Box fight map code

ProDnD Maps Subreddit

2015.09.12 21:01 tuncOfGrayLake ProDnD Maps Subreddit

ProDnDMaps is the subreddit where dungeon masters share RPG maps using the ProDnD Map Generator, a map generator available on Android and iOS.
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2009.06.06 16:41 Plasmie DOOM

Welcome to the DOOM Universe on reddit!
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2018.01.08 04:20 deskweasel Fortnite Competitive

The developer supported, community-run subreddit dedicated to the Fortnite: Battle Royale game mode by Epic Games. Tailored for those who want to keep up to date on the pro scene, tournaments, competitive plays and figure out new tips/tricks on how to play the current meta.
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2023.06.06 04:54 exploratorySurgeon Goals vs. Desires

Let mind drift. Find things instead of seeking things.
But purpose drives me to find my purpose. I am built for purposes, a quest is my deepest yearning and the catalyst of a human, being.
With no goal, I make no fundamental value judgments. My context swaddles my heart in a complex. Goals are the camera lens that gathers up my context. And the complex actualizes goals.
A goal, is an attainable desire transformed by conscious attention. If desires are misunderstood, goals will be corrupted.
A person can have many desires, but always a goal must have begun as a desire, or it will also be corrupted.
That’s just how people work. Where there are no things akin to what you and I know as desires, there must be something else contrived. Woe to he without a workshop.
And then even, a person can have many goals. What is the meaning of life? Everything.
…all the time, everyone, everywhere, everything…
I hope the apocalypse doesn’t come so fast that I can’t play catch-up again, presuming it’s already irretrievably in motion.
Yet again, look how verdant and thriving the garden of Eden remains even now. Is it so gone, gone, gone?
Thank them though, who shout.
Even though the world’s so bad, these men rush out to help the dying…
I think a righteous kind of Almighty would forgive forbidden knowing if we were both kind and clever enough about it.
That’s all those heroes out there mangling themselves upon the gears, to save it. Millions of unbelievable individuals. Tell someone if you hear a tree fall.
I have many more desires than I have goals. They’re fighting, they’re fighting, they’re fighting for my attention!
I’ve lived in the trenches of that vicious guerrilla war forever. The battle is less desperate and brutal once all the details of living and dying are recognized as only flexible - not deniable.
Everything anyone does can get canceled by random circumstances, wiped off the map, at any time. Lives and happiness are precious and fragile.
Yet the fight rages on because the biggest, baddest fires are the oldest and deepest, reaching new lands traveling underground, igniting new battles just as the surface cools. Desires are a walking pain when they hurt.
So are goals - lifelong ones that rise from deep-seated needs underneath the insanity waterline - because the demands of a goal can evolve.
Great desires need great painstaking patience to become the great goals of something truly capable of rendering them into reality. Everything hurts because heaven doesn’t exist yet.
Does that make you laugh in the irons? Good. I’m on your side, then.
submitted by exploratorySurgeon to justpoetry [link] [comments]


2023.06.06 04:45 AutoModerator [Download Course] Lea Gucciardi – Shopify Code(x) Course (Genkicourses.site)

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submitted by AutoModerator to GetNewestCourses [link] [comments]


2023.06.06 04:42 BlueV_U Adopted young cat 2 months ago, old cat still unhappy. New cat traumatized?

About 2 months ago we adopted a young cat (New Cat - male "NC"). He is about a year old. We adopted him from shelter where he was exposed to lots of other cats and got along with them for the most part. He's very gentle and affectionate.
We have another cat that we adopted about 4.5 years ago (old cat - female "OC" ~5.5yo). She was also rescued from a shelter and was among other cats. She's very affectionate and sweet too.
The first week we brought NC home, we kept him in his own room with his own food and litter box. We had them make limited compact with each other and get used to each other's scents and stuff. OC would hiss at NC and NC would flop over submissively, but it seemed like he wanted to play.
After that first week, NC got VERY sick and almost died. As such, as we nursed him back to health, we kept them separate for even longer (about a month) so that he could recover under as little stress as possible and OC could avoid getting sick.
After that we began the instruction process. Things weren't great... OC still hisses VERY aggressively at NC and they've gotten into two pretty intense fights.
After the latest fight 2 nights ago, we noticed a scratch on NC's nose. Now he won't leave our kitchen (where the food and litter box is). He's been in there ever since the fight and if we try to move him, he panics and digs his claws into us to try to get away. OC is also avoiding him and won't go in the kitchen.
I've introduced cats before, but it was never this hard or intense. We're worried about them both...
Any thoughts?
submitted by BlueV_U to CatAdvice [link] [comments]


2023.06.06 04:38 SpiritualScumlord Nightmare Dungeons are a Massive Backwards Step from Greater Rifts

Please remove crafting sigils and just let us upgrade the levels of our key or keep them at the same level when completing a dungeon.
And please have activating a sigil teleport you into the dungeon.
I think the Greater Rifts of Diablo 3 were far better than this PoE Map-like Sigil system. I would also like to fight more than just dungeon bosses, I would love to be able to fight bosses like Elias or Andariel again, but perhaps I haven't seen that content as I'm only level 66 in Wolrd Tier 3.
This is just my opinion of course, but I would really love for them to just bring back Greater Rifts.
Overall I think Diablo 4 is a great base of a game.
submitted by SpiritualScumlord to diablo4 [link] [comments]


2023.06.06 04:35 cerka Evaluate code in comment block and insert its output in the buffer

VS Code appears to support the evaluation of code in comment blocks and inserting its output there. For example, evaluating this Haskell comment block in the buffer:
-- >>> map (+2) [1,5,7] 
the comment block gets replaced with:
-- >>> map (+2) [1,5,7] -- [3,7,9] 
Is this possible to replicate in Emacs?
Or to phrase my question differently, in Lisp mode, Emacs has the key binding C-j (which executes eval-print-last-sexp) to evaluate Lisp code and insert its output in the buffer. Is there an equivalent mechanism for evaluating code in other major modes? Can this be achieved with lsp-mode or eglot maybe?
submitted by cerka to emacs [link] [comments]


2023.06.06 04:32 gaddeath [USA-TX] [H] EVGA RTX 3090 FTW3 ULTRA , Ryzen 5 5600 , 2x8GB (16GB) DDR4 RAM , 750w Full Modular Gold PSU , 2TB NVME SSD PCIe 3.0 , Arctic Liquid Freezer II 120 , ASUS TUF B450M PRO S Mobo [W] PayPal , Local Cash

Timestamp for GPU here, timestamp for everything else here.
Gently used gaming hardware. Dusted and cleaned, working perfectly fine. Will take local cash zip code 78216. See table for parts, prices, and notes about products. Shipping will be done by USPS unless requested otherwise. Will drop off to courier no later than the day after payment is received.
Edit: Forgot to add the SSD and AIO cooler.

