitted by Flimsy_Nerve3562 to BMWI4 [link] [comments]

2023.03.20 16:48 MoonCobbler Total FPS & Performance mods for Console

I remember when I had first gotten this game when it first came out. I was super excited to venture through the Commonwealth and see all of what I could see in Boston. But as you all know by now it crashed my game. There are so many reasons that caused those crashes that its more then just the geometry of how Boston was put together. But other reasons like there still being some textures that were left in 4k resolution. A resolution that the xbox 360 and xbox one S cant handle.
I could keep talking about all the troubles that this game has. But goddammit do I and this community love it. I love that it’s open enough that people can come together and build all kind of fantastic things in it. From making all the settlements into your own COD Zombie type maps to the fantastic Zap laser gun and all of what SKK50 has brought to the table. Modding fallout 4 is what a sandbox is meant to be. The only limits to this sandbox is the game engine and the technical skills of the community. Best of all is that it gets to look like retro tech! Or modern! Or whatever it is that you want it to be.
So with this guide I want to further help that community. So that people can make it further stable and smoother. So that they can venture deep into the heart of that dark Boston and face all the monsters, raiders, and robots that are there. You can also read more about my research into this here in Best mods for more FPS in 2022. I've also documented my adventure into making my own Load Order from scratch. In that link you'll find some good notes and helpful links to a load order guide that really does help. But without further a do. Here is the complete list of mods that I've found really do help make this game run much smoother.
The Smallest mods you can use at any point in your game!
I’ll start this section off with saying what makes these good for performance other than making many things invisible; is the fact that these also remove many of the dynamic shadows from these objects. While many of them may be situational like the hidden skeletons or Ugly Flat Trash in their performance benefits. It’s when they are all used together that you end up getting the most from them.
Workshop Framework
Okay so maybe this one should be in your load order and activated before you start your game. But this really does help with when your building your settlements. As this does several important changes to the workshop. Mostly it optimizes the workshop scripts and fixes some of the bugs that are in the game. Definitely a stable in my load order now.
Bye Bye Clouds
Remove Ugly Flat Trash
No More Ugly Plants and More
This one doesn't seem to want to work with other plant textures. So you'll have to choose between one or the other. But it does help make the game much cleaner.
Less Grass
Your pick on how much grass you want in your game. The less grass there is the more FPS you’ll get.
Shadow Resolution 2048 > 512
Shadows are actually very heavy on the engine. As they are just about everywhere you go and are dynamic and are always changing shape. By reducing the resolution of those shadows do we end up making them much less of a stress for our console.
Dead Financial
Boston Less Enemies
Okay these two mods can be used together and make Boston a very different experience then what was first released to us. They both bring a different way to handling all the enemies that are running around the Boston area. As Dead Financial puts many of the enemies in a dead state. Meaning that the game engine isn’t having to calculate all their actions and such. While Boston Less Enemies simply removes over half the amount of enemies that you’ll be running into. I think the best load order for them is to have Dead Financial with Boston Less Enemies underneath it. I have had no trouble keeping them in that load order.
But also if you are adding them to a mid game you’ll want to wait at most more than 11 days outside of the Boston area. As you’ll be giving the game time to reset those spawn points and avoid any crashes. They are Also not updated to handle the DLC. But I’ve not had trouble with that either.
Optimized Vanilla textures - Main
This one is possibly a must for anyone on an XSS as this turns the forgotten 4k resolution textures down to a safe and performance friendly 2k resolution. It may even by your only texture mod that you have in your load order. But the effects of this one are almost immediate in how much smoother your game will be. Even if you're on an xbox x this will definitely still help you out in freeing up FPS.
