Nba random player generator

Minnesota Timberwolves

2010.11.03 15:49 thenome Minnesota Timberwolves

Minnesota’s best (and only) NBA team. Back-to-Back Play-in champs.
[link]


2008.09.16 16:07 Subreddit for the Boston Celtics

The community for the 17-time NBA Champion Boston Celtics!
[link]


2012.12.05 02:05 whatwronginthemind Home of the New Orleans Pelicans

#WontBowDown
[link]


2023.05.30 22:25 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2023.05.30 22:25 mvayda31 Career Mode roster progression

I haven’t played more than a year in career mode and I was just wondering how the leaderboards look after multiple years in. Like obviously IRL the tour will look very different in ten years than it does now. And if I play a full 20something year career will I still be playing against all the same players? Or do new AI generated names file in while others start to fade away? Also, do some players go through slumps and hot streaks, are there new world number ones? All the stuff that every other sports game has, AI progression in some capacity
submitted by mvayda31 to EASportsPGATour [link] [comments]


2023.05.30 22:22 Archer_Superb Hear me out for the band

Ok here’s the thing i was thinking on, we all know there are some character with musical hobbies or related. squiggly is an opera singer , robo fortune plays the electronic keyboard, and Bigband, well he plays literally anything .But we don’t have a player plays the guitar and i was thinking for this Character , so this guy ‘Because there are not dudes in game’ is called jack pluger, he is q red hair 17 year old, he sounds Australian, he wears glasses, a long white shirt with thumbs logo in the chest ,along with a sleeves-less black Vest jacket, some blue jeans and red snickers. His weapon would be parasite or living weapon that looks like a flying gibson, the weapons name would be ‘Petra et volvunt’ or rock and roll in Latin. his main power is to shoot and generate, sound and shockwaves
[You got to admit it sounds cool and all what you guys think ]
submitted by Archer_Superb to Skullgirls [link] [comments]


2023.05.30 22:20 123KidHello ELI5. How do Europeans make the NBA but white American's can't?

Basketball is an American sport. College Basketball has a lot of white Americans. Americans love watching the NBA.
So, why do all the white players come from Europe?
All the best white players in the NBA in the past 20-30 years have been european IE Dirk Nowitzki, Tony Parker, Ginobili etc etc........
So what happened? It's obviously not genetic if Europeans can make the NBA.
Why do Americans love basketball and the NBA but white americans can't make it?
submitted by 123KidHello to explainlikeimfive [link] [comments]


2023.05.30 22:19 FrotwrodeOfficial 「Rooster Motley」

Stand name: Rooster Motley
Namesake: Rooster Motley [Slovakian Kohútik Jarabý]
User: Lonny Langdon
-
Appearance
Rooster Motley is automatic artificial stand with humanoid chest with ribcage pattern, 2 7-jointed hands that can fold like folding ruler, 4 small spikes from bottom of chest, each hanging random board game accessories, and fishing reel inside chest. Head has oblong with 4 chameleon like eyes.
Stand is automatic and does not reflect damage to its user.
-
Abilities
Fair game: Rooster Molley activates, once any type of game, on which user and enemy agreed on starts. Stand automatically creates punishing system that physically injure losing player, while resembling action done in the game. If game contain idea of death [Chess, PC games, Hangedman,...] then loser gets killed by stand.
- If user or enemy decides to surreder, stand deactivates itself and undo damage done to winner. Wounds of the one who surrenders stay unchanged.
-If someone wins, then winner wounds get healed and loser wounds stay unchanged. [Or get killed]
[Example: If user and enemy agreed on hangedman game 2 wins from 3, then Rooster Motley will act in way, where losing target gets more choked like being hanged, more sticks hangedman figure has. Once someone gets 2 wins, choking will lead to death for loser]
-
Stats
Power: A
Speed: D
Durability: A
Precision: D
Range: D
Potential: ∞ [Stand potential of creating punishmets for games]
-
User is English 9 year old boy from lower class. His parents had no much time to raise him properly because of work and so Lonny spent most of his time outside in streets. Thanks to his stand he was able to benefit from playing different games in which he was good at. Like this, he's trying to help his family to live better.
-
If i won, i would like to see next theme to be related to Glass
submitted by FrotwrodeOfficial to fanStands [link] [comments]


2023.05.30 22:19 SoulSeeker660 Where did the “-y” come from?

I’m confused where the subtraction of y came from. According to the MGF of a random vector should simply be the expectation of et_1X_1+t_2X_2
submitted by SoulSeeker660 to askmath [link] [comments]


2023.05.30 22:19 lattekosmiko Damn, randomly generated NPCs and households in Mt. Komorebi are..FINE!

Damn, randomly generated NPCs and households in Mt. Komorebi are..FINE! submitted by lattekosmiko to thesims [link] [comments]


2023.05.30 22:15 MaxFleur2 LightCombatManager, a cross-platforming and open source combat manager for Pathfinder 1E and 2E!

Hello fellow Pathfinder players!
Over the last 2.5 years, I have been developing LightCombatManager (or just LCM), a tool for managing my combats in Pathfinder, which I want to present to you now!Using LCM, you can easily create characters with initiative and modifier values and also add various status effects to them. LCM generates a full combat table, where you can easily manage the combat by removing and readding characters or switching the combat order. A combat can also be stored as a csv file and reopened later.While there are certainly other combat managers with more functionality, LCM is aimed to be as lightweight and intuitive as possible. Also, it is completely free and open source and runs not only on Windows, but also on Linux. Last but not least, it supports Pathfinder 1E AND 2E, so you no longer need two different apps to run your combats if you're GMing both games. You can download the latest version here. Of course, you may fork and build the application for yourself as well. If you have some feedback or find a bug, feel free to open an issue or just contact me!
Cheers and happy pen-and-papering!
submitted by MaxFleur2 to Pathfinder_RPG [link] [comments]


2023.05.30 22:14 __DCLXVI__ Pull random pose png from a folder for ControlNet OpenPose?

I'm using Automatic1111. Is there a way to set up ControlNet with OpenPose to pull a random png from a folder of poses for each generation? Or an extension that does this?
submitted by __DCLXVI__ to StableDiffusion [link] [comments]


2023.05.30 22:12 PeteWWWong Semi-Rebuild?

If you have a coach like Nurse, if your superstars are injury prone and have a habit at hinting at other preferred destinations, if there are no pieces to add in the off-season that will make you better than this season's roster, and the new CBA is kicking in....shouldn't we clean house besides Embiid, Maxey, and a few role players?
I'm just waiting for a real team, not Frankenstein's monster every season with random pieces and dudes with one foot out of the door. With Nick as a coach, I'd be completely okay with a semi-rebuild. If Embiid chooses to leave during that time, then you've officially expedited and concluded the process.
submitted by PeteWWWong to sixers [link] [comments]


2023.05.30 22:08 coolwali I platinummed Sly Cooper 4: Thieves in Time on VITA to get the secret ending.

