Fortnite xp glitch map code
Fortnite Battle Royale Subreddit - Discuss FortniteBR by EPIC Games
2017.09.23 12:47 Mirrankid Fortnite Battle Royale Subreddit - Discuss FortniteBR by EPIC Games
Fortnite Battle Royale subreddit. Discuss FortniteBR.
2014.02.23 04:01 magma83 Subscribe to Dux on YouTube!
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2016.09.14 23:21 ggh0st A Game of Ark. Westeros inspired medieval role play.
Enjoy Ark but need something new? Enjoy Game of Thrones? Enjoy creating cool castles? Want to be a champion in tournaments? Feel the lust for power? Or the need to be free? Your in the right place. A Game of Ark is a lite roleplay server in which we have divided "The Island" Map into sections, and created a Game of thrones like governing system. Although you do not have to be a fan to enjoy this server!
2023.06.07 11:32 Dannies7783 Bug - Allied with Fogmen
Hi all,
Whenever I start a new game, I'm allied with the Fogmen as soon as I see one of the buggers, and the same happens with the shinobi thieves (100 relations in each case).
Would love some help.
I've tried turning off a couple of mods, to see what's what, but to no avail.
Here's my current modlist:
Reduced Weather Effects.mod
Less Clutter x0.50.mod
KPM_Performance_Particles.mod
Radiant True Dark UI.mod
Renturo`s nice map ENG.mod
NoNinjaRun.mod
Martial Arts No Matrix Dodge.mod
Martial Arts Fast Dodger.mod
Anti Stun for more Attack Slots.mod
Reasonable Roleplay Beta.mod
Let's Talk.mod
Hippity hoppity you're now my property.mod
More Names.mod
Lore Starts.mod
Animal Variations.mod
Shark Expanded.mod
More Bounties.mod
Families.mod
Deadcat Expanded.mod
Cannibal Hunters Expanded - Revived and Revised.mod
Companions Expanded Dev.mod
Hiver_Expansion.mod
Cannibal_Expansion.mod
Vagrant Dealers.mod
Slaver Outposts.mod
Pocket Change 2.0.mod
Katana Class Realistic.mod
Bounties.mod
NPC Town Guard Mission.mod
Children.mod
2PN8HiveSoldiers.mod
Escort Mission.mod
LivingWorld.mod
Cannibal Expansion Weapon Redux.mod
NPC Town Guard Mission (Unchanged Relation).mod
Attack Slots x3.mod
Crossbow Damage Reduced.mod
Universal Wasteland Expansion.mod
1.5x XP mod.mod
Fix Relation(Healing)EN.mod
UWE - LW Compatibility Patch.mod
Any ideas?
submitted by
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Kenshi [link] [comments]
2023.06.07 11:18 UPPERKEES Using git modules to include Salt formulas not working?
I have the following top level structure:
- linux - all states are here
- pillar - pillar data
- roles - contains includes of tasks from linux states
- top.sls - includes roles into base based on pillar data
The above works fine.
Now I included the following:
- formulas - a directory to place all formulas
- .gitmodules - which includes the firewalld-formula repository and checks it out in the formulas directory, thus formulas/firewalld-formula
Now, when I add this path into Salt, I include it into a role, e.g.:
include: - formulas.firewalld-formula.firewalld - linux.network.routes
The above always worked fine for all linux states, thus the linux.network.routes works fine and is in linux/network/routes.sls.
But now when I run the firewalld formula, I run in relative path issues. I get the following:
jinja2.exceptions.TemplateNotFound: firewalld/map.jinja
The file exists, but the init.sls file has a strange relative path set.
{% from "firewalld/map.jinja" import firewalld with context %}
It does work when I change this code to just look for the map.jijna file in the current directory.
The formulas/firewalld-formula/firewalld directory is the only one containing the init.sls and other Salt state files, not the `formulas/firewalld-formula, that's more like a directory containing documentation and integration with Salt Kitchen and such.
What could be the missing piece here? I know I have setup Salt in a non documented way. But this should just work since the files are loaded locally through the git modules, just like the linux directory.
My guess is that Salt needs to see the formulas/firewalld-formula as a top level directory, so that firewalld/map.jinja is seen from the root of the tree?
submitted by
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2023.06.07 11:12 Omaha-Media-Group Stay Ahead of the Game with 2023 Omaha SEO Trends
| Omaha Search Engine Optimization is a dynamic field that calls for adaptability. As 2023 approaches, it will be crucial to monitor the developments that will shape the future of search engine optimization. Companies of all sizes, from those well-established with websites to those just starting started, would do well to observe industry trends. Mobile optimization, local search, visual search, and voice search are among the Omaha SEO trends that will be discussed in this article. Relax with a cup of coffee as we discuss how to remain ahead of the curve in one of the most dynamic cities in the United States. Relax with a cup of coffee while we discuss how to remain ahead of the curve in one of the United States' most dynamic cities. Voice Search's Explosive Growth According to SEO Experts in Omaha, voice search is expected to explode in 2018. In order to keep up with the growing prevalence of smart speakers and digital assistants, business owners must increasingly consider optimizing their content for voice search. Unlike more conventional text-based queries, voice searches are conversational and more precise. Voice search users are typically searching for answers to very specific questions; therefore, businesses must provide instantaneous results. If you want your website to rank higher in voice searches, you should provide content that addresses frequently asked concerns in your industry. Due to the rise of voice-activated mobile search, you must optimize your website for mobile use. Therefore, it is essential to prioritize long-tail keywords over brief ones. By using structured data encoding, you can improve your site's chances of being selected as a Google-featured snippet. If businesses want to keep up with the rapidly changing digital environment, they must prioritize enhancing their SEO strategies with voice-search-friendly tactics. Tendencies within Search Engine Optimization Even just a few years ago, search engine optimization (SEO) strategies may not have been as effective as they are today. Traditional SEO techniques, such as keyword cramming and link exchanges, are becoming increasingly ineffective in the current competitive online environment. This decline may be caused by the increasing complexity of search engine algorithms. They are now able to identify businesses employing ineffective and antiquated methods. As a result, websites employing these techniques may experience a drop in search engine rankings or even disappear entirely from search engine results. Similarly significant is the development of voice-enabled search engines. As more individuals utilize voice-activated search assistants such as Siri and Alexa, websites that rely on keyword targeting are losing ground. Instead, websites should prioritize providing answers to frequently asked queries in a conversational tone. If a company wishes to achieve SEO success, it must attentively monitor trends and adjust its strategy accordingly. Consequently, it is essential to invest time and effort in content creation, link building (especially through natural means), and mobile/voice search optimization. In this way, businesses can simultaneously expand their online presence and serve their core customers. Expanding Search Engine Optimization for Mobile Devices Now that so many people use their mobile devices to browse the Internet, it is essential to optimize websites for mobile access. Your website must be optimized for mobile search as the number of people using mobile devices to access the internet continues to rise. For mobile-friendly SEO, page launch time is crucial. Page load time for mobile devices is a factor in Google's ranking algorithm because users have come to expect prompt responses. The loading time of a mobile page can be reduced by compressing images and eliminating unnecessary code. Responsive web design is another important aspect of mobile SEO. It is crucial, therefore, that your website appears great on a wide variety of screen sizes. Thanks to a responsive design, customers can view identical content on their mobile devices, tablets, and desktop computers. In recent years, the importance of indexing for mobile device optimization has also grown. When determining a site's search engine rankings, Google now prioritizes a site's mobile version over its desktop version. Improving a website's efficacy on mobile devices should be a top priority for any business that wishes to maintain a competitive advantage. You must optimize for mobile SEO if you want to be discovered by individuals using mobile devices to search for goods and services. Why Local SEO Is So Essential Local search engine optimization should be a top priority for any company seeking to attract more local customers. Utilizing mobile devices and voice search has made local searches increasingly significant for both consumers and businesses. Best Omaha SEO Companies allow businesses to zero in on specific regions, which is one of its primary advantages. By emphasizing its products and services, a company's website may rise in the search engine rankings for related localized keyword queries. By increasing a company's visibility in local search results and online directories such as Google Maps, local SEO aids in the expansion of its online presence. Thus, potential customers can swiftly and easily locate a business's contact information (including address, phone number, business hours, and reviews). People and search engines will respect and trust you more if you use the same information across all of your online profiles. If Google believes that your website is trustworthy, it is because it contains exceptional content. Spending time and effort on Local SEO in the Omaha region raises your company's visibility among people actively pursuing the products or services you offer. Conclusion The optimization of websites for search engines is a rapidly evolving industry. In the future years, Omaha and the surrounding area will likely experience a number of the aforementioned changes. As a business proprietor or marketer, staying abreast of these changes is crucial to ensuring that your SEO strategies remain effective. submitted by Omaha-Media-Group to u/Omaha-Media-Group [link] [comments] |
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2023.06.07 11:02 arbind_ Introducing a Powerful Calculator Logic: Accurate, Extensible, Open Source, Following the Bodmas rule, and Providing Bracket Support with 1000+ Levels of Nesting!
