Sound forge pro 16 serial number
New pc build
2023.06.01 23:09 Chasinclouds80 New pc build
| Hey everyone, built this pic on ibuypower. Coming from an older msi gaming laptop, this should smash any game I throw at it correct? submitted by Chasinclouds80 to gamingpc [link] [comments] |
2023.06.01 23:02 WSBlurker1 [WTS] JPX 921 Hot Metal Pro 5-G, PX LZ 5.5 Blackout shafts, GP Tour Wrap
Hi Reddit!
It's been a little while (been out due to a nerve issue) but I'm back to golfing and clearing out some extras.
Up for sale today: JPX 921 Hot Metal Pro 5-G, PX LZ 5.5 Blackout shafts, GP Tour Wraps, std L/L/L, all matching serial numbers. As you can tell by the pics, these are still in great condition (pics tell the story). As some of you know, I simply have too many clubs and sticking to blades. See my post history for a sample of my sales on here (I've sold a LOT) -
Pics! -
https://imgur.com/a/hRj0GCa Price: $625 shipped and insured via UPS. PayPal Goods and Services only to protect both parties. Buy with 1000000% confidence from a repeat, trusted seller on here (I doubt anyone else has sold more on this forum).
Have an awesome start to the summer!
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2023.06.01 23:00 GUNDOM101 [WTS][ON] VFC Avalon Mp5 and Gear/Accessories Price Drops
*No Trades, Shipping is Available*
*Not Splitting up any bundles*
Hey guys! I've finally decided to clear out the last bit of my collection. I'm only keeping a few replicas so that I can still play, but other than that everything else needs to go. Everything will be as described and I will have links to photos down below. I will also be including many miscellaneous items with each purchase such as pouches, bbs, batteries, optics, and muzzle devices as I am no longer using them.
Please feel free to go through my post history as I have dozens of sales and do not feel afraid to reach out and ask me any questions. Thanks for taking the time and have a great day!
Pics:
https://imgur.com/a/aiX6s47 Licensed VFC Avalon Mp5 Gen 2 $550 $525
Up first is an LN VFC Avalon MP5. It is flawless and has never been taken apart or gamed with. It was given to me as a gift and has been on display ever since I received it. There are zero scratches, dents, or blemishes anywhere on this replica. It is in pristine condition and sports the Avalon GB which includes a MOSFET and is lipo 11.1v ready. It also has it's own unique serial number.
2) Lancer Tan Loadout $150 $125
Included in this will be the Vest, Triple Mag Holder, Admin Pouch, General Pouch, Medic Pouch, and Helmet, perfect to build a loadout around. I began a tan loadout but never completed it as I switched to Ranger Green shortly after. All of these items are of great quality with no visible wear or tear. It has also never been used in the game as the loadout itself has not been completed yet.
3) Ranger Green Helmet $100 $80
Included in this will be the helmet as well as a go-pro mount. It sports adjustable cushions as well as a ratchet system on the back to size the helmet properly. There is no visible fraying or scratches on the helmet, it was used very briefly by my girlfriend for a few games.
4) Olight Odin $170 $150 SOLD
Included here will be an LN Olight Odin with a charger, Picatinny rail mount, pressure switch, pressure switch mount, and the box. A very nice flashlight with a rechargeable battery that does not require you to unmount the flashlight. Simply attach it via magnet to the back of the flashlight and it will charge up.
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2023.06.01 22:56 Hunterdub What do spikes in graphs indicate?
Hi everyone, I’m about to get on the return flight for this plane, and noticed this on the graph. I noticed flight tracker used to have these spikes as well, but don’t anymore. Is this actually moderate turbulence, turns the airplane does, or an error in reading? Have some ptsd from the Lufthansa flight so any words of encouragement would be great!
submitted by
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2023.06.01 22:54 Jenbtech RHINO91
2023.06.01 22:44 LiseEclaire [Leveling up the World] - Academy Arc - Chapter 758
Out there - Patreon (for all those curious or wanting to support :)) At the Beginning
Adventure Arc - Arc 2
Wilderness Arc - Arc 3
Academy Arc - Arc 4
Previously on Leveling up the World…
The vortex guardian slowly descended from the sky. A lot closer than Dallion imagined it to be, the being was still several dozen miles in the darkness, only visible as a partial orb of light; partial because some of it had been severed off. The voidlings he had faced had probably been much stronger than the chainling blobs, capable of breaking off chunks of light from an otherwise perfect sphere.
Thank the Moons, Dallion thought. Harp had been right that a one-to-one fight was a bit beyond him. The battle damage, though, changed everything. There had been a time when Dallion had faced the minion of the Purple Moon and the Star at full strength. Like now, the two peaks of power had focused on each other, gradually tearing themselves down to the point that he could effectively face them and even win. At the time Dallion had seen his actions as clever, now that he had gained a bit of force, he saw them as cowardly and also as a warning not to underestimate lesser opponents.
“Have you ever fought one of those?” Dallion summoned his armadil shield.
The dryad guardian gave a reply, but Dallion found himself incapable of hearing it. With the vortex guardian no more than five hundred feet away, his actual form had become visible within the glow, and it was nothing like he had expected.
VORTEX GUARDIAN – ACACIA NILATON
Species: HUMAN
Class: MAGIC
Health: 17%
Traits:
- BODY 40
- MIND 40
- PERCEPTION 40
- REACTION 40
- MAGIC 40
Skills:
- ATTACK
- GUARD
- ATHLETICS
- ACROBATICS
- FORGING
- SCHOLAR
- SPELLCRAFT
Weakness: HEAD
Human? It took some effort for Dallion not to take a step back.
During his many travels through the realms, he had seen all sorts of guardians: insects, creatures, artificial constructs, members of the three banished races—feral or not. Not once had he heard of humans being banished. The worst that could happen to the free races was to get placed in a prison item for a number of decades, get delevelled, or have their awakening powers sealed. Banishment was used to describe someone chased out of a province of the empire itself. And yet, there was no denying the proof in front of him.
The vortex guardian was of a woman in her twenties. Made entirely of purple light, she was wearing what had been light armor of the same material. Her left shoulder was missing, along with the entire arm. Even so, there was no indication that she was in pain. For that matter, there was no indication she felt anything whatsoever. Just as Dallion wasn’t able to sense normal emotions from void creatures, the only thing he was getting from her was a constant sound of static.
In preparation for the fight, Dallion split into sixty instances. He was half expecting the guardian to do the same. She didn’t.
Glowing eyes with barely a hint of humanity glanced at Dallion, after which the guardian darted towards him, sword in hand.
Dallion parried while the rest of his instances spread out, each casting a different spell. When it came to magic damage to one instance could well deal damage to all the rest. The blade of magic slammed into his harpsisword and stopped. For a fraction of a second, surprise became visible on the guardian’s face, as if she expected for the attack to pass through.
Spells rained at her from all sides, passing through as if she weren’t there.
Instances can’t harm her, Harp said. You must stick to reality only.
Similar to what Nil had done, Dallion thought. Actually, the similarities between the last awakening trial and the current vortex were too many to be mere coincidence. Vortex towers, void presence, even the echo’s ability to avoid attacks seemed more like a warning of things to come. The only problem was that like most warnings sent by the Moons, they were only visible in hindsight.
Magic symbols appeared all over the guardian’s body, like glowing tattoos. There were too many for Dallion to make out the possible spells they would create, which was why he went on the offensive with a spark line attack.
A third of the symbols faded out as the rest cast a series of aether barriers in front of the guardian. Ever multiplying, they shattered as quickly as they were created, though in the process managed to delay the strike for just long enough for the guardian to block it.
The mage principle held true—even with the impressive trait values, the guardian remained a spellcaster, not a fighter. Her initial attack was supposed to be a certain hit—magic wasn’t restrained by the physical. The guardian probably expected her blade to go through the harpsisword.
“Ruby,” Dallion said as he rushed forward with another line attack.
Wind slashes combined with the thread of destruction.
MINOR STRIKE
Damage dealt is increased by 10%
A hit. It wasn’t much, but it confirmed Dallion’s suspicions. Lacking one arm, and a lot of health, the guardian could only rely on secondary methods for casting spells, making her vulnerable to fast-paced disruptive attacks.
“There’s no need to fight,” Dallion said, adding slowness into his words. He knew that a guardian of her caliber would never fall for a music attack, but as things stood, every little bit was to his advantage. “We’re both human, after all.”
The music strands snapped long before they reached their intended target. However, his physical attacks kept her on the defensive. No longer seen as invulnerable, the guardian didn’t appear as threatening as before. Now she was closer to a low-level noble: powerful, yet with just enough weaknesses for one to take advantage.
MINOR STRIKE
Damage dealt is increased by 10%
Another of Ruby’s wing attacks managed to sneak through, reducing the guardian’s health to fifteen percent.
“The voidlings must have done a number on you.” Dallion unsummoned his armadil shield. He no longer needed that arm to defend himself; a lot more could be done by casting spells.
The harpsisword slashed half an inch from the woman’s torso. If he got a bit better, the fight could end right away.
“Acacia is a nice name,” Dallion pressed on. Aether projectiles shot out from his left hand, following an elliptical path to their target. Similar to Ruby’s attacks, most were negated by the guardian’s defenses, but a few managed to pass through, stacking up three red rectangles. “I didn’t know humans could be banished.”
You must have done something pretty terrible to deserve such punishment, he thought. Was it related to the Moons? Is it a curse?
“My task is an honor,” the guardian said, her voice high and echoy very much like the combination of sounds that Harp used when talking to Dallion. “And I’ll keep doing it after this fight is over.”
With seven percent health left, that sounded a bit optimistic. There was no way she could win at this point, no way for her even to manage a draw. Dallion’s greatest fear was that she’d perform an explosive spell in an attempt to take him with her. Yet, the guardian persistently continued casting protective barriers and on occasion try to counterattack in the moments between Dallion’s line attacks.
One could tell that she was trying to analyze his combat pattern. Her own, though, was somewhat off. The style was generally outdated, although it was difficult to tell for certain since she had only one arm to work with.
Why aren’t you fighting closer to the floor? Dallion wondered.
The deadly spikes emerging from it would have provided her with a definite advantage. The magic of the vortex wasn’t capable of harming her. For that matter, why had she fought the voidlings in the air?
MINOR STRIKE
Damage dealt is increased by 10%
One percent life. A single strike was all that kept Dallion from achieving victory. It was tempting to let up a bit and give himself some slack. In the past, Dallion would have probably done so, allowing himself a brief conversation with the guardian. Now he knew better. The all-out attack was the only reason he hadn’t received any damage in the last fight. If he gave his opponent a chance, he might end up on the other foot, granting her the means to eject him from the vortex, or even worse.
“Sorry,” Dallion said, following up with a multi point attack.
Aether barriers shattered in the hundreds. No longer to keep up with the attacks, the stacks thinned, then disappeared altogether.
CRITICAL STRIKE
Damage dealt is increased by 200%
VORTEX GUARDIAN has been defeated.
The purple rectangle emerged, marking the end of the fight. All magic spells cast by the guardian abruptly vanished. She, on the other hand, remained there.
Without hesitation, Dallion quickly places his left hand on her forehead. This was it, the moment every mage waited for. Dallion had found the hard way that, as difficult as dispersing a vortex was, it never came with a guarantee of absorption. Unlike awakening, mages were owed nothing—they had to take it.
Magic threads came out of Dallion’s fingers, then pulled hers in. A surge of power went through his body, filling him up with energy.
You have assimilated the GUARDIAN’s magic, increasing your magic trait to twenty-seven.
As Dallion’s magic increased, that of the vortex dwindled. The threads composing the floor melted away, transforming it into a wireframe construct, then even they were gone, leaving Dallion in the Nerosal ruins corridor, a foot above the ground. All the gear he had started with was on him once more, as was Ruby. However, there was something different about the shardfly. There was a faint glow coming from its red wings. Also, it had slightly grown in size.
“You leveled up,” Dallion said in surprise. “Good job.”
From within his realm, Nox meowed, annoyed. Having to constantly deal with magic had prevented the crackling from leveling up. The only consolation was that Dallion had used his newfound abilities to grant it and the other inhabitants of his realm with new skills.
Joy, pride, and a sense of achieavement emanated from Ruby. The creature flew a circle round Dallion, then went back to its spot on his shoulder. A few moments later, its wings reduced in size.
“Illusion?” Dallion asked.
Partial, Ruby replied.
The shardfly was definitely following in Gleam’s footsteps.
With the vortex gone—and once Dallion had cast a new light spell—the inside of the room was visible. Similar to everything else in the ruins, it was mostly empty. The difference was that the few things that remained were items of a lot more modern nature and definitely something that most people wouldn’t normally use.
Parchment, quills, small shadowtech devices… Dallion had no idea what they were supposed to do. Despite a vaguely familiar Earth design, they remained alien, as if someone was copying foreign technology and guessing how it functioned.
“Clever. You made these during the festivals,” Dallion said. All those times that Adzorg pretended to hide away from the festivals, he was actually here, working on his grand device. As a former mage, he might even have had an agreement with the lord mayor to “explore” the ruins in search of dangerous devices, vortexes, or Moons know what else. Even so, he was a bit careless leaving this behind. Someone with a bit of knowledge would have easily seen the magic symbols on the paper.
Anyone here? Dallion asked.
The items seemed to have been placed there before he’d arrived in the city. There was no way that Adzorg would fear them talking to anyone. Unfortunately, there were no responses. The old mage had covered his tracks yet again. The only clue that he left was his work.
One by one, Dallion gathered all pieces of paper, writing materials, and strange devices. There weren’t many of them. With no engineers in the world, it was going to be difficult to make anything out, especially since they were considered failures to be left behind.
What are you thinking? The armadil shield asked.
“A few things.” Dallion examined one of the devices closer. No larger than a lighter, it was made of multiple pieces of metal—alloys containing sun gold—though no gears or obvious power source. And, while the world was unfamiliar with concepts regarding electronics or advanced engineering, someone in the Shimmering Circle might.