There maybe a problem with the other version of this mod. As they were all apart of the same mod on nexus. They may have some form of dependency on eachother and cause missing textures as some have pointed out.
Ultimate Decal Remover GOTY
This one essentially does what Remove Ugly Flat Trash does. But it affects most of the architecture. It also uses way more prewar textures as well and may end up making your environments look much more cleaner. It may be too clean for some people. But it does help just a small amount for FPS and should be given a chance as it looks fantastic with a good weather mod.
Hidden Static Bones + Skeleton Mesh Replacor
Another very optional mod. Does exactly as it says. You will walk into invisible skeletons. But you may not notice.
Weather mods
Now when it comes to weather in the game there are many choices for how you could handle them. If you go for any of the bigger ones like True Storms or NAC X you’ll most definitely be losing some FPS with them in that they are introducing new textures and effects to the weather. It’s almost always going to be a little FPS heavy at times depending on what you are wanting.
But there are other options out there for things that affect the lighting and weathers of the game. There is Clarity - A Visual Overhaul that helps lower many visual effects that tend to eat up fps or cause lags. There is also the Always Clear Weather mod that just makes it to where there is only clear sky weathers and I think that could be used alongside Clarity. But that’s a set up I haven’t tested out yet, sorry.
There is also one of the best FPS weather mods I’ve found which is Seventy-Six Weathers. Which according to it’s Nexus Mod page doesn’t use any FPS and may add to your frames according to some users. It also has many patches for other weather mods, one of which is True Storms. But unfortunately there are many patches and I’m one person and don’t have the time to test them all out. But as I said before those bigger weather mods add more textures and effects and will cause some drop in your frame rate even with Seventy-Six Weathers.
I still have to say that the setup of NAC X and Clarity with their patch is probably the best setup you could do. This all has to do with the fact that NAC X is modular in that you can turn off all of it. You can make it to wear its only clear weather, no drug or radiation visuals and no screen noise. NAC X is an open book for you to do whatever you want with it.
Texture Overhauls
This game isn’t the best in the world with how it handles it’s textures. This is proven by things like the Optimized Vanilla textures - Main. In that things weren’t compressed the right way which makes things more VRAM heavy then they should be. There’s also the fact that many textures are in 2k resolution when they probably shouldn’t be.
This all deals with something that I call Pop. In that as you the player are running around the world there is an area around you where objects and buildings are loading in infront of you and disappearing behind you. With textures in a lower resolution it can reduce the load time for those objects. Meaning anything below the games usual 2k resolution will help with the pop in of those objects and environment.
Far - Faraway Area Reform
When I had first started my project into figuring out how to stabilize this game I started with this mod. I didn’t see much in the way of benefit from using it. But that was before I had found all the other mods that I’ve listed. Now with knowledge I can see and feel the benefit of this mod. Just as I said about reducing the pop in of objects that are near the player. This mod helps with the pop in of objects that are outside that bubble of the player. It’s also safe to use with Bye Bye Clouds. But watch out for anything that changes the LOD.
Vivid Fallout
Now what makes this one special is that it’s also broken into four other mods or you can just use the all in one version. There’s Landscapes, trees, rocks and roads. What I’m getting at is that you can just use just the smaller one to help with performance while not having to worry about losing too much space to textures.
Valius’s High Quality Texture
This one covers many of the smaller landscape textures from road signs to the pipes and other industrial textures. Covers doors and office equipment and so much more. Puts it all in a nice 1k resolution and over all covers things that are used in the DLC as well.
Honorable Mentions for Texture Mods
Verdant Wasteland
