Pll wiki

You're always better off with a really good lie.

2011.03.23 03:51 jmains You're always better off with a really good lie.

The number one place to discuss and theorize on all things Pretty Little Liars (the series, the spin-offs, and the books). THIS IS NOT A SPOILER FREE ZONE !! PLL will be spoiled, do not spoil PLL;OS though >:(
[link]


2017.05.22 20:39 Eklektikos Medical School Anki Lounge

Reddit for Anki in medical school and beyond
[link]


2011.05.05 03:39 citysounds The NPH subreddit

Suit up
[link]


2023.05.22 01:55 kthnxbi_bi_bi Ezria can get worse…

Ezria can get worse…
I know we go on about this a lot but bear with me!
So according to PLL Fandom Wiki, there’s a 10 year age gap between them!!! How?! Why?!
Wait…I just noticed that it says 1994 for Aria and 1988 for Ezra and that’s 6 years, not 10…confused…
Let’s stick with the 10 because he needs as much age on him as possible cos JAIL!
Also, there is only a 3 year age gap between Lucy Hale and Ian Harding but can someone explain why he looks so much older than her in the wedding scene?!
I know that Lucy is small and petite and does have a young face but it’s almost like someone in the makeup department was like “I hate this ship so I’m gonna make Aria look even more young and youthful and make Ezra look as old as possible without it being too obvious” 😂
submitted by kthnxbi_bi_bi to PrettyLittleLiars [link] [comments]


2023.04.23 08:54 Vaas_Kahn_Grim Questions regarding picoRGH wiring

Questions regarding picoRGH wiring
So I'm trying to confirm if I have the wiring laid out right. All I really have to go on is the video posted on twitter and the github repo. The topside wiring is easy for the black and red wire, however the other three become a bit confusing because we don't see the underside of the board in the video.
SO I looked into the code itself to try and get a bit more of an understanding of what the other 3 wires are meant to be doing. One is for CPU_RESET, one is for POST and one is for PLL_BYPASS.
This is the part that gets a bit fuzzy for me as I don't know a whole lot about the points on the board themselves. I tried looking a bit into it on the consolemods wiki but didn't really find the info I was looking for.
I'm trying to figure out if I have the wiring layout correct according to this image. Image has the chip with color markers indicating each point where a wire needs to be soldered. I know I have the topside labeling and the chip labeling correct. But the backside I'm slightly unsure of atm, I THINK I have the backside wiring correct but honestly I don't know. This is relative to a trinity motherboard.
Could somebody please help me with making sure I have the wiring correct for this wire labeling?
https://preview.redd.it/2svga1f90lva1.png?width=1000&format=png&auto=webp&s=48382e7a36a406b848e02a59c7a4a3fd2182552f
submitted by Vaas_Kahn_Grim to 360hacks [link] [comments]


2023.03.31 00:34 Defiant-Animator-471 X windows problem with NetBSD 9.3 / macppc

Hello, I have NetBSD 9.3 running on a Blue and White G3. I cannot get X windows to function.
It's complaining about LVDS. And I don't think I'm even using LVDS (?) as I'm using a single external monitor, a V7 model. Card is ATI Rage 128 (stock vid card for this mac.) Here's the log file and xorg.conf from netbsd:
Section "ServerLayout"
Identifier "[X.org](https://X.org) Configured" Screen 0 "Screen0" 0 0 InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" 
EndSection

Section "Files"
ModulePath "/usX11R7/lib/modules" FontPath "/usX11R7/lib/X11/fonts/misc/" FontPath "/usX11R7/lib/X11/fonts/TTF/" FontPath "/usX11R7/lib/X11/fonts/Type1/" FontPath "/usX11R7/lib/X11/fonts/75dpi/" FontPath "/usX11R7/lib/X11/fonts/100dpi/" 
EndSection

Section "Module"
Load "dri" Load "dri2" Load "glx" Load "shadow" 
EndSection

Section "InputDevice"
Identifier "Keyboard0" Driver "kbd" Option "Protocol" "wskbd" Option "Device" "/dev/wskbd" 
EndSection

Section "InputDevice"
Identifier "Mouse0" Driver "mouse" Option "Protocol" "wsmouse" Option "Device" "/dev/wsmouse" Option "ZAxisMapping" "4 5 6 7" 
EndSection

Section "Monitor"
Identifier "Monitor0" VendorName "Monitor Vendor" ModelName "Monitor Model" 
EndSection

Section "Device"
### Available Driver options are:-
### Values: : integer, : float, : "True"/"False",
### : "String", : " Hz/kHz/MHz",
### : "%"
### [arg]: arg optional
#Option "NoAccel" # []
#Option "Dac6Bit" # []
#Option "VGAAccess" # []
#Option "ShowCache" # []
#Option "SWcursor" # []
#Option "VideoKey" #
#Option "PanelWidth" #
#Option "PanelHeight" #
#Option "ProgramFPRegs" # []
#Option "DMAForXv" # []
#Option "ForcePCIMode" # []
#Option "CCEPIOMode" # []
#Option "CCENoSecurity" # []
#Option "CCEusecTimeout" #
#Option "AGPMode" #
#Option "AGPSize" #
#Option "RingSize" #
#Option "BufferSize" #
#Option "EnablePageFlip" # []
#Option "AccelMethod" #
#Option "RenderAccel" # []
Identifier "Card0" Driver "r128" BusID "PCI:0:16:0" 
EndSection

Section "Screen"
Identifier "Screen0" Device "Card0" Monitor "Monitor0" SubSection "Display" Viewport 0 0 Depth 1 EndSubSection SubSection "Display" Viewport 0 0 Depth 4 EndSubSection SubSection "Display" Viewport 0 0 Depth 8 EndSubSection SubSection "Display" Viewport 0 0 Depth 15 EndSubSection SubSection "Display" Viewport 0 0 Depth 16 EndSubSection SubSection "Display" Viewport 0 0 Depth 24 EndSubSection 
EndSection





[ 73.578]
X.Org X Server 1.20.5
X Protocol Version 11, Revision 0
[ 73.581] Build Operating System: NetBSD/macppc 9.3 - The NetBSD Foundation, Inc.
[ 73.586] Current Operating System: NetBSD marion 9.3 NetBSD 9.3 (GENERIC) #0: Thu Aug 4 15:30:37 UTC 2022 [[email protected]](mailto:[email protected]):/ussrc/sys/arch/macppc/compile/GENERIC macppc
[ 73.587] Build Date: 03 March 2019 07:11:23AM
[ 73.587]
[ 73.590] Current version of pixman: 0.38.4
[ 73.593] Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version. 
[ 73.594] Markers: (--) probed, (**) from config file, (==) default setting,
(++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. 
[ 73.599] (==) Log file: "/valog/Xorg.0.log", Time: Wed Mar 29 17:29:28 2023
[ 73.600] (II) Loader magic: 0x1ac321c
[ 73.600] (II) Module ABI versions:
[ 73.600] X.Org ANSI C Emulation: 0.4
[ 73.600] X.Org Video Driver: 24.0
[ 73.600] X.Org XInput driver : 24.1
[ 73.600] X.Org Server Extension : 10.0
[ 73.606] (WW) xf86EnableIO -1
[ 73.606] (II) xf86EnableIO: 0xffffffff
[ 73.606] (WW) Can't map IO space! (9)
[ 73.606] (--) PCI:*([email protected]:16:0) 1002:5245:b530:0408 rev 0, Mem @ 0x84000000/67108864, 0x80900000/16384, I/O @ 0x00002000/256, BIOS @ 0x????????/131072
[ 73.607] (==) Using default built-in configuration (21 lines)
[ 73.607] (==) --- Start of built-in configuration ---
[ 73.607] Section "Device"
[ 73.607] Identifier "Builtin Default ati Device 0"
[ 73.607] Driver "ati"
[ 73.607] EndSection
[ 73.607] Section "Screen"
[ 73.608] Identifier "Builtin Default ati Screen 0"
[ 73.608] Device "Builtin Default ati Device 0"
[ 73.608] EndSection
[ 73.608] Section "Device"
[ 73.608] Identifier "Builtin Default wsfb Device 0"
[ 73.608] Driver "wsfb"
[ 73.608] EndSection
[ 73.608] Section "Screen"
[ 73.608] Identifier "Builtin Default wsfb Screen 0"
[ 73.608] Device "Builtin Default wsfb Device 0"
[ 73.608] EndSection
[ 73.608] Section "ServerLayout"
[ 73.608] Identifier "Builtin Default Layout"
[ 73.608] Screen "Builtin Default ati Screen 0"
[ 73.608] Screen "Builtin Default wsfb Screen 0"
[ 73.608] EndSection
[ 73.608] (==) --- End of built-in configuration ---
[ 73.609] (==) ServerLayout "Builtin Default Layout"
[ 73.609] (**) Screen "Builtin Default ati Screen 0" (0)
[ 73.609] (**) Monitor ""
[ 73.611] (**) Device "Builtin Default ati Device 0"
[ 73.612] (==) No monitor specified for screen "Builtin Default ati Screen 0".
Using a default monitor configuration. 
[ 73.612] (**) Screen "Builtin Default wsfb Screen 0" (1)
[ 73.612] (**) Monitor ""
[ 73.614] (**) Device "Builtin Default wsfb Device 0"
[ 73.614] (==) No monitor specified for screen "Builtin Default wsfb Screen 0".
Using a default monitor configuration. 
[ 73.614] (==) Not automatically adding devices
[ 73.614] (==) Not automatically enabling devices
[ 73.614] (==) Not automatically adding GPU devices
[ 73.614] (==) Max clients allowed: 256, resource mask: 0x1fffff
[ 73.615] (==) FontPath set to:
/usX11R7/lib/X11/fonts/misc/, /usX11R7/lib/X11/fonts/TTF/, /usX11R7/lib/X11/fonts/Type1/, /usX11R7/lib/X11/fonts/75dpi/, /usX11R7/lib/X11/fonts/100dpi/ 
[ 73.615] (==) ModulePath set to "/usX11R7/lib/modules"
[ 73.615] (==) Input Device ""
[ 73.615] (==) Input Device ""
[ 73.615] (==) The core pointer device wasn't specified explicitly in the layout.
Using the default mouse configuration. 
[ 73.615] (==) The core keyboard device wasn't specified explicitly in the layout.
Using the default keyboard configuration. 
[ 73.615] (II) LoadModule: "glx"
[ 73.618] (II) Loading /usX11R7/lib/modules/extensions/libglx.so
[ 73.620] (II) Module glx: vendor="X.Org Foundation"
[ 73.620] compiled for 1.20.5, module version = 1.0.0
[ 73.620] ABI class: X.Org Server Extension, version 10.0
[ 73.620] (II) LoadModule: "ati"
[ 73.621] (II) Loading /usX11R7/lib/modules/drivers/ati_drv.so
[ 73.622] (II) Module ati: vendor="X.Org Foundation"
[ 73.622] compiled for 1.20.5, module version = 6.14.6
[ 73.622] Module class: X.Org Video Driver
[ 73.622] ABI class: X.Org Video Driver, version 24.0
[ 73.623] (II) LoadModule: "r128"
[ 73.624] (II) Loading /usX11R7/lib/modules/drivers/r128_drv.so
[ 73.626] (II) Module r128: vendor="X.Org Foundation"
[ 73.626] compiled for 1.20.5, module version = 6.12.0
[ 73.626] Module class: X.Org Video Driver
[ 73.626] ABI class: X.Org Video Driver, version 24.0
[ 73.626] (II) LoadModule: "wsfb"
[ 73.628] (II) Loading /usX11R7/lib/modules/drivers/wsfb_drv.so
[ 73.629] (II) Module wsfb: vendor="X.Org Foundation"
[ 73.629] compiled for 1.20.5, module version = 0.4.0
[ 73.629] ABI class: X.Org Video Driver, version 24.0
[ 73.629] (II) LoadModule: "mouse"
[ 73.630] (II) Loading /usX11R7/lib/modules/drivers/mouse_drv.so
[ 73.631] (II) Module mouse: vendor="X.Org Foundation"
[ 73.631] compiled for 1.20.5, module version = 1.9.2
[ 73.631] Module class: X.Org XInput Driver
[ 73.631] ABI class: X.Org XInput driver, version 24.1
[ 73.631] (II) LoadModule: "kbd"
[ 73.632] (II) Loading /usX11R7/lib/modules/drivers/kbd_drv.so
[ 73.633] (II) Module kbd: vendor="X.Org Foundation"
[ 73.633] compiled for 1.20.5, module version = 1.9.0
[ 73.633] Module class: X.Org XInput Driver
[ 73.633] ABI class: X.Org XInput driver, version 24.1
[ 73.633] (II) R128: Driver for ATI Rage 128 chipsets:
ATI Rage 128 Mobility M3 LE (PCI), ATI Rage 128 Mobility M3 LF (AGP), ATI Rage 128 Mobility M4 MF (AGP), ATI Rage 128 Mobility M4 ML (AGP), ATI Rage 128 Pro GL PA (PCI/AGP), ATI Rage 128 Pro GL PB (PCI/AGP), ATI Rage 128 Pro GL PC (PCI/AGP), ATI Rage 128 Pro GL PD (PCI), ATI Rage 128 Pro GL PE (PCI/AGP), ATI Rage 128 Pro GL PF (AGP), ATI Rage 128 Pro VR PG (PCI/AGP), ATI Rage 128 Pro VR PH (PCI/AGP), ATI Rage 128 Pro VR PI (PCI/AGP), ATI Rage 128 Pro VR PJ (PCI/AGP), ATI Rage 128 Pro VR PK (PCI/AGP), ATI Rage 128 Pro VR PL (PCI/AGP), ATI Rage 128 Pro VR PM (PCI/AGP), ATI Rage 128 Pro VR PN (PCI/AGP), ATI Rage 128 Pro VR PO (PCI/AGP), ATI Rage 128 Pro VR PP (PCI), ATI Rage 128 Pro VR PQ (PCI/AGP), ATI Rage 128 Pro VR PR (PCI), ATI Rage 128 Pro VR PS (PCI/AGP), ATI Rage 128 Pro VR PT (PCI/AGP), ATI Rage 128 Pro VR PU (PCI/AGP), ATI Rage 128 Pro VR PV (PCI/AGP), ATI Rage 128 Pro VR PW (PCI/AGP), ATI Rage 128 Pro VR PX (PCI/AGP), ATI Rage 128 GL RE (PCI), ATI Rage 128 GL RF (AGP), ATI Rage 128 RG (AGP), ATI Rage 128 VR RK (PCI), ATI Rage 128 VR RL (AGP), ATI Rage 128 4X SE (PCI/AGP), ATI Rage 128 4X SF (PCI/AGP), ATI Rage 128 4X SG (PCI/AGP), ATI Rage 128 4X SH (PCI/AGP), ATI Rage 128 4X SK (PCI/AGP), ATI Rage 128 4X SL (PCI/AGP), ATI Rage 128 4X SM (AGP), ATI Rage 128 4X SN (PCI/AGP), ATI Rage 128 Pro ULTRA TF (AGP), ATI Rage 128 Pro ULTRA TL (AGP), ATI Rage 128 Pro ULTRA TR (AGP), ATI Rage 128 Pro ULTRA TS (AGP?), ATI Rage 128 Pro ULTRA TT (AGP?), ATI Rage 128 Pro ULTRA TU (AGP?) 
[ 73.637] (II) wsfb: driver for wsdisplay framebuffer: wsfb
[ 73.637] (--) Using wscons driver on /dev/ttyE0 in pcvt compatibility mode (version 3.32)
[ 73.637] (--) using VT number 1
[ 73.637] (WW) xf86EnableIO 8
[ 73.637] (II) xf86EnableIO: 0xfc7d0000
[ 73.637] (WW) Falling back to old probe method for wsfb
[ 73.638] (WW) VGA arbiter: cannot open kernel arbiter, no multi-card support
[ 73.638] (II) R128(0): Creating default Display subsection in Screen section
"Builtin Default ati Screen 0" for depth/fbbpp 24/32 
[ 73.638] (==) R128(0): Depth 24, (--) framebuffer bpp 32
[ 73.638] (==) R128(0): Default visual is TrueColor
[ 73.638] (==) R128(0): Using gamma correction (1.0, 1.0, 1.0)
[ 73.638] (II) R128(0): PCI bus 0 card 16 func 0
[ 73.638] (II) Alright, this is the console
[ 73.638] (II) R128(0): Pixel depth = 24 bits stored in 4 bytes (32 bpp pixmaps)
[ 73.639] (II) R128(0): Acceleration of RENDER operations will be enabled upon successful loading of DRI and EXA.
[ 73.639] (II) R128(0): VGAAccess option set to FALSE, VGA module load skipped.
[ 73.639] (==) R128(0): RGB weight 888
[ 73.639] (II) R128(0): Using 8 bits per RGB (8 bit DAC)
[ 73.639] (--) R128(0): Chipset: "ATI Rage 128 GL RE (PCI)" (ChipID = 0x5245)
[ 73.639] (--) R128(0): Linear framebuffer at 0x84000000
[ 73.639] (--) R128(0): MMIO registers at 0x80900000
[ 73.640] (--) R128(0): VideoRAM: 16384 kByte (128-bit SDR SGRAM 1:1)
[ 73.640] (II) Loading sub module "ramdac"
[ 73.640] (II) LoadModule: "ramdac"
[ 73.640] (II) Module "ramdac" already built-in
[ 73.640] (II) Loading sub module "ddc"
[ 73.640] (II) LoadModule: "ddc"
[ 73.640] (II) Module "ddc" already built-in
[ 73.640] (II) Loading sub module "i2c"
[ 73.640] (II) LoadModule: "i2c"
[ 73.640] (II) Module "i2c" already built-in
[ 73.708] (II) R128(0): PLL parameters: rf=2950 rd=56 min=12500 max=25000; xclk=10001
[ 73.708] (II) R128(0): Found FP table, assuming FP connector.
[ 73.708] (II) R128(0): Output LVDS has no monitor section
[ 73.709] (II) got 128 bytes worth of EDID from wsdisplay
[ 73.709] (II) R128(0): EDID for output LVDS
[ 73.709] (II) R128(0): Manufacturer: PTS Model: 6a5 Serial#: 16843009
[ 73.709] (II) R128(0): Year: 2006 Week: 26
[ 73.709] (II) R128(0): EDID Version: 1.3
[ 73.709] (II) R128(0): Analog Display Input, Input Voltage Level: 0.700/0.300 V
[ 73.710] (II) R128(0): Sync: Separate
[ 73.710] (II) R128(0): Max Image Size [cm]: horiz.: 34 vert.: 27
[ 73.710] (II) R128(0): Gamma: 2.50
[ 73.710] (II) R128(0): DPMS capabilities: StandBy Suspend Off; RGB/Color Display
[ 73.710] (II) R128(0): First detailed timing is preferred mode
[ 73.710] (II) R128(0): redX: 0.630 redY: 0.330 greenX: 0.300 greenY: 0.600
[ 73.710] (II) R128(0): blueX: 0.148 blueY: 0.098 whiteX: 0.310 whiteY: 0.330
[ 73.710] (II) R128(0): Supported established timings:
[ 73.710] (II) R128(0): [email protected]
[ 73.710] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): [email protected]
[ 73.711] (II) R128(0): Manufacturer's mask: 0
[ 73.711] (II) R128(0): Supported standard timings:
[ 73.711] (II) R128(0): #0: hsize: 1280 vsize 1024 refresh: 60 vid: 32897
[ 73.712] (II) R128(0): Supported detailed timing:
[ 73.712] (II) R128(0): clock: 108.0 MHz Image Size: 337 x 270 mm
[ 73.712] (II) R128(0): h_active: 1280 h_sync: 1328 h_sync_end 1440 h_blank_end 1688 h_border: 0
[ 73.712] (II) R128(0): v_active: 1024 v_sync: 1025 v_sync_end 1028 v_blanking: 1066 v_border: 0
[ 73.712] (II) R128(0): Supported detailed timing:
[ 73.712] (II) R128(0): clock: 78.8 MHz Image Size: 337 x 270 mm
[ 73.712] (II) R128(0): h_active: 1024 h_sync: 1040 h_sync_end 1136 h_blank_end 1312 h_border: 0
[ 73.712] (II) R128(0): v_active: 768 v_sync: 769 v_sync_end 772 v_blanking: 800 v_border: 0
[ 73.712] (II) R128(0): Ranges: V min: 60 V max: 75 Hz, H min: 30 H max: 80 kHz, PixClock max 145 MHz
[ 73.712] (II) R128(0): Serial No: F9RU66139072U
[ 73.713] (II) R128(0): EDID (in hex):
[ 73.713] (II) R128(0): 00ffffffffffff004293a50601010101
[ 73.713] (II) R128(0): 1a10010308221b96ea6e06a1544c9926
[ 73.713] (II) R128(0): 194f54bfef0081800101010101010101
[ 73.713] (II) R128(0): 010101010101302a009851002a403070
[ 73.713] (II) R128(0): 1300510e1100001ec31e002041002030
[ 73.713] (II) R128(0): 10601300510e11000000000000fd003c
[ 73.713] (II) R128(0): 4b1e500e000a202020202020000000ff
[ 73.713] (II) R128(0): 00463952553636313339303732550049
[ 73.714] (II) Loading sub module "shadowfb"
[ 73.714] (II) LoadModule: "shadowfb"
[ 73.717] (II) Loading /usX11R7/lib/modules/libshadowfb.so
[ 73.717] (II) Module shadowfb: vendor="X.Org Foundation"
[ 73.717] compiled for 1.20.5, module version = 1.0.0
[ 73.718] ABI class: X.Org ANSI C Emulation, version 0.4
[ 73.718] (II) R128(0): Page flipping disabled
[ 73.718] (II) got 128 bytes worth of EDID from wsdisplay
[ 73.718] (II) R128(0): EDID for output LVDS
[ 73.718] (II) R128(0): Manufacturer: PTS Model: 6a5 Serial#: 16843009
[ 73.718] (II) R128(0): Year: 2006 Week: 26
[ 73.718] (II) R128(0): EDID Version: 1.3
[ 73.718] (II) R128(0): Analog Display Input, Input Voltage Level: 0.700/0.300 V
[ 73.718] (II) R128(0): Sync: Separate
[ 73.718] (II) R128(0): Max Image Size [cm]: horiz.: 34 vert.: 27
[ 73.718] (II) R128(0): Gamma: 2.50
[ 73.719] (II) R128(0): DPMS capabilities: StandBy Suspend Off; RGB/Color Display
[ 73.719] (II) R128(0): First detailed timing is preferred mode
[ 73.719] (II) R128(0): redX: 0.630 redY: 0.330 greenX: 0.300 greenY: 0.600
[ 73.719] (II) R128(0): blueX: 0.148 blueY: 0.098 whiteX: 0.310 whiteY: 0.330
[ 73.719] (II) R128(0): Supported established timings:
[ 73.719] (II) R128(0): [email protected]
[ 73.719] (II) R128(0): [email protected]
[ 73.719] (II) R128(0): [email protected]
[ 73.719] (II) R128(0): [email protected]
[ 73.719] (II) R128(0): [email protected]
[ 73.719] (II) R128(0): [email protected]
[ 73.719] (II) R128(0): [email protected]
[ 73.719] (II) R128(0): [email protected]
[ 73.720] (II) R128(0): [email protected]
[ 73.720] (II) R128(0): [email protected]
[ 73.720] (II) R128(0): [email protected]
[ 73.720] (II) R128(0): [email protected]
[ 73.720] (II) R128(0): [email protected]
[ 73.720] (II) R128(0): [email protected]
[ 73.720] (II) R128(0): Manufacturer's mask: 0
[ 73.720] (II) R128(0): Supported standard timings:
[ 73.720] (II) R128(0): #0: hsize: 1280 vsize 1024 refresh: 60 vid: 32897
[ 73.720] (II) R128(0): Supported detailed timing:
[ 73.720] (II) R128(0): clock: 108.0 MHz Image Size: 337 x 270 mm
[ 73.720] (II) R128(0): h_active: 1280 h_sync: 1328 h_sync_end 1440 h_blank_end 1688 h_border: 0
[ 73.720] (II) R128(0): v_active: 1024 v_sync: 1025 v_sync_end 1028 v_blanking: 1066 v_border: 0
[ 73.721] (II) R128(0): Supported detailed timing:
[ 73.721] (II) R128(0): clock: 78.8 MHz Image Size: 337 x 270 mm
[ 73.721] (II) R128(0): h_active: 1024 h_sync: 1040 h_sync_end 1136 h_blank_end 1312 h_border: 0
[ 73.721] (II) R128(0): v_active: 768 v_sync: 769 v_sync_end 772 v_blanking: 800 v_border: 0
[ 73.721] (II) R128(0): Ranges: V min: 60 V max: 75 Hz, H min: 30 H max: 80 kHz, PixClock max 145 MHz
[ 73.721] (II) R128(0): Serial No: F9RU66139072U
[ 73.721] (II) R128(0): EDID (in hex):
[ 73.721] (II) R128(0): 00ffffffffffff004293a50601010101
[ 73.721] (II) R128(0): 1a10010308221b96ea6e06a1544c9926
[ 73.721] (II) R128(0): 194f54bfef0081800101010101010101
[ 73.721] (II) R128(0): 010101010101302a009851002a403070
[ 73.722] (II) R128(0): 1300510e1100001ec31e002041002030
[ 73.722] (II) R128(0): 10601300510e11000000000000fd003c
[ 73.722] (II) R128(0): 4b1e500e000a202020202020000000ff
[ 73.722] (II) R128(0): 00463952553636313339303732550049
[ 73.722] (II) R128(0): EDID vendor "PTS", prod id 1701
[ 73.722] (II) R128(0): DDCModeFromDetailedTiming: 1024x768 Warning: We only handle separate sync.
[ 73.722] (II) R128(0): No remaining probed modes for output LVDS
[ 73.723] (II) R128(0): Output LVDS connected
[ 73.723] (WW) R128(0): Unable to find initial modes
[ 73.723] (EE) R128(0): Output LVDS enabled but has no modes
[ 73.723] (EE) R128(0): No valid modes.
[ 73.723] (II) UnloadModule: "r128"
[ 73.723] (II) UnloadSubModule: "shadowfb"
[ 73.723] (II) Unloading shadowfb
[ 73.724] (EE) Screen(s) found, but none have a usable configuration.
[ 73.724] (EE)
Fatal server error:
[ 73.724] (EE) no screens found(EE)
[ 73.724] (EE)
Please consult the The X.Org Foundation support
 at [http://wiki.x.org](http://wiki.x.org) 
for help.
[ 73.724] (EE) Please also check the log file at "/valog/Xorg.0.log" for additional information.
[ 73.724] (EE)
[ 73.732] (EE) Server terminated with error (1). Closing log file.
submitted by Defiant-Animator-471 to NetBSD [link] [comments]