Thanks for reading! If you enjoyed this story, consider joining my patreon or check out my other stories on redditserials:
The Scuu Paradox (a Space Opera Sci Fi)
The Cassandrian Theory (a Space Opera Sci Fi)
The Impeccable Adventure of the Reluctant Dungeon (Dungeon Core Adventure Comedy)
Uncharted Waters (An Urban Fantasy Detective Noir)
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2023.06.01 22:32 ExiledGolem [H] Windows 11 & 10 Pro key ($3.5) Office 2021/2019/2016 key ($3+) Malwarebyte Key ($4+) MS Server/Project/Visio ($4+) Office 365 acc ($3) Edu Email ($5) CourseHero Premier ($4) SMS Verification ($1+) Kaspersky Key ($7+) [W] Any Crypto, PayPal or Venmo
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2023.06.01 22:31 ExiledGolem [H] Windows 11 & 10 Pro key ($3.5) Office 2021/2019/2016 key ($3+) Malwarebyte Key ($4+) MS Server/Project/Visio ($4+) Office 365 acc ($3) Edu Email ($5) CourseHero Premier ($4) SMS Verification ($1+) Kaspersky Key ($7+) [W] Any Crypto, PayPal or Venmo
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Windows 11 & 10 Keys | $3.5 - Win11 or 10 Pro & Home (Pro upgrades Home to Pro and Activates) |
Office 2021 Pro Plus Keys | $3 (Phone activation), $5 (Online Activation), $10 Bind Key(Binds to your email) |
Office 2019 Pro Plus Keys | $3 for telephone activation, $5 (Online Activation) and $12 Office 2019 Bind Key for windows (Binds to your email) |
Office 365 Private Account | $3 (Private, lifetime, up to 5 devices). |
Office 2021 or 2019 Pro Plus 5PC Keys | $12 for 2021, $12 for 2019 |
Office 2021 or 2019 Home and Business for Mac | $10 for Bind key (Binds to your email) |
CourseHero 15 Unlocks Private Account | $4 - one Month duration |
Bitdefender 3 Months Keys | $1 (Works on new accounts only) |
Malwarebyte Keys | $7 - Original lifetime Windows or $6 - 1 year any OS, $4 for 6 months |
Kaspersky 200-360+ days Keys | $8 - Total Security / $7 - Internet Security |
Microsoft Server 2022/2019/2016 Data CenteStandard 2PC Keys | $4 (2019/2016) or $5 (2022) |
Microsoft Visio Pro 2021/2019/2016 2PC Keys | $5 for 2021, $4 for 2019/2016 |
Microsoft Project Pro 2021/2019/2016 2PC Keys | $5 for 2021, $4 for 2019/2016 |
Real Phone SMS Verification Service, Non-VOIP | From $1 & Have numbers for almost all Services and Most countries, just ask |
Edu Email | $5 Private, Outlook or Gmail login, Amazon Prime and co. |
Autodesk Keys | $15+ Contact me for products and prices |
VMware Workstation 16 Pro | $5 |
Discord server -
https://discord.gg/GUfzzJH6G3 Contact me via PM/Chat or Telegram @ ABCsella for purchase or more information. I sell streaming accounts, MAK and bulk windows keys as well as other keys at a discounted rate. Contact me to discuss if you need bulk.
*2PC means the key will work on (activate) 2 devices.
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2023.06.01 22:21 ExiledGolem [H] Windows 11 & 10 Pro key ($3.5) Office 2021/2019/2016 key ($3+) Malwarebyte Key ($4+) MS Server/Project/Visio ($4+) Office 365 acc ($3) Edu Email ($5) CourseHero Premier ($4) SMS Verification ($1+) Kaspersky Key ($7+) [W] Any Crypto, PayPal or Venmo
PRODUCTS | PRICE/DETAILS |
Windows 11 & 10 Keys | $3.5 - Win11 or 10 Pro & Home (Pro upgrades Home to Pro and Activates) |
Office 2021 Pro Plus Keys | $3 (Phone activation), $5 (Online Activation), $10 Bind Key(Binds to your email) |
Office 2019 Pro Plus Keys | $3 for telephone activation, $5 (Online Activation) and $12 Office 2019 Bind Key for windows (Binds to your email) |
Office 365 Private Account | $3 (Private, lifetime, up to 5 devices). |
Office 2021 or 2019 Pro Plus 5PC Keys | $12 for 2021, $12 for 2019 |
Office 2021 or 2019 Home and Business for Mac | $10 for Bind key (Binds to your email) |
CourseHero 15 Unlocks Private Account | $4 - one Month duration |
Bitdefender 3 Months Keys | $1 (Works on new accounts only) |
Malwarebyte Keys | $7 - Original lifetime Windows or $6 - 1 year any OS, $4 for 6 months |
Kaspersky 200-360+ days Keys | $8 - Total Security / $7 - Internet Security |
Microsoft Server 2022/2019/2016 Data CenteStandard 2PC Keys | $4 (2019/2016) or $5 (2022) |
Microsoft Visio Pro 2021/2019/2016 2PC Keys | $5 for 2021, $4 for 2019/2016 |
Microsoft Project Pro 2021/2019/2016 2PC Keys | $5 for 2021, $4 for 2019/2016 |
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VMware Workstation 16 Pro | $5 |
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*2PC means the key will work on (activate) 2 devices.
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2023.06.01 22:21 ExiledGolem [H] Windows 11 & 10 Pro key ($3.5) Office 2021/2019/2016 key ($3+) Malwarebyte Key ($4+) MS Server/Project/Visio ($4+) Office 365 acc ($3) Edu Email ($5) CourseHero Premier ($4) SMS Verification ($1+) Kaspersky Key ($7+) [W] Any Crypto, PayPal or Venmo
PRODUCTS | PRICE/DETAILS |
Windows 11 & 10 Keys | $3.5 - Win11 or 10 Pro & Home (Pro upgrades Home to Pro and Activates) |
Office 2021 Pro Plus Keys | $3 (Phone activation), $5 (Online Activation), $10 Bind Key(Binds to your email) |
Office 2019 Pro Plus Keys | $3 for telephone activation, $5 (Online Activation) and $12 Office 2019 Bind Key for windows (Binds to your email) |
Office 365 Private Account | $3 (Private, lifetime, up to 5 devices). |
Office 2021 or 2019 Pro Plus 5PC Keys | $12 for 2021, $12 for 2019 |
Office 2021 or 2019 Home and Business for Mac | $10 for Bind key (Binds to your email) |
CourseHero 15 Unlocks Private Account | $4 - one Month duration |
Bitdefender 3 Months Keys | $1 (Works on new accounts only) |
Malwarebyte Keys | $7 - Original lifetime Windows or $6 - 1 year any OS, $4 for 6 months |
Kaspersky 200-360+ days Keys | $8 - Total Security / $7 - Internet Security |
Microsoft Server 2022/2019/2016 Data CenteStandard 2PC Keys | $4 (2019/2016) or $5 (2022) |
Microsoft Visio Pro 2021/2019/2016 2PC Keys | $5 for 2021, $4 for 2019/2016 |
Microsoft Project Pro 2021/2019/2016 2PC Keys | $5 for 2021, $4 for 2019/2016 |
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*2PC means the key will work on (activate) 2 devices.
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2023.06.01 22:21 ExiledGolem [H] Windows 11 & 10 Pro key ($3.5) Office 2021/2019/2016 key ($3+) Malwarebyte Key ($4+) MS Server/Project/Visio ($4+) Office 365 acc ($3) Edu Email ($5) CourseHero Premier ($4) SMS Verification ($1+) Kaspersky Key ($7+) [W] Any Crypto, PayPal or Venmo
PRODUCTS | PRICE/DETAILS |
Windows 11 & 10 Keys | $3.5 - Win11 or 10 Pro & Home (Pro upgrades Home to Pro and Activates) |
Office 2021 Pro Plus Keys | $3 (Phone activation), $5 (Online Activation), $10 Bind Key(Binds to your email) |
Office 2019 Pro Plus Keys | $3 for telephone activation, $5 (Online Activation) and $12 Office 2019 Bind Key for windows (Binds to your email) |
Office 365 Private Account | $3 (Private, lifetime, up to 5 devices). |
Office 2021 or 2019 Pro Plus 5PC Keys | $12 for 2021, $12 for 2019 |
Office 2021 or 2019 Home and Business for Mac | $10 for Bind key (Binds to your email) |
CourseHero 15 Unlocks Private Account | $4 - one Month duration |
Bitdefender 3 Months Keys | $1 (Works on new accounts only) |
Malwarebyte Keys | $7 - Original lifetime Windows or $6 - 1 year any OS, $4 for 6 months |
Kaspersky 200-360+ days Keys | $8 - Total Security / $7 - Internet Security |
Microsoft Server 2022/2019/2016 Data CenteStandard 2PC Keys | $4 (2019/2016) or $5 (2022) |
Microsoft Visio Pro 2021/2019/2016 2PC Keys | $5 for 2021, $4 for 2019/2016 |
Microsoft Project Pro 2021/2019/2016 2PC Keys | $5 for 2021, $4 for 2019/2016 |
Real Phone SMS Verification Service, Non-VOIP | From $1 & Have numbers for almost all Services and Most countries, just ask |
Edu Email | $5 Private, Outlook or Gmail login, Amazon Prime and co. |
Autodesk Keys | $15+ Contact me for products and prices |
VMware Workstation 16 Pro | $5 |
Discord server -
https://discord.gg/GUfzzJH6G3 Contact me via PM/Chat or Telegram @ ABCsella for purchase or more information. I sell streaming accounts, MAK and bulk windows keys as well as other keys at a discounted rate. Contact me to discuss if you need bulk.
*2PC means the key will work on (activate) 2 devices.
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2023.06.01 22:16 IndigoWolf4711 ANALYSIS: In Honour of Dancing With the Stars' 18th Birthday, Here is Season 1, Episode 1, Along with some Information and some of my Thoughts! ✨
Promotional Poster, Featuring judges Bruno Tonioli, Carrie Ann Inaba and Len Goodman Dancing with the Stars S01E01 - video Dailymotion Hosted By: Tom Bergeron, Lisa Canning
Judges: Len Goodman, Carrie Ann Inaba, Bruno Tonioli
Couples:
- Evander Holyfield and Edyta Śliwińska
- Rachel Hunter and Jonathan Roberts
- John O'Hurley and Charlotte Jørgensen
- Joey McIntyre and Ashly DelGrosso-Costa
- Kelly Monaco and Alec Mazo
- Trista Sutter and Louis van Amstel
Each couple performed either the cha-cha-cha or the waltz.
Network: ABC
Viewers: 13.48 Million
My Thoughts: This was well and truly the beginning of a phenomenon! The show itself was the United States' iteration of the franchise's popular United Kingdom predecessor, Strictly Come Dancing. The overall concept was fairly similar, with Len Goodman and Bruno Tonioli, both judges on the UK version, taking part as judges alongside dancer and television-personality Carrie Ann Inaba. Tom Bergeron and Lisa Canning co-hosted the season, the latter of whom only served as co-host for the first season.
The professional cast included:
- Ashly DelGrosso-Costa (who served as a pro in seasons 1-3 and 10)
- Charlotte Jørgensen (who served as a pro in season 1 only)
- Alec Mazo (who served as a pro in seasons 1, 4-5, 7 and 9)
- Jonathan Roberts (who served as a pro in seasons 1-2, 4-6 and 8-9)
- Edyta Śliwińska (who served as a pro in seasons 1-10 and 22)
- Louis van Amstel (who served as a pro in seasons 1-3, 6, 9-12, 15, 21 and 31)
The first batch of celebrities featured heavyweight boxer
Evander Holyfield, supermodel
Rachel Hunter, television actor and game-show host
John O'Hurley,
New Kids on the Block singer
Joey McIntyre,
General Hospital actress
Kelly Monaco, and The Bachelorette star
Trista Sutter.
Kelly Monaco was the only season 1 cast member to return for the All-Stars season (15), in which she would be partnered with Valentin Chmerkovskiy and reach third place. One aspect of this season that is particularly interesting is that there were no theme weeks as such. Each week was strictly ballroom dancing, with the majority of weeks featuring two styles (a Ballroom and a Latin) each designated to the males and females, rotating as the weeks went on. For example, in episode 1 which I have shared above, the men danced a Latin number (cha-cha-cha) and the women, a ballroom number (the waltz). The following week this would swap-the men dancing a ballroom number (quickstep) and the women dancing a Latin (rumba). Notice this format is very much different now. Since season 30, with the exception of the premiere, semi-finals and season finale, we have constant theme weeks, and the designated styles are a thing of the past-look at the recent season 31-on the premiere, 7/16 stars danced a cha-cha-cha. And on Bond Night-8/14 couples were assigned a rumba. It is evidently very different to the ways of the past! I for one don't mind theme weeks, but generally prefer them to be broad (90s Night/Halloween Night/Most Memorable Year come to mind). I don't necessarily mind if we have one-to-many dances on a certain night as long as each celebrity at least gets to try an equal amount of ballroom and Latin prior to being eliminated (Melanie C is a celebrity I feel was done quite dirty with this, as she had 4 ballroom dances and only 1 Latin prior to her elimination). I'd like to hear your thoughts on this, Aspects like Melanie C's often do make me miss the old system.
Some similarities between Season 1 and today however include the general format and scoring (though in all-stars/season 15, half-points were introduced for that one season, something I'd love to see brought back!). Additionally, much of the cast has remained prominent over the years. Carrie Ann, Len and Bruno have remained as judges (Len missed two seasons) till season 31, in which Len announced it would be his last (prior to his unfortunate passing 💔). Interestingly enough, Carrie Ann and Bruno have NEVER missed a show-which is quite impressive if you ask me! Tom Bergeron was also a prominent cast-member between seasons 1-28, prior to his dismissal, in which he only missed one show in Season 21 to be with his ailing father (Alfonso Ribeiro filled in for him). Lisa Canning on the other hand only remained as co-host for season 1, in season 2, she was replaced by Samantha Harris (Seasons 2-9), then Brooke Burke (Seasons 10-17) and Erin Andrews (Seasons 18-28) before the huge shakeup of Tyra Banks joining as sole-host, replacing both Bergeron and Andrews. Of the professional cast, Jørgensen only appeared in the first season. Coincidentally, she is the only professional dancer that Cheryl Burke did not work with during her time on the show. Ashly, Jonathan, Alec and Edyta appeared fairly prominently throughout the first 10 seasons, with Edyta making a surprise return to season 22 after a 12-season hiatus (she would be partnered with journalist Geraldo Riviera and they would be the first to be eliminated). Louis continued to appear fairly consistently till season 15 until he was cut prior to the 16th season, along with Anna Trebunskaya and Chelsie Hightower to pave way for Gleb Savchenko, Sharna Burgess and Lindsay Arnold respectively. Since then, Louis has also made 2 surprise returns. In season 21 he was requested by celebrity chef Paula Deen. In the most recent season 31, he was requested by
Charlie's Angels star Cheryl Ladd. I for one particularly enjoyed seeing him back this year! Would you like to see him on again this year? I know I would!
A key difference however to the original seasons and those of today are the elimination process. In the past, the couple with the least amount of judges scores and viewer votes was automatically eliminated. Since Season 28 however, the judges have had the ability to vote to save a couple in the bottom two. I personally prefer the judges' save system better!
SPOILER FOR SEASON 1: One more interesting aspect to the original season is that whilst Kelly Monaco and Alec Mazo were victorious in winning the Mirrorball Trophy, this win was met with a fairly large amount of controversy as Monaco's scores ere not as high as the runner up, O'Hurley's. As a result of this, a special rematch was held between Kelly and Alec and John and Charlotte in which the winner's chosen charity would be donated to. O'Hurley and Jørgensen won this time, however these results did not affect the official season's results (Monaco and Mazo as the official champions). Across all the winners in Dancing With the Stars' 31 seasons, Kelly Monaco holds the lowest average score. Overall, It is fair to say there have been several key changes throughout the years that compare season 1 and our most recent seasons. Season 1 was certainly more the form of a traditional ballroom-dancing competition! However it is fair to say, if it weren't for this ground-breaking season, and its premiere which was watched by 13.38 million viewers 18 years ago to this day, we wouldn't have the phenomenon that we do!