This is an often overlooked overhaul of plant life in the Commonwealth. It puts many of the plants and trees into a 1k resolution making it very friendly. While also making the environment much more lush and overgrown without going too far. It does affect the LOD and wont work with FAR. But it is absolutely worth a look and if possible give it a vote and a favorite. It’s very stable and only touches textures.
Resident Evil Ammo Boxes (Clean Version)
Wooden Shacks Re-Done - This one really helps with Diamond City.
Jester’s Better Destroyed Vehicles - The problem with the cars in the game is that to remove them will often just make them reappear and sometimes multiply. This cuts through that and makes them easier to load and reduces the pop time of the cars.
Tookie’s textures - Grass and Plants - Does not affect the LOD of the game and can be used with FAR.
A Bunch of Food Retextures
Retextured Chems - Ephla’s Unique Chems v.1
Fallout 3 NV Feral Ghouls Replacer - This one was meant to be a balance between looks, Polys, and some what not too heavy 2k retexture of the ghouls. It is meant to help with a zombie run so hordes aren’t as heavy on the game.
I never thought I’d ever use any of the INI type mods that we have on xbox. I had always had trouble with getting them to work. But these are the few that I’ve found that actually seem to help my game. While some of them may be situational in their benefits. It all helps.
How you want to activate these mods is by starting your character first without them activated. Go somewhere that’s an interior and do a hard save and back out. Then go in an activate those mods. They may make your game crash after you activate them and that is normal. You’ll want to load that save and save again and restart your game. Then you can load that last save and it all should be working.
Disable Tutorials
It always infuriated me to no end on how much this game loves to remind you how to play. There are constant pop ups that do this for probably the entirety of a play through and worst still is that it can cause a lag when you're trying to get into your pip boy. You'll want to be extra careful when activating this mod. As you will want to make sure that there are no tutorial pop ups when your saving. If not then those pop ups will stay on your screen for ever.
Better Ambient Occlusion Lighter
This one may free up 1 or 2 frames for your game. It gets rid of those weird extra shadows that appear around objects and people. In general it cleans up a lot of visual junk and makes the game look a little bit better. But there is an unfortunate side effect. In the center of your screen there will be a shadow effect wherever you look. But that’s not actually caused by this mod as that is an effect that in the vanilla game itself. People may not like how much more pronounced it is with this mod.
XBOX Settings
There are two things you can do on your console that can help with performance. The first is that if you have the capture photos or videos running on your console it’s going to slow this game down and take up processing power. The other is to turn your HUD Opacity off as those pop ups for discovering locations or quests cause lots of lags in the game.
Honorable Mention
SKK's Dynamic Loot Reduction
Yes I'm going to keep talking about this one tell I turn purple. It does help in areas that have way to much junk and can be turned off at any time. It can also be used as a vacuum cleaner in that the items it picks up will disappear to never return. Helps in areas that crash do to to many things being there. It will also work harder to clean up the faster your moving. Meaning that the script will work extra harder the faster your running through cells.
SKK's Random Encounter Manager
This one is a special mod that is a stable of my load order. Cause not only does it being new random encounters to your game. It can also turn off the random encounters you have in the vanilla game. You can do this at anytime in your playthrough and especially helps with Boston and other areas. Definitely worth thinking about putting in your game.
Most of the mods that I've listed down were not created to help with performance in the game. Mostly it was just mod authors getting annoyed by something and deciding to find none game breaking methods to remove them. While most of them only give a very small benefit to the performance it's when their all used together that we get the benefits.
These are probably the only way we can get this game to run smoother with the limits we have on console. The only way we will be able to further fix it is when we more console memory to fully fix everything. Until then this is all we can do.
I hope that these guide further help this community in how much fun we have without any crashes.
submitted by MoonCobbler to Fallout4ModsXB1 [link] [comments]