2023.03.27 06:37 iexistandthatisit 10 characters that shit on gojo even while being scales below uni+

So I made i post on gojo vs the darkness devil and someone replied in the comments. Now I'm not tackling there response and reason why gojo wins but something they said about gojo.comment in question: https://www.reddit.com/PowerScaling/comments/1221o9t/why_darkness_devil_vs_gojo_isnt_even_close/jdq6ccp?utm_medium=android_app&utm_source=share&context=3
"One of the most haxed out characters in anime, being able to take on multi continental characters despite being way weaker than them (it'd be a stalemate no matter what match up unless they're universal+)" is what he said
Now I will be listing off a few characters that stomp gojo out, a few of them will have arguments for uni+ or above but I will be downplaying them to prove even with much lower stats they stomp him out
1.
First character is jigen(I forgot how to spell his otsutsuki name).
Here is a link to calcs that even put naruto characters at moon level casually and even some feats at small planet level
https://vsbattles.fandom.com/wiki/User_blog:Kepekley23/Naruto_Revision_Calcs
Jigen largely upscales all of this. it is clear he is much stronger and more durable than gojo physically so that isn't even a debate.
Here is naruto being calced at relativistic, I found two calcs for this feature and used the one that makes the naruto verse in general look the worse just to exemplify how much of a stomp this still is
https://vsbattles.fandom.com/wiki/User_blog:USklaverei/Naruto_avoids_Madara%27s_light_fang
Jigen upscales this massively as well. In the post I made on the darkness devil vs gojo, gojo's reaction speed would be at least above mach 4760 and has a movement speed of around mach 2000. So basically gojo is getting blitzed
Now how jigen gets past infinity.https://imgur.com/a/ABVKU5L Sasuke explaining jigen's ability aswell as him not being able to counter it.https://imgur.com/a/iIKgLVo Sasuke showing he cab track baruto from whole other dimensions, yet the rods get shrunk to small for him to be able to find
https://imgur.com/a/Y9RsAbJ. Here it is explained that gojo's brain automatically filters things to prevent them from hitting him. That is where the weakness comes in, the rods would be much too small and much too weak when they are shrunken for gojo's brain to pick up on. Even someone who can sense across dimensions can't pick up on them due to how small they are, gojo has no feats even close to that
In conclusion for the jigen section: gojo is too slow, too weak, and most of all not capable of picking up anything jigen would throw his way. Gojo loses neg diff at best. Likely though the diff would be so low it couldn't even be described as negative, merely imaginary numbers our brains can't comprehend
2.
Next character is naruto. Specifically naruto from the war arc
First things first, as shown from the jigen statement this naruto has relativistic feats and scales to the Madera that preformed a moon level feat. So basically, gojo isn't on his level in terms of raw states.
Now the way he gets through the infinity.https://imgur.com/a/fi3CMNH. Truth seeker orb following Minato through his teleportation.https://narutoversity.wordpress.com/2015/10/10/flying-thunder-god-technique/. Explaining the telportation works on wime and space manipulation, yet the truth seeker orb ignores this quality to follow him.
The infinity also works on space and time manipulation so…
Naruto is faster stronger and has the truth seeker orb that has time and space resistance hax. Naruto negs
3.
Juubidara is next.
All of the previous stats would apply to him, he also has the truth seeker orbs. He also negs
4.
Kaguya
Same shit but she is stronger than those previously mentioned besides jigen
5.
Juubito
Once again truth seeker orbs. Outscales pain's almighty push that was called at small country.
https://vsbattles.fandom.com/wiki/User_blog:DodoNova2/Naruto_War_Arc_speed_(2). He outscales this feat. Putting him over mach 50000. He negs too lol.
6.
Finally off the naruto train let's talk about a character from my favorite series, let's talk about reinhard van astrea
I'm terms of raw stats reinhard would be above Reid,
https://imgur.com/a/TLwHzwK
This is from a translated q&a from the author of rezero, stating in a fight with chopsticks reinhard>Reid.here is Reid with chopsticks casually cutting light speed attacks https://imgur.com/a/oXhkfjS.
https://imgur.com/a/YvVkzM0. Reinhard cleaving through the rezero world and also erases reinhard from existence
https://imgur.io/a/cfDAyMv here reinhard is shown to cleave space between him and a target in half. Y'know the thing gojo has to manipulate to use the infinity?
So Reinhard can split space, erase existence, move faster than gojo and hit hard. Reinhard negs low diff
7.
Another rezero hooray. regulus, sin archbishop of greed
Regulus moves at regular human speed. It should be counted but he can use things to move faster
The issues for gojo arise when we talk of regulus's hax.
Regulus's ability works by stopping the time of himself and thing he chooses.https://imgur.com/a/sYdaoi7. This explains that this makes Regulus and all of his attacks distortions in time. The main purpose of his attacks is they move to there destination and can't be interrupted no matter what is in their way.https://imgur.com/a/Gtgbl0b his attacks tear apart space
Once again infinity is a filter, gojo wouldn't be able to do anything when the space gojo needs to manipulate is being torn apart.
Regulus shows multiple times that the speed of his attacks are capable of hitting reinhard who has intuition that alerts him of any threats.https://imgur.com/a/aUszFyH even so he can set undetectable traps with his ability.
Even though his movement speed is human level. Don't expect to save gojo in a 1v1.
https://youtu.be/EEfLHZg0gIo this is Regulus's aggression when someone who is above him in rank tells him to calm down. Considering the aggression regulus shows, if he manages to see gojo once it is likely gojo dies
Due to the aggression regulus shows, his ability to tear apart space, his attack speed being able to hit and even kill reinhard, and his existence as a distortion in space he negs gojo
8.
Next we are talking about Lillie barro from bleach. This one is gonna be pretty short(compared to the rest)
https://vsbattles.fandom.com/wiki/User_blog:Alakabamm/Lille_busts_a_city_(because_reasons). Calc for lillie's strength putting it at small island level, above gojo.
https://vsbattles.fandom.com/wiki/User_blog:KakashiMask/Hisagi_dodge_negacion_bleach. Speed feat that lillie massively outscales coming in at mach 3961. Lillie has better movement speed than gojo
https://imgur.com/a/LxPLlXh.lillie explains that nothing is fired, it just pierces anything between it and its target
Lillie moves faster than gojo, has an instant attack that doesn't travel, has the ap to hurt gojo, and gojo has no answer to his other abilities that I don't even think we need to get into to prove my point. Lillie barrow negs
9.
Yamin from black clover
https://vsbattles.fandom.com/wiki/User_blog:USklaverei/Black_Clover:_Feats_of_speed_(Yami_vs_Licht). Speed calcs for taking putting him to ftl
Yam is capable of damaging patry who should be comparable to William, who is capable of large mountain level feats.https://vsbattles.fandom.com/wiki/User_blog:CloverDragon03/Black_Clover:_William%27s_Magic_Tree_Descent_Redone. This doesn't put him too far ahead of gojo in terms of strength
But this,https://imgur.com/a/3kpPQ76. An ability that slices through dimensions and negs durability, destroys both gojo's relativity to yami in terms of strength and his only real protection, the infinity
Yami negs with this attack alone
10.
Finally, last but certainly not least we have, LUFFY
I was debating on which one piece character I should put on here but luffy is cool so why not?
Luffy from his fight with kaido would obviously scale somewhere near him.
https://vsbattles.fandom.com/wiki/User_blog:KingTempest16/Kaido_and_Big_Mom_Shake_Hands. So this puts luffy at large island+
https://vsbattles.fandom.com/wiki/User_blog:EndlessPheonix750/Recalculation_Speed_WB. Old dying wb being ftl, luffy logically should scale atleast but likely above this
https://imgur.com/a/cuXhDc1 ryou example. Allows user to eject haki outwardly as an attack. Main use for luffy was going to be to attack kaido's insides.
Gojo's infinity wouldn't filter an attack that already hit his skin/insides.
As soon as luffy punches gojo the ryou is going to allow luffy to deal real damage to gojo. The ap difference in this situation means gojo gets folded instantly
Luffy negs
Well I'm done. That last one was very very sloppy, so if anyone doesn't really get in, ask and I'll go more In Depth. Anyways gojo is fodder and I'm tired. Goodnight bbg
submitted by iexistandthatisit to PowerScaling [link] [comments]


2023.03.20 21:06 PainterGuy1995 some questions about PCI Express

Hi,
I was reading an article about PCI Express, https://computer.howstuffworks.com/pci-express.htm . The following quotes and figure have been taken from the mentioned article.

PCI Express is a serial connection that operates more like a network than a bus. Instead of one bus that handles data from multiple sources, PCIe has a switch that controls several point-to-point serial connections. These connections fan out from the switch, leading directly to the devices where the data needs to go. Every device has its own dedicated connection, so devices no longer share bandwidth like they do on a normal bus. We'll look at how this happens in the next section.
A single PCI Express lane, however, can handle 200 MB of traffic in each direction per second. A x16 PCIe connector can move an amazing 6.4 GB of data per second in each direction. At these speeds, a x1 connection can easily handle a gigabit Ethernet connection as well as audio and storage applications. A x16 connection can easily handle powerful graphics adapters.

https://preview.redd.it/5d0347o4uxoa1.png?width=513&format=png&auto=webp&s=1f2298a4a2cbf73c51a8828908c025bbd2869802

Question #1:

To understand the role a switch, I watched this video: https://youtu.be/1z0ULvg_pW8?t=100 .
So two devices connected to a PCI Express switch will be allocated time slots to their traffic. For example, Device 1 could use the switch for 0.7 second and Device 2 could use the switch for its traffic for the remaining 0.3 second. Is my basic understanding correct?

Question #2:

I was also going thru Wikipedia article on PCI Express, https://en.wikipedia.org/wiki/PCI_Express .The following capture has been taken from the Wikipedia article.
So, in PCI Express Version 1.x, an x1 connection (one lane for sending and one lane for receiving) can transfer 250 MB/s of data on each lane per second. What does 2.5 GT/s mean here? I understand it stands for Giga Transfers per second but its use not making any sense to me here. How are they deriving the factor 2.5 from 250 MB/s? If I convert 250 MB into bits and then convert the result back into Giga, I don't get 2.5 factor. My attempt: 250*(1024)^2*8 /(1024^3) = 1.95 Gb/s.

https://preview.redd.it/idnmviam4yoa1.png?width=338&format=png&auto=webp&s=71e268c700adcd1b7f87f8502b2379f29e29f866

Question #3:

I was further reading about how PCI express achieves such high data rates. I stumbled onto this webpage: https://electronics.stackexchange.com/a/259002/246366 . The webpage says, "The reference clock is multiplied up through a PLL to the line rate (2/5Gb/sec, 5Gb/sec, 8Gb/sec for versions 1.x, 2.x and 3.x respectively); this determines the data rate from a transmitter."
I think there is a mistake where it says 2/5Gb/sec. I think it should be 2.5Gb/sec. Anyway, I only wanted to confirm that the main reason PCI Express can achieve such high data speeds is the extremely fast clock frequencies. Do I understand it correctly at basic level?
submitted by PainterGuy1995 to ECE [link] [comments]


2023.03.14 16:08 d3vilsfire [Procurement] People's Liberation Army FY2031-2032

People's Liberation Army FY2031

Category Designation
Defense Spending $523,415,828,050.19
Procurement % 20.00%
Year 2031
Research & Procurement Budget $104,683,165,610.04
Total Spent Research & Procurement $104,676,442,946
Remaining $6,722,664.04

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 130 MBT China 200 $8,000,000 $1,600,000,000
Type 15 Light Tank China 200 $3,000,000 $600,000,000
ZBD-30 Level 1 HIFV China 150 $4,000,000 $600,000,000
ZBD-30 Level 2 HIFV China 150 $4,750,000 $712,500,000
Type 08 IFV/APC China 300 $2,000,000 $600,000,000
Type 05 AAV China 300 $3,500,000 $1,050,000,000
Type 04A IFV/APC China 300 $3,000,000 $900,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 100 $4,000,000 $400,000,000
HQ-16 MSAM China 22 $70,000,000 $1,540,000,000
HQ-17 SSAM China 25 $50,000,000 $1,250,000,000
HQ-19 ABM/ASAT China 36 $100,000,000 $3,600,000,000
HQ-19A ABM/ASAT China 36 $150,000,000 $5,400,000,000
HQ-22B LSAM China 24 $150,000,000 $3,600,000,000
HQ-29 ABM/ASAT China 16 $200,000,000 $3,200,000,000
PHL-16 MRLS China 40 $64,000,000 $2,560,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 100 $4,000,000 $400,000,000
PLZ-07B 122mm Amph. SPH China 100 $6,000,000 $600,000,000
PLZ-05 155mm SPH China 100 $10,000,000 $1,000,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
Chengdu WZ-10 HALE UCAV China 100 $5,000,000 $500,000,000
CH-5H MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-6 MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-7 MALE UAV China 200 $2,000,000 $400,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Logistics Various Logistics China 1 $5,100,000,000 $5,100,000,000
Total: $39,072,500,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $666,666,666 5 (2036) $8,000,000,000
Type 004 Aircraft Carrier China 1 $615,384,615 6 (2037) $8,000,000,000
Type 075 LHD China 1 $166,666,667 1 (2032) $500,000,000
Type 075 LHD China 1 $125,000,000 2 (2033) $500,000,000
Type 075 LHD China 1 $100,000,000 3 (2034) $500,000,000
Type 076 LHD China 1 $37,500,000 0 (2031) $600,000,000
Type 076 LHD China 1 $33,333,333 1 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 2 (2033) $600,000,000
Type 055 Destroyer China 3 $675,000,000 2 (2033) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 3 (2034) $2,700,000,000
Type 052DL+ Destroyer China 5 $750,000,000 2 (2033) $3,000,000,000
Type 054A2 Frigate China 4 $225,000,000 0 (2031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 2 (2033) $1,800,000,000
Type 096 SSBN China 1 $225,000,000 2 (2033) $900,000,000
Type 096 SSBN China 1 $180,000,000 3 (2034) $900,000,000
Type 096 SSBN China 1 $150,000,000 4 (2035) $900,000,000
Type 095 SSN China 2 $450,000,000 1 (2032) $1,800,000,000
Type 095 SSN China 2 $360,000,000 3 (2034) $1,800,000,000
Type 095 SSN China 2 $257,142,857 5 (2036) $1,800,000,000
Type 039C SSK China 2 $350,000,000 0 (2031) $700,000,000
Type 039C SSK China 2 $175,000,000 2 (2033) $700,000,000
Type 039C SSK China 2 $116,666,666 4 (2035) $700,000,000
Various Logistics Various Logistics China 1 - - $2,500,000,000
Total: $11,163,942,946