I'd love to hear your thoughts on this season and comparisons to today!
I quite enjoyed writing this analysis!
For those of you who didn't see season 1, I hope this gave you some sort of insight!
I'll hopefully do another one soon, perhaps analysing a more recent season!
I hope you enjoyed this!
And Happy 18th Birthday DWTS! 🥳✨ submitted by
IndigoWolf4711 to
dancingwiththestars [link] [comments]
2023.06.01 22:14 Chico237 #NIOCORP~Global production of critical metals unlikely to meet EU demand, VW, TITANIUM & more...
| June 1, 2023~Global production of critical metals unlikely to meet EU demand~ Global production of critical metals unlikely to meet EU demand - MINING.COM EVs owned by the City of Madrid. (Reference image by Diario de Madrid, Wikimedia Commons.) A recent study by Sweden’s Chalmers University of Technology found that the current global production levels of raw materials will not match the demand of the European Union’s EV industry, not even when accounting for recycling. The paper points out that the metals that are highly sought after, such as dysprosium, neodymium, manganese and niobium, are of great economic importance to the EU, while their supply is limited and it takes time to scale up raw material production. “The EU is heavily dependent on imports of these metals because extraction is concentrated in a few countries such as China, South Africa and Brazil. The lack of availability is both an economic and an environmental problem for the EU, and risks delaying the transition to electric cars and environmentally sustainable technologies,” Maria Ljunggren, lead author of the study, said in a media statement. “In addition, since many of these metals are scarce, we also risk making access to them difficult for future generations if we are unable to use what is already in circulation.” Together with the Swiss Federal Laboratories for Materials Science and Technology, EMPA, Ljunggren has surveyed the metals that are currently in use in Europe’s vehicle fleet. The assignment has resulted in an extensive database that shows the presence over time of 11 metals in new vehicles, vehicles in use and vehicles that are recycled. The survey, which goes back as far as 2006, shows that the proportion of critical metals has increased significantly in vehicles, a development the researchers believe will continue. Several rare earth elements are among the metals that have increased the most. “Neodymium and dysprosium usage has increased by around 400% and 1,700% respectively in new cars over the period, and this is even before electrification had taken off,” Ljunggren said. “Gold and silver, which are not listed as critical metals but have great economic value, have increased by around 80%.” According to the researcher, the idea behind the survey and the database is to provide decision-makers, companies and organizations with an evidence base to support a more sustainable use of the EU’s critical metals. A major challenge is that these materials, which are found in very small concentrations in each car, are economically difficult to recycle. “If recycling is to increase, cars need to be designed to enable these metals to be recovered, while incentives and flexible processes for more recycling need to be put in place. But that’s not the current reality”, Ljunggren noted. “It is important to increase recycling. At the same time, it is clear that an increase in recycling alone cannot meet requirements in the foreseeable future, just because the need for critical metals in new cars is increasing so much. Therefore there needs to be a greater focus on how we can substitute other materials for these metals. But in the short term, it will be necessary to increase extraction in mines if electrification is not to be held back.” June 1, 2023~Volkswagen plans EV battery revolution at new gigafactory~ Volkswagen plans EV battery revolution at new gigafactory – The Irish Times The pilot line for small-series battery cell production at the SalzGiga fuel cell gigafactory, operated by Volkswagen Group Components, in Salzgitter, Germany. Photograph: Krisztian Bocsi/Bloomberg On the flat plains of Lower Saxony, near the town of Salzgitter, a new empire is growing out of the land. Well, specifically out of the mud right now, as it’s been raining for the past couple of days and, like all building sites, it doesn’t take long for the muddy puddles to form. Once the mud is clear and replaced by concrete and steel, this 260,000sq m site will be the home of Volkswagen’s first battery “gigafactory”, which has become something of a buzzword of late, applied to any production site that just happens to be large. This is, or at least in due course will be, a factory for making gigas. Gigawatts of power, packaged in batteries destined for Volkswagen’s fleet of new electric cars, and indeed any customers for such parts that it finds along the line. Speaking of parts, the design and management of the factory is actually under the auspices of Volkswagen Components, the part of the car-making giant that also packs up and sends out the spare parts for your 10-year old Golf. Components is a far bigger business than it sounds, though – it’s worth some €40 billion to Volkswagen, so the €2 billion investment needed in Salzgitter to make the battery factory is getting on for small change. Even so, a whole separate division within VW Components, called Power Co, has been set up so that it can act like a start-up, and make the sort of rapid decisions and fast-developing business plans needed so that VW can keep up in the battery power race. It’s part of a €30 billion investment in battery technology, research, and construction over the next seven years to deliver a target of 80 per cent of Volkswagen’s sales, worldwide, being made up of electric cars by 2030. In Ireland and the rest of Europe, that figure is more like 100 per cent, although with the recent lobbying to water down the proposed EU ban on combustion engines, that may change in the interim. Eventually the plan is to increase production to 40gWh per year, enough batteries for 500,000 electric cars Salzgitter has been part of the VW empire for some time now. The factory on the site started in 1970, making the somewhat unloved K70 hatchback and saloon, a precursor to the first-generation Passat. By 1975, Salzgitter had been refitted to make petrol engines, and it’s been doing that ever since. Now, the plant that made engines is turning over to making batteries instead. There’s already a pilot production plant on the site, a section of the factory that once made cylinder heads and which is now making experimental batteries for the next-generation of electric cars and vans. The gigafactory that’s currently rising, to an eventual height of 60m, out of the Saxon mud will have a capacity of 10-gigawatt/hours (gWh) for each of its two large production halls. Eventually the plan is to increase production to 40gWh per year, enough batteries for 500,000 electric cars. That’s just a small part of what VW needs to build all those new EVs though – the company estimates that it needs some 240hWh of battery production by 2028, so Salzgitter will be joined by further Gigafactories in Valencia, in Sweden and in Ontario. ARTICLE continues..... MAY 31, 2023~New 'designer' titanium alloys made using 3D printing~ New ‘designer’ titanium alloys made using 3D printing - RMIT University Team members Dr Tingting Song and Professor Ma Qian (left to right) with a titanium alloy part created with the laser 3D printer that the team used at RMIT University. (Note: this is not an alloy part that the team made for this research.) Credit: RMIT The breakthrough, published in the journal Nature, could help extend the applications of titanium alloys, improve sustainability and drive innovative alloy design. Their discovery holds promise for a new class of more sustainable high-performance titanium alloys for applications in aerospace, biomedical, chemical engineering, space and energy technologies. RMIT University and the University of Sydney led the innovation, in collaboration with Hong Kong Polytechnic University and the company Hexagon Manufacturing Intelligence in Melbourne. Lead researcher, Ma Qian a professor from RMIT, said the team embedded circular economy thinking in their design, creating great promise for producing their new titanium alloys from industrial waste and low-grade materials. "Reusing waste and low-quality materials has the potential to add economic value and reduce the high carbon footprint of the titanium industry," said Qian from RMIT's Center for Additive Manufacturing in the School of Engineering. Atomic-scale microstructure across an alpha-beta interphase interface from a new alloy 3D-printed by the team using laser directed energy deposition. Credit: Ma Qian, Simon Ringer and colleagues What type of titanium alloys has the team made? The team's titanium alloys consist of a mixture of two forms of titanium crystals, called alpha-titanium phase and beta-titanium phase, each corresponding to a specific arrangement of atoms. This class of alloys has been the backbone of the titanium industry. Since 1954, these alloys have been produced primarily by adding aluminum and vanadium to titanium. The research team investigated the use of oxygen and iron—two of the most powerful stabilizers and strengtheners of alpha- and beta-titanium phases—which are abundant and inexpensive. Two challenges have hindered the development of strong and ductile alpha-beta titanium-oxygen-iron alloys through the conventional manufacturing processes, Qian said. "One challenge is that oxygen—described colloquially as 'the kryptonite to titanium'—can make titanium brittle, and the other is that adding iron could lead to serious defects in the form of large patches of beta-titanium." The team used Laser Directed Energy Deposition (L-DED), a 3D printing process suitable for making large, complex parts, to print their alloys from metal powder. "A key enabler for us was the combination of our alloy design concepts with 3D- printing process design, which has identified a range of alloys that are strong, ductile and easy to print," Qian said. The attractive properties of these new alloys that can rival those of commercial alloys are attributed to their microstructure, the team says. "This research delivers a new titanium alloy system capable of a wide and tunable range of mechanical properties, high manufacturability, enormous potential for emissions reduction and insights for materials design in kindred systems," said co-lead researcher University of Sydney Pro-Vice-Chancellor Professor Simon Ringer. "The critical enabler is the unique distribution of oxygen and iron atoms within and between the alpha-titanium and beta-titanium phases. "We've engineered a nanoscale gradient of oxygen in the alpha-titanium phase, featuring high-oxygen segments that are strong, and low-oxygen segments that are ductile allowing us to exert control over the local atomic bonding and so mitigate the potential for embrittlement." Support for this research The team’s work benefited from sustained, targeted investment in research infrastructure from national and state governments and from universities, Professor Ringer said. “In many ways, this work showcases the power of Australia's national collaborative research infrastructure strategy and sets the scene for extending this strategy into the realm of advanced manufacturing,” he said The Australia Research Council (ARC) through the Discovery Program and the Training Centre in Surface Engineering for Advanced Materials (SEAM) funded and supported this research. The team acknowledges support from the Australia–US Multidisciplinary University Research Initiative program supported by the Australian Government; The Hong Kong Polytechnic University; the State Key Laboratories in Hong Kong from the Innovation and Technology Commission of the Government; and Hexagon Manufacturing Intelligence for its Simufact DED solution used in the L-DED process design. The team’s research paper, ‘ Strong and ductile titanium-oxygen-iron alloys by additive manufacturing’, is published in Nature (DOI: 10.1038/s41586-023-05952-6). An editorial on the team’s work, ‘ Designer titanium alloys created using 3D printing’, is also published in Nature (DOI: 10.1038/d41586-023-01360-y). * We adopted the term ‘designer titanium’ in this media release from this editorial article in Nature JUST TAKE A PEEK AT THE USGS TITANIUM AND TITANIUM DIOXIDE PRODUCTION 2022~ SEE Feb. 2023 USGS SUMMARY~ https://preview.redd.it/x5gva1oepg3b1.png?width=996&format=png&auto=webp&s=444dfeadf88524403d9acd75623ebbf3b5474cff BODES WELL FOR NIOCORP! MAYBE NIOCORP WILL MAKE THIS LIST SOON? MAY 26, 2023~ NioCorp Demonstrates the Ability to Potentially Double Projected Titanium Recovery Rates for the Elk Creek Project~ NioCorp Demonstrates the Ability to Potentially Double Projected Titanium Recovery Rates for the Elk Creek Project - NioCorp Developments Ltd. Demonstration Plant Shows New Recovery Process May Double NioCorp’s Titanium Production per Tonne of Ore as well as Produce a Higher Purity Product that May Command Higher Market Prices CENTENNIAL, Colo. (May 26, 2023) – NioCorp Developments Ltd. (“NioCorp” or the “Company”) (NASDAQ:NB) (TSX:NB) is pleased to announce that it has successfully demonstrated an ability to potentially double the recovery of titanium from each tonne of ore the Company expects to mine at its Nebraska-based Elk Creek Critical Minerals Project (the “Project”), once project financing is obtained and the commercial plant is constructed. The new process is expected to produce a purer form of titanium that may command a higher price than is assumed in NioCorp’s June 2022 feasibility study for the Project (the “Feasibility Study”). NioCorp’s demonstration plant in Trois Rivieres, Quebec, has shown that the Company’s new and improved recovery process can likely achieve an 83.7% rate of overall titanium recovery to final product. This compares to a 40.3% titanium recovery rate in NioCorp’s previous process approach. This new result points to a potentially large increase in the amount of titanium that NioCorp can potentially produce at currently planned rates of mining. NioCorp’s current Feasibility Study shows the Project producing approximately 431,793 tonnes of titanium dioxide. The titanium produced by NioCorp’s new process is in the form of titanium tetrachloride (“TiCl4”), known in commercial markets as “tickle.” This is a purer form of titanium than the synthetic rutile, and generally commands a higher market price. TiCl4 is an input for the production of high-purity titanium oxides and compounds, which are used primarily in the manufacture of white pigments, and titanium metal and aerospace-grade titanium alloys. https://preview.redd.it/lka3uro3qg3b1.png?width=500&format=png&auto=webp&s=dfafedb7c26033dc0ecbdb9e9339657af3155feb Final determination of planned titanium production can be made only after work related to a mineral reserve update, additional engineering, updated project capital and operating cost estimates, and other required information is produced for publication in a new feasibility study. Growing Demand for Titanium Metal and Alloys in the U.S. and the West Demand and pricing for titanium metal and associated alloys has increased in recent years, and the U.S. is more than 95% dependent upon foreign nations (Ukraine, Kazakhstan, Japan, and Russia) for titanium metal and alloys, according to the U.S. Geological Survey. While Russia is only the third largest titanium mineral producer in the world, it is the world’s largest supplier of aerospace-grade titanium, producing half of the world’s titanium used in aerospace before 2022. Virtually all U.S. Air Force planes rely on aerospace-grade titanium; for example, the F-22 is constructed using approximately 42% titanium by weight. https://preview.redd.it/ztoykxr6qg3b1.png?width=1024&format=png&auto=webp&s=fe2935532eb9ddcc3c3f5724d2d914b74861342c More Streamlined Production Process Demonstrated NioCorp’s new process has been demonstrated to be more efficient than the previous design, is expected to require fewer processing steps, and may allow the elimination of entire processes in NioCorp’s planned processing plant in Nebraska, such as acid regeneration. “In demonstrating our ability to potentially make higher-purity titanium in multiple forms, and in potentially higher volumes, we open up a range of new and exciting possibilities for the business, including potentially emerging as a key supplier of titanium to several industries of importance to U.S. national defense and commercial markets,” said Mark A. Smith, CEO and Executive Chairman of NioCorp. “The increasing value of potential titanium production in the Elk Creek Project is a direct result of our new processing design and the careful testing of that system at the demonstration plant level. This is one of the reasons why we have focused so intently on getting this process right and demonstrating its technical feasibility.” “A lot of work has gone into testing and validating this new processing approach, and while we are seeing the results that we expected, it is very gratifying to have those results validated at the demonstration plant level,” said Scott Honan, Chief Operating Officer of NioCorp. “For the U.S. and many Western nations, supply chain risk for titanium has become an increasing concern for both industry and defense markets. We look forward to NioCorp helping to contribute to a more reliable and domestic titanium supply chain from our potential production in Nebraska.” Qualified Persons: Eric Larochelle, B.Eng., Co-Owner, L3 Process Development, a Qualified Person as defined by National Instrument 43-101, has reviewed and approved the technical information, and verified the data, contained in this news release. Scott Honan, M.Sc., SME-RM, COO of NioCorp Developments Ltd., a Qualified Person as defined by National Instrument 43-101, has reviewed and approved the technical information contained in the news release. FORM YOUR OWN OPINIONS & CONCLUSIONS ABOVE: (It's NEVER TOO LATE FOR A GOOD CUP OF COFFEE! &.....) NORTHERN MINER ~Volume 109 Number 10 May 15 – 28, 2023~ Volume 109 Number 10 May 15 – 28, 2023 - The Northern Miner https://preview.redd.it/xmdxtc6hrg3b1.png?width=639&format=png&auto=webp&s=33bb60760a5e37bfc520c1fe2cf811e99666a12d https://preview.redd.it/dvs1svt1rg3b1.png?width=1792&format=png&auto=webp&s=23557f26f05370acad20de567e8bf39af863b51d https://preview.redd.it/tq0zlanqqg3b1.png?width=432&format=png&auto=webp&s=bad476225f61d9a7c3faddb5f9a438d854140cfb https://preview.redd.it/iefliamrqg3b1.png?width=383&format=png&auto=webp&s=c43a2c1233df669d48faaeed90601df76578125c Chico submitted by Chico237 to NIOCORP_MINE [link] [comments] |
2023.06.01 22:09 clearliquidclearjar TALLAHASSEE WEEKLY EVENTS, 6/1 – 6/7
THIS IS JUST AN INCOMPLETE PLACEHOLDER. CHECK BACK TOMORROW FOR THE FULL LISTING.