Hello everyone. I recently platinummed the PSVITA version of Sly Cooper 4: Thieves in Time as my 28th platinum. It only took me 10 years, 4 weeks, 22 hours to do it. Did you know this game hides its true ending behind the platinum?
Anyway, I'd like to talk about the experience.
Sly 4 was a bit confusing and inconsistent to platinum. I get the feeling the game wants you to platinum it given how on every loading screen it shows you how much you've completed the trophies and collectibles for the game. And that there no missable trophies. But there are some decisions that don't help with that.
So I'd say there are around 3 groups of Trophies in this game.
The first group are the mandatory story trophies. Not much to say about these. There's nothing missable here and the names are quite cool. I do like looking at the percent completion to see how many players completed the PS VITA version of the game. Did you know that around 73% of players booted this game up and completed the prologue? And only around 25% of players even beat the game. The biggest drop happened around the start of Episode 2 since the completion dropped from around 60%to 48% for some reason.
The second group are the trophies for the collectibles and arcades. I'll talk about these later.
The third and final group of trophies are for miscellaneous challenges. I'll start with these first and highlight some of the notable ones that I missed on my first playthrough.
"Crazed Climber - Scale the dragon lair in under 90 seconds". This was one I missed during my original playthrough of the game. This requires you to climb a giant tower filled with traps in the mission "Mechanical Menace". And this one was really fun even though it took me like 3 attempts. Sly 4's movement and platforming is quite fun so having a mini speedrun challenge using Sir Galleth's moveset was a treat. The one criticism I have here is that the game drops a checkpoint as soon as you get to the top. If you haven't gotten the trophy by then and need to retry, you need to quit to the main menu/hideout and reselect the mission, skip through all the cutscenes and get back there which gets annoying. At least the tower is near the start of the mission.
"Ancient Warfare 3 - Crackshot 10 enemies within 65 seconds. Sly's ancestor, Tennessee "Kid" Cooper" has an ability similar to "Dead Eye" from Red Dead Redemption where he can slow down time, mark enemies and objects and then instantly shoot them dead called "Crackshot". I never got this trophy when I first played the game because there wasn't much opportunity to. There aren't large groups of enemies wandering around that you can casually get 10+ of them line up for you to shoot them. Plus, I was already good at shooting them normally. I tried running around in the open world trying to lure enemies but found it wasn't working. There's a mission in the game called "Blind Date" that throws lots of rabbit enemies that chuck TNT at you that worked better for me.
"Hubba Hubba - Don't miss a beat in the Carmelita dance game." This trophy is, without a doubt, the main reason to platinum this game on VITA instead of the PS3. So nobody can see you play this dumb minigame and call you a Furry. This trophy requires you to complete the minigame where Carmilita needs to disguise herself as a belly dancer and dance to distract guards while the Cooper gang try and open a door. You just need to hit the button prompts perfectly. So you can ignore the times the minigame asks you to shake the VITA from side to side like a champagne bottle to make Carmilita shake her ass (seriously, why does this game sexualize Carmilita so much? None of the past Sly games did it).
"Get To the Chopper - Don't take any damage during Up In Smoke." This one was actually fun. In the mission "Up in Smoke", you have to control an RC Helicopter and drop bombs on turrents while drones and mines chase you down. It was fun dodging and weaving through them. There are 3 phases to this mission and you have a checkpoint in between every phase. So if you mess up, you can just restart the checkpoint to the last phase. You don't need to avoid taking damage the whole way through which is nice.
"Unexpected Package - Place 60 bombs in enemy pockets with Bentley." When I first saw this trophy, I groaned. This would be a massive grind. And I had actually made it harder on myself. You see, normally, when you sneak up behind an enemy as Bentley and hold triangle, Bentley will try to put a bomb in the enemy's pocket. Larger enemies won't notice this but smaller enemies will. But the main issue is that I had previously unlocked the Heat Seeking upgrade for Bentley. Meaning sometimes, the bombs would "miss" and stick to an enemy guard's arms or legs instead. So it was annoying going around the hub world and planting bombs on guards.....until I remembered that I had purchased the upgrade for sleep bombs. My plan now was just to find a lone guard on a rooftop, try and place one sleep bomb into his back pocket and detonate it. He'd then fall asleep. Then I'd go to his sleeping body and try placing 5 sleeping bombs in his pocket and back away (the max you can place at any one time). When he wakes him, I'd detonate all 5 which set him to sleep and then repeat. Even if I'd "miss" a few bombs that would stick to their legs instead, I generally 3 or 4 bombs work perfectly. So it didn't take long to get all 60.
"Apollo Wins - Have the perfect workout during the Training Montage." During the mission "Getting Stronger", you have to do a training montage with Bob where you alternate through 6 minigames as you complete them with the minigames getting harder as you complete them. The trophy requires you to complete 10 randomly selected minigames without making a single mistake. If you mess up, you can restart the checkpoint to the beginning of the montage and have to play through a new set of 10 randomly selected minigames. The Minigames are "Slippery Slope" where you balance an egg on a beam using motion controls while penguins jump around on the floating iceberg you are standing on. "Penguin Popper" where Penguins are diving in front of you and you have to play baseball using them. "Sumo Slap" where you have to perform QTEs to push a giant penguin out of a Sumo Ring. "Duck and Cover" where penguins get launched at you from 4 different directions and you have to move the left stick to dodge them. "Super Sling" which requires you to use a catapult to launch a penguin at a flying pterodactyl. And "Whack a chump" which is Whack a Mole but with penguins. Some of which are fake and you should avoid.
Penguin Popper was easy. Once you get the timing down it's easy to get into a rhythm and hit the penguins since they don't vary when they dive. Whenever this popped into the rotation, I considered it a freebie. Sumo Slap was extremly easy. The button mashing was extremely generous. This was another freebie. Duck and Cover requires a bit more focus because of the timing and inconsistent patterns. It's not too challenging. Interestingly, I noticed that the VITA's speakers would reflect if the penguin was coming from the right or left but not above or below you. I guess headphones would make this easier but I had no need for it. I was generally glad when this popped up in the rotation. Whack a Chump was a bit harder than Penguin Popper because there is no set pattern and the additional challenge of not hitting the fake penguins. But it wasn't too bad. I was glad when this popped up in the rotation.
Super Sling and Slippery Slope were the 2 I dreaded and the ones I messed up the most on. Super Sling doesn't give you much indication of where your sling will go. The Pterodactyls have varied speeds so you can't rely on pattern recolonization and reactions. And there's time pressure as taking too long counts as a miss. And it kept popping up in the rotations for some reason!
Slippery Slope was stressful because of the motion controls and how wild later versions of it were.
"The Cooper Open - Have a 20 hit rally with Bentley in each hideout." There are 6 hideouts in the game. In each hideout there is a table tennis table where you as Sly can play a round of table tennis with Bentley. I question the inclusion of it but I suppose it can be a nice distraction. This trophy requires you get a sequences where both you and Bentley hit the ball back and forth 10 times each (or 20 times overall) without missing. And repeat for each of the 6 tables. I found Bentley kept messing up so I had to intentionally hold back and avoid making good shots and try and hit the ball towards him. The main issue is the fact you have to repeat it 6 times. I feel it would be better off just once and as nothing is really added by doing it 6 times. If anything, it's more annoying given the long load times to switch hideouts and Bentley's random AI.
"Hassan Would Be Proud - Pickpocket a full collection of every item in the game." Each of the 6 or so locations have around 3-4 items that can be pickpocketted from guards. The main issue with this trophy is that it doesn't keep track of which items you have already pickpocketed in any way. The game already tracks how many treasures and masks you've found per general area but not pickpocketted items.
I only got this trophy by planning on systematically going through every location in the game and pickpocketting every enemy item and noting down which ones I found.....only to get it in the first level when I used Murray's shake move on some rat enemies. Enemies that you never encounter or have a reason or opportunity to naturally pickpocket. I guess 2013 me had already gotten 99% of these items previously.
"Navigate Like Drake - Take a look at every map in every episode". I found this trophy really annoying. The way it works is that every location in the game, including linear interiors that are exclusive to missions and even the hideouts, have a map you can look at by pressing SELECT. The game doesn't keep track of which locations you've seen the map of. So I had to systamatically play the game from the first mission and press SELECT whenever I entered a new interior. Then quit out and play the next mission and repeat. It popped for me in Episode 4 so somehow, 2013 me had looked at all the maps in Episode 5 without realizing it.
I don't like this trophy. It doesn't really add anything. The player would already be looking at the maps in the hub worlds where they would be at their most useful since those are open world sections. They have no real reason to use the map in linear interiors. And even less useful in hideouts as these aren't even explorable. They are basically just menus that happen to have a 3D background. I'd be more forgiving of this trophy if the map showed collectibles at least. That way, players have more of a reason to use this feature.