2023.03.20 16:40 Apart_Hurry_4280 More new Matchbox cars! (Sort of)

More new Matchbox cars! (Sort of)
Black Ford Ranger I got from Target. The rest from Walmart.
submitted by Apart_Hurry_4280 to HotWheels [link] [comments]

2023.03.20 16:25 Gierschlunderoni Expanded Beta Feedback

Long Feedback incoming. I have a lot of playtime in arpgs with around 4000 h in D3, 3300 in PoE and around 500 in D2 + a fee hunderts in other arpgs. I am focusing strongly on endgame and farming as efficiently as possible in games.
I played all 3 classes to lvl 25 with all legendary gear, killed the world boss and the butcher. Collected all statues and 22/23 dungeons. I loved the Beta, D4 is super fun. I think though there is room for improvement.
Here is my feedback on the open beta of D4. Take the points with a grain of salt, since the Beta is only early game and obviously in development.

Story/ Quests
-The Main questline is enjoyable so far
-The side quest have also been interesting
-The quests with the emote wheel are a bit unnecessary and hardly add value

Art and Sound
Both are really spot on and top notch. The game looks amazing and sounds awesome. Also like the music a lot.

Skills /Skilltree:
-Skills have a nice feeling to them and look amazing
-Not a lot skills in general to choose from. Replay ability of classes will probably be kind of low it the future. E.g. only two ranged options with the rogue.
-little choice on what to skill, because you have to spend point to reach latter skills in the tree, this feels already bad, but in endgame with no mana-issues I do not want to put points in the generator skill section and rather use those points on ultimates :(
- in general to many cooldowns, monsters scale and take a lot of hits, you just stand there with just one button to press, waiting for cooldowns and mana. needs to be balanced a bit in early game. Probably will be fine in the endgame though.
-spenders have too high mana cost, with no way getting back your mana (e.g. Mana potion). Probably also a early game issue only.
-the little dodge is buggy and mostly useless, too short of a reach, too slow

Worldmap and Town
-too much walking/riding involved. This will become so annoying later on. Lets say you have half an hour before work and want to do a specific event a few times. Depending on the location you waste 5 minutes getting there.
-town is really slow paced, because you cannot use movement skills (maybe mounts?). Maybe at least the personal chest and the blacksmith could be closer together and to the waypoint.
-Exploring the world and side quests is only fun once or twice, hardly will be enjoyable every season. Especially getting to all those lillith statues.
-Traversing is to much of a big part to get to the dungeons and events. More waypoint would be helpful

-Events are fun to do, but waiting for them to start and getting there is not.
-Maybe give us event markers on the map with a timer when it is starting

-To big and time consuming, lots of backtracking
-The little mechanics with keys to unlock the path are just annoying, it became tedious in just one weekend. Jikes.
-let us rush the boss if we want to and make killing smaller mobs worth while. The only interesting part was the boss, at least in the open beta.
- also more monster density later on please

-The Bosses are awesome. Lots of mechanics to learn and dodge. Good difficulty.
-dynamic monster levels feel weird, because you do not feel like your char is getting stronger atm.
-Party play with dynamic monster level is annoying, if the lvl 7 wizards in my group is destroying mobs I have trouble with, being at level 25. This hurts the power fantasy a lot.
-Also I would enjoy to be able to go to some low level zones to gear up a bit, where not every monster takes a bunch of hits.
-at least on low levels normal monsters are not worth killing. They do not drop stuff and do not give XP. I found myself just doing events and quests, rushing past everything, killing only elites and bosses. This gives the most loot and XP. This is bad for small mobs in dungeons and in the open map, because they are just “annoying fight” that hinder you from traveling and using tp.

-The items seem a bit too easy, because the stats seem meaningless aside from legendary power, amour and damage. Nobody cares for stats or resistances
-the items you drop do not feel impactful at all (aside from legendary powers), hardly make you faster or stronger. Do the monsters also get dynamically stronger with your gear score? I miss the power spikes, where you find a good weapon and one shot monsters for the next two levels.
-Legendarys drop a bit too much
-Legendary powers, where a bit underwhelming, aside from some (double hydra was pog). Probably just an early game issue though
-I would love some ultra rare drops of uniques even in low levels to be possible (maybe like 0,5% chance), the possibility makes leveling so much more exiting in the long run.
-a lot of the weapons for barb and rogue are just stat sticks, which you do not use. E.g. Daggers if you play ranged rogue. This feels a bit sad for the item slots, but I do not know what could be done about that. I would think rouge and barb having more spots for legendary powers could be hard to balance with what the wizard gets.
-The quest reward items are often weaker, than what you are already wearing, making them useless. Maybe give them a few levels up from what you have in that slot.
-in the quest where vigo dies you get one legendary amulets and on rare one afterwards. You do not even fight one monster in between these rewards. Why 2 Amulets in one Quest?

Party Play
-Would love the option to directly teleport to my group members without getting to town and use their portal (one loading screen instead of two)
-Monster scaling feels a bit weird in group. Lower level Player is dealing more damage quite often.
-Other than that the group play is so nice and easy. I love it. No hindering level caps etc.

World Boss
-The boss was awesome. Nice mechanics
-you have to depend on random people. I failed the first on, with a group of only 8 people and a few of them lvl 13 and lower. Here it would be nice to have a group finder and start with 12 people only.
-Also strangely here the lower level Players did not do as much damage as anywhere else in group play.