Part Price (Shipped/Local Cash) Notes Purchase Date
EVGA NVIDIA RTX 3090 FTW3 Ultra 24GB $750 shipped, $725 local DOES NOT INCLUDE ORIGINAL BOX Never mined on or overclocked. Undervolted and used FPS caps to save on energy costs and lower thermals. October 2022, 603 days left in warranty according to My EVGA support site.
AMD Ryzen 5 5600 $110 shipped, $90 local Includes stock cooler and original packaging. Never overclocked. October 2022
OLOy 16GB (2x8GB) DDR4 RAM 3600MHz $25 shipped, $20 local Includes original packaging. Never overclocked. June 2020
Segotep 750w Fully Modular 80 Plus Gold PSU $70 shipped, $55 local Includes original packaging and all cables shown in timestamp. January 2021
ASUS TUF B450M Pro S AM4 Motherboard $85 shipped, $70 local DOES NOT INCLUDE ORIGINAL BOX Includes I/O shield, M.2 screw, and AM4 CPU mounting backplate. November 2022
V1Tech GPU Acrylic Backplate w/ ARGB $30 shipped, $25 local Fits EVGA 3080/3090 FTW3 Ultra GPU models, I've tested on both and they fit exactly the same. Does not affect thermals. November 2022
INLAND Professional 2TB SSD 3D QLC NAND M.2 2280 PCIe NVMe 3.0 SSD $60 shipped, $50 local DOES NOT INCLUDE ORIGINAL BOX July 2020
Arctic Liquid Freezer II 120 $60 shipped, $50 local Includes original packaging and screws. Does not include Intel LGA 1700 mounting kit. August 2021

submitted by gaddeath to hardwareswap [link] [comments]


2023.06.06 04:29 SCS-Group Office Organization and Cleaning: Strategies for Increased Productivity

Office Organization and Cleaning: Strategies for Increased Productivity
A well-organized and clean office is not just visually pleasing, but it also contributes to a more productive work environment. When your workspace is clutter-free and efficiently organized, you can focus better, stay motivated, and accomplish tasks more effectively. In this blog post, we will explore strategies for office organization and cleaning that can help boost productivity. From decluttering tips to creating effective storage systems, we'll cover everything you need to know.

https://preview.redd.it/ywgi82zu6b4b1.png?width=612&format=png&auto=webp&s=31fb382df3f87e1b6839cb6883fc9102f8e8c3ff

Declutter Your Workspace
Clutter can be a major distraction and hinder productivity. Start by decluttering your workspace, removing unnecessary items, and organizing essentials. Sort through your documents, files, and supplies, and get rid of anything that is no longer needed. Create designated spaces for essential items and keep your desktop clean and clear. A clutter-free environment allows you to focus on your work and find what you need more efficiently.
Establish an Efficient Filing System
An effective filing system is essential for maintaining an organized office. Invest in file cabinets, folders, and labels to categorize and store your documents. Create a logical system that works for you, whether it's alphabetical, numerical, or based on specific project categories. Regularly review and purge old files to keep your filing system streamlined and avoid unnecessary clutter.
Create Storage Solutions
Having adequate storage solutions in your office is crucial for maintaining an organized workspace. Consider investing in shelves, cabinets, and storage boxes to keep items neatly arranged. Use labels or color-coded systems to identify the contents of each storage container. Assign specific places for office supplies, equipment, and reference materials, making them easily accessible when needed.
Optimize Digital Organization
In today's digital age, organizing your digital files and documents is just as important as physical organization. Create a consistent file naming convention and folder structure on your computer, making it easier to locate files quickly. Regularly backup important files and clean up your digital clutter by deleting unnecessary emails, files, and folders. Utilize cloud storage or external hard drives to keep your digital files secure and accessible.
Implement Daily Cleaning Habits
Maintaining a clean and tidy office requires daily habits. Make it a habit to clean your workspace at the end of each day. Clear off your desk, organize your files, and wipe down surfaces to start the next day with a fresh and inviting workspace. Encourage employees to adopt these cleaning habits as well, fostering a culture of cleanliness and organization in the office.
Schedule Regular Deep Cleaning
In addition to daily cleaning habits, it's important to schedule regular deep cleaning sessions for your office. Deep cleaning includes tasks such as vacuuming carpets, mopping floors, dusting surfaces, and sanitizing high-touch areas. Consider hiring professional cleaning services for a thorough and efficient cleaning process. Regular deep cleaning not only promotes a healthier work environment but also extends the lifespan of your office furniture and equipment.
Organize Shared Spaces
Shared spaces, such as meeting rooms, break areas, and storage rooms, also require attention and organization. Implement clear guidelines for maintaining these spaces and assign responsibility for their cleanliness. Keep shared supplies and equipment well-organized and easily accessible to everyone. Encourage employees to clean up after themselves and contribute to the overall tidiness of shared areas.
Encourage Minimalism and Paperless Practices
Embracing minimalism and paperless practices can significantly reduce clutter in your office. Encourage employees to adopt digital workflows, where possible, to minimize paper usage. Utilize digital communication and document sharing platforms to reduce the need for physical copies. Encourage employees to digitize and recycle documents whenever feasible. Adopting these practices not only saves space but also promotes environmental sustainability.
Conclusion
An organized and clean office is a recipe for increased productivity. By decluttering your workspace, establishing an efficient filing system, creating storage solutions, optimizing digital organization, implementing daily cleaning habits, scheduling regular deep cleaning, organizing shared spaces, and encouraging minimalism and paperless practices, you can create an environment that fosters focus, efficiency, and creativity. Take the necessary steps to implement these strategies and enjoy the benefits of an organized and productive office.
submitted by SCS-Group to smartcleaning [link] [comments]


2023.06.06 04:26 FormalSmoke Official Images: Nike Terminator Low Liberté

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Official Images: Nike Terminator Low Liberté
After hitting you with a preview of the Nike Dunk Low Michigan, we now give you a look at the Nike Terminator Low Liberté.
Previewed below, the Nike Terminator Low Liberté comes dressed in a Phantom, Wolf Grey, and Coconut Milk color scheme. Subtle in appearance and color, details include an upper constructed in a mix of leather and suede alongside woven textiles on the tongues. The sneaker’s nickname is “Liberté,” which translates to “Freedom” in English. This word is printed on the tongue labels and insoles, which could possibly lead to a wider Liberté collection that has yet to be unveiled. Sail laces, a Yellowed midsole and Wolf Grey outsole complete the look.
Retailing for $130, the Nike Terminator Low Liberté is set to release in the coming months at select retailers and Nike.com. Are you looking forward to this release? For a complete guide including official photos, release dates, pricing and where to buy, visit: Nike Terminator Low Liberté.
In release news, will you be going after the Air Jordan 1 High OG Washed Black on June 10th?
UPDATE (6/5): Check out official images of the Nike Terminator Low “Liberté” that will be releasing later this summer.
images: JD Sports
submitted by FormalSmoke to ShoeSneakerFashion [link] [comments]


2023.06.06 04:26 FormalSmoke Reebok & Latin Music Icon Anuel AA Announce Official Partnership