Shout out to the Lazy Trunk Spa & Lounge. A secret area in the game that contains a mask collectible and counts for the trophy with a unique map. No mission ever goes here. So even if you were to play diligently and open the map for every area you encounter, you'd still miss this. I only knew this existed because the trophy guide I looked at told me about it so I decided to tag this area while doing the "Get to the Chopper" trophy.
"Hero Tech - Battle with a secret weapon" Once you collect 50 Sly masks. You unlock Ratchet's wrench from Ratchet and Clank. This weapon even turns the coins you collect into bolts. Collecting 60 Masks unlocks Cole's Amp from inFAMOUS. This can electrocute the enemies you hit. I chose to use Cole's Amp to get the trophy as a tribute to inFAMOUS. Killed by Ghost of Tsumia 😭. May it rest in peace. Gone too soon.
That covers all the miscellaneous trophies. Now for the collectibles and arcades.
Sly 4 has a bunch of different collectibles scattered in each of its 6 episodes.
Bottles: Each hub world contains 30 bottles. Collecting all of them gives you access to unlock a safe hidden somewhere in the hub world. Unlocking that safe rewards you a special treasure. Bottles make a "clinking" sound when you're near them so if you're having a hard time finding them, try going into the game's settings and turning down the music and voice sounds. If you find the safe in Episode 3, the special treasure it gives you will highlight bottles and safes in every other episode on your map which is quite nice. I wish the game did this more often. If it hides collectibles from the player, at least give the player an endgame ability to highlight them. It makes it more feasible and fun to complete these tasks instead of combing every last inch (or looking up a guide).
Treasures: Each hub world has around 11 treasures scattered all around. The gimmick here is that in order to collect them, you first need to find where they are in the hub world. Then once you pick them, you need to race back to your hideout under a certain time limit and without taking any damage. If you mess up, you need to repeat the process. The treasures generally require you to have all of Sly's costumes. And a couple require you to be playing as Sir Galleth because England has increased gravity for some reason. Some of these treasures are really well hidden. Requiring you to go to these holes in the middle of nowhere which then require you to switch between some of Sly's costumes. Like, if you open the map when picking some of these up, you'll find Sly is located beyond the borders of the area.
I found it way more fun to race back to the hideout than actually finding them. It was tedious to find many of them because of how well hidden they are. There is no tool or item in the game that can help mark them on your map. Well, I say that. Supposedly, if you have both the PS3 and VITA versions of the game and play them at the same time, you can use the VITA like a scannebinoculars to locate these treasures. And then use the Cross Save feature to nab them in both versions. I only have the VITA version so no luck for me. Again, I'd argue it would be better if there was an endgame upgrade or tool you could get that would mark the treasures like how the game does it for bottles. There isn't even a "clinking sound" or any help for these.
Anyway, collecting all the treasures for an episode unlocks the arcade machine minigame for that episode.
Also sidenote, but this game has the worst map screen that still somehow can be useful. The map gives a top down view of the area but with a blue filter. This makes it harder and more annoying to navigate and use landmarks for reference. Especially on the VITA with its smaller screen. There are also no icons on the map (aside from bottles, safes and objectives) or the ability to make your own markers. The VITA version makes it worse as you can't even use the buttons to navigate the map. You have to use the touchscreen even though that's not how it is in the PS3 version. But you can still use it to know where you are and where collectibles can be from guides. It's technically readable and useful but just barely. I've never seen a map in a game so perfectly walk the line between useful and annoying.
The next collectible are Sly Masks. There are 60 total and around 11 per Episode. Collecting them unlocks skins and some goodies. But the catch with them is that they can be anywhere. There can be a couple in the hub world. But also couple during select missions and even some in the arcade minigames. There's no way to know where any of them are. They generally tend to be really well hidden even if you are trying to scour every area.
Again, I wish there was a way to highlight them. The game's long load times make it a chore to switch episodes or missions so it's tedious to try searching for them manually.
Now it's time to talk about the arcades. Sly 4 has 3 arcade minigames that are used in both the main missions and have a harder version in the arcades in hideouts. The arcade versions of these minigames are harder, go on for much longer and can have secret paths that lead to portals that reward you with points and some of them even have Sly masks. You need to beat the high scores to get the trophies
The first minigame is "Alter Ego". This has you play this 2D auto scrolling twin stick shooter minigame where you must avoid enemies and collect these "ionic bits". Collecting 5 yellow bits levels you up so your weapons get more powerful. At level 10 you have shoot crazy fast, can launch missiles and have floating drones that can damage enemies around you. But whenever you take damage, you drop an entire level. And you get left behind as the level autoscrolls, you respawn at level 0. You can also collect blue bits which can give you a grenade explosion around you.
Personally, I don't really like this minigame. It's fine when playing casually as a change of pace but grinding the high score isn't great. Since it is an autoscroller it is entirely possible you don't have enough points to match the high score and you won't know until its too late, wasting your time. I also found the hitboxes a bit too small. Making items more annoying to pickup.
The key to success is finding the right balance between collecting yellow bits as they give points and level you up (and how high your level is acts as a multiplier for your score) and killing enemies since they give more points. As well as avoiding taking damage and maintaining level 10 as much as possible and knowing where the secret paths are so you can get more points as well as level up if you have messed up.
The second minigame is "System Cracker". Here, you guide a little space ship looking thing through 2D levels in top down twin stick shooting sections. This isn't an autoscroller. You need to explore levels looking for keys and shooting enemies. There are 3 ships you can switch between by going onto specific coloured pads and each ship has its pros and cons. The green ship you start with does decent damage and has decent health and can carry keys. So it's a jack of all trades master of none kinda ship. The pink ship literally resembles a tank. It fires slower and at a shorter range but does more damage and has more health. It's also necessary for destroying pink crystals to progress. The blue ship has floatier handling and faster speeds. Its shots also bounce off walls and it can draw a line which can activate switches and damage enemies. It is weaker than the green ship though.
I actually really enjoyed this minigame and was happy whenever it comes up. It even feels the most fleshed out of the 3. Like, I feel it could even be released as a small standalone game with some tweaking and expansion. I'd probably play a mobile version of this in my free time.
I like how varied the levels can be. You can have a lot of different threats and mini-puzzles and even scenarios where you have to keep switching between ships on the fly to damage enemies. Like, there's this one enemy that's made up of orange, blue and pink hexagons that require you to switch between all 3 ships and use their abilities to damage it. It's quite fun. Damage one ship takes is "saved" on that ship. So if you take 50% damage with the green ship and switch to the pink one, the pink one will have 100% health. But whenever you switch back to the green one, you will be back at 50% health. So mistakes have consequences requiring you to make decisions accounting for them without being too overbearing.
Beating the high scores for the associated arcades is very easy. For one, there is no time limit or pressure so you’re free to take your time and play carefully. On top of that, the mode is very generous with points. Whereas Alter Ego only gives you points for killing enemies and picking up bits (and you need to get and maintain a multiplier for decent times), System Cracker gives you points even for shooting obstacles and barricades in your way. In Alter Ego, I was scraping for points until the very end. In System Cracker, I had more than enough points by the halfway mark.
I suppose the game could have balanced this by increasing the points threshold and rewarding extra points for taking less time to complete sections but I’m not complaining.
The third and worst minigame is “Spark Chaser”. Here you must guide a little electric ball across these maze like areas with gaps that end your attempt if you fall down them and these pinball like bounce pads that bounce you really far. There’s also a time pressure. You have around 20 seconds to get as far as possible with more time added as you pick up these purple clock icons.
The biggest issue is that it’s entirely controlled by motion controls. And this makes me experience worse on VITA. Seriously, I very nearly quit playing. This post was almost titled “I gave up trying to Platinum Sly 4”.
With the PS3 version, at least titling the remote doesn’t also affect your view of the screen. You can look at the game and play it the same as you normally would. But in the VITA version, the “neutral” position where no input is registered by the system is placing the VITA flat with its screen facing up. The standard “screen facing you” position registers as down.
The end result is a frustrating experience. This minigame requires really fine precision given how easy it is to fall off and the time pressure requires you both be fast and more precise to collect time pickups. On top of that, your view is constantly being messed with due to how much you need to tilt the system from odd angles. Especially how tilting “up” really makes it hard to see. Oh, and the dialogue from Bentley as you bounce gets really annoying and repetitive.
It’s barely tolerable in regular missions since those don’t require as much precision or speed. And even then, the usage there in 2013 was suspect to begin with. I only completed this because there’s a cheese where if you can get enough time early on, you can then keep bouncing on certain pads which give around 20 points per bounce. When I played “normally”, I’d get around 300 points with the high score being 1000 points. Using the cheese, I averaged around 990 points and managed to get lucky to win with 1010 points.