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20B Multirole China 66 $100,000,000 $6,600,000,000
Chengdu J-20D Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Chengdu J-20S Stealth Strike Fighter China 16 $120,000,000 $1,920,000,000
J-20T Trainer China 20 $80,000,000 $1,600,000,000
Shenyang J-35 Stealth multirole fighter China 90 $70,000,000 $6,300,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 60 $70,000,000 $4,200,000,000
J-15BS Carrier-based Two seat Multirole China 50 $60,000,000 $3,000,000,000
J-16BD Upgrade Electronic warfare China 50 $20,000,000 $1,000,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 60 $17,000,000 $1,020,000,000
CAIC Z-10ME Attack Helicopter China 50 $15,000,000 $750,000,000
Shaanxi Y-9 Transport Aircraft China 60 $45,000,000 $2,700,000,000
Xi'an Y-20 Transport Aircraft China 40 $120,000,000 $4,800,000,000
Xi'an H-20 Stealth Bomber China 20 $150,000,000 $3,000,000,000
Nuclear Missile Procurement Nuclear Ballistic Missiles China 60 $100,000,000 $6,000,000,000
Various Logistics Various Logistics China 1 $1,500,000,000 $1,500,000,000
Total: $49,190,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-17 Stealthy, nuclear-capable, twin-engine unmanned bomber 1 $625,000,000
LW-30 Air Defense Laser 2 $1,000,000,000
AVIC DarkSword Unmanned Fighter 2 $500,000,000
Firecracker SRAD 1 $500,000,000
Future Fighter Program Research for 6th generation fighter 4 $250,000,000
Emergency Missile Defense Program Emergency Missile Defense Program 1 $1,425,000,000
Hypersonic Missile Improvement Program Improving and developing hypersonic missiles 1 $1,200,000,000
Total: $5,500,000,000

People's Liberation Army FY2032

Category Designation
Defense Spending $532,627,946,623.87
Procurement % 20.00%
Year 2032
Research & Procurement Budget $106,525,589,324.77
Total Spent Research & Procurement $106,525,589,324.77
Remaining $0

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 130 MBT China 200 $8,000,000 $1,600,000,000
Type 15 Light Tank China 200 $3,000,000 $600,000,000
ZBD-30 Level 1 HIFV China 150 $4,000,000 $600,000,000
ZBD-30 Level 2 HIFV China 150 $4,750,000 $712,500,000
Type 08 IFV/APC China 300 $2,000,000 $600,000,000
Type 05 AAV China 300 $3,500,000 $1,050,000,000
Type 04A IFV/APC China 300 $3,000,000 $900,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 100 $4,000,000 $400,000,000
HQ-16 MSAM China 22 $70,000,000 $1,540,000,000
HQ-17 SSAM China 25 $50,000,000 $1,250,000,000
HQ-19 ABM/ASAT China 36 $100,000,000 $3,600,000,000
HQ-19A ABM/ASAT China 50 $150,000,000 $7,500,000,000
HQ-22B LSAM China 24 $150,000,000 $3,600,000,000
HQ-29 ABM/ASAT China 16 $200,000,000 $3,200,000,000
PHL-16 MRLS China 40 $64,000,000 $2,560,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 100 $4,000,000 $400,000,000
PLZ-07B 122mm Amph. SPH China 100 $6,000,000 $600,000,000
PLZ-05 155mm SPH China 100 $10,000,000 $1,000,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
Chengdu WZ-10 HALE UCAV China 100 $5,000,000 $500,000,000
CH-5H MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-6 MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-7 MALE UAV China 200 $2,000,000 $400,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Logistics Various Logistics China 1 $3,000,000,000 $3,000,000,000
Total: $39,072,500,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $666,666,666 4 (2036) $8,000,000,000
Type 004 Aircraft Carrier China 1 $615,384,615 5 (2037) $8,000,000,000
Type 075 LHD China 1 $166,666,667 0 (2032) $500,000,000
Type 075 LHD China 1 $125,000,000 1 (2033) $500,000,000
Type 075 LHD China 1 $100,000,000 2 (2034) $500,000,000
Type 076 LHD China 1 $33,333,333 0 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 1 (2033) $600,000,000
Type 055 Destroyer China 3 $675,000,000 1 (2033) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 2 (2034) $2,700,000,000
Type 052DL+ Destroyer China 5 $750,000,000 1 (2033) $3,000,000,000
Type 054A2 Frigate China 4 $225,000,000 0 (2031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 2 (2033) $1,800,000,000
Type 096 SSBN China 1 $225,000,000 2 (2033) $900,000,000
Type 096 SSBN China 1 $180,000,000 3 (2034) $900,000,000
Type 096 SSBN China 1 $150,000,000 4 (2035) $900,000,000
Type 095 SSN China 2 $450,000,000 1 (2032) $1,800,000,000
Type 095 SSN China 2 $360,000,000 3 (2034) $1,800,000,000
Type 095 SSN China 2 $257,142,857 4 (2036) $1,800,000,000
Type 039C SSK China 2 $175,000,000 1 (2033) $700,000,000
Type 039C SSK China 2 $116,666,666 3 (2035) $700,000,000
Various Logistics Various Logistics China 1 - - $3,000,000,000
Total: $11,163,942,946

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20B Multirole China 66 $100,000,000 $6,600,000,000
Chengdu J-20D Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Chengdu J-20S Stealth Strike Fighter China 16 $120,000,000 $1,920,000,000
J-20T Trainer China 20 $80,000,000 $1,600,000,000
Shenyang J-35 Stealth multirole fighter China 90 $70,000,000 $6,300,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 60 $70,000,000 $4,200,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 60 $17,000,000 $1,020,000,000
CAIC Z-10ME Attack Helicopter China 50 $15,000,000 $750,000,000
Shaanxi Y-9 Transport Aircraft China 60 $45,000,000 $2,700,000,000
Xi'an Y-20 Transport Aircraft China 40 $120,000,000 $4,800,000,000
Xi'an H-20 Stealth Bomber China 40 $150,000,000 $6,000,000,000
Nuclear Missile Procurement Nuclear Ballistic Missiles China 60 $100,000,000 $6,000,000,000
Nuclear CJ-10H (Hypersonic) Nuclear Hypersonic Cruise Missile China 240 $4,000,000 $960,000,000
CJ-10H (Hypersonic) Hypersonic Cruise Missile China 240 $2,000,000 $480,000,000
Various Logistics Various Logistics China 1 $3,000,000,000 $3,000,000,000
Total: $49,630,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-17 Stealthy, nuclear-capable, twin-engine unmanned bomber 0 $625,000,000
LW-30 Air Defense Laser 2 $1,000,000,000
AVIC DarkSword Unmanned Fighter 2 $500,000,000
Firecracker SRAD 0 $500,000,000
Future Fighter Program Research for 6th generation fighter 4 $570,000,000
Emergency Missile Defense Program Emergency Missile Defense Program 1 $1,425,000,000
Hypersonic Missile Improvement Program Improving hypersonic missiles 0 $1,200,000,000
Further Naval Improvement Program Detailing new ships for the PLAN 2 $2,859,146,378
Total: $6,359,146,379
submitted by d3vilsfire to Geosim [link] [comments]


2023.03.14 16:08 d3vilsfire [Procurement] People's Liberation Army FY2029-2030

People's Liberation Army FY2029

Category Designation
Defense Spending $534,916,533,520.88
Procurement % 20.00%
Year 2029
Research & Procurement Budget $106,983,306,704.18
Total Spent Research & Procurement $106,941,800,088
Remaining $41,506,616.18

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 130 MBT China 200 $8,000,000 $1,600,000,000
Type 15 Light Tank China 200 $3,000,000 $600,000,000
ZBD-30 Level 1 HIFV China 150 $4,000,000 $600,000,000
ZBD-30 Level 2 HIFV China 150 $4,750,000 $712,500,000
Type 08 IFV/APC China 300 $2,000,000 $600,000,000
Type 05 AAV China 300 $3,500,000 $1,050,000,000
Type 04A IFV/APC China 300 $3,000,000 $900,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 100 $4,000,000 $400,000,000
HQ-16 MSAM China 22 $70,000,000 $1,540,000,000
HQ-17 SSAM China 25 $50,000,000 $1,250,000,000
HQ-19 ABM/ASAT China 36 $100,000,000 $3,600,000,000
HQ-22B LSAM China 24 $150,000,000 $3,600,000,000
HQ-29 ABM/ASAT China 16 $200,000,000 $3,200,000,000
PHL-16 MRLS China 40 $64,000,000 $2,560,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 100 $4,000,000 $400,000,000
PLZ-07B 122mm Amph. SPH China 100 $6,000,000 $600,000,000
PLZ-05 155mm SPH China 100 $10,000,000 $1,000,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
Chengdu WZ-10 HALE UCAV China 100 $5,000,000 $500,000,000
CH-5H MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-6 MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-7 MALE UAV China 200 $2,000,000 $400,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Logistics Various Logistics China 1 $10,500,000,000 $10,500,000,000
Total: $39,072,500,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $1,142,857,142 0 (2029) $8,000,000,000
Type 004 Aircraft Carrier China 1 $1,000,000,000 1 (2030) $8,000,000,000
Type 004 Aircraft Carrier China 1 $666,666,666 7 (2036) $8,000,000,000
Type 004 Aircraft Carrier China 1 $615,384,615 8 (2037) $8,000,000,000
Type 075 LHD China 1 $71,428,571 1 (2030) $500,000,000
Type 075 LHD China 1 $166,666,667 3 (2032) $500,000,000
Type 075 LHD China 1 $125,000,000 4 (2033) $500,000,000
Type 075 LHD China 1 $100,000,000 5 (2034) $500,000,000
Type 076 LHD China 1 $50,000,000 0 (2029) $600,000,000
Type 076 LHD China 1 $42,857,142 1 (2030) $600,000,000
Type 076 LHD China 1 $37,500,000 2 (2031) $600,000,000
Type 076 LHD China 1 $33,333,333 3 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 4 (2033) $600,000,000
Type 055 Destroyer China 3 $675,000,000 4 (2033) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 5 (2034) $2,700,000,000
Type 052DL+ Destroyer China 5 $750,000,000 4 (2033) $3,000,000,000
Type 054A2 Frigate China 4 $300,000,000 0 (2029) $1,800,000,000
Type 054A2 Frigate China 4 $225,000,000 2 (2031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 4 (2033) $1,800,000,000
Type 096 SSBN China 1 $150,000,000 0 (2029) $900,000,000
Type 096 SSBN China 1 $128,571,429 1 (2030) $900,000,000
Type 096 SSBN China 1 $225,000,000 4 (2033) $900,000,000
Type 096 SSBN China 1 $180,000,000 5 (2034) $900,000,000
Type 096 SSBN China 1 $150,000,000 6 (2035) $900,000,000
Type 095 SSN China 2 $900,000,000 1 (2030) $1,800,000,000
Type 095 SSN China 2 $450,000,000 3 (2032) $1,800,000,000
Type 095 SSN China 2 $360,000,000 5 (2034) $1,800,000,000
Type 095 SSN China 2 $257,142,857 7 (2036) $1,800,000,000
Type 039C SSK China 2 $350,000,000 2 (2031) $700,000,000
Type 039C SSK China 2 $175,000,000 4 (2033) $700,000,000
Type 039C SSK China 2 $116,666,666 6 (2035) $700,000,000
Various Logistics Various Logistics China 1 - - $2,500,000,000
Total: $13,119,300,088

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20B Multirole China 66 $100,000,000 $6,600,000,000
Chengdu J-20D Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Chengdu J-20S Stealth Strike Fighter China 16 $120,000,000 $1,920,000,000
J-20T Trainer China 20 $80,000,000 $1,600,000,000
Shenyang J-35 Stealth multirole fighter China 90 $70,000,000 $6,300,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 60 $70,000,000 $4,200,000,000
J-15BS Carrier-based Two seat Multirole China 50 $60,000,000 $3,000,000,000
J-15D Carrier-based Electronic warfare China 56 $60,000,000 $3,360,000,000
J-16BD Upgrade Electronic warfare China 50 $20,000,000 $1,000,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 60 $17,000,000 $1,020,000,000
CAIC Z-10ME Attack Helicopter China 50 $15,000,000 $750,000,000
Shaanxi Y-9 Transport Aircraft China 60 $45,000,000 $2,700,000,000
Xi'an Y-20 Transport Aircraft China 40 $120,000,000 $4,800,000,000
Various Logistics Various Logistics China 1 $1,500,000,000 $1,750,000,000
Total: $42,000,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-20 Stealth Bomber 1 $800,000,000
Xi'an H-17 Stealthy, nuclear-capable, twin-engine unmanned bomber 3 $625,000,000
LW-30 Air Defense Laser 4 $1,000,000,000
FH-97 Loyal Wingman 0 $500,000,000
AVIC DarkSword Unmanned Fighter 4 $500,000,000
Firecracker SRAD 3 $500,000,000
Future Fighter Program Research for 6th generation fighter 6 $250,000,000
Future Attack Helicopter Program Research for Next Generation Attack Helicopters 1 $250,000,000
Emergency Missile Defense Program Emergency Missile Defense Program 3 $1,425,000,000
Next Generation Combat Soldier Program Research for improved equipment for NGCS Program 0 $250,000,000
Module Upgrades For Air Assets Research for module improvements on air units 1 $750,000,000
Module Upgrades For Ground Assets Research for module improvements on ground units 1 $750,000,000
Module Upgrades For Naval Assets Research for module improvements on naval units 1 $750,000,000
Hypersonic Missile Improvement Program Improving and developing hypersonic missiles 2 $1,200,000,000
Missile Improvement Program Improving and developing AAM missiles 2 $975,000,000
Missile Improvement Program Improving and developing SAM missiles 2 $975,000,000
Aerial Upgrade Program Investigation into the improvement of existing assets and upgrading 1 $750,000,000
Ground Upgrade Program Investigation into the improvement of existing assets and upgrading 1 $750,000,000
Naval Upgrade Program Investigation into the improvement of existing assets and upgrading 1 $750,000,000
Total: $12,750,000,000

People's Liberation Army FY2030

Category Designation
Defense Spending $508,170,706,844.84
Procurement % 20.00%
Year 2030
Research & Procurement Budget $101,634,141,368.97
Total Spent Research & Procurement $101,598,942,946
Remaining $35,198,422.97

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 130 MBT China 200 $8,000,000 $1,600,000,000
Type 15 Light Tank China 200 $3,000,000 $600,000,000
ZBD-30 Level 1 HIFV China 150 $4,000,000 $600,000,000
ZBD-30 Level 2 HIFV China 150 $4,750,000 $712,500,000
Type 08 IFV/APC China 300 $2,000,000 $600,000,000
Type 05 AAV China 300 $3,500,000 $1,050,000,000
Type 04A IFV/APC China 300 $3,000,000 $900,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 100 $4,000,000 $400,000,000
HQ-16 MSAM China 22 $70,000,000 $1,540,000,000
HQ-17 SSAM China 25 $50,000,000 $1,250,000,000
HQ-19 ABM/ASAT China 36 $100,000,000 $3,600,000,000
HQ-22B LSAM China 24 $150,000,000 $3,600,000,000
HQ-29 ABM/ASAT China 16 $200,000,000 $3,200,000,000
PHL-16 MRLS China 40 $64,000,000 $2,560,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 100 $4,000,000 $400,000,000
PLZ-07B 122mm Amph. SPH China 100 $6,000,000 $600,000,000
PLZ-05 155mm SPH China 100 $10,000,000 $1,000,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
Chengdu WZ-10 HALE UCAV China 100 $5,000,000 $500,000,000
CH-5H MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-6 MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-7 MALE UAV China 200 $2,000,000 $400,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Logistics Various Logistics China 1 $10,500,000,000 $10,500,000,000
Total: $39,072,500,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $1,000,000,000 0 (2030) $8,000,000,000
Type 004 Aircraft Carrier China 1 $666,666,666 6 (2036) $8,000,000,000
Type 004 Aircraft Carrier China 1 $615,384,615 7 (2037) $8,000,000,000
Type 075 LHD China 1 $71,428,571 0 (2030) $500,000,000
Type 075 LHD China 1 $166,666,667 2 (2032) $500,000,000
Type 075 LHD China 1 $125,000,000 3 (2033) $500,000,000
Type 075 LHD China 1 $100,000,000 4 (2034) $500,000,000
Type 076 LHD China 1 $42,857,142 0 (2030) $600,000,000
Type 076 LHD China 1 $37,500,000 1 (2031) $600,000,000
Type 076 LHD China 1 $33,333,333 2 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 3 (2033) $600,000,000
Type 055 Destroyer China 3 $675,000,000 3 (2033) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 4 (2034) $2,700,000,000
Type 052DL+ Destroyer China 5 $750,000,000 3 (2033) $3,000,000,000
Type 054A2 Frigate China 4 $225,000,000 1 (2031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 3 (2033) $1,800,000,000
Type 096 SSBN China 1 $128,571,429 0 (2030) $900,000,000
Type 096 SSBN China 1 $225,000,000 3 (2033) $900,000,000
Type 096 SSBN China 1 $180,000,000 4 (2034) $900,000,000
Type 096 SSBN China 1 $150,000,000 5 (2035) $900,000,000
Type 095 SSN China 2 $900,000,000 0 (2030) $1,800,000,000
Type 095 SSN China 2 $450,000,000 2 (2032) $1,800,000,000
Type 095 SSN China 2 $360,000,000 4 (2034) $1,800,000,000
Type 095 SSN China 2 $257,142,857 6 (2036) $1,800,000,000
Type 039C SSK China 2 $350,000,000 1 (2031) $700,000,000
Type 039C SSK China 2 $175,000,000 3 (2033) $700,000,000
Type 039C SSK China 2 $116,666,666 5 (2035) $700,000,000
Various Logistics Various Logistics China 1 - - $2,500,000,000
Total: $11,776,442,946

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20B Multirole China 66 $100,000,000 $6,600,000,000
Chengdu J-20D Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Chengdu J-20S Stealth Strike Fighter China 16 $120,000,000 $1,920,000,000
J-20T Trainer China 20 $80,000,000 $1,600,000,000
Shenyang J-35 Stealth multirole fighter China 90 $70,000,000 $6,300,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 60 $70,000,000 $4,200,000,000
J-15BS Carrier-based Two seat Multirole China 50 $60,000,000 $3,000,000,000
J-15D Carrier-based Electronic warfare China 56 $60,000,000 $3,360,000,000
J-16BD Upgrade Electronic warfare China 50 $20,000,000 $1,000,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 60 $17,000,000 $1,020,000,000
CAIC Z-10ME Attack Helicopter China 50 $15,000,000 $750,000,000
Shaanxi Y-9 Transport Aircraft China 60 $45,000,000 $2,700,000,000
Xi'an Y-20 Transport Aircraft China 40 $120,000,000 $4,800,000,000
Various Logistics Various Logistics China 1 $1,500,000,000 $1,500,000,000
Total: $43,550,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-20 Stealth Bomber 0 $800,000,000
Xi'an H-17 Stealthy, nuclear-capable, twin-engine unmanned bomber 2 $625,000,000
LW-30 Air Defense Laser 3 $1,000,000,000
AVIC DarkSword Unmanned Fighter 3 $500,000,000
Firecracker SRAD 2 $500,000,000
Future Fighter Program Research for 6th generation fighter 5 $250,000,000
Future Attack Helicopter Program Research for Next Generation Attack Helicopters 0 $250,000,000
Emergency Missile Defense Program Emergency Missile Defense Program 2 $1,425,000,000
Module Upgrades For Air Assets Research for module improvements on air units 0 $750,000,000
Module Upgrades For Ground Assets Research for module improvements on ground units 0 $750,000,000
Module Upgrades For Naval Assets Research for module improvements on naval units 0 $750,000,000
Hypersonic Missile Improvement Program Improving and developing hypersonic missiles 2 $1,200,000,000
Missile Improvement Program Improving and developing AAM missiles 1 $975,000,000
Missile Improvement Program Improving and developing SAM missiles 1 $975,000,000
Aerial Upgrade Program Investigation into the improvement of existing assets and upgrading 0 $750,000,000
Ground Upgrade Program Investigation into the improvement of existing assets and upgrading 0 $750,000,000
Naval Upgrade Program Investigation into the improvement of existing assets and upgrading 0 $750,000,000
Total: $13,500,000,000
submitted by d3vilsfire to Geosim [link] [comments]