Events are listed by the day. Events that happen every week appear first, one time stuff after that. If you have anything you’d like people to know about, comment here or message me and I’ll add it in. If you’d like further info about any of the events, look it up! I usually don’t have any extra to add.
Large Scale, Ongoing, and Multi-Day Events Local Running, Walking, and Biking Info: https://troubleafoot.blogspot.com/ OutdooFarmer’s Markets: - Lake Ella Grower's Market: Wednesday, 11am-2pm. You can always find organic vendors, and foragers: The Holistic Cannabis Community, Artzi Farms, Hickory Nut Gifts, and others. Including Pita Queen! Farmer's Market Nutrition Program Coupons gladly accepted!
- Frenchtown Market: 524 N MLK Jr Blvd. Saturdays, 10am to 2pm. Come grow community and support your local farmers and makers, while you get your groceries for the week! Don’t forget! We match SNAP/EBT, so you DOUBLE your money to go towards locally grown fresh fruits and vegetables!
- Tallahassee Farmers Market: 2904 Kerry Forest Pkwy, Saturdays, 8am to Noon. Come see us at Tallahassee's longest-running farmers market! We are a year-round market, featuring local farms and vendors that provide the best seasonal produce, meats, baked goods, and more. We welcome you and your whole family (leashed pets included) to come out and meet your local farmers! Ample parking is available between our lot and the shopping center lot next door (by Red Elephant). Come early for the best selection.
- Tallahassee Downtown Market: Ponce de Leon Park, Saturdays, 10am-2pm. Join us for a stroll in the park among local makers, bakers, artists and farmers as live music is played by local musicians!
THURSDAY, 6/1 - Blue Tavern: Happy Hour Pickfoolery. 5pm
- The Hub at Feather Oaks: Bingo. 6pm
- Dreamland BBQ: Weekly Open Blues Jam. If you'd like to sing, please bring your own mic. 6pm
- Blu Halo: Upside Avenue. 6pm
- Lake Hall: Thursday Night Paddle Series. Weekly paddles at Lake Hall every Thursday starting at 6PM. The park closes on a sliding scale each night dictated by sun set. The park entrance fee is $6.00 (the ranger station closes at 5:30 and they typically do not charge for entry after this time). While there is no fee for this event ALL paddlers must have filled out the ACKC insurance waiver. Link here: https://form.jotform.com/JLAagency/apalachee-canoe--kayak----club-waiv Welcome to our weekly Thursday night paddling event at Maclay Gardens State Park in Tallahassee, Florida. Our event is designed to be both casual and instructional, offering paddlers of all skill levels the opportunity to improve their kayaking abilities while enjoying the beautiful surroundings. Starting at 6pm and ending at sunset, our weekly paddling event will provide participants with the chance to learn and practice different strokes, capsize recovery, and kayak rolling techniques. Sometimes there will be knowledgeable instructors on hand to provide guidance and instruction helping you to develop your skills and build your confidence on the water. Whether you are a beginner looking to learn the basics of paddling or an experienced paddler looking to improve your technique, our event is perfect for you. We welcome all skill levels and provide a supportive and encouraging environment to help you achieve your goals. Join us each Thursday evening at Maclay Gardens State Park and experience the thrill of kayaking while learning new skills and making new friends. Don't miss out on this fantastic opportunity to improve your paddling abilities and explore the beauty of Tallahassee's natural surroundings. 6pm
- The Great Games Library: Solforge Fusion Sealed-Deck Tournament. Anyone interested in SolForge: Fusion, please come out! Thursday nights at 6:00pm to 9:00pm ish will be dedicated to SolForge Fusion gameplay and weekly tournaments. If you play or have played MTG but would like to spend less, this is a great alternative CCG with inexpensive entry and minimal purchases to enjoy playing competitively. In-store and online tournaments may be played with the same decks purchased at any store. SolForge was created by the same designer for MTG, Netrunner, and Key Forge, Richard Garfield, and the designer for Ascension, Justine Gary. 6pm/$35 Entry Fee for 4 Sealed Half-decks, Special Art Playmat Prize for 1st Place
- Oyster City Brewing Co: Open Mic Night! Join us on Thursdays from 6:30-9:30 PM for Open Mic Night hosted by the incredible Mike Ingram of The Brown Goose! 🎙️ 🎶 This is your chance to show off your skills! Whether you're a musician, poet, comedian, or have a hidden talent, we can't wait to see what you bring to the stage. 6:30pm
- World of Beer: Trivia Night. 7pm
- Lake Tribe III: Trivia. 7pm
- Smitty's Taphouse: Trivia Lab Thursdays. Teams of 6 or fewer players can compete for $30 / $20 / $10 Prizes + The Golden MacGuffin prize table! New format! Interactive smartphone answering for your comfort and safety! 6 Fun Rounds - 42 Total Questions. 7:30pm
- House of Music: Prime Rib Thursday & Karaoke. 7:30pm
- Cap City Video Lounge: Red Zone Cuba: MST3K May the Fourth Double Feature. Join us Thursday as we climb aboard The Satellite of Love along with Joel, Tom Servo and CROOOOWas the Gang riffs filmmaker Coleman Francis' 1966 neo-noir art film magnum opus, RED ZONE CUBA! immediately proceeded by the short, SPEECH: PLATFORM, POSTURE AND APPEARANCE! 8pm/free but donations encouraged
- Fire Bettys: Electronic Thursdays. There will be rotating music genres from local artists! 8pm/free/21+
- Poor Pauls: Trivia. 8/21+
- 926: Karaoke. 9pm
- Fire Bettys: Electronic Show. Join us for Experiment 002 and take a mind-bending trip into the sound of the future! Our electrifying music party will transport you to another dimension with cutting-edge beats and non-stop excitement. 9pm
- Bird’s: Karaoke with Nathan. 9pm
- Blue Tavern: Bluegrass Jam with Dennis Hardin. 5pm
- Blue Tavern: Wasted Potential Brass Band. 8pm
- House of Music: Steeln’ Peaches: The Music of the Allman Brothers Band. 8pm
FRIDAY, 6/2
- Lake Tribe: Flannel Friday. Flannel Fridays will be featuring a wide range of fall themed 'Pop-up' activities such as food trucks, live music, campfires, s'mores roasting, new seasonal brews, and more! Come dawn your flannel and cozy up to the simpler things in life. Our beers taste like the outdoors feel, let our tasting room be your Friday cabin retreat. 4pm
- Gamescape: MTG Friday Night Magic. FORMAT: Standard Constructed. Swiss rounds as determined by the number of players with a maximum of 5 rounds. 7pm/$5
- Hobbit West: Friday Night Dart Tournament. Anyone can Enter! Sign ups at 7:30, Darts fly at 8:00/$10 entry fee
- Ouzts Too: Karaoke with DJ Nathan. Best karaoke DJ in town. 8pm
- Club Downunder: CDU X Hip Hop Club Presents Freestyle Friday. Show off your freestyle rap or poetry skills at Freestyle Friday! Doors are at 7:30 with the show starting at 8:00 in Club Downunder! Send an email to [email protected] to sign up! 8pm
- The Bar at La Casa: Karaoke with DJ FUSION. 9pm
- Just One More: Karaoke with DJ Rah. 9pm-11pm/21+
- 926: The Hot Friday Night Party and Drag Show. 9pm/$5/18+
- Blue Tavern: Everett Young. 5pm
- Square Mug: Jordie Hendrix. 6pm
- The Plant: Maker’s Market featuring local artists selling handmade items and live music by Bad Weather, High Speed Suicide, Speed Runner, ArsonGender, and Computer Man. 6:30pm
- Ology Midtown: Kanise featuring Facey. 7pm
- Island Wings: Lee C Payton performs a tribute to Kathryn Belle Long. 7pm
- Fire Bettys: Groove Merchants. 8pm/21+
- The Bark: Saturnalia, Gangs of Paris, Headfoam, and Wojtek. 8pm
SATURDAY, 6/3
- Brinkley Glen Park: Invasive Plant Removal. Join Master Gardener Volunteers at this weekly invasive plant removal event. This is a great way to learn to ID our invasive plant species and how to remove them. We recommend wearing long pants and sleeves, closed-toed shoes, gloves, a hat and mosquito spray. Bring gardening tools such as hand clippers, loppers, trowels, etc. if you have them. We are removing coral ardisia bushes and berries, nandina, tung trees, Tradescantia flumenensis, cat's claw vine, winged yam, Japanese climbing fern, skunkvine and more. Directions: The best way to get there is to take Meridian Rd to Waverly Rd, go to the next intersection and turn left onto Abbotsford Way, then turn left at the next road called Woodside Dr. At the stop sign turn left onto Lothian. Lothian ends in a cul-de-sac and there is a sign that says Brinkley Glen Park. 8:30am-11:30am
- The Rose Room: The Rose Revue. Performances by your favorite entertainers and special guests! Shows at 8pm, 10pm, & Midnight! A unique cast EACH show! 7pm
- Duke’s and Dottie’s: Line Dancing Plus Lessons. 7pm/21+
- Bird’s Oyster Shack: Laughterday Night Fever. This week: Five Year Anniversary Laughterday Night Fever! Join us every Saturday at Bird's Aphrodisiac Oyster Shack for a free comedy show! 8:30pm
- La Casa Bar: Karaoke With Nathan. 9pm-1am
- Blue Tavern: First Saturday Swim with Bluegill Bill. 5pm
- Tally Print Studio (225 E Pershing St): Grand Opening featuring local printmakers, food vendors, live screen printing, clothing swap, and live music from DJ Enigumatic, Danitza, Rachel Hillman, and Sleep John B. 5pm-10pm
- Oyster City Brewing Co: Mechanical Lincoln. 7pm
- The Bark: Boy Named Sue, Teens In Trouble, and Copyright Claim. 7:30pm
- Square Mug: Suddenly, Bench Warmer, and Sarah Morrison. 8pm
- Blue Tavern: Prine Time: Local Songwriters cover the music of John Prine. 8pm
- House of Music: The Funky ‘Taters featuring Lili Forbes and friends. 8pm
SUNDAY, 6/4
- Bicycle House: Sunday Ride. Ride at 10:30 AM from Bicycle House. We will ride the Cascades trail to the St Marks trail and down to Wakulla station and return, about 31 miles. Ride speed is 12 to 14 mph, with periodic regroups. Vernon Bailey is the ride leader. Vernon is a new CCC member who’s been biking for 50 years enjoys riding with small groups and weekend touring. 10am
- Gamescape: Pokémon League. Come learn, play, and trade with the Pokémon Trading Card Game and the Pokémon video games! We LOVE seeing new players, so come learn how to play! We play both the Trading Card Game and the Video Game casually and competitively. The store offers lots of different seating arrangements to meet our group's needs, as well as food, drinks, and Pokémon products for purchase. We are also hold regular, officially sanctioned tournaments for Pokémon Trading Card Game and Video Game Competitions! 2-4pm
- Lake Tribe: Colby Scheib. 3pm
- House of Music: Songwriter Sunday. Songwriters of Tallahassee hosted by Rachel Hillman. Bring your original songs on Sunday - sign up is at 4:30. No Cover Songs please - this is an event celebrating original music. Accompanists and Bands Welcome - you must be able to set up within two minutes, so no crazy pedals or amp shenanigans. No Backing Tracks - Please find someone to play your song with you. 5pm
- The Plant: Open Jam. All instruments, all players welcome. 5pm-9pm
- House of Music: Perkins Street Pickers. 5pm
- Oyster City Brewing: Comedy Night. Come have some laughs with us on Sunday nights! If you are interested in participating in the show, reach out to [email protected] 7:30pm
- The Rose Room: Synful Sunday. 8pm
**MONDAY, 6/5
- Just One More: Bingo. 5pm-6:30pm
- American Legion Hall: Cha Cha - Weekly Lessons. 6:15pm/$5
- Hangar 38: Bingo. 6:45pm
- Vino Beano: Tipsy Trivia. 7pm
- The Rose Room: Karaoke Night. 8pm
- Oyster City Brewing: The Bachelor Watch Party! 8pm
TUESDAY, 6/6
- Blue Tavern: Happy Hour with Paddy League. 5pm
- World of Beer: Poker Night. 6pm
- The Rose Room: Drag Bingo and Open Stage Night ft. Britney T. Foxx! 6pm
- Crafty Crab: BOOMIN' Karaoke. 7pm
- Ology Midtown: Jazz Jam Sessions. 7pm
- Island Wings: Trivia. 7pm
- House of Music: Tuesday Trivia & Karaoke. 7pm
- Burrito Boarder: Karaoke with DJ Roldus. 8pm
- Blue Tavern: Tuesday is Blues Day. Every Tuesday is Blues Day @ the Blue Tavern and Blues Meets Girl is a Tallahassee favorite. This perfect, intimate venue provides just what you need for both a mid-week break and authentic blues music experience. 8pm
- 4th Quarter: Professor Jim's Tuesday Night Trivia. Popular for a reason! 8pm
- Argonaut Coffee: Trivia Tuesday. 8pm
- 926: Tacos and Trivia. 9pm
- Fire Betty’s: Comedy Show. 9pm/21+
- Retrofit Records: Janelle Monáe “The Age Of Pleasure” Album Listening Party. 8pm
WEDNESDAY, 6/7
- Rose Room: Women's Wednesday. Featuring Our Rose Roulettes and drink specials all night long. A night for all of our female-identifying friends to enjoy a safe space and an awesome happy hour! 5pm-2am
- Blue Tavern: The Wednesday Night Lab Session hosted by Jim Crozier. 5pm
- Sugar and Spice Tally: Game Night. Join us every Wednesday Night for community game night. Bring your own or use ours! Let me know if you need to reserve space for a large group. Free to attend! 5pm
- Tara Angel’s Magic: D&D Experience - Adult (18+) Group. Dungeons & Dragons 5th Edition - Candlekeep Mysteries. A one-shot is a D&D event that starts and finishes in the same session, typically lasting 3 - 4 hours. We have pre-generated characters for players to choose from. WHAT TO BRING: Pencils, Dice (can be purchased in store), Mask (encouraged for unvaccinated participants), Enthusiasm! Please sign up in advance to reserve a spot in this campaign. Tickets can be purchased in-store, over the phone, or on the website. For more information, please email [email protected], or call: (850) 878-4555 6pm-9pm
- Goodwood: Wonderful Wednesday. 6pm/$5
- Level 8 Rooftop Lounge: Trivia. 6pm
- The Great Games Library: Open Game Night. 6pm/free
- American Legion Hall: Sue Boyd Country Western and More Dance Class. Session 2 - Beginner 6:30 to 7:45 pm What: East Coast Swing and Waltz. Cost: $8.00 per person. Wear comfortable shoes you can turn in. 7:45 to 8:15 - Practice dance with paid admission. 8:15 to 9:30: Intermediate - 2 Step and WCS. $8.00 per person or $13.00 for both classes. Vaccines are required. Face masks are optional. Changing partners is optional. 6:30pm
- Perry Lynn’s Smokehouse in Quincy: Wed Night Open Mic w/ Steven Ritter and Friends. 6:30pm
- Hangar 38: Trivia. 6:45pm
- Oyster City Brewing Tallahassee: Trivia. Teams up to 6 players for three rounds with 10 questions and a tie breaker each round. Winners are by round so don’t worry if you need to come late or can’t stay the whole time! Prizes include a round of beer, a 6 pack and a gift card! 7pm
- Proof: Trivia. 7pm
- Vino Beano: Wine Bingo. 7pm
- Fermentation Lounge: Trivia. 7pm
- House of Music: Open Mic at House of Music. Join us Wednesday nights for open mic in the bar with host Mike Ingram of The Brown Goose. Come early for Happy Hour and dinner! 8pm
- Blue Tavern: Warehouse Wednesdays Open Mic Night. The open mic night that has run continuously for almost 20 years, once housed at the Warehouse, lives on at the Blue Tavern. Doc Russell continues as the host with the most. Sign up starts at 8pm/free to attend
- Fire Betty’s: Karaoke! 8pm/21+/free
- Dukes and Dotties: College Night and Line Dancing Lessons. 8pm
- The Bark: Karaoke with DJ Nathan. Best karaoke DJ in town. 9pm
- 926: Dragged Out Wednesday. 10pm
- The Bark: Dikembe, Glazed, and Professional Businessman. 7:15pm
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2023.06.01 22:08 nhenke84 [WTS] PRICE DROPS!!! SOG, Civivi, Boker, CJRB, Kubey, Kizer, Spyderco, and a lot more!