Tangent Time:
I’ve said it before. Motion controls work best when they complement existing controls in an optional way or in more restrained ways. I love it when games have gyro aiming since that can help compensate when aiming with sticks with small fine corrections. It works here because the sticks do most of the work and the gyro sensors work where they are best suited.
Or in many mobile racing games, steering is often done by tilting your phone. I enjoy this because there is only one axis you need to tilt your phone, the screen often rotates in conjunction so your view is preserved and it’s more intuitive to feel the “range” of rotation and how it corresponds to steering.
Hell, even ignoring these approaches, motion can still be used in worthwhile ways. Such as by mapping an extra action that is infrequent if all other buttons are occupied. The Mario games on Wii map a “spin” when you jump and shake the remotes giving Mario a bit of grace allowing him to make slightly further jumps or correct a bad jump. Call of Duty MW1 on Wii allowed you to assign certain commands to custom motions of the controller and nunchuck. So you could map stuff like jumping, moving and shooting to buttons but map reloading to smacking the nunchuck to the Wii Mote or plunge the Wii Mote forward to do a melee attack or tilting the Wii Mote to bring out a grenade or alt fire.
Even Resistance 1: Fall of Man had a neat idea. You could quickly tilt the controller left to bring up the Scoreboard screen without needing to take your thumbs off the sticks or stop moving. The Soulsbourne games allow you to quickly do emotes without needing a menu by holding the interact button and quickly tilting the controller in certain directions.
I bring all this up to highlight how Sly 4’s use of motion controls are a failure on every level. They’re mostly used in place of minigames as the sole method of control. So all the issues of motion controls (such as the lack of broad control and feedback) are front and centre. The only place where the motion controls are understandable is when firing arrows as you can then control the arrow after it’s fired using both the sticks and gyro aiming. But even then, the lack of any ability to tune the gyro sensitivity or even invert the controls hampers any use it could have had.
I don’t mind the idea of Sly 4 having decent motion controls. There are places where I can see it being beneficial. In addition to shooting and guiding arrows, I can see it being useful when you have to use the binoculars. Especially as Bentley as you need to shoot darts precisely.
Or, here’s a gimmicky one: you can bind certain costumes or tools to also be selected by quickly tilting the system. Even though using the D-pad for a quick select would be faster, it would still be a better use of motion controls for Sly 4 than most of what’s currently there.
End Tangent.
Back to getting all the trophies, the final arcade machine, unlocked only when you’ve gotten all the treasures in every other episode, is very easy. It has “3 rooms”, one featuring every minigame thus far. But the high score requirements are really low and rooms aren’t as tough as prior versions. You can easily get the high score in the first area which is the Alter Ego one. Even if you miss it there, the second area is Spark Runner but you can keep reloading the checkpoint to preserve your score. So you can get some time clocks, reload a checkpoint when you’re close to running out of time or about to fall off and repeat until you get the high score.
You do need to get past the Spark Runner section to the 3rd and final section that uses System Cracker's gameplay in order to get a hidden Sly Mask, but it's far easier than the dedicated Spark Runner arcade minigame as the section is shorter, is more generous with Time Pickups, has easier level design and lets you reload a checkpoint if you're about to fail which doesn't end the run.
So yeah, Sly 4 Thieves in Time was....inconsistent game to platinum. I enjoyed the base gameplay, System Cracker, the various challenge trophies and the mini speedruns for collecting treasures. I didn't enjoy finding the collectibles and doing some of the other minigames. I hated Spark Runner.
If the game had more ways of tracking collectibles, fewer minigames and better load times, I'd gladly recommend it as a fun game to platinum.
As for the base game itself, I am mixed on it. The gameplay is arguably the best in the series. Sly's movement and costumes are so fun to play around with. Murray, Bentely and Sly's ancestors are also fun changes of pace during missions.
The story is lacking. My main issue is that it doesn't feel like it realizes its following up Sly 3. The story so casually undoes the ending of Sly 3 to get Sly 4's story going. I get it, that's what a sequel has to do. But the way it does it really undermines Sly 3. It's also much more lighthearted and doesn't have as much of a theme or focal point as its predecessors. Sly 1-3 explored the theme of legacy and the consequences of adhering to it so tightly. A major aspect of Sly 3 was Sly realizing the Cooper Vault wasn't worth dying for. It's what prompts him to fake his amnesia and retire with Carmilita in the end. So for Sly 4 to then have Sly have an itch to steal just for the fun of it, it's sending mixed messages here.
In addition, Sly is really casual about the fact Carmilita now knows about his betrayal and has broken up with him. Seems like that should have been a bigger deal. In fact, that kind of "casual-ness" persists throughout the story. Sly doesn't really have much of an arc or any real heartfelt moments with his ancestors. Nor do they seem to really care their decedent from the future is here with them.
If I could have tweaked the story to address these points, here's what I would have done:
I'd have the story open with Sly, Bentley and Murray enjoying their "retirement" and have no plans of thieving. I'd go so far as to have Sly even scoff at the idea of him ever wanting to be a thief. Then when the pages of the Thievus Racconus are dissapearing, Sly, Bentley and Murray have to reluctantly unretire to try stopping them. There would be dialogue during the opening mission of Sly being worried if they get caught as it would undo their happy ending. And then when Carmilita catches Sly, Sly at first is flustered and tries to explain the situation to Carmilita who isn't having any of Sly's BS. Sly is forcibly extracted by the gang and then they time travel. As they are time travelling. Sly is upset that, in order to go literally defend the Cooper Legacy, he has to give up his happy relationship and can't be repaired now. That even if they fix the problem, they'll be on the run forever now. Murray had to give up his professional career as well.
Already, I feel this introduction has a few things going for it. It respects the ending of Sly 3 and keeps the characters in more character, as well as putting more heat on Le Paradox. Sly 4 had to rip away the happy ending that was Sly 3. The characters know that and aren't happy about it. There is immediate consequences. And that heat can be directed at Le Paradox when he comes later.
I'd also like if all of the ancestors Sly met had different reactions to both him and the Cooper legacy and how it affects Sly's arc.
For example, lets say when he meets Riochi Cooper, Ricohi is initially disappointed in Sly as the future Cooper decendent as Sly doesn't act honourably or respect the legacy or something like this. Something that makes Sly start to question if it's even worth defending the Cooper Legacy. Bentely is the voice of reason here and mediator that gets the gang to work as well as they can.
Then when Sly meets Tennessee Cooper, Sly is initially expecting another traditionalist ancestor that cares a lot about the Cooper Legacy. But Tennessee is kinda the opposite of Riochi in that Tennasee doesn't care about the legacy in the same way. He adds his own spin and contributions but also uses the knowledge from it to do his own thing. Perhaps Tennessee is this Robin-Hood esque figure who uses his heisting skills to steal from the corrupt ruling class and give to the lower class. The point being that through Tennessee, Sly considers another aspect of the Cooper Legacy on how he's not that beholden to it and can potentially make it his own.
Then when Sly meets Bob, part of Bob's training is also from Sly as Sly teaches him some of the Cooper moves he knows. Since Bob is the first Cooper ancestor, he has no bias towards the legacy or any knowledge. So he's far more grateful and begins to use his new skills in helpful ways. Causing Sly to wonder if he could use the Cooper Legacy in more ways.
It's a similar situation for Sir Galleth. And for Selim, perhaps by that point, Sly has a newfound outlook and appreciation for the Cooper Legacy and ways on how he can improve it or make it his own that he encourages Selim not to retire or to retire in such a way where he could help people or something like that.
So yeah, there's this theme now of "Don't let the past define you now. You can make it your own and grow past its flaws". Which I feel would give Sly 4 more of a punch. I am basically copying Metal Gear Solid 4 and Assassin's Creed though.
I also feel it would be better if Penelope wasn't the villain of episode 4. It seems to contradict her character from past games and the explanation given for her heel turn doesn't really hold water. I feel the story would be better if Penelope had the role Dmitri has where she's their help in the present and the Knight was a new character. But if you need to have Penelope as the antagonist, have her be under mind control or something. That way the team has the conflict of how will they stop the plan without hurting their friend. But if you really insist on Penelope being a full on antagonist now by her own choice, perhaps flesh out her motivations more? Maybe something like "she sees how Bentley will never reach his full potential as the Bill Gates of the world because of his criminal past that requires him to lay low and not take public credit for his inventions. So she's trying to erase the Coopers so Bentley will have never met Sly". That would at least be more than "I want money".
Everything else, I feel works more or less.
I will note that the cliffhanger ending was a weird choice given that this game wasn't projected to sell well and kinda pigenholes any story Sly 5 would be going for. Plus, it being locked behind the platinum trophy means only a small portion of the few players that played Sly 4 would even know about it.
So yeah, that's my take on platinumming Sly 4: Thieves in Time. What do y'all think?
Next up for me is platinumming every Spider-Man game on PS VITA. See you then.
submitted by coolwali to patientgamers [link] [comments]


