Miss fortune aram build
You've got dangerous eyes... I like that.
2015.07.07 23:02 You've got dangerous eyes... I like that.
A subreddit dedicated to Miss Fortune, the bounty hunter.
2014.07.21 04:46 "nerfs"
A domicile for those fond of shanking foes in the popular cyber environment, DotA 3.5, otherwise known as League of Faker. Produced by Blizzard, this game has an extensive roster of over 6 characters to choose from. Of which, the best character, Talon Du Couteau, is the main topic of this subreddit. Upon entry, you may find yourself wondering why you have yet to sacrifice your support so you may bask in the glory of Talon's assassinations. This is normal. I mean ranked. What were we talkin bout?
2015.03.06 04:05 Redsolace r/VladimirMains
A subreddit for Vladimir resources, strategy, builds, matchup discussion, fanart, etc.
2023.06.04 00:16 Thatsthedetonat- What would be a good motherboard for this build? Also if anyone uses this website, does anyone know why it says not compatible or if it is just a beta bug?
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2023.06.04 00:15 fhfhdj Bloodied Blades: Volra's Tale Part 2 A story inspired by Worldbox
Lyraph pushed the tip of his bone dagger into the ground and pressed his ear against the hilt. The group had nestled itself within a copse of trees near a shieling amongst the hills far from the town. They had spent several days moving up and down the hills until Lyraph cursed one morning.
Gulk watched the man intently, staving off boredom with incessant questions, “What’s he doing?”.
Volra was casually tossing a rock up into the air and catching it, “He’s listening to the earth, son of Golthom. Did I not already tell you of our methods for hunting royal foxes?”.
He gave her an annoyed look. He had been asking questions about everything since leaving the town. Why were naked men banging drums in the roof tops? How many warriors are typically stationed in the battlements? Who were the red clad women in Mourn Stone Street? Volra answered as best she could but soon grew tired of his curiosity and ordered Lyraph to answer for her.
“Those men are the only thing keeping the town together. They ward off evil spirits, or at least that’s the excuse. I merely find them nice to look at. And the warriors? They are usually half that number from what you see these days. Vask Harten had the old chief worried in his final days. Mourn Stone Street is a sacred section of the city where women are most easily able to commune with the gods themselves. It’s also where I was conceived, according to my father”.
By the time they reached the rolling hills in the third day of the journey, Volra felt something wrong. It was just a feeling, but she had learned to trust such feelings long ago and it has saved her life more than once since then. She ordered Lyraph, who was the expert hunter of the group, to get down the hill they were on and listen to the earth.
That was when he began cursing. He took his dagger back and ran up the hill, “We have company. 8 or 9 I believe. I have a feeling they’ve been following us for some time now. I suggest we get out of here and find some place defensible”.
Volra nodded, “Agreed”, she took a moment to think, “We must move on and bide our time until opportunity presents itself. You and Gulk will run up ahead of us. There’s an old ruin around here but I can’t remember where. Tarven and I will guard the rear while Kiral watches for your return. We will all move together
Lyraph looked alarmed, “Volra, I would rather have Tarven with me. I don’t trust the man and Gulk seems more reliable…”
“That wasn’t a suggestion”, she said, putting a little more iron in her voice.
‘What’s gotten into the man? Doesn’t he know I’m the better fighter?’, she thought. Long ago, they both agreed that he was the better tracker and her the better warrior. She thought that if Tarven put their lives at risk, she would be the one to kill him.
Lyraph and Gulk moved through the sussurating leaves, moving under and over roots looping, arching, emerging from the ground in webs as if tendrils from earth dwelling octopi. The hunter was surprised at the nobleman’s grace while moving through the swirling roots. He had expected the man to fall flat on his face after the second root at the very least.
He cleared his throat, “You move well, for a foreigner that is”.
Gulk looked at him and smirked, “This is no different from my homeland. Only difference is men would rather ski down mountains and steep slopes rather than trek through forests”.
Lyraph vaulted over a big root, “What is ski? I always imagined you Strohinites wet yourselves in scalding hot water and then swim in the snow”.
Gulk burst into laughter and yelped. When Lyraph turned to the man, he saw that the nobleman had tripped on a small root which itself looked like an old man’s finger. He hurried to the man, extending a hand to help him up. Gulk took it and got up, thanking Lyraph.
“To answer your question, it is when men tie two planks of wood to their feet and slide down a snowy slope. There’s a lot of snow in Strohin, so men find it the most convenient method of travel”, said Gulk.
They moved on, avoiding poisonous bushes of Thuni plants. The purple colored leaves always made them obvious to the wanderer who knew where to look for them. Lyraph had to hold his companion by the shoulder before going through one. They found a suitable place, it was stone built and sturdy despite the obvious centuries of disrepair. Moss blanketed the crumbling walls and drawings of large wolves could be seen in places yet unclaimed by the moss. Beyond was the old fort’s crown: merlons of bone and skulls painted black and red.
Gulk gawked at the place, eyes full of wonder, “What is this place? I have never seen merlons such as these. Not even in Aroloth where men are known to build the impossible”.
Now it was Lyraph’s turn to smirk at the man, “You thought we only had walls made of trees? Bah! Our people are ancient. The ancestors built footholds in the lower lands whilst they lived in mountains. No one knows why they lived in the mountains or why they felt the need to build forts when no one lived beyond their mountains in the first place”, he then motioned to the nobleman, “Come, let us get back to the others. This is as good a place as any to make a stand”.
When the two men returned, Kiral made the sound of a hawk and Volra and Tarven emerged from the bushes. Kiral was out in the open, hoping to attract either friend or foe, embracing one or ambushing the other. Tarven and Volra hid near the bushes while using Kiral as bait. Volra wordlessly jogged to the ruins, the others following close behind.
They found a portcullis in the side of the fort or rather crumbled part of the wall that circled the ruins. Volra cursed and spit in the grass when inside, “We’re too few to make use of these walls. We must reach the tower and make our stand there. Pray to your gods if you have any, otherwise we wait for the foes to arrive”.
Tarven grunted, “We are Strohinites, woman. We pray with other men’s blood on our hands”.
She knew he meant to sound fierce but she could not help but feel a smile threaten to touch her lips. She forced her face to stay still as she nodded in acknowledgement and said, “Very well, go on sons of Strohin”.
The group entered the tower, a thin finger coated in the same moss as the walls that entrapped it. The inside was pitch black. A faint light from the roof cut through the dark but only faintly as the source was too far to reach them.
“Can’t see shite, but I can correct that”, said Gulk as he unslung his ax.
The ax itself was a black blade with purple runes incised into it. He spoke some words in an ancient tongue and the blade grew crops of little dots of blue light soft as pudding. After a second, the dots grew into hand sized orbs and disintegrated only for the blade to grow more and restart the process.
“The stone from this ax was quarried and shaped by the stoneworkers of Mount Uhag. The best in all of Strohin”, said the warlord’s son, pride showing in his words.
Tarven looked at the blade with reverence, as if a god had graced him with their presence. Kiral chuckled and drew her own stone ax and wooden dagger. Lyraph simply nodded and searched about the places touched by the light of the orbs. Volra cleared her scabbard and joined him.
She saw Gulk’s disappointed face before she left, clearly he had expected a bigger reaction than indifference. She stopped and said, “Thank you for the light”, then moved on.
The first room in the tower was empty. The air was stuffy as Noseraph’s room though trapped for centuries rather than decades. The ground was covered in brown and yellow leaves from the vines that climbed up from the entrance, the iron banded door not strong enough to push back the elements. Every step they took roused up a swarm of dust around their feet. A flood of darkness cringing away from the blue light as Gulk explored the room with the rest of the group. Lyraph called out to him to illuminate the stairs and see if they were safe enough to climb.
“We can go up, judging from the state of the stairs. They are stone made like the rest of this place. Look here, a small depression in the center of each step. They are worn from the centuries of heavy use and…”, the hunter stopped, indicating the foes were near.
Volra started climbing the stairs and motioned for Lyraph to join her. Together they climbed up three floors and reached the merlons made of bones and skulls. Below, she saw distant red dots filter through the gap. ‘How did Lyraph hear them? They were too far away for any human to hear them. Old friend, what are you hiding?’, she thought.
She drew her bow and took out an arrow. Lyraph may have been the sharper eye but she was the better archer, “Can you count how many of them there are?”, she asked.
The man nodded and looked at the walls, “There are twelve. And probably two more from the way the one with the satchel motions at the trees behind her”.
Volra didn’t know what the woman could have in her satchel but drew her bow and stretched it until it reached her cheek then let go when she thought it would kill someone. The woman with the satchel fell to the floor, the arrow having buried itself in her head. Two men ran to her and checked her pulse before running with the rest of their band to the tower. Volra took another arrow and drew her bow.
This time the arrow landed on a man’s leg, a scream coming out. The group spread out, making the next two arrows miss and Volra dropped her bow and quiver to draw her sword. Her knuckles grew white from the tightness of her grip.
The duo went down the stairs. The sounds of war cries and howls of pain bounced off the walls of the tower, making them pick up the pace to the source. When they reached the bottom, a woman lay down in a puddle of blood. Tarven clutched at his stomach with one hand, surrounded by the bodies of two men and a woman, obsidian sword dripping blood in the other. They saw Kiral spit out blood as the woman in front of her gave out a blood curdling scream. It took but a moment for Volra to realize that the woman’s dominant hand had three fingers missing. All the foes wore crimson cloaks, she noticed. Cloaks ordinarily worn by the women of Mourn Stone Street. Volra steeled herself to fight the rest.
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2023.06.04 00:08 eiramired Ignite the Ashes Chapter 5 - Smoke
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Chapter 5 - Smoke Northern Facility, Vanstead Dukedom of Augustein, Year 990 The building fell to pieces in a spiraling wave. From its center, the air heated until it burned to touch and stung to breathe. Fires streaked outwards, radiating like sunlight, as web-like cracks expanded throughout what was once solid walls. Then, one by one, the layers of stone fell apart. Scattered debris knocked into neighboring rooms, and more hallways pancaked beneath a growing cloud of grey smoke.
From the outside, it looked like a sudden explosion, a single attack that rendered a solid silhouette into scattered pieces. Onlookers would say they remembered hearing screams, some even recalling writhing shadows within the smoke. Still others would swear they caught fleeting glimpses of an Aberration, the creature they believed responsible for the attack. Those who believed the destruction came from within would dispute this claim, suggesting that any perpetrator would’ve died amidst the flames and rubble.
The facility, once merely an abandoned, distant old building that few travelers would give a second glance, became the talk of the town in its ruins.
It was only when the bodies were found in the aftermath that the rampant speculation quieted to whispered suggestions. No one was willing to raise their voices amidst the dead, and though the identities of the victims were unknown, that day would still be permanently marked in the town’s history as a great tragedy.
—
Winrow, Vanstead Dukedom of Augustein, Year 990 Joan slammed the drink down on the counter, and the sound rang throughout the little tavern. A few other clients glanced her way, pausing their murmured conversations. At this hour of the day, when the sun was only just beginning to lower from its peak, the tavern was still relatively empty. Once night fell, Joan knew tired workers getting off their shifts would stop by after dinner, and the place would grow rowdy with laughter.
Seated on the stool beside her, Leila frowned. She was wearing her watchman’s uniform, though she’d rolled up her sleeves. Her hands were still adorned with their usual dark gloves. In all the years Joan had known the woman, she’d never seen her take those gloves off. It was rare enough to see her without her uniform, even on days off like this one.
A watchman is never off duty, Leila had said once. Joan hadn’t been able to argue against that.
“Bad morning?” Leila asked. Joan sighed.
“You could say that,” she muttered. She picked up her glass and took a deep gulp, enjoying the bitter stinging in her throat. Leila watched her carefully.
“...Did the girl wake up?”
Joan winced and shook her head. “Not yet,” she said, voice quiet. She stared down at the uneven wooden grains of the counter, absentmindedly tracing their swirling patterns with her eyes.
Joan hadn’t known what to expect when she’d seen the smoke. It was rare enough for her to leave Winrow these days, but Leila had asked her to head to Magrath to purchase ore for the watchmen. She typically went herself, but she was busy, the woman had said apologetically. Joan was the only one besides her in the village with a high enough license to purchase the amount of ore they would need for training and scouting. Joan hadn’t been too keen on it at first, but she’d reluctantly agreed. It wasn’t Leila’s fault that the Sovereign had put a hold on temporary ore purchase permits, after all, and she’d known the woman for many decades. And so, Joan had left Winrow and made the trip to Magreth, her old court magician license nestled in her pouch beside the heavy weight of the coins Leila had provided for the purchases.
The trip took longer than expected, but she miraculously hadn’t run into any Aberrations along the way or on the road back. Instead, when she was less than an hour away from Winrow, Joan had seen clouds of smoke billowing into the sky. Instinct had taken over, and she’d ran in the direction of the smoke without thinking.
She hadn’t expected to find a pile of ruins where an old abandoned building had once stood. A crowd had gathered around, whispering and pointing at the still glowing embers lighting up the gaps between sharp debris and charred grass. Her old training had taken hold, and Joan had commanded the onlookers to search for survivors.
A few hours later, they’d found nothing but charred bodies. Her stomach roiled when she saw how small some of them were. There had been children there, trapped within those walls, when the entire building had collapsed.
An old rumor had risen up in her memory, but she’d ignored it in favor of focusing on the immediate task at hand. One of the onlookers was sent to bring the watchmen, and until then Joan sat and waited.
She wasn’t sure what compelled her to go back to the ruins and search again, some hours later. Perhaps it was the growing unease, perhaps she’d simply needed to do
something. She was glad she did, otherwise she would’ve missed the motionless figure trapped beneath a pile of debris whose breaths were shallow, but distinctly alive.
“How bad are the injuries?”
Joan looked back up at Leila. She frowned, lips drawn in a thin line.
“Bad,” she said. Joan shook her head. “It’s a miracle she survived. I think the rubble might’ve protected her from the flames. Most of the wounds were from being crushed.”
Leila winced in sympathy. “Poor girl,” she muttered.
Joan grunted in acknowledgement, gaze still distant. Leila frowned at her, furrowing her brows.
“Is there something else?”
Joan stared into her drink, swirling the liquid around in one hand. She tipped it back and took a slower sip this time before setting the glass back down.
“...Do you remember those old rumors, back when the coup happened?”
Leila squinted her eyes like she always did when she was thinking. “Which ones? There was an awful lot of stuff that came out,” she remarked in a half-hearted attempt at a joke. Joan, however, remained somber.
“The experiments in northern Vanstead,” she said.
Leila’s eyes widened before the watchman’s expression morphed into a more serious one. She gripped her own cup but made no move to drink, instead simply tightening her fingers around the glass. The woman exhaled.
“I thought it was propaganda,” she muttered.
Joan shook her head. “I did too,” she admitted. “But, Leila, those scars… I can’t think of any other way to explain them. Wounds like that don’t just
happen.”
Leila was quiet, eyes flickering with disbelief that slowly settled into weary acceptance. The two of them had known each other long enough for Leila to know that Joan wouldn’t be mistaken about something like this.
Joan ran a hand through her hair, tugging on some of the greying strands. “I can’t believe I ever supported the Raymoths,” she muttered.
Leila patted her back. “It’s not your fault. All of us did, including me.”
“It’s different. I was a Rose.”
“You were a
doctor.”
“A doctor who healed the wrong people, clearly.”
Leila sighed and raised her drink. “It’s over now, at least,” she muttered.
Joan nodded in agreement. She held up her glass as well, and the two women wordlessly clinked their glasses together before taking long sips. They sat in silence afterwards. Around them, a few more patrons were beginning to filter into the tavern as the sun slid closer to the horizon. The noise around them grew.
Finally, without turning, Leila asked, “How much magic do you have left?”
Joan stared down at her bare hands. Wrinkles were visible on the looser skin, remnants of the passing years. It still felt odd sometimes, to not look down and see those crisp white gloves she’d worn for so long. She’d gotten another pair when she came back for when she had to use magic, ones made of thick brown cloth, but they didn’t have the same feeling.