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Check out the Top Deals on Sneakers for Sale on Amazon!
Reebok & Latin Music Icon Anuel AA Announce Official Partnership
Latin musician Anuel AA joined forced with Reebok at the end of 2022 and beginning of 2023 to release a handful of collaborations which include the Reebok Question Mid, Reebok Classic Leather, and more. Today Reebok has officially announced a long-term partnership with Mr. Real Hasta La Muerte across a range of product collections and special projects. Through innovative product design, original content creation and activations, the creative partnership will aim to enrich Reebok’s storytelling and connection with new audiences.
A trailblazing, Grammy-nominated artist hailing from Carolina, Puerto Rico, Emmanuel Gazmey Santiago, aka Anuel AA is a champion of Latin trap and hip hop. Anuel AA has become one of the most influential global artists of the past decade, with accolades spanning numerous Latin American Music Awards and multiple Billboard Hot 100 placements. The Latin music sensation is now making a new name for himself as a creative contributor and brand ambassador for Reebok.
“As a lifelong fan of Reebok, becoming part of the brand is a dream come true,” said Anuel AA. “I have long admired Reebok’s unique designs and iconic roster of collaborators who have never shied away from writing their own rules. It’s a special feeling to know that I’m considered a member of the team and that they not only believe in me but give me the space for unbridled creative expression. I am so honored to be a part of this brand’s legacy and help shape its next chapter.”
Be on the lookout for new Anuel AA x Reebok projects coming soon. BRRR!!!
via: Reebok
submitted by FormalSmoke to ShoeSneakerFashion [link] [comments]


2023.06.06 04:26 FormalSmoke Official Images: Air Jordan 1 High Zoom Comfort 2 WMNS University Blue

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Official Images: Air Jordan 1 High Zoom Comfort 2 WMNS University Blue
Fans of the Air Jordan 1 High Zoom Comfort 2 will be happy to hear that a new University Blue colorway of the model is on the way.
This new women’s colorway of the Air Jordan 1 High Zoom Comfort 2 comes dressed in a Cement Grey, University Blue, and White color scheme. This pair is given a Cement Grey smooth suede base with University Blue textured suede overlays. Other details include the Grey mesh tongues and collars with White Wings logo on the lateral ankle. Signature details on the model include the mesh cut-out Swooshes on the sides, the “Zoom Air” tongue branding and brand Formula 23 foam cushioning underneath.
Enjoy detailed images of the Air Jordan 1 High Zoom Comfort 2 WMNS University Blue below and look for them to debut in the coming months at select retailers and Nike.com for the retail price of $150. For a complete guide including official photos, release dates, pricing and where to buy, visit: Air Jordan 1 High Zoom Comfort 2 WMNS University Blue.
In release news, will you be going after the Air Jordan 1 High OG Washed Black on June 10th?
UPDATE (6/5): Official images of the women’s Air Jordan 1 High Zoom Comfort 2 “University Blue” that will be releasing soon.
submitted by FormalSmoke to ShoeSneakerFashion [link] [comments]


2023.06.06 04:25 weebtoy Hide macOS three dots (close, minimize, expand)

Is there a CSS snippet to hide the top left button box consisting of the close, minimize, expand buttons on macOS? I tried this old snippet but it doesn't seem to work for me. I've looked through inspect element but I don't think there's anything that maps to that button box. It's doable on Firefox, so I think it should be possible on Obsidian as well.
submitted by weebtoy to ObsidianMD [link] [comments]


2023.06.06 04:25 Imaginary_Visit_5660 Box city is the best city. Fight me.

submitted by Imaginary_Visit_5660 to RimWorld [link] [comments]


2023.06.06 04:24 BnW-ItzFreddy UFC 4 CAF BOXING LEAGUE (Must Join)

UFC 4 CAF BOXING LEAGUE (Must Join) submitted by BnW-ItzFreddy to UFC4 [link] [comments]


2023.06.06 04:21 AverageNilesEnjoyer Looking for a code, will draw for free in exchange :)

Hello, i'm Jude, recently i've become interested in Toyhouse, I used to use ArtFight as a character index, however after doing a bit of browsing around the site it made me really want to get off of it, also seeing all the people who link to toyhouse and have their cool little profile set ups made me want one as well. I'd be very thankful if anyone would be willing to throw a code my way, and will draw your ocs in exchange (although id like if they have a drawn ref already, or maybe a picrew. also if you'd like a background i'd probably be a blurred image cause I suck at backgrounds) My social medias for art reference are here and here. thank you very much for taking the time to read this, and to contact for inquiry please either respond here or message me on my Instagram. have a good day!
And if you'd like to see the characters you'd be helping make the migration over to toyhouse, you can see them on my ArtFight page here
(if you'd like to know my limits on art I'd only ask maybe no furries, as I'm not very good at drawing them, other then that go wild.)
submitted by AverageNilesEnjoyer to toyhouse [link] [comments]


2023.06.06 04:21 StuckonStuck [WTS] 2 M4E1 Stripped Uppers, Grey Radian Charging Handle, Larue MBT-2s, Magpul MOE SL Stock Grey, BCM Pistol Grip, RDR MCPw/ AMP dangler, AXL Micro Fight High too Full Insert

Timestamp: https://imgur.com/a/ww1JnG9
2 x Stripped Aero M4E1 Uppers. Never installed NIB. One comes with a regular ar-15 box cause I lost the original box $80 Each.
1 X Grey Radian Charging Handle(Installed but never shot) $80
1x BCM Pistol Grip Grey $15
1x Larue MBT-2s Trigger NIB $80
1x Magpul MOE SL stock Grey NIB $40
1x RDR Gear MCP with 5.56 insert and 2 Pistol Mag inserts, flap and AMP Medical Dangler. All corresponding straps. Worn once and have left mags and inserts in as it was my bedside oh shit gear. Grey. Great Shape. $150
1x AXL micro fight High Top Full Insert. NIB. Bought 1 from AXL and it took months to get to me so I bought one from Spiritus. Don’t need 2. $30.
PayPal G&S only Please. Any questions please ask. If I’m off on price just let me know. No chats. Dibs rules apply.
Thank you.
submitted by StuckonStuck to GunAccessoriesForSale [link] [comments]


2023.06.06 04:19 ennuiCryptid Could not execute entrypoint stage 'main' due to errors, provided by 'create'!