2023.02.23 14:26 Narratron Running "Colville Style": Player Agency and Metaplot

I kind of hope Matt sees this, even though realistically I know he's too busy to spend much time here, but what I'm doing is heavily influenced by Running the Game (even though I'm running Savage Pathfinder, not D&D), but whether he does or not, I hope you folks as fellow Colville Enjoyers will see and appreciate what I'm striving for.
We're five sessions in (or will be next time we play), and it seems like sort of a crossroads, so that felt like a good time to tell people about the game, possibly solicit some input, and even if not, hopefully it's a situation people will be able to vicariously enjoy.
I have four players. We play in person, and all of us know each other petty well. (It's myself, my wife, another couple, and one other player. The 'odd one out' was sort of a late addition to this particular group, but my wife and I have known her for a few years, introduced her to our other friends, she hit it off with them, and she's been playing with us now for a few months.) As for characters, we have a human sorcerer who has a complex noble background with lots of family and political drama, a half-elf rogue (her fiancee, she has to marry him to get access to her family's titles and wealth), a tiefling barbarian, and a goblin monk (hired bodyguards).
Now, Savage Pathfinder does have a couple of published Adventure Paths, and Pathfinder overall has a great many more for someone willing to do the conversion, but I expressly wanted to make my campaign a 'sandbox', prioritizing player direction and agency. So, I got together the resources Matt talks about in the sandboxing video, along with a few others, and set about planning the start to the campaign. (For a while, I didn't know what anyone would be playing, so THAT Was fun. :p ) My overall plan was (and is) to take the best things about 'old-school' play (player direction, a genuine sense of danger) and fuse them with modern innovations that make the game more fun for everyone (a guided "session zero", strong communication among everyone at the table, fostering group cohesion in and out of game). One of my alternative titles for the game is "The Best of Both Worlds."
So, classically, the start of a game is a small town, in a tavern. For personal reasons, I chose to set my game in Cheliax. (If you don't know Pathfinder lore, it's a country ruled by Devil-worshippers. There are worse places to be, but there are also better ones.) Would the players try to flee the country? Would they hunker down and try to make a living where they started? Would they try to overthrow the corrupt ruling houses? I didn't know, and that was kind of the point. So, I made a town called "Icefall" (one of the first places where the ice melts off the river), made sure to put a couple inns there (a nice one, and a less-nice one), and after the players had made their characters, I decided which tavern they would start in. (None of them have figured it out yet, but the sisters who run the place are planning to convert it into a brothel, the first one in the town.)
I laid in a couple 'hooks' for short-ish adventures I had, but my REAL starter, the one I knew all the players would go for, was loosely inspired by the Delian Tomb. There's no tomb in my version, and instead of a blacksmith, the quest-giver was a plucky little girl who had lost her dog to some unknown miscreants and was determined to hire someone to get him back. (Naturally, she had only her life savings of a handful of copper pieces to pay with, but she was convinced this would be enough.) My prediction was right, and the PCs set out into the woods. After some minor dramatics, they found a kobold camp, where they had some stolen livestock--including the missing dog--coralled and tied up. Of course, they were victorious, but oddly, one of the kobolds used a totem or talisman of some kind to raise a couple of his fallen friends.
The heroes spent most of the next session introducing themselves around, getting established (the rogue has a 'day job' at the riverside docks I'm sure to get a lot of mileage out of). They know there's a wizard, but he doesn't see anybody without an appointment. There's also the local Church of Asmodeus, of course (one player has confessed that the head of the Church is the NPC she fears most, even though they've yet to meet her). At the end of that session, Ghouls attacked! More undead. The PCs stepped up and were quickly lauded as heroes (especially since the town guard kind of just... stood back).
Having noticed this escapade, one of the town's worthies summoned the sorcerer to discuss future employment. This is where the party learned a little about the town's political layout. (The mayor is well-liked, but not too involved as a leader. Many of the practical matters--like defense--must be tackled by someone with the wit and motivation to do the work.) This fellow knew that even should the town guard be sent to follow the back-trail of the ghouls, they probably weren't equipped to deal with whatever they might find out there, so... PCs. He offered them a fairly substantial payment to address the situation and the sorcerer dropped the hint that there were more places where undead might be found (something they learned from the NPC goblin druid who's taken an interest in the monk). Their employer elected to focus on the one target for the time being, and the PCs were off.
They spent the second half of that session, and most of the next one delving through a heavily adapted version of Shadowfell Keep. I removed all the stuff that didn't make sense to me, or I didn't think I would use, but it still made for a pretty substantial dungeon. One major change was the end: instead of a climactic fight with a necromancer, the heroes had a confrontation with an undead guardian who was trying to turn this ruin, into a Citadel.
In my conception, Kalarel is actually a Daughter of Urgathoa. Her 'thing' is that she is summoning up a Death Knight consort. She also has three minibosses who are building towers of their own, the Citadels. (Each one is 'powered' by a piece of an artifact the heroes will find super useful in confronting Kalarel herself. Pretty straightforward 'plot coupon' stuff, but I'm also using it to make a signature weapon for the rogue.)
See, Matt has Kalarel the Vile feeding bodies to his Black Keep, and I like that, but I also decided that, if that's true, it probably wouldn't be a normal keep. It'd be made of bone and muscle and blood: more like a living organism than a building. Like the xenomorph hive in Aliens, but for undead. This guardian wasn't very far along, but the PCs stopped her just before she was about to attack the nearby town--THEIR town. Now, one of Matt's old standbys is Red Hand of Doom, which is all about hobgoblins, so I decided the hobgoblins which were conveniently already in the 'shadowfell' dungeon, were exiles from Azar Kuul's horde, that would be a good way to hint at things to come.
So, the heroes stopped for the night after clearing the first level of the dungeon, mostly to recover Power Points (Savage Worlds doesn't have spell slots, though you do get magic resources back after an hour or so's rest). So far, they haven't seen anything too out of the ordinary. There were a bunch of goblins, whom they got the better of pretty easily, a captive ogre that they freed after telling him to stay clear of human settlements, and some collapsed tunnels. (The parts of the map where there used to be content, but I took them out. The players got ahead of me, so I didn't have the time for the detailed re-arranging I would have liked.)
The rest gave the bad guys time to decide what to do about this aggressive band of intruders, and Kalarel (in a cut scene) told her guardian not to screw it up. So, she (the guardian) told the hobgoblins to send the intruders straight to her. (If you want a job done right, do it yourself.) The heroes fought their way through a ghoul warren (the original has one, but it's not much of a 'warren' in my opinion, so I changed the map), and then reached the Cathedral of Shadow (which was a cool name, so I kept that), the place where the twisted hardware that creates the citadels was built. Wasn't much of a lead-up, the fight was on pretty quick. The barbarian almost went down (DID briefly, but the druid got her back up). The monk got in the killing blow on the guardian right in front of the druid (which impressed her mightily), and the PCs picked up the first piece of the undead-killing super-bow. Then the dungeon started to collapse, there was a Dramatic Task (the Savage Worlds version of a skill challenge ) as the heroes struggled to escape, and of course, they won.
Somewhat awkwardly standing around outside the collapsed dungeon with a bunch of hobgoblins who also managed to escape, the sorcerer quips: "So, you guys are unemployed now, right?"
The hilarious part came next: she enticed them to come back to town and be mercenaries, diligently informing the guard, and of course, her own patron when she went to get the balance of the group's payment. (I swear, they do this to themselves, I barely have to introduce any drama on my own.) Naturally, the boss speaks to the hobgoblins, and hears about Azar Kuul.
So, next session, the heroes get to make another major decision: address the other undead Citadels, go further afield and try to do something about the Son of the Dragon... Or stay in Icefall and help their boss maneuver for better political control of their town. Weakness of course, in this situation, could be a killer.
As George Lucas once famously said: "It's gonna be great. Hopefully it'll work." :D
submitted by Narratron to mattcolville [link] [comments]


2023.02.13 05:31 d3vilsfire [Procurement] People's Liberation Army FY2028

People's Liberation Army FY2028

Category Designation
Defense Spending $475,481,363,130
Procurement % 20.00%
Year 2028
Research & Procurement Budget $95,096,272,626
Total Spent Research & Procurement $95,096,098,898
Remaining $173,728

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 130 MBT China 200 $8,000,000 $1,600,000,000
Type 15 Light Tank China 200 $3,000,000 $600,000,000
ZBD-30 Level 1 HIFV China 150 $4,000,000 $600,000,000
ZBD-30 Level 2 HIFV China 150 $4,750,000 $712,500,000
Type 08 IFV/APC China 300 $2,000,000 $600,000,000
Type 05 AAV China 300 $3,500,000 $1,050,000,000
Type 04A IFV/APC China 300 $3,000,000 $900,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 100 $4,000,000 $400,000,000
HQ-16 MSAM China 22 $70,000,000 $1,540,000,000
HQ-17 SSAM China 25 $50,000,000 $1,250,000,000
HQ-19 ABM/ASAT China 36 $100,000,000 $3,600,000,000
HQ-22B LSAM China 24 $150,000,000 $3,600,000,000
HQ-29 ABM/ASAT China 16 $200,000,000 $3,200,000,000
PHL-16 MRLS China 40 $64,000,000 $2,560,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 100 $4,000,000 $400,000,000
PLZ-07B 122mm Amph. SPH China 100 $6,000,000 $600,000,000
PLZ-05 155mm SPH China 100 $10,000,000 $1,000,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
Chengdu WZ-10 HALE UCAV China 100 $5,000,000 $500,000,000
CH-5H MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-6 MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-7 MALE UAV China 200 $2,000,000 $400,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Logistics Various Logistics China 1 $5,500,000,000 $5,500,000,000
Total: $34,072,500,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $1,142,857,142 1 (2029) $8,000,000,000
Type 004 Aircraft Carrier China 1 $1,000,000,000 2 (2030) $8,000,000,000
Type 004 Aircraft Carrier China 1 $666,666,666 8 (2036) $8,000,000,000
Type 004 Aircraft Carrier China 1 $615,384,615 9 (2037) $8,000,000,000
Type 075 LHD China 1 $100,000,000 0 (2028) $500,000,000
Type 075 LHD China 1 $71,428,571 2 (2030) $500,000,000
Type 076 LHD China 1 $120,000,000 0 (2028) $600,000,000
Type 076 LHD China 1 $50,000,000 1 (2029) $600,000,000
Type 076 LHD China 1 $42,857,142 2 (2030) $600,000,000
Type 076 LHD China 1 $37,500,000 3 (2031) $600,000,000
Type 076 LHD China 1 $33,333,333 4 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 5 (2033) $600,000,000
Type 055 Destroyer China 3 $540,000,000 0 (2028) $2,700,000,000
Type 052D+ Destroyer China 5 $600,000,000 0 (2028) $3,000,000,000
Type 054A2 Frigate China 4 $300,000,000 1 (2029) $1,800,000,000
Type 054A2 Frigate China 4 $225,000,000 3 (3031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 5 (3033) $1,800,000,000
Type 096 SSBN China 1 $150,000,000 1 (2029) $900,000,000
Type 096 SSBN China 1 $128,571,429 2 (2030) $900,000,000
Type 095 SSN China 2 $360,000,000 0 (2028) $1,800,000,000
Type 095 SSN China 2 $900,000,000 2 (2030) $1,800,000,000
Type 095 SSN China 2 $450,000,000 4 (2032) $1,800,000,000
Type 039C SSK China 2 $140,000,000 0 (2028) $700,000,000
Total: $7,173,598,898

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20 Multirole China 55 $100,000,000 $5,500,000,000
Chengdu J-20D Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Chengdu J-20S Stealth Strike Fighter China 16 $120,000,000 $1,920,000,000
J-20T Trainer China 20 $80,000,000 $1,600,000,000
Shenyang J-35 Stealth multirole fighter China 90 $70,000,000 $6,300,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 60 $70,000,000 $4,200,000,000
J-15BS Carrier-based Two seat Multirole China 50 $60,000,000 $3,000,000,000
J-15D Carrier-based Electronic warfare China 56 $60,000,000 $3,360,000,000
J-16BD Upgrade Electronic warfare China 50 $20,000,000 $1,000,000,000
J-11F Air Superiority Fighter China 40 $30,000,000 $1,200,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 60 $17,000,000 $1,020,000,000
CAIC Z-10ME Attack Helicopter China 50 $15,000,000 $750,000,000
Shaanxi Y-9 Transport Aircraft China 60 $45,000,000 $2,700,000,000
Xi'an Y-20 Transport Aircraft China 40 $120,000,000 $4,800,000,000
Total: $40,350,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-20 Stealth Bomber 2 $800,000,000
Xi'an H-17 Stealthy, nuclear-capable, twin-engine unmanned bomber 4 $625,000,000
Heavy Lift Helicopter Heavy Lift Helicopter 0 $200,000,000
LW-30 Air Defense Laser 5 $1,000,000,000
FH-97 Loyal Wingman 1 $500,000,000
AVIC DarkSword Unmanned Fighter 5 $500,000,000
Firecracker SRAD 4 $500,000,000
Type 130 MBT MBT 0 $250,000,000
Future Fighter Program Research for 6th generation fighter 7 $250,000,000
Future Attack Helicopter Program Research for Next Generation Attack Helicopters 2 $250,000,000
Future Cruiser Program Research for various modules on Next Generation Cruisers 2 $550,000,000
Future Destroyer Program Research for various modules on Next Generation Destroyer 2 $400,000,000
Future Frigate Program Research for various modules on Next Generation Frigate 2 $250,000,000
Future Corvette Program Research for various modules on Next Generation Corvette 2 $225,000,000
Next Generation Combat Soldier Program Research for improved equipment for NGCS Program 1 $250,000,000
Module Upgrades For Air Assets Research for module improvements on air units 2 $750,000,000
Module Upgrades For Ground Assets Research for module improvements on ground units 2 $750,000,000
Module Upgrades For Naval Assets Research for module improvements on naval units 2 $750,000,000
Hypersonic Missile Improvement Program Improving and developing hypersonic missiles 3 $1,200,000,000
Missile Improvement Program Improving and developing AAM missiles 3 $975,000,000
Missile Improvement Program Improving and developing SAM missiles 3 $975,000,000
Aerial Upgrade Program Investigation into the improvement of existing assets and upgrading 2 $750,000,000
Ground Upgrade Program Investigation into the improvement of existing assets and upgrading 2 $750,000,000
Naval Upgrade Program Investigation into the improvement of existing assets and upgrading 2 $750,000,000
Total: $13,500,000,000
submitted by d3vilsfire to Geosim [link] [comments]


2023.02.06 03:33 d3vilsfire [Procurement] People's Liberation Army FY2026 and 2027

People's Liberation Army FY2026

Category Designation
Defense Spending $437,505,854,922.41
Procurement % 20.00%
Year 2026
Research & Procurement Budget $87,501,170,984
Total Spent Research & Procurement $87,501,170,984
Remaining $0

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 99A MBT China 200 $5,000,000 $1,000,000,000
Type 15 Light Tank China 200 $3,000,000 $600,000,000
Type 08 IFV/APC China 300 $2,000,000 $600,000,000
Type 05 AAV China 300 $3,500,000 $1,050,000,000
Type 04A IFV/APC China 300 $3,000,000 $900,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 100 $4,000,000 $400,000,000
HQ-16 MSAM China 21 $70,000,000 $1,470,000,000
HQ-17 SSAM China 20 $50,000,000 $1,000,000,000
HQ-19 ABM/ASAT China 36 $100,000,000 $3,600,000,000
HQ-22B LSAM China 24 $150,000,000 $3,600,000,000
HQ-29 ABM/ASAT China 8 $200,000,000 $1,600,000,000
PHL-16 MRLS China 40 $64,000,000 $2,560,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 100 $4,000,000 $400,000,000
PLZ-07B 122mm Amph. SPH China 100 $6,000,000 $600,000,000
PLZ-05 155mm SPH China 100 $10,000,000 $1,000,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
Chengdu WZ-10 HALE UCAV China 100 $5,000,000 $500,000,000
CH-5H MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-6 MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-7 MALE UAV China 200 $2,000,000 $400,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Logistics Various Logistics China 1 $5,500,000,000 $5,500,000,000
Total: $30,240,000,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $1,142,857,142 3 (2029) $8,000,000,000
Type 004 Aircraft Carrier China 1 $1,000,000,000 4 (2030) $8,000,000,000
Type 004 Aircraft Carrier China 1 $666,666,666 10 (2036) $8,000,000,000
Type 004 Aircraft Carrier China 1 $615,384,615 11 (2037) $8,000,000,000
Type 075 LHD China 1 $125,000,000 1 (2027) $500,000,000
Type 075 LHD China 1 $100,000,000 2 (2028) $500,000,000
Type 075 LHD China 1 $71,428,571 4 (2030) $500,000,000
Type 076 LHD China 1 $150,000,000 1 (2027) $600,000,000
Type 076 LHD China 1 $120,000,000 2 (2028) $600,000,000
Type 076 LHD China 1 $50,000,000 3 (2029) $600,000,000
Type 076 LHD China 1 $42,857,142 4 (2030) $600,000,000
Type 076 LHD China 1 $37,500,000 5 (2031) $600,000,000
Type 076 LHD China 1 $33,333,333 6 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 7 (2033) $600,000,000
Type 055 Destroyer China 3 $900,000,000 0 (2026) $2,700,000,000
Type 055 Destroyer China 3 $675,000,000 1 (2027) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 2 (2028) $2,700,000,000
Type 052D+ Destroyer China 5 $1,000,000,000 0 (2026) $3,000,000,000
Type 052D+ Destroyer China 5 $750,000,000 1 (2027) $3,000,000,000
Type 052D+ Destroyer China 5 $600,000,000 2 (2028) $3,000,000,000
Type 054A2 Frigate China 4 $450,000,000 1 (2027) $1,800,000,000
Type 054A2 Frigate China 4 $300,000,000 3 (2029) $1,800,000,000
Type 054A2 Frigate China 4 $225,000,000 5 (3031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 7 (3033) $1,800,000,000
Type 082II Mine Counter China 3 $20,000,000 0 (2026) $60,000,000
Type 082II Mine Counter China 3 $15,000,000 1 (2027) $60,000,000
Type 901 Combat Support China 1 $150,000,000 0 (2026) $450,000,000
Type 096 SSBN China 1 $300,000,000 0 (2026) $900,000,000
Type 096 SSBN China 1 $225,000,000 1 (2027) $900,000,000
Type 096 SSBN China 1 $150,000,000 3 (2029) $900,000,000
Type 096 SSBN China 1 $128,571,429 4 (2030) $900,000,000
Type 095 SSN China 2 $600,000,000 0 (2026) $1,800,000,000
Type 095 SSN China 2 $450,000,000 1 (2027) $1,800,000,000
Type 095 SSN China 2 $360,000,000 2 (2028) $1,800,000,000
Type 039C SSK China 2 $233,333,333 0 (2026) $700,000,000
Type 039C SSK China 2 $175,000,000 1 (2027) $700,000,000
Type 039C SSK China 2 $140,000,000 2 (2028) $700,000,000
Total: $12,751,932,231

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20 Multirole China 55 $100,000,000 $5,500,000,000
Chengdu J-20D Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Chengdu J-20S Stealth Strike Fighter China 16 $120,000,000 $1,920,000,000
J-20T Trainer China 20 $80,000,000 $1,600,000,000
Shenyang J-35 Stealth multirole fighter China 60 $70,000,000 $4,200,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 60 $70,000,000 $4,200,000,000
J-15BS Carrier-based Two seat Multirole China 50 $60,000,000 $3,000,000,000
J-15D Carrier-based Electronic warfare China 56 $60,000,000 $3,360,000,000
J-16BD Upgrade Electronic warfare China 50 $20,000,000 $1,000,000,000
J-11F Air Superiority Fighter China 40 $30,000,000 $1,200,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 60 $17,000,000 $1,020,000,000
CAIC Z-10ME Attack Helicopter China 50 $15,000,000 $750,000,000
Shaanxi Y-9 Transport Aircraft China 60 $45,000,000 $2,700,000,000
Xi'an Y-20 Transport Aircraft China 40 $120,000,000 $4,800,000,000
Total: $38,250,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-20 Stealth Bomber 4 $800,000,000
Xi'an H-17 Stealthy, nuclear-capable, twin-engine unmanned bomber 6 $625,000,000
Heavy Lift Helicopter Heavy Lift Helicopter 2 $200,000,000
LW-30 Air Defense Laser 7 $1,000,000,000
FH-97 Loyal Wingman 3 $500,000,000
AVIC DarkSword Unmanned Fighter 7 $500,000,000
Firecracker SRAD 6 $500,000,000
Type 130 MBT MBT 2 $250,000,000
ZBD-30 IFV 0 $200,000,000
Future Fighter Program Research for 6th generation fighter 8 $250,000,000
Future Attack Helicopter Program Research for Next Generation Attack Helicopters 4 $250,000,000
Future Cruiser Program Research for various modules on Next Generation Cruisers 4 $550,000,000
Future Destroyer Program Research for various modules on Next Generation Destroyer 4 $400,000,000
Future Frigate Program Research for various modules on Next Generation Frigate 3 $250,000,000
Next Generation Combat Soldier Program Research for improved equipment for NGCS Program 3 $234,238,753
Total: $6,059,238,753