"Hey, coder! I have just built this calculator logic that can handle up to 1000+ nested brackets with 100% accuracy. It follows the BODMAS rule. To verify its accuracy, you can compare the outputs of both the Google calculator and your code.
This calculator logic is implemented in JavaScript and employs an advanced algorithm to seamlessly handle complex mathematical expressions. You can rely on it to solve even the most intricate equations accurately and efficiently. Furthermore, it is completely free to use in any of your projects!
To demonstrate its power, here's an example expression:
2 - (10 / 9 - (10 * 55) / 99 - 9 + (10 * (10 + 296 - (9699 / 851) + 6) * 992) - (10 * 2 - (10 / 9 - (10 * 55) / 99 - 9 + (10 * (10 + 296 - (9699 / 851) + 6) * 992 * ((((10 + 5) * 2) - (4 / 2)) + 3) / (((8 * 2) - 6) + (7 - 1))))))) - (10 / 9 - (10 * 55) / 99 - 9 + (10 * (10 + 296 - (9699 / 851) + 6) * 992 - (10 * 2 - (10 / 9 - (10 * 55) / 99 - 9 + (10 * (10 + 296 - (9699 / 851) + 6) * 992 * ((((10 + 5) * 2) - (4 / 2)) + 3) / (((8 * 2) - 6) + (7 - 1))))))) - 2 - (10 / 9 - (10 * 55) / 99 - 9 + (10 * (10 + 296 - (9699 / 851) + 6) * 992)) - 2 - (10 / 9 - (10 * 55) / 99 - 9 + (10 * (10 + 296 - (9699 / 851) + 6) * 992 - (10 * 2 - (10 / 9 - (10 * 55) / 99 - 9 + (10 * (10 + 296 - (9699 / 851) + 6) * 992 * ((((10 + 5) * 2) - (4 / 2)) + 3) / (((8 * 2) - 6) + (7 - 1)))))))) - (10 / 9 - (10 * 55) / 99 - 9 + (10 * (10 + 296 - (9699 / 851) + 6) * 992 - (10 * 2 - (10 / 9 - (10 * 55) / 99 - 9 + (10 * (10 + 296 - (9699 / 851) + 6) * 992 * ((((10 + 5) * 2) - (4 / 2)) + 3) / (((8 * 2) - 6) + (7 - 1))))))))
The output for this expression is -87781577.22483352. Impressive, right?
Feel free to use this calculator in your own projects and let me know what you think. It's a game-changer for anyone dealing with building a complex calculator without using eval, with bracket support. Enjoy!"
code
html:
`
Instruction: Press Enter outside the textarea to get the result. Please avoid pressing Enter inside the textarea. Note: Don't forget to refresh the page if you enter another value. I.E you entered (2+62/(45*9)-9), output, comes, then refresh the page, to entered the another value. It's a small bug, but we will solve it later! 😊😉
= 000000000000.1
`
js:
```//declaring the textarea let textarea = document.querySelector('textarea');
// Operator priority mapping let operatorObj = { '*': -1, '/': 0, '+': 3, '-': -9 };
// Object to identify brackets let isBracket = { '(': -1, ')': -1 };
// Array to store intermediate calculated values let calculatedValue = [];
// Array to store final calculated values let savedValue = [];
// Index for tracking calculated values let index = 0;
// Array to store previous strings let previousStr = [];
// Array to store intermediate calculated values for trigonometric operations let calculatedValueForTrigonometry = [];
// Function to evaluate the input expression function evaluate(input) {
// Check if the input is a single numeric value if (!input.includes('/') && !input.includes('+') && !input.includes('-') && !input.includes('*') && !input.includes('(') && !input.includes(')')) { return savedValue.push(+input); }
// Check if the input contains trigonometric functions let userInput = '';
// Add spaces between operators for (let i = 0; i < input.length; i++) { // Add a space before and after the operator if (input[i] in operatorObj) { if (i === 0 input[i - 1] in operatorObj) { userInput += input[i]; } else { userInput += ' ' + input[i] + ' '; } } else { userInput += input[i]; } }
// Split the spaced input to create an array to iterate over numbers and operators let expression = userInput.split(' ');
// Declare arrays to store operators and numbers let operators = []; let numbers = [];
// Iterate over the expression array and push operators to the operators array and numbers to the numbers array for (let i = 0; i < expression.length; i++) { if (expression[i] in operatorObj) { operators.push(expression[i]); } else { numbers.push(parseFloat(expression[i])); } }
// Implement BODMAS rule (Order of operations) let bodmAS = [['/', '*'], ['+', '-']];
for (let j = 0; j < bodmAS.length; j++) { let i = 0;
// Find the index of the operator based on the BODMAS rule while ((i = operators.findIndex(e => bodmAS[j].includes(e))) !== -1) { // Declare a variable to store the calculated result let result; // Get the first operand, operator, and second operand let firstOperand = numbers[i]; let operator = operators[i]; let lastOperand = numbers[i + 1]; // Perform the calculation based on the operator if (operator === '/') { result = firstOperand / lastOperand; } else if (operator === '*') { result = firstOperand * lastOperand; } else if (operator === '+') { result = firstOperand + lastOperand; } else if (operator === '-') { result = firstOperand - lastOperand; } // Remove the previous items and add the result numbers.splice(i, 2, result); operators.splice(i, 1); }
}
// Push the final result to the savedValue array return savedValue.push(numbers[0]); }
// Function to handle brackets and nested expressions function solvingBracketsBug(splitedValue) { // Loop over the array of splitted values for (let i = 0; i < splitedValue.length; i++) { // Check if the current value is not an empty string if (splitedValue[i] !== '') { // Get the first and last characters of the current value let firstChar = splitedValue[i].charAt(0); let lastChar = splitedValue[i].charAt(splitedValue[i].length - 1);
// Check if the first and last characters are not integers if (!Number.isInteger(+firstChar) && !Number.isInteger(+lastChar)) { // Push the sliced value (excluding the brackets) to the calculatedValue array calculatedValue.push(splitedValue[i].slice(1, splitedValue[i].length - 1)); } else if (!Number.isInteger(+firstChar) && firstChar !== '-') { // Push the sliced value (excluding the opening bracket) to the calculatedValue array calculatedValue.push(splitedValue[i].slice(1, splitedValue[i].length)); } else if (!Number.isInteger(+lastChar)) { // Push the sliced value (excluding the closing bracket) to the calculatedValue array calculatedValue.push(splitedValue[i].slice(0, splitedValue[i].length - 1)); } else { // Push the value as it is (no brackets to remove) calculatedValue.push(splitedValue[i]); } }
} }
// Main logic for evaluating the input value function mainLogic(VALUE) { // Remove spaces from the input value VALUE = VALUE.split(' ').join(''); // Set the initial value of str based on the previous string or the input value let str = typeof previousStr[0] === 'string' && previousStr[0].length >= 1 ? previousStr[0] : VALUE; let value = '';
// Iterate over the characters in str for (let i = 0; i < str.length; i++) { // Check if the current character is a bracket if (str[i] in isBracket) { // Add a comma to value to mark the position of the brackets value += ','; } else { // Append the current character to value value += str[i]; } }
// Split the value string using commas as separators let splitedValue = value.split(','); // Handle brackets and nested expressions solvingBracketsBug(splitedValue);
// Evaluate each element in the calculatedValue array calculatedValue.forEach(elems => { evaluate(elems, false); });
// Replace the calculated values in str with their corresponding results calculatedValue.forEach(elems => { str = str.replace((${elems}), savedValue[index++]); });
// Check if there are still brackets in str if (str.includes('(')) { // Prepend str to the previousStr array for further evaluation previousStr.unshift(str); // Recursively call mainLogic with the updated str return mainLogic(str); }
// Evaluate the final expression in str evaluate(str); // Output the last saved value to the console console.log(savedValue[savedValue.length - 1]); // Set the text content of the 'ans' element to the last saved value return document.getElementById('ans').textContent = savedValue[savedValue.length - 1]; }
// Event listener for keyboard input document.addEventListener('keydown', event => { // Get the pressed key let key = event.key;
// Check if the Enter key was pressed if (key == 'Enter') { // Call the mainLogic function with the value from the textarea mainLogic(textarea.value); } });
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2023.06.07 10:50 Zoolok Ratchet and Clank: Rift Apart is really, really good
I saw the news that the game is coming out on Steam soon, so I thought to share my experience with it. I know it's not the oldest game out there, but it's been out for two years now, and you can get it as part of PS+ on Playstation.
