Wow prot paladin guide
Karma Horde Raiding
2014.07.23 20:19 McLouvre Karma Horde Raiding
2012.02.27 22:25 pandabritt A place for the Titan's Crew to hang out and plan/plot
2023.06.07 14:00 Turttleman17 Ask the Turtle Wednesday
here you can ask anything game-related, just please follow community rules. Additionally, we can´t answer any questions about future content, that isn´t officially announced.
Will try to answer your questions as soon as possible, Turtle. PS: If I miss your question, it is by VERY high chance possible that it was by accident, sorry about that
Unrelated: Guide to subreddit flares
Sidenote: links to all my guides.
Gameplay guide: part 1
and part 2
, AP shells
, DD line preview BB line preview Cruiser line preview CV line preview
Preview of tier 6 premiums
and tier 5 premiums
and Terrible/Blyskawica/Leningrad preview
and Nelson and Hood
, Gascogne preview
and Cross of Dorn and Ship Smasha
Tech tree line preview
(old) CV (video)guide
Note: posted all links here, so I save your time looking for them.
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2023.06.07 04:15 3j8km I don't know what to do in retail anymore
Hello guys, I am a fellow player who has been playing since end Draenor-beginning Legion, had achieved around 38k achievement points, 3 gladiator mounts, few cutting edges and gold farm for the brutosaur, I have done most of the content the game could offer me. But nowadays PVP is the only thing I enjoyed doing and the Mythic20's for the portals. Unlocking 13sets 1.8k pvp rating on every spec was the only thing motivated me to log in every day. But nobody plays pvp, mmr is horrendous, almost 4k arena rating players playing at 1.8 with alters, and soloshuffle queues are around 30-40' for DPS classes.
I feel meaningless, I have achieved things yeah... but I feel nobody cares (included Azeroth's Champion FoS I am proud of this one). Honestly, I feel wow retail is not fun for me, I log in, nobody talks to me, I get bored and I log into hardcore, Wotlk or other game. I used to farm dungeons for tmog to complete my female dwarf shaman Firenanajkm everything on her, but is not the same anymore, why?
In Legion I was heavily inspired by Asmongold & Anniefuchsia to get all the achievements, mounts, toys, pets, got my Loremaster achievement, The Chosen titles, got 40 characters to max level on both alliance and horde but they keep adding things to the game and none of them are relevant anymore.
I grew up so much from Cdews guides to arena, Skill Capped guides to pvp, casual guys making achievements videos to achieve them myself, gold videos from a lot of youtubers and streamers (Thanks for your effort, time and dedication you made me scape from reality and save my life in a way).
But at the end of the day none of that gives me power in the game, you either go for power or account cosmetic progression, and the power got reset every season feels pointless... :'(. Got over 700 mounts but only use 2-3, got thousands of mog but don't care anymore. I don't know, if any of you guys can give me any reason to try retail in a different way I will try but right know retail is not my game anymore :(. https://www.dataforazeroth.com/characters/EU/Dun%20ModFirenanajkm
I wanted to become number 1 but the amount of time and effort I need to put won't be rewarded, I started to play late that's all good luck to the rest of the fighters, I cba.
submitted by 3j8km
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2023.06.07 01:12 Azertine Taco's Declassified Hardcore WoW Survival Guide (Introduction/levels 1-20)
2023.06.07 00:39 DeriusA How difficult will CoS be for my players?
A couple days ago we had our first CoS session and made it to the ghoul fight, which I relocated to the Death Houses' basement dining are. Everybody was motivated to keep playing but unfortunately we ran out of time that evening. But the next session is already planned, so that's okay. What I'm trying to say is: We all had a blast, which is why I am sure we will continue playing CoS. And that leads me to this thread. I want to know if the modules difficulty is appropriate for my players. Both, in being manageable for my players and in keeping the challenge and cruelty or deadliness, that seems to be part of the module, as far as I can overlook it yet. At that point I would be grateful for your help, thoughts and insight.