People's Liberation Army FY2027

Category Designation
Defense Spending $457,193,618,393.92
Procurement % 20.00%
Year 2027
Research & Procurement Budget $91,438,723,678.78
Total Spent Research & Procurement $91,436,098,898
Remaining $2,624,780

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 99A MBT China 200 $5,000,000 $1,000,000,000
Type 15 Light Tank China 200 $3,000,000 $600,000,000
ZBD-30 Level 1 HIFV China 150 $4,000,000 $600,000,000
ZBD-30 Level 2 HIFV China 150 $4,750,000 $712,500,000
Type 08 IFV/APC China 300 $2,000,000 $600,000,000
Type 05 AAV China 300 $3,500,000 $1,050,000,000
Type 04A IFV/APC China 300 $3,000,000 $900,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 100 $4,000,000 $400,000,000
HQ-16 MSAM China 21 $70,000,000 $1,470,000,000
HQ-17 SSAM China 20 $50,000,000 $1,000,000,000
HQ-19 ABM/ASAT China 36 $100,000,000 $3,600,000,000
HQ-22B LSAM China 24 $150,000,000 $3,600,000,000
HQ-29 ABM/ASAT China 8 $200,000,000 $1,600,000,000
PHL-16 MRLS China 40 $64,000,000 $2,560,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 100 $4,000,000 $400,000,000
PLZ-07B 122mm Amph. SPH China 100 $6,000,000 $600,000,000
PLZ-05 155mm SPH China 100 $10,000,000 $1,000,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
Chengdu WZ-10 HALE UCAV China 100 $5,000,000 $500,000,000
CH-5H MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-6 MALE UAV China 200 $2,000,000 $400,000,000
CASC Rainbow CH-7 MALE UAV China 200 $2,000,000 $400,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Logistics Various Logistics China 1 $5,500,000,000 $5,500,000,000
Total: $31,552,500,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $1,142,857,142 2 (2029) $8,000,000,000
Type 004 Aircraft Carrier China 1 $1,000,000,000 3 (2030) $8,000,000,000
Type 004 Aircraft Carrier China 1 $666,666,666 9 (2036) $8,000,000,000
Type 004 Aircraft Carrier China 1 $615,384,615 10 (2037) $8,000,000,000
Type 075 LHD China 1 $125,000,000 0 (2027) $500,000,000
Type 075 LHD China 1 $100,000,000 1 (2028) $500,000,000
Type 075 LHD China 1 $71,428,571 3 (2030) $500,000,000
Type 076 LHD China 1 $150,000,000 0 (2027) $600,000,000
Type 076 LHD China 1 $120,000,000 1 (2028) $600,000,000
Type 076 LHD China 1 $50,000,000 2 (2029) $600,000,000
Type 076 LHD China 1 $42,857,142 3 (2030) $600,000,000
Type 076 LHD China 1 $37,500,000 4 (2031) $600,000,000
Type 076 LHD China 1 $33,333,333 5 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 6 (2033) $600,000,000
Type 055 Destroyer China 3 $675,000,000 0 (2027) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 1 (2028) $2,700,000,000
Type 052D+ Destroyer China 5 $750,000,000 0 (2027) $3,000,000,000
Type 052D+ Destroyer China 5 $600,000,000 1 (2028) $3,000,000,000
Type 054A2 Frigate China 4 $450,000,000 0 (2027) $1,800,000,000
Type 054A2 Frigate China 4 $300,000,000 2 (2029) $1,800,000,000
Type 054A2 Frigate China 4 $225,000,000 4 (3031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 6 (3033) $1,800,000,000
Type 082II Mine Counter China 3 $15,000,000 0 (2027) $60,000,000
Type 901 Combat Support China 1 $150,000,000 0 (2026) $450,000,000
Type 096 SSBN China 1 $225,000,000 0 (2027) $900,000,000
Type 096 SSBN China 1 $150,000,000 2 (2029) $900,000,000
Type 096 SSBN China 1 $128,571,429 3 (2030) $900,000,000
Type 095 SSN China 2 $450,000,000 0 (2027) $1,800,000,000
Type 095 SSN China 2 $360,000,000 1 (2028) $1,800,000,000
Type 039C SSK China 2 $175,000,000 0 (2027) $700,000,000
Type 039C SSK China 2 $140,000,000 1 (2028) $700,000,000
Total: $7,683,598,898

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20 Multirole China 55 $100,000,000 $5,500,000,000
Chengdu J-20D Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Chengdu J-20S Stealth Strike Fighter China 16 $120,000,000 $1,920,000,000
J-20T Trainer China 20 $80,000,000 $1,600,000,000
Shenyang J-35 Stealth multirole fighter China 60 $70,000,000 $4,200,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 60 $70,000,000 $4,200,000,000
J-15BS Carrier-based Two seat Multirole China 50 $60,000,000 $3,000,000,000
J-15D Carrier-based Electronic warfare China 56 $60,000,000 $3,360,000,000
J-16BD Upgrade Electronic warfare China 50 $20,000,000 $1,000,000,000
J-11F Air Superiority Fighter China 40 $30,000,000 $1,200,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 60 $17,000,000 $1,020,000,000
CAIC Z-10ME Attack Helicopter China 50 $15,000,000 $750,000,000
Shaanxi Y-9 Transport Aircraft China 60 $45,000,000 $2,700,000,000
Xi'an Y-20 Transport Aircraft China 40 $120,000,000 $4,800,000,000
Total: $38,250,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-20 Stealth Bomber 3 $800,000,000
Xi'an H-17 Stealthy, nuclear-capable, twin-engine unmanned bomber 5 $625,000,000
Heavy Lift Helicopter Heavy Lift Helicopter 1 $200,000,000
LW-30 Air Defense Laser 6 $1,000,000,000
FH-97 Loyal Wingman 2 $500,000,000
AVIC DarkSword Unmanned Fighter 6 $500,000,000
Firecracker SRAD 5 $500,000,000
Type 130 MBT MBT 1 $250,000,000
Future Fighter Program Research for 6th generation fighter 7 $250,000,000
Future Attack Helicopter Program Research for Next Generation Attack Helicopters 3 $250,000,000
Future Cruiser Program Research for various modules on Next Generation Cruisers 3 $550,000,000
Future Destroyer Program Research for various modules on Next Generation Destroyer 3 $400,000,000
Future Frigate Program Research for various modules on Next Generation Frigate 3 $250,000,000
Future Corvette Program Research for various modules on Next Generation Corvette 3 $225,000,000
Next Generation Combat Soldier Program Research for improved equipment for NGCS Program 2 $250,000,000
Module Upgrades For Air Assets Research for module improvements on air units 3 $750,000,000
Module Upgrades For Ground Assets Research for module improvements on ground units 3 $750,000,000
Module Upgrades For Naval Assets Research for module improvements on naval units 3 $750,000,000
Hypersonic Missile Improvement Program Improving and developing hypersonic missiles 4 $1,200,000,000
Missile Improvement Program Improving and developing AAM missiles 4 $975,000,000
Missile Improvement Program Improving and developing SAM missiles 4 $975,000,000
Aerial Upgrade Program Investigation into the improvement of existing assets and upgrading 3 $750,000,000
Ground Upgrade Program Investigation into the improvement of existing assets and upgrading 3 $750,000,000
Naval Upgrade Program Investigation into the improvement of existing assets and upgrading 3 $750,000,000
Total: $13,950,000,000
submitted by d3vilsfire to Geosim [link] [comments]


2023.01.22 20:05 d3vilsfire [Procurement] People's Liberation Army FY2024 and 2025

People's Liberation Army FY2024

Category Designation
Defense Spending $399,756,891,600.00
Procurement % 20.00%
Year 2024
Research & Procurement Budget $79,951,378,320.00
Total Spent Research & Procurement $79,941,932,230.00
Remaining $9,446,090.00

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 99A MBT China 200 $5,000,000 $1,000,000,000
Type 15 Light Tank China 200 $3,000,000 $600,000,000
Type 08 IFV/APC China 300 $2,000,000 $600,000,000
Type 05 AAV China 300 $3,500,000 $1,050,000,000
Type 04A IFV/APC China 300 $3,000,000 $900,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 100 $4,000,000 $400,000,000
HQ-16 MSAM China 21 $70,000,000 $1,470,000,000
HQ-17 SSAM China 20 $50,000,000 $1,000,000,000
HQ-22B LSAM China 24 $150,000,000 $3,600,000,000
HQ-29 ABM/ASAT China 8 $200,000,000 $1,600,000,000
PHL-16 MRLS China 20 $64,000,000 $1,280,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 100 $4,000,000 $400,000,000
PLZ-07B 122mm Amph. SPH China 100 $6,000,000 $600,000,000
PLZ-05 155mm SPH China 100 $10,000,000 $1,000,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Logistics Various Logistics China 1 $2,500,000,000 $2,500,000,000
Total: $20,660,000,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $1,142,857,142 5 (2029) $8,000,000,000
Type 004 Aircraft Carrier China 1 $1,000,000,000 6 (2030) $8,000,000,000
Type 004 Aircraft Carrier China 1 $666,666,666 12 (2036) $8,000,000,000
Type 004 Aircraft Carrier China 1 $615,384,615 13 (2037) $8,000,000,000
Type 075 LHD China 1 $250,000,000 1 (2025) $500,000,000
Type 075 LHD China 1 $125,000,000 3 (2027) $500,000,000
Type 075 LHD China 1 $100,000,000 4 (2028) $500,000,000
Type 075 LHD China 1 $71,428,571 6 (2030) $500,000,000
Type 076 LHD China 1 $300,000,000 1 (2025) $600,000,000
Type 076 LHD China 1 $150,000,000 3 (2027) $600,000,000
Type 076 LHD China 1 $120,000,000 4 (2028) $600,000,000
Type 076 LHD China 1 $50,000,000 5 (2029) $600,000,000
Type 076 LHD China 1 $42,857,142 6 (2030) $600,000,000
Type 076 LHD China 1 $37,500,000 7 (2031) $600,000,000
Type 076 LHD China 1 $33,333,333 8 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 9 (2033) $600,000,000
Type 055 Destroyer China 3 $1,350,000,000 1 (2025) $2,700,000,000
Type 055 Destroyer China 3 $900,000,000 2 (2026) $2,700,000,000
Type 055 Destroyer China 3 $675,000,000 3 (2027) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 4 (2028) $2,700,000,000
Type 052D+ Destroyer China 5 $1,500,000,000 1 (2025) $3,000,000,000
Type 052D+ Destroyer China 5 $1,000,000,000 2 (2026) $3,000,000,000
Type 052D+ Destroyer China 5 $750,000,000 3 (2027) $3,000,000,000
Type 052D+ Destroyer China 5 $600,000,000 4 (2028) $3,000,000,000
Type 054A2 Frigate China 4 $900,000,000 1 (2025) $1,800,000,000
Type 054A2 Frigate China 4 $450,000,000 3 (2027) $1,800,000,000
Type 054A2 Frigate China 4 $300,000,000 5 (2029) $1,800,000,000
Type 054A2 Frigate China 4 $225,000,000 7 (3031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 9 (3033) $1,800,000,000
Type 082II Mine Counter China 3 $30,000,000 1 (2025) $60,000,000
Type 082II Mine Counter China 3 $20,000,000 2 (2026) $60,000,000
Type 082II Mine Counter China 3 $15,000,000 3 (2027) $60,000,000
Type 901 Combat Support China 1 $225,000,000 1 (2025) $450,000,000
Type 901 Combat Support China 1 $150,000,000 2 (2026) $450,000,000
Type 096 SSBN China 1 $450,000,000 1 (2025) $900,000,000
Type 096 SSBN China 1 $300,000,000 2 (2026) $900,000,000
Type 096 SSBN China 1 $225,000,000 3 (2027) $900,000,000
Type 096 SSBN China 1 $150,000,000 5 (2029) $900,000,000
Type 096 SSBN China 1 $128,571,429 6 (2030) $900,000,000
Type 095 SSN China 2 $900,000,000 1 (2025) $1,800,000,000
Type 095 SSN China 2 $600,000,000 2 (2026) $1,800,000,000
Type 095 SSN China 2 $450,000,000 3 (2027) $1,800,000,000
Type 095 SSN China 2 $360,000,000 4 (2028) $1,800,000,000
Type 039C SSK China 2 $350,000,000 1 (2025) $700,000,000
Type 039C SSK China 2 $233,333,333 2 (2026) $700,000,000
Type 039C SSK China 2 $175,000,000 3 (2027) $700,000,000
Type 039C SSK China 2 $140,000,000 4 (2028) $700,000,000
Total: $19,006,932,230

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20 Multirole China 55 $100,000,000 $5,500,000,000
Chengdu J-20D Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Chengdu J-20S Stealth Strike Fighter China 16 $120,000,000 $1,920,000,000
J-20T Trainer China 20 $80,000,000 $1,600,000,000
Shenyang J-35 Stealth multirole fighter China 60 $70,000,000 $4,200,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 60 $70,000,000 $4,200,000,000
J-15BS Carrier-based Two seat Multirole China 50 $60,000,000 $3,000,000,000
J-15D Carrier-based Electronic warfare China 56 $60,000,000 $3,360,000,000
J-16BD Upgrade Electronic warfare China 50 $20,000,000 $1,000,000,000
J-11F Upgrade Air Superiority Fighter China 30 $15,000,000 $450,000,000
J-11F Air Superiority Fighter China 40 $30,000,000 $1,200,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 60 $17,000,000 $1,020,000,000
CAIC Z-10 Attack Helicopter China 50 $15,000,000 $750,000,000
Shaanxi Y-9 Transport Aircraft China 30 $45,000,000 $1,350,000,000
Xi'an Y-20 Transport Aircraft China 20 $120,000,000 $2,400,000,000
Total: $34,950,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-20 Stealth Bomber 6 $800,000,000
Xi'an H-17 Stealthy, nuclear-capable, twin-engine unmanned bomber 8 $625,000,000
Heavy Lift Helicopter Heavy Lift Helicopter 4 $200,000,000
LW-30 Air Defense Laser 9 $1,000,000,000
FH-97 Loyal Wingman 5 $500,000,000
AVIC DarkSword Unmanned Fighter 9 $500,000,000
Firecracker SRAD 8 $500,000,000
HQ-19 ABM/ASAT 1 $500,000,000
Type 130 MBT MBT 4 $250,000,000
ZBD-30 IFV 3 $200,000,000
Future Fighter Program Research for 6th generation fighter 10 $250,000,000
Total: $5,325,000,000

People's Liberation Army FY2025

Category Designation
Defense Spending $418,265,635,681.08
Procurement % 20.00%
Year 2025
Research & Procurement Budget $83,653,127,136.22
Total Spent Research & Procurement $83,653,127,136.22
Remaining 0

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 99A MBT China 200 $5,000,000 $1,000,000,000
Type 15 Light Tank China 200 $3,000,000 $600,000,000
Type 08 IFV/APC China 300 $2,000,000 $600,000,000
Type 05 AAV China 300 $3,500,000 $1,050,000,000
Type 04A IFV/APC China 300 $3,000,000 $900,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 150 $15,000,000 $2,250,000,000
Harbin Z-20 Utility China 100 $4,000,000 $400,000,000
HQ-16 MSAM China 30 $70,000,000 $2,100,000,000
HQ-17 SSAM China 30 $50,000,000 $1,500,000,000
HQ-19 ABM/ASAT China 18 $100,000,000 $1,800,000,000
HQ-22B LSAM China 30 $150,000,000 $4,500,000,000
HQ-29 ABM/ASAT China 8 $200,000,000 $1,600,000,000
PHL-16 MRLS China 20 $64,000,000 $1,280,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 100 $4,000,000 $400,000,000
PLZ-07B 122mm Amph. SPH China 100 $6,000,000 $600,000,000
PLZ-05 155mm SPH China 100 $10,000,000 $1,000,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Logistics Various Logistics China 1 $2,591,528,236 $2,591,528,236
Total: $25,706,528,240

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $1,142,857,142 4 (2029) $8,000,000,000
Type 004 Aircraft Carrier China 1 $1,000,000,000 5 (2030) $8,000,000,000
Type 004 Aircraft Carrier China 1 $666,666,666 11 (2036) $8,000,000,000
Type 004 Aircraft Carrier China 1 $615,384,615 12 (2037) $8,000,000,000
Type 075 LHD China 1 $125,000,000 2 (2027) $500,000,000
Type 075 LHD China 1 $100,000,000 3 (2028) $500,000,000
Type 075 LHD China 1 $71,428,571 5 (2030) $500,000,000
Type 076 LHD China 1 $150,000,000 2 (2027) $600,000,000
Type 076 LHD China 1 $120,000,000 3 (2028) $600,000,000
Type 076 LHD China 1 $50,000,000 4 (2029) $600,000,000
Type 076 LHD China 1 $42,857,142 5 (2030) $600,000,000
Type 076 LHD China 1 $37,500,000 6 (2031) $600,000,000
Type 076 LHD China 1 $33,333,333 7 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 8 (2033) $600,000,000
Type 055 Destroyer China 3 $900,000,000 1 (2026) $2,700,000,000
Type 055 Destroyer China 3 $675,000,000 2 (2027) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 3 (2028) $2,700,000,000
Type 052D+ Destroyer China 5 $1,000,000,000 1 (2026) $3,000,000,000
Type 052D+ Destroyer China 5 $750,000,000 2 (2027) $3,000,000,000
Type 052D+ Destroyer China 5 $600,000,000 3 (2028) $3,000,000,000
Type 054A2 Frigate China 4 $450,000,000 2 (2027) $1,800,000,000
Type 054A2 Frigate China 4 $300,000,000 4 (2029) $1,800,000,000
Type 054A2 Frigate China 4 $225,000,000 6 (3031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 8 (3033) $1,800,000,000
Type 082II Mine Counter China 3 $20,000,000 1 (2026) $60,000,000
Type 082II Mine Counter China 3 $15,000,000 2 (2027) $60,000,000
Type 901 Combat Support China 1 $150,000,000 1 (2026) $450,000,000
Type 096 SSBN China 1 $300,000,000 1 (2026) $900,000,000
Type 096 SSBN China 1 $225,000,000 2 (2027) $900,000,000
Type 096 SSBN China 1 $150,000,000 4 (2029) $900,000,000
Type 096 SSBN China 1 $128,571,429 5 (2030) $900,000,000
Type 095 SSN China 2 $600,000,000 1 (2026) $1,800,000,000
Type 095 SSN China 2 $450,000,000 2 (2027) $1,800,000,000
Type 095 SSN China 2 $360,000,000 3 (2028) $1,800,000,000
Type 039C SSK China 2 $233,333,333 1 (2026) $700,000,000
Type 039C SSK China 2 $175,000,000 2 (2027) $700,000,000
Type 039C SSK China 2 $140,000,000 3 (2028) $700,000,000
Total: $11,751,598,900

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20 Multirole China 55 $100,000,000 $5,500,000,000
Chengdu J-20D Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Chengdu J-20S Stealth Strike Fighter China 32 $120,000,000 $3,840,000,000
J-20T Trainer China 20 $80,000,000 $1,600,000,000
Shenyang J-35 Stealth multirole fighter China 60 $70,000,000 $4,200,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 60 $70,000,000 $4,200,000,000
J-15BS Carrier-based Two seat Multirole China 50 $60,000,000 $3,000,000,000
J-15D Carrier-based Electronic warfare China 56 $60,000,000 $3,360,000,000
J-16BD Upgrade Electronic warfare China 50 $20,000,000 $1,000,000,000
J-11F Upgrade Air Superiority Fighter China 30 $15,000,000 $450,000,000
J-11F Air Superiority Fighter China 40 $30,000,000 $1,200,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 60 $17,000,000 $1,020,000,000
CAIC Z-10 Attack Helicopter China 100 $15,000,000 $1,500,000,000
Shaanxi Y-9 Transport Aircraft China 60 $45,000,000 $2,700,000,000
Xi'an Y-20 Transport Aircraft China 40 $120,000,000 $4,800,000,000
Total: $41,370,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-20 Stealth Bomber 5 $800,000,000
Xi'an H-17 Stealthy, nuclear-capable, twin-engine unmanned bomber 7 $625,000,000
Heavy Lift Helicopter Heavy Lift Helicopter 3 $200,000,000
LW-30 Air Defense Laser 8 $1,000,000,000
FH-97 Loyal Wingman 4 $500,000,000
AVIC DarkSword Unmanned Fighter 8 $500,000,000
Firecracker SRAD 7 $500,000,000
Type 130 MBT MBT 3 $250,000,000
ZBD-30 IFV 2 $200,000,000
Future Fighter Program Research for 6th generation fighter 9 $250,000,000
Total: $4,825,000,000
submitted by d3vilsfire to Geosim [link] [comments]