“Enough,” Joan answered simply.
Leila’s eyes flickered over to her. She hesitated. “If you’d like, I wouldn’t mind giving you some ore. The watchmen don’t need much.”
Joan chuckled. “I don’t think a sergeant should be saying that in public.” She shook her head. “I’d rather not go to court over unauthorized ore usage.” She was already lucky enough to have retired before the coup, or she probably would’ve been killed with the other old Roses who had served the Raymoths. She wasn’t keen on testing fate again.
Leila snorted as well, but her laughter soon died down into something more somber.
“Be careful, okay?” she said. Her voice lowered, and she spoke with increased urgency. “I’m serious, you know. If your reserves get close to a third, tell me.”
Joan smiled thinly.
“I will.”
—
The house was dark when Joan entered. She fumbled around for the oil lamp she always kept by the door, then made her usual rounds of lighting the candles within the small home until the space was filled with a soft, warm glow. Joan set the oil lamp down and sighed, taking a moment to adjust to the silence. She’d ended up staying at the tavern longer than expected, and it had, as expected, grown rather loud. In the past she would’ve joined in on the rowdiness, but now she just found herself weary. She shook her head, wondering if this was what aging felt like.
Joan turned and crept across the creaking floorboards until she reached a room situated near the end of the hallway. Inhaling, she slowly opened the door and stepped inside.
Three cots had been crammed into the space, all of their sheets folded neatly and kept clean despite two of them not seeing use in a long time. A light breeze fluttered in from the open window, giving the space a slight chill that made her shiver. The curtains billowed in the wind, and Joan stepped over to close the window.
Once she was done, she turned around to stare down at the one occupied cot. Lying beneath the blankets, a girl slept so still that she could easily be mistaken for a corpse. Joan frowned and took a seat on a small stool set beside the head of the bed.
Maybe “girl” wasn’t accurate. On closer inspection, she was probably a young adult, though her malnourished limbs and closed eyes made her look much younger. Her hands were folded over the blankets, and between the heavy bandages and wrappings, Joan could make out hints of scars beneath. She closed her eyes, inhaling and exhaling. Finally, the woman opened her eyes again and raised her hands above the still form.
A soft mauve light glowed from the center of her palm. Swirling, delicate markings climbed up her arms as numbers appeared on the back of her hands. It still felt strange to see them instead of simply sensing them like she had when she’d worn the gloves every day.
FORM MAJOR Magic Reserves: 39,876 → 39,864 / 118,604 Maximum Output: 12 Variability: 9
The light enveloped the unconscious figure, surrounding her in a soft glow. Joan closed her eyes, ignoring the immediate exhaustion that began every time she used magic these days. She forced herself to focus on the wounds.
In the back of her mind, she muttered a silent apology to Leila. But no matter what the other woman said, she had known the second she’d seen those scars that there was nothing she wouldn’t do to ensure the girl in front of her woke up again.
It was the least she could do.
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2023.06.04 00:01 Obvious-WhitePowder7 Running a successful business
Just wondering what steps other plumbers have taken to improve their business.
Especially UK plumbers that are out there that know how it is in the UK, but happy to hear from anyone in any country.
I am currently traveling the world and I’m eager to get back into work and self employment when I get home this year. I spent 3 years working for myself solely on my own, doing basic maintenance work and bathrooms from start to finish. I found myself underpricing my work and ended up working more for less and missing my margins. It was a big wake up call since traveling and working in Australia and seeing how others run their business and what they charge.
So I have a few questions on other peoples methods for business.
- How do you guys go around hiring other plumbers to do your quoted work, and then to keep them around and build a bond with them?
- How do you work out your quotes? Here in Australia I’ve seen a fair few company’s charge at an hourly rate and think it’s a great idea.
- Do you feel guilty when putting in a high quote? I feel like if I was to put in a high quote, the I wouldn’t get the work, but then I’d also be out of pocket doing the work and would have to rush the jobs cutting corners.
Don’t get me wrong my quality of work is good and the customers are always happy but I feel in myself I could do things better, so charging more and spending more time would reduce the need to rush the work.
- If you sub your jobs out, how do you go around arranging the days for other workers and hoping they turn up when they say they do and to not ruin the process of a big job to be completed? Making you look bad to the customer because Dave the plasterer hasn’t turned up when he said he would.
I probably have more questions and I wasn’t taught how to do it being self employed jumping in the deep end so I still have a fair bit to learn.
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2023.06.04 00:00 Snipey360 Enairim Update - Freyr: Integrated Standing Stones of Skyrim
Released today:
Freyr: Integrated Standing Stones of Skyrim:
https://www.nexusmods.com/skyrimspecialedition/mods/88043 Freyr overhauls the standing stones, changing them into race specific bonuses and powers. It synergizes with race overhaul Mannaz to provide an array of unique bonuses that greatly enhance replay value!
Features
Freyr replaces all standing stone effects. To increase variety and replay value, standing stones are now based on player race. Futhark project: Freyr integrates with race overhaul Mannaz.
New standing stones
Argonian
Apprentice - Regrow Limbs: Argonians regenerate 5% of maximum Health per second below 25% Health. Atronach - Hist Spores: Caustic Spit causes creatures and people to attack randomly for 20 seconds. Lady - Swamp Dweller: Argonian blood grants 50% Disease Resist. Lord - Dissolve: Caustic Spit turns targets below 20% Health into ash. Lover - Waterhome: Amphibious also restores Magicka and Stamina. Mage - Caustic Burn: Caustic Spit lasts twice as long. Ritual - Blood in the Water: Argonians gain 25% attack damage and critical damage whenever there is a nearby foe below 25% Health. Serpent - Basilisk: Caustic Spit paralyzes targets for 3 seconds. Shadow - Swamp Poison: Argonians reduce the Poison Resist of nearby foes within 20 feet by 25%. Steed - Polished Scales: Amphibious Increases swim speed by an additional 100%. Thief - Chameleon: Argonians are 25% harder to detect when standing still. Tower - Melt Lock: While Caustic Spit is hitting a locked object, the lock is trivial to pick. (This effect has no duration.) Warrior - Histskin: Argonians regenerate an additional 2% of their maximum Health per second.
Health regeneration underwater is 100 points per second, unaffected by Survival Mode. This balances out the warmth penalty Survival Mode applies to Argonians.
Breton
Freyr changes the effects granted by the Breton racial ability Stones of Galen in Mannaz (additional standing stone effect) from generic effects to Freyr-specific effects. As a result, each Breton standing stone effectively has two abilities:
Apprentice - Arcane Initiate: Once per battle, Bretons may activate a foe to deal random elemental damage equal to half your Destruction level. Apprentice - Dragonheart: Power attacks, bashes, and sneak attacks deal random elemental damage equal to half your Destruction level. Atronach - Coven Magic: The Atronach improves your spells and scrolls by 50% by consuming a Briarheart, Human Heart, or Human Flesh from your inventory. Atronach - Wyrdcraft: The Atronach grants a 15% chance to find a Human Heart or Human Flesh on humans they kill. Lady - Blessing of the Lake: The Lady grants a 20% chance to absorb incoming spells, adding their Magicka to yours. Lady - Kingmaker: The Lady periodically gifts you gold or a small enchanted item. Lord - Crown of Autumn: Power attacks deal 30% more damage and critical damage, but Stamina does not regenerate in combat. Lord - Old Stone: Able to power attack when out of Stamina, dealing 50% less damage and critical damage. Lover - Poetry in Motion: Bretons become ethereal when entering combat, for up to 15 seconds or until they attack. Lover - Slam Poetry: When breaking out of an ethereal state before its duration runs out, release a Warstomp that staggers nearby foes. Mage - Arcane Mastery: Breton spells and scrolls are 15% more effective. Mage - Mage's Path: All Mage skills improve 15% faster. Ritual - Druidom: When a staff is drawn, spells are 50% more powerful but cost 50% more Magicka. Ritual - Circle of Galen: Magicka does not regenerate. When a staff is drawn, drains its charge level to replenish Magicka. Serpent - Dark Constellation: In combat, the unstars in the Serpent disable Magicka and Stamina regeneration and drain 5 points per second. Serpent-Star Curse: The effects of Dark Constellation are inflicted on all nearby foes within 33 feet. Shadow - Dead Noon: Holding a drawn bow costs 3x Stamina but will mark foes after 1 second per 25 Health. Shooting a marked foe deals a critical strike for 10 times critical damage. Shadow - Outlaw: Bretons move 40% faster while holding a drawn bow. Steed - Horsemanship: Bretons are adept at handling horses, improving the speed of their horse and that of nearby allies by 25%. Steed - Roadside Rest: Bretons regenerate Magicka and Stamina 50% faster when standing still with hands down. Thief - Shadow Mastery: Bretons are 15% harder to detect when sneaking and deal 15% extra sneak attack damage. Thief - Thief's Path: All Thief skills improve 15% faster. Tower - Iron Mask: While in combat, sneaking is 50% better, and sneak attacks deal 25% extra damage. Tower - The Donjon: Bretons may activate a living target while sneaking and out of combat to put the target in a mental slumber for 20 seconds or until struck by an attack. Costs 50 Magicka. Warrior - Combat Mastery: Bretons deal 15% extra attack damage and critical damage. Warrior - Warrior's Path: All Warrior skills improve 15% faster.
Circle of Galen will drain your left-hand staff first if two staves are equipped, and then drain your right-hand staff once it is depleted. Drain is 25 points per second, and you gain 100% faster Magicka regeneration in the process. Crown of Autumn and Old Stonework against each other for a total of 62.5% power attack damage when out of Stamina. Kingmaker gives an item every 10-20 minutes on average. The Donjon prevents the target from spotting you while sneaking or seeing you as an enemy, cancels their combat alarm status, and increases pickpocket chance by 20%.
Dark Elf
Apprentice - Spirit Walker: Ancestral Protector is now available once per battle instead of once per day. Atronach - Ashlander: Dark Elven blood grants an additional 25% Fire Resist. Lady - Walk Alone: Dark Elves regenerate an additional 1% of their maximum Magicka and Stamina per second. Lord - Heart of Ash: (At-will power for 25 Magicka) Sacrifice 10 Health per second to improve attacks, critical strikes, and spells by 30%. Cast again to disable. Lover - Ancestral Hearth: Ancestral Protector will also attack foes set on fire by Fireblood. This still consumes a daily activation. Mage-Spite: Dark Elves are up to 25% more effective with spells as Health decreases. Ritual - Passion: Fireblood automatically captures a fire when entering combat. Serpent - Ancestral Vengeance: Ancestral Protector deals extra damage equal to your Fire Resist. Shadow - Vendetta: Deal 25% extra attack damage and critical damage while Ancestral Protector is on cooldown. Steed - Blazing Speed: Fireblood grants 10% movement speed in addition to its other effects. Thief - Blinding Ash: Fireblood also blinds the target and forces them out of combat. Tower - Unwelcome Guest: Able to expend Fireblood to open any lock of expert level or below. Warrior - Dishonor: Dark Elves deal 20% extra attack damage and critical damage if the target is alone.
Heart of Ash deals damage on each heartbeat (85 bpm), averaging out to 10 points of damage per second.
High Elf
Apprentice - Mythal: Inborn Magic lasts 10 seconds longer. Atronach - Faerie Fire: Changes Faerielight to inflict 50% weakness to magic for 10 seconds. Lady - Glare: Changes Faerielight to reduce armor by 500 points for 10 seconds. Lord - Superiority: Inborn Magic is 50% more effective. Lover - Unseelie: Changes Faerielight to drain Magicka equal to 20 plus 5 times level and transfer it to you. Mage - Highborn: High Elves get an extra 50 points of Magicka while a magical effect from Inborn Magic is active. Ritual - Crystalline: Regenerate Magicka and Stamina 200% faster, but lose 250 points of armor and 50% magic resistance. Serpent - Will o'Wisp: Changes Faerielight to blind targets for 20 seconds and force them out of combat. Shadow - Eclipse: High Elves sneak 15% faster. Steed - Unicorn: Spells are 15% more effective while a magical effect from Inborn Magic is active. Thief - Mischievous: Changes Faerielight to briefly disarm the target. Tower - Cellar: Gain invisibility for 10 seconds when Inborn Magic activates. Warrior - Autumn: Changes Faerielight to drain Stamina equal to 20 plus 5 times level and transfer it to you.
The Faerielight upgrades replace your Faerielight effect, removing the original effect. A new Inborn Magic spell trigger can only be set once a day, but once set, it can activate an unlimited number of times. Minor magical effects last 15-30 seconds (based on the condition) and include: restoring 2% Health per second, restoring 2% Magicka per second, restoring 2% Stamina per second, 150 points of armor, 25% magic resistance, move 15% faster, or 15% extra attack damage. Faerielight drains 5 Magicka at level 1, +4 Magicka per level.
Imperial
Apprentice - Dedication: Imperials improve all skills 8% faster. Atronach - Faith: Imperials are 20% more effective with healing spells and effects. Lady - Zeal: Imperials deal 20% more attack damage and critical damage when fighting more than one opponent. Lord - Ardor: Imperials take 15% less attack damage when fighting more than one opponent. Lover - Fidelity: Bribe lasts twice as long. Mage - Wisdom of Saints: Imperials regenerate Magicka 50% faster. Ritual - Devotion: Bribed characters will follow you and the Bribe lasts five times as long, but only one person at a time can be Bribed. Serpent - Prosperity: Imperial Gold has an 8% chance to find a rare item, including enchanted items. Shadow - Diplomacy: Bribe also improves pickpocket chance and sneak attack damage by 25%. Steed - Vigor: Imperials speed up nearby allies within 25 feet by 20% (including your horse). Thief - Cunning of Saints: Imperials regenerate Stamina 50% faster. Tower - Fervor: Imperials raise the attack damage of nearby allies by 25 feet by 20%. Warrior - Strength of Saints: Imperials regenerate Health 50% faster.
Devotion will cause the most recently Bribed target to follow you until it dies.
Khajiit
Apprentice - Night Eye: (At will) Improved night vision for 60 seconds. Atronach - At the Crossroads: Khajiit receives a large sum of gold, but must pay it back with interest when the Atronach Stone is relinquished, or else... Lady - Moondew: Khajiit blood improves consumed potions and ingredients by 20%. Lord - Knead: Khajiit can power attack with single claws while sneaking, and claw damage is improved by 10 points. Lover - Purr: When an ally is within close range, Khajiit and the ally recover Magicka and Stamina 50% faster. Mage-Bling: Khajiit spells cost 5% less for each digit of gold carried, up to 50%. Ritual - Lunar Rush: Khajiit can jump out of their attack swings and spellcasts, and take 15% less attack damage while jumping. Serpent - Shiny Distraction: Khajiit can activate humanoid opponents for 40 Gold per level to steal all Magicka and Stamina. Shadow - Prowl: Khajiit sneak 10% faster and are 40% harder to detect, but sneaking costs 10 Magicka per second. Steed - Lunar Sprint: Khajiit can enter sneak while sprinting, sneaking 15% faster but becoming 30% easier to detect. Thief - Lucky Coin: Khajiit is 5% harder to detect for each digit of gold carried, up to 50%. Tower - Whiskers: Khajiit has a 30% chance to find extra gold and a 10% chance to find small valuables on humanoids they kill. Warrior - Swagger: Khajiit takes 5% less damage from power attacks for each digit of gold carried, up to 50%.
At the Crossroads allows you to choose either 1K, 10K, or 100K gold, or to opt out of the Atronach Stone entirely. Interest is 10% and losing the Atronach Stone ability without having the required sum of gold in your inventory leads to death. Lunar Rush is an animation cancel and can be used to get out of power attack commitments, crossbow reloads or to avoid incoming damage. Whiskers grant an average of about 10 gold per kill.