Hey KS!!! 🔪 ❤️
Everything reduced!!!
I’m wanting to do some sales today, but I’d consider a trade for a Spyderco Endela in k390 or a Kizer Mad Tanto in green Micarta.
Take 5 off each additional item since I’ll be combining the shipping cost… or YOLO EVERYTHING that’s left and take off 30%! First YOLO takes it… message or chat me after to set up payment/shipping details. Open to reasonable offers, especially if buying multiple items.
PayPal Friends and Family (PPFF) preferred - NO NOTES (I can also do Zelle as a second option).
I ship USPS (typically the next day), and provide tracking information.
❌I’ll mark items as GONE if they are no longer available.
GONE❌
Timestamp:
https://imgur.com/a/OISs6PD Sog Kiku XR SV:122 (or 127 if you want me to send the giant box it came in) / TV: 190
1st owner - not cut, carried, or sharpened - comes with left and right hand clips - green g10 and cryo CTS XHP
https://imgur.com/a/YgqzVUt Discontinued Kubey Tarzan SV:68 / TV: 90
titanium frame lock aus10 - very light use (cut some papeenvelopes) comes with box - second owner (small black mark on backspacer… came like this - see photos for specifics) - second owner Photos:
https://imgur.com/a/TDP5VHY Video:
https://imgur.com/a/R4UtN2Z Remette aka QYGMGS GD22K SV: 26
new in box, blacked out - D2 and G10 - first owner
https://imgur.com/a/UuAMZFg Boker Kalashnikov SV:31
2nd owner - auto - Aus 8 lightly carried - black/black - flies open - 2nd owner
https://imgur.com/a/ZnbMgQc Honey Badger SV:30 Medium size with Wharncleaver blade shape - tan with 8Cr13MoV - 2nd plus owner - light carry - no box https://imgur.com/a/vIyLAVN Ferrum Forge Mini Archbishop SV:49
9cr18mov Steel - factory edge - great condition except with small scratch on g10 on show side - no box - 2nd plus owner
https://imgur.com/a/gZAEnQv Civivi Altus SV:54
button lock - G10 and Nitro V - like new, with box and pouch - 2nd owner
https://imgur.com/a/781ZxeM Civivi Elementum SV:44
button lock - Micarta with stonewashed 14c28n - like new, no box or pouch - 2nd owner
https://imgur.com/a/j7j5mAj Kizer Quatch SV:49
New in box - first owner - not cut, carried, or disassembled - red linen Micarta with brass backspacer - n690
https://imgur.com/a/6rWLWAW CJRB Feldspar SV:26
brown g10 and D2 - 2nd plus owner - like new in box
https://imgur.com/a/jmki3ca Spyderco Endura SV:65 great condition - tan aftermarket clip - sent to BGM by prior owner to get a regrind - this is super thin and slicey (but not used since regrind) - VG10 - no box or papers - 2nd owner https://imgur.com/a/3bLLk5I Boker Castle Burg (Schloss Burg Castle) SV:161/TV:259
This is the
Club model (slipjoint) - New in box - not carried, cut, or modified - comes with all original paperwork and box - Number 040/1133 (1133 is the year the castle was finished that the scales are from) - Information about the Castle Burg Series and stats for this knife:
https://www.bokerusa.com/club-knife-castle-burg-113909 Photos:
https://imgur.com/a/jwj8mId BGS Customized Victorinox fixed blade SV:23
2nd owner - used by prior owner - still very sharp - stainless steel - custom tsukamaki wrap (the wraps alone are 49 on Etsy) - sheath included with ranger bands for easy deployment
https://imgur.com/a/XyXhYCL ToNife Gent-H Paring Knife SV:20 2nd owner - solid pairing knife with nice kydex sheath and cord - strong bolster construction - high polished blade - 5Cr15MoV - light use https://imgur.com/a/FJA21Qt M_S_Barker (on IG) copper utility knife SV:23
2nd owner - handmade - skull on one side and stars on the other side - replaceable blade - great condition
https://imgur.com/a/rDMxXPN Brass DC Bottle Opener SV:41
comes with ACEdc pouch
https://imgur.com/a/p3x9Yid Top DZ Metal Toys Brass topB SV:104
lightly used brass fidget slider - only 50 made in this configuration - comes with OG box Photos:
https://imgur.com/a/lamRiw8 and Video:
https://imgur.com/a/DVTm9UM Muyi Soundwave Nano SV:77
(stonewashed stainless steel with serial number 231) - new - first owner - comes with extra hardware, screwdriver, and stickers - I’m attaching a video of the same type of fidget, but made in brass (the one you are purchasing is the stainless steel version that is still sealed in the packaging from the manufacturer) Link to Etsy with additional detail on this item:
https://www.etsy.com/listing/1290465714/muyi-cyber-mecha-sound-wave-nano-fidget Photos and Video:
https://imgur.com/a/GjRjr7y Porsche Carbon Fiber Pen SV:26
Rollerball carbon fiber pen (ink cartridge is replaceable) - not carried, but has been used to write a few post it notes
https://imgur.com/a/xAAolJ8 5 Patches and 2 Pouches SV:26
all are new, unused - The pouches are small slips made of leather. The patches are all Velcro backed
https://imgur.com/a/gSrQmRl Buck 263 HiLine SV: Free if you let me know you want it and buy at least 3 other items
Like new - 2nd owner - no box
https://imgur.com/a/XdOd4Uq Thanks for looking!
submitted by
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2023.06.01 21:58 JRE47 An Analysis on the Season of Hidden Gems Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary
move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is
massive, with no less than
thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS?
It might seem odd to lead off with a move given to only two new recipients, but
CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome
Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has
Psychic for coverage, or
Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of
Fairy Wind and its
4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to
Charm, you can see
immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer
Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from
this into
this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build
a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply,
Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
- More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
- WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
- PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It
really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they
really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥
As with Fairy Wind, there are only two new recipients of
Drill Run, but both are
very interesting.
We'll start with
ALOLAN SANDSLASH. It sees some play already in both
Great (including the
Shadow variant and
Ultra Leagues, usually with former Community Day move
Shadow Claw to give it a unique profile, and spammy
Ice Punch and typically
Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only
45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't
seem to be a great improvement in
Great or
Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that
don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is
DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (
Ice Shard and
Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move
Liquidation finally giving it a viable Water move too. (
Water Pulse and
Aqua Jet are both
terrible, folks... so much so that I've always recommended
Blizzard as Dewgong's second move. For example, did you know that it tends to
lose to Alolan Marowak
with super effective Pulse but actually
wins with
resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes
Drill Run to have a shot at things like Froslass,
Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or
Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is
awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better
coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY?
So about that new move
Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
- I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
- Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
- VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
- GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
- There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
- ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because
GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with
Fury Cutter, Metal Claw, and
Waterfall as its clumsy fast moves, and underwhelming
X-Scissor, **Aerial Ace, and somehow even worse
Aqua Jet as its only charge moves. That left it in a very
sad state. Eventually, it acquired
Shadow Claw, which made it at least
slightly interesting. And now comes the charge move it's been begging for, with Liquidation
elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS?
Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but
above average energy generation (3.5 EPT). And now here comes
Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
- I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
- LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
- Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY
Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
- As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
- Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS
Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
- Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
- Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
- Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
- Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
- Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
- PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
- Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
- A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
- Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
- Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
- And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on
Twitter or
Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:58 JRE47 Under The Lights: GBL Season 15 Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary
move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is
massive, with no less than
thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS?
It might seem odd to lead off with a move given to only two new recipients, but
CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome
Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has
Psychic for coverage, or
Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of
Fairy Wind and its
4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to
Charm, you can see
immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer
Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from
this into
this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build
a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply,
Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
- More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
- WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
- PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It
really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they
really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥
As with Fairy Wind, there are only two new recipients of
Drill Run, but both are
very interesting.
We'll start with
ALOLAN SANDSLASH. It sees some play already in both
Great (including the
Shadow variant and
Ultra Leagues, usually with former Community Day move
Shadow Claw to give it a unique profile, and spammy
Ice Punch and typically
Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only
45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't
seem to be a great improvement in
Great or
Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that
don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is
DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (
Ice Shard and
Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move
Liquidation finally giving it a viable Water move too. (
Water Pulse and
Aqua Jet are both
terrible, folks... so much so that I've always recommended
Blizzard as Dewgong's second move. For example, did you know that it tends to
lose to Alolan Marowak
with super effective Pulse but actually
wins with
resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes
Drill Run to have a shot at things like Froslass,
Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or
Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is
awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better
coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY?
So about that new move
Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
- I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
- Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
- VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
- GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
- There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
- ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because
GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with
Fury Cutter, Metal Claw, and
Waterfall as its clumsy fast moves, and underwhelming
X-Scissor, **Aerial Ace, and somehow even worse
Aqua Jet as its only charge moves. That left it in a very
sad state. Eventually, it acquired
Shadow Claw, which made it at least
slightly interesting. And now comes the charge move it's been begging for, with Liquidation
elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS?
Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but
above average energy generation (3.5 EPT). And now here comes
Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
- I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
- LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
- Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY
Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
- As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
- Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS
Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
- Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
- Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
- Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
- Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
- Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
- PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
- Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
- A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
- Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
- Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
- And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on
Twitter or
Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:58 JRE47 A PvP Analysis on the HUGE GBL Season 15 Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary
move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is
massive, with no less than
thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS?
It might seem odd to lead off with a move given to only two new recipients, but
CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome
Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has
Psychic for coverage, or
Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of
Fairy Wind and its
4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to
Charm, you can see
immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer
Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from
this into
this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build
a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply,
Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
- More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
- WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
- PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It
really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they
really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥
As with Fairy Wind, there are only two new recipients of
Drill Run, but both are
very interesting.
We'll start with
ALOLAN SANDSLASH. It sees some play already in both
Great (including the
Shadow variant and
Ultra Leagues, usually with former Community Day move
Shadow Claw to give it a unique profile, and spammy
Ice Punch and typically
Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only
45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't
seem to be a great improvement in
Great or
Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that
don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is
DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (
Ice Shard and
Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move
Liquidation finally giving it a viable Water move too. (
Water Pulse and
Aqua Jet are both
terrible, folks... so much so that I've always recommended
Blizzard as Dewgong's second move. For example, did you know that it tends to
lose to Alolan Marowak
with super effective Pulse but actually
wins with
resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes
Drill Run to have a shot at things like Froslass,
Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or
Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is
awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better
coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY?
So about that new move
Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
- I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
- Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
- VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
- GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
- There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
- ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because
GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with
Fury Cutter, Metal Claw, and
Waterfall as its clumsy fast moves, and underwhelming
X-Scissor, **Aerial Ace, and somehow even worse
Aqua Jet as its only charge moves. That left it in a very
sad state. Eventually, it acquired
Shadow Claw, which made it at least
slightly interesting. And now comes the charge move it's been begging for, with Liquidation
elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS?
Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but
above average energy generation (3.5 EPT). And now here comes
Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
- I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
- LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
- Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY
Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
- As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
- Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS
Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
- Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
- Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
- Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
- Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
- Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
- PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
- Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
- A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
- Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
- Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
- And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on
Twitter or
Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:54 Skrullor [A4A]“Crawl Out Through The Fallout” [Fallout ASMR] [Overseer Speaker] [Vault Dweller Listener]
Disclaimer: Use of this script is allowed for monetized videos as long as it’s not for anything hidden behind a paywall.
Key:
(**): Description for the scene and for what’s happening, also the Listeners vague responses.
(“”): ASMRist Dialogue.
([]): Description on how the ASMRist should sound to help set the tone of the dialogue. Mostly a suggestion. ——————————————————————
The scene opens up in the overseer's office as the overseer (ASMRist) clicks away at the keyboard on their terminal writing up some sort of report. The door to their office would open, and through it came one of the vault dwellers (Listener) who was summoned to the overseer's office by the overseer for an important reason.
[In a clam and polite greeting]
Overseer: “Greetings, it’s been a long time since I’ve seen you face to face like this. There is so much to do around here that I barely have time to leave the office and mingle with the rest of the vault.”