Those are our basic parameters:
- Three players/characters, all dwarves: 1) Cleric with the Forge Domain, aiming to also fight in the front, wearing heavy armor; 2) Paladin, who wants to take the Oath of Devotion; 3) Rogue, who is planning on going the way of the Assassin, mainly using crossbows
- I am DMing since about 10 years; my players started playing maybe like 4 years ago, almost always with me; a certain experience is there, especially our social / general playing dynamic works well
- None of us played D&D 5e before, the last years we usually played Pathfinder 1e
- My players generally focus more on optimizing their characters concerning roleplaying aspects than on fighting capability, but they also enjoy fights and being useful in those; as reference: Playing Pathfinder they would read whatever material was available and try to chose fitting and useful abilities, but they wouldn't read guides, try out several builds at home or argue about using that slightly broken 3rd-party ability
- I don't like the idea of having 6 to 8 (or sth like that) encounters per day, at least not mandatory every adventuring day. When I'm using pre-made content I'm usually getting rid of about half of the suggested fighting encounters. I am aware of the thoughts and mechanics behind that approach (XP per adventuring day, draining resources) , but I enjoy less but more meaningful fights more (and I'm sure my party thinks alike). That is why I really liked Mandy Mod's approach to the Death House, which I also used while prepping (that way the ghoul fight is our second fight overall)
- In conclusion I want to try avoiding unnecessary fights, which hopefully lets me keep the important enemies as they are written, although my party only consists of 3 characters; All fights but boss fights I plan to simply shrink by a quarter (for example: RAW the characters need to fight 4 ghouls in the basement, I removed one to let my party only face 3 of them)
Naturally there will be try and error and I will learn each session. But in general: Do you think that will work out? Is there anything I need to have in mind? Every comment is welcome. :)
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2023.06.07 00:01 downfall254 Fantasy Diablo Classes Skills
What If I had control over Blizzard and was able to make my own game?
Here's some classes inspired by a greater magic influence over the world of sanctuary shortly after the destruction of the worldstone.
Lvl 60 level cap, 40 slot charm inventory, no level requirements for skills
Itemization/Endgame changes: You collect skulls which can be activated before entering a game that increases your /player count
- Bone Armor
- Bone Spear
- Bone Prison
- Bone Spirit
- Corpse Explosion - In addition all bone related skills explode on expiration for AOE damage
- Amplify damage - Increases friendly damage, increases enemy damage taken
- Banish - Makes friendly units ethereal, letting them pass through eachother, causing them to deal magic dmg, enemies take increased magic damage
- Curse of Time - Enemies are slowed friendlies have a speed boost
- Skeleton - Can be cast without a corpse
- Skeleton Archer - Can be cast without a corpse
- Combustion - Delayed AOE ranged spell, faster than meteor
- Nova Port - Nova and Teleport in one skill
- Chain Lightning
- Lightning strike - Basically Meteor with dmg dropoff away from center
- Lightning Shield - Energy Shield and Thunderstorm Combined
- Frost Armor
- Frozen Orb - No shards during transit but missle explodes upon impact releasing frost bolts
- Holy Shield
- Charge - Passes through units, deals magic dmg
- Fist of Heavens - Targets ground
- Blessed Hammer
- Blessed Aim
- Faerie Strike - Elemental Sacrifice like spell
- Mordhau - Slow melee skillshot
Amazon - Partially complete
- Multishot - magic dmg
- Guided Arrow - Lightning Dmg
- Phantom Strafe - Fires a volley at a target direction from a copy, magic dmg
- Charged Arrow - Zaps nearby targets, lightning dmg, doesn't seek enemies
submitted by downfall254
to Diablo [link] [comments]
2023.06.06 23:29 EnCamp A hilarious developer diary penned by Greg Fulton, lead designer for HoMMIII, detailing NWO's final sprint to get the game published in working order at the deadline
Two weeks ago, I spoke on the phone with Tom Ono, the manual writer for Heroes of Might and Magic III. As usual, Tom asked how things were going. I said things were good... then proceeded to whine and complain for the next five minutes (much to Tom's amusement). 12/05/98
When the conversation concluded, Tom said, "Don't complain too much. Some people would give their eyeteeth to be in the game industry." I responded, "Who are these people and why haven't they been beaten for their own good?"
My name is Gregory Fulton, game designer for Heroes of Might and Magic III (developed by New World Computing, published by 3DO). You may call me Greg. Like most game designers, I'm sure you'll find me a bitter and cynical man, aged beyond my years, full of sarcasm, and inexplicably drawn to the horrors of game production like a lobotomized moth to the "pretty" flame.
As I guide you through your weekly tour of my memories, I promise the recollected images will be truthful and sincere but written with a smirk and a wink.
Undoubtedly, we will interact with the following animals: artists, level builders, managers, producers, programmers, testers, and monkeys. To help ensure your safety, I request you fasten your seat belts, keep your hands to your sides at all times, and be sure to not make any quick and sudden movements. Remember... we will be passing through the game production process.
It's Saturday. I'm at work with three other members of the Heroes3 team. I'll be in again tomorrow.
Smells like "crunch time."