Nord
Apprentice - Elder of Runes: The Apprentice transfers half of base Stamina regeneration to Magicka. Atronach - Shamanic Trance: All-Maker Stone powers used during Rage are returned to you if Rage is maintained for a further 8 seconds. Lady - Dream Journey: Sleeping grants a random All-Maker Stone power if you do not already have one. Lord - Atmoran Heritage: Nord blood grants 50% Frost Resist. Lover - Moth's Grace: Nords are immune to stagger from power attacks and bashes during Rage. Mage - Owl's Insight: Nord wisdom causes your Rage to drain Stamina instead of Magicka. Ritual - Hakkerskaldyr: Shouts used during Rage have a 50% chance to get a cooldown of 3 seconds. Serpent - Fox's Cunning: Nords deal 25% more damage with attacks of opportunity. Shadow - Blackbraid: You are 40% harder to detect during Rage. Steed - Rockslide: Move 15% faster during Rage. Thief - Wolf's Hunger: Nord fury heals you when you sneak attack an opponent, based on their level. Tower - Frith: Rage heals you for half of the Magicka drained. Warrior - Bear's Strength: Nord strength grants an additional 100 points of armor.
Elder of Runes almost doubles base Magicka regeneration due to the discrepancy between base Stamina regeneration (5%) and base Magicka regeneration (2.5%). All-Maker Stone effects will tie into an upcoming Futhark mod. Attacks of opportunity are a Valravn feature and result in extra damage when attacking an enemy from behind or while taking certain actions; Freyr no longer requires Valravn, but consult the Valravn mod page for more information.
Orc
Apprentice - Berserk: (At-will power for 100 Magicka) Doubles attack damage and critical damage dealt and halves attack damage taken for 10 seconds. Atronach - Bloodhowl: Gain Berserk for 10 seconds when you fall below 25% Health. This effect has a 30-second cooldown. Lady - Carnage: 15% chance to gain Berserk for 10 seconds when you kill a foe. This effect has a 30-second cooldown. Lord - Warlordstomp: Warstomp also reduces armor by 500 points for 10 seconds. Lover - Bloodthirst: Orcs heal when they kill a foe. Healing is equal to 25% of its negative Health. Mage - Warlockstomp: Warstomp also inflicts 50% weakness to magic for 10 seconds. Ritual - Bloodrite: In combat, deal 25% more attack damage and critical damage but start combat with 50% Health missing. Serpent - Shock Trooper: Orc blood grants 50% Shock Resist. Shadow-Stampede: Orcs move 10% faster in combat. Steed - Warthogstomp: Warstomp also inflicts damage equal to 20% of a target's current Health. Thief - Pillage: Orcs have a 5% chance to find rare items on humanoids they kill, including enchanted equipment. Tower - Tower Dive: Take no damage from falls when using Warstomp. Warrior - Orc Smash: Orcs inflict 20% extra damage and critical damage with power attacks.
Multiple sources of Berserk (with the Aetherial Crown) do not stack.
Redguard
Apprentice - Contemplation: Redguards regenerate an additional 5% of maximum Mana per second when out of combat. Atronach - Adrenaline Rush: Changes Shehai to restore 5% of maximum Stamina per second and grant 15% movement speed instead. Lady - Conditioning: Redguard blood grants 50% Disease Resist. Lord - Ibex: Take 20% less attack damage from opponents if you are currently stronger than them. Lover - Shahrazad: Changes Shehai to summon a spellcasting spirit. Spell power scales with your attributes. Mage - Mummy's Touch: Spells and scrolls are 20% more effective when cast on targets in the melee range. Ritual - Dust Storm: Redguards have a 20% chance to knock targets down on a power attack, bash, or sneak attack. Serpent - Black Obelisk: Poisons living foes in close range for 20% Alteration level per second if you are currently stronger than them. Shadow - Jinniya of the Lamp: Make a wish after enough time has passed. Steed - Endurance: Redguard sprinting is an additional 2 Stamina per second cheaper. Thief - Shamshir: Your Shehai has a 15% chance to briefly disarm the target. Tower - Starlit Shores: (1/day; 50 Magicka) Once a day, while outside in Skyrim, use this power to teleport to a random location in the world. Warrior - Coyote: Deal 25% extra attack damage and critical damage to opponents if you are currently stronger than them.
Effects that trigger "if you are stronger than your opponents" take into account the current number of opponents, level difference, and current Health difference, so they will always activate at some point during any fight. Adrenaline Rush and Shahrazad replace your Shehai effect, removing the original effect. Adrenaline Rush has the same duration as Shehnai. Shahrazad has the same duration as Shehai and spawns with a random Destruction and Conjuration staff based on level, dealing 1% of base Destruction damage per point of Magicka and 1% of base Conjuration duration per point of Stamina. Jinniya of the Lamp grants a wish every 1001 minutes (16 hours and 41 minutes), granting a choice of 100K-500K gold + 20-40 rare items; +10-20 to each attribute; +2-4 perk points; or +5-10 dragon souls. There is a countdown on the effect in your Magic Effects list.
Wood Elf
Apprentice - Wanderer: Wood Elves regenerate Magicka and Stamina 50% faster when outdoors. Atronach - Firewatch: When a target detected by Wild Senses enters combat within 10 seconds, it loses 25% Health. Lady - Skyclad: Harrier has a 33% chance to unequip the target's armor in combat if they are humanoid. Lord - Green Pact: Can ritually eat dead humanoid foes who had been marked by Harrier in combat, fortifying all attributes equal to its level for 15 minutes. Lover - Magpie: Harrier finds 2 rare items instead, including enchanted items. Mage - Wicker Man: Harrier inflicts an additional 25% weakness to fire, frost, and shock. Ritual - Apex Predator: Harriers can also hunt people. Serpent - Green Man: Wood Elven blood grants 50% Disease Resist. Shadow - Hunter's Eye: Study targets with Wild Senses, reducing their armor by 500 points for 10 seconds. Steed - Forestwalk: Wood Elves move 10% faster when outdoors. Thief - Bushman: Wood Elves are 50% harder to detect by targets that are being spotted with Wild Senses. Tower - Aerie: While Harrier is not hunting or in combat, it accompanies you, regenerating 4% of maximum Health per second.
Warrior - Thunderbird: Harrier has a 50% chance to knock targets in combat into the air.
Firewatch and Hunter's Eye linger for 10 seconds after breaking Wild Senses, giving you a chance to attack them and activate the effects.
Installation
This mod can be installed during a playthrough, but a new game is recommended because Skyrim may not be able to cleanly replace standing stone abilities after starting the game.
Futhark
Freyr is part of the Futhark project. Futhark is a collection of Enairim mods designed to integrate and share game systems between them. More mods will be added to Futhark in the future.
FAQ
Do I need Mannaz: Yes. Do I need Valravn: The Valravn requirement was removed in 0.2.0. What is Futhark: Integrated mod suite in development, each mod will build upon the previous ones, culminating in perk overhaul Althing.
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2023.06.04 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Must-Play Metroidvanias
Notes: - I am EXTREMELY busy, but I check my messages and DMs at least ONCE per day. Please be patient and wait at least 24 hours for my response if I don't get back to you immediately.
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2023.06.03 23:58 blinkydamo Help with an F405 Wing and the VTX/Camera
Evening all,
I am in the process of finally getting round to building an F405 wing into a Bixler 3, I am trying to get he VTX and camera to talk to each other so I can see the image in my headset but don't seem to be winning. Am I missing anything, as per the below wiring link I have the camera connected directly to the board and the video wire from the TS832 into the VTX connector directly below the CAM connector, I then have the VTX power externally at the moment from a lipo. I am getting no video at all, if I bypass the flight controller and connect the camera directly to the VTX then I get an image.
Any ideas what is going wrong? Is there a setting within iNav that I have to turn on to get the video feed?
F405 Wiring Diagram submitted by
blinkydamo to
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2023.06.03 23:56 Moncurs_rightboot Season Review 22/23
| Wow wow wow wow wow. Somebody pinch me, I must be dreaming. Ow ow ow ow ow, stop pinching me, OK, I'm obviously not dreaming. We actually did it. We managed to get promoted through the playoffs. It's absolute madness. I had watched us compete in 6 playoffs, and who would have thought that 7th time is the charm! Before I start you can read the 21/22 season review here from our season where we finished 6th and got dumped out the playoffs by Huddersfield. You can also read the 22/23 season preview here where I predicted a very optimistic top 8 finish. No one could have predicted the season we were about to have. I'm not going to discuss promotion in depth, because it was only a week ago and probably won't sink in until the fixtures are released on June 15th. In case you didn't know, this is what our away end looks like Overview and Pre season thoughts As mentioned above, I knew we would manage to keep the momentum going into this season. I just didn't expect us to gain this much momentum. Having finished 6th and on 75 points in the 21/22 season. Everything was kept steady in the off season, we recruited well, and only lost one significant player (discussed below). Throughout the off season though social media was awash with speculation that Luton Town would do a Barnsley (meaning losing in the playoffs and then battling relegation/getting relegated the following season, which Barnsley did in the 21/22 season), this was speculation was further fuelled by the signing of two of Barnsley's relegated front three (more on that later). However, one bright spark in the off season was the lads from the Second Tier Pod who went bold and predicted a solid season for Luton Town, with Ryan predicting 2nd and Justin predicting 3rd. These guys know ball. Nathan Jones was keen to kick on with the squad, and was 110% committed to the cause... Who left, and who did we sign? The most significant outgoing was that of Kal Naismith, who was the fans player of the season in 21/22. The manner in which he joined Bristol City left a sour taste in the mouth of the Hatters, with the club not knowing he had agreed terms, with the Welsh wannabes announcing him a whole 24 hours before Luton Town. Also the fact that he was chatting some boilerplate shite in his introduction interview, about being excited about getting to work with "the best manager in the league". A truly absurd statement that even Stevie Wonder could see was the dumbest thing that anyone could ever say in the history of mankind. Regardless, Hatters were annoyed and concerned, mostly because Kal was a good player, he made that LCB role his own, and was a vital cog in our 21/22 playoff machine, and scored a significant and wonderful goal against Bournemouth that pretty much kickstarted our playoff push after the long covid/midseason break - hey guys, remember covid? Less significant outgoings on the pitch were Peter "I should be starting every game" Kioso (to Rotherham) and Danny Hylton (to Northampton). With Kioso leaving, we were losing depth in the defensive unit, whereas with Danny Hylton, we were losing part of the furniture at the Kenny. Sure Danny had never hit the heights of his League 2 bagsman days after his nasty injury in League 1, but he scored some vital goals in 21/22 - grabbed the point at Bristol City and sealed the win against Derby with a wonderful strike. Also his head of hair is one of the greatest come back stories in modern times. We brought in some numbers in the off season, although as discussed on social media, these players seemed to be "for the future": - Alfie Doughty (undisclosed) - From Stoke, he hadn't hit the heights expected following his transfer from Charlton, having spent the season on loan at Cardiff in 21/22 (along with Cody Drameh - more on him later). Regardless he was one Nathan Jones was tracking for a long time.
- Cauley Woodrow (undisclosed) - From relegated Barnsley, it was a little homecoming for Cauley having come through our academy and left us for Fulham as a fresh faced 16 year old.
- Matt Macey (undisclosed) - From Hibernian, the former loanee raised eyebrows amongst the fan base. People said, well he's shit, and then others said, nah that was Stuart Moore, Matt Macey was the decent one. Spoiler alert - they are both shit.
- Louie Watson (undisclosed compensation) - From Derby, we capitalised on the financial straits at Derby and came out with one of their prized academy assets. He was seen as one for the future.
- Luke Freeman (free) - From Sheffield United, he was seen as a broken thing, with injuries having caught up with him during his time at Sheffield United, again one that Nathan Jones was very keen to work with, having played together at Yoevil.
- Carlton Morris (fee in region of £1.5m) - From relegated Barnsley, we didn't know what to expect from him considering he was a striker that had never scored more than 10 goals in a season. Also he had just been relegated with Barnsley. However, he added much needed depth and support up top for Elijah. At this point we knew him as the player that scored that wonderful goal in our 2-1 victory over Barnsley in 21/22, where he skinned Naismith, and sat Osho down before dinking it over Shea.
- Ethan Horvath (loan) - From Nottingham Forest, fresh from having won promotion through the playoffs with Forest last season, he was seen as a good keeper to have in the team, and he was desperate for first team football. Rumours were that there was an option to make the loan permanent. After last season where we went through 6 keepers, we needed consistency between the sticks.
- Then we had some strictly developmental signings; Tobias Braney (who looks a proper player and has been bagging goals out on loan), Daniel Idiakhoa (who has since been released in the retained list), Jayden Luker (who remains under contract at the club), John McCatee (who was immediately loaned back out to Grimsby) and Aribim Pepple (who was loaned to Grimsby, but they sent him back, regardless, he's been good in our development squads).
How did we do? I write this with a big smirk on my face. Because it still hasn't sunk in. Like the 21/22 season, it was a season of two halves (and two managers), unlike last season whereby there was a covid break, this season we had a conveniently placed World Cup. I always thought Winter World Cups were the greatest idea, and certainly never ever criticised FIFA, The Qatar WC bidding buddies, or the countless executives that have become incredibly wealthy from the previous World Cup who effortlessly and repeatedly moved not only the goal posts but mountains in order to give us what we all wanted, the first World Cup in the Middle East - in the middle of fucking winter. Anyway, I'm veering off topic. I'm not doing a monthly breakdown by the way, you can get that off wikipedia. I'm sure the 10 people who read this will be wildly disappointed. We can break the season down in two ways - Luton under Nathan Jones and Luton under Rob Edwards. I'll do the stats after this overview. Nathan Jones took us almost the whole way to the World Cup break, but he was just itching to move. Our start to the season was mediocre, we were struggling to win games. In fact we didn't win a game until our 5th game of the season against Swansea, with 2 draws and 2 losses to start the season, including the second worst performance of the season against Bristol City, leaving us 23rd in the table. After that we had a mini purple patch, completing the welsh double beating Cardiff and drawing with Sheffield United. Which took us up to 9th in the table. Before throwing the game away against Wigan "prompt wage payment" Athletic. Fortunately we then hit a 7 game unbeaten run, which shot us up to 4th in the table. Which took us into the match against them lot down the road. We were in great form, they were already on their second manager (more on that first manager in a bit), everything was aligned for us to go there and turn them over. But disaster struck, we were utter shit and lost 4 - 0. On the bright side it gave them a high point for the season. Post match, Nathan Jones had plenty of excuses, mentioning stomach bugs, he couldn't fill the bench etc, but the eventual reality was more concerning. We only picked up 1 win from the next 4 games, culminating in an abject display against his former side Stoke, where it all but confirmed that Jones would be leaving the club. This would take us to the end of Nathan Jones' tenure. Jones moved (amicably and with massive compensation) to Southampton - where he wouldn't stay for long, but reports surfaced after his move that Southampton had been in negotiations with him for 5 weeks prior. No surprise he didn't give a shit post match against Watford. Regardless, he moved in in better faith than when he did against Stoke, He left the club in 9th place, and paved the way for Mick Harford to coach for the last game before the World Cup break, a 1 - 1 draw against Rotherham. We entered the World Cup break in 10th place, and it gave us time to pick our manager properly. Nathan Jones stats P20 - W7 - D8 - L5 - GF 22 - GA 21 - Pts 29 - WinP 35% - PpG 1.45 Mick Harford stats P1 - W0 - D1 - L0 - GF 1 - GA 1 - Pts 1 - WinP 0% - PpG 1.0 At the end of last season (I know this narrative has been done to death, but keep with me here). Watford appointed Rob Edwards from Forest Green Rovers, a young up and coming manager, to take over from Roy Hodgson, a legend who got Watford relegated at Selhurst Park, and then had the balls to clap the Crystal Palace fans (as his last season there was behind closed doors), whilst ignoring the Watford fans who had travelled to South London, because they were too far away. This is made even funnier due to the fact that he returned to Palace, and absolutely turned their season around. Anyway, Rob Edwards was the man to replace the Hodge. Scott Duxbury, Watford CEO stated "Rob will be backed through hell and high water". It turned out that translated to 10 league matches, of which he had only lost 2, this included beating Burnley, who would go on to leave the Championship quivering in their wake. During the winter break, the Luton board were very impressed with Rob Edwards as a candidate, and made the bold decision to employ him. In addition to this our January window included the loss of James Bree, who moved to Southampton to join up with Nathan Jones and Harry Cornick to Bristol City, fair play to them, they signed our best striker. Cameron Jerome also left by mutual termination, as he wanted to move back up North to his family. We replaced Bree with Cody Drameh on loan from Leeds and replaced Cornick with Joe Taylor, an unproven striker who was yet to break into the first team at Peterborough. However, Big Mick swore by him, and has been tracking him for years. We also brought in Marvelous Nakamba on loan from Aston Villa (who would turn out to be the difference maker, more on him later). Although, the general consensus was that we were too threadbare at the back, and up top, as injury could expose our lack of depth. But in Rob we trust, and we haven't looked back since. Since his appointment, we have only lost 3 matches in the league, one of which was his first game in charge, and even in that game we played sensational stuff for the first 35 minutes against Middlesbrough, our eventual opponents in the playoff final. After that loss we had a great Christmas period with 3 wins against QPR, Norwich and Huddersfield. Before a loss against WBA who were in phenomenal form. They managed to overturn a 2 nil deficit in the second half, and fair play to them. We then won another 3 in a row, drew 2 in a row before a hard to take defeat against Burnley, where the fair result would have been a draw. But then we didn't look back, finishing the season with a 14 game unbeaten run, which led us to our highest finish in the Football pyramid since, well, last season. Which was our highest finish in the football pyramid since the 1981/82 season where we also got promoted to the top tier. This was made all the more sweeter by getting some payback against Watford, sure it wasn't 4 - 0, but it was a significant moment for the fans and Rob Edwards, as that was when a lot of us felt, we would be making the playoffs. We eventually finished 3rd, thus making it 8 successive seasons where we have finished higher than the previous season. To cap off a totally wizard season, we then had the playoffs, and the rest as they say, is history. Rob Edwards stats P25 - W14 - D8 - L3 - GF 34 - GA 16 - Pts 50 - WinP 56% - PpG 2.0 *Excluding playoff results Time for some RAPID STATS - Luton Town lost 18 points from winning positions under Nathan Jones
- Luton Town lost 9 points from winning positions under Rob Edwards
- James Bree still leads the team for chances created (60), he left in January. Next highest is Alfie Doughty with 54.