I actually got the game on a disc together with the console, but I initially tried it for 10 minutes, thought it was too childish, and dropped it. I went back to it few weeks ago and I'm really glad I did, it's one of the most fun experiences I've had in recent memory.
If you're like me, then this is your first contact with this franchise - I've never played a Ratchet and Clank game until now - so here is a brief story summary: Clank makes a device called the Dimensionator that would allow the two of them to jump between parallel dimensions in order to find other members of Ratchett's species. The main antagonist, Dr Nefarious, steals the device and uses it to move to a dimension where he is the ruler of the galaxy/universe, but in the process causes all parallel universes to collide with each other and threaten the stability of the multiverse. Ratchet and Clank follow him and there they meet their parallel universe counterparts, Rivet and Kit. The four of them combine forces to stop Dr Nefarious and his parallel-universe counterpart, Emperor Nefarious, by building another Dimensionator to stop the Nefariouses once and for all (?).
This game really has a lot going for it:
First thing you'll notice is the looks. It looks amazing, and runs smoothly (on a PS5). Most of the time, you will feel like you are playing a pre-rendered cartoon, not a game. The sound design is also incredible, and the game makes exemplary use of the PS5 controller, both with the adaptable switches, but also with the controller's speaker. It's a technical marvel, and I experienced zero glitches or issues while playing it. The character models are also very detailed and beautifully animated.
The world and level design is also excellent. Levels vary from open spaces to narrow corridors, sprinkled with "pocket dimensions", tiny levels that you can find in hidden places that are very different from "normal" levels, and usually give you a reward for finishing them. You will visit vast cities, deserts, underwater facilities, the mentioned pocket dimensions that float in open space, as well as specialized levels for Clank (he solves logical puzzles that are just right to give you a short break from the action) and a fifth character, Glitch, who is an anti-virus program that you will control to access infected computer terminals and clear them from viruses.
Gameplay mechanics is where the game shines best, though. The weapon design is phenomenal, they come in all sorts (melee, close range, long range, indirect weapons) and you can really find a playstyle you enjoy. How you get experience is also very well done - the more you use a weapon, the better you are with it, which is reflected in the weapon getting better stats and perks for upgrades. So basically, the more you use the weapon the better it gets, there is no "general" levelling of characters. But this works really good, and the game will force you to use a variety of weapons by lack of ammo, or by battle challenges in an arena you can visit in game. But the creativity is amazing - you can headshot enemies with a sniper from a far, or melee them, or hit them with classical minigun, shotgun, rocket launcher weapons. Some enemies are armoured, for instance, so the solution for them could be to upgrade the shotgun to armour-piercing rounds, or use a weapon that throws grenades from above, or maybe use the one that sends bots at enemies to distract them, so you can hit them from behind, where the armour is weaker. The gunplay here is one of the best I've ever had, and coupled with adaptive triggers and excellent and responsive controls, it's just pure fun to play.
You can also find bits of armour and special abilities if you explore the maps and the levels. You don't need them to finish the game, but they do affect it (sometimes to an extreme - you can even get infinite health or ammo by exploring the game). There are also two different types of mounts that you can ride in certain levels, one flying, and one that acts like a speedboat, though you do that only in specific missions.
When it comes to missions, there are a few side quests, all done really well and different, not the usual fetch-quests we see most of the time. If it is a fetch quest, then it's to learn about the lore (which was surprisingly good to me).
Enemy design is also good. They are varied with very different behaviours and abilities, and you will not get bored at all. I counted five total groups of enemies, each with varied members. Then there are the bossfights - some of the most epic, fun I've ever had, with the final bossfight being especially entertaining. By then, you should have almost all weapons in the arsenal, which makes the battle incredibly entertaining.
Finally, there is the characters and the story, and that was the biggest surprise to me. The game is on the childish side (I think), but the characters are well written with actual arches, and the story is well done, coupled with seemingly interesting lore. Don't expect levels of top-tier story games, but it will surprise you how good it is, and on top of that, the voice acting is amazing.
All in all, this is a lot of fun, and I highly recommend it as a fun and relaxing experience that really values your time.
submitted by
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2023.06.07 10:47 xMrPink85 [USA-CA] [H] PlayStation/XBox/Nintendo/Sega Consoles/Games/Manuals [W] Sega Games/Playstation Games/Nintendo Games/Lists/Offers
Happy to provide pics of anything you might be interested in. If you would like to buy, see my
GameSale post!
If you are local to the Sacramento area I might be willing to do a local meetup. Cash/Paypal also acceptable on either side to help even out a trade.
Thanks for looking! Happy trading!