im making a modpack for me and my friends and i want create in it but whenever i add create all i get is the message above. it works when i dont have create but for some reason whenever i add the mod, the whole thing doesn't work
---- Minecraft Crash Report ---- // Don't be sad, have a hug! <3 Time: 2023-06-05 22:15:54 Description: Initializing game java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'create'! at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0(EntrypointUtils.java:51) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:49) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke(EntrypointUtils.java:35) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class_310.(class_310.java:459) at net.minecraft.client.main.Main.method_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:468) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.NoClassDefFoundError: io/github/fabricators_of_create/porting_lib/fake_players/FakePlayer at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1012) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:153) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:355) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:112) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) at com.simibubi.create.AllBlocks.(AllBlocks.java:1308) at com.simibubi.create.Create.onInitialize(Create.java:88) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:47) ... 8 more Caused by: java.lang.ClassNotFoundException: io.github.fabricators_of_create.porting_lib.fake_players.FakePlayer at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:112) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) ... 19 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0(EntrypointUtils.java:51) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:49) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke(EntrypointUtils.java:35) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class_310.(class_310.java:459) -- Initialization -- Details: Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.2673 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.964 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.2486 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary:17.0.3.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.3.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jna11966046078765489236.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.3.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.3.0:Microsoft management_ext.dll:OpenJDK Platform binary:17.0.3.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.3.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.3.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.3.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.3.0:Microsoft win32u.dll:Win32u:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wshunix.dll:AF_UNIX Winsock2 Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.3.0:Microsoft Stacktrace: at net.minecraft.client.main.Main.method_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:468) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details: Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 442713248 bytes (422 MiB) / 1077936128 bytes (1028 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 2 Processor Vendor: AuthenticAMD Processor Name: AMD Athlon Silver 3050U with Radeon Graphics Identifier: AuthenticAMD Family 23 Model 24 Stepping 1 Microarchitecture: Zen / Zen+ Frequency (GHz): 2.30 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 2 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 2048.00 Graphics card #0 deviceId: 0x15d8 Graphics card #0 versionInfo: DriverVersion=27.20.15030.5001 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 2.67 Memory slot #1 type: DDR4 Virtual memory max (MB): 25324.02 Virtual memory used (MB): 7698.28 Swap memory total (MB): 19264.00 Swap memory used (MB): 395.80 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: another_furniture: Another Furniture 2.1.2-1.19.2 appleskin: AppleSkin 2.4.1+mc1.19 architectury: Architectury 6.5.85 artifacts: Artifacts 7.1.1+fabric step-height-entity-attribute: Step Height Entity Attribute 1.0.0 autotag-convention: AutoTag Convention 2.0.0+1.19 autotag: AutoTag 2.0.0+1.19 balm-fabric: Balm 4.5.7 bclib: BCLib 2.1.6 beautify: Beautify 1.1.1+fabric-1.19.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 beekeeperhut: Friends&Foes - Beekeeper Hut 1.2.0 betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2 org_reflections_reflections: reflections 0.10.2 betterend: Better End 2.1.5 betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.5 betterfpsdist: Better FPS distance Mod 1.19-2.4 betternether: Better Nether 7.1.3 betterstats: Better Statistics Screen 2.8.1+1.19.2 tcdcommons: TCD Commons API 2.8+1.19.2 betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0 blanket-client-tweaks: Blanket Client-tweaks 1.1.2 byg: Oh The Biomes You'll Go 2.0.0.13 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 c2me: Concurrent Chunk Management Engine 0.2.0+alpha.9.9 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.9.9 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.9.9 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.9.9 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.9.9 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.9.9 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.9.9 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.9.9 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.9.9 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.9.9 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.9.9 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.9.9 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.9.9 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.9.9 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.9.9 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.9.9 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.9.9 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.9 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.9.9 c2me-threading-scheduling: Concurrent Chunk Management Engine (Threading/Scheduling) 0.2.0+alpha.9.9 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.9 com_ibm_async_asyncutil: asyncutil 0.1.0 net_objecthunter_exp4j: exp4j 0.4.8 org_threadly_threadly: threadly 7.0 cardinal-components: Cardinal Components API 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-item: Cardinal Components API (items) 5.0.2 cardinal-components-level: Cardinal Components API (world saves) 5.0.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2 carpet: Carpet Mod 1.4.84 carpet-fixes: Carpet Fixes 1.19-1.12.2 conditional-mixin: conditional mixin 0.3.1 chefsdelight: Chef's Delight 1.0.3-fabric-1.19.2 structurized-reborn: Structurized Reborn 1.19-01 chimes: Chimes 1.1.4 chipped: Chipped 2.1.5 chunksending: Chunksending Mod 1.19-2.5 chunky: Chunky 1.3.38 cloth-config: Cloth Config v8 8.2.88 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps 9.0.0+14 configured: Configured 2.0.0 controlling: Controlling For Fabric 10.0+7 create: Create 0.5.0.i-1017+1.19.2 com_google_code_findbugs_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.8.a-4 milk: Milk Lib 1.0.51 dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1 reach-entity-attributes: Reach Entity Attributes 2.3.0 registrate-fabric: Registrate for Fabric 1.1.57-MC1.19.2 forge_tags: Porting Lib Tags 3.0 porting_lib_model_generators: Porting Lib Model Generators 2.1.731+1.19.2 porting_lib_accessors: Porting Lib Accessors 2.1.731+1.19.2 porting_lib_attributes: Porting Lib Attributes 2.1.731+1.19.2 porting_lib_common: Porting Lib Common 2.1.731+1.19.2 porting_lib_constants: Porting Lib Constants 2.1.731+1.19.2 porting_lib_extensions: Porting Lib Extensions 2.1.731+1.19.2 porting_lib_model_loader: Porting Lib Model Loader 2.1.731+1.19.2 porting_lib_models: Porting Lib Models 2.1.731+1.19.2 porting_lib_obj_loader: Porting Lib Obj Loader 2.1.731+1.19.2 porting_lib_transfer: Porting Lib Transfer 2.1.731+1.19.2 creategoggles: Create Goggles 0.5.4.2 createreibugfix: CreateFabric&REIBugFix 0.1.2-mc1.19.x creeperoverhaul: Creeper Overhaul 2.0.9 croptopia: Croptopia 2.2.2 com_typesafe_config: config 1.4.1 io_leangen_geantyref_geantyref: geantyref 1.3.11 org_spongepowered_configurate-core: configurate-core 4.1.2 org_spongepowered_configurate-hocon: configurate-hocon 4.1.2 ctm: ConnectedTexturesMod for Fabric 1.0.1+1.19 cull-less-leaves: Cull Less Leaves 1.0.6 cullclouds: Cull Clouds 0.1.0 decorative_blocks: Decorative Blocks 3.0.0 dungeons_arise: When Dungeons Arise 2.1.54 dynview: Dynamic View Mod 1.19-2.4 enhancedblockentities: Enhanced Block Entities 0.7.2+1.19.2 advanced_runtime_resource_pack: Runtime Resource Pack 0.6.2 spruceui: SpruceUI 4.0.0+1.19 entitycollisionfpsfix: Entity Collision FPS Fix 2.0.0.0 expandability: ExpandAbility 7.0.0 extraorigins: Extra Origins 1.19-2 fabric-api: Fabric API 0.76.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.41+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.8+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.11+10eb22f490 fabric-networking-v0: Fabric Networking (v0) 0.3.28+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.0.14+4d0d570390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.1+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.32+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.24+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.27+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.12.1+d8ef690890 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.7+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.9.4+kotlin.1.8.21 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.8.21 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.8.21 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.8.21 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.8.21 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.20.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.4 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.4 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.5.0 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.5.0 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.5.0 fabricloader: Fabric Loader 0.14.21 farmersdelight: Farmer's Delight 1.19.2-1.3.9 farmersknives: Farmer's Knives 2.4 farmersrespite: Farmer's Respite 2.2.4 faster_entity_animations: FastAnim 1.5.7 fastfurnace: FastFurnace 1.19.2-5 fastopenlinksandfolders: FastOpenResourcePacks 1.1.1 fdjei: Just Enough Farmer's Recipes 1.0.1 ferritecore: FerriteCore 5.0.3 flowerymooblooms: Friends&Foes - Flowery Mooblooms 1.0.0 forgeconfigapiport: Forge Config API Port 4.2.11 friendsandfoes: Friends&Foes 1.8.2 ftbchunks: FTB Chunks 1902.3.21-build.266 ftblibrary: FTB Library 1902.3.19-build.214 ftbteams: FTB Teams 1902.2.13-build.100 fwaystones: Fabric Waystones 3.0.8+mc1.19.2 geckolib3: Geckolib 3.1.40 com_eliotlash_mclib_mclib: mclib 20 handcrafted: Handcrafted 2.0.6 hearth_and_home: Hearth & Home 1.19.2-1.0.1 hexal: Hexal 0.2.14 fiber: fiber 0.23.0-2 serialization_hooks: Serialization Hooks 0.3.24 hexcasting: Hex Casting 0.10.3 immersive_aircraft: Immersive Aircraft 0.4.2+1.19.2 indium: Indium 1.0.9+mc1.19.2 itemmodelfix: Item Model Fix 1.0.3+1.19 jade: Jade 8.7.3 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 11.6.0.1015 jeresources: Just Enough Resources 1.2.2.200 jmi: JourneyMapIntegration 0.13-33 journeymap: Journeymap 5.9.7 journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT lazydfu: LazyDFU 0.1.3 lithium: Lithium 0.11.1 lootr: Lootr 0.4.26.65 memoryleakfix: Memory Leak Fix 1.0.0 com_github_llamalad7_mixinextras: MixinExtras 0.2.0-beta.6 midnightlib: MidnightLib 1.0.0 minecraft: Minecraft 1.19.2 modmenu: Mod Menu 4.1.2 moonlight: Moonlight 1.19.2-2.2.37 moremobvariants: More Mob Variants 1.0.1 mousetweaks: Mouse Tweaks 2.22 naturalist: Naturalist 3.0.3a naturescompass: Nature's Compass 1.19.2-2.1.0-fabric nightlights: Night Lights 1.1 nnvf: No Night Vision Flickering 0.1.3 nochatreports: No Chat Reports 1.19.2-v1.13.12 origins: Origins 1.7.1 apoli: Apoli 2.6.1 additionalentityattributes: Additionalentityattributes 1.0.0+1.19 calio: Calio 1.7.0 playerabilitylib: Pal 1.6.0 originsumbrellas: Origins: Umbrellas 1.5.4 owo: oωo 0.8.5+1.19 blue_endless_jankson: jankson 1.2.1 patchouli: Patchouli 1.19.2-77-FABRIC patchoulibutton: PachouliButton 1.0.2 paucal: PAUCAL 0.5.0 pehkui: Pehkui 3.7.5+1.14.4-1.20 kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4 polymorph: Polymorph 0.46.1+1.19.2 spectrelib: SpectreLib 0.11.0+1.19 porting_lib: Porting Lib 2.0.591+1.19.2 porting_lib_base: Porting Lib Base 2.0.591+1.19.2 mm: Manningham Mills 2.3 porting_lib_entity: Porting Lib Entity 2.0.591+1.19.2 porting_lib_lazy_registration: Porting Lib Lazy Register 2.0.591+1.19.2 porting_lib_networking: Porting Lib Networking 2.0.591+1.19.2 rechiseled: Rechiseled 1.0.13 reeses-sodium-options: Reese's Sodium Options 1.4.9+mc1.19.2-build.67 repurposed_structures: Repurposed Structures 6.3.24+1.19.2 resourcefulconfig: Resourcefulconfig 1.0.20 resourcefullib: Resourceful Lib 1.1.24 roughlyenoughitems: Roughly Enough Items 9.1.615 error_notifier: Error Notifier 1.0.9 searchables: Searchables 1.0.2 servercore: ServerCore 1.3.3-1.19.2 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT me_lucko_spark-api: spark-api 0.1-SNAPSHOT placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2 shulkerboxtooltip: Shulker Box Tooltip 3.2.2+1.19.2 simplyswords: Simply Swords 1.47.0-1.19.2 sliceanddice: Create Slice & Dice 2.1.6 smallships: Small Ships 2.0.0a2.2 smoothboot: Smooth Boot 1.19-1.7.1 smoothchunk: Smooth chunk save Mod 1.19.1-2.0 sodium: Sodium 0.4.4+build.18 org_joml_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90 caffeineconfig: CaffeineConfig 1.0.0+1.17 spark: spark 1.10.37 starlight: Starlight 1.1.1+fabric.ae22326 structory: Structory 1.0.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.6 supermartijn642corelib: SuperMartijn642's Core Lib 1.1.9-d supplementaries: Supplementaries 1.19.2-2.3.17 terrablender: TerraBlender 2.0.1.136 terralith: Terralith 2.3.8 tooltipfix: ToolTip Fix 1.1.1-1.19 trinkets: Trinkets 3.4.2 vinery: Vinery 1.2.11 doapi: Lets Do Api 1.0.4 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 vmp: Very Many Players 0.2.0+beta.7.30 voicechat: Simple Voice Chat 1.19.2-2.4.8 waystones: Waystones 11.4.0 whatthebucket: WhatTheBucket 7.0.2 whyamionfire: Why Am I on Fire? 1.2.0 yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2 yigd: You're in Grave Danger 1.4.9 yungsapi: YUNG's API 1.19.2-Fabric-3.8.9 org_javassist_javassist: javassist 3.28.0-GA Flywheel Backend: Uninitialized Launched Version: fabric-loader-0.14.21-1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) CPU:  
submitted by ennuiCryptid to fabricmc [link] [comments]