- Luton Town had the second best away record in the league (41 points), only behind Burnley (47 points).
- Carlton Morris is the first Luton player to score 20 or more goals in the second tier since Brian Stein (1981/82 season).
- Luton Town were joint second in clean sheets with Coventry, our eventual playoff final opponents, with 20 apiece.
- Luton Town had the second lowest xG conceded (44.6), behind Burnley 39.1. Meaning we didn't give away many chances to the opposition.
How did our players do? As per my writer idol Mister PDW, these ratings were picked on a whim, don't shoot the messenger. This shows appearances (sub appearances), minutes played, goals, assists and WhoScored rating. I'm using a letter grade system for the squad, this is down to a whim and may contain some bias, take the ratings with a pinch of salt. Stats from WhoScored - League stats only (including playoffs). Sorted by most minutes played. Ethan Horvath 47 appearances/4261 minutes 19 clean sheets - 6.48 B It was a steady enough season from the US Stopper. He did make some absolute howlers at some points during the season, but never went full 19/20 Sluga (look it up, his howlers were legendary). Although he finished with 19 clean sheets, a lot of his shortcomings were covered up by how the team defended as a whole, shown by our very low xG conceded. I appreciate his time at the club, but I wouldn't take him back here permanently. Amari'i Bell 46(1) appearances/4167 minutes 1G/1A - 6.78 A+ Amari'i is quite literally the unsung hero of the playoff winning campaign. Having played at left wing back last season, and filling in for Alfie Doughty when he was unavailable this season. He played the majority of the season at left centre back, the position vacated by Kal Naismith. He was spectacular and offered so much more from that position than Kal did. He could carry the ball infield, he had the athleticism to make penetrating underlaps into the box and after all the stick he got from Blackburn fans, he can now stick two fingers up at them, and show off his medal. Carlton Morris 44(3) appearances/3693 minutes 20G/7A - 7.21 A+ It was a slow start for Carlton as he bedded into the Luton lineup. He didn't make an impact until he scored his first goal of the season against Swansea, which was also our first win. But, after that goal he didn't look back. He also managed to kick on further under Rob Edwards. He is simply a player that has a bit of everything in his locker, able to score from 3 yards or 30 yards. Tom Lockyer 42 appearances/3638 minutes 4G/1A - 7.13 A+ Considering Locks couldn't buy a game at the beginning of the season, having only come in to the squad for the Carabao Cup game against Newport, where we lost. Swansea was also a watershed moment for him, just like Carlton. This season Hatters saw the finest defensive displays courtesy of Locks, and absolute colossus at the back. It was very concerning when he collapsed during the playoff final. However, we have been told that he is absolutely fine, and will be ready for pre season. Hopefully meaning we will tie him down with a longer contract. Elijah Adebayo 42(3) appearances/3523 minutes 8G/4A - 6.72 A Sure Elijah didn't hit the heights (goalwise) that he did last season. However, he formed a solid partnership up top with Morris. Fortunately it meant that the heavy burden didn't all sit on Elijah's shoulders. If anyone doubts what Elijah brings to the team, just watch his assist for Jordan Clark's goal in the playoff final. His run, his feet, his turning Kyle McFadzean inside out before his pass to find Clark, shows you what he brings to the team. Even playing a three at the back system, any defenders are going to have a shit day trying to stop Elijah and Carlton from executing their movement. Also, it was great to see him get a stab at the playoffs this season after cruelly missing out last season. Jordan Clark 37(4) appearances/3390 minutes 3G/4A - 6.83 A This season, we all saw what Clicker was about, his movement, intelligence and passing were fully on display. It's remarkable that he was signed as a right winger and has been reboxed as an attacking midfielders, he brings the attributes and movement of a winger and takes it between the lines, making him nigh on impossible to pick up for the opposition. Having a similar trajectory to Luton, having been playing for Hyde against Luton in our final conference match. He deserves a shot at the Premier League, and his journey is also remarkable. Just like Luton making it from conference to Premier League in 9 seasons. Allan Campbell 38(5) appearances/3273 minutes 3G/2A - 6.52 B+ I'm being incredibly tight with these scores. Sorry Wee Al. He had a good season, not as stellar as last season, but he brought the same attitude on the pitch, he runs and presses like he has 5 lungs. He also has an eye for goal from midfield with some spectacular hits, most importantly putting the cherry on top of the Watford game, and forever writing himself into Hatters folklore. Unfortunately, with Nakamba entering the fray in January, he was the unfortunate one to miss out on those two remaining midfield spots. Alfie Doughty 28(3) appearances/2438 minutes 2G/5A - 7.14 A+ What a player we have on our hands with Alfie, he will seamlessly move up to the Premier League like he's easing himself into a nice warm bath. Pace, trickery and a delivery to match, he has been a joy to watch play this season. Fans were concerned about the speed at which he was being eased in at the start of the season, but I guess when you have had the injury record that Alfie has, it just makes sense. Also, that goal against QPR was just spectacular. James Bree 27 appearances/2430 minutes 0G/4A - 6.99 A Football can be a cruel game, it can also be incredibly ironic, and that irony can be absolutely hilarious. James Bree was both promoted and relegated this season. He did well for the first half of the season, needing to fill in right centre back, which he did well, whilst also contributing many key passes to the Hatters cause. However, the simple fact is, when Osho came in to the right centre back role, we looked a lot better defensively, and that showed with our climb up the table. I'm still disgruntled about the fee being £750k, what with his contract expiring. But sometimes the grass isn't always greener, is it, James!? Well, at least he's getting a promotion medal. Pelly-Ruddock Mpanzu 27(6) appearances/2394 minutes 3G/1A - 6.62 A This man is a modern Luton Legend. He gets better every season, and he has been worth every penny of the £50,000 that John Still paid for him as a 19 year old back in the Conference. Did you know if plays one minute in the Premier League, he would be the first player in history to have played in the top 5 levels of the English Pyramid for one club? Of course you did, it's been all over the news. He deserves everything he gets, and I'm delighted the club have offered him new terms, Pelly deserves the world. Gabe Osho 25(5) appearances/2273 minutes 3G/0A - 6.64 A The only reason this isn't an A+ is because of his first half of the season. He is the biggest beneficiary of Rob Edwards coming in at Luton. Under Nathan Jones he looked edgy and shit scared to make a mistake, however, under Edwards he was calmness personified with his big runs out of defence with the ball seemingly glued to his foot. He also scored some vital goals, the first against Watford, and then the goal against Sunderland in the away playoff leg to get us up and running. He is another that his currently being negotiated with for a new deal, and he deserves it. Dan Potts 24(2) appearances/2020 minutes 1G/0A - 6.84 B Another player who has been on a spectacular journey with Luton after being signed by John Still in League 2. He started as a left back, but with our formation change over the last two seasons has been re-engineered as a left centre back, which in my opinion is a much better position for him. He doesn't give you the athleticism that Bell gives, but if a ball comes into the box, he will get his absolutely beautiful head onto that ball. He had solid performances this season, however, the emergence of Bell as well as a pesky back injury kept him out for a good chunk of the season. He also scored what turned out to be the winning penalty in the playoff final. Marvelous Nakamba 19(1) appearances/1726 minutes 0G/0A - 6.93 A+ I remember saying on the Oak Road Hatter podcast when Marv came in, he was the difference between getting into the playoffs and not getting into the playoffs. How wrong I was. He was an instrumental cog in the machine that got us promoted. I hope Villa are sensible with their valuation for a player that they simply don't want, so we don't have to shoot our transfer load prematurely on a player that wants to be at Luton. Marv also stepped up in the playoff final shootout and cooly slotted away his pen, which was remarkable considering during games he would always pass the ball rather than shoot. Cody Drameh 19 appearances/1581 minutes 0G/2A - 7.19 A We were all very nervous when Bree left, because were losing a solid option at right wing back. However, enter Cody Drameh. Another bitten by the cruel irony of football, with Leeds being relegated as he makes the step up to Premier League. However, Cody will be alright, with Luton attempting to re-sign him as well as Burnley having a go too, he's got a Premier League move lined up. As he started with Luton you could see he had not played a lot of football, but he found his feet very quickly. Reece Burke 15(7) appearances/1417 minutes 2G/0A - 6.71 B+ At the start of the season, if you had asked me who our best centre back was, it would have been Reece Burke. However, he seemingly has hamstring issues that have prevented him from being a top defender. Remember Hull signed him for £2m as a highly rated 21 year old. Regardless, this season he has scored 2 sensational goals; the piledriver against Blackburn, and then the intricate passing play against Huddersfield where he was instrumental throughout the build up. It would have been a B, if it had not been for his display in the playoff final, where he came on much earlier than expected for Tom Lockyer. If we can stay injury free, we have a Premier League quality defender on our hands. Sonny Bradley 14(5) appearances/1219 minutes 0G/0A - 6.56 B- Sonny is leaving Luton Town at the end of his contract, and he has been a stellar figure for Luton Town. We won promotion to the Championship in his first season at the club, he was key in stabilising the club in the Championship, before pushing on up the league, and eventually winning this second promotion. However, it is known the personal issues he has been experiencing off the field, with his father Ray passing, suffering from long covid and issues with his child's health. No matter who you are, if you are hit with that many gut punches, you will stay down. But Bradley didn't because he's a hard bastard. The cherry on this cake was, a disgusting aerial challenge from Yakou Meite, from which Bradley landed horrendously, and it looked like a season ending injury. But Bradley being the hard bastard he is, he recovered, and plugged gaps in our defence towards the end of the season. Regardless, Sonny was getting exposed by some of the better strikers in the league, Gyokeres and then Archer had a lot of luck running beyond him, but in all fairness, they are both exceptional players. I'm delighted he's leaving us on a high, as he deserves it, and I hope he stays in the Championship and gets a move that works for him. Luke Freeman 10(16) appearances/988 minutes 2G/1A - 6.41 C+ I wasn't expecting Luke Freeman to pull up trees this season, we all know about his injury history that restricting his appearances at Sheffield United. He showed glimpses of what he could do, the goal against QPR was a highlight for me. However, a troublesome groin kept him out for the majority of the season. He does a good job of looking busy on the pitch, without he had a flurry of creating chances at the beginning of the season, but went off the boil fast as his groin caught up with him. The + is purely because he managed to bag some goals and an assist. Cauley Woodrow 5(22) appearances/741 minutes 2G/1A - 6.35 C+ I was expecting a lot from Cauley this season. Certainly more rotation with the front two, who ended up playing a tonne of games, because Cauley was picking up niggling injuries, with the last one keeping him out of the playoffs completely, he couldn't get any momentum during the season. He offers something completely different to our attack and his special touches can be seen at times. Regarding Nathan Jones deciding to play him as a 10, no. Just no. He is not a 10. Look at the goal against Norwich, what a strike. I hope he stays fit next season, because he has unfinished business in the Premier League. Harry Cornick 7(12) appearances/740 minutes 1G/3A - 6.31 C- After his barnstormer of 21/22 I thought maybe Harry would kick on, but unfortunately not. He has always been very streaky in front of goal, but his finishing looked to have gone up a notch. Regardless, he wasn't getting enough first team minutes here and Bristol City needed a striker. So they signed Harry. Allegedly he went for more money than James Bree, which is absolutely criminal, considering they both had 6 months remaining on their contracts. Regardless Bristol City got a good, honest, hard working lad, and I hope he has a good season next year. Fortunately we sold him for more than we bought him, which is a great return on investment. Fred Onyedinma 6(13) appearances/696 minutes 0G/2A - 6.35 C There is most certainly a player in there. Unfortunately with Fred, he is such an athlete he is prone to many injures. When he sets off one on of his sprints you just worry that he's going to pull a hamstring. If he can get through an entire season without injuries he would be flying. Perhaps his best role is as an impact sub, because currently he is unable to string back to back 90 minutes together. Luke Berry 4(19) appearances/695 minutes 3G/0A - 6.43 B We know that Luke Berry is now mostly an impact player, who will happily step into the starting lineup when required. He is yet another that has been on a fantastic journey with us from League 2, and for him it's even more impressive because like Clark and Pelly he has made it from Conference football too. He is a scorer of vital goals, his three vital goals this season were; the late levellers against Rotherham and Millwall, as well as the winer against Blackpool. Love Bezza. Henri Lansbury 6(4) appearances/458 minutes 1G/0A - 6.65 B When required Henri did a job, however, it is clear to see that he has lost his legs and maybe his passion for football, considering he has a new passion, mowing lawns. Although, he will be remembered this season for his absolute shitpinger against Hull City. He's now leaving the club, I don't see him joining another team, I reckon he's going full time lawn lad now. Cameron Jerome 0(21) appearances/333 minutes 1G/1A - 6.22 C+ Considering his extremely limited role purely as an impact sub, Cammy J was an exceptional professional. Unfortunately the distance between his family up north was too much, therefore we agreed to mutually terminate his agreement. Shame he missed out on promotion with Bolton. I feel he would have continued to be a great depth option for us in the second half of the season. His legs have most certainly not gone, he is still a supreme athlete at 36 years old. Louie Watson 3(2) appearances/220 minutes 0G/0A - 6.51 B- Most definitely one for the future, but in his little flurry of starts around the time of Rob Edwards first games was a great indicator of the tidy passing he could bring. However, the signing of Nakamba pretty much put a ceiling on his minutes with the first team, also I think the Grimsby FA cup replay might have given Rob Edwards second thoughts about playing him, I don't know, I'm not part of the Luton coaching staff! He can still continue to develop, and I would like to see him get first team minutes next season in the Championship. Joe Taylor 1(5) appearances/130 minutes 0G/0A - 6.02 B- Definitely the best beneficiary of Cornick and Jerome leaving in January and Cauley's injury issues, as it immediately propelled him to third choice striker. However, Edwards was very reluctant to chuck him on the pitch. He was highly spoken of by Mick Harford and Darren MacAnthony, I don't put stock in what DMac says (although he does have an eye for attacking talent), but Mick knows recruitment and had been tracking him for years prior to the move. Joe was unfortunate to have his strike ruled out in the playoff final, but he showed great big balls to step up and take the second penalty. I reckon a championship/league 1 loan is in the pipeline for next season. Admiral Muskwe 1(1) appearances/105 minutes 0G/0A - 6.51 F I'm at a loss with Muskwe, considering he is more senior than Joe Taylor and was recalled from Fleetwood on