[HAVE]
PLAYSTATION | | |
Playstation | Legacy of Kain Collectors Edition Triple Pack | SEALED This one does have some minor wear to the corners/seal as seen in the pics.. I would really like a big item from my list for this.. |
Playstation | DarkStalkers 3 | BL - CIB - Minor Staining |
Playstation | GranStream Saga | BL - CIB - Water damaged rear art |
Playstation 2 | Final Fantasy X Brady Games Strategy Guide | Very worn. Has tear in front cover. No poster. |
Playstation 2 | Final Fantasy X -2 Brady Games Strategy Guide | Moderately worn. Has smaller tear in back cover. Includes Poster. |
Playstation 2 | 24 The Game | BL - CIB |
Playstation 2 | Crazy Taxi | BL - CIB |
Playstation 2 | .Hack Infection | BL - CIB - Cover art has some water damage |
Playstation 2 | .Hack Mutation | Missing DVD - Complete and pretty minty otherwise. |
Playstation 2 | Guitar Hero II | BL - CIB |
Playstation 2 | Guitar Hero Guitar Hero Encore Rocks the 80's | BL - CIB |
Playstation 2 | Myst III Exile | BL - CIB |
Playstation 2 | RPG Maker 3 | BL - CIB |
Playstation 2 | Wheel of Fortune | BL - CIB |
Playstation 3 | Ace Combat Assault Horizon | BL - CIB |
Playstation 3 | BlazBlue Continuum Shift Extend | Limited Edition Big Box - CIB - Includes Soundtrack, Art Book, and Calendar. Box has heavy wear. Everything else is pretty minty. Game case has some minor shelf wear. |
Playstation 3 | Diablo III | BL - CIB |
Playstation 4 | 500 Million Dual Shock 4 Controller | Loose - Has crack in center but otherwise, pretty nice with very low usage. |
Playstation 4 | 7 Days to Die | BL - CIB |
Playstation 4 | Call Of Duty Infinite Warfare | BL - CIB |
Playstation 4 | Dead Cells [Action Game of the Year] | BL - CIB |
Playstation 4 | Dragon Quest XI: Echoes of an Elusive Age | BL - CIB |
Playstation 4 | Evolve | BL - CIB |
Playstation 4 | Final Fantasy XV Deluxe Steelbook Edition book w/Slipcover | BL - CIB |
Playstation 4 | Kingdom Hearts HD 2.8 | BL - CIB - Spine damage/tear |
Playstation 4 | Middle Earth Shadow of War | BL - CIB |
Playstation 4 | Nascar Heat 3 | BL - CIB |
Playstation 4 | Overwatch Origins | BL - CIB |
Playstation 4 | Resident Evil Village Deluxe Edition | BL - CIB |
Playstation 5 | Apsulov | CIB |
Playstation 5 | Babylon's Fall | Sealed |
Playstation 5 | Death Stranding | Sealed |
Playstation 5 | Rustler | CIB |
Playstation 5 | Thymesia | CIB - Case/art has some damage |
PSP | PSP 1001 - Loose. PSP ONLY | Body and screen are pretty scratched up, includes a rubber grip cover and I can include a white replacement shell... Charge port can be touchy sometimes so it also includes a replacement port. |
PSP | SanDisk Memory Stick PRO Duo | One 2.0GB Translucent Blue and one 512KB Translucent Green available. |
PSP | Generation of Chaos | BL - No Manual |
PSP | Sid Meier's Pirates! Live the Life | BL - CIB |
PSP | Tekken 6 | BL - CIB |
PSP | PSP 3000 Box and tray only - No PSP included | Box has moderate to heavy wear with some creasing. |
PSVITA | Ninja Gaiden Sigma 2 Plus | Loose |
PSVITA | Wipeout 2048 | Loose |
XBOX | | |
Xbox | Blowout | BL - CIB |
Xbox | Harry Potter and the Prisoner of Azkaban | BL - CIB |
Xbox | Indiana Jones and The Emperors Tomb | BL - CIB |
Xbox | Pac Man World 2 | PH - CIB |
Xbox | Return To Castle Wolfenstein Tides of War | PH - CIB |
Xbox 360 | 4GB - 360 Slim Console | Includes OEM power supply and controller. I can probably include an HDMI cable if needed. |
Xbox 360 | 250GB - 360 Slim Console | Includes OEM power supply, controller and Kinect. I can probably include an HDMI cable if needed. |
Xbox 360 | Dead Space 3 | PH - CIB |
Xbox 360 | Dragonball Z Ultimate Tenkaichi | BL - CIB |
Xbox 360 | Fable 2 Limited Edition | BL - CIB* (No special features disc) |
Xbox 360 | Fable 3 | BL - CIB |
Xbox 360 | Forza 4 | BL - CIB |
Xbox 360 | Grand Theft Auto 5 | BL - Boxed w/map |
Xbox 360 | Halo 3 Limited Edition Steel book w/sleeve (minor damage) | BL - CIB - Includes manual, but no book.. |
Xbox 360 | Hitman HD Trilogy - Premium Edition w/ slipcoveartbook | BL - CIB - Moderate - Heavy wear |
Xbox 360 | Mortal Kombat | BL - Boxed (No Manual) |
Xbox 360 | NBA Live 2010 | BL - CIB |
Xbox 360 | NBA 2K18 | BL - CIB |
Xbox 360 | Portal 2 | BL - Boxed (No Manual) |
Xbox 360 | Test Drive Unlimited | BL - CIB |
Xbox One | Battlefield 4 Steelbook Edition | CIB |
Xbox One | Battlefield Hardline | CIB |
Xbox One | Dark Souls 3 | CIB |
Xbox One | Madden 22 | CIB |
Xbox One | Prototype BioHazard Bundle | CIB |
Xbox One | Rare Replay | CIB |
Xbox One | Skylanders Trap Team | CIB |
Xbox One | UFC 3 | CIB |
Xbox One | Watch Dogs 2 | CIB |
Xbox One | Wolfenstein The New Order | CIB |
NINTENDO | | |
NES | Nintendo of America Letter | w/ Official Nintendo Envelope, Cover Letter, Nintendo Power order form, service center list, Game Pak Directory, Replacement parts list, Nintendo history. Great little piece. Definitely shows some wear and a few markings but the order forms are blank. Not sure how to value this |
NES | Bart vs The Space Mutants | Manual Only |
NES | Gradius | Manual Only |
NES | Mega Man 1 | Manual Only |
NES | Mission Impossible | Manual Only |
NES | NES Advantage controller | Manual Only |
NES | Zodas Revenge | Manual Only |
NES | Kung Fu | Loose |
NES | Ninja Gaiden II | Loose |
NES | Skate or Die | Loose - Worn/snagged top label |
NES | Wizards and Warriors III | Loose - Worn/torn top label |
NES | GAME GENIE | Loose |
SNES | DOOM | CIB** - Might be willing to trade box/contents separately. |
SNES | Rockos Modern Life | CIB - Box is worn, includes insert, manual and warning slip.. both have some wear, Cart is in great shape! Might be willing to trade box/contents separately. |
SNES | Buster Busts Loose | Manual Only |
SNES | Hey Punk! Are You Tuff E Nuff? | Manual Only |
SNES | Lawnmower Man | Manual Only |
SNES | Mega Man X | Manual Only |
SNES | World Heroes | Manual Only |
SNES | GAME GENIE | Loose |
N64 | Standard N64 Console and gray controller. No wires, but I'd be willing to trade towards an OEM set. | Includes OEM expansion pack. |
Wii | Just Dance 2017 | BL - CIB (Inserts) |
Wii | Just Dance 2018 | BL - CIB (Inserts) |
Wii | Donkey Kong Country Returns | BL - Boxed (No Manual) |
Wii | Goldeneye 007 | BL - CIB |
Wii | Metroid Other M | BL - CIB |
Wii | Red Steel | BL - Boxed (No Manual) |
Wii | Red Steel 2 | BL - CIB |
Wii | Trauma Center Second Opinion | BL - CIB |
| Wii Sports - Resort | BL - CIB |
Wii U | The Legend of Zelda Windwaker HD Edition Wii U | Complete in box** - Super Hard trade |
Wii U | The Legend of Zelda Twilight Princess HD | SEALED |
Switch | Pokemon Scarlet and Violet Edition OLED Switch | NEW |
Switch | BloodRayne Fresh Bites | Sealed - w/card |
Switch | Fire Emblem Three Houses | CIB |
Gameboy | Ren and Stimpy Veediots | Manual Only |
NDS | Red Super Mario Bros 25th Anniversary Edition DSi XL | Loose - With charger. Does have some minor wear and teascuffs on corners |
NDS | Mario Party DS | Sealed - (Has some knicks/tear in seal.) |
NDS | Pokémon Heartgold | CIB - NFR case, no big box or Pokewalker - Only considering trading this so I can upgrade.. Would also trade FOR the big box.. |
NDS | Spiderman Shattered Dimensions | Loose |
NDS | Spyro The Eternal Night | Loose |
NDS | DS Lite Car adaptecharger | NEW - Power A branded, Nintendo officially licensed. |
NDS | DSi XL Stylus 5 packs. One of each color set available (2) | NEW - Power A branded, Nintendo officially licensed. |
3DS | Animal Crossing New Leaf | CIB |
3DS | Bravely Second End Layer | CIB - Minor damage to case/art |
3DS | Super Smash Bros. 3DS | Loose |
SEGA | | |
Saturn | Model 2 Console | Loose - Includes power cord + OEM controller |
Saturn | Street Fighter Alpha 2 | CIB |
Dreamcast | Crazy Taxi | Loose |
[WANT]
Some specific items I'm after:
- 3D Dot Game Heroes
- Attack On Titan 2 or Final Battle PS4
- Baten Kaitos - Eternal Wings and the Lost Ocean
- Castlevania Curse of Darkness - PS2
- Castlevania Lament of Innocence - PS2
- Castlevania Dracula X
- Conkers Bad Fur Day
- Chocobos Dungeon
- Clock Tower (all)
- Drakengard 2
- Earthbound
- Evil Dead (PS1-PS2)
- Folklore
- Geist - Gamecube
- Grandia Xtreme
- The Legend of Zelda Four Swords - Gamecube
- Majoras Mask N64
- Mario Party 6 - Complete only
- Mario Party 7 - Manual only
- Marvel vs Capcom 1 and 2 PS1/PS2 or Dreamcast
- Misadventures of Tron Bonne
- Mega Man 64 - Cart or CIB
- Paper Mario TTYD - Complete and NON Players Choice/Best Seller
- Parasite Eve II - Manual only
- Pokemon Crystal, Emerald, Ruby, and Silver
- Pokemon White, Black, HGSS (Big Box), Alpha Sapphire, Moon, Y, Ultra Sun/Moon
- Resident Evil - Saturn
- Resident Evil - PS1 Long Box
- Resident Evil Code Veronica - Gamecube
- Resident Evil Dead Aim (Also looking for other light Gun games like Point Blank, Time Crisis, House of the Dead..)