2023.06.06 04:19 Level_Association323 Android Box Zestech DX265

TÍNH NĂNG ANDROID BOX ZESTECH DX265

● Chức năng điều khiển giọng nói với trợ lý Kiki
Một chiếc xe hơi thông minh và hiện đại thì không thể thiếu chức năng điều khiển bằng giọng nói. Với công nghệ này trên Android Box Zestech DX265, việc tương tác giữa bác tài và xe sẽ được diễn ra nhanh chóng. Bạn chỉ cần chạm vào nút bấm trên vô lăng và sử dụng câu lệnh giọng nói. Thông qua sự thông minh, nhạy bén của trợ lý Kiki, nó có khả năng nghe hiểu giọng nói 3 miền Bắc – Trung – Nam và đáp ứng từng câu lệnh nhanh chóng. Từ đó giúp cho việc lái xe của bạn trên mọi cung đường sẽ tập trung, an toàn và chủ động hơn trong khi xử lý mọi tình huống khẩn cấp.
● Đáp ứng đầy đủ với các nhu cầu giải trí đa phương tiện
Không như màn hình zin nguyên bản trước với ứng dụng giải trí nghèo nàn, Android Box Zestech DX265 tích hợp sử dụng trực tiếp sim 4G cho phép bạn kết nối internet 1 cách dễ dàng. Từ đó đáp ứng đầy đủ mọi nhu cầu giải trí đa phương tiện trên xe nhanh chóng và mượt mà nhất. Từ xem phim, nghe nhạc Youtube, đến lướt web, không khác gì một chiếc máy tính bảng. Mang lại cho chủ xe không gian giải trí sống động và đa sắc màu, giúp bạn thư giãn thoải mái, mà không còn cảm thấy nhàm chán khi di chuyển trên các chặng đường dài.
● Tích hợp với 3 phần mềm chỉ đường vô cùng thông minh
Lắp Android Carplay Box Zeestech cho xe ô tô, bạn sẽ được trải nghiệm 3 phần mềm chỉ đường thông minh bao gồm: Vietmap bản quyền, Navitel và Google Map. Khác với tính năng cũ, bạn phải kết nối internet mới có thể sử dụng Google Map trên màn hình zin thì VietMap, Navitel cho phép bạn sử dụng ngay cả khi không vào được mạng. Nhờ đó, bạn có thể hoàn toàn tự tin di chuyển trên mọi cung đường mà không lo kết nối bị gián đoạn.
https://manhinhzestech.vn/android-box-zestech-dx265/
submitted by Level_Association323 to u/Level_Association323 [link] [comments]