-I did test the potions a bit and they had some impact
-hopefully we do net have to grind potion ingrediencies before every other endgame run, otherwise a nice addition

-Would love the option for an overlay map
- map in the screen corner is a bit to small and to much zoomed in
-Love the marker and the route it gives you
-Would love more options for customizing the UI: let us decide where the chat, minimap, buffs and debuffs go on the screen
-HP Bars for Group members would be nice.
submitted by Gierschlunderoni to Diablo [link] [comments]

2023.03.20 16:14 Kalquaro Looking for a contact sensor that works on aluminium patio door

Hi all
I'm sorry if that question has been asked in the past, I've scoured the web and didn't find a proper answer.
I have a 2 zooz zse41 sensors. I like how tiny and subtle they are. One of them is on my front door and works great. The other one I wanted to install it on my patio door but I suspect the fact that it's aluminium interferes with the zwave signal.
I have tried multiple locations around the door and have not found any that is suitable. As soon as I move the sensor a couple inches off the door, it starts picking up state changes.
I am either looking for a clever solution to make that sensor pick up the zwave signal around the door or another sensor that is proven to work in this scenario. I have no preference towards Zigbee or zwave, I'd take whatever works.
Many thanks!!
submitted by Kalquaro to SmartThings [link] [comments]

2023.03.20 16:14 redxazul ADVPN question

I'm really struggling as to which direction I want to go. I have 5 sites (1 HQ and 4 remote) and each location has 2 ISPs each. I don't need spoke-to-spoke connectivity so ADVPN isn't a necessity but I'm not against it but seems to add some complexity to the solution. So here's my question - I want to keep things simple as possible so my thought is to build 2 VPN tunnels at each remote site (ISP1 at local site to ISP1 at HQ and ISP2 at local site to ISP2 at datacenter) and put them in an SDWAN interface. I fully expect 99.9% of the time, the first VPN tunnel will be used because it's fastemore reliable and I will prefer it within my SDWAN rules and it will only failover to the 2nd tunnel if it doesn't meet my SLA. On the HQ side, I would build out 8 static VPN tunnels (again ISP1->ISP1 & ISP2->ISP2 for 2 tunnels per site) and essentially do the reverse. I know I can get away with using dial-up on the HQ side but there's something more tangible about having a static VPN tunnel.
So with all of this said, is anyone doing this where they have gone down the ADVPN route w/iBGP and just found it was too complex and possibly too hard to troubleshoot if something goes wrong? I like the static IPSEC tunnels because they just seem to work and the logic is simple versus trying to load balance between the tunnels or send specific traffic down one versus the other and worry about dynamic routing, etc
If anyone can provide any guidance based on their experience, please let me know. Thanks
submitted by redxazul to fortinet [link] [comments]

2023.03.20 16:07 thenameshamish Looking for a management consulting graduate role at a top-tier consulting firm. Roast my CV
submitted by thenameshamish to resumes [link] [comments]

2023.03.20 16:02 thenameshamish Looking for management consultancy graduate roles at a top management consulting firm. how's my CV?
submitted by thenameshamish to FinancialCareers [link] [comments]

2023.03.20 15:54 -CaptCanuck- Matchbox 70 Years 5/5

Matchbox 70 Years 5/5 submitted by -CaptCanuck- to HotWheels [link] [comments]

2023.03.20 15:53 SupermarketSmall7325 [Germany] PC Build for Unreal Engine and gaming with a 1100€ Budget (No Video Card and storage needed)

>**What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.**

I'll be using this PC for 3D modelling with Blender, creating Games in Unreal Engine and also gaming. I'll be playing games like modded Minecraft, Hogwarts Legacy, Overwatch and League of Legends

>**What is your maximum budget before rebates/shipping/taxes?**


>**When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.**

As soon as possible

>**What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc\)**

I need:
-CPU Cooler
-Power Supply

>**Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?**


>**If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.**

I will be reusing:
-Samsung SSD 970 EVO Plus 2TB
-NVIDIA GeForce RTX 2080
-SanDisk Ultra 3D SSD

(Also my Mouse, Keyboard and Monitors)

>**Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?**


>**Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)**
I would like to use the AMD Ryzen 9 7900X (not essential but I could get a good deal on it).