- Resident Evil Survivor
- Resident Evil Darkside Chronicles - Highly Prefer the Gun Bundle Version.
- Saga Frontier 2 PS1, Unlimited Saga PS2
- Shadow Hearts - PS2
- Shadow Hearts From the New World - Disc only
- Silent Hill Origins and Shattered Memories - PS2
- Suikoden, Suikoden II and Suikoden Tactics
- Tekken Long Box
- Twisted Metal Long Box
- Valkyrie Profile PS1
- Wario Ware/World - Gamecube
- Xenosaga Episode III - PS2 - Complete only. Lenticular preferred.
[General Wants]
- I'd like to bulk up my Gamecube and Sega collections; Dreamcast, CD/Saturn and Genesis.. I don't really need any hardware at the moment. But a CDX or Nomad would be cool though!
- PlayStation 5 games. Official Sony dual controller charger - CIB or New
- PS1 - PS4 Heavies
- PS Vita Games and maybe certain Vitas.
- PSP Games
- PSVR Games
- PS1 Long Box games
- PSX Console
- Special Edition Sony/PlayStation stuff.
- Switch games, SE Pro controllers
- Gameboys
- DS/3DS games
** Your lists/offers. I am not interested in loose discs or any sort of Greatest Hits, Platinum Hits, Players Choice, etc. Black Label/first print only. Most Carts are ok loose with the exception of games that came in plastic cases such as DS/Vita. If it had a cardboard box I can do without.
submitted by
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gameswap [link] [comments]
2023.06.07 10:39 FxLoxN Macbook Pro crashes while sleeping / restartubg
anic(cpu 2 caller 0xffffff800f377213): watchdog timeout: no checkins from watchdogd in 182 seconds (46 totalcheckins since monitoring last enabled), shutdown in progress, vfs shutdown not yet started Panicked task 0xffffff90517a3e18: 233 threads: pid 0: kernel_task Backtrace (CPU 2), panicked thread: 0xffffff8b850fbb30, Frame : Return Address 0xffffffb0c3bc3b70 : 0xffffff800c0705fd 0xffffffb0c3bc3bc0 : 0xffffff800c1c4b84 0xffffffb0c3bc3c00 : 0xffffff800c1b4619 0xffffffb0c3bc3c60 : 0xffffff800c010951 0xffffffb0c3bc3c80 : 0xffffff800c0708dd 0xffffffb0c3bc3d70 : 0xffffff800c06ff87 0xffffffb0c3bc3dd0 : 0xffffff800c7dd163 0xffffffb0c3bc3ec0 : 0xffffff800f377213 0xffffffb0c3bc3f20 : 0xffffff800f377042 0xffffffb0c3bc3f50 : 0xffffff800d6d560b 0xffffffb0c3bc3fa0 : 0xffffff800c01019e Kernel Extensions in backtrace: com.apple.driver.watchdog(1.0)[BD08CE2D-77F5-358C-8F0D-A570540A0BE7]@0xffffff800f375000->0xffffff800f377fff com.apple.driver.AppleSMC(3.1.9)[DD55DA6A-679A-3797-947C-0B50B7B5B659]@0xffffff800d6c3000->0xffffff800d6dffff dependency: com.apple.driver.watchdog(1)[BD08CE2D-77F5-358C-8F0D-A570540A0BE7]@0xffffff800f375000->0xffffff800f377fff dependency: com.apple.iokit.IOACPIFamily(1.4)[D342E754-A422-3F44-BFFB-DEE93F6723BC]@0xffffff800e621000->0xffffff800e622fff dependency: com.apple.iokit.IOPCIFamily(2.9)[98683EFC-EF7A-3169-8DD1-9227B9A27BAA]@0xffffff800ea91000->0xffffff800eac1fff Process name corresponding to current thread (0xffffff8b850fbb30): kernel_task Mac OS version: 22E261 Kernel version: Darwin Kernel Version 22.4.0: Mon Mar 6 21:00:17 PST 2023; root:xnu-8796.101.5~3/RELEASE_X86_64 Kernel UUID: CF2A42DA-3F7C-30C6-9433-6F2076FF1F94 roots installed: 0 KernelCache slide: 0x000000000bc00000 KernelCache base: 0xffffff800be00000 Kernel slide: 0x000000000bcdc000 Kernel text base: 0xffffff800bedc000 __HIB text base: 0xffffff800bd00000 System model name: MacBookPro16,2 (Mac-5F9802EFE386AA28) System shutdown begun: YES Hibernation exit count: 0 System uptime in nanoseconds: 102640238426416 Last Sleep: absolute base_tsc base_nano Uptime : 0x00005d59caf389f2 Sleep : 0x00005cc4adfad912 0x0000c9fbc54fadb7 0x000032ed97118161 Wake : 0x00005cc4b2fc9c65 0x00016ef254d0804d 0x00005cc4b16806d9 Compressor Info: 0% of compressed pages limit (OK) and 4% of segments limit (OK) with 2 swapfiles and OK swap space Zone info: Zone map: 0xffffff8050949000 - 0xffffffa050949000 . PGZ : 0xffffff8050949000 - 0xffffff805294a000 . VM : 0xffffff805294a000 - 0xffffff851f149000 . RO : 0xffffff851f149000 - 0xffffff86b8949000 . GEN0 : 0xffffff86b8949000 - 0xffffff8b85149000 . GEN1 : 0xffffff8b85149000 - 0xffffff9051949000 . GEN2 : 0xffffff9051949000 - 0xffffff951e149000 . GEN3 : 0xffffff951e149000 - 0xffffff99ea949000 . DATA : 0xffffff99ea949000 - 0xffffffa050949000 Metadata: 0xffffffa054959000 - 0xffffffa074959000 Bitmaps : 0xffffffa074959000 - 0xffffffa077959000 Extra : 0 - 0 last started kext at 122947775543: @filesystems.smbfs 5.0 (addr 0xffffff7fa233b000, size 532480) loaded kexts: @filesystems.smbfs 5.0 >AudioAUUC 1.70 >!ATopCaseHIDEventDriver 6440.7 >!AHIDALSService 1 >!APlatformEnabler 2.7.0d0 >AGPM 131 >X86PlatformShim 1.0.0 @filesystems.autofs 3.0 >!AUpstreamUserClient 3.6.9 >!AGraphicsDevicePolicy 7.1.18 >!ABridgeAudio!C 340.1 @AGDCPluginDisplayMetrics 7.1.18 >pmtelemetry 1 @filesystems.nfs 1 IOUserEthernet 1.0.1 >usb.!UUserHCI 1 >!AGFXHDA 240.1 >!AHV 1 >!ADiskImages2 198.100.13 >ACPI_SMC_PlatformPlugin 1.0.0 >!A!IICLGraphics 20.0.5 >!A!ISlowAdaptiveClocking 4.0.0 >!A!IPCHPMC 2.0.1 >AGDCBacklightControl 7.1.18 >!ABacklight 180.8 >!AFIVRDriver 4.1.0 >!A!IICLLPGraphicsFramebuffer 20.0.5 >!AMCCSControl 1.16 >!AThunderboltIP 4.0.3 @UVCService 1 >BridgeAudioCommunication 340.1 >!AAVEBridge 6.1 >usb.realtek8153patcher 5.0.0 SCSITaskUserClient 482.100.4 >!UMass!SInterfaceNub 552 >BCMWLANFirmware4388.Hashstore 1 >BCMWLANFirmware4387.Hashstore 1 >BCMWLANFirmware4378.Hashstore 1 >BCMWLANFirmware4377.Hashstore 1 >BCMWLANFirmware4364.Hashstore 1 >BCMWLANFirmware4355.Hashstore 1 >!AFileSystemDriver 3.0.1 @filesystems.tmpfs 1 @filesystems.lifs 1 @filesystems.hfs.kext 627.100.6 @BootCache 40 @!AFSCompression.!AFSCompressionTypeZlib 1.0.0 @!AFSCompression.!AFSCompressionTypeDataless 1.0.0d1 @filesystems.apfs 2142.101.3 >!ABCMWLANBusInterfacePCIeMac 1 @private.KextAudit 1.0 >!ASmartBatteryManager 161.0.0 >!AACPIButtons 6.1 >!ASMBIOS 2.1 >!AACPIEC 6.1 >!AAPIC 1.7 $!AUserConsent 1 @!ASystemPolicy 2.0.0 @nke.applicationfirewall 403 IOKitRegistryCompatibility 1 EndpointSecurity 1 @Dont_Steal_Mac_OS_X 7.0.0 @kec.Compression 1 @kec.!AEncryptedArchive 1 >!AHIDKeyboard 231 >!AHS!BDriver 6440.7 >IO!BHIDDriver 9.0.0 >!AActuatorDriver 6440.7 >!AMultitouchDriver 6440.7 >!AInputDeviceSupport 6440.8 >!AGraphicsControl 7.1.18 @kext.triggers 1.0 >usb.cdc.acm 5.0.0 >usb.serial 6.0.0 >!A!ILpssUARTv1 3.0.60 >!A!ILpssUARTCommon 3.0.60 >!AOnboardSerial 1.0 >IOHIDPowerSource 1 >!ACallbackPowerSource 1 >!AHDA!C 440.2 IOHDA!F 440.2 IO!BSerialManager 9.0.0 IO!BPacketLogger 9.0.0 IO!BHost!CUSBTransport 9.0.0 IO!BHost!CUARTTransport 9.0.0 IO!BHost!CTransport 9.0.0 >IO!BHost!CPCIeTransport 9.0.0 IOAVB!F 1140.6 CSR!BHost!CUSBTransport 9.0.0 Broadcom!BHost!CUSBTransport 9.0.0 Broadcom!B20703USBTransport 9.0.0 >!ARSMChannel 1 IORSM!F 1 >!AIPAppender 1.0 >IOPlatformPluginLegacy 1.0.0 >X86PlatformPlugin 1.0.0 >!UAudio 540.8 IOAudio!F 440.2 @vecLib.kext 1.2.0 >!AAudioClockLibs 240.1 @!AGPUWrangler 7.1.18 IOSlowAdaptiveClocking!F 1.0.0 >!ASMBusPCI 1.0.14d1 @plugin.IOgPTPPlugin 1140.25 >IOPlatformPlugin!F 6.0.0d8 >!ABacklightExpert 1.1.0 IONDRVSupport 597 IOAccelerator!F2 475.40.6 @!AGraphicsDeviceControl 7.1.18 IOGraphics!F 597 >!ASMBus!C 1.0.18d1 >!AThunderboltEDMSink 5.0.3 >!AThunderboltDPOutAdapter 8.5.1 >driverkit.serial 6.0.0 >usb.!UHub 1.2 >usb.IOUSBHostHIDDevice 1.2 >usb.cdc.ecm 5.0.0 >usb.cdc.ncm 5.0.0 >usb.cdc 5.0.0 >usb.networking 5.0.0 >usb.!UHostCompositeDevice 1.2 >!AThunderboltDPInAdapter 8.5.1 >!AThunderboltDPAdapter!F 8.5.1 >!AThunderboltPCIDownAdapter 4.1.1 >!AHPM 3.4.4 >!A!ILpssI2C!C 3.0.60 >!A!ILpssI2C 3.0.60 >!A!ILpssDmac 3.0.60 >!ABSDKextStarter 3 IOSurface 336.40.12 @filesystems.hfs.encodings.kext 1 >!ASyntheticGame!C 10.5.10 >!AXsanScheme 3 >usb.!UVHCIBCE 1.2 >usb.!UVHCICommonBCE 1.0 >usb.!UVHCI 1.2 >usb.!UVHCICommon 1.0 >!AEffaceableNOR 1.0 >!ABCMWLANCoreMac 1.0.0 IO80211!F 1200.13.0 >IOImageLoader 1.0.0 >!AOLYHALMac 1 IOSerial!F 11 >corecapture 1.0.4 IOBufferCopy!C 1.1.0 IOBufferCopyEngine!F 1 IONVMe!F 2.1.0 >usb.!UHostPacketFilter 1.0 IOUSB!F 900.4.2 >!AThunderboltNHI 7.2.81 IOThunderbolt!F 9.3.3 >usb.!UXHCIPCI 1.2 >usb.!UXHCI 1.2 >!AEFINVRAM 2.1 >!AEFIRuntime 2.1 >!ASMCRTC 1.0 IOSMBus!F 1.1 IOHID!F 2.0.0 IOTimeSync!F 1140.25 IOSkywalk!F 1.0 >mDNSOffloadUserClient 1.0.1b8 IONetworking!F 3.4 >DiskImages 493.0.0 IO!B!F 9.0.0 IOReport!F 47 $quarantine 4 $sandbox 300.0 @kext.!AMatch 1.0.0d1 >!ASSE 1.0 >!AKeyStore 2 >!UTDM 552 IOUSBMass!SDriver 235.100.2 IOSCSIBlockCommandsDevice 482.100.4 IO!S!F 2.1 IOSCSIArchitectureModel!F 482.100.4 >!AFDEKeyStore 28.30 >!AEffaceable!S 1.0 >!ACyrus 1 >!AMobileFileIntegrity 1.0.5 $!AImage4 5.0.0 @kext.CoreTrust 1 >!ACredentialManager 1.0 CoreAnalytics!F 1 >KernelRelayHost 1 IOUSBHost!F 1.2 >!UHostMergeProperties 1.2 >usb.!UCommon 1.0 >!ABusPower!C 1.0 >!ASEPManager 1.0.1 >IOSlaveProcessor 1 >!AACPIPlatform 6.1 >!ASMC 3.1.9 IOPCI!F 2.9 IOACPI!F 1.4 >watchdog 1 @kec.pthread 1 @kec.Libm 1 @kec.corecrypto 12.0
Hello dear community, so the macbook keeps crashing when either waking up from sleep or when I restart it also kind of gets stuck and says did you restart because of a problem. The log above is after restarting. Can anyone imagine what the problem might be? I contacted apple, they told me they dont have any clue what it can be other then an app which causes the problem.
Thanks in advance :)
PS: Sorry for the big code block, I didn't see any option to fold it in
submitted by
FxLoxN to
macbookrepair [link] [comments]
2023.06.07 10:37 Tropical_cooks This is the best glitch in fortnite history (in my opinion)
2023.06.07 10:36 Impressive-Ad-4496 How do I see the code of my map?
I'm trying to publish a map but I don't know the map code or where to find it. Can anyone help?
submitted by
Impressive-Ad-4496 to
FortniteCreative [link] [comments]
2023.06.07 10:25 JudgmentMoto How was really the Mew Glitch discovered?
The knowledge of the Mew Glitch was wildly spread online after TheScythe posted it on GameFaqs in April 2003. This is often called the day it was first reported. However, he said himself that he didn't figure it out himself, but learned it on Gametalk.
There it was posted by someone called Daniel26 in March 2003. (It's funny that his post was rated 1.6 out of 5.)