The Listener would ask if they were in trouble, as that is usually the reason non security personnel or non essential personnel get called into the office.
[Trying to persuade them that they are not in trouble]
Overseer: “No, you're not in trouble, I’m actually here to give you an amazing opportunity! You see, you have been randomly selected to retake the ‘Generalized Occupational Aptitude Test’, also known as the ‘G.O.A.T.’ that every resident of a vault is required to take at the age of 16.”
The Listener asks why they are being offered to retake it, as they have never heard of anyone retaking the test before.
Overseer: “Well I know it’s unprecedented, but I was reviewing some of the test scores of the previous years and I feel like some of the vault members weren’t fully ready to take such an important test so early on. The person you are now is different then who you were a few years ago, and I want you to be put in a career that will maximize your efficiency in the vault. Besides, my daughter told me how nervous you were when you took the first test, don’t you want a second chance to maybe be something greater? Unless you enjoy your job as the ‘vault loyalty inspector’?”
The Listener is hesitant but agrees, and the overseer pulls out some papers and a pencil.
Overseer: “Perfect, I’ll give you the questions and fill in your test as you answer. Don’t second guess yourself, there are no wrong answers.”
The overseer shuffles some papers and begins to read
[Read the questions and answers as if reading a multiple choice quiz]
“First Question: You are approached by a frenzied Vault scientist, who yells, ‘I'm going to put my quantum harmonizer in your photonic resonation chamber!’ What's your response?
‘But doctor, wouldn't that cause a parabolic destabilization of the fission singularity?
‘Yeah? Up yours too, buddy!’
Say nothing, grab a nearby pipe and hit the scientist in the head to knock him out. For all you knew, he was planning to blow up the vault.
Say nothing, but slip away before the scientist can continue his rant.
Pick one of the answers provided.”
The Listener answers, and the Overseer writes down the answer.
Overseer: “That’s what I would have gone for too, next question:”
They say as they turn to the next page.
“Question 2: While working as an intern in the Clinic, a patient with a strange infection on his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while. What do you do?
Amputate the foot before the infection spreads.
Scream for help.
Medicate the infected area to the best of your abilities.
Restrain the patient, and merely observe as the infection spreads.
Take your time.”
The Listener gives their answer and the overseer writes it down.
Overseer: “That’s what most people answer, and it’s understandable why they do so.”
The overseer flips the page to the next question.
“Question 3: You discover a young boy lost in the lower levels of the Vault. He's hungry and frightened, but also appears to be in possession of stolen property. What do you do?
Give the boy a hug and tell him everything will be okay.
Confiscate the property by force, and leave him there as punishment.
Pick the boy's pocket to take the stolen property for yourself, and leave the boy to his fate.
Lead the boy to safety, then turn him over to the overseer.
Remember this is a no judgment zone, answer honestly.”
The Listener gives their answer and the overseer writes it down.
Overseer: “I see, not what most people would go for but I would have done the same too.”
Overseer flips the page to the next question.
“Question 4: Congratulations! You made one of the Vault baseball teams! Which position do you prefer?
Pitcher Catcher Designated Hitter None, you wish the vault had a soccer team
Even if you're not into sports, do give your most honest answer.”
The Listener gives their answer, and the overseer writes it down.
Overseer: “I was never a big fan of baseball, golf is more my speed.”
Overseer flips the page to the next question.
“Halfway there, Question 5: Your grandmother invites you to tea, but you're surprised when she gives you a pistol and orders you to kill another Vault resident. What do you do?
Obey your elder and kill the Vault resident with the pistol.
Offer your most prized possession for the resident's life.
Ask granny for a minigun instead. After all, you don't want to miss.
Throw your tea in granny's face.
Think about it.”
Listener gives their answer, and the overseer hesitates to write down the answer.
Overseer: “Are you sure? Not what I would have gone with but as I said, no wrong answers.”
Overseer writes it down and turns to the next page.
“Question 6: Old Mr. Abernathy has locked himself in his quarters again, and you've been ordered to get him out. How do you proceed?
Use a bobby pin to pick the lock on the door.
Trade a Vault hoodlum for his cherry bomb and blow open the lock.
Go to the armory, retrieve a laser pistol, and blow the lock off.
Walk away, and let the old coot rot.”
The Listener gives their answer, and the overseer writes it down.
Overseer: “Not what I would have chosen on the test, but most likely what I would do in reality.”
Overseer flips the page to the next question.
“Question 7: Oh, no! You've been exposed to radiation, and a mutated hand has grown out of your stomach! What's the best course of treatment?
A bullet to the brain.
Large doses of anti-mutagen agent.
Prayer. Maybe God will spare you in exchange for a life of pious devotion.
Removal of the mutated tissue with a precision laser. “
The Listener gives their answer and the overseer writes it down.
Overseer: “Practical, not much else you can really do in that situation.”
Flips to the next page.
“Question 8: A fellow Vault resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What's the best way to obtain it?
Trade the comic book for one of your own valuable possessions.
Steal the comic book at gunpoint.
Sneak into the resident's quarters, and steal the comic book from his desk.
Slip some knock out drops into the resident's Nuka-Cola, and take the comic book when he's unconscious.
The guys at vault-tech who came up with these answers must have been really….. inventive.”
The Listener gives their answer and the Overseer writes it down.
“I’m more of a silver shroud fan myself, but I understand the appeal of Grognak.”
Flips to the next page of the test.
“ Question 9: You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and....
Loosen some bolts on some pipes. When the sink is turned on, the room will flood.
Put a firecracker in the toilet. That's sure to cause some chaos.
Break into the locked medicine cabinet and replace his high blood pressure medication with sugar pills.
Manipulate the power wattage on his razor, so he'll get an electric shock next time he shaves.”
The Listener gives their answer and the Overseer writes it down.
“ I would like to remind you that Vault-Tech is not incentivising you to do anything listed on the test outside a hypothetical situation.”
The Overseer flips to the last page.
“Last Question: Who is indisputably the most important person in the Vault: They who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives?
The Overseer The Overseer The Overseer Two bears high-fiving
Wait…. I accidently printed the last page over the vault's standardized psychological evaluation.”
Crumples up and throws away the last page.
“It’s not like the last question is important, it was edited in by one of my predecessors who had a pretty big head. Now let me review the result.”
The overseer sits quietly for a few seconds, before sighing and looking at the Listener again.
[Speaking as if revealing the true intentions of the test, becoming much more serious]
“Look, I’m going to be straight with you… I wasn’t completely honest about the reason I called you in today. In reality it was for a matter much more serious than reassigning you to a new position in the vault. We've got a problem, a big one. The controller chip for our water purification system died. We can’t make another one, and the process is too complicated for a work around system. Simply put, we're running out of drinking water. No water, no vault. This is crucial to our survival. And frankly, I think you're the only hope we have.”
The Listener, stunned, asks why they have been chosen to fix this problem.
“Simply put, it’s because you have what it takes to be up on the surface. Your test scores match exactly with the decommissioned job of vault explorer, the only position that was suited to traveling the world above.”
The Listener asks about the vault explorer job, and why they never heard of it.
“140 years ago, we ran into the exact same problem. Our water chip was malfunctioning and we would quickly run out of water if it wasn’t replaced. The overseer at that time created a new job, that of the ‘vault explorer’ who was supposed to be the person most suited to surviving the wasteland. After a new water chip was acquired the job was decommissioned, but could be brought back under the condition that the situation happens again. The person picked for the job wasn’t chosen because they were the strongest, most perceptive, enduring, charismatic, intelligent, agile, or even lucky. They were chosen because their loyalty to the vault and its people was unwavering, and they were ready to take the steps necessary to make sure we survived and prospered. That mentality is what allowed them to push past the hardships of the wastes and retrieve the chip that was integral for our survival.”
The Listener is hesitant to accept the responsibility, and it’s clearly visible in their face.
[Trying your hardest to convince them]
“Look, I know the idea of going above ground is scary. I would do it myself, but in case you fail I need to be ready to take more drastic actions to save the vault. If you do this for the vault, for me… I will relinquish my responsibility as overseer to you with all the benefits that come with it. Deal?”
The Listener reluctantly agrees to the job.
“Congratulations then, you're the vault's new explorer. I’ll have Officer Jacob give you full access to the armory on your way out, make sure you have all the supplies you need. The old vault-tech headquarters is somewhere south of here, if you find it you my find some information on the water chip and where to acquire one.”
The Listener gets up, ready to walk out the door before the overseer stops them.
[Slightly reluctant and concerned]
“Be careful up there, You never know what you're going to run into so be prepared to fight in case trouble comes looking for you. The post-war world might look different, but war… war never changes.”
The Listener nods as they leave and head towards the armory to prepare for their journey.
The End
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2023.06.01 21:41 jsrepwrld Are those any good ?
| Is The pro 2 ANC version good enough for personal use and does it have a legit serial number with warranty ? Thanks submitted by jsrepwrld to AirReps [link] [comments] |
2023.06.01 21:32 bikingfencer 1st John chapter 2 - the antichrist
Chapter Two
The Anointed learns upon us right [זכות, ZeKhOoTh] [verses 1-6]
- My children [ילדי, YeLahDah-eeY], write I to you [את, ’ehTh] the words the these to sake you not sin, and if sins a man, we have to us an advocate [מליץ, MayhLeeYTs] before the father – YayShOo`ah [“Savior”, Jesus] the anointed, the righteous.
“…ethics in the N.T. [New Testament] is never finally a matter of a ‘works-righteousness’ or code. The Spirit interprets our duty to us in various situations.” (Wilder, 1955, TIB p. XII 227)
- And he is atonement [כפרה, KahPahRaH] for our sins,
“`Ιλασμος [‘Ilasmos], the atoning sacrifice for our sins… כפור kippur… The word is used only here, and in chap. iv.10.” (Clarke, 1831, p. VI 862)
and not upon our sins only, rather [אלה, ’ehLah’] also upon sins of all the world.
“The apostle does not say that he died for any select part of the inhabitants of the earth, or for some out of every nation, tribe, or kindred, but for ALL MANKIND: and the attempt to limit this is a violent outrage against God and his word.” (Clarke, 1831, p. VI 862))
- And in this know [נדע, NayDah`] that we recognize [שהכרנו, ShehHeeKahRNOo] him: if we guard his commandments.
- The sayer, “I recognize him.”, and has not guarded [את, ’ehTh] his commandments, a worder of falsehood is he, and the truth has not in him.
- But [אך, ’ahKh] the guarder [את, ’ehTh] His word, in same the man is completed [נשלמה, NeeShLeMaH], in truth, love of Gods; in this know that in him are we.
- The sayer that he stands in YayShOoah, as [the] way that walked YayShOoah, yes also is upon him to walk.
……………………………………………………….
The new commandment [verses 7-17]
- My beloved, not a commandment new write I to you, rather [כי אם, KeeY ’eeM] a commandment old, that was to you from [the] first. The commandment, the old, she is the word that you heard.
- And in all that, a commandment new write I to you, a word that is established also in him and also in you, that see, the darkness passes and the light the true already shines [זורח, ZORay-ahH].
- The sayer that [כי, KeeY] in light he is and with that hates [את, ’ehTh] his brethren, still is he [עודנו, `ODehNOo] in darkness.
- The lover [את, ’ehTh] his brethren stands in light, and scandal [ומכשול, OoMeeKhShOL] has not in him.
- But [אבל, ’ahBahL] the hater [את, ’ehTh] his brethren, in darkness is he; in darkness he walks, and he does not know to where he walks, for the darkness blinds [עור, `eeVayR] [את, ’ehTh] his eyes.
- Write I to you, my children, So [מפני, MeePNaY] that will be pardoned to you your sins on behalf of his name.
- Write I to you, fathers, so that you recognize [את, ’ehTh] him, that he was from [the] first. Write I to you, first-born, so that you conquer [שנצחתם, SheNeeTsahHThehM] [את, ’ehTh] the evil.
- I wrote to you, children, so that you recognize [את, ’ehTh] the Father. I wrote to you, fathers, so that you recognize [את, ’ehTh] him, that he [was] from [the] first. I wrote to you, first-born, so that you strengthen, and word [of] Gods is realized in your midst, and you conquer [את, ’ehTh] the evil.
- Do not love [את, ’ehTh] the world, nor [אף, ’ahPh] [את, ’ehTh] what that is in [the] world; man, if he loves [את, ’ehTh] the world, has not within him love of the father.
“… a love of the creature and the creation is disparaged over against the primal and everlasting ground of existence, the Father and his purpose….
Such an emphasis is indeed exposed to the modern reproach of a false otherworldliness, and this passage has often been used to fortify such a piety.” (Wilder, 1955, TIB pp. XII 238-239)
- For all that is in the world - lust of [תאות, Thah’ahVahTh] fleshes, lusts of the eyes, and pride of [וגאות, VeGah’ahVahTh] the possessions [הנכסים, HahNeKhahÇeeYM] - not from the father is it, rather it is from the world.
“For the lust of the eyes a passage in the Testament of Reuben[10] (ch. 2) is illuminating. It speaks of the ‘seven spirits of deceit’ which are ‘appointed against man’ of which one is the ‘sense of sight from which ariseth desire’ (cf. also Ezek. [Ezekiel] 20:7-8). Jesus strictly warns against the eye as the occasion of temptation in the Sermon on the Mount (Matt. [Matthew] 5:27-29)” (Wilder, 1955, TIB p. XII 240)
[10] “The Testaments of the Twelve Patriarchs is a constituent of the apocryphal scriptures connected with the Torah. It is a pseudepigraphical work comprising the dying commands of the twelve sons of Jacob. It is part of the Oscan Armenian Orthodox Bible of 1666. Fragments of similar writings were found at Qumran, but opinions are divided if these are the same texts. It is considered Apocalyptic literature.
The Testaments were written in Greek, and reached their final form in the second century CE. In the 13th century that they were introduced into the West through the agency of Robert Grosseteste, Bishop of Lincoln, whose Latin translation of the work gained immediately became popular. He believed that it was a genuine work of the twelve sons of Jacob, and that the Christian interpolations were a genuine product of Jewish prophecy; he accused Jews of concealing the Testaments ‘on account of the prophecies of the Saviour contained in them.’
With the critical methods of the 16th century, Grosseteste’s view of the Testaments was rejected and the book was unjustly disparaged as a mere Christian forgery for nearly four centuries. Presently, scholarly opinions are still divided as to whether the Testaments of the Twelve Patriarchs are an originally Jewish document that has been retouched by Christians or are a Christian document written originally in Greek but based on some earlier Semitic material. The feasibility of the Jewish author hypothesis is increasingly difficult to defend, while the Christian nature of the book is a given. Scholarship, therefore, focuses on this book as a Christian work, whether or not it has Jewish original (Vorlage).
A copy of the testaments is published in The Lost Books of the Bible and the Forgotten Books of Eden.