2023.01.14 21:01 SocialMediaMakesUSad L-CMLL naming help

I'm learning algs for the L-CMLL cases.
All of the other CMLL cases are straightforward to me. I don't really need to "memorize" much when learning the names that Kian uses in his guide (https://sites.google.com/view/kianroux/cmll). Yes, you have to know which stickers you're looking at, but once you get used to the shape names/orientation, it feels intuitive, and then the names are basic-- things like forward slash, x-checkerboard, front row, they just make sense/are descriptive.
But when I get to the L-cases, it seems much more abstract.
I have a spreadsheet mapping all the different ways I've seen of naming each case. For example, Kian: Pure, J Perm: L1, Execution Angle Descriptive: Adjacent/Same, U2 angle: Adjacent/Opposite.
(As a side note, I also used this to make some Anki flashcards. They're pretty cool, cards include a picture of the case on a 3-d cube (1 card each from the execution and y2 angles) and you have to name the scramble, or give you a scramble to do on your actual cube (4 cases for each L-case, 2 from each y-rotation) and name the scramble.)
Anyway. None of these names provide me with a good "anchor." J Perm's are just letters/numbers, the descriptive angle ones are nice but because there are two that are opposite each other, it's an extra complication for memorization, and I don't understand Kian's names.
For now, it kind of seems like the best way to proceed is just to learn Jperm's lettenumber combo. I guess when I get to OLL/PLL the cases are just going to be numbers anyway, so maybe I should get used to it. It seems like most cubers don't really need a good name, they just use visual recognition and muscle memory. Still, as a newbie, I'm wondering if you can explain the names that Kian uses, because I feel like that would be a good mental anchor to attach all of the other naming conventions to, and his names really seem like if I understood them, they'd provide some descriptive information about the case.
I tried looking at "back commutator" but it definitely doesn't just switch two adjacent corners, because that wouldn't solve the cube. (Then again, i don't fully understand what "commutation" is, although I read something about it on the speedsolving wiki. I mean I kind of thought I did but I don't see how the concept I learned is connected to these L-CMLL cases.)
Also, I know probably some good advice is "don't start with L-CMLL cases you dolt." That's true, but I have my bad reasons and I'm being stubborn for now, so I hope you'll work with me :)
submitted by SocialMediaMakesUSad to rouxcubing [link] [comments]


2023.01.09 21:01 d3vilsfire [Procurement] People's Liberation Army 2023

People's Liberation Army FY2023

Category Designation
Defense Spending $229,741,490,000
Procurement % 26.00%
Year 2023
Research & Procurement Budget $59,732,787,400
Total Spent Research & Procurement $59,732,787,400
Remaining $0

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 99A MBT China 100 $5,000,000 $500,000,000
Type 15 Light Tank China 100 $3,000,000 $300,000,000
Type 08 IFV/APC China 150 $2,000,000 $300,000,000
Type 05 AAV China 150 $3,500,000 $525,000,000
Type 04A IFV/APC China 150 $3,000,000 $450,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 50 $4,000,000 $200,000,000
HQ-16 MSAM China 10 $70,000,000 $700,000,000
HQ-17 SSAM China 10 $50,000,000 $500,000,000
HQ-22B LSAM China 10 $150,000,000 $1,500,000,000
HQ-29 ABM/ASAT China 4 $200,000,000 $800,000,000
PHL-16 MRLS China 10 $64,000,000 $640,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 50 $4,000,000 $200,000,000
PLZ-07B 122mm Amph. SPH China 50 $6,000,000 $300,000,000
PLZ-05 155mm SPH China 50 $10,000,000 $500,000,000
Wing Loong 3 MALE UCAV China 100 $2,000,000 $200,000,000
Wind Shadow HALE UCAV China 100 $10,000,000 $1,000,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
Various Various China 1 $422,906,450 $422,906,450
Total: $10,500,000,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 004 Aircraft Carrier China 1 $1,142,857,142 7 (2029) $8,000,000,000
Type 004 Aircraft Carrier China 1 $1,000,000,000 8 (2030) $8,000,000,000
Type 075 LHD China 1 $500,000,000 1 (2024) $500,000,000
Type 075 LHD China 1 $250,000,000 2 (2025) $500,000,000
Type 075 LHD China 1 $125,000,000 4 (2027) $500,000,000
Type 075 LHD China 1 $100,000,000 5 (2028) $500,000,000
Type 075 LHD China 1 $71,428,571 7 (2030) $500,000,000
Type 076 LHD China 1 $300,000,000 2 (2025) $600,000,000
Type 076 LHD China 1 $150,000,000 4 (2027) $600,000,000
Type 076 LHD China 1 $120,000,000 5 (2028) $600,000,000
Type 076 LHD China 1 $50,000,000 6 (2029) $600,000,000
Type 076 LHD China 1 $42,857,142 7 (2030) $600,000,000
Type 076 LHD China 1 $37,500,000 8 (2031) $600,000,000
Type 076 LHD China 1 $33,333,333 9 (2032) $600,000,000
Type 076 LHD China 1 $30,000,000 10 (2033) $600,000,000
Type 055 Destroyer China 3 $2,700,000,000 1 (2024) $2,700,000,000
Type 055 Destroyer China 3 $1,350,000,000 2 (2025) $2,700,000,000
Type 055 Destroyer China 3 $900,000,000 3 (2026) $2,700,000,000
Type 055 Destroyer China 3 $675,000,000 4 (2027) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 5 (2028) $2,700,000,000
Type 052D+ Destroyer China 5 $1,500,000,000 2 (2025) $3,000,000,000
Type 052D+ Destroyer China 5 $1,000,000,000 3 (2026) $3,000,000,000
Type 052D+ Destroyer China 5 $750,000,000 4 (2027) $3,000,000,000
Type 052D+ Destroyer China 5 $600,000,000 5 (2028) $3,000,000,000
Type 054A2 Frigate China 4 $900,000,000 2 (2025) $1,800,000,000
Type 054A2 Frigate China 4 $450,000,000 4 (2027) $1,800,000,000
Type 054A2 Frigate China 4 $300,000,000 6 (2029) $1,800,000,000
Type 054A2 Frigate China 4 $225,000,000 8 (3031) $1,800,000,000
Type 054A2 Frigate China 4 $180,000,000 10 (3033) $1,800,000,000
Type 082II Mine Counter China 3 $60,000,000 1 (2024) $60,000,000
Type 082II Mine Counter China 3 $30,000,000 2 (2025) $60,000,000
Type 082II Mine Counter China 3 $20,000,000 3 (2026) $60,000,000
Type 082II Mine Counter China 3 $15,000,000 4 (2027) $60,000,000
Type 901 Combat Support China 1 $450,000,000 1 (2024) $450,000,000
Type 901 Combat Support China 1 $225,000,000 2 (2025) $450,000,000
Type 901 Combat Support China 1 $150,000,000 3 (2026) $450,000,000
Type 096 SSBN China 1 $450,000,000 2 (2025) $900,000,000
Type 096 SSBN China 1 $300,000,000 3 (2026) $900,000,000
Type 096 SSBN China 1 $225,000,000 4 (2027) $900,000,000
Type 096 SSBN China 1 $150,000,000 6 (2029) $900,000,000
Type 096 SSBN China 1 $128,571,429 7 (2030) $900,000,000
Type 095 SSN China 2 $1,800,000,000 1 (2024) $1,800,000,000
Type 095 SSN China 2 $900,000,000 2 (2025) $1,800,000,000
Type 095 SSN China 2 $600,000,000 3 (2026) $1,800,000,000
Type 095 SSN China 2 $450,000,000 4 (2027) $1,800,000,000
Type 095 SSN China 2 $360,000,000 5 (2028) $1,800,000,000
Type 039C SSK China 2 $700,000,000 1 (2024) $700,000,000
Type 039C SSK China 2 $350,000,000 2 (2025) $700,000,000
Type 039C SSK China 2 $233,333,333 3 (2026) $700,000,000
Type 039C SSK China 2 $175,000,000 4 (2027) $700,000,000
Type 039C SSK China 2 $140,000,000 5 (2028) $700,000,000
Total: $23,934,880,950

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20 Multirole China 55 $100,000,000 $5,500,000,000
Chengdu J-20S Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
Shenyang J-35 Stealth multirole fighter China 30 $70,000,000 $2,100,000,000
Shenyang J-31 Stealth carrier-based multirole fighter China 30 $70,000,000 $2,100,000,000
J-15B Carrier-based Multirole China 50 $60,000,000 $3,000,000,000
J-16D Electronic warfare China 50 $60,000,000 $3,000,000,000
Harbin Z-19 Reconnaissance and attack helicopter China 30 $17,000,000 $510,000,000
CAIC Z-10 Attack Helicopter China 25 $15,000,000 $375,000,000
Shaanxi Y-9 Transport Aircraft China 15 $45,000,000 $675,000,000
Xi'an Y-20 Transport Aircraft China 10 $120,000,000 $1,200,000,000
Total: $21,460,000,000

R&D

Designation Type Years to Complete Yearly Cost
Xi'an H-20 Stealth Bomber 7 $800,000,000
LW-30 Air Defense Laser 10 $1,000,000,000
FH-97 Loyal Wingman 6 $500,000,000
AVIC DarkSword Unmanned Fighter 10 $500,000,000
Firecracker SRAD 9 $500,000,000
HQ-19 ABM/ASAT 2 $500,000,000
Total: $3,800,000,000
submitted by d3vilsfire to Geosim [link] [comments]


2023.01.09 02:47 Aphant-poet Spies are forever (2016) [please feel free to take down in not relevant]

So I'm not Jewish but I am a creative writing major [studying text and context as well as cultural knowledges'] and am curious about what actual Jewish people think of the character of DR Baron Von Nazi in the musical Spies Are Forever.
the show is largely satirical of the genre [as can be seen in songs such as "Doing This" and 'Somebody's gotta do it"] and the actor for Von nazi as well as other people involved in the production [including lauren Lopez, who was the choreographer] are Jewish.
the character is a villian who dies before the third act and is betrayed by both of his major allies who do not support his beliefs but have personal reasons to work with him. Other background nazi characters are also killed. The character does not succeed at his goals and is not a serious character who you are supposed to feel any sympathy for.
I provided some links for anyone who doesn't know the show ;
https://www.youtube.com/playlist?list=PLlF0gFzOX4tD1KJ5ZEnvhD55Qhnz-K0X2
https://tvtropes.org/pmwiki/pmwiki.php/Theatre/SpiesAreForever
https://tin-can-bros.fandom.com/wiki/Dr._Baron_Von_Nazi
Considering it's a comedy and he's not shown in a positive light and is played by a Jewish actor do you think he's problematic?.
submitted by Aphant-poet to Jewish [link] [comments]


2022.12.21 08:03 sold_myfortune Roadmap to careers in cybersecurity and cloud engineering

Please note I am not personally affiliated with any of the knowledge resources I recommend. I receive no compensation from anyone for anything, I'm merely trying to help people who are at the very beginning of their IT career journey. I try to recommend free resources wherever possible.

This plan is cybersecurity focused but can be adapted to most non-developer career paths. It is mainly intended for people trying to start an IT career with mostly free or very cheap resources available on the internet. It's inspired by a good friend of mine who dropped out of high school to go to work in IT, never attended any college but now works as a cloud architect for NASA. People thought he would be a bum in the street. These days he mainly works from home but if he does go to the office he drives his shiny new Tesla to get there.
EDIT: Many people have asked for a pathway to cloud engineering. The best one I've found is detailed here in this post explaining what to do to get a cloud job.
To start a career in cybersecurity you should be aiming to eventually get a position as a Security Operations Center (SOC) analyst. A SOC analyst position gives you some insight into a whole range of different information security problems and practices. You'll see incoming recon and attacks, your org's defenses and responses, and the attacker's counter responses. You'll get experience using a SIEM. You'll become familiar with all of the tools in place and start to figure out what works and what doesn't. You'll learn the workflow of a security team and what the more senior engineers do to protect the enterprise. SOC analyst jobs are not entry level (see this discussion) but rather a mid-level career goal. After a couple of years in the SOC, you'll probably have a much better idea about your own interests and the path you want to pursue in your career.
Here's how you get there:
Step 0 (optional): If you have absolutely no tech experience whatsoever you may first have to try to get a job in retail or the service industry that is technology adjacent. Such jobs would include GeekSquad at Best Buy, cell phone sales or technician at a provider like Verizon or T-mobile, or cabling and rack and stack at a commercial data center (smart hands). My first job after college was in data processing for a cell phone billing company. I did QA for huge stacks of paper cell phone bills, it really sucked. I got fired when they caught me using company resources to look for a better job. It was good enough to help me get my second job which was helpdesk at a large ISP.
Step 1: Get the CompTia A+ (optional) and Network+ certifications. You MUST understand IPv4 networking inside and out, I can't stress that enough. Professor Messer videos are great and free: Professor Messer A+ series, Professor Messer Network+ series
Berry Smith's video series on subnetting
Mike Meyers has about the best all in one Network + book out right now, you can get that from Amazon for about $40. You can also check out Mike Meyers' channel on Youtube, he has a lot of Network+ videos as well.
Here is a great post with a comprehensive list of study resources for CompTia exams, thanks to u/canadian_sysadmin for this great compilation!
Step 2: Start learning some basic Linux. The majority of non-desktop business computing is done on a unix type platform, this will not change anytime soon. This is by far one of the best investments of your time you can make, very solid 4/5 Linux skills can make an IT worker millions of dollars over the course of an IT career, no exaggeration. People, that is life changing money.
The Bandit wargame is an excellent exercise to start learning concepts and commands.
For Linux Systems Administration, I'd highly recommend "Unix and Linux System Administration Handbook" by Evi Nemeth, et al. The information is presented in a way that is comprehensible to regular people. You can get a used copy of the fourth edition for about $10.00. The second edition got me through my first three jobs back in the day.
Tecmint.com, Linuxpath.org, and Acloudguru.com also have great resources for learning Linux.
Learn to be a Linux Sysadmin task list by u/IConrad Finally, these are some great instructions for buildout of a Linux SA homelab. The instructions are sound and there are helpful hints in the comments.
Step 3: Start looking for helpdesk or tech support jobs online. You have to do a year or two here to get some hands-on experience on your resume and begin to build your confidence with your technical skills. If you've had great student internships from a degree program or you have experience from military service there's a good chance you'll be able to skip this step. If you don't have that or any other previous IT experience then starting at the bottom is pretty much unavoidable.
If you can, use your local community college career center to get some help with a job search or maybe an internship. Many community colleges maintain relationships with local employers and can act as a potential pipeline to an IT job. This is also a good time to consider taking a programming class or two. Community colleges are great for that, Mark Zuckerberg learned to program at one before enrolling at Harvard and he did pretty well for himself.
The helpdesk job may only pay $20 - $25 an hour or perhaps a bit less but it's only for a year, then up and out. A lot of people get stuck at this helpdesk stage for six, seven, eight years and it's a career killer. One of the things I did right was to minimize my time on helpdesk, I was only there for nine months. After that I made the jump directly to a UNIX sysadmin job at a small government contractor. Come up with a gameplan for your career advancement and work it. DON'T GET STUCK ON HELPDESK.
Step 4: Get the CompTia Security+ certification while you're looking for your first tech support job or shortly after. Every IT job has a security component now so think of it like basic training in the military. Everyone needs to go through it. You should be able to do the cert in just a couple months if you focus and use a good Security+ study plan. This is also a good time to start building increased awareness of contemporary information security issues. Some top resources:
Archived webcasts from the SANS Institute
Archived webcasts from Black Hills Information Society
Dark Reading
Krebs on Security
Social Media Recommendations in this post
Step 5: Once you get that helpdesk job, try to do every security related task you can. Ask the senior engineers questions when you get a chance and if they are working maintenance windows ask to shadow them as they work. Eventually they may start giving you some of the more routine tasks and you can add those to your resume.
Step 6: Attend Bsides conferences (very cheap), there is almost certainly one within a couple hours of you. Live cybersecurity conferences are making a comeback in the post-pandemic world and they can be very helpful for raising your profile and learning about contemporary issues in security. More importantly these conferences often have sessions dedicated to resume reviews and cybersecurity career counseling where you can get real industry professionals to help you. Go with a friend or a classmate and split expenses, it's worth your time.
Step 7: Try to join a local hackers group similar to NoVA Hackers or Dallas Hackers.
Step 8: Network with everyone you can at security conferences and in your hackers group. Professional networking is extremely important and if you want to be a Red Teamer (and that's most of you, right?) it's absolutely necessary. Pentesters are a tight-knit bunch where everyone knows everyone. The best way in to this highly selective group is to know your shit, then act like Case in Neuromancer, find yourself a Dixie Flatline and impress the hell out of them.
Step 9: After you get those certs and some technical work experience, apply for every SOC analyst position you can. It might be difficult to move, but you might have to consider moving to a city that's a tech hub because that's where the jobs are. Seattle, San Francisco and NYC are all outrageously expensive so consider some up and coming tech cities like Dallas, Raleigh NC, Nashville or Austin. Mastercard's infosec dept. is out of St. Louis now. KPMG has a huge facility in Orlando. Post-pandemic there are a lot more WFH jobs available so if you don't want to move concentrate on those, though it might take a bit longer. When you start applying for SOC jobs you might want to do some homelab exercises to improve your chances of getting interviewed and/or landing the job.
Step 10: For people who are interested in focusing more on cloud engineering or DevOps than cybersecurity this post has a lot of good info on how to plan a transition.
The Cloud Resume Challenge could be a really good way for people trying to get cloud jobs to acquire and show off cloud skills to potential employers. A lot of people seem to have used it successfully for this purpose, including u/rishabkumar7 who documented his progress in a series of Youtube videos.
One excellent option for beginners learning AWS is this cloud training class by Adrian Cantrill. At $40 for the class the financial risk is minimal and learning a lot about cloud is becoming essential for technical IT workers. The course is 75 hours and assumes pretty much no prior technical knowledge beyond basic computer literacy. With the freebie AWS cloud projects Cantrill posts the course is closer to 100 hours, that's a ridiculous value. There's also a free class on Microsoft Azure on YouTube by John Savill that people seem to really like.
This is a very solid study plan for skills to get a cloud job, the author recommends six months to acquire the necessary skills, but I think that's a pretty optimistic timeline. People that have had significant previous technical IT experience could probably do it in six months. Most people that may only have a bachelors degree or a year or less of IT work experience will probably need closer to nine months to a year to complete it. There are a lot of roadmaps to DevOps jobs out there but I think this one posted on Medium is pretty comprehensive.
For further information on what it takes to get a DevOps/SRE job you can check out this extremely informative and insightful series of posts by u/deacon91:
Part I - What hiring teams look for in prospective DevOps/SRE candidates.
Part II - From helpdesk to Site Reliability Engineer (SRE) in just five years
Step 11: Keep applying until you get that SOC analyst job. Make sure your resume has lots of keywords on it that reference your certs, technical skills, hardware and software you've used, etc. This is to beat automated scanners and ensure that your resume is actually seen by a person. Use lots of details in your work experience on your resume. It's not enough to say you used a technology, you have to say what you did with it and what it did for the business. Competition for SOC jobs can be fierce so try to use your resume to make sure you get noticed and become a candidate for interviews.
Thanks to u/bcjh for posting his guide to interviewing for cybersecurity jobs.
When you finally get that SOC job go out and celebrate. Guess what, you're an infosec professional!
A SOC analyst job should pay between $60K and $75K. You'll stay there for a year or two and get a couple more advanced certs like the CCNA certification CISSP, and/or OSCP, then leave for a new job making $80 to $100K. After four or five years in the IT/cybersecurity industry with some focus and hard work you should be at $100K+. From there you should be able to map out your own path to $200K, $300K, whatever.
The program above is mainly for people that are starting from absolute scratch and using no resources beyond the Internet. If you're actually in some sort of formal program I'd also highly recommend at least one programming class, preferably in python. Being able to automate tasks is an invaluable skill as a SOC analyst and will set you apart from those that can't.
Something to keep in mind is the salary level you're shooting for. $100K still puts you in the top twenty percent of salaried workers in the US and the top ten percent of workers on the planet. Companies do not give these jobs away. You have to prove yourself over and over. It's tough, but probably not nearly as tough as being a first responder, ER nurse, long haul trucker, or inner city fifth grade teacher. You can do it if you simply refuse to quit. Good luck!
Here are testimonials of some people that climbed the mountain. Each of them did it their own way, but they all did it one step at a time:
First IT job, $50K!
First IT job, $55K plus benefits!
55% comp increase for first IT job!
$24K increase in less than a year!
$22K to $55K in two years
First IT job, $60K!
127% salary increase in just three years!
$0 to $85K in two years
$38K to $100K in eight years
$31k to $120k in 15 months
$30K to $105K in five years
$20K to $120K in four years
$30K to $180K in five years
New IT Grad runs out of beer, kicks ass, lands $140K graduation offer
$0 to $400K in ten years
Many Pathways to $$Six Figures$$ in IT
submitted by sold_myfortune to ITCareerQuestions [link] [comments]