2023.06.06 04:16 IForgottMyPassword What that song by 2woo3hree where he say them people pick lil brodie up he aint stick to da code fighting cases like they new but they really old sad 2 say it be the ones u love turn around and fold

submitted by IForgottMyPassword to Miraq [link] [comments]


2023.06.06 04:09 praveen_iroh Day009 completed

Day 009 of 100DaysOfSwiftui

Closures


let names = ["Arya", "Rob", "John", "Sansa", "Eddard"] let sortedNames = names.sorted { (name1, name2) -> Bool in if name1 == "John"{ return true }else if name2 == "John"{ return false } return name1.count > name2.count } print(sortedNames) 
output:
["John", "Eddard", "Sansa", "Arya", "Rob"] 

Trailing closures


func doSomething(withNumbers numbers: [Int], completion: () -> Void) { print("Performing an operation with the numbers: \(numbers)") completion() } doSomething(withNumbers: [1, 2, 3]) { print("Completion closure called") } 
output
Performing an operation with the numbers: [1, 2, 3] Completion closure called 

func performOperation(a: Int, b: Int, success: () -> Void, failure: (Error) -> Void) { if a + b > 10 { success() } else { let error = NSError(domain: "com.example", code: 0, userInfo: nil) failure(error) } } performOperation(a: 5, b: 7) { print("Operation succeeded!") } failure: { error in print("Operation failed with error: \(error)") } 
output
Operation succeeded! 


let numbers = [1, 2, 3, 4, 5] let doubledNumbers = numbers.map({ $0 * 2 }) print(doubledNumbers)//[2,4,6,8,10] 
Git:https://github.com/praveeniroh/Day009
submitted by praveen_iroh to 100DaysOfSwiftUI [link] [comments]


2023.06.06 04:06 SupremeOpinion Fight Towns w/ Stephen Jackson: Houston Full Episode SHOWTIME Boxing

Fight Towns w/ Stephen Jackson: Houston Full Episode SHOWTIME Boxing submitted by SupremeOpinion to Boxing [link] [comments]


2023.06.06 04:06 Nomyad777 [PI] The Monster Kingdom (2/2)