Everyone in the game industry knows the term "crunch time." Those not in the industry may ask, "What is crunch time?" Long hours: 10-18 each day. We're starting our fourth crunch month. We have at least one more after this.
Bad take-out food: Mexican and Chinese food are New World's favorites. Today we had Taco Bell and Domino's pizza as part of NWC's "work for food" program.
Social Life: To work in the game industry you must already have some form of social retardation. When crunch mode begins, you may only speak in code to coworkers. Immediate family and friends may be seen on brief occasions so they don't file a missing-persons report. I'm one of the lucky ones; I don't remember having any friends or family.
Hygiene: Haircuts and showers become optional in favor of more sleep time. For me, showers are a must, but my hair is sprouting wings and a tail. Pretty soon I'll look like the lead singer from Flock of Seagulls.
Stress: Anger and frustration are frequent companions. If bridges are burned, this is usually the time. Earlier this week morale was low. In a fit of anger concerning team interactions, I was heard shouting, "I feel like a kindergarten teacher. Can't everyone just keep their hands to themselves and play nice!"
Murphy's law: Any potential hazard will be encountered. I'm writing this diary from the NWC conference room. My computer refuses to function for more than five minutes without seizing up. 12/06/98
This weekend I'm taking care of my PR duties (hence this diary). Not the most exciting stuff, so I'll relate a short story from earlier this week.
David Mullich (producer), Mark Caldwell (NWC vice president and programmer), Jon Van Caneghem (NWC president, creator of all things Might and Magic, and company design visionary), and I found ourselves crowded into the sweltering office of Scott White.
Scott did all the town screens in Heroes III except the Rampart, Necropolis, and Fortress. Since he finished his 3D duties, he's turned his skills to the game's interface. Believe it or not, we were in Scott's office arguing about color: interface colors and player colors.
After much arguing about the interface colors, we decided to leave it virtually untouched. Player colors were a different subject.
Originally, we used light blue, dark blue, red, green, purple, brown, black, and white. These colors needed to change. Light blue looked like the blue used in the main menu. Brown clashed with the brown used in the general game interface. Game text disappeared against white. Black and green disappeared with the terrain colors shown on the game mini-map.
OK. We agreed some of the colors needed to change. After this, the agreements stopped. I don't know what is more ridiculous... arguing over what colors to use or the twisted logic behind the arguments. Red, blue, and dark green were safe choices. We still needed five other colors. The conversation went something like this....
"I don't want yellow. Yellow is the urine color."
"What about brown?"
"I don't like brown."
"Brown is the s**t color."
"What about pink?"
"Pink is a sissy color."
"We won't call it pink. We'll call it 'rose'."
"The rose player?"
"I don't know. If I saw a pink hero, I'd turn and run away. You know any hero secure enough to use pink as his color is bad ass."
"What about magenta?"
"What about cobalt? What about cadmium?"
"Have we accounted for all the fecal colors?"
"What about orange?"
"Phelan (our art lead) doesn't like orange. It looks bad."
"So. I don't think it looks bad."
"Fine. You tell her you want orange."
"She'll kick your ass."
"Oh. Fine. We won't use orange."
So it went. Fifteen minutes later everyone agreed to disagree, and Jon was made the final judge. Here are the final colors: red, blue, yellow, green, orange, purple, aqua, and rose (pink). 12/07/98
Today we stopped all map production. From here until we ship, I join the mapmakers and testers in playing maps and writing bugs... or so I thought.
Today, I had dropped into my lap the assignment of converting the 144-plus pages of the game manual into a help file. Anyone who has written a help file knows how huge this task can be. I could probably finish it in a day, but it requires no one bothering me for an extended period of time. Ha!
At this late stage of the production cycle, my entire day is spent meeting with people, making sure people are doing their work, and confirming that what is being done is correct. I don't have time for work. I've made the ugly evolution from game designer to middle manager.
It wasn't like this at the beginning of the project. At the beginning of the project the game designer is the screaming prophet, lost and alone in the desert (or the design process if you prefer).
In the middle of the production process the prophet is being screamed at by all his fellow coworkers who are wondering what to do because the design doc is behind schedule.
At the end of the project, everyone's a screaming prophet, and everyone is screaming at everyone else.
Sometime in the middle of all this screaming I've got to write this help file. Maybe I could give the assignment to Christian Vanover (H3 assistant director). Isn't it the job of a middle manager to delegate? 12/08/98
Yesterday I was wondering where I would find the time to write the game help file. Today I have the answer.... I think I have the flu. This doesn't feel like any 24-hour "see-ya-bye" flu either. This feels like "kneel before Zod!" flu.