the same day we signed Joe, why wasn't he anywhere near the squad? He's most definitely one that we will be looking to cut our losses on next season. He had one flurry of good form, prior to AFCON last season, and since then, he has not hit the heights expected. His loan spell at Fleetwood consisted of 14 games, 3 goals (2 of those being pens). I wouldn't expect to see him here next season. Harry Isted 1 appearance/90 minutes - 5.78 D I like Harry, but his only match this season was the 2-0 loss against Stoke, sure the rest of the team didn't do him any favours, by letting Stoke score two unmarked strikes from two crosses that were allowed to be sent in. I feel the club have done him a disservice, he has obvious talent, reflexes and shot stopping ability, he has shown that at Barnsley, and against Chelsea last season in the FA Cup. However, we opted to bring in emergency loans instead of giving him a chance (I know it was risky considering in 21/22 we were going through keepers like Spinal Tap go through drummers). He's left the club now, and I hope he gets a chance with a Championship club, he could do it. James Shea 1 appearance/90 minutes - 6.54 C Shea got a chance with the final game of the season against Hull and managed to keep a clean sheet. He did really well to come back from an awful injury. However, I do not see him being first choice next season. Potentially second or third choice depending on how good Jack Walton is... Elliot Thorpe 0(3) appearances/68 minutes - 6.19 C His season got off to a shit start, being loaned to Burton and not played. However, I don't know what we do with Elliot Thorpe, he was brought in with high expectations from Tottenham, he dropped down so he could stand a better chance of playing first team football, and he's ended up getting shunted out to the right wing back position. He look great in his cameo against Hull, but I thought we were getting a box to box midfielder. We've triggered an extension in his contract, I don't know if that means we are looking to get a fee by selling him, or whether we want to keep him about for further development. Joe Johnson 0(2) appearances/38 minutes - 6.28 B I'm very excited about JJ, he's 17 and managed to not only break onto the bench, but get some vital first team minutes, with his first minutes coming in a high pressure game against eventual playoff winners Middlesbrough. Lots more to see of him, and possibly the start of the academy assembly line roaring back into gear. What next? One thing that is guaranteed is that we will be finishing higher than we did this season, Even if we finish 20th. You know what, I'm sure we are going to give it a good go. I don't think we will try and sign proven Premier League talent, but we are more likely to hoover up some of the hot talent in the Championship and League 1/League 2 for further development. I expect quite a big clearout with lots of the players who haven't gotten near our squad to be moved on; Glen Rea is all but gone (well done to him for recovering from his horrendous injury too), Aribim Pepple needs a loan and Dion Pereira, who Bradford were begging to rejoin has barely played this season. Carlos Mendes Gomes is one I would like to see around the first team squad next season. Lots of headaches for Rob Edwards, Richie Kyle and Paul Trollope. Exiting news to look forward to, the renovations are under way at the Kenny to welcome Premier League cameras and media teams, and ground will be broken at Power Court on 19th December 2023. These are amazing times to be a Hatter. Bold early early early pre pre season prediction. Luton Town are finishing 17th next season! I hope you enjoyed reading this. COYH submitted by Moncurs_rightboot to COYH [link] [comments] |
2023.06.03 23:55 vultor_io Introducing Vultor - The Decentralised Banking: Empowering NFC Tap-to-Pay
| https://preview.redd.it/j75zjsw4kv3b1.png?width=1922&format=png&auto=webp&s=ccb5086966381d188393e4d4ab875e620bcbfa0d https://preview.redd.it/l44ojtw4kv3b1.png?width=1922&format=png&auto=webp&s=3b62d5dec51bbcea760215864d5b7e7a0ee9e4ac https://preview.redd.it/h3dvxvw4kv3b1.png?width=1924&format=png&auto=webp&s=e11070ec864a6f93a5e51a1611d504ab3c67a7db https://preview.redd.it/a3xmjxw4kv3b1.png?width=1924&format=png&auto=webp&s=f606ea107a3b40eb1da0c73f82b1ac78861c120d https://preview.redd.it/88rd2yw4kv3b1.png?width=1926&format=png&auto=webp&s=7adf386f72542f069afbaf478179aec07fcaa23a https://preview.redd.it/f833byw4kv3b1.png?width=1920&format=png&auto=webp&s=877c077be5daee667291659cfda3d305d4499361 https://preview.redd.it/n12m3ax4kv3b1.png?width=1926&format=png&auto=webp&s=7b276ad44ba20454d10926371f59b342abb9f498 https://preview.redd.it/54qddzw4kv3b1.png?width=1918&format=png&auto=webp&s=b5f8f0179838eb475c74be56bd57247d034fe3db https://preview.redd.it/2s44sox4kv3b1.png?width=1918&format=png&auto=webp&s=4f8c6b871661d876717f9ba0d53d196dbb662d21 https://preview.redd.it/o5fwpox4kv3b1.png?width=1914&format=png&auto=webp&s=b6e39139f600147ad9d48d6b3f9ab1ab99854a8b https://preview.redd.it/77zi6bx4kv3b1.png?width=1924&format=png&auto=webp&s=2bbd4e44e2f026e6ca90659b156508c683ea8615 https://preview.redd.it/1pjxs4x4kv3b1.png?width=1918&format=png&auto=webp&s=575e577e49b50979436f578b26c3b8d73beaf3a4 https://preview.redd.it/49mj75x4kv3b1.png?width=1922&format=png&auto=webp&s=a2546f7a2f48a122208badd3159725d21a80f7e8 https://preview.redd.it/ynmw3tx4kv3b1.png?width=1924&format=png&auto=webp&s=0130cb1f1733ce557833efce8abaa71c917e8db9 https://preview.redd.it/1ghb58x4kv3b1.png?width=1916&format=png&auto=webp&s=c83e0237e29af4a76e8e1e34fbe5af395c18f75f https://preview.redd.it/rqzwqcx4kv3b1.png?width=1918&format=png&auto=webp&s=a9c3a9c495fec7dbfdd3b2ead48457aef9485d40 https://preview.redd.it/my8qr8x4kv3b1.png?width=1924&format=png&auto=webp&s=6c831794e067a68f99207c474f71ceb96f29463b https://preview.redd.it/8auv8vx4kv3b1.png?width=1920&format=png&auto=webp&s=46b9b972f5d4a740e07f2a64a17578a0d1f1f487 https://preview.redd.it/y0ift9x4kv3b1.png?width=1916&format=png&auto=webp&s=ff5a8ead479931c32e50df1f507f1fe6e91eb94e https://preview.redd.it/oaz3ztw4kv3b1.png?width=2302&format=png&auto=webp&s=6a774a360b014b5b07990fd6d07317c34cfa9dde We are excited to introduce you to Vultor, a decentralised banking system designed to revolutionise cryptocurrency payments without the need for intermediaries. 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Vultor's solution empowers small street retail vendors in Africa by addressing the challenges associated with limited banking access. With affordability, convenience, security, and the potential for financial inclusion, Vultor enables these vendors to thrive in the digital economy and contribute to economic development. Utilizing NFC-Enabled Smartphones for Cost Savings: 1. Cost Savings: - NFC-enabled smartphones eliminate the need for expensive card terminals. - Vendors can use their existing devices, avoiding significant upfront investment. 2. No Additional Hardware: - NFC-enabled smartphones combine payment terminal functionality with mobile convenience. - Vendors install the Vultor app, turning their smartphones into payment acceptance tools. 3. Ease of Use: - NFC technology provides a user-friendly payment experience for vendors and customers. - Transactions are initiated with a simple tap, streamlining the payment process. 4. Flexibility and Mobility: - NFC-enabled smartphones offer the freedom to accept payments anywhere. - Vendors can operate from various locations and participate in mobile events. 5. Reduced Operational Costs: - NFC-enabled smartphones eliminate the need for dedicated telephone lines or internet connections. - Vendors can use existing mobile data or Wi-Fi connections, saving on telecommunication expenses. 6. Seamless Integration with Existing Processes: - Vendors can continue managing inventory, tracking sales, and generating receipts using their smartphones. - Integration with Vultor's NFC technology is seamless, minimizing disruptions. By utilizing NFC-enabled smartphones, Vultor enables small street retail vendors to accept payments conveniently and cost-effectively. This approach eliminates expensive card terminals, reduces operational costs, and provides flexibility and mobility. With easy integration into existing processes, vendors can seamlessly transition to digital payment acceptance without financial barriers. Empowering Small Street Retail Vendors with Vultor as a Pocket Point-of-Sale Terminal Vultor aims to revolutionize payments and empower small street retail vendors by offering them an easy and accessible solution to accept cryptocurrency payments. With Vultor, small vendors can transform their smartphones into pocket point-of-sale (POS) terminals, enabling them to tap into the world of digital transactions effortlessly. Traditionally, small street retail vendors face numerous challenges when it comes to accepting payments. Limited resources, high costs of acquiring traditional POS terminals, and complexities associated with setting up merchant accounts often hinder their ability to offer diverse payment options to customers. However, Vultor's innovative approach changes this landscape by providing a simple and cost-effective solution. By utilizing their NFC-enabled smartphones and the Vultor card, small street retail vendors can instantly convert their devices into powerful POS terminals. This means they can accept cryptocurrency payments from customers with just a tap, without the need for additional devices or complex setups. This pocket POS terminal functionality opens up new avenues for small vendors to embrace digital transactions, expand their customer base, and stay ahead of the curve in an increasingly cashless society. The benefits of Vultor as a pocket POS terminal extend beyond convenience and accessibility. By accepting cryptocurrency payments, small street retail vendors can tap into a broader market of tech-savvy customers who prefer digital transactions. This provides them with a competitive advantage and positions them as forward-thinking businesses that cater to the evolving payment preferences of their customers. Furthermore, cryptocurrency payments offer several advantages for small vendors. Transactions conducted through cryptocurrencies are fast and secure, minimizing the risks associated with cash handling and potential fraud. Additionally, by leveraging blockchain technology, these transactions are traceable and transparent, reducing the possibility of chargebacks or disputes. The use of Vultor as a pocket POS terminal also helps reduce operational costs for small street retail vendors. They no longer need to invest in expensive traditional POS terminals or pay additional fees associated with traditional payment processors. By leveraging existing infrastructure, such as their smartphones and an internet connection, vendors can accept payments seamlessly and without incurring substantial expenses. Vultor's pocket POS terminal functionality is particularly valuable for street vendors in developing regions and underserved communities, where access to traditional banking and payment infrastructure may be limited. By embracing Vultor, these vendors can overcome financial inclusion barriers and expand their customer base, contributing to their economic growth and development. In summary, Vultor's pocket POS terminal functionality empowers small street retail vendors by offering them an easy and cost-effective solution to accept cryptocurrency payments. By leveraging their NFC-enabled smartphones and the Vultor card, vendors can tap into the benefits of digital transactions, cater to tech-savvy customers, and reduce operational costs. This feature opens up new opportunities for vendors, particularly in underserved communities, to participate in the digital economy, enhance financial inclusion, and drive economic growth. Join us in the revolution of decentralised banking with Vultor and experience the future of crypto payments. For more information, please visit our website https://vultor.io or feel free to ask any questions below. We would like to inform our esteemed community members that while the token sale is not yet live, we are excited to announce that the Vultor website is now open for registrations and serves as a hub for exploring the fascinating world of Vultor. This significant milestone marks the beginning of an engaging journey as we unveil the potential of our revolutionary decentralized banking system. On our website, you will find comprehensive information about Vultor, its key features, and the transformative impact it promises to have on the realm of cryptocurrency payments. We encourage you to take this opportunity to delve into the depths of our project, gaining valuable insights and expanding your knowledge of the Vultor ecosystem. As we embark on this groundbreaking venture, we understand the anticipation surrounding the token sale. To keep you informed and engaged, we have thoughtfully included a countdown timer on our website, prominently displaying the upcoming sale open date. This feature allows you to stay updated and ensure you don't miss out on any important announcements. We believe in fostering a strong and informed community, and the registration process on our website is designed to bring together individuals who share our passion for decentralized finance and the future of crypto payments. By registering, you will be at the forefront of receiving timely updates, exclusive news, and insider access to exciting developments within the Vultor ecosystem. We urge you to stay connected with us through our website, as well as our social media channels, to be among the first to receive updates regarding the token sale and other crucial milestones. At Vultor, we are committed to transparency, innovation, and empowering individuals to control their financial destiny. We invite you to join us on this transformative journey as we collectively shape the future of crypto payments. Together, let's unlock the potential of decentralized banking and embrace a new era of financial freedom. For more information and to register your interest in Vultor, please visit our website at https://vultor.io. Stay connected with us on Telegram, Twitter, LinkedIn, Medium, and Reddit to stay up to date with the latest news and engage in meaningful discussions. Thank you for your support, and we look forward to embarking on this exciting adventure with you! Pitch deck: https://vultor.io/vultor-deck.pdf WhitePaper: https://vultor.io/Vultor%20Whitepaper%20Early%20Rough%20Draft%20V.0.1.pdf Private Investors: https://vultor.io/private_investment Website: https://vultor.io Telegram Group: https://t.me/vultorpay Twitter: https://twitter.com/Vultorpay Linkedin: https://www.linkedin.com/company/vultorpay https://medium.com/@vultor https://www.reddit.com/vulto Support email: [ [email protected]](mailto: [email protected]) submitted by vultor_io to u/vultor_io [link] [comments] |
2023.06.03 23:52 Dongi_i Weekly Matchup Thread featuring: Mordekaiser, the iron revengant (By ugu#3002)
2023.06.03 23:51 LoganToTheMainframe Thrasios + Rograkh Decklist
Hello everyone, first time posting a decklist, which I lovingly call
Thrakh. Please let me know if you have any suggestions (please see "Considering" section, as I already know a few of the upgrades I will be making), I started by using another Temur deck as a baseline for the deck's core.
I like the direction of the deck, but I think it might need some more draw, or maybe changing some interaction.
The goal of the deck is get to infinite mana as fast as possible (Isochron, Food Chain, etc.), and win with one of the many outlets (Thrasios, Finale of Devastation, Kinnan, etc.).
As for budget, I'd like to only spend about $200 or so more, as there are still a few pieces I'm missing, but want to build a proxy free deck I can take to tournaments eventually.
submitted by
LoganToTheMainframe to
CompetitiveEDH [link] [comments]
2023.06.03 23:50 Rednidedni A complete breakdown of spellcasters and why they're fantastic
| There's been this looming ghost of martial classes and spellcasters being compared to eachother, and the repeated quiet sentiments that the latter are just... sub-par. So, in a vain attempt to end the doubt for at least some people, I've decided to hop right into the ring and lay out in detail how exactly this part of the game has been carefully designed, how the math behind it ticks, what the little quirks and asterisks are, and why spellcasters are ultimately powerhouses and in an overall fantastic spot right now. On Martials You always need two points to make a comparison, so we've got to talk about martial characters for a moment. Martial characters have some defining features throughout: - They don't have many abilities, but those are very strong abilities, and they can be used infinitely. Fighter has the classic +2 accuracy, and starts with Attack of Opportunity. Inventor has a cool invention with special unstable abilities and consistent damage boosts.