2022.12.20 20:15 slouischarles The Hobby Master List (and their subreddit)

3D printing
Acroyoga
Acting
Action Figures
Aerospace
Air Hockey
Aircraft Spotting
Airsoft
Animation
Ant-keeping
Antiquing & Artefacts
Aquascaping
Archaeology
Archery
Art & Art Collecting
Astrology
Astronomy
Audiophile
Auto Detailing
Auto Racing
Auto Restoration
Axe Throwing
BASE jumping
BMX
Backgammon
Backpacking
Badminton
Baking
Ballet Dancing
Ballroom Dancing
Baseball
*baseballstats
Basketball
Baton Twirling
Beach Volleyball
Beachcombing
Beatboxing
Beauty Pageants
Beekeeping
Beer Tasting
Bell Ringing
Benchmarking (PC)
Billiards
Biology
Birdwatching
Blacksmithing
Blogging
Board Sports
Board Games
Bodybuilding
Bonsai
Book Folding
Book Collecting
Book Restoration
Botany
Bowling
Boxing
Brazilian Jiu-Jitsu
Breadmaking
Breakdancing
Bridge
Bullet Journaling
Butterfly Watching
Button Collecting
Calisthenics
Calligraphy
Camping
Candle Making
Candy making
Canoeing
Canyoneering
Car Spotting
Car Tuning
Card Games
*Cardistry
Cartophily
Caving
Ceramics
Checkers
Cheerleading
Cheesemaking
Chemistry
Chess
Climbing
Clothesmaking
Coding
Coffee Roasting
Coin Collecting
Color Guard
Coloring
Comic Book Collecting
Competitive Eating
Composting
Confectionery
Conlanging
Construction
Cooking
Cornhole
Cosplaying
Couponing
Craft
Creative Writing
Cribbage
Cricket
Crocheting
Croquet
Cross-stitch
Crossword Puzzles
Cryptography
Crystals
Curling
Cycling
DJing
Dancing
Dandyism*
Darts
Debate
Decorating
Deltiology
Diamond Painting
Diorama
Disc golf
Distro Hopping
Diving
Djembe
Dog Training
Dominoes
Dowsing
Electronics
Element Collecting
Embroidery
Engineering
Engraving
Ephemera collecting
Equestrianism
Esports
Exhibition Drill
Fantasy Sports
Farming
Fencing
Feng Shui Decorating
Field Hockey
Figure Skating
Filmmaking
Fish Farming
Fishing
*Fishing
Fishkeeping
Fitness
Flag Football
Flower Arranging & Collecting
Flower growing
Fly tying
Flying disc
Flying model planes
Footbag
Foosball
Foraging
Fossicking
Fossil hunting
Freestyle football
Frisbee
Fruit picking
Furniture building
Gaming
Gardening
Genealogy
Geocaching
Geology
Ghost hunting
Gingerbread house making
Glassblowing
Go
Gold prospecting
Golfing
Gongfu tea
Gongoozling
Graffiti
Groundhopping
Gunsmithing
Gymnastics
Hacking
Handball
Herbalism
Herping
Hiking
Horse Racing
Tunneling
Home Improvement
Homebrewing
Horseback Riding
Horseshoes
Hula Hooping
Hunting
Hurling
Hydro Dipping
Hydroponics
Ice Hockey
Iceboating
Inline Skating
Insect collecting
Instruments
Inventing
Jewelry making
Jigsaw puzzles
Jogging
Journaling
Judo
Juggling
Jujitsu
Jukskei
Jumping rope
Kabaddi
Karaoke
Kart racing
Kayaking
Kendama
Kendo
Kite flying
Kitesurfing
Knife collecting
Knife making
Knife throwing
Knitting
Knot tying
Kombucha brewing
LARPing
Lace making
Lacrosse
Lapidary
Laser Tag
Leather Crafting
Lego Building
Letterboxing
Linguistics
Lock picking
Lomography
Longboarding
Machining
Macrame
Magic
Magnet Fishing
Mahjong
Makeup
Manga/Manwha
Marbles
Marching band
Martial Arts
Massaging
Mathematics
Mazes
Mechanics
Medical science
Meditation
Memory training
Metal detecting
Metalworking
Meteorology
Microbiology
Microscopy
Mineral collecting
Mini Golf
Miniature art
Minimalism
Model United Nations
Model Building
Modeling
Motorsports
Motorcycling
Mountain biking
Mountaineering
Movie memorabilia collecting
Museum visiting
Music
Mycology
Nail art
Needlepoint
Netball
Neuroscience
Noodling
Nordic skating
Orienteering
Origami
Outdoors
Paintball
Painting
Paragliding
Parkour
Pen Spinning
People-watching
Performance
Perfume
Pet sitting
Philately
Phillumeny
Philosophy
Photography
Physics
Pickleball
Picnicking
Pilates
Pin
Plastic art
Playing musical instruments
Podcasting
Poetry
Poi
Poker
Pole dancing
Polo
Pools
Postcrossing
Pottery
Powerboat racing
Powerlifting
Practical Jokes
Pressed flower craft
Proofreading and editing
Proverbs
Psychology
Public speaking
Puppetry
Puzzles
Pyrography
Qigong
Quidditch
Quilling
Quilting
Quizzes
Race Car Driving
Race walking
Racquetball
Radio-controlled models
Rafting
Rappelling
Rapping
Reading
Recipe creation
Record collecting
Refinishing
Reiki
Renaissance fair
Renovating
Research
Reviewing Gadgets
Robotics & Robot Competitions
Rock balancing
Rock climbing
Rock painting
Rock Collecting
Role-playing games
Roller derby
Roller skating
Rubik's Cube
Rugby
Rughooking
Running
Safari
Sailing
Sand art
Scouting
Scrapbooking
Scuba Diving
Sculling or rowing
Sculpting
Scutelliphily
Sea glass collecting
Seashell collecting
Sewing
Shoemaking
Shogi
Shooting
Shortwave listening
Shuffleboard
Singing
Skateboarding
Sketching
Skiing
Skimboarding
Skipping rope
Skydiving
Slacklining
Sled dog racing
Sledding
Slot cars
Snorkeling
Snowboarding
Snowmobiling
Snowshoeing
Soapmaking
Soccer
Softball
Spearfishing
Speed skating
Sport stacking
Sports memorabilia
Spreadsheets
Squash
Stamp collecting
Stand-up comedy
Stone skipping
Storm chasing
Story writing
Storytelling
Stretching
Sudoku
Sun bathing
Surfing
Survivalism
Swimming
Table tennis
Taekwondo
Tai chi
Taoism
Tapestry
Tarot
*tarotpractice
Tattooing
Taxidermy
Tea bag collecting
Teaching
Tennis
Terrariums
Tether car
Thrifting
Thru-hiking
Ticket collecting
Topiary
Tour skating
Tourism (Editors Note: If you're looking to travel, visit the main country subreddit)
Trade Fair
Trainspotting
Trapshooting
Travel
Treasure Hunting
Triathlon
Ultimate frisbee
Unicycling
Upcycling
Urban exploration
VR Gaming
Vegetable farming
Vehicle restoration
Video editing
Video game collecting
Video game developing
Videography
Vintage cars
Vintage clothing
Vinyl Records (see record collecting)
Voice Acting
Volleyball
Volunteering
Walking
Wargaming
Watch making
Water polo
Water sports
Wax sealing
Waxing/Grooming
Weaving
Weightlifting
Welding
Whittling
Wine Tasting And Making
Witchcraft
Wood carving
Woodworking
Wrestling
Writing
(List Of 50+ via link) https://www.reddit.com//WritingPrompts/wiki/links
Yo-yoing
Yoga
Zoo visiting
Zumba
submitted by slouischarles to Hobbies [link] [comments]


2022.12.16 14:10 ProteinFarts123 2023 Plays

$BRLT
En juvelhandlare som förlitar sig på ett fåtal show-rooms lokaliserade i hög-inkomst områden, och därigenom håller hyreskostnader låga.
Bolagets USP är ädelstenar och smycken som är hållbart producerade, allmänt politiskt korrekta och annan buzzword bingo som passar en särskild kundgrupp ->
Bolaget öppnade senast (strax innan Black Friday) sin senaste show-room i Santa Monica. Santa Monica är ett av områdena i Kalifornien där Hollyweird kändisar shoppar och hänger. Med tanke på hur fenomenalt hjärntvättade den kundgruppen är när det kommer till PK-het så räknar jag med att Black Friday och Julhandeln gett bolaget en riktig boost.
I övrigt så har bolaget varit lönsamt en bra tid med stadigt förbättrande ratio:er och har inga skulder.
Pris - $4.55
MCAP - $435m
Räknar med att hålla till ~feb när de håller sin earnings call för att runda av året.
$IMMR
Bolag som utvecklar Haptik för mobiler, konsoler, VAR och bilar. Företaget har sänkt sina forskningsutgifter markant och ser numera ut att leva på sina befintliga avtal och royaltyintäkter. Patentportföljen (1200 patent) har visat sig vara väldigt stark, då bolaget vunnit eller förlikat med jättar såsom Sony, Microsoft, och Apple tidigare. Just nu pågår en patenttvist mellan $IMMR och $META, där $IMMR är målsägande.
I min mening finns det en sannolikhet kring 3 utfall
  1. Worst case- $IMMR förlorar -> Aktien går ned något
  2. Medium case- Förlikning eller $IMMR vinner -> Aktien går upp i takt med klumpsumman alternativt royalty-avtalsvärdet
  3. Best case- $Meta beslutar sig för att lägga ett bud på att köpa $IMMR för patentportföljen.
Genomsnittlig uppsida vid bolagsupphandling inom tekno: ~36%
Vid bud så är det dock högst sannolikt att amerikanska FTC blockerar detta. Så om ett bud offentliggörs, så är det bästa att ta vinsten och sedan springa.
Bolaget går f.ö med vinst och saknar skulder.
Pris - $7.9
MCAP - $260m
$PREM
Explorationbolag som just nu utforskar ett projekt vid namn Zulu i Zimbabwe. Kontinuerliga kontroller visar på att bolaget hittat en stor Spodumene - Wikipedia fyndighet. Testerna visar på att kvaliteten är hög. Just nu etableras pilotanläggningen och mycket nyheter väntas under 2023.
Bolaget sköts för övrigt snyggt av ledning som har lång erfarenhet inom branschen och territoriet.
$PREM är min 'life-changer' yolo över de nästkommande åren då aktien just nu handlas på AIM för ca €0.006. Jämförbara bolag som gått från exploration till utvinning kostar ca $50/andel, såsom Piedmont ($PLL)
Sitter på ca 150.000 andelar, så ja. Här hoppas man på Lambopengar.

Research listan
GEO Group - En av Michael Burry's större positioner

Ser fram emot gruppens tankar.
submitted by ProteinFarts123 to Aktier [link] [comments]


2022.10.30 21:28 TheBigCore Beating SNK Syndrome in Samurai Shodown 1, 2, 3, 4, 5, and 5 Special

SNK Syndrome's Fatal Flaw

Remember that all Neo Geo fighting games developed by SNK are input-reading fighting games, meaning that the CPU will read your inputs, then counter with predetermined movements, attacks, or a combination of both. Fortunately however, this also means that the programmers did not program a counter to every movement, attack, or combination of both that you could ever use against the CPU.
As a result, your path to victory over the CPU will consist of baiting the CPU into reacting incorrectly to your movements, attacks, and combos. Once you bait the wrong reaction from the CPU, you can often spam your own attacks repeatedly until you win.

Samurai Shodown 1 - Cheesing Amakusa Shiro Tokisada

As soon as the match starts, do not move at all. Amakusa will walk towards you. When Amakusa is close enough to you, throw him. Repeat this strategy in both rounds until you win.
Note: You can also intentionally whiff a forward jumping heavy slash, and then throw Amakusa when you land, since Amakusa will be in blockstun at that point.

Samurai Shodown 2 - Cheesing the CPU Opponents (Excluding Mizuki)

If you spam crouching light kicks (pressing down + C button) from far away, many of Samsho 2's CPU characters will jump towards you, leaving them open to being anti-aired.

Samurai Shodown 2 - Cheesing Rashojin Mizuki

To say that this is an obnoxious fight is an understatement. Fortunately, many Samsho2 characters do have ways of beating Mizuki quickly without having to go insane from frustration.
1) Charlotte: Crouching AB is Charlotte's best friend. Whenever Mizuki gets near you, spam crouching AB until you win.
2) Earthquake: His crouching AB is the only attack that you need to use against Mizuki because it hits her multiple times, even when she blocks it. She will block the first hit, but not the second and third ones. To make a long story short, repeat crouching AB until you win.
3) Haohmaru: Use a fake Cyclone Slash (QCF + Kick) from two character lengths away, jump over Mizuki's portal throw attack, and punish. Repeat these tactics until you win.
4) Nicotine: Nicotine has an Infinite combo. Use his AB and cancel it into Bakusa Jougeki / Chain Grab (HCB + Slash) , which will dizzy Mizuki if it connects.
Use AB, cancel into Chain Grab (HCB + Slash), then use AB again, then cancel into Chain Grab, etc. Mizuki remains dizzied and cannot do anything. Rinse and repeat until you win.
5) Gen-An: Like Nicotine, Gen-an also has an Infinite, which works the same as Nicotine's. Gen-An's Blood Grip (HCB + Slash) also dizzies an opponent if it connects.
Use Blood Grip / Tsume Tsunami (HCB + Slash), Run Forward, Standing Close AB, cancel into Blood Grip again. Rinse and repeat until you win.
For more Samsho 2 character-specific strategies against Mizuki, go to the following page and search the phrase "specific character strategies" without quotes:
https://gamefaqs.gamespot.com/arcade/583618-samurai-shodown-ii/faqs/780

Samurai Shodown 3 - Cheesing Minazuki Zankuro

Zankuro is actually easy to beat, in stark contrast to how obnoxious Mizuki was in Samsho 2. He is also a very aggressive boss character whose normal attacks hit like a truck, but also have heavy recoil. When you block Zankuro's normal attacks, he is wide open to counters due to those attacks' heavy recoil. Use this to your advantage, especially if you are playing as either Slash or Bust Kyoshiro, whose weapon has a very long reach. Also make sure to sidestep or circlestep Zankuro's attacks where appropriate because the high recoil from Zankuro's normal attacks again leaves him wide open to counters.
If your character happens to have touch of death combos, stun combos, or infinites / loops, like Haohmaru or Genjuro do, counter with touch of death combos, stun combos, infinites / loops etc and you will make short work of Zankuro.
Other Examples of cheesing Zankuro:
In Amakusa's case, spam your teleport as much as possible to get behind Zankuro whenever Zankuro does heavy slashes so that you can do lots of backhit damage with your own heavy slash. Amakusa's "Shoki Dan" (that strange special move that stuns opponents) is another move to abuse as much as possible. And most importantly, always remember Amakusa's universal stun combo: Crouching Kick x 4. If all 4 crouching kicks connect in a combo, it auto-stuns an opponent. (The irony of one SNK Boss cheesing another can't be lost on anyone read this thread...)
The link below also demonstrates TODs and stun combos for characters who have them:
Samsho 3 - Character Combos / Setup Videos by KDOKBNZY

Samurai Shodown 4 - Cheesing Amakusa Shiro Tokisada

Move back slightly until the screen zooms out. Do a crouching kick by pressing down + D button. Amakusa will respond with a far heavy slash, crouching slash, or his projectile. Jump over Amakusa's attacks with a jumping deep heavy slash by pressing up-right + C button. Repeat until Amakusa starts teleporting around, then just evade him and his attacks until time runs out.
For anyone wanting specific ways to defeat CPU characters in this game, please also see Samsho 4 CPU Strategies [Google translated from Japanese].

Samurai Shodown 4 - Cheesing Minazuki Zankuro

Just press forward + AB buttons simultaneously to walk forward and then circle step when Zankuro gets close and is about to attack you, then do a standing heavy slash. Ideally do it while Zankuro is jumping too since he throws out empty jumps a lot if you aren't attacking. Repeat until you win.
Also, when you run / dash towards any of the CPU characters, CPU Zankuro included, they will always try to slash you. While you are running / dashing, you can react to this slash by deflecting it (216D or 2146D motion) or by using Jubei's catch counter.

Samurai Shodown 4 - Cheesing Your Rival Character

The previously described Circlestepping and Heavy Slashing Strategy also works against your rival character whom you fight after CPU Amakusa and CPU Zankuro:

Samurai Shodown 5 - Cheesing Gaoh Kyougoku Hinowa no Kami

(aka "The Rebellious Earl of Hinowa, Gaoh")
Gaoh, like his Samsho boss predecessors, also has some CPU exploits that will lead to his quick defeat.
Some examples (not a complete list by any means):
  • Haohmaru's Fake Cyclone Slash. In Samsho5, this move prompts Gaoh to use a normal attack, and the attack Gaoh uses depends on your distance from him.
  • Rasetsumaru's far standing AB. For some reason, Gaoh does not block this move, leaving Gaoh wide open to punishment.
  • Suija's Getsurin-ha AB projectiles. Gaoh will block the first one, but not the other two.
  • Sogetsu just needs to get outside the range of Gaoh when Gaoh uses his own normal attacks, then spam crouching AB over and over again.
  • Genjuro's Charged Ayame B button (his card toss), then do a dashing B when the card rebounds after being blocked. CPU does not block the dashing B.
  • Charlotte, of course, has her standing and crouching AB, not to mention Splash Fount to chip away Gaoh's health. She can also use Bayonet Thrust from more than half the screen away when Gaoh tries to use his poking normals.
  • Kyoshiro, when raged, can spam his WFT when blocked up to three times and his flame breath when blocked (raged or not) to chip Gaoh to death when Gaoh's health is low.
  • Hanzo, from full-screen distance away, can use the B version of his Baku'en Ryuu projectile and dash towards Gaoh who will be standing there blocking. As Gaoh stands there blocking, Hanzo can then use his own command grab Mozu Otoshi on Gaoh. You can also substitute Mozu Otoshi for crouching slashes.
  • Mina has arguably the cheapest strategy in Samsho 5 by far: From full-screen distance away, spam Mina's charge move Jikyuushin B and crouching B. Gaoh will mostly not block those attacks.
  • Amakusa's (player selectable in 5 Special only) attacks have a long reach, so he can spend all day hitting Gaoh from the other side of the screen, not to mention the fact that Gaoh also does not block Amakusa's projectile at all.
In addition to the above, Gaoh is also heavily vulnerable to deflects and rolls. Another common tactic is rolling forward past his normal attacks then punishing accordingly.
Also important to note: Gaoh's special move Oboro Bayashi, the one where he does several pokes in a row that chip away your health, is one of the few special moves in Samsho 5 and 5 Special that is deflectable.