Part 1
"When we Firmas were pushed north into the Pyrimian mountain valley after the death of their chain of command, they settled down and instead of focusing on expansion focused on necessities like food. With co-operation from the first goblins and other creative minds that joined the First Wave of the migration, they managed to grow food over the summer in first-iteration greenhouses. "My parents were part of the first wave. They were old for a couple, but joined the Firma clan in founding a government and keeping the area safe, as well as spreading word. The dragonic gods didn't like their behavior at all; cities burning is more entertainment for them, so they were the first to be Forsaken in this era, publicly, in the main square of the old Dragonic Capital. "However, that backfired, with more and more dragons tired of running around and fighting all the time, they decided to settle down in a place where nobody would bother them; now that they had this place given to them, and the Second Wave started. Basically the entirety of the dragonic clans and several other species amassed in this wave, and the Sapient Unification Government held. "My parents had an egg in one of the more northern caves, right on the coast. Then, the third wave arrived and everything went downhill from there. "The Unification Wars were fought between those who wanted one government to cover this region, and those who wanted governments segregated by species. This would have been fine if the secessionists didn't step in on people's behalves, without their consent; it took fifteen years of war for the war to end. Millions died and some species like the Snow Fox beastpeople almost went extinct. My parent were part of the death wave. "The war evolved so rapidly it was impossible for a commander to last more than two months. It started with sticks and stones and within a month there were arrow volleys. A year saw guns, two tanks, three battleships, four planes. Bombs, bigger bullets, bigger guns, bigger bombs. "In the last few months of the war, the first nuclear devices were used, creating miniature stars on the land with immense destructive potential unleashed. It ended with mutually assured destruction protocols being activated, and when all was said and done the land was a snow-fallen irradiated dustball. "It took years for the survivors to pick up the remnants of our short-lived civilization and restart it into the Terra Firma Sapience Union. All the time, my egg didn't hatch because I had no incubator, but didn't die thanks to my ice type. It was located close enough to a mana vein where I just... absorbed the entire vein. When the cave was found by explorers following maps for my parents den, all they found was my egg glowing brighter than Sunstones. "I was taken to an incubation facility in Cellyia, one of the bigger cities. There I hatched, and after more than one test I grew. My growth was still... affected by the time without an incubator, so my already slow growth stopped after fifty years instead of continuing to infinity. And then I took some magic courses, did my best to drain my mana reserves, and settled down here, well away from... the bustle of Cellyia. It never quite felt like a home, you know. It was a good place to grow up, don't get me wrong, but I like it here better. Remote, and in the same place my parents met for the first time. As much as I can tell, anyway; a number of records were destroyed in the Unification War. "When your heroes continued to come up here, I would be the one on first guard. Damming a river, I used water magic to break it. Trying to destroy some transit infrastructure, I would be the first one to either fake it, finish it off, or lure them away. When your latest one decided to head for Cellyia, it was out of my range for such activities. I shadowed the party on the way and let others take care of it. "I never thought that your 'heroes' would be heartless enough to burn what they were told and even acknowledged as a hospital with patients inside. A library and museum with most of our pre-unification works inside. An orphanage, a school... an entire neighborhood of ten thousand citizens' homes. What for? To try to kill just one of us. "We... couldn't take that kind of behavior. Cellyia might have not been the best place for someone with my personality to grow up, especially without parental figures, but that orphanage still had some good memories. An all-citizens vote was called, an all-citizens vote was passed, and we started a counter-offensive military campaign into your Civilization Nations. We've been waiting for you elves, leaders of the Civilized Nations, to advance your society; it's been seven hundred years, all the most you've done is grow your population and add an extra floor to your townhomes. "So we're going to do it for you. You ran our patience down, so we're going to change your society for you. Is it a repeat of the Unification War? I don't think so, given that you Civilized Nations never rescinded the declaration of war against us 'monsters' over two thousand years ago; one that you still follow through on to this day. "But that isn't the end of my story. "When the gods forsook us, they tried to pry away our magic, our land, and our lives. So we defended. Space radars monitor their movements on the mortal plane. There's so many more technical details I can go into. All I can tell you is, at one point, the old god of Dragonic Princess-kidnapping; yes, they were a god; they came and asked us to restart worshiping them. "That went over as well as you'd expect, and the next thing that happened... was that I absorbed her mana and powers. Technically, I am an undefined god, and... at this point, I'm afraid to get a definition. "What if it's something I don't like? Something evil, immoral... something my parents, the leaders of the Second Wave, wouldn't be proud of? What if... what if it kills me? Everyone hates me? I'd no longer be free... "So my solution was to hide. Here, in a mountain cave in the middle of nowhere. This is my life, all of it... and I don't know where to go from here." ----- "So... you're a god?" I asked. I couldn't think of another question to ask. "Yes and no." The cat replied. It did nothing to satisfy my fearful curiosity. How could one both be and not be a god? "Princess-kidnapping was a... niche god, rarely prayed to by still enough to be, you know, and actual deity. So her mana ran out first, and most of it dissipated back into the environment yada yada yada, but like the sponge my mana reserves are, I sucked more of it up than I should have; enough to had just a slight touch of divine control. On par with a low-level demigod. If I was omnipresent, I'd solve me problems with a snap of my claws, and then I wouldn't be hiding from my problems here." "If your powers came from a god, how are yours undefined?" My mind was seeking knowledge now. I was a mage, after all, and this was more than just the opportunity of a lifetime; it was the opportunity of a aeon. "Because I absorbed her essence from the environment before it had the chance to fully dissipate, but still late enough where it was no longer hers." Vixie shrugged "Or something like that, mana gets weird sometimes. All that matters now is my stockpile is slowly increasing its grow rate, which gets annoying pretty fast." "Annoying?" The cat laughed again. "Do you think this is all of my baseline reserve? Half of the reason I stay away from the rest of society is because the last time someone with multiple aura got involved with politics..." She trailed off, and then let another, this time impeccably cast illusion fall. The air around her was burnt crisp with the power of several mandatory auras in her current small size. Twelve tails flicked behind her back, eleven of them made of energy. Floating specs of light, some smaller while others the size of ice crystals surrounded the air around her. The six orbs on her back were joined by six more, and were attached to a ring. Her head had two halos, and her entire body was engraved with glowing lines. If she before radiated power, now she was made of it. The lights on the cave's ceiling flickered as more and more of the illusion fell away. Geometric shapes orbiting her body, a platform made of mana at her feet, lightning whizzing between all sorts of objects. Finally, it was gone, and the cat that stared at me with big, sad, glowing blue eyes had told me her deepest secret. As soon as it had started, the illusion repaired itself, and before me was one cat, a halo, six orbs, two crystals, and two mana tails. I did the second most instinctive thing when it came to seeing a cat. I pulled her in for a hug. There was a quickly quieted hiss as she squirmed a bit in my grip, trying to get more comfortable, before letting herself get stroked by me. Several images flashed before my eyes, and a tear came out of mine. We had gone to war against the less lucky sapients on our world, and were now paying the price. It felt like hours, but then my stomach growled, reminding me I hadn't eaten in literal days. Vixie shot out of my grip and led the way down into the cave. I followed, and soon enough I was eating some salted crackers with dried meat and cheese while Vixie moved around between other caves. "What are you doing?" I asked her between bites. "Packing," She replied. "Why?" "It's time I got out of here and, to follow the phrase, touched some grass." ----- It took three days for the elf, whose name was Nick, to recover enough to be able to make the journey to Cellyia. In those three days, I realized just how - and why - the Civilized Races looked at us the way they did. For starters, I'd forgotten just how many things ran on electricity, let alone other, more complicated mechanics. Pressurized water, instant hot water, even sinks, showers, and toilets were all completely unknown to the 'civilized races.' Ah, yes. Civilized without toilet paper. Bitter ramblings about the people who set off the chain reaction of events that killed my family aside, those were the second longest three days of my life; the first was my thirteenth birthday so I could get a personal HUD and social media. I was also a mess of thoughts. The elf had shown me, over the course of the three days - aside from the two-minute get-my-life-together moment - that I couldn't hide from my problems forever, or they would team up and try to hunt me. Hence my new, reluctant guest from the overflowing hospital they had oh-so-nicely delivered to my door. I had words for the medical staff. And I was also a mess of thoughts. Did I mention that one already. In all seriousness, Nick adapted to electronics pretty well. All I had to do was explain what it was, what it did, and file it under the name of science. It took an impressive four minutes of rambling about quantum mechanics before Vick realized that he was in way over his head asking how the 'magic rock that can half-think with bottled lightning' worked. He backed out when I yanked a textbook from my knowledge hoard and flipped through the pages to the start to explain how quantum superposition affected the set of particles it was entangled to. Fun. Finding out what toothbrushes were took some convincing, but soon the elf's teeth started to recover from lack of proper dental care. Food was easier than I expected, and Vick was pretty accepting of whatever I tossed on his plate. Except for artichokes, for some reason he hated those. Over the three days we bonded, and Nick got pretty used to life in my home. On the second day I moved him to the guest bedroom I had built but never maintained, but one wave of my paw and a splurge of magic later that was solved. "Why don't you use magic more often?" Nick asked. I explained that was much as I wanted to burn my reserves like they were a forest before a forest fire, the mental strain was tough without learning proper casting, which requires one to drain their reserves to practice wielding physical willpower. That meant that I was caught in an infinite loop of negativity, so I could only get away with a couple spells a day before the mental exhaustion metaphorically turned my brain to mush. On the morning of the fourth day, we left. Honestly, Nick could have left on the first day but I wanted him to be able to have the stamina to walk around for hours on end with me in Cellyia. Either way, as long as he kept by me it would be fine. There was a small population of elves, humans, and dwarves who had come up to the TFSU for one reason or another and never left, which meant that he wouldn't be too far out of place. My plan, instead of just flying into the Cellyia while steering clear of the airport, was to make it to the closest town, Lymian, and take a train from there north to Union Station. It would dump us a bit further downtown than I liked, but Cellyia was built in levels, and I could take the footpath level to wherever I needed. All said and done and one passenger seat clipped to my saddlebag harness on my dragon form, I opened the door to my cave. And was promptly blocked by a wall of snow. "Right," I half-grumbled. I enjoyed tunneling through snow, but spray would make the entrance cave wet and that wouldn't dry for another couple days, and until it did the sound of drips would echo throughout my home like nothing else. Either way, checking one last time that Nick was secure, I prepared my wings and powered forward. The snow and ice parted for me, and then melted and fixed itself back together behind me as I power-swam through the snow the same way I would through water. After ten seconds of this, I burst up from the snow-covered mountain the snowstorm had left behind and started to change my heading for Lymian. It would take thirty minutes of flying to get there, as I was flying lower and slower than usual to take care of my passenger, but we soon enough turned the next mountain and saw the town. The elf gasped as he took in the sights, while I kept my eye out for more activity. It had been fortified as a military base due to the war, but not by much; the town was useless from a defensive standpoint anyway. I spotted the next train arriving from its winding track around the next mountain, which also meant that I was a bit early. The citizens of Lymian were used to my presence, as I usually stopped by to pick up supplies and occasionally a bit of correspondence. So when I landed on top of a several story tall snow pile, nobody cared. I let Nick out, and then transformed into my cat form and slid down the snow pile to start to jogging towards the train station. That's when I remembered that unlike me, elves without snowshoes do not float on snow. Oops. ----- The sights were more than pretty, more than beautiful... If the gods had rejected these people, they might have just as well done it out of jealousy. After I'd been dropped off on top of a snow mound, I immediately flattened myself on my stomach to not fall through. I'd been in more than enough snowstorms and snow mounds to know how it would go if I didn't. The cat climbed the hill below me, reappearing as naturally as the snow fell. "Sorry," Vixie apologized. "Here, let me..." I felt the snow melt around me and we descended down to the ground. Vixie glowed brightly, literally; Even using as little magic as reshaping some snow was threatening to cascade out of her form. We moved to the train station without incident, where the massive 'train cars' were loaded full of passengers and cargo and then taken off towards the big city. Apparently this was the same one the hero burned, but the 'rebuilding and recovery efforts we going well; no critical infrastructure had been severely damaged.' Either way, the ride there was uneventful. Stepping out into Union Station was different. It was like I had entered a busy capital marketplace or square, with everyone rushing in another direction to another place. I trailed after Vixie, where even the oddity of an elf in these mountains was outshone by just how many different races there were; beastkin and kobolds and orcs and undead all filled the streets in, well, peace. "The city is built in layers," Vixie explained. "So while yes, residential and office towers here in the capital were set alight, underground public transit, personal transit, and cargo and fluid transit was all untouched, so we were able to circle around the hero and put out the fires to be replaced with smoke generators, and a couple holograms snatched from a nearby cargo transport." I had no idea what any of that meant, only that the city also had extensive underground bits. The towers soared over everything, and lights covered every spare centimeter of the city. Vixie led me down market stalls, across plazas, through parks and through building lobbies. Eventually, the babble increased, something I didn't think was possible. "Welcome to the commercial district," Vixie said after she had pulled me into a corner away from the masses of people and crowds moving around. "We're right near the harbor, and when we get there I'm going to show you the lighthouse and explain the city a bit better." I almost lost track of Vixie as we continued to move through the throngs of people going about their daily lives. I saw a couple boarded up shops, but most of them were either undamaged or didn't care about the scorch marks on their shops. Jewelry boutiques and grocery stores lived in tandem with furniture stores and a massive slab of too-smooth-to-be-natural stone of a rock type I had never seen before. It was covered in signs depicting some kind of diagram. Right around the corner was the waterfront, with a massive promenade running alongside it. Snow-covered trees lined the walkways, and soon enough Vixie and I came out of the crowd near a large, tall abandoned - though no unmaintained - building. "Right then," Vixie explained and started climbing. "Here's the old lighthouse, it's perfect for seeing the city. They never officially decommissioned it, so it's still legal to climb and properly maintained, but they never use it either." "What was the large thing they were building?" I asked, clambering onto the next ladder. "That? Oh, that was the space elevator." Vixie replied. "The ground part has been completed for three years now, we're just waiting for the rest of the nanotubes to make it into orbit and then run a kevlar cord up, follow it down with the space-grade heavy-duty nanotube cord, and then that's that." "Space?..." I was confused. "When the gods said that they were higher than mortals, you took that both figuratively and literally; they live above you and in a higher dimension. In this case, space is where they live in terms of height, but not number of dimensions. We're working on interdimensional travel, and interuniversal too, but those aren't replicatable on any sort of large scale yet." Vixie shrugged. "Either way, it's not like I care." "But you have it?" I pressed. "Dimensional travel." "Yes." She replied. "Well," I let out a short laughed. "The Civilized Nations are screwed over." "That's putting it lightly," She climbed on top of the last platform and showed me the city against the setting sun, lit up brighter than the night sky and more lively than the earth. It was beautiful. I sat there and watched the city glow with a power not even the gods had, side by side with not a dragon or monster, but a friend. END. A/N: Rushed this last bit of the arc, but school is ramping up at the end of the year so it was either fast story or incomplete story, and I chose fast story. Happy pride month, everyone, and I hope to see more of you when I have more time.
Original Prompt: [WP] For as long as all the races have known, Dragons have been seen as violent, destructive creatures. After an attack on your village, you black out and find yourself in the den of a dragon. It's rather annoyed that that is how they're seen, and wants to prove that isn't the case.
u/Lycan_Jedi thank you for the prompt!
Part 1
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2023.06.06 04:06 throwaway1996267 I (25F) found out my fiancé (31M) slept with someone (24F) who will not stop harassing me.