>**Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?**

I would really like a case with good airflow (because right now I am struggling with that), enough space to eventually upgrade my Video Card and maybe some RGB (something like the Lian Li O11 Dynamic EVO, but also not essential)

>**Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?**


I would really appreciate any help with this!
submitted by SupermarketSmall7325 to buildapcforme [link] [comments]

2023.03.20 15:42 ranovis How to upload Geotargeting Feed properly?

I want to use dynamic location insertion and have prepared a CSV file containing two columns "Target Location" and "City (text)" as described here:
When uploading this into Google Ads Feeds I am presented the following error message:
Action not permitted. Invalid feed for this account setting.
I am signed in as an admin user. What other account setting do I need to change to make the feed upload work?
Any ideas are appreciated - thanks!
submitted by ranovis to adwords [link] [comments]

2023.03.20 15:13 adoreddeliverance86 $BGADF Lithium Miner in the news this morning

These Four Lithium Stocks Have Investors Charged Up (BGADF, LTHM, ALB, LAC)
Mon, March 20, 2023 at 5:00 AM EDTIn this article:
Naples, FL --News Direct-- RazorPitch/Lithium
As the world transitions towards renewable energy and electric transportation, the demand for lithium, a key component in rechargeable batteries, is reaching unprecedented heights. In fact, the market for lithium-ion batteries alone is expected to triple in size by 2025, and the electric vehicle industry is projected to account for nearly half of the global demand for lithium by 2030.
Investors looking to ride this electrifying wave of demand for white gold have a range of exciting investment opportunities at their fingertips. Whether you're interested in exploration, mining, processing, or manufacturing of lithium-related products, there are a plethora of exciting companies to choose from to get in on the action.
From mining companies with significant lithium deposits and exploration potential to manufacturers of lithium-ion batteries and cathodes, these companies are on the cutting edge of the lithium revolution.
So buckle up, because we're about to take you on a thrilling ride through the dynamic world of lithium investing. With high demand, rising prices, and a growing range of investment opportunities, investing in lithium could be the next big commodity rush. Don't miss your chance to be part of this electrifying sector.
Let’s start at the ground level, where the process truly begins. Lithium exploration stocks offer significant profit potential for investors seeking exposure to the rapidly growing demand for lithium. One lithium exploration stock for your watchlist is Brigadier Gold Limited (TSX Venture: BRG, OTC: BGADF). Brigadier is an exploration company led by an experienced management team with decades of experience, leveraging what they believe will be the next major bull market in the natural resource sector.
One of the major considerations to make when researching mining stocks is location, which is also ultimately one of the reasons BGADF is such an attractive buy. Brigadier has chosen Canada, specifically Quebec, as it is one of the best mining jurisdictions in the world.
Recently, Quebec issued a permit to restart the spodumene (a mineral hosting lithium) concentrate operation (Sayona’s North American Lithium mine) that will become one of Canada’s only lithium mines..
Furthermore, Canada has declared its intention to invest C$2 billion towards a mineral strategy aimed at creating a supply chain for EV batteries, indicating that this is not a one-time event.
Driven by a major lithium discovery by Patriot Battery Metals Inc., which recently sent their stock soaring to over a billion dollar valuation, the James Bay region in Quebec, where BGADF is preparing to explore their project, is expected to be the main hub for lithium production in Canada. Northern Quebec is experiencing a renaissance in lithium exploration with comprehensive Federal and Provincial support, a reason for investors to key into companies within the region for profit plays.
Additionally, the province is a very appealing location for investing in lithium project development as it is very supportive of resource development. The region has excellent access to skilled labor, and Quebec's close proximity to the growing electric vehicle markets in Europe and North America.
Another detail for investors to note is that Canada has free trade agreements in place with both the United States and the European Union, making it an even more advantageous location for companies looking to invest in the lithium industry.
On March 14th, BGADF announced the official closure on their flagship asset, the Nemaska2 lithium property. This 3,040-hectare property features over 20 underdeveloped and undrilled spodumene-bearing (a mineral typically hosting lithium) pegmatite outcrops, most averaging 1000 x 900 meters squared. Something that really sets BGADF apart from the rest of the field is their exceptional access to infrastructure, as the property has both an airport as well as a paved highway within its claims.