But almost a year before this (May 2002), it was posted by a user called "Nintendo" at www.jesseworld.com. Another user replied by saying: "
listen up kid, stop tring to pull off this mew gig we all know your posting it every where so you can be a top coder so knock it off while four people belive. it is impossible to get mew without the gamshark or trading so just stop it."
So it sounds like "Nintendo" eagerly tried to spread it but people didn't take it seriously.
Interestingly enough, the post Daniel26 made on Gametalk seems to be a slightly altered copy-paste of what "Nintendo" wrote on JesseWorld. So either they were the same person or Daniel26 just happened to be one of few who tried the short guide "Nintendo" wrote.
Who was this "Nintendo" kid and how did they learn about the glitch? Was it common to know about the glitch before this but just wasn't shared a lot on the internet? Has anyone been able to trace this back further?
(Obvious conspiracy theory: "Nintendo" was actually an account driven by someone working at Nintendo.)
submitted by
JudgmentMoto to
pokemon [link] [comments]
2023.06.07 10:24 Pollex_Messier_II We should be able to scroll through our hotbar while swinging weapons
Having just gone through my first summoner play through in expert mode I noticed a weird restriction with the game It doesn't allow you to scroll through your hotbar with your mouse scroll wheel while swinging weapons (Or any constant use thing). I noticed this trying to use the scroll wheel to whip stack, instead of needing to take my fingers off the movement controls to swap whips without a pause, or altering the mapping of my mouses side buttons which a lot of people might not have. Whip stacking is certainly the use case that's affected most by this restriction but other classes would benefit from allowing it as well, for example quickly switching to vampire knives for a split second heal.
I'm sure the restriction is there to possibly prevent players from accidentally swapping to something mid battle that screws them over like a magic mirror or a potion. Or it's just some emergent behavior with how the game is coded and it's not intended because no one even thought about it. But having the option to be able to scroll through your hotbar while swinging a weapon would be incredibly useful to some players. Particularly summoners who really need all the help they can get.
submitted by
Pollex_Messier_II to
Terraria [link] [comments]
2023.06.07 10:23 Gorepriest Is it only me? Am i wrong?
Made a comment and wanted to see opinion of others in here. Maybe i am just completly wrong
-----------------------------
Dunno at which state of the game you are but i have so many hours in this game (4k+ with lots of afk hours) but just let you know...
RNG Systems ingame:
Runes Some runes drop from Worldboss and people complain that they dont have everything after playing multiple month.
Island Souls Vertical content but it took me around 4 month to get 91 island souls and newer player will have to invest more time cause some island are just dead. No people are doing that stuff and you have to hit a breakpoint of ppl to get events done/starting.
Secret Maps Also vertical content but you have to do it, atleast to get some runes done. Takes forever and for example oblivion island, i am doing that adventure island for more then 5 month and still dont have the secret map.
WorldTree Leafes Totally RNG based. I am at 69/73 leafes and farming for more then 3 weeks for the last ones with no luck. Spend for green pouches from punika merchant more then 11 platinum field tickets and still dont have the leaf out of the pouches. Currently at ~21 days for buying for 3000 gathering powder the pouches. Also Mining/Chopping the last 2 weeks and got nothing....
Cards I have LOS 30 and LWC 30. Done Card runs to yorn+, Argos and Oreah abyss on all my chars for about 10 month. Addionally i bought 2x the 3+1 Pack for 80 € and multiple weeks of maris card pack (gold to BC). For the new set (Dark Damage), i am missing so many cards. Done valtan for more then a year and clown since release on 6 chars, i have of both cards only 4 of each and you need 15 each to get it fully awaken.
CardEXP Once you reached the point ingame where you need it. You are missing a lot of that. With the new cube you get nearly no card xp.
Quality Upgrades Its just a gold burn. Some a really lucky and some have no luck at all. Got on my destroyer after 3 taps 97 quality and on my artillerist i have burned more the 80k gold to get 79 quali on the weapon.
Honing Tapping is just pain. Main is at 1580+ and had luck on most parts but for example both of my supports had to pity weapon from 1540-1550 and my bard also from 1550-1560. It just lets you feel like a piece of sh** and expenses are increasing more and more. Game decreases the fusion mats just by every tier. Currently we are at 20 fusion mats from crafting and next tier we only get 15 fusion mats. Gold for tapping get also more and more required.
Tripods I play my main 6 for more then 12 month and am still missing a lot of level 5 tripods. Once i get stuff from chaos dungeon i always use the powder to increase my chance to 20% for the tripod exchange. It feels more like 3-5% of getting a tripod done. Such a bad system espacally for classes which released later. Why should you be punished by a rng system to do less damage. Some builds feel just bad if you dont have the right tripod levels
Ability Stones RNG, RNG, RNG and Pheons. As a owner of 9/7 and multiple 7/7+ stones. Calculators do nothing for you. Game decides if you are lucky or not. Miss 6x 75% and hit 6x 25% is normal...
Income.. Since we have 3 legion raid the income per char did not increase. Maybe +- 1000 gold per week. Currently running vkyas hm 4500g, clown 4500g, brel hm (10500g) or Brell NM (8500g) . So per Char around 17500g to 19500g. For 6 Gold earner 105.000g to 117.000g
Biggest complain is just, there is no cap system for failing. Well only for honing. Doing valtan on 12 chars for 3 weeks and get no card, just feels bad. Spending a big bunch of your resources to get a world tree leaf and still dont get is the same. Over and over getting pi**** by not hitting a qualitiy upgrade. Getting tripods in CD to miss stuff again...
I am playing this game only, because i found some friends in it. Otherwise i could just go into a casino and have the same fun.
Chars.. Main 1580+, Main Alts 5x 1550+, Others 6x 1460+
submitted by
Gorepriest to
lostarkgame [link] [comments]
2023.06.07 10:18 Chaostheory-98 It's ok to be an asshole in a videogame
(UNPOPULAR OPINION)
First of all, i have to say that i am not really an expert, because i didn't play many videogames online. But i did play "Red dead online". It is very similar to GTA but it's set during the Old Wild West.
Very soon i noticed how often the word "griefer" was widely used among this game's community and i was curious about it. That's how i discovered that it is meant to be a derogatory word used against those bad nasty evil despicable players who enjoy to... shoot or kill other players .___. ... in a game where shooting other players should be considered the norm.
I mean, i know that being killed again and again or having your missions ruined by someone with a higher level than yours can be frustrating... but can you really complain that much for something like that?
I agree that we can consider some actions wrong when there are community standards forbidding them (for example, in Fortnite you must not kill or damage your teammates - even if it is possible to do it in some situations - because it could make you reported and banned) and that's why I don't justify cheating of course... but what if it's the game itself to promote some kind of "violence" against other players?
It is often the game itself to ask you to attack other players while they are doing a mission (they are marked as targets on your map), stealing or destroying their carriages, and it's still the game to allow you to shoot players with no reason (but they can choose to stay in defensive mode, which would make it more difficult for other players to attack them), or to spawn in their sessions in order to kill them again after they ran away. Moreover, it is also possible to talk with other players (activating your microphone) to try to negotiate, and you can block them too, if they are so annoying to you.
How can you say that there is a difference between the violence that the game allows and the griefing most of the community complains about? I believe that it's not my responsibility to decide what's ok and what is not ok to do in a videogame. It must be the game itself to make the rules. If it allows me to do something, then i can do it and i don't have to feel guilty for it. It's a game, and when you are there to be the loser just accept it.
And anyway I think that all this chaos is the point of such a game (and of many other videogames). If you don't want someone around block him, use defensive mode, befriend higher level players and ask them to protect you, or just go playing offline mode, but stop complaining about black hat players in a Wild West videogame, calling them griefers and trying to make them feel like they did something wrong. If you don't like the Far West, go play with your dolls
submitted by
Chaostheory-98 to
reddeadredemption [link] [comments]
2023.06.07 10:18 TheExorcisst Why is content in my map function rendering out twice
{messageArray.map((text, index) => ( {text.message} ))}
So here is my code and the material UI Rating component is rendered out double the amount of times that it should be. I've tried removing strict mode and a few other things but I'd be so grateful for some advice!
submitted by
TheExorcisst to
programminghorror [link] [comments]
2023.06.07 10:15 Justus_Pacificia Legacy Balance
If I mention Legacy, it had three things people agreed on:
Cuirassiers were too strong Oprichniks were too cost effective Japanese Units got too many buffs
In Definitive Edition some things were fixed: Cuirassiers less hitpoints and damage (425, 25), Oprichniks 64 Siege Damage (75), and Golden Pavilion Nerfs (10% instead of 15%).