- They do a lot of damage. Like, a lot lot. Most of their abilities enhance the already high output of Strikes with magical martial weapons, and those that don't (such as Champion's Reaction, Monk's high speed and action economy or Outwit Ranger) offer very strong other benefits.
- Their defenses are superior.
- Getting additional abilities (f.e. Athletics maneuvers, Demoralize, Medic Dedication) for them is pricey in terms of feats, ability boosts, and/or skill increases.
They are specialists at their things - they do a low amount of things really well, and going beyond that is tied to opportunity costs. That low amount of things also includes one of the most important things in a game like this: Single target damage. They can focus fire to knock out weak targets quickly and very effectively apply themselves to kill enemies, which is how fights are won. So if martials win fights... what is the point of spellcasters? On Spell effects Well, what is it spellcasters get? Various degrees of average-to-poor defenses, cantrips, and limited spell slots to cast things with. Let's pick four popular good spells to keep an eye on thoughout this analysis: - Fireball. Lv3 spell, 6d6 damage in a 20ft burst on a basic save, with an extremely high range.
- Heal. Lv1 spell, 1d8+8 healing at 30ft range or other more niche but occasionally more useful applications.
- Slow. Lv3 spell, slowed 1 at 30ft range. Lasts a minute on failed save, or a round on passed save.
- Air Walk. Lv4 spell, allows you to walk through the air for 5 minutes.
Right off the bat, it can be noted that none of these effects are things martial characters can achieve, or at the very least not at those levels. - Fireball's 6d6 is quite high by even by the standards of a full turn of single-target ranged martial attacks, and has far more range, area and damage than any analogues like Inventor's Explode. It also covers a HUGE area.
- Heal allows for explosive ranged healing numbers beyond what even a Medic Archetype can do, and it doesn't even need a roll to get there.
- Slow inflicts a significant debuff to the action economy of a foe that can only be approximated with things such as stunning strike, everyone stepping away from a melee foe, or a Trip that wants the foe to stand back up again - while all of those have their own advantages, Slow can do this for a whole minute instead of once, and - again - from range.
- Air Walk gives something that's usually akin to better flight, granting pseudo-melee-immunity and allowing you to basically just ignore terrain without lingering action costs, earlier than a martial character could - even later, outside of a very select few ancestry feats and costly and limited magic items, it's extremely difficult to gain that inferior flight otherwise.
Wow, those are some incredibly good effects! That could become pretty busted. So what's the catch? On one hand it's limited spell slots, and... On Enemy Saving Throws Enemies have good saving throws. Saving throws vary a lot between different stats and enemies, but if you're forcing an enemy of equal level (which is likely stronger than the average!) with a perfectly average saving throw ("Moderate" save in Monster Building Guidelines) to save against your spells, they only have between a 35% and 45% chance to fail it, depending on your level (Odds increase at lv19+). Similarly, martial characters enjoy a 55 to 65% chance to hit with their attacks against the average tough foe ("High" AC in Monster Building Guidelines"). That is a... sizeable difference. How come? A big part of it is: Spells very rarely actually miss. Most do something even on a successful save, where an attack just completely whiffs - in the white room above, the spell has a 15-5% chance of doing nothing, where the attack has 45-35%. And those save effects are often no jokes either - Fireball still does 3d6 (which is comparable to a longbow fighter hitting), Slow still saps an action. Not big and impressive, but far better than nothing. It really adds up over time. So much so infact, that the aforementioned fireball - at level 5, where the gap huge at 40% fail chance vs. 75% hit chance - can very nearly match the damage of that longbow fighter in single target damage. The one thing that fighter is meant to be really good at. That's how strong 6d6 basic save is. Fireball is most certainly not meant to be a single target spell. Blasting is good, folks. On Versatility of Defenses That whiteroom math just now was probably inaccurate. It helps to give a rough frame of reference, but the world is not made out of High AC and Moderate Saves - it's made out of all kinds of statistics. Here comes another facet of the discussion: Martials can only use a few skill actions to target things other than AC. Almost all of their main prowess - Strikes - goes into specifically AC. Casters get to target three different saves and also still AC if they feel like it. It can go either way for any given defense, but if you know where to aim for, you get an immediate significant boon to your accuracy on basically any given creature. But how can you do that? Well, here's a bit of an asterisk: Recall Knowledge or guessing based on descriptions. One is unreliable based on how the table runs it (at least until it gets Remastered in november), one is unreliable based on intuition and curveballs. However, I believe most tables run RK in a way that lets you gather some clues here (and the rest should!) - the high mental stats of spellcasters often also give an advantage in using just that. That action can also be beneficial for martials deciding maneuvers, or can be just as beneficial if they take the action and share their findings. Use it! (And if you're a charisma caster instead, you're in turn uniquely able to lower those saves yourself via Demoralize and Bon Mot!) On Versatility of Effects But that's not all! Not only do different spells target different defenses, but they also do vastly different things. This right here is the true crux of spellcaster power, the rest is just setup. Remember Martials at the beginning: Specialized in hitting things. Really bloody good at hitting things. Solid at some other things if built for it. What can casters do? Basically anything. Fireball blows up groups of foes. Slow partially disables a single foe for a longer time and makes their life suck with some teamwork to waste more actions. Pirouette into Heal next round to retcon the enemy attempt to focus fire with no check, Air Walk after the fight to ignore a stupidly slippery cliff or gain blanket melee near-immunity! And that's just four spells. There are so many good effects among them that I couldn't possibly list them all. Yeah, your best tools run out fast and you just don't really have anything that matches the raw power of martial strikes - but depending on your spell list you can make damn near anything else. Walls, forced movement, an incredible array of utility magic that I don't have space to detail more in this post beyond saying it's really helpful, auto-hit magic missiles that outdamage melee fighters against bosses, twenty types of controls and debuffs, a rainbow of damage types for weaknesses, loads of buffs, spells with long durations that you can just cast before facing danger so you get free action buffs, naturally including many, many ways to make said martials much better at using that great raw power they have. Remember kids, if your +1 made the ranger hit, that's your damage! On Incapacitation Ah, the dreaded spell trait. Good spells, until a certain enemy level is hit, then they fall off a cliff. A rough solution of wanting "Spells should be awesome and be able to annihilate a foe with horrible conditions" and "Spells should not be able to wreck bosses" in the same game. Many are also single-target, meaning they would be the best in fights against single foes... but that's exactly where they're often useless! Why take something like this over something like Slow, that always works? Because Incapacitation spells have more powerful effects than those other spells. Doesn't work against the lone boss, no, but might well work against the boss who brought their friends to the party. The conditions these spells inflict are truly horrible and can set foes back so badly. Blindness often more than halves a foe's effectiveness. Impending Doom may be delayed, but comes with -4 AC one round in. Calm Emotions is way up there, taking enemies out the fight like we're playing D&D 5e. Baleful Polymorph actually just a stunlock, Color Spray pretends a Blind and minute-long Dazzle in a cone pretends it's anywhere near putting Frightened 2 on one guy... and remember, if you use top-level slots (as you should), that level limit is not half bad. You can hit APL+0 and on uneven levels even APL+1 foes - you can debilitate foes utterly when they're still just as strong as your entire character combined, or perhaps stronger. In one go. No crits needed. Try them sometime. On Spell Attacks So if casters can do anything, what if they pretended to be a Martial? Similarly to how save spells are less accurate, spell attacks are infamous for lacking half damage on miss while still having the reduced accuracy of a spellcaster. They don't even get potency runes! What gives? Short answer, three things: - These Spell Attacks tend to hit unusually hard, making up for poor accuracy
- Like all spells, they're designed to be situational and only used in paticularly appropiate situations (see above), making up for resource drain
- True Strike
Martials are superior at single target damage, but Casters can spend resources with certain single target spells like most of these to keep up and exceed them briefly with this. Remember - versatility is strength. Copying martials all day is no bueno. But copying martials just a little, for when you could really use another martial specifically right now... that's something that calls for good single target damage, and these might just be what you need. It's not the biggest niche to fill, but it's certainly not one to be completely ignored either! Here's a graph for one such situation, comparing a few different attacks to a Flurry Longbow Ranger taking (only?) three shots. Target is an equal-level foe with High AC. No Spell Attack Potency runes required! The numbers are in direct comparison to the Ranger's damage output - so f.e. the basic Hydraulic Push at level 5 does about -20% average damage compared to the ranger, while the true strike'd version is at +20%. Crits and accuracy are accounted for, so are all the various stat and rune increases (including two elemental damage runes for the ranger at 9 and 15!). However, the ranger arguably doesn't need three actions to pull their shots off, unlike True Striked spells - and all spells here are cast at their maximum available level, so they're more expensive than you might want. But Hydraulic Push is also not the hardest hitting attack around (I picked it to keep things smooth from 1-20). Curiously, some of the spell attacks do much better in comparison against those hard-to-hit higher level foes - True Strike scales better than MAP attacks, it turns out. Is this situationalness worth it, when an AoE spell can dish out much higher raw numbers? How many Rangers do you need in your magic beam for it to be worth it? Ultimately, that's up for you to decide. If you don't like the prospects of only out-martialing the martial slightly and temporarily, you have many other great options after the first levels - but they're probably no good match for when you need to hit that one guy over there really bloody hard, right now. (Oh, and a Psychic taking True Strike on an Amp blows past all but one of these curves!) Wait, you keep comparing to bows. What about melee? Well, if spells are largely ranged, it makes sense to compare them to other ranged options, right? If you don't agree, things turn out similarly if we replace things with melee martials, except those martials have less actions to spend on attacking, are in more risky positions, and hit significantly harder with the actions they do have. On Low Levels All of these things cost spell slots - something that low level casters severely lack. The gap between level 1 and 2 spells is often huge, and where high level casters struggle to earnestly run out of spell slots, low level casters can burn out in just a few combats - early on, even a few turns! Turns out, cantrips are actually really bloody potent at those. A telekinetic projectile doing 1d6 plus 4 damage isn't impressive, but when the ranged martials don't even get to have damage modifiers, the melee folks have to melee at a level where one lucky crit can be all it takes, and where the martials have no runes yet for superior accuracy... there's suprisingly good utility to that. Especially if you - you guessed it - picked electric arc. Not all cantrips are created equal, and... well, it is what it is, and that is not very well balanced. Healing spells are super good here and Magic Weapon is probably more than a little bit overpowered, and every tradition can access two out of three between these, so casters are definetely able to give impressive contributions even here. Conclusion Despite the accuracy and limitations, between all of these explanations, there is one core truth to why spellcasting is good: Having just the right spell, at just the right time, is the single most powerful thing you can possibly do in this game. A fireball doing more raw damage than the fighter will do this entire fight. A Heal coming just in time to save a life, or just a turn of unconciousness, or frying an undead horde. A Slow keeping a boss in perpetual lockdown because they got somewhat unlucky once. An Air Walk that the enemies just... can't respond to. (This is also why the Flexible Spellcaster archetype is actually pretty nifty - you're so much more likely to have just that right spell prepared somewhere.) Keep many tools around and keep your options open. The martials bring home most of the damage to progress those enemy health bars to zero... but when they miss and the enemy crits, when the terrain is screwy, when the dragon has wings and just keeps burning everything down, that's when "I am REALLY good at attacking" shows a distinct lack of plan Bs. Martials do not win fights. Martials progress fights. This is a team game, and if you don't work together, the dragon wins. Casters are the ones that pull the strings in the back and make sure the fight actually progresses in your favor. And sometimes the boss Nat 1s against Slow. Then yeah, they definetely just win that fight. "Okay, I get that spellcasters are useful, but I don't feel useful. They're boring to play!" Okay, but... how much would you need to feel useful, when you're already being useful? As in, what should the game give you beyond making you actually be useful? Taste is highly subjective and you're of course not wrong for feeling like that. Nothing is for everyone. But is the problem here within the game, or within perspective? Perhaps the best fix here is shifting the perspective a little - how much did I achieve through my martials or protect them from? How would things have turned out if I wasn't there to make life hard for the foes? And to everyone else, thank your supports! You've got plenty reason to. "Okay, but I don't want versatility. I don't want a bag of tricks, I just want to be really good at blowing stuff up and not deal with all of this!" That I can entirely get behind. PF2e did a great job at making d20-style do-anything magic balanced and mechanically reasonable, but it indeed is built to discourage preparing only fireballs. Perhaps Psychic being more geared towards this kind of thing will help, or Kineticist can fill that niche as a magic-user who's built on a martial chassis, or maybe we'll even get an Elementalist rework in august that makes that useful. Until then, we can only hope. submitted by Rednidedni to Pathfinder2e [link] [comments] |
2023.06.03 23:50 s1nnah DPD delivered my schedule 2 drugs to a random
I've bought a house on a new build site and my address hasn't updated in DPDs database (although it has almost everywhere else). Last month's 2 script deliveries came fine but we've had a few 'sorry we missed you' messages with pictures of random houses. We've got these delivered to our nearest pickup point. No worries.
Yesterday I'm waiting for my script when I get an email saying my package had been delivered and signed for. Along with a picture of a lady accepting my package in her Jimmy jams.
Cue minor meltdown because DPD have been a nightmare to contact. So I bit the bullet and called curaleaf who were great. The CS said she would conact DPD and get back to me.
Mean time I managed to get a human on DPDs web chat. I explain that their driver hasn't even tried to deliver the schedule 2 drugs to the correct address. The guy takes my email and says he'll be back in touch.
Curaleaf call back and say they've escalated it with DPD. Then 10 mins later a very very apologetic DPD driver turns up with my package.
Phew. Was a heck of a 90mins
submitted by
s1nnah to
ukmedicalcannabis [link] [comments]
2023.06.03 23:48 TTVControlWarrior Tier 3 is no joke . It is hard !!!
So just finished the game changed to tier 3. Oh boy it is hard. had to manage for 1st time my heals , skills and how many mobs i can take on.
100% need to redo my build and read up whats good if i want to survive. it is not that mobs has really more hp . its just they way more aggressive and miss their skills and shoot less. also they hit alot harder of course.
if you are a casual and want to go tier 3 its not going to be fun unless you start doing research about builds etcc...
Btw pls pls remove those kill all mobs. areas are huge cant be ask to clear every single mobs . those not fun at all
submitted by
TTVControlWarrior to
diablo4 [link] [comments]
2023.06.03 23:48 zuyhy Communicator Parts needed
Hello! Does anyone have 5 spare Communicator Parts? I need to build a Robot Hero and it's the only ingredient I'm missing. Thanks a lot! :)
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zuyhy to
BuddyCrossing [link] [comments]
2023.06.03 23:47 OneBoredMan02 Time to be a Hero Volume 24
Serious Issues - Time to be a Hero - Volume 24
Sunday 24th June 2017
WARNING: THIS VOLUME CONTAINS STRONG LANGUAGE!
It's been ten days since Natsuki got kidnapped and held hostage by the recently arrived agents from Coomer. We beat them and promptly moved base to this little cabin like structure just at the outskirts of town, it's run down in places but it's nothing we can't fix up! Since last week nobody has reported any sightings of any Coomer agents which is expected, but I know it's just part of how they work. They look for a trial and follow it, until they find you. But when they do, they don't attack, they hang back for awhile and watch, waiting for a moment to take you by surprise. Stalking you. Assessing your strengths and weaknesses. Waiting for an opportunity. When they do make their move, they are quick. They are precise. They are calculating. They do not make mistakes. They do not get cocky. They do not let up for a second. That's why we all need to be on high alert and wide eyed. Hell, normal patrol is more dangerous now than ever! We just need to get permission and recognition from everybody else if we want to patrol for the night! Thankfully we came up with a secret code for the group chat, just in case that anybody that hacks into our group chat will not recognise what we are talking about right away. Basically we use emojis to let the others know about certain things, it's a code and it confuses me at the best of times. But Sayori did put this together on a whim so we should be just that little bit safer now. Right now I'm sitting in my apartment watching tv as I wait for Monika to come back from visiting her parents. She asked me if I wanted to come along but I declined her offer, I just want to rest a little bit from working hard to make the base for us. I had Sayori on my back telling me the various things she wanted, it was like her telling Santa what she wanted for Christmas! It was a ridiculous amount of things I had to make and it really took the wind out of my sails! So here I am, just relaxing I guess... I look at the tv show I was watching, it's some random programme about a teacher making drugs or something? I don't know about it, it's kinda funny I suppose, yet I can't really sit down and just enjoy it. In the back of my mind, I'm worried sick about Monika! She's been away for an hour now and I feel like it's been far too long for her to be out and not at least send me a text or whatever! But I shouldn't think too much of this, I'm just stressed out of my mind and very tired. I rub my eyes as I try to return back to the programme, but I just can't. Now that I've acknowledged the worry I can't get it out of my head! Fuck it! I toss away the remote and grab my phone, I'll just give her a text. Ask her how she's getting on with her parents. I shoot Monika a text in our chat reading:
'hey honey! just checking up on u and ur parents, how is it all going??' I set down my phone and wait for a reply...
one minute passes...