CEO Rob Birmingham commented on a recent press release: “"We are delighted to have closed the Nemaska2 transaction and have turned our attention to securing the best teams, equipment and technology available to quickly and effectively assess the lithium potential within the Property. Nemaska2 may be the most conveniently located property in the region for access, logistics and infrastructure, which will allow Brigadier to conduct its exploration programs and publish results in an efficient and timely manner."
Nemaska2’s location within the Nemaska Lithium District is adjacent to multiple successful lithium projects, including the Li-Ft Power Lithium Project and Critical Elements Lithium.
Most notably, Brigadier’s Nemaska2 is located ~23 kilometers (~14 miles) West of Nemaska Lithium’s Whabouchi mine, which is considered to be the 2nd richest and biggest lithium deposit in the world, with 27.3 Mt of proven and possible reserves, and a projected mine life of 33 years.
The Nemaska lithium district in Quebec is one of the most promising lithium developments in the world, and with BGADF, investors are able to take advantage of one of the cheapest valuations in the Nemaska lithium district.
Investors looking to get into potentially the next big Canadian lithium story on the market should keep their eyes on Brigadier Gold Ltd. (TSX Venture: BRG, OTC: BGADF). Brigadier is looking to aggressively explore the asset for its lithium potential this Spring, which further positions the stock as an attractive ground floor opportunity.
Another stock in the lithium sector that investors have been paying attention to is Livent Corporation (NYSE: LTHM). Livent is a Philadelphia, Pennsylvania-based, fully integrated lithium company.
LTHM is currently focused on two projects: its lithium hydroxide project in North Carolina and its carbonate expansion in Argentina. In Argentina, the company’s first 10,000 metric ton expansion of its lithium carbonate production is essentially complete, so commercial volumes can be expected to roll in sometime in the second half of 2023.
In North Carolina, Livent is qualifying products with customers at its new 5,000 metric ton lithium hydroxide line and will deliver commercial volumes in 2023.
Livent has demonstrated strong year-over-year earnings growth, with particularly impressive results in the fourth quarter of 2022. During this period, revenue increased by 79% to reach $219.4 million. Additionally, there was a significant increase in GAAP net income, which rose by 1,003%. Adjusted net income also saw a substantial increase of 440% to reach $84.2 million.
Finally, the company's GAAP earnings per share showed a remarkable increase of 875 percent, while adjusted earnings per share rose by 400 percent.
Albemarle Corporation (NYSE:ALB) is a Charlotte, North Carolina-based global leader in transforming essential resources such as lithium and bromine into critical ingredients for mobility, energy, connectivity, and health. Typically classified as a specialty chemicals company, ALB has pivoted and leaned hard into lithium in recent years.
ALB's latest earnings report revealed a net income of $1.13 billion, or $9.60 per share, which is a significant improvement from the previous year's loss of $3.8 million, or 3 cents per share. This outstanding financial performance was primarily due to a remarkable increase in lithium sales, which grew fivefold. Looking ahead, Albemarle anticipates a revenue increase of 55% to 75% in 2023 compared to 2022. Furthermore, the company expects a substantial rise of 50% in adjusted earnings per share.
The final stock is another mining company that could have breakout potential this year.
Lithium Americas Corp. (NYSE: LAC), headquartered in Vancouver, Canada, is a resource company with operations in the United States and Argentina.
Lithium Americas owns interests in the Cauchari-Olaroz project located in Jujuy province of Argentina; the Thacker Pass project located in north-western Nevada; and the Pastos Grandes project located in the Salta province of Argentina.
Despite remaining quiet over the past year, there are signs that this lithium mining stock has a sizable potential upside. This is due to the sustained positive developments on the business front, which point to a promising future.
In January, the company signed a joint development agreement with General Motors (NYSE:GM) for the Thacker Pass mine, with the latter injecting $650 million in equity into the project. Construction for the mine began this month, and the asset has a net present value of $4.95 billion. Once production starts, this asset is anticipated to produce a sizable amount of cash flow, providing investors with a profitable investment opportunity in the world of lithium.
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