2023.05.30 22:07 gsus135 I can’t see tools ?

I can’t see tools ?
I’m on ark OS
submitted by gsus135 to RG353V [link] [comments]


2023.05.30 22:06 Salesburneracc If we want a championship - here’s my proposal

I think you try and emulate building an offense like the warriors have done over the past decade. Sharpe is an absolute beast and I think could be a similar player to peak klay. Elite defender and shot maker. Can fit into a motion offense. If Dame was on the warriors instead of curry I fully believe they probably still win a few titles. He can be the 1A guy for the next 2 years which is the window if they want to win now. Next hope draymond opts out of his player option and sign the man. Then look to sign and trade grant + Simon’s and the 3rd overall for PG or Kawaii (stock is so low because he has no legs) or Mikal. Trade the 23 and nurk for a guy like Mitch Rob or Precious A or go big for walker Kessler and see if another future 1st plus the 23 and nurk is enough. Try and draft lively/edey with a 2nd as a Jokic/Embid stopper. Resign thybull, and fill out the team with 3 and d types and a guy like Dennis smith jr who can be their Livingston. If they want to win now I think they can but they need to go all in and bet if they can get over the hump now. Also I would see if they can have a conversation with kenny Atkinson and have him be the coach of the future. Looking back at the past 20 years teams in the nba finals, the only teams with their 1A being a PG have been the warriors and Nets with debatably the spurs in 2014 (Tony Parker), the Pistons in 04 (Billips) or the Celtics in 08 (Rondo?) so getting a coach who has been an X and O’s guy on a team that has been successful with their 1A as a PG could be a game changer as well. There are also more guys in this draft compared to past drafts from what I’ve been seeing that could be Austin reeves type 2nd rounders who we might be able to talk with that we could sign as udfa with a specific role in mind. Guys like landers nolley, Kobe brown, jalen bridges, Jordan Walsh, Jaquez jr, sanogo, murrell, and Andre Jackson are all guys I think will carve out roles in this league and could be day one contributors in the right situation. Especially Jordan Walsh and Andre Jackson. Even if getting an elite SF isn’t on the table now. Draft Miller + resign grant and let the plan ride. I think it’s only a matter of time until the clips blow things up and it may end being more of a deadline move that we could still make happen. I think a core of Lillard Sharpe Draymond and solid pieces could make the playoffs in the west with the right coach but I am okay with mortgaging the future on kawhi because all we need is one healthy playoff run and it’ll be all worth it and he’s a guy even with all the injuries that can be the the difference maker.
Dream team
Lillard, Sharpe, Kawhi, draymond, Mitch Rob/Kessler
Dennis smith Jr, thybull, Cam Reddish, otto porter types at the 3 and 4 and Edey/Lively
With 2 of the guys like a Jordan Walsh 2nd as your 12th and 13th men looking to step into the rotation.
I think Walsh is a very similar player to Jordan Hawkins who has shot up draft boards and could be the steal of this draft.
This draft is crazy deep and think offers some guys you could plug in next year and see better results then the bargain bin area of FA that we would be operating in with the new cba and adding a kawhi and draymond plus Lillard max.
I also think with the right system and coaching. We wouldn’t need to ride kawhi at all in the regular season and he can be that sort of KD plug and play type come playoffs time that won’t need a ton of time to gel.
submitted by Salesburneracc to ripcity [link] [comments]


2023.05.30 22:06 Glittering_Demand118 SMP Server

Hello everyone. I made a post about a week or so but I am here again today, we decided to make a new world with better biome generations and it launched just now so come join us. We have battle dex rewards and dex ranks, allowing you to unlock better commands as your dex increases, we are doing weekly and bi-weekly tournaments. Our IP is : 67.222.133.58:20244
Feel free to dm me for discord invite. We are averaging 10-12 players daily. We are using the official 9.1.4 modpack
submitted by Glittering_Demand118 to PixelmonMod [link] [comments]


2023.05.30 22:06 Epicslayer268 Looking for new guild

Looking for new guild
Newest set of results.
submitted by Epicslayer268 to CookieRunKingdoms [link] [comments]