She still hasn't seen my text! Argh! Botan, give her time to pull out the phone and have a look at her notifications! She's with her parents for goodness sake, she can't just focus on me all the time! I need to settle down more! Maybe if I do some chores? I stand up and look around the apartment? What could I do? Maybe give the carpet a vacuum? Yeah! I head over to the closet, pull out the vacuum and bring it over to the centre of the living room. I turn it on and start the routine of clearing up the floor. I move the couch and get under it as I make my way around the room. Reaching into little corners and below the tv stand as I make sure everything's clean! I smile as I turn the vacuum off and see that the carpet is now much cleaner! I smile as I put the vacuum back into the closet. I then head back over to the couch and pick up my phone, Monika still hasn't seen my message? I'm getting concerned now, it's been unread for seven minutes, maybe I should phone her?? I go to select the call option but I stop myself, I am just....overreacting. Give her time. Maybe she left her phone in another room? She's at her parents' house after all? Or maybe she still hasn't gotten a chance to? Right, well what now?
…
Guess some dinner wouldn't hurt? I walk into the kitchen and have a look around the fridge for something to eat? Hmmm, maybe Monika would like something for when she gets back? I grab my phone and give her another text. 'would u like something 4 dinner?' I put my phone back into my pocket as I have another look. Guess I'll have some pizza with some chips! I take out a bag of frozen chips and a pepperoni and cheese pizza, setting them both onto the kitchen counter. I grab a tray for both pizza and fries and set them both out. I head over to the cooker and pre-heat the oven as I give it a minute or so. I then put my chips in first, followed by the pizza and close the oven door. Time to let them cook! I head back over to the living room and sit down. Got to give them time to cook, so what now? I look at the time, it's just coming up to eight? Hmmm, Monika did say she'll be back at around eight so....where is she? Botan! Stop it! I slap myself in the face! I really need to get a grip of myself! Maybe I can destress with a nice bath? Yeah, that will help! I walk into the kitchen and set a timer on the electronic clock for my food to be taken out. I then head into the bathroom and start running the bath. After a few minutes the bath is filled up and has plenty of bubbles going as I take off my clothes, here we go! I step in as the warm water quickly makes me jump in surprise at the heat! I then quickly get in as I relax. Oh yeah, this is much better! I smile, it's almost like I wasn't panicking about my girlfriend potentially going missing when she's out right now! ….urgh! I cover my face in water and take a deep breath. I just need to calm down. That's all. Monika can handle herself. The worse thing that could happen is that she gets killed and I never see her again...rgh! That temper I have, I almost forgot! Jeez, no more thoughts like that! Jesus, why did I even think of that?? Am I really wanting to push myself to burst out there and go looking for her? She's fine! As soon as I think that I hear my phone vibrate in the pocket of my shorts! Oh! That's probably her! I reach over to my towel, drying my hands before grabbing my phone. I take look at the message I just got, it's from Yuri?
Y: 'Hi Botan, I know this may seem a little short notice but can you please come down to the shop? I require your assistance with something' …sigh, fuck off man! I shake my head and chuck my phone away! Fucking Yuri! Why does she have to ask me of all people?! Why not her fucking boy toy?! sigh...calm down man. I'm losing it. Having no Monika around is really bad for me. She's the only thing keeping me from floating away from reason. With Coomer now here too, I guess it's all starting to pile up somewhat? Sigh...right. I pick my phone back up and send Yuri a text.
B: 'kk Yuri, give me 5 mins' I sigh as I sit up, so much for this bath? I quickly get out and dry myself off with a towel. I then walk out of the bathroom after pulling the plug on the bath, my phone vibrates again? I check it, another message from Yuri.
Y: 'thank you very much, please bring your best suit too!' ...oh right! I quickly dry off my hair and get in costume before running to the window-wait! I check on the timer in the kitchen, there's still around fifteen minutes to go? I turn the heat down to the minimum and make the adjust on the time, I just to be sure I don't want to burn down my new home. Monika would kill me. I leap out of the window into the dying light of the day! Okay, to the store! I don't know what's going on with Yuri but she might need my help! Although her texts were quite casual there? No matter! I swing into the air and land on a roof as I see the shop in the distance! Right, be ready for anything! I jump across a gap and leap off of a roof to see Yuri in front of the store? She looks....glum? I land not too far away from her as she looks at me, she doesn't look happy that's for sure? "Thanks for coming Sparrow." She's using my hero name?
B: "Of course citizen? What do you need?" I walk up to her as she looks around herself?
Y: "Uhm, well... there's a person in the store who's...well..." Yuri looks into the store and shivers? "I don't think he's mentally well at all..."
B: "What do you mean?" I look into the store as I spot a man? He's throwing things about in a crazed like fashion?
Y: "I would deal with this myself but..." Yuri whispers as she eyes one of the numerous cameras in the store. "I can't really run off and just come back you know?"
B: "I understand, well what do you think is wrong with him?" She shrugs?
Y: "He came in normal at first, he smiled and even said hello. Next thing I knew he started screaming all of sudden?" We look at the man as he climbs on top of the counter? "I've never seen anything like this before?"
B: "Calm down Yuri, I'll take care of it...did you call for police and an ambulance? This might be a drug related issue."
Y: "I have Sparrow don't worry. All the doors are locked so it will only be you and him in there. Just try not to make too much of a mess please?"
B: "Got it." I walk into the store slowly as most of the lights are off? I look back at Yuri who only locks the front door behind me and gives me an encouraging smile. I think she's a little scared to be in this type of situation. After all...it is very dark, and I'm not too fond of this situation already. I grab a torch from my pouch and get moving, the store just frozen in silence it seems? Okay, come on Botan. You got this. You've dealt with much worse things than just a potential drugged up man. This should be a piece of cake...hopefully? "Hello??" I call out rather nervously, but the silence I get in return just makes my spine shudder. "I'm here to help, please make yourself known!"
…
?: "YAH!!" A sudden scream comes from my left as I see the man on all fours quickly moving about between the stalls?! What the hell has gotten into him?! I look around before getting the good idea of zipping myself up to the roof to get a birds eye view of the whole store. I do just that and shine my torch downwards, quickly spotting the man huddled over some flowers as he eats them?? Jeez, this man's not right at all! He looks at me with a crazed look before slowly turning. "Ah! baga to yos!" He stares at me as he talks gibberish. "Joka in plot bin!" I just feel sorry as he stares at me, he needs serious help. "Ah! Yoga bob!" He picks up a candle and throws it at me! I'm able to get out the way but it lands me back onto the store floor and out of sight of the man. I can hear him moving about as I try to keep quiet, I need to get the jump on him. I don't want to hurt him of course, this could be some sort of episode he's suffering from? I spawn in some sleeping gas as I look around for him, just going to put to him to sleep so that I can start to look him over. This must be some- "Yawh!" The man jumps on my back as I stagger for a second! He hits me or rather slaps me in the head a few times before I grab his arm and throw him off of me! I'm not too hard as I only pull him off and get in front of me as he tries to scramble to his feet, but sadly for him I'm too quick as I hook his head and apply the gas to his mouth and nose. The man struggles at first but starts to slow down as he eyes close and then he's out. I set him down into the recovery position as I look at him. Poor guy, what was the cause of this? I look at his face as...hold on? I know this guy? That's....Nick! The guy who I saved on my first night here! What's he doing back here?! Nick looks a little worse for ware, his beard is a lot longer as is his hair. He looks like a wild man if anything. His clothes are rather nice though? I get a closer look at him as he breaths gently. I told him not to come back! Or...did he choose to come back? Maybe he was found by some of the big mans' guys? I look at Nick for any sign of some drug use, he couldn't have a mental condition like that? Soon I find two needle marks in both his neck and right arm? Two marks? Hmm, why did he get injected twice? What is this stuff? I take a capsule and a blood sample for later. Sayori and Yuri can take a look at that. If the drug runs in the blood then that will be where our answers lie. The room then gets lit up in blues and reds as the police arrive first! I pick up Nick and carry him to the door as Yuri sees me coming. She unlocks the door as she looks at me.
Y: "Thank you Sparrow! What was wrong with him?"
B: "Drug." I say to her and she subtly nods. The police come over and start talking to Yuri as the ambulance arrives shortly after. I give them the run down of Nicks' actions as well as another sample of blood for them to test, the authorities could do with a heads up about what this drug actually is. Nick gets carted away as things get rapped up rather quickly as the ambulance goes off to take Nick to hospital and the police leave after they take our statements and have a general look around. Soon it's only me and Yuri again, she looks at me.
Y: "Thank you again with your help Botan, I just didn't really know what to do...that was so sudden."
B: "Don't mention it...here..." I hand her the sample as she looks at it.
Y: "Is that from the man?" She asks wearing a serious expression.
B: "Yeah, you and Sayori can look it over. You two are the brains after all..."
Y: "Very well then..." She pockets it as she looks at me again. "What's wrong? You look...rather sombre?"
B: "I knew that guy...Nick."
Y: "Were you friends or...?"
B: "Well, do you remember my first night in town?" Yuri thinks before she puts the pieces together.
Y: "Was that the man you helped?"
B: "It was. I told him to leave Yuri, and never come back. But..."
Y: "Did you think he was brought back here against his will?"
B: "He had two clear injection marks Yuri, one on his arm and another on his neck."
Y: "Hmmm...maybe he was jumped with that drug and let loose....like a guinea pig?"
B: "Maybe...or perhaps this was a message?"
Y: "What do you mean?"
B: "...the big man knows a lot Yuri, a whole lot more than we think he does." Yuri swallows as I sigh. "I need to get going, I have somewhere to be."
Y: "Oh okay, have a nice night! Thank you again!"
B: "Of course, see you later!" I swing away back home as I'm left feeling rather down. Poor Nick, I didn't wish to see him again but...to see him reduced to that? Is just sad... I arrive back home as I quickly head into the kitchen. I hope the food wasn't burnt! I check the food and see that it's...okay? It's fine I guess? I pull it out and look at it... you know what? I think that-
Knock! Knock!
There's two quick knocks at the door and then shortly a giggle?
M: "Guess who's back~" ….oh fuck! I throw the food into the bin quickly and spawn in some replacement food as Monika comes into the kitchen! "Hey honey, why are you in gear?"
B: "Oh? I was just helping Yuri is all!" She nods as she looks at the food.
M: "Awww, you really made some dinner for us~?" I just nod as I take off my mask.
B: "I guess..." Monika smiles as she sniffs the air?
M: "hmm? Funny?" She then checks the bin... "....ohoho! Did it not go right the first time?"
B: "Uhhhh...no comment?"
M: "ehehe! It's fine Botan! Don't worry about it!" She sits down as she rubs her head. "aww, what a day. What did Yuri want with you?" Monika looks a little....jealous? Is it? I can't really tell. "I'm not jealous Botan." ...oh...
B: "Sorry! I just...it's been a pretty rough night." I sit beside her as she rubs my back.
M: "How'd you mean? You look pretty upset?"
B: "I just...I went to the shop because a man was...well for a lack for a better word, crazy." Monika nods for me to continue. "Yuri didn't want to run off to get changed so she called upon me."
M: "Why you?" Monika asks rather sternly?
B: "I don't know? Maybe she thought I was best suited to deal with this? I went in there and well..."
M: "Well?"
B: "It's...it was the guy who I helped on my first night. He was drugged Monika. Probably dragged back here in this mess, taken away from the chance I gave him! I just...don't think that's fair at all..." Monika nods slowly.
M: "Well...was he okay or...?"
B: "He was crazy. Acting like a wild man. A primate. He was eating flowers Monika!" Monika sighs.
M: "Poor guy...what was his name?"
B: "Nick."
M: "Sigh...well? Did you get a sample of his blood or something else?"
B: "I did, it's just...I thought I really helped him Monika. I thought I gave him a way out but...it wasn't enough..." Monika rests her head against my shoulder.
M: "You tried Botan. You tried, and that's good enough for me."
B: "It's not good enough for me though. Nick deserved a life! He didn't deserve that! To be someone's guinea pig!"
M: "Just relax darling...just...it's okay..." I sigh as Monika smiles sadly. "Hey? How about we go lie down and eat this food okay? Let's just snuggle together while eating pizza huh?" She smiles as I nod.
B: "Okay..."
M: "Good boy..." She helps me up and takes the pizza as we go through to the other room to rest.
- Yuri's perspective -
Look at this mess! Was it too much for me to ask Botan to at least help me tidy this up? Sigh...I'm going to be here forever! As I'm sweeping the floor the lights suddenly come back on?
Y: "Huh?" I look at the lights as someone enters the store? "Hello?" …
A: "Boo!" I jump as I see Alex behind me?!
Y: "What?!"
S: "ehehe!" I see Sayori also come skipping in as I relax.
Y: "oh, guys don't do that!"
A: "Sorry Yuri! It was too good to let this pass! What's going on by the way? Why was the place dark, and why is it a mess?"
S: "Are you okay Yuri?"
Y: "I'm fine, it's just...well a man came in with some sort of drug in him." I show Sayori the sample Botan gave me.
S: "Huh? Is this his blood?"
Y: "Yes." Sayori takes it and has a look.
S: "hmmm, if it's a drug I'll find out what drug it is!"
Y: "Thank you."
A: "Did you hurt yourself at all?"
Y: "No I'm fine! I just got Botan to help me is all!"
A: "...I see?"
Y: "I didn't want to disturb your night out guys, after all...I know you two really want to build bridges again after that whole duplicate incident."
S: "Yeah, we're getting better. Slowly but getting there!"
A: "Yeah! Just a few more nights out and we're golden!"
Y: "Just don't try anything together..."
S: "ohoho! I wouldn't worry about it Yuri! I'm not about to steal your man away from you~"
Y: "What?! No! We're just friends!"
A: "Sayori, really??"
S: "Man you two are just hopeless...ah well! You want our help Yuri?"
A: "Yeah! We can help tidy up!"
Y: "That would be grand, thank you!" Alex heads off as does Sayori as I continue sweeping. The three of us focus on cleaning up for awhile as the shop looks a little better! A few minutes have passed and we've managed to pick up most of the destroyed products as well as mop up the floor. Sayori is busy re-arranging the flower display as I finish up collecting the rest of the ruined flowers. I smile as I dump the rest of them into the bin and turn around to see Alex moving a few boxes. I glance over to Sayori, she seems to have this faraway look in her eye? She seems sad? uuu, I want to say something to her but I don't want to say the wrong thing! I walk up to Alex as he looks at me.
A: "Hey Yuri, what's up?"
Y: "Um, it might be just me but.... have you noticed Sayori has been quiet for the past ten minutes or so?" We glance at her as she's smiling while looking at a few flowers.
A: "Well... yeah. I didn't want to say this in front of her but, tonight was one of her quiet nights." I look at him as Alex looks generally worried. "She was... you know?" I nod.
Y: "I see... her rainclouds must of came in again..."