Samurai Shodown 5 Special - Cheesing Amakusa, Zankuro, Gaoh, and Mizuki

(Courtesy of https://gamefaqs.gamespot.com/arcade/919813-samurai-shodown-v-special/faqs/34784)
To finish the game, view the end credits and enter your initials, you must fight and defeat all four bosses (Amakusa, Zankuro, Gaoh and Mizuki). You MUST kill off Amakusa, Zankuro and Gaoh either with a Zetsumei Ougi or get an Issen to connect (WFTs do not count). If not, you will just see that boss' death scene and the game ends there. With Mizuki, you can beat her any way you want and still view the end credits.
AMAKUSA CPU TACTICS - Amakusa is the first boss you encounter. Compared with his SS4 incarnation, this version is a breeze. - Amakusa fights pretty defensively, using his Oumagatoki (qcf/qcb+C) to get out of close situations. He will also Deflect you if you use ground Slashes too often. - There is no cheap way to beat Amakusa, but he is fairly slow, so being aggressive with jump-ins work well. He tends to use a facrouching Slash or his Shiryou Ha at a distance, which leaves him open to attacks if they miss. - Be careful about jumping when Amakusa is close to you as he'll use a close standing AB which works pretty well as an anti-air. - Killing Amakusa with a Zetsumei Ougi is pretty easy as he won't block it. Just be sure to launch it fairly near him so that he can't jump over it. - Harleyquin notes that you should not use the Issen on its own against CPU Amakusa, as he tends use the Oumagatoki to get out of the way.
ZANKURO CPU TACTICS - Zankuro is the second boss you encounter, after Amakusa. - Zankuro may have been toned down from his SS3/SS4 versions, but he's still the toughest of the 4 bosses. He's nowhere near as tough as in SS3 though. - NEVER throw out a random Slash against Zankuro, be it near or far as he'll either use a Deflecting or a Fudou to counter you. - Do NOT jump against Zankuro either, or you'll be eating his crouching or close AB. If he's Raged, never jump backwards as he'll launch his WFT. - You can't turtle against Zankuro, as he'll use low kicks, overheads and throws if you keep blocking. If you try to jump out of the way, he'll use a crouching AB. Poking him with Slashes to keep him away will most likely get Deflected or reversed by his Fudou. - You won't get many chances to Deflect Zankuro, except maybe at the start of the round where he MAY (or may not) open a round with a far AB. The CPU Zankuro won't Slash you if you turtle, and will simply stalk you and try to throw you. - There is a sure-fire way to beat Zankuro, but it's not for the faint of heart or inexperienced. Get close to him (just outside throw distance) then dash forward with a forward hop (f+D). If you did it right, Zankuro should launch a neafacrouching AB, but you'll dodge it and end up behind him. Your distance and timing has to be good for this trick to work. If you screw up, you'll definitely get hit by one of his AB Slashes. - Harleyquin also added that the trick with Zankuro works better if you let him stalk you and get within throwing distance before you hop behind him. If it hits or is blocked, Zankuro should either try to move in with another throw or simply Slash you. If he Slashes, it's a perfect opportunity to use a Deflecting. - Beating Zankuro is hard, but thankfully killing him is easy. He won't block your Zetsumei Ougi, though he may jump away or hit you if you did it from a distance.
GAOH CPU TACTICS - Gaoh is the 3rd boss you fight, after Amakusa and Zankuro. Don't worry, he can't turn to Ankiou anymore. :) If you're wondering what happened to Ankiou's stage, use a Rage Explosion. - Gaoh is the easiest of the 4 bosses IMO. Since his polearm has such long range, it's pretty easy to Deflect him. Killing him is another matter, as Gaoh is the only boss smart enough to block your Zetsumei Ougi. Either Deflect him when up close and perform the ZO, or disarm him and launch the ZO when he's picking up his weapon. You have to be pretty close though. - Otherwise, just Meditate away all your Rage Energy, lose a round on purpose then use the Mu No Kyouchi and Issen him to death. - More often than not, Gaoh'll perform the Oboro Bayashi if you mistimed your Deflection. Still, you can Deflect this move. :) - To beat him, just keep jumping at him with Slashes if your character has good air-to-ground Slashes. Done right, you can hit Gaoh before he launches his Kabuto Goma. Otherwise, just jump outside of the range of his Kabuto Goma to lure him into using it, then hit him while he's vulnerable.
MIZUKI CPU TACTICS - Mizuki is the final boss of the game, so if you've made it this far, you shouldn't have any trouble beating her. In other words, I'm gonna be lazy and skip this one. :) - Alright then, just one tip: The CPU Mizuki tends to open the round with a crouching AB. What you choose to do about it is up to you. :)
Other observations regarding CPU Mizuki:
Also be careful when Mizuki is raged. She'll deflect and hit you with her weapon flipping technique / super.
Do a short dash then jump forward. She counters with crouching AB.
Some videos for cheesing bosses in 5 Special:
If you want some basic primers on the game itself, please visit Samsho V Special - Mizuumi Wiki.

Samurai Shodown 6 - Cheesing Demon Gaoh

Essentially, whenever Gaoh does his teleport dash towards you, guard break and hard slash him as he reappears. As Gaoh gets up, throw your projectile and Gaoh will just stand there most of the time taking damage. If he teleport dashes, guard break and hard slash him, then launch your projectile as he gets up. Once he is in either a guard break loop or projectile loop, he's toast.
"But the worst attack is his Super, where he jumps off-screen and rides in on a hellish horse that takes about 4/5 of the screen in height and moves incredibly fast. If you get hit by it, your weapon will be destroyed. But wait, THERE'S MORE! Demon Gaoh can actually JUGGLE YOU BETWEEN HIS ATTACKS. Yes. That includes Specials and Super. It's not rare to get hit by his normal, then get comboed into fire sweep AND THEN GET HIT BY HIS SUPER ALL IN A ROW. However, the difficulty falls apart when you realize that he is seriously susceptible to grabs. You can easily get him into a loop of throwing projectiles (or Mamahaha in this case) at him, hitting him on wake-up and catching him with a grab if he teleports." - Youtube user KuroNoTenno
Also, if you are looking for more ways to beat SNK Syndrome in their other fighting game series:
The comments section in the above youtube video also provides a ton of additional tactics to cheese KOF's CPU characters, not only KOF's bosses.
The following videos highlight SNK Boss exploits for their respective editions of KOF:
The following Igniz and Rugal videos are in Spanish, but just follow along and imitate what you see:
For modern KOFs past the year 2002:
For beating King Leo in Savage Reign:
submitted by TheBigCore to SamuraiShodown [link] [comments]


2022.08.25 00:03 ReactsWithWords My relationship with Kate Bush

I posted this recently in a private subreddit, but thought someone here might be interested:
First Kate Bush song I ever heard: The Man With The Child In His Eyes, December 9, 1978
First Kate Bush album I ever bought: The Kick Inside, December 10, 1978
First CD I ever bought from any artist: The This Woman's Work boxed set (I knew I'd eventually buy them all anyway, so I figure why not buy them all at once and get the two bonus disks?)
First song I ever downloaded off the Internet from any artist: Moments of Pleasure, 1993 (long before MP3s were around)
First VHS tape I ever bought: Kate Bush Live at Hammersmith Odeon
First DVD I ever bought: Brazil
My favorite Kate Bush song: Moments of Pleasure (see above)
My favorite Kate Bush album: The Dreaming
My favorite Kate Bush video: Cloudbusting
submitted by ReactsWithWords to katebush [link] [comments]


2022.08.19 03:54 IshtarE List of free secular curriculum and resources I've found over the past couple of years.

Check out The Coalition for Responsible Home Education to read your state's homeschooling laws and lots of great info.
Math Full Curricula:
Math Resources:
Math Placement Tests:
Science Full Curricula:
Science Resources:
English Language Arts Full Curricula:
ELA Resources:
ELA Placement Tests:
Learning to Read:
Readers and eBooks:
Social Studies Full Curricula:
Social Studies Resources:
Arts:
Computer Science:
Health & SEL:
Languages:
Resources for Multiple Subjects:
Textbooks:
Workbooks:
High School:
Pre-K and Kindergarten:
College Credit:
Games:
Printables:
submitted by IshtarE to homeschool [link] [comments]


2022.08.13 04:29 AdventurousEconomy6 My theory for the final episodes

PS: English is not my first language so bare with me
So, I was thinking about this and I decided to apply PLL logic.
Even if this is a new show, it still is PLL based. With that said, in the OG we had several A's, but narrowing it down we basically had outcasts, siblings and love interests.
Keeping that logic, we need to look at Angela's life: what do we know about her?
1) she was bullied by the girl's mom's
2) She was SA that night
3)Her mother went crazy and was committed until Radley closed
4) There's another A. Waters

We also need to figure out why now. Is it because the daughters are the same age the moms were? Is it because something was keeping A from doing this sooner?
I saw a theory about Mme. Giry being Angela's mom, but honestly I don't think she's old enough, she would be at least in her 50's or even 60's by now. I think she's more the mom's age or a little older.
But something that caught my eye was her name. What other Madame Giry is famous? Phantom of the Opera! And who is she? The head of the ballet department! That (and I quote) " One night, whilst working, Madame Giry hears a male voice in Box Five, which she knows to be empty. After recovering from her surprise, she learns to trust the "voice" and does odd jobs for the owner. "
So I'm seeing her as either an older sister or an old friend of Angela that is part of the team and does work for A.
My best guess for A - Wes.
He's presented to us as a college graduate, so lets say he's in his late 20's or early 30's. If Angela was 16 in 1999, 22 years later, in 2021, she would be 38. If Wes was Angela's brother, which is my guess, he would be around 7 or 8 yo by the time his mom lost her mind. She went to Radley and he went into foster care. That would explain why he didn't do this before. Either he was too young to remember and recently figured it out, or he was sent far away and came back after college.
His team consists of Mme. Giry, which was probably just a friend of Angela and possibly the sixth A. Waters, Crazy Joe, which as this theory pointed out was called outside when Imogen was in Angela's Shrine and maybe Rose Waters, although I'm imagining something like her in a wheelchair mentally unstable and Wes telling her he's avenging his sister and that everything will be ok. They wouldn't just release Rose if there wasn't some family member that would take her.
I know you'll say it can't be Wes because he was in the car with Tabby when she first saw A, but think about it, he was pretty calm. Maybe it was another member of the team that didn't like him trying to kiss her and he was just like stay here i'll go talk to him.
Now the why now: Assuming Wes was a child and didn't remember much, he had no real reason to be mad until he got his mother discharged. According to the PLL Wiki Timeline), Radley closed somewhere in 2016. Something like this takes time to plan. Maybe Rose got sad because she saw the mom's daughters living their lives and approaching the age her own daughter would be and started filling Wes's head with stories and it started turning into revenge.
Now the mom's, AKA why did Davie die first and why did she die and the others didn't.
I'm going to assume that who SAd Angela was the Sherif. It's the only other character we know from that time. He was dating Davie in high school. I think Davie's 'prank' to Angela was locking her in a room or something. She saw sheriff Beasly going in and turned away, leaving Angela with him. Then she convinced everyone to ignore her so that she couldn't tell them what happened.
That's what got Angela to ultimately end her life so in A's eyes Davie's had to end too.
The other's were bad but not this bad so they get punished. I do think another mom is getting killed probably next season.
This is my theory for the main A story. Now onto the daughter's stories:
- Mouse is the most intriguing. In PLL fashion, I'm expecting a twin. That would explain why the mom goes to the support group. Elodie got pregnant with twins, gave one to the couple and decided to take the other one for herself since the deal was just for one. She goes to group to deal with the pain of loosing the other and the fear of having Mouse taken away after the bio dad showed up at the fair.
-Imogen and Tabby will probably find out who their assailants were with the blood drive thing. I would like to see Imogen giving the baby up to Aria and Ezra as someone pointed out here. It would be a cool full circle moment and we've seen Ezra's book store so we know they are in town.
-Faran will probably just be struggling with the Scoliosis treatment (maybe A will mess with that?)
-I think Noa will either heve her mom committed or arrested to make her stop using and then will find out her own bf is also on something.

I guess it's basically this, let's see how it plays out
submitted by AdventurousEconomy6 to PLLOriginalSin [link] [comments]


2022.08.12 05:49 agedvermouth [Procurement] People's Liberation Army FY2024

People's Liberation Army FY2024

Category Designation
Defence Spending $242,377,271,949
Procurement % 25.00%
Year 2024
Research & Procurement Budget $60,594,317,987
Total Spent Research & Procurement $60,575,128,810
Remaining $19,189,177

Army

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Type 99A MBT China 100 $5,000,000 $500,000,000
Type 15 Light Tank China 100 $3,000,000 $300,000,000
Type 08 IFV/APC China 150 $2,000,000 $300,000,000
Type 05 AAV China 150 $3,500,000 $525,000,000
Type 04A IFV/APC China 150 $3,000,000 $450,000,000
Type 05D Amphibious Assault Gun China 150 $5,000,000 $750,000,000
CAIC Z-10 Attack Helicopter China 75 $15,000,000 $1,125,000,000
Harbin Z-20 Utility China 50 $4,000,000 $200,000,000
HQ-16 MSAM China 10 $70,000,000 $700,000,000
HQ-17 SSAM China 10 $50,000,000 $500,000,000
HQ-22B LSAM China 10 $150,000,000 $1,500,000,000
HQ-29 ABM/ASAT China 4 $200,000,000 $800,000,000
PHL-03 MRLS China 10 $64,000,000 $640,000,000
PLL-01 Towed Howitzer China 400 $100,000 $40,000,000
PLZ-07 122mm SPH China 50 $4,000,000 $200,000,000
PLZ-07B 122mm Amph. SPH China 50 $6,000,000 $300,000,000
PLZ-05 155mm SPH China 50 $10,000,000 $500,000,000
WS-3 ASW Anti-Sub Weapon China 500 $2,000,000 $1,000,000,000
Wing Loong II MALE UCAV China 100 $2,000,000 $200,000,000
Wing Loong-10 HALE UCAV China 100 $10,000,000 $1,000,000,000
BZK-005 MALE UAV China 500 $70,000 $35,000,000
WS-43 Loitering Munitions China 10000 $70,000 $700,000,000
CASC CH-901 Loitering Munitions China 10000 $70,000 $700,000,000
Various Various China 1 $385,000,000 $385,000,000
Total: $13,350,000,000

Navy

Designation Type Nation of Origin Quantity Yearly Cost Years Remaining Total Cost
Type 003 Aircraft Carrier China 1 $833,000,000 2 (2026) $5,000,000,000
Type 004 Aircraft Carrier China 1 $1,125,000,000 7 (2030) $9,000,000,000
Type 075 LHD China 1 $500,000,000 2 (2025) $1,500,000,000
Type 075 LHD China 1 $300,000,000 4 (2027) $1,500,000,000
Type 075 LHD China 1 $214,000,000 6 (2029) $1,500,000,000
Type 075 LHD China 1 $166,666,667 8 (2031) $1,500,000,000
Type 075 LHD China 1 $136,360,000 10 (2033) $1,500,000,000
Type 076 LHD China 1 $230,760,000 12 (2035) $3,000,000,000
Type 076 LHD China 1 $200,000,000 14 (2037) $3,000,000,000
Type 076 LHD China 1 $176,470,000 16 (2039) $3,000,000,000
Type 076 LHD China 1 $157,890,000 18 (2041) $3,000,000,000
Type 071 LPD China 1 $240,000,000 1 (2025) $480,000,000
Type 071 LPD China 1 $160,000,000 2 (2026) $480,000,000
Type 071 LPD China 1 $120,000,000 3 (2027) $480,000,000
Type 071 LPD China 1 $96,000,000 4 (2028) $480,000,000
Type 072A LST China 7 $0 COMPLETE $735,000,000
Type 072A LST China 7 $367,500,000 1 (2025) $735,000,000
Type 072A LST China 7 $245,000,000 2 (2026) $735,000,000
Type 072A LST China 7 $183,750,000 3 (2027) $735,000,000
Type 072A LST China 7 $147,000,000 4 (2028) $735,000,000
Type 072A LST China 7 $122,500,000 5 (2029) $735,000,000
Type 072A LST China 7 $105,000,000 6 (2030) $735,000,000
Type 072A LST China 7 $91,875,000 7 (2031) $735,000,000
Type 072A LST China 7 $81,666,667 8 (2032) $735,000,000
Type 055 Destroyer China 3 $0 COMPLETE $2,700,000,000
Type 055 Destroyer China 3 $1,350,000,000 1 (2025) $2,700,000,000
Type 055 Destroyer China 3 $900,000,000 2 (2026) $2,700,000,000
Type 055 Destroyer China 3 $675,000,000 3 (2027) $2,700,000,000
Type 055 Destroyer China 3 $540,000,000 4 (2028) $2,700,000,000
Type 055 Destroyer China 3 $450,000,000 5 (2029) $2,700,000,000
Type 055 Destroyer China 3 $385,714,286 6 (2030) $2,700,000,000
Type 055 Destroyer China 3 $337,500,000 7 (2031) $2,700,000,000
Type 052D+ Destroyer China 5 $1,500,000,000 1 (2025) $3,000,000,000
Type 052D+ Destroyer China 5 $1,000,000,000 2 (2026) $3,000,000,000
Type 052D+ Destroyer China 5 $750,000,000 3 (2027) $3,000,000,000
Type 052D+ Destroyer China 5 $600,000,000 4 (2028) $3,000,000,000
Type 052D+ Destroyer China 5 $500,000,000 5 (2029) $3,000,000,000
Type 052D+ Destroyer China 5 $428,571,429 6 (2030) $3,000,000,000
Type 054A2 Frigate China 4 $900,000,000 1 (2025) $1,800,000,000
Type 054A2 Frigate China 4 $450,000,000 3 (2027) $1,800,000,000
Type 054A2 Frigate China 4 $300,000,000 5 (2029) $1,800,000,000
Type 054A2 Frigate China 4 $225,000,000 7 (3031) $1,800,000,000
Type 082II Mine Counter China 3 $0 COMPLETE $60,000,000
Type 082II Mine Counter China 3 $30,000,000 1 (2025) $60,000,000
Type 082II Mine Counter China 3 $20,000,000 2 (2026) $60,000,000
Type 082II Mine Counter China 3 $15,000,000 3 (2027) $60,000,000
Type 082II Mine Counter China 3 $12,000,000 4 (2028) $60,000,000
Type 082II Mine Counter China 3 $10,000,000 5 (2029) $60,000,000
Type 901 Combat Support China 1 $0 COMPLETE $450,000,000
Type 901 Combat Support China 1 $225,000,000 1 (2025) $450,000,000
Type 901 Combat Support China 1 $150,000,000 2 (2026) $450,000,000
Type 096 SSBN China 1 $450,000,000 1 (2025) $900,000,000
Type 096 SSBN China 1 $300,000,000 2 (2026) $900,000,000
Type 096 SSBN China 1 $225,000,000 3 (2027) $900,000,000
Type 096 SSBN China 1 $150,000,000 5 (2029) $900,000,000
Type 096 SSBN China 1 $128,571,429 6 (2030) $900,000,000
Type 095 SSN China 2 $0 COMPLETE $1,800,000,000
Type 095 SSN China 2 $900,000,000 1 (2025) $1,800,000,000
Type 095 SSN China 2 $600,000,000 2 (2026) $1,800,000,000
Type 095 SSN China 2 $450,000,000 3 (2027) $1,800,000,000
Type 095 SSN China 2 $360,000,000 4 (2028) $1,800,000,000
Type 039C SSK China 2 $0 COMPLETE $700,000,000
Type 039C SSK China 2 $350,000,000 1 (2025) $700,000,000
Type 039C SSK China 2 $233,333,333 2 (2026) $700,000,000
Type 039C SSK China 2 $175,000,000 3 (2027) $700,000,000
Type 039C SSK China 2 $140,000,000 4 (2028) $700,000,000
Total: $22,216,128,810

Air Force

Designation Type Nation of Origin Quantity Unit Cost Total Cost
Chengdu J-20 Multirole China 50 $100,000,000 $5,000,000,000
Chengdu J-20S Electronic Warfare Fighter China 25 $120,000,000 $3,000,000,000
[J-16D](https://en.wikipedia.org/wiki/Shenyang_J-16#Variants EW/Multirole China 50 $60,000,000 $3,000,000,000
COMAC J-919 Maritime Patrol/ASW China 2 $212,000,000 $424,000,000
DF-ZF Hypersonic Glide China 125 $7,000,000 $875,000,000
DF-41 ICBM China 10 $21,000,000 $210,000,000
DF-26B IRBM China 50 $15,000,000 $750,000,000
DF-21B IRBM China 50 $15,000,000 $750,000,000
DF-17 Hypersonic Glide China 100 $7,000,000 $700,000,000
CJ-100 Long Range Cruise Missile China 100 $3,000,000 $300,000,000
YJ-18C Container-based Anti-Ship Missile China 500 $3,000,000 $1,500,000,000
YJ-18MC Mobile Coast ASM China 300 $3,500,000 $1,050,000,000
YJ-12B Mobile Coast ASM China 300 $3,500,000 $1,050,000,000
Total: $18,609,000,000

R&D

Designation Type Years to Complete Yearly Cost
JF-17 Block IV Fighter Variant 4 $300,000,000
J-21 Gen 6 Fighter 11 $1,000,000,000
CD-1 Supersonic Cruise Missile 1 $300,000,000
CD-2 Hypersonic Cruise Missile 5 $500,000,000
FC-31 Multirole 1 $500,000,000
Xi'an H-20 Stealth Bomber 6 $800,000,000
LW-30 Air Defense Laser 9 $1,000,000,000
FH-97 Loyal Wingman 5 $500,000,000
AVIC DarkSword Unmanned Fighter 9 $500,000,000
Firecracker SRAD 8 $500,000,000
HQ-19 ABM/ASAT 1 $500,000,000
Total: $6,400,000,000
submitted by agedvermouth to Geosim [link] [comments]