So I think that had there been a change before DE, it would have looked like this:
Cuirassiers 450 hitpoints Oprichniks either 120 food, 60 coin (90 food, 60 coin), or 64 siege damage (75) Small buff to Yabusame, Samurai (cheaper cost) Nerf to Golden Pavilion (10%), Ashigaru +1s train time (34 to match with Sepoy)
There were others, such as Iroquois Units' Wood cost, or Dance Pit spawning of Units which took too long to be useful (Travois, Medicine Men, Dog Soldiers, Skull Knights; in some cases Warrior Priests), and things that have been fixed such as Dutch Settler Population (50; 60 it is with cards in DE).
Also to mention were economic advantages such as Britain's Manor Houses Boom, in comparison to Spain's XP Bonus, or French Coureur des Bois in comparison to Ottoman Settler Spawning.
These things were fixable by increased Town Centers limit, and on Sea Maps nations that had no economic bonus had a chance to get 2 docks (talking of booming, not rushing) to produce villager economy, and thus get a fair chance to win a game versus another civ that had a powerful economic bonus to start with (Such as Russians 3 Villagers per batch with 2x train time).
Then there were units with insufficient upgrades, such as Rajputs and Gurkha (lacking upgrade cards), Halberdiers (high cost; in DE they have more attack), Overpriced units such as Mahouts (good units, but very pop heavy, costly and hard to use), Strelets not having same train time reduction as other Russian Infantry (making them less useful; they had in Vanilla and in DE), and lastly, Tower Limit.
Tower Limit has been discussed from the beginning, why Towers had a small limit in AOE3 but an infinite limit in AOE2, if you had enough Stone.
And another, about Trading Post Cost: if a Trading Posts cost 100 Wood, it would be maybe very easy to obtain, and in DE they have added the option for 100 food, 100 wood auto-build which is very similar.
There are many things that would be mentioned, and I think I have covered them.
submitted by
Justus_Pacificia to
aoe3 [link] [comments]
2023.06.07 10:04 lablabai Falcon LLM: Open-Source Language Model Explore the power of a state-of-the-art language model
| https://preview.redd.it/feui6ujqzj4b1.jpg?width=1920&format=pjpg&auto=webp&s=9a3c87b85b31e921dd60ce0a1b6ea21591523e46 Hey there, AI enthusiasts! There are some exciting news to share: the Falcon family of large language models has landed in the LLMs ecosystem, and they're ready to take your natural language processing/generation to new heights 🦅. This post will give you an in-depth introduction to these impressive models, showcasing their capabilities and how to use them in your own projects. The Falcon Family of LLMs The Falcon family, created by the Technology Innovation Institute in Abu Dhabi, consists of two base models: Falcon-7B and Falcon-40B. With 40 billion parameters, Falcon-40B is the first "truly open" model, rivaling the capabilities of many current closed-source models. Meanwhile, Falcon-7B is the best model in its weight class, with 7 billion parameters. What makes these models outstanding? Firstly, they are available under the Apache 2.0 license, which means they can be freely used in commercial applications. Secondly, their architecture is optimized for inference with features such as FlashAttention and multiquery attention. Lastly, they perform remarkably well, consistently topping the charts on the Open LLM Leaderboard. Unique Features of Falcon Models RefinedWeb Dataset The key to the high quality of Falcon models is their training data. The models are primarily trained on RefinedWeb, a massive web dataset based on CommonCrawl. TII has focused on scaling and improving the quality of web data, leveraging large-scale deduplication and strict filtering to match the quality of other corpora. Aditionally, they've publicly released a 600 billion tokens extract of RefinedWeb for the community to use in their own LLMs. Multiquery Attention Falcon models use multiquery attention, where one key and value are shared across all heads instead of having separate ones for each head. This results in increased efficiency during inference. Getting Started with Falcon Models To use Falcon models with Hugging Face, you'll need PyTorch 2.0 and transformers. Here's some example code to generate text using Falcon-40B: from transformers import AutoTokenizer, AutoModelForCausalLM import transformers import torch model = "tiiuae/falcon-40b" tokenizer = AutoTokenizer.from_pretrained(model) pipeline = transformers.pipeline( "text-generation", model=model, tokenizer=tokenizer, torch_dtype=torch.bfloat16, trust_remote_code=True, device_map="auto", ) sequences = pipeline( "Your text prompt here", max_length=200, do_sample=True, top_k=10, num_return_sequences=1, eos_token_id=tokenizer.eos_token_id, ) for seq in sequences: print(f"Result: {seq['generated_text']}") Finetuning and Evaluation with PEFT To adapt Falcon LLMs to specific tasks or domains, you can use Progressive Embedding of Fine-Tuned Tokens (PEFT), a new technique for finetuning large language models. PEFT improves the efficiency of finetuning, allowing the model to focus on the most salient tokens in the input sequence and adapt quickly to new datasets. Check out Hugging Face's tutorial on PEFT to learn how to use it for your specific use case! Conclusion Falcon LLMs offer significant advantages over closed-source models, providing powerful language modeling capabilities within an open-source framework. As Falcon models continue to improve and grow, their potential for real-world application becomes even more promising. So, what's stopping you? Give the Falcon models a try and see how they can transform your NLP projects! And remember, join the lablab.ai events or the discord server for engaging discussions and community interaction. Happy experimenting & building! 🚀 submitted by lablabai to lablabai [link] [comments] |
2023.06.07 10:03 mexz101 New season is out now
2023.06.07 09:57 DelilahLowry PDF Extra Lifetime Deal $49 - Read, Edit, Create, Combine, Sign & Convert PDFs
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60-day money-back guarantee. Try it out for 2 months to make sure it's right for you! Get PDF Extra AppSumo Lifetime Deals for $49 With a 10% Discount. submitted by DelilahLowry to lifetimedealsreview [link] [comments] |
2023.06.07 09:55 zcz_sneglen_Ttv how to get plays on your maps ?
i was wonderting how you guys get plays on you maps and how many plays is a good amount?
I am new to this because i diddent have a code before a couple of months ago have been building in 1.0 for years and made the jump to uefn thanks for all your help
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2023.06.07 09:47 LivePollutionMap 🇺🇸 Air pollution: air quality warnings prompted in NYC as a consequence of wildfires raging in eastern Canada
| Today’s pollution hotspot: Air in New York area contaminated with smoke and ash resulting from wildfires in eastern Canada Type: PM2.5 Where: New York City, United States Quantity (est.): NYC AQI—198; Date reported: 06/06/2023 Cause: wildfires in eastern Canada Consequences: air pollution in US cities (smog, hazy skies, sun obscured, acrid atmosphere); air quality warnings prompted (codes orange/red: unhealthy air ); population prompted to avoid outdoors activities Risks: respiratory illnesses (asthma and bronchitis), heart diseases Status: AQI measurements under way Source: CNBC https://www.cnbc.com/2023/06/06/canadian-wildfire-smoke-creates-unhealthy-air-quality-in-nyc.html Info: New York State Department of Environmental Conservation #News #Pollution #Environment Copy: environmental_science The Real-Time Pollution and Waste Map The real-time pollution and waste map, a #GIS aimed at spotting and reporting any source of pollution, waste, or litter observed in the environment on a live world map. http://u.osmfr.org/m/911641/ #GISMapping #Pollution #Waste #Landfill #Dump #Garbage #Spill #Leak #Contamination Also on… Twitter LinkedIn submitted by LivePollutionMap to Pollution_Waste_Map [link] [comments] |