I confronted my (now ex) fiancé of +2 years after I heard he was sleeping with someone at my university. We were in a rough patch. He was distant for a while. He asked for space after a fight. I started meeting with therapists for couples counseling and personal growth. The same week, I was contacted and told that the student was saying we broke up and is with my ex-fiancé. I didn't believe it at first but confronted him. After he confirmed the truth, he messaged her asking how I found out — what he told me, I did not see his messages. She immediately called me. After I did not pick up her +15 calls, she texted voice memos accusing me of lying, then confessing to sleeping with him plus I deserved it, and claiming she is coming for me. While it occurred, I made my fiancé listen to them so he would see what he had done. He texted her to leave me alone, but it continued. As she kept sending, he told me he said I was a good person, we were just not compatible anymore. He claims he never said anything she said. At this point, I do not believe him. He's shown me he will lie to protect himself and his role in this. I am in therapy now and have support from everyone in my life.
She continues to send messages. I am not blocking — advised to gather evidence. I am handling this professionally by sticking to facts, and have/will not respond to her. After showing the voice memos to a trusted administrator who knows the undergrad and me, they advised me to escalate/obtain a protective order. My administration immediately gave me a case worker in the office that handles discrimination/harassment. I explained what happened and showed voice memos. The caseworker immediately issued a no-contact order for my protection. Now it is escalated to the dean of students to address code of conduct violations of the student. It is validating to hear this is one of their worst cases of harassment and I'm not overreacting seeking no-contact. The university wants to move forward with accountability. I am wary of escalating things further out of fear of retaliation.
I don't know if it is time for the next steps? I am already dealing with waves of anger and incredible grief. This is the worst thing that has ever happened to me. I'm so embarrassed. My professional reputation is affected when she shares intimate details of my life & relationship as I am grieving the loss of the life I wanted with my best friend. I don't want to hash it out in a courtroom. I am painfully grieving losing my best friend. I do want his help — this is his professional area of expertise — but I know he will not stand up for me in response to his actions that brought this into my life. I have not even heard from him since that night. Still, threats continued. People in my life (friends/family/admin/therapist) are concerned for my safety. I'm concerned enough that I left the state for an unspecified amount of time. How do I move forward with a situation like this with fear of retaliation? My goal is to be left alone, stop contact from her completely, and move forward with my life.
TL;DR!: OP’s fiance slept with someone who will not stop harassing OP. Unsure how to protect from harassment and slander while avoiding retaliation for pursuing protection from the person harassing.
submitted by throwaway1996267 to relationships [link] [comments]