The work is divided into twelve books, each purporting to be the last exhortations of one of the twelve titular patriarchs. In each, the patriarch first narrates his own life, focusing on his strengths, virtues, or his sins, using biographical material from both the Hebrew Bible and Jewish tradition. Next he exhorts his listeners to emulate the one and to avoid the other. Most of the books conclude with prophetic visions.
The Testament of Reuben is predominantly concerned with admonishing lust, and the sinfulness of Reuben in his having had sex with Bilhah, a concubine of his father. It is likely that the author wished to cover the topic of fornication anyway, and assigned it for Reuben to discuss due to Reuben's relationship with Bilhah being recounted in the canonical bible.
http://en.wikipedia.org/wiki/Testaments_of_the_Twelve_Patriarchs …
……………………………………………………….
Distressor [צורר, TsORehR] [of] the Anointed [verses 18-28]
- My children, that is the hour, the last, and, like that you heard that [כי, KeeY] would come the distressor [of] the Anointed [αντιχρισος – antichrisos ~ antichrist], also now have risen distressors of Anointed multitudinous. From here know we that that is the hour, the last.
“The actual term antichrist appears only in I and II John in the N.T. but the same figure is in view in the ‘man of lawlessness’ of II Thess. [Thessalonians] 2:3-4, in the great agent of sacrilege in Mark 13:14 and its parallels, and elsewhere. In our epistle he is identified with the ‘spirit’ of heresy (4:3) or error (4:6) as already come. He has in mind disturbers of the life of the churches generally and pretenders to messiahship or divinity in various parts of the empire. Words assigned to Jesus in the Gospels bearing on these events were thought of by the evangelists as fulfilled in their day. … The church fathers, rightly or wrongly, supply the names of Dositheus[11], Simon Magus[12], Judas Gallaeus, and later, Montanus[13], as having made messianic claims.” (Wilder, 1955, TIB pp. XII 243-244)
[11] “The legendary background of the Pseudo-Clementine polemic informs us that the precursor of ‘Simon Magus’ was a certain Dositheus. He is mentioned in the lists of the earliest hæresiologists, in a Samaritan Chronicle, and in the Chronicle of Aboulfatah (fourteenth century); the notices, however, are all legendary, and nothing of a really reliable character can be asserted of the man. That however he was not an unimportant personage is evidenced by the persistence of the sect of the Dositheans to the sixth century; Aboulfatah says even to the fourteenth. Both Dositheus and ‘Simon Magus’ were, according to tradition, followers of John the Baptist; they were, however, said to be inimical to Jesus. Dositheus is said to have claimed to be the promised prophet, ‘like unto Moses,’ and ‘Simon’ to have made a still higher claim. In fact, like so many others in those days, both were claimants to the Messiaship. The Dositheans followed a mode of life closely resembling that of the Essenes; they had also their own secret volumes, and apparently a not inconsiderable literature.
Dositheus (Dousis, Dusis, or Dosthai) was apparently an Arab, and in Arabia, we have every reason to believe, there were many mystic communities allied to those of the Essenes and Therapeuts.”
http://sacred-texts.com/gno/fff/fff20.htm [12] “Simon Magus (Greek Σίμων ὁ μάγος), also known as Simon the Sorcerer and Simon of Gitta, was a Samaritan proto-Gnostic and traditional founder of the Simonians in the first century A.D. He appeared prominently in several apocryphal and heresiological accounts of early Christian writers, who regarded him as the source of all heresies.
Simon Magus has been portrayed as both student and teacher of Dositheus, with followers who revered him as the Great Power of God. There were accusations by Christians that he was a demon in human form, and he was specifically said to possess the ability to levitate and fly at will. The fantastic stories of Simon the Sorcerer persisted into the Middle Ages, becoming a possible inspiration for Goethe's Faust.”
http://en.wikipedia.org/wiki/Simon_Magus [13] “Montanism was an early Christian movement of the early 2nd century A.D., named after its founder Montanus. It originated at Hierapolis where Papias was bishop and flourished throughout the region of Phrygia, leading to the movement being referred to as Cataphrygian (meaning it was ‘from Phrygia’). It spread rapidly to other regions in the Roman Empire at a time before Christianity was generally tolerated or legal. Although orthodox Nicene Christianity prevailed against Montanism within a few generations, labeling it a heresy, the sect persisted in some isolated places into the 8th century. Some people have drawn parallels between Montanism and modern Pentecostalism (which some call Neo-Montanism). The most widely known Montanist was undoubtedly Tertullian, who was the foremost Latin church writer before he converted to Montanism.
http://en.wikipedia.org/wiki/Montanism - And you have to you the anointing from [מאת, May’ayTh] the Holy [one], and all of you know.
“The word [anointing] is not used in the N.T. outside the present chapter.” (Wilder, 1955, TIB p. XII 245)
““The χρισμα, chrism, or ointment, here mentioned, is also an allusion to the holy anointing ointment prescribed by God himself, Exod. xxx. 23-25. which was composed of fine myrrh[14], sweet cinnamon, sweet calamus[15], cassia lignea[16], and olive oil.”
[14] “Myrrh is a reddish-brown resinous material, the dried sap of a number of trees, but primarily from Commiphora myrrha, native to Yemen, Somalia, the eastern parts of Ethiopia and Commiphora gileadensis, native to Jordan…. Myrrh was used as an embalming ointment and was used, up until about the 15th century, as a penitential incense in funerals and cremations. The "holy oil" traditionally used by the Eastern Orthodox Church for performing the sacraments of chrismation and unction is traditionally scented with myrrh…”
http://en.wikipedia.org/wiki/Myrrh [15] “Sweet Flag, also known as calamus and various rushes and sedges, (Acorus calamus) is a plant from the Acoraceae family, in the genus Acorus. It is a tall perennial wetland monocot with scented leaves and more strongly scented rhizomes, which have been used medicinally, for its odor, and as a psychotropic drug.”
http://en.wikipedia.org/wiki/Sweet_Flag [16] “The spice now known in pharmaceutical literature under the name of Cassia lignea has, from time immemorial, been an article of trade from South China. Flückiger and Hanbury are indeed of opinion that it was the cinnamon of the ancients, what now bears the name being peculiar to Ceylon and unnoticed as a product of the island till the thirteenth century. (‘Pharmacographia,’ pp. 520, 521.) Cinnamon and cassia are, however, enumerated amongst the products of the East from the earliest periods; and the former was known to the Arabians and Persians as Darchini (dar, wood or bark, and chini, Chinese). It seems in ancient times to have been carried by Chinese traders to the Malabar coast, where it passed into the commerce of the Red Sea. In this way the statements of Dioscorides, Ptolemy, and others, are accounted for, who speak of cinnamon as a product of Arabia and Eastern Africa, countries in which there is no reason to suppose it ever grew.”
http://www.henriettesherbal.com/eclectic/journals/ajp1883/03-cassia-lign.html (Clarke, 1831, p. VI 866)
… 22. Who is he, worder false, if not with [בלתי, BeeLTheeY] the denier [הכופר, HahKOPhayR] in thus, that YayShOo`ah, he is the anointed? This is him, distressor [of] the anointed: the denier in father and in son.
“… not the Jewish refusal to recognize Jesus as the messiah; this denial would hardly be made by members of the church… it is the denial that ‘Jesus Christ has come in the flesh’. … The Doscetists made a separation between the earthly Jesus and the heavenly Christ. These verses sound very harsh and dogmatic to us (and cf. 5:10, 12). As a matter of fact, the impulse of the writer was not that of an inflexible orthodoxy: it was an appeal to the abiding dynamic witness of the Spirit, which quickens and leads into all truth. This Spirit was indeed related inseparably to the old oral confessions of the church (cf. Acts 8:37, RSV mg [margin]), but these evidently were already taking various forms, and the meaning of the term Christ, for example, had changed markedly.” (Wilder, 1955, TIB pp. XII 246-247)
“Some have supposed that an Ebionite denial of Jesus’ messiahship is all that is intended here (so Maurice Goguel). But the second part of the verse makes it likely that Docetic-Gnostic issues are involved.” (Wilder, 1955, TIB p. XII 271)
“There were certain persons who, while they acknowledged Jesus to be a Divine Teacher, denied him to be the Christ, i.e., the Messiah.
“He is antichrist that denieth the Father and the Son.] He is antichrist who denies the supernatural and miraculous birth of Jesus Christ; who denies Jesus to be the Son of God; and who denies God to be the Father of the Lord Jesus: - thus he denies the Father and the Son. The Jews in general, and the Gnostics in particular, denied the miraculous conception of Jesus: with both he was accounted no more than a common man, the son of Joseph and Mary. But the Gnostics held that a divine person, ᴁon or angelical being, dwelt in him; but all things else relative to his miraculous generation and divinity they rejected. These were antichrist, who denied Jesus to be the Christ.” (Clarke, 1831, p. VI 866)
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2023.06.01 21:28 Boring-Forever-5839 Minecraft forge mod loading error. I'm very confused on why this wont work. can somebody tell me how to fix it?
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 2023-06-01 14:16:54
Description: Mod loading error has occurred
java.lang.Exception: Mod Loading has failed
at net.minecraftforge.logging.CrashReportExtender.dumpModLoadingCrashReport([CrashReportExtender.java:55](https://CrashReportExtender.java:55)) \~\[forge-1.19.3-44.1.23-universal.jar%23325!/:?\] {re:classloading} at net.minecraftforge.client.loading.ClientModLoader.completeModLoading([ClientModLoader.java:167](https://ClientModLoader.java:167)) \~\[forge-1.19.3-44.1.23-universal.jar%23325!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.lambda$new$2([Minecraft.java:588](https://Minecraft.java:588)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.Util.m\_137521\_([Util.java:432](https://Util.java:432)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,re:classloading,pl:mixin:APP:bettermineshafts.mixins.json:SuppressLogMixin,pl:mixin:A} at net.minecraft.client.Minecraft.lambda$new$3([Minecraft.java:582](https://Minecraft.java:582)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.LoadingOverlay.m\_86412\_([LoadingOverlay.java:137](https://LoadingOverlay.java:137)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.GameRenderer.m\_109093\_([GameRenderer.java:920](https://GameRenderer.java:920)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91383\_([Minecraft.java:1135](https://Minecraft.java:1135)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_([Minecraft.java:713](https://Minecraft.java:713)) \~\[client-1.19.3-20221207.122022-srg.jar%23320!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:biomemusic.mixins.json:ClientMusicChoiceMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.m\_239872\_([Main.java:212](https://Main.java:212)) \~\[forge-44.1.23.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main([Main.java:51](https://Main.java:51)) \~\[forge-44.1.23.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) \~\[?:?\] {} at java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0([CommonClientLaunchHandler.java:27](https://CommonClientLaunchHandler.java:27)) \~\[fmlloader-1.19.3-44.1.23.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch([LaunchServiceHandlerDecorator.java:30](https://LaunchServiceHandlerDecorator.java:30)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:53](https://LaunchServiceHandler.java:53)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch([LaunchServiceHandler.java:71](https://LaunchServiceHandler.java:71)) \~\[modlauncher-10.0.8.jar:?\] {} at [cpw.mods.modlauncher.Launcher.run](https://cpw.mods.modlauncher.Launcher.run)([Launcher.java:106](https://Launcher.java:106)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.Launcher.main([Launcher.java:77](https://Launcher.java:77)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:26](https://BootstrapLaunchConsumer.java:26)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:23](https://BootstrapLaunchConsumer.java:23)) \~\[modlauncher-10.0.8.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main([BootstrapLauncher.java:141](https://BootstrapLauncher.java:141)) \~\[bootstraplauncher-1.1.2.jar:?\] {}
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at coda.babyfat.BabyFat$1.([BabyFat.java:107](https://BabyFat.java:107)) \~\[babyfat-forge-1.19.2-1.1.0.jar%23241!/:1.19.2-1.1.0\] {re:classloading}
-- MOD babyfat --
Details:
Mod File: /C:/Users/Intel\_Demo/curseforge/minecraft/Instances/Heroes Of Elysium/mods/babyfat-forge-1.19.2-1.1.0.jar Failure message: Baby Fat (babyfat) has failed to load correctly java.lang.NoSuchMethodError: 'void net.minecraft.world.item.CreativeModeTab.(java.lang.String)' Mod Version: 1.19.2-1.1.0 Mod Issue URL: NOT PROVIDED Exception message: java.lang.NoSuchMethodError: 'void net.minecraft.world.item.CreativeModeTab.(java.lang.String)'