2023.05.30 22:06 4668fgfj The Ironic Case For Nazbol

I am specifically referring to National Bolshevism as the term was originally coined, rather than any group of people who may have labelled themselves "National Boshelviks" since. The term predates even the establishment of the Soviet Union in 1922, let alone any other 20th century regime. The term was originally used by Karl Radek to describe two member he was expelling as "National Boshelviks". What these people wanted to do was align the revolutionary movement in Germany with that in Russia in mutual opposition to both the treaty of Versailles and the treaty of Brest-Litovsk.
I am specifically defending the prospect of this strategy in particular rather than specifically any person who might have been or could have been advocating for it and any ideas they might have had otherwise, not because it is national, or even bolshevik, but rather because I think it conforms with the idea in the Communist Manifesto of the role of Communists in relation to Proletarians where the Communists do not form separate political programs of their own and instead are supposed to align various proletarians movements together across nationality with respect to the current stage than any of those movements may find themselves in.
In what relation do the Communists stand to the proletarians as a whole?
The Communists do not form a separate party opposed to the other working-class parties.
They have no interests separate and apart from those of the proletariat as a whole.
They do not set up any sectarian principles of their own, by which to shape and mould the proletarian movement.
The Communists are distinguished from the other working-class parties by this only: 1. In the national struggles of the proletarians of the different countries, they point out and bring to the front the common interests of the entire proletariat, independently of all nationality. 2. In the various stages of development which the struggle of the working class against the bourgeoisie has to pass through, they always and everywhere represent the interests of the movement as a whole.
Therefore the irony of this position I am defending is that it was the one advocated for by people labelled National, which would clearly seem to be contrary to being independent of nationality, and Bolshevik who would seem to be sectarians seeking to mold to proletarian movement. The other irony is that for it to have been possible it would have required overcoming proletarian movements in different nationalities operating independent of one another, in addition to overcoming the sectarianism emerging between all the differing "Communist" movements. In other words this is another call in an endless stream of "stop infighting!" coupled with "everyone except for me is wrong" which just contributes to the infighting by creating a new sectarian divergence but there is very little that can be done about that. Mostly this is just an excuse to discuss a particular moment I find interesting and inner contrarian in me just wants to make the seemingly most insane position seem the most reasonable as a challenge.
Lenin was not in favour of this so it was a bit of a non-starter. In "Left-Wing" Communism: An Infantile Disorder he criticizes people who refuse to recognize the treaties, but in addition to the tendencies of so-called National Bolsheviks, he also criticized the Left-Communists that Karl Radek and the other German Revolutionaries were often members. Here we can start to see a problem emerging as you clearly have two different revolutionary movements in two different countries who are having difficulty working with each other (with the problem of the treaties between these countries not even being the main issue they were squabbling over). Indeed while not around long enough to have become officially a Left-Communist herself, Luxembourg is associated with them as her writings are cited as a major influence on the tendency, and she is notable for criticizing Lenin's Bolshevism.
There was a lot of confusion in this period and numerous tendencies diverging from one another, the reason being is that in the wake of the Russian Revolution and the end of the First World War there was a period of revolutionary activity across the entire world. While Russia and Germany are often the most focused upon due to the Soviet Union and Nazi Germany being our core 20th century players and many seeing these revolutions as the origin points of these things with a compare and contrast analysis being done to understand while one failed and the other succeeded, in the light of understanding the world revolution as a wave, looking at just these two revolutions becomes parochial, as there was clearly one singular revolution going on across the world in the same way as during the Revolutions of 1848 where the Communist Manifesto was published.
Indeed Marx and Engels viewed that as a singular revolution and would have viewed the similar wave of revolutions that peaked in 1919 but spanned from 1917-1923 as a singular revolution. While differing in severity there was revolutionary activity in numerous countries ranging from the Two Red Years in Italy to the much less impressive sounding Red Week) in the Netherlands. Even as far away as Canada, Australia, and South Africa there were labour revolts in this period. The case of Canada is a bit emblematic of the obscurity of the scale of these events, as while the Winnipeg General Strike of 1919 is well known, much like with only Russia and Germany beings discussed, the strike wave nature of the events in Canada just as in the world tends to fall out of discussion, as for instance this wave actually started with a general strike in Vancouver that was crushed by the military.
In the Preface to the 1882 Russian Edition of the Communist Manifesto, Marx and Engels even suggested in the wake of the assassination of the Tsar Liberator that the impending Russian (bourgeois) Revolution would serve as a signal for the Western proletariat to have their Revolution, and that the Russian Revolution could end up being communist alongside the West.
And now Russia! During the Revolution of 1848-9, not only the European princes, but the European bourgeois as well, found their only salvation from the proletariat just beginning to awaken in Russian intervention. The Tsar was proclaimed the chief of European reaction. Today, he is a prisoner of war of the revolution in Gatchina, and Russia forms the vanguard of revolutionary action in Europe.
The Communist Manifesto had, as its object, the proclamation of the inevitable impending dissolution of modern bourgeois property. But in Russia we find, face-to-face with the rapidly flowering capitalist swindle and bourgeois property, just beginning to develop, more than half the land owned in common by the peasants. Now the question is: can the Russian obshchina, though greatly undermined, yet a form of primeval common ownership of land, pass directly to the higher form of Communist common ownership? Or, on the contrary, must it first pass through the same process of dissolution such as constitutes the historical evolution of the West?
The only answer to that possible today is this: If the Russian Revolution becomes the signal for a proletarian revolution in the West, so that both complement each other, the present Russian common ownership of land may serve as the starting point for a communist development.
Now 1882 didn't turn into a revolution in Russia and there were several false starts like in 1905, but eventually it did finally happen. However seemingly with Lenin's New Economic Policy, both scenarios discussed ended up needing to happen. The Russian Revolution was both Communist and they felt it impossible to transition straight into Communism and thus had to allow some kind of bourgeois property relation to develop, and then later on had to eliminate this thing they created themselves in a rather unfortunate series of events. Additionally while the Russian Revolution did prove to be a signal for the Western proletariat to have their revolution, the proletariat revolution failed. In the spirit of this discussion I'm going to be argue that these were not separate incidents but rather the failure of the western proletariat's revolution is why Lenin implemented the NEP in 1922, in part because of internal rebellions calling for these things and because the international revolution seemingly failed resulting in a loss of hope that the western proletariat would in some way save them, which had to result in some kind of proletarian vanguard party lead bourgeois state emerging on the fly. Stalin would later have to undo this both these consequences in the events he is most criticized for, as in addition to reversing the NEP with collectivization, he undid the Treaty of Brest-Litovsk when as Molotov said "One kick from the German army and another from the Soviet Army put an end to this ugly product of Versailles" in regards to Poland. Polish independence being quite the unfortunate sacrifice here considering how supportive of it Engels was in the 1892 Polish Preface the the Communist Manifesto.
But the rapid development of Polish industry, outstripping that of Russia, is in its turn a new proof of the inexhaustible vitality of the Polish people and a new guarantee of its impending national restoration. And the restoration of an independent and strong Poland is a matter which concerns not only the Poles but all of us. A sincere international collaboration of the European nations is possible only if each of these nations is fully autonomous in its own house. The Revolution of 1848, which under the banner of the proletariat, after all, merely let the proletarian fighters do the work of the bourgeoisie, also secured the independence of Italy, Germany and Hungary through its testamentary executors, Louis Bonaparte and Bismarck; but Poland, which since 1792 had done more for the Revolution than all these three together, was left to its own resources when it succumbed in 1863 to a tenfold greater Russian force. The nobility could neither maintain nor regain Polish independence; today, to the bourgeoisie, this independence is, to say the last, immaterial. Nevertheless, it is a necessity for the harmonious collaboration of the European nations. It can be gained only by the young Polish proletariat, and in its hands it is secure. For the workers of all the rest of Europe need the independence of Poland just as much as the Polish workers themselves.
(The call for "full autonomy in a nations own house" is probably worth explaining. Nations that should be autonomous are nations which can be autonomous all on their own without international meddling. Engels was notoriously against all the south slavs for their pan-slavism because their independence was necessitated by interference from Imperial Russia, in part because he was still mad about the revolutions of 1848 not working out. He was even still mad at them 34 years later when he reaffirmed Polish independence alongside Irish independence as the most crucial national struggles to support. The reason being that Poland rejected pan-Slavism and was instead independently nationalist. That Poland could stand alone (and more importantly that Polish agitation threatened three reactionary imperial monarchies in Germany, Austria, and Russia at the same time. Ireland being important to screw around with the bourgeois British Empire as Marx and Engels increasingly saw the absentee revenues the British ruling class generated for themselves in Ireland as being the key to their parliamentary political dominance in England against both lower class and anti-imperialist challenges which were often the same thing) is why Polish independence was so supported. Standing alone is important because autonomous nations can switch between the rule of various classes without the risk of foreign interference on the part of imperialist reactionaries putting things back the way they were to protect their sphere of influence. The issue is that Polish independence ended up being a thorn in the side of the revolution when Polish independence was granted through Wilsonian liberal internationalism and during the Russian Civil War the Red Army tried and failed to retaliate against Poland when they joined forces with the Entente Liberal Imperialists in the Soviet-Poland War.
For NATO fans the opposition to NATO comes from this concept of being against spheres of influence, with a preference for complete independence. The Soviets or even Russia joining NATO however transform the institution from an American sphere of influence into just some vague "nobody invade anybody else okay guys thanks" treaty which is what it is sold as. So long as Russia is not included in NATO it fails to fulfill its stated purpose, and it must be opposed because it does not protect the independence of the nations within it, rather it makes them subservient to the United States, and the counter-balance of Russia inside the block is sufficient that the nations within it could seamlessly transfer between spheres of influence, or more importantly, not be in anyone's sphere of influence by successfully playing the US and Russia off each other, which puts each nation in a position to pursue development with little risk of the alliance being used to punish them. In fact if say Luxembourg decided to go rogue it could even use the NATO treaty to argue that anyone infringing upon them should be subjected to retaliation by all the other members, and now they have a socialist Luxembourg in the middle of Europe and they can't do anything about it because the treaty guarantees their independence with multiple dozen moving parts so long as Luxembourg doesn't militarily invade anybody. However if the organization is nothing more that an American political block with US bases every where, clearly the US would be able to pressure people into recognizing the socialist Luxembourg as illegitimate in some way and argue it can be invaded without requiring everyone come to its defense. So NATO good if Russia included and US bases removed, an in NATO Russia still isn't a threat to even Estonia if dozens of European countries are required to defend it, and that isn't even considering a late arrival of the US and Canada when they finally cross the Atlantic. The problem with NATO is that it is clearly an unofficial loosely held US empire, it stops being a problem when it is no longer this)