A: "Yeah... I didn't want to provoke her in some way so I just let her be."
Y: "That's probably the right move, she might just be having one of her down days..." We look on in silence as Sayori suddenly turns around and smiles at us.
S: "Okay! I'm done here, what about you guys? Is there anything else to do??"
A: "Uh...Yuri?" I look around... everything seems to be in order? If not, I'll just sort it out for tomorrow.
Y: "It's fine! I think we've done everything we could! Thank you for your help guys~"
A: "Of course!"
S: "You're welcome!" Sayori smiles as she skips to the front door. "I'm going to go ahead a little early if that's okay, I'm rather tired..."
A: "Are you sure? We should go together, that way Coomer can't pick you off Sayori."
S: "It's okay! I'll get the bus! Thanks for your concern~"
A: "...right."
Y: "Well if you're sure, then goodnight Sayori~"
S: "Goodnight guys!" Sayori leaves and skips down the street.
A: "Well... we should think about leaving too."
Y: "Yeah... let me get my bag."
A: "Sure!" I head into the office to grab my things, only to notice the face in the corner of my eye! I turn to see nothing...uh? I could've sworn there was a face peaking into the shop? It might just be me, I've been very paranoid lately... Well, I'm sure it was nothing to worry about...
S: "sigh... so they both noticed me... I'm so fucking worthless..."
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2023.06.03 23:45 ModNutt I need help fixing an issue regarding the windmill meshes/lods popping not appearing until at very close distances and vanishing when walking away.
The blades of windmills, for example the Solitude windmill do not appear until extremely close. They pop in and out of view. I assume this has to do with a missing mesh or texture, but I cant seem to figure out which mod is causing this conflict. My suspects are SMIM related mods, and Legacy of the dragonborn or JK SKyrim which directly alter buildings and structures.
However, even with all mods disabled, this issue still appears to be present. I have cleaned all mods as advised through loot, and am running DynDOLOD with 0 ERRORS.
I am completely stumped.
I can provide my load order in the comments, and videos or screenshots if needed, but the issue is exactly as described. The rotating windmill blades are essentially broken or missing at a distance, and pop in and out when walking around. BTW all other LOD and Meshes appear to be fine.
Thanks in advance for any assistance.
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ModNutt to
skyrimmods [link] [comments]
2023.06.03 23:42 acheesedanish [USA-OH] [H] Games and accessories for Nintendo Switch, Gamecube, 3/DS, PS5 controller and charger [W] Games and accessories for Nintendo Switch, Gamecube, 3/DS, Gameboy
All my games are NIB/sealed unless otherwise noted. Always willing to look at lists and am primarily looking for Nintendo items. I ship on Wednesdays.
Here is what I have to offer:
HAVE Switch *A Hat In Time *Aqua Moto Racing (CIB) *Azure Striker Gunvolt *Bad North *Battle World Kronos (CIB) *Ben 10 *Blacksad Under the Skin *Blazblue Cross Tag Battle *Brigandine *
Clannad *Close to the Sun *Contra Rogue Corps *The Count Lucanor *Crayola Scoot (CIB) *Darksiders II *Dead by Daylight *Dead Cells *Diablo III Eternal Collection *Digimon Story Cyber Sleuth *Dimension Drive Limited Edition (PA-0149) *Disgaea 5 *DOOM *Dragon Ball Fighterz *Dragons Dogma *Fate/Extella Link *Fault Milestone One *FIFA 18 *FIFA 19 *FIFA 20 *Galak-Z The Void + Skulls of the Shogun *Gigantic Army *God Eater 3 *Hell Warders *Hellmut *Hotline Miami Collector's Edition (SRG-2280) *Hover *Ice Age Scats Nutty Adventure *Indivisible *Instant Sports (CIB) *Instant Sports Summer Games *Kotodama 7 Mysteries of Fujisawa *LA Noire *Layers of Fear Limited Edition LRG *Monster Hunter Generations *Mortal Kombat 11 *Mother Russia Bleeds *Mutant Football League *My Hero One's Justice *NBA 2K Playgrounds 2 *NBA 2K18 *NBA 2K19 *NBA 2K20 *New'n'Tasty Oddworld Abe's Oddysee Limited Edition *Northgard (CIB) *Nurse Love Obsession *Oddworld Stranger's Wrath HD Limited Edition *Oddworld Munch's Oddysee Limited Edition *Our World Is Ended Day One Edition *Payday 2 *Planescape: Torment & Icewind Dale Enhanced Editions *Poi *RBI Baseball 17 US Cover *RBI Baseball 17 CA Cover (CIB) *RBI Baseball 18 US Cover *RBI Baseball 18 CA Cover (CIB) *RBI Baseball 19 US Cover *RBI Baseball 19 CA Cover (CIB) *RBI Baseball 20 US Cover *RBI Baseball 20 CA Cover *Race with Ryan *Remilore: Lost Girl in the Lands of Lore *Reverie Sweet As Edition (PA-0569) *Riot *Risk of Rain 2 *Saints Row the Third *Saints Row IV *
Samurai Shodown *Scribblenauts Mega *Scribblenauts Showdown (CIB) *Shantae Half Genie Hero Day One Limited Edition *Shaq Fu *Sid Meier's Civilization VI *Sine Mora EX *Skully *Slain Back From Hell *Sniper Elite III Ultimate Edition *Sniper Elite V2 Remastered *Soccer Tactics *South Park The Fractured Butt Whole *Sports Party (CIB) *Spyro Reignited Trilogy *
Star Wars Jedi Knight Collector's Edition *
Star Wars Jedi Knight II Collector's Edition *
Star Wars Racer Collector's Edition *Star Wars Pinball *Steins Gate Elite Limited Edition (slight corner damage) *Steven Universe Save/ OK K.O.! *Street Outlaws: The List *Streets of Rage 4 Classic Edition *Streets of Red Devil's Dare Edition *Super Blood Hockey Standard Edition *Super Dragon Ball Heroes World Mission *Super Street: Racer *Tennis World Tour *Tennis World Tour Roland Garros Edition (CIB) *Thea The Awakening *This is the Police *This is the Police 2 *This War of Mine *Tiny Barbarian DX *TT Isle of Man - Ride on the Edge (CIB) *Uglydolls An Imperfect Adventure (CIB) *Umihara Kawase Fresh *V-Rally 4 (CIB) *Vampyr *Warriors Orochi 4 *Wasteland 2 (CIB) *Wild Guns Reloaded *WRC 8 *Xenon Racer *Yomawari: The Long Night Collection *Yu-Gi-Oh Legacy of the Duelist *Zombieland
Wii U *Bowser Wii Remote Plus *007 Legends *Adventure Time Explore the Dungeon Because I Don't Know *Adventure Time Finn & Jake Investigations *Amazing Spiderman (CIB) *Amazing Spiderman 2 (CIB, Walmart cover) *Amazing Spiderman 2 - CIB bad disc *Assassins Creed III (CIB) *Assassins Creed IV Black Flag (CIB) *Barbie Dreamhouse Party (CIB) *Barbie Puppy Rescue *Batman Arkham City Armored Edition (CIB) *Batman Arkham Origins (CIB) *Ben 10 Omniverse (CIB) *Ben 10 Omniverse 2 (CIB) *Book of Unwritten Tales (CIB) *Cabela's Big Game Hunter Pro Hunts (CIB) *Cabela's Dangerous Hunts 2013 *Call of Duty Black Ops II (CIB) *Call of Duty Ghosts (CIB - missing single insert) *Cars 3 Driven to Win *Croods *Darksiders II (CIB - nordic games cover) *Darksiders Warmastered Edition *Dues Ex: Human Revolution Director's Cut *Epic Mickey 2 (CIB) *Ducktales Remastered (CIB - no pin) *ESPN Sports Connection (CIB) *Family Party 30 Great Games Obstacle Arcade (CIB) *Fast and Furious Showdown (CIB) *FIFA Soccer 13 (CIB) *Funky Barn (CIB) *Game Party Champions (CIB) *Giana Sisters Twisted Dreams - Director's Cut *Hello Kitty Kruisers *Hot Wheels World's Best Driver (CIB) *How to Train Your Dragon 2 (CIB) *Injustice (CIB) *Jeopardy *Kung Fu Panda *Madden 13 (CIB) *
Mario Party 10 Mario amiibo bundle *Marvel The Avengers Battle for Earth *Mass Effect 3 (CIB) *Mighty No. 9 *Monster High 13 Wishes (CIB) *Monster High New Ghoul in School *Monster Hunter 3 (CIB) *NBA 2K13 (CIB) *NBA 2K13 (CIB, bad disc) *Need for Speed Most Wanted U (CIB) *Nickelodeon Spongebob Squarepants Planktos Robotic Revenge (CIB) *Pac-Man and the Ghostly Adventures *Pac-Man and the Ghostly Adventures 2 (CIB) *Penguins of Madagascar (CIB) *Phineas and Ferb Quest for Cool Stuff (CIB) *Planes (CIB) *Planes Fire and Rescue *Rabbids Land (CIB) *Rabbids Land (CIB, bad disc) *Rapala Pro Bass Fishing (CIB) *Rayman Legends *Rayman Legends (CIB, bad disc) *Resident Evil Revelations (CIB) *Rise of the Guardians (CIB) *Rodea They Sky Soldier w/Bonus Game *Runbow Deluxe Edition *Scribblenauts Unlimited (CIB) *Scribblenauts Unmasked (CIB) *Scribblenauts Unmasked w/DVD (CIB) *Shantae Half-Genie Hero Risky Beats Edition *Smurfs 2 (CIB) *Sniper Elite V2 *Snoopy's Grand Adventure *Splinter Cell Blacklist (CIB) *SteamWorld Collection (CIB) *Tank!Tank!Tank! *Tekken Tag Tournament 2 (CIB) *Terraria *Transformers Prime (CIB) *Transformers Rise of the Dark Spark *Turbo Super Stunt Squad (CIB) *Walking Dead Survival Instinct (CIB) *Warriors Orochi 3 Hyper (NIB, seal is ripped) *Watch Dogs (CIB) *Wheel of Fortune (CIB) *Wipeout 3 (CIB) *Wipeout Create & Crash (CIB) *Zombi U (CIB)
DS *Game and Watch Collection CIB *Legend of Zelda Phantom Hourglass CIB
GameCube *
Bloodrayne Disc only *
Die Hard Vendetta Disc only *
Beyblade VForce Disc only *
Army Men Sarge's War Disc only *Black Gameboy Player (no disc) *MadCatz Controller
PS5 *DualSense Wireless Controller *DualSense Charing Station
Here is what I'm after:
WANT Switch Games *Advance Wars 1+2 *Bayonetta 3 *Bayonetta Origins *DC Super Hero Girls: Teen Power *Kirby and the Forgotten Land *Kirby Return to Dream Land Deluxe *Legend of Zelda Tears of the Kingdom *Lego Brawls *Live A Live *Mario and Rabbids Sparks of Hope *Mario Strikers Battle League *Metroid Dread *Metroid Prime Remastered *Pokemon Legends Arceus *Pokemon Shield + Expansion Pass *Pokemon Sword + Expansion Pass *Splatoon 3 *Tetris Effect: Connected *Triangle Strategy *Xenoblade Chronicles 3
Switch Accessories *Joy-Cons (yellow, mario red) *Joy-Cons Zelda Edition *Themed Switch docks
Gamecube *Mario Party 5 - CIB *Mario Party 6 - Manual only *Purple Gameboy Player (with or without disc) *Component cable *S-Video cable
PSP *Me and My Katamari
Wii *Animal Crossing City Folk with or without microphone
3DS/DS *Arkanoid *Atari Greatest Hits 1 *Atari Greatest Hits 2 *Break 'em All *Centipede Infestation 3DS - Case only *Deal or No Deal DS - Game only *Detective Pikachu 3DS - Case/artwork only *Elf Bowling 1 & 2 *Korg DS *Korg DS Plus *Mario vs Donkey Kong 2 DS - Game only *Pokemon Mystery Dungeon Gates to Infinity 3DS - Case and manual only *Pokemon Super Mystery Dungeon 3DS - Case and manual only *Space Invaders Extreme *Space Invaders Extreme 2 *Space Invaders Revolution *Tetris DS *Tetris Party Deluxe
GB/GBC/GBA *Gameboy Camera *Legend of Zelda: Oracle of Ages *Pokemon Pinball *Pokemon Gold *Consoles
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acheesedanish to
gameswap [link] [comments]
2023.06.03 23:42 JimmyTehF Did they nerf Holy Sword or something when i wasn't looking?
Before the new season my coop build (recharge-trait 11, moon 12, holysword 12, snowball 15 and joker) could get games in the 400s, 500s, even a couple in the 700s. Beginning of the season I classed up to holysword 13 - and these games have all been between 270-350. Did I miss a nerf?
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JimmyTehF to
randomdice [link] [comments]
2023.06.03 23:40 Christina-the-Small It feels like I’m supposed to kill myself.
It seems like life/the universe/whatever is against me. It literally feels like I was a born to lose. I’m so freaking awkward and I have so much anxiety that I can’t function like a normal human being. I overthink and over analyze everything I say/do. I feel like I can’t just be authentic and go with the flow because I’m also thinking about what to say and how to fit in. Alcohol used to help and I found that certain people in my life preferred me on alcohol because I become more outgoing and less introverted when intoxicated. It doesn’t even help anymore because I fell like I get too drunk to the point where I become obnoxious. I worry about how I act even when I’m drunk. Anxiety has followed me even in my drunk state. On top of that I deal with crippling depression. I’ve missed several days of work because of it, I self sabotage and talking positively about myself seems forced. I was born with a life long incurable genetical illness and I have horrible luck with building relationships of any type. I lose the interest of anyone who is romantically into me after a few months. I have a ton of goals, but cannot seem to get started on them which is why my partner of 7 years left me. I have a horrible relationship with my parents and the rest of my family. I barely have friends and the ones I do have care don’t care a bout me as much as I care about them and they all have partners or other friends they hold above me. I try to put myself out there in regards to dating, but I get embarrassed all of the time. I’m not at the too of the beauty standard. I have a nice body(so I’ve been told) but my race and features put me at a disadvantage. I really want to die, all of the time. I see a therapist somewhat frequently(some weeks more consistently than others) but I feel like I can’t be super honest and I feel like she judges me too. I really want to die and I think I’m destined to end my own life.
submitted by
Christina-the-Small to
SuicideWatch [link] [comments]
2023.06.03 23:39 Christina-the-Small I feel like I’m born to lose.
It seems like life/the universe/whatever is against me. It literally feels like I was a born to lose. I’m so freaking awkward and I have so much anxiety that I can’t function like a normal human being. I overthink and over analyze everything I say/do. I feel like I can’t just be authentic and go with the flow because I’m also thinking about what to say and how to fit in. Alcohol used to help and I found that certain people in my life preferred me on alcohol because I become more outgoing and less introverted when intoxicated. It doesn’t even help anymore because I fell like I get too drunk to the point where I become obnoxious. I worry about how I act even when I’m drunk. Anxiety has followed me even in my drunk state. On top of that I deal with crippling depression. I’ve missed several days of work because of it, I self sabotage and talking positively about myself seems forced. I was born with a life long incurable genetical illness and I have horrible luck with building relationships of any type. I lose the interest of anyone who is romantically into me after a few months. I have a ton of goals, but cannot seem to get started on them which is why my partner of 7 years left me. I have a horrible relationship with my parents and the rest of my family. I barely have friends and the ones I do have care don’t care a bout me as much as I care about them and they all have partners or other friends they hold above me. I try to put myself out there in regards to dating, but I get embarrassed all of the time. I’m not at the too of the beauty standard. I have a nice body(so I’ve been told) but my race and features put me at a disadvantage. I really want to die, all of the time. I see a therapist somewhat frequently(some weeks more consistently than others) but I feel like I can’t be super honest and I feel like she judges me too. I really want to die and I think I’m destined to end my own life.
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Christina-the-Small to
depression [link] [comments]