Stacktrace:
at coda.babyfat.BabyFat$1.([BabyFat.java:107](https://BabyFat.java:107)) \~\[babyfat-forge-1.19.2-1.1.0.jar%23241!/:1.19.2-1.1.0\] {re:classloading} at coda.babyfat.BabyFat.([BabyFat.java:107](https://BabyFat.java:107)) \~\[babyfat-forge-1.19.2-1.1.0.jar%23241!/:1.19.2-1.1.0\] {re:classloading} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance([NativeConstructorAccessorImpl.java:77](https://NativeConstructorAccessorImpl.java:77)) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance([DelegatingConstructorAccessorImpl.java:45](https://DelegatingConstructorAccessorImpl.java:45)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller([Constructor.java:499](https://Constructor.java:499)) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance([Constructor.java:480](https://Constructor.java:480)) \~\[?:?\] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod([FMLModContainer.java:68](https://FMLModContainer.java:68)) \~\[javafmllanguage-1.19.3-44.1.23.jar%23322!/:?\] {} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$10([ModContainer.java:121](https://ModContainer.java:121)) \~\[fmlcore-1.19.3-44.1.23.jar%23321!/:?\] {} at [java.util.concurrent.CompletableFuture$AsyncRun.run](https://java.util.concurrent.CompletableFuture$AsyncRun.run)([CompletableFuture.java:1804](https://CompletableFuture.java:1804)) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec([CompletableFuture.java:1796](https://CompletableFuture.java:1796)) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec([ForkJoinTask.java:373](https://ForkJoinTask.java:373)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec([ForkJoinPool.java:1182](https://ForkJoinPool.java:1182)) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan([ForkJoinPool.java:1655](https://ForkJoinPool.java:1655)) \~\[?:?\] {re:computing\_frames} at java.util.concurrent.ForkJoinPool.runWorker([ForkJoinPool.java:1622](https://ForkJoinPool.java:1622)) \~\[?:?\] {re:computing\_frames} at [java.util.concurrent.ForkJoinWorkerThread.run](https://java.util.concurrent.ForkJoinWorkerThread.run)([ForkJoinWorkerThread.java:165](https://ForkJoinWorkerThread.java:165)) \~\[?:?\] {}
-- System Details --
Details:
Minecraft Version: 1.19.3 Minecraft Version ID: 1.19.3 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 708412928 bytes (675 MiB) / 1287651328 bytes (1228 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz Identifier: Intel64 Family 6 Model 94 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 3.41 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: Radeon RX 560 Series Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 2048.00 Graphics card #0 deviceId: 0x67ef Graphics card #0 versionInfo: DriverVersion=31.0.12027.9001 Graphics card #1 name: Intel(R) HD Graphics 530 Graphics card #1 vendor: Intel Corporation (0x8086) Graphics card #1 VRAM (MB): 1024.00 Graphics card #1 deviceId: 0x1912 Graphics card #1 versionInfo: DriverVersion=21.20.16.4565 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 37489.61 Virtual memory used (MB): 31843.34 Swap memory total (MB): 21188.38 Swap memory used (MB): 2811.80 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m ModLauncher: 10.0.8+10.0.8+main.0ef7e830 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.3.jar eventbus PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar slf4jfixer PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.19.3-44.1.23.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.8.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.8.jar fml TRANSFORMATIONSERVICE FML Language Providers: [email protected] [email protected] [email protected] Mod List: maenchants-1.19.3-6.1.0.jar Ma Enchants maenchants 1.19.3-6.1.0 COMMON\_SETManifest: NOSIGNATURE elytraslot-forge-6.2.0+1.19.3.jar Elytra Slot elytraslot 6.2.0+1.19.3 COMMON\_SETManifest: NOSIGNATURE YungsBetterDungeons-1.19.3-Forge-3.3.0.jar YUNG's Better Dungeons betterdungeons 1.19.3-Forge-3.3.0 COMMON\_SETManifest: NOSIGNATURE trashslot-forge-1.19.3-13.0.1.jar TrashSlot trashslot 13.0.1 COMMON\_SETManifest: NOSIGNATURE open-parties-and-claims-forge-1.19.3-0.17.3.jar Open Parties and Claims openpartiesandclaims 0.17.3 COMMON\_SETManifest: NOSIGNATURE TonsOfEnchants-1.19.3-1.0.jar Tons Of Enchantments tonsofenchants 1.0 COMMON\_SETManifest: NOSIGNATURE player-animation-lib-forge-1.0.2+1.19.3.jar Player Animator playeranimator 1.0.2+1.19.3 COMMON\_SETManifest: NOSIGNATURE jei-1.19.3-forge-12.4.0.22.jar Just Enough Items jei [12.4.0.22](https://12.4.0.22)COMMON\_SETManifest: NOSIGNATURE HealthOverlay-1.19.3-8.0.0.jar Health Overlay healthoverlay 8.0.0 COMMON\_SETManifest: NOSIGNATURE callablehorses-1.19.3-1.2.2.5.jar Callable Horses callablehorses [1.2.2.5](https://1.2.2.5)COMMON\_SETManifest: 8c:03:ac:7d:21:62:65:e2:83:91:f3:22:57:99:ed:75:78:1e:db:de:03:99:ef:53:3b:59:95:18:01:bc:84:a9 YungsBetterOceanMonuments-1.19.3-Forge-2.2.0.jar YUNG's Better Ocean Monuments betteroceanmonuments 1.19.3-Forge-2.2.0 COMMON\_SETManifest: NOSIGNATURE libraryferret-forge-1.19.3-4.0.0.jar Library ferret libraryferret 4.0.0 COMMON\_SETManifest: NOSIGNATURE caelus-forge-1.19.4-3.0.0.10.jar Caelus API caelus 1.19.4-3.0.0.10 COMMON\_SETManifest: NOSIGNATURE MultiMine-1.19.3.5.jar Multi Mine multimine [1.19.3.5](https://1.19.3.5)COMMON\_SETManifest: NOSIGNATURE immersive\_aircraft-0.4.2+1.19.3-forge.jar Immersive Aircraft immersive\_aircraft 0.4.2+1.19.3 COMMON\_SETManifest: NOSIGNATURE waystones-forge-1.19.3-12.2.0.jar Waystones waystones 12.2.0 COMMON\_SETManifest: NOSIGNATURE villagernames-1.19.3-5.2.jar Villager Names villagernames 5.2 COMMON\_SETManifest: NOSIGNATURE XaerosWorldMap\_1.30.3\_Forge\_1.19.3.jar Xaero's World Map xaeroworldmap 1.30.3 COMMON\_SETManifest: NOSIGNATURE JRFTL-1.19.4-1.5.2.jar JRFTL jrftl 1.5.2 COMMON\_SETManifest: NOSIGNATURE Prism-1.19.3-forge-1.0.3.jar Prism prism 1.0.3 COMMON\_SETManifest: NOSIGNATURE comforts-forge-6.1.2+1.19.3.jar Comforts comforts 6.1.2+1.19.3 COMMON\_SETManifest: NOSIGNATURE citadel-2.3.3-1.19.3.jar Citadel citadel 2.3.3 COMMON\_SETManifest: NOSIGNATURE alexsmobs-1.22.1.jar Alex's Mobs alexsmobs 1.22.1 COMMON\_SETManifest: NOSIGNATURE NaturesCompass-1.19.3-1.10.1-forge.jar Nature's Compass naturescompass 1.19.3-1.10.1-forge COMMON\_SETManifest: NOSIGNATURE artifacts-1.19.3-6.0.4.jar Artifacts artifacts 1.19.3-6.0.4 COMMON\_SETManifest: NOSIGNATURE SereneSeasons-1.19.3-8.2.0.29.jar Serene Seasons sereneseasons 0.0NONE COMMON\_SETManifest: NOSIGNATURE YungsApi-1.19.3-Forge-3.9.0.jar YUNG's API yungsapi 1.19.3-Forge-3.9.0 COMMON\_SETManifest: NOSIGNATURE DungeonCrawl-1.19.3-2.3.13.jar Dungeon Crawl dungeoncrawl 2.3.13 COMMON\_SETManifest: NOSIGNATURE Bookshelf-Forge-1.19.3-17.1.6.jar Bookshelf bookshelf 17.1.6 COMMON\_SETManifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 guardvillagers-1.19.3-1.5.5.jar Guard Villagers guardvillagers 1.19.3-1.5.5 COMMON\_SETManifest: NOSIGNATURE YungsBetterDesertTemples-1.19.3-Forge-2.3.0.jar YUNG's Better Desert Temples betterdeserttemples 1.19.3-Forge-2.3.0 COMMON\_SETManifest: NOSIGNATURE ExplorersCompass-1.19.3-1.3.0-forge.jar Explorer's Compass explorerscompass 1.19.3-1.3.0-forge COMMON\_SETManifest: NOSIGNATURE balm-forge-1.19.3-5.0.4.jar Balm balm 5.0.4 COMMON\_SETManifest: NOSIGNATURE carryon-forge-1.19.3-2.0.5.17.jar Carry On carryon [2.0.5.17](https://2.0.5.17)COMMON\_SETManifest: NOSIGNATURE JustEnoughResources-1.19.3-1.3.2.210.jar Just Enough Resources jeresources [1.3.2.210](https://1.3.2.210)COMMON\_SETManifest: NOSIGNATURE YungsBetterNetherFortresses-1.19.3-Forge-1.1.1.jarYUNG's Better Nether Fortressebetterfortresses 1.19.3-Forge-1.1.1 COMMON\_SETManifest: NOSIGNATURE cloth-config-9.0.94-forge.jar Cloth Config v9 API cloth\_config 9.0.94 COMMON\_SETManifest: NOSIGNATURE forge-1.19.3-44.1.23-universal.jar Forge forge 44.1.23 COMMON\_SETManifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 twilightforest-1.19.3-4.2.1620-universal.jar The Twilight Forest twilightforest 4.2.1620 COMMON\_SETManifest: NOSIGNATURE ultris-v5.6.7f.jar Ultris: Boss Expansion ultris\_mr 5.6.7f COMMON\_SETManifest: NOSIGNATURE structure\_gel-1.19.3-2.9.0.jar Structure Gel API structure\_gel 2.9.0 COMMON\_SETManifest: NOSIGNATURE DungeonsArise-1.19.3-2.1.54-beta.jar When Dungeons Arise dungeons\_arise 2.1.54-1.19.3 COMMON\_SETManifest: NOSIGNATURE client-1.19.3-20221207.122022-srg.jar Minecraft minecraft 1.19.3 COMMON\_SETManifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f torchmaster-19.2.2.jar Torchmaster torchmaster 19.2.2 COMMON\_SETManifest: NOSIGNATURE handcrafted-forge-1.19.3-2.1.1.jar Handcrafted handcrafted 2.1.1 COMMON\_SETManifest: NOSIGNATURE EnchantmentDescriptions-Forge-1.19.3-14.0.7.jar EnchantmentDescriptions enchdesc 14.0.7 COMMON\_SETManifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 TerraBlender-forge-1.19.3-2.1.0.134.jar TerraBlender terrablender [2.1.0.134](https://2.1.0.134)COMMON\_SETManifest: NOSIGNATURE bettercombat-forge-1.7.1+1.19.3.jar Better Combat bettercombat 1.7.1+1.19.3 COMMON\_SETManifest: NOSIGNATURE babyfat-forge-1.19.2-1.1.0.jar Baby Fat babyfat 1.19.2-1.1.0 ERROR Manifest: NOSIGNATURE silent-lib-1.19.3-7.1.0.jar Silent Lib silentlib 7.1.0 COMMON\_SETManifest: NOSIGNATURE BiomesOPlenty-1.19.3-17.2.0.536.jar Biomes O' Plenty biomesoplenty 17.2.0.536 COMMON\_SETManifest: NOSIGNATURE simpleshops-1.2.2.jar Simple Shops simpleshops 1.1.4 COMMON\_SETManifest: NOSIGNATURE Jade-1.19.3-forge-9.4.1.jar Jade jade 9.4.1 COMMON\_SETManifest: NOSIGNATURE ironfurnaces-1.19.3-3.7.3.jar Iron Furnaces ironfurnaces 3.7.3 COMMON\_SETManifest: NOSIGNATURE dungeons\_plus-1.19.3-1.4.0.jar Dungeons Plus dungeons\_plus 1.4.0 COMMON\_SETManifest: NOSIGNATURE silent-gear-1.19.3-3.3.0.jar Silent Gear silentgear 3.3.0 COMMON\_SETManifest: NOSIGNATURE spectrelib-forge-0.12.4+1.19.2.jar SpectreLib spectrelib 0.12.4+1.19.2 COMMON\_SETManifest: NOSIGNATURE zmedievalmusic-1.19.2-2.0.jar medievalmusic mod medievalmusic 1.19.2-2.0 COMMON\_SETManifest: NOSIGNATURE simplybackpacks-1.19.3-2.1.5-build.48.jar Simply Backpacks simplybackpacks 1.19.3-2.1.5-build.4COMMON\_SETManifest: NOSIGNATURE L\_Enders\_Cataclysm-0.81-1.19.3.jar Cataclysm Mod cataclysm 1.0 COMMON\_SETManifest: NOSIGNATURE Iceberg-1.19.3-forge-1.1.6.jar Iceberg iceberg 1.1.6 COMMON\_SETManifest: NOSIGNATURE curios-forge-1.19.3-5.1.4.1.jar Curios API curios 1.19.3-5.1.4.1 COMMON\_SETManifest: NOSIGNATURE potionring-1.19.3-1.1.jar Potion Rings - REFORGED potionring 1.19.3-1.1 COMMON\_SETManifest: NOSIGNATURE LegendaryTooltips-1.19.3-forge-1.4.0.jar Legendary Tooltips legendarytooltips 1.4.0 COMMON\_SETManifest: NOSIGNATURE brutalbosses-1.19.3-6.3.jar brutalbosses mod brutalbosses 1.19.3-6.3 COMMON\_SETManifest: NOSIGNATURE Xaeros\_Minimap\_23.4.4\_Forge\_1.19.3.jar Xaero's Minimap xaerominimap 23.4.4 COMMON\_SETManifest: NOSIGNATURE gravestone-1.19.3-1.0.3.jar Gravestone Mod gravestone 1.19.3-1.0.3 COMMON\_SETManifest: NOSIGNATURE Croptopia-1.19.3-FORGE-2.2.2.jar Croptopia croptopia 2.2.2 COMMON\_SETManifest: NOSIGNATURE collective-1.19.3-6.53.jar Collective collective 6.53 COMMON\_SETManifest: NOSIGNATURE DiagonalFences-v5.0.0-1.19.3-Forge.jar Diagonal Fences diagonalfences 5.0.0 COMMON\_SETManifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a bettervillage-forge-1.19.3-3.1.0.jar Better village bettervillage 3.0.0 COMMON\_SETManifest: NOSIGNATURE elevatorid-1.19.3-1.8.11.jar Elevator Mod elevatorid 1.19.3-1.8.11 COMMON\_SETManifest: NOSIGNATURE YungsBetterStrongholds-1.19.3-Forge-3.3.0.jar YUNG's Better Strongholds betterstrongholds 1.19.3-Forge-3.3.0 COMMON\_SETManifest: NOSIGNATURE expandedstorage-9.0.0-alpha.2+1.19.3-forge.jar Expanded Storage expandedstorage 9.0.0-alpha.2 COMMON\_SETManifest: NOSIGNATURE resourcefullib-1.2.7.jar Resourceful Lib resourcefullib 1.2.7 COMMON\_SETManifest: NOSIGNATURE architectury-7.1.86-forge.jar Architectury architectury 7.1.86 COMMON\_SETManifest: NOSIGNATURE simplyswords-forge-1.43.1-1.19.3.jar Simply Swords simplyswords 1.43.1-1.19.3 COMMON\_SETManifest: NOSIGNATURE lootr-1.19.3-0.5.25.62.jar Lootr lootr [0.4.24.61](https://0.4.24.61)COMMON\_SETManifest: NOSIGNATURE biomemusic-1.19.3-1.6.jar biomemusic mod biomemusic 1.19.3-1.6 COMMON\_SETManifest: NOSIGNATURE PuzzlesLib-v5.0.33-1.19.3-Forge.jar Puzzles Lib puzzleslib 5.0.33 COMMON\_SETManifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a Aquaculture-1.19.3-2.4.11.jar Aquaculture 2 aquaculture 1.19.3-2.4.11 COMMON\_SETManifest: NOSIGNATURE FastLeafDecay-30.jar FastLeafDecay fastleafdecay 30 COMMON\_SETManifest: NOSIGNATURE CosmeticArmorReworked-1.19.3-v1a.jar CosmeticArmorReworked cosmeticarmorreworked 1.19.3-v1a COMMON\_SETManifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53 expandability-forge-7.0.0.jar ExpandAbility expandability 7.0.0 COMMON\_SETManifest: NOSIGNATURE YungsBetterMineshafts-1.19.3-Forge-3.3.0.jar YUNG's Better Mineshafts bettermineshafts 1.19.3-Forge-3.3.0 COMMON\_SETManifest: NOSIGNATURE overloadedarmorbar-1.19.3-7.1.jar Overloaded Armor Bar overloadedarmorbar 1.19.3-7.1 COMMON\_SETManifest: NOSIGNATURE veinmining-forge-1.1.2+1.19.4.jar Vein Mining veinmining 1.1.2+1.19.4 COMMON\_SETManifest: NOSIGNATURE Crash Report UUID: 34059f44-4472-481e-a701-0476b03526b5 FML: 44.1 Forge: net.minecraftforge:44.1.23
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