This whole confused mess could have been avoided had the world revolution not failed. This circles back to the Russian and German revolutions and how they were not united. Therefore the position of those labelled Nazbol is attractive merely for the sake that it would have united these two disparate revolutions. The success of either was reliant on the success of the other. The prior Bolshevik position of Peace Without Annexations or Indemnities would permanently lock in the Russian and German revolutions together in a mutual opposition to the bourgeois treaties, a pact of blood to oppose the pacts signed in ink.
Additionally opposition to the indemnity aspect of the treaty of Versailles would have been in fidelity to the revolutionary history of the Paris Commune which inspired the notion of the dictatorship of the proletariat in 1871, which was prompted in part by opposition to the burden of the reparation payments imposed on France by Bismark in response to Napolean III's failed invasion being placed on the people of France by the bourgeois government that signed that treaty. On a global scale while the opportunity for revolution by the proletariat refusing to enter World War One was squandered by the Social Democrats granting their permission, the proletariat could instead refuse to exit World War One by not granting their permission for acceptance of the bourgeois treaties just as the Paris Commune refused to accept Bismark's treaty.
Indeed opposition to the bourgeois Treaty of Trianon served as the basis for cooperation between the Nationalists and the Communists in Hungary, who unlike the Luxembourgists in Germany, were internationally aligned with the Boshelviks in Russia with the establishment of the Hungarian Soviet Republic. The alliance however broke down with the establishment of the Slovak Soviet Republic as the Hungarian nationalists questioned why they were participating in the Hungarian Red Army if they were just going to be liberating other countries, this ended up not even being that relevant of a dispute seeing as Slovakia was never fully captured and the Czechoslovak army ended up recapturing it in a month and so the issue only lasted from June 1919 to July 1919. However it exposed the core obvious problem with the alliance between nationalists and communists, as the full Petrograd formula was "peace without annexations or indemnities, on the basis of self-determination of the peoples" so the nationalists opposed to treaties were not going to like it when the second part got implemented later.
Lenin and Stalin ran into a similar issue when Stalin opposed Georgian self-determination in 1922 and wanted them to instead join Russia, with the comical situation of Stalin calling the Georgian Mensheviks "nationalist-socialists" and the Russian Lenin accusing the Georgian Stalin of being a Russian nationalist-socialist in response. We can clearly see that there are vastly differing views on the questions of nationality all over the place and there was no one line being taken, with Hungary and Germany taking vastly different views in regards to the treaties and cooperation with nationalists, to their own unique sets of problems later on with them.
The vastly different ways everyone was handling these issues is why I argue that the best principle would have been to have no principles at all. The only communist principle in regards to nationality is international cooperation. Indeed while you had Communist revolutions in German, Hungary, and Russia, the common thread uniting them of opposition to the bourgeois treaties would have also united them with the liberal Kemalist revolution in Turkey, thus completing the alignment of all revolutionaries in the central powers and Imperial Russia against the rest of the entente attempting to impose the bourgeois treaties, in effect adding Russia to the central powers after the imperialist war had turned into a civil war in all four imperial monarchies. That Turkey was in a vastly different stage of revolution than the other three would be irrelevant as these revolutions would still be mutually supporting of each other, and the Communists could rest assured safely knowing that while differing countries might be in different stages of revolution, they had the advantage over all others in knowing the ultimate end result of all their revolutions even if the people operating in them might not know it themselves.
The Communists, therefore, are on the one hand, practically, the most advanced and resolute section of the working-class parties of every country, that section which pushes forward all others; on the other hand, theoretically, they have over the great mass of the proletariat the advantage of clearly understanding the line of march, the conditions, and the ultimate general results of the proletarian movement.
As such the notion that one needs to be politically Communist to participate in the revolution is false. So long as a state of revolution remained the stages of the revolution could continue moving forward. If Turkey was not materially ready for it, that need not matter so long as the Kemalists were willing to join in an anti-imperialist block in the mean time, which they were willing to do until the Soviets later started looking at the straights with desire which eventually pushed Turkey into the arms of NATO where it remains to this day. However at the time the Soviets and Turkey were quite friendly despite their obvious ideological differences merely based on this mutual geopolitical interest in so-called anti-imperialism. This anti-imperialism was selective however, with the "Mountain Turks" and "Mountain Russians" being sacrificed for it, but the benefits of not having principles means you don't exactly have to care about that. Ataturk can make poutine out of the Kurds all he wants if he remains staunchly anti-imperialist on an international level. This gross cynical realism while obviously questionable is still consistent with Revolutionary History as all prior revolutions do not stand up to moral scrutiny when they are viewed in this way. In fact at the twilight of the 1848 revolutions Engels himself called for the Hungarians to wipeout the "counter-revolutionary" Slavs, while this is obviously not something we should want to have happened, and we definitely should not ever do this if we ever find ourselves in a position to make those decisions, it is important to understand the reasoning behind why he was saying those things, that it is the continuance of the revolution itself is both the most important thing, and something that is largely out of anyone's control in the Hegelian sense of Historicism.
The Magyar cause is not in such a bad way as mercenary black-and-yellow [colours of the Austrian flag] enthusiasm would have us believe. The Magyars are not yet defeated. But if they fall, they will fall gloriously, as the last heroes of the 1848 revolution, and only for a short time. Then for a time the Slav counter-revolution will sweep down on the Austrian monarchy with all its barbarity, and the camarilla will see what sort of allies it has. But at the first victorious uprising of the French proletariat, which Louis Napoleon is striving with all his might to conjure up, the Austrian Germans and Magyars will be set free and wreak a bloody revenge on the Slav barbarians. The general war which will then break out will smash this Slav Sonderbund and wipe out all these petty hidebound nations, down to their very names.
The next world war will result in the disappearance from the face of the earth not only of reactionary classes and dynasties, but also of entire reactionary peoples. And that, too, is a step forward.
A key fact you will observe is that they are often quite over eager in announcing the impending revolution. For instance The Magyar Struggle was published in January of 1849 in Marx's Newspaper, and Louis Napoleon was elected President of France in December of 1848. It seems as if they might have thought that this would have been more significant than it actually turned out to be. This kind of made sense though because Louis Napoleon's main opponent in the election was Louis-Eugene Cavagnac who lead the army to suppress a worker's uprising in Paris back in the "June Days" of 1848. Additionally the Hungarians did not do this, instead they adopted cultural assimilation policies called Magyarization, and late in the revolution into 1849 while the Russian and Austria Imperial armies were barring down on them they adopted minority right protections to try to win them back. However they were ultimately unsuccessful in repelling the Russian invasion regardless of any attempts at outreach.
What I find notable about this is that Engels essentially predicted the sides of the "next world war" (albeit there was a world war in between) that would wipeout entire peoples, but somehow ended up reversing the reactionary and revolutionary sides, as an Austrian German and the Hungarians did engage in a war against the Slavs, but because somehow the "poles of revolution" did somehow invert and head outwards from Russia like Engels said the Slavs supposedly wanted, that war was against the revolution instead of for it.
There is no country in Europe which does not have in some corner or other one or several ruined fragments of peoples, the remnant of a former population that was suppressed and held in bondage by the nation which later became the main vehicle of historical development. These relics of a nation mercilessly trampled under foot in the course of history, as Hegel says, these residual fragments of peoples always become fanatical standard-bearers of counter-revolution and remain so until their complete extirpation or loss of their national character, just as their whole existence in general is itself a protest against a great historical revolution.
Such, in Scotland, are the Gaels, the supporters of the Stuarts from 1640 to 1745.
Such, in France, are the Bretons, the supporters of the Bourbons from 1792 to 1800.
Such, in Spain, are the Basques, the supporters of Don Carlos.
Such, in Austria, are the pan-Slavist Southern Slavs, who are nothing but the residual fragment of peoples, resulting from an extremely confused thousand years of development. That this residual fragment, which is likewise extremely confused, sees its salvation only in a reversal of the whole European movement, which in its view ought to go not from west to east, but from east to west, and that for it the instrument of liberation and the bond of unity is the Russian knout — that is the most natural thing in the world.
However a lot can apparently change in almost 100 years. Russia was once seen as the bastion of reaction celebrated by the reactionaries everywhere for having invaded Hungary to put down the 1848-9 revolution, but then became the center of revolution, taking that spot from France which didn't really participate in the Revolutions despite the 1917 mutinies defused in June by Philip Petain by reassuring the soldiers by calling off the offensives that were intended to try to reassure the Provision Russian Government from the February Revolution to stay in the war and who launched the "Kerensky Offensive" in July which prompted the unsuccessful "July Days" Bolshevik uprising before the later successful October Revolution.
The absence of French participation beyond this is remarkable given how much they played a role in other revolutions and also remarkable how it was later Vichy leader Petain himself who basically defused the situation by giving the soldiers what they wanted and ending the suicidal offensives. The difference between Petain and Kerensky here and that the Russian revolution had not yet gone proletariat at this point while France was dealing with its own situation coming up from the soldiers and that the Russian version of this happened only a month afterwards should probably be focused on more here, in addition to how the differing approaches countries took on simultaneous and similar events from 1917-1923 should be analyzed like how I am suggesting (Comprehensive Revolutionary History of World War One when? Honestly I might write it at this point, issue is wikipedia as sources is probably not the greatest, and wikipedia article bouncing is how I'm formulating these connections as it requires an extremely shallow understanding of a lot of things that people with deep understandings of those things would all reject because I'm ignoring intricacies, despite ignoring intricacies being the entire point as intricacies are caused by random eddies and chaotic currents, and so must be ignored if you want to get a sense of the overall direction things are going, although admittedly I feel myself getting a bit schizo when I assert random concepts whole cloth that nobody has ever used by anyone besides me as you will see with the term "global political magnetic field collapse")
Since the Russian Revolution the apparent "pole of reaction" where global reactionaries collect as their refuge that Russia represented seemingly shifted to the United States for the Cold War after the pole reversal and global political magnetic field collapse manifesting in the out of place auroral borealis of the inter-war period and world war 2. It would be reasonable to assume that it would be just as possible for the United States to become a new center of revolution in the way Russia took that position from France despite Russia being the most reactionary power of anyone before that happened.
submitted by 4668fgfj to stupidpol [link] [comments]


2023.05.30 22:05 firewall245 The biggest problem hurting the LCS as a business isn't franchising, its there's no reason to be a fan of any team.

TLDR: Teams only business expansion strategy was to field a team that wins internationally to get international fans, but when your teams don't do well internationally that strategy is terrible.
Teams should have instead found ways to expand within NA via hosting events and watch parties in various cities, or making the college scene easier to understand

All of the points that people say "kill the LCS", are actually not reasons that kill the LCS, it's totally possible to have a well working league with said problems present.
  1. Every sports league in the US is franchised and has no problems. LPL is franchised and has no problems. LCK is franchised and has no problems
  2. Players from other regions coming in (on its own) is not a killer problem. Some massive stars in the NBA are from other countries, and you don't see people saying the NBA is dead. LPL has always had many players from Korea, and its still wildly popular.
  3. Shitty international performances (on its own) is not a killer problem. CBLoL was like the worst region for 4 years straight is one of the biggest leagues
The biggest problem I've seen, and one that lies solely with the business owners, is that they have provided no reason to be fans of their team, and by extension provided no reason to watch LCS as a whole.
Suppose I want to get new fans for my team and grow my business, I can either
  1. Steal fans from another team
  2. Get new fans who don't watch the league to watch it. These people could be
    1. People who watch League but not LCS
    2. New watches of League entirely
The LCS teams business strategy for the past few years has been pretty clear
  1. Get a team you think will do very good
  2. Do good in LCS to get fans from other teams to bandwagon
  3. Do good at worlds to get fans from other regions to watch
But what happens if your team doesn't do good in the LCS? Well then domestic bandwagoners won't watch you. What happens if you don't do well at worlds? Well then teams from other regions won't watch you. Now you have also invested in players that have no purpose than to win, so if you don't win why would anyone care about your team (ie SwordArt). People have no problem with players from other regions if they add something (Bjerg, Huhi, Santorin, etc) but if said player has no draw and loses then people are going to be annoyed you didn't just pick some college kid and give them a chance.
For an international viewer, NA is such a unique timezone that there is no point to watch unless its your home region. I love LPL games but I can't bring myself to get up at that time, why would someone in China watch LCS?
TSM dominated the league for so long that they gained a lot of fans and once they started losing and dumped their fan favorite players people stopped watching them. TSM has one strategy for growing their business and now since that isn't working they're moving out of LCS thinking it'll fix their issues. TSM leaving is a big brand, but they are a shitty run business and IMO its good for the league

How do you make people in NA care about your team?

Clearly NA isn't gaining international viewers anytime soon, so teams need to try finding ways to expand to players within NA, and (in my eyes) people who don't play league. Riot has already done a lot to expand League into the lives of people who don't play (KDA, Arcane, etc) teams need to capitalize on that.
Host events in bars and watch parties so that new people can see them. Literally just give a bar $50 to play the games on 1 TV and ask some college kid to watch there and explain the game to new people. Give teams city or region tags even if they don't play there to get people invested.
I'm hella biased but at least GGS has shown their expansion strategy is building teams off moneyball and trying to draw Warriors fans into League rather than just the dumb "win and get fan" strat.
Player development in the college scene could also be such an easy draw, which would then get people invested in players, but the college scene is so fucking confusing its impossible to keep up. People will literally cheer for their college even if they have no idea whats going on because they have the school pride.
submitted by firewall245 to leagueoflegends [link] [comments]


2023.05.30 22:02 malikergin___ Why Does a Special Statistical Test Technique Developed for Two Parameters Exponential Distribution Yield Very High Type I Error Rates on Random Numbers Generated from Other Distributions?

A special statistical test technique developed for Two Parameters exponential distribution yields significantly high Type I error rates when applied to random numbers generated from other distributions(ie. chi squared distribution), particularly when the variances of the groups are different. Why ?
submitted by malikergin___ to AskStatistics [link] [comments]


2023.05.30 22:01 Heroics_ Best Canadian Player in the NBA?

🇨🇦
View Poll
submitted by Heroics_ to torontoraptors [link] [comments]


2023.05.30 21:56 staggerleemcgee Random World Advanced Generation Question

I am struggling to get my advanced generation settings seed to actually generate the world. I understand that I need to go find the "New Fogafapo" or whatever it is. but my issue is that when I check a seed once then tweak the settings and check it again it gives the same "New ...." name, then when I go find the name and generate the world it seems to be the completely default version of the seed. Wondering if someone can help me figure out what I'm missing, haven't played since around a17.
submitted by staggerleemcgee to 7daystodie [link] [comments]


2023.05.30 21:54 Everythingreality Picking Tribes

I know there are so many aspects of old school survivor we all miss and talk about daily but one thing that’s rarely discussed is how the tribes are chosen! So much in the game is determined by the starting tribes. If you have a few weaker players, you’ll go to more tribals. Your alliance members will most likely be from your starting tribe. Everything relies on that one big thing, and for the majority of seasons it’s determined by production. I’m not sure if it’s a random draw or producers putting people they want to succeed or fail together, but I so much more prefer when the castaways have the agency to pick their own tribes. Especially on seasons where there’s no theme, let them have the agency to decide who they’re playing with because it really does decide the path the game will take. Even if starting tribes are predetermined, the swap in Amazon was so well done with Jenna and Dave school yard picking. New school survivor has taken so much agency away from their players and it feels like the game is more in the control of the producers than the castaways.
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2023.05.30 21:53 DelilahLowry NexMind Lifetime Deal $69 - Automatically Optimize Your Content for Better SEO

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