All right. I've got a story for you.
Earlier today we "officially" stopped making maps. From here on out, we play, test, and polish the game. This could mean a little, or a lot. If the maps play well the first time out, revisions will be minor. If we end up chucking whole maps, we may find ourselves back to making maps. Thus, we started playing them today. JVC (Jon Van Caneghem, New World's president) ended up playing a notorious map named "Barbarian Breakout."
Ten minutes after he starts, JVC pages me over my phone intercom: "Hey Yoda." (He's been calling me Yoda lately. I don't know why. I'm not sure if I should be honored or offended. On one hand, Yoda is wise and he trains Jedi Knights. On the other hand, he is a short ugly green dude with big ears.) "Enemy hero with six behemoths (one of the highest-level creatures) knocked on my front door on week two, day one."
"Oops. I'll be right there."
As soon as I walked into JVC's office, the razzing began.
"What's with the six behemoths? Is this one of the balanced scenarios?"
"OK, OK. Something's wrong. Turn off the fog."
Jon restarts the scenario, turns off the fog of war, ends turn four times in a row, then right-clicks the enemy hero to see the extent of his forces. Aside from his other three stacks of creatures... he has one stack of six behemoths. Oops.
"All right. Open the map in the editor."
Jon opens the map in the editor. What do we discover? First, the enemy hero starts at level three, and the mapmaker (Dave Botan) has given him four stacks of creatures. In addition, the enemy hero's starting town has three of seven creature generators already prebuilt.
No wonder the enemy was able to recruit behemoths on day four.
Remember the story about the father who comes home from a bad day at work and yells at his wife? She in turn yells at her kid. The kid in turn kicks the dog.
At this point, I'm looking for a dog to kick. So, I hunt down Dave Botan. Immediately, Dave states his defense.
"Everyone says the map's too hard. It isn't. The AI's cheating." (Recently, we discovered the artificial intelligence was exploiting an undiscovered bug allowing it to recruit more creatures than were actually available.)
"The AI doesn't need to cheat. It's already got a huge advantage."
"There's a bug."
"Doesn't matter. Set all players to normal starting conditions."
At this point everyone begins to playfully dog-pile on Dave telling all the reasons why his maps suck. In the end he relented and fixed the map. 12/09/98
I'm not writing from work today. I'm writing from home. I have seven-way-straight-from-the-bottom-of-the-Amazon-flu.
With this kind of flu the logical course of action would be to rest, drink lots of fluids, watch lots of movies, maybe see a doctor. However, I am a game designer and unfamiliar with the ways of logic. A day at home with the flu means I have the opportunity to finish the H3 help file.
How pathetic can you get? On my day off to rest and get better, I use the uninterrupted time to convert a 144+ page manual into a help file.
I should get sick more often. I get more work done. 12/10/98
I'm back at work today. Good news... I finished the help file. Bad news... I still have the flu, and because I was so efficient in writing the game help file... I've been given the task of writing the map editor help file. Oh yeah, finish it by Monday.
Monday? There's so much pressure in my head, when I sniff, my eyes want to flee their sockets. My voice has the auditory consistency of sandpaper. Monday? Sure, I'll have it done by Monday. 12/11/98
Well, it's Friday night, and I have yet to see Star Trek: Insurrection. Doubt I'll be seeing it anytime soon.
One of the unmentioned symptoms of crunch time is cultural unawareness. In my time at a previous company I almost missed the entire O.J. trial. I haven't seen a movie since Starship Troopers. I'm not kidding. 12/14/98
I shouldn't have come in to work Thursday and Friday. It really pushed me over the edge. For the past two days I've been laid up with fever and chills. Remarkably, it was the one thing to take my mind off work. Aside from a froggy throat, it seems to have passed.
Enough about my illness. From here on, assume I'm always ill with the flu. 12/15/98
Today NWC (New World Computing) took a brief pause from game development to listen to Trip Hawkins (president of 3DO, NWC's parent company).
Twice a year, Trip makes a formal visit to talk about the company and where we're going as a company. It's a nice break from things.
However, Trip wasn't half as exciting as David Richie (our tools programmer) who sat next to me. Turns out David is coming down with the flu.
Over the course of the meeting, the air conditioning didn't turn on. With over 50 people crammed into a room, it got hot very fast. As the minutes passed, I could see David slowly whither.
I thought he was going to vomit. So basically, for most of the meeting, I sat envisioning how I was going to get out of the way when the volcano erupted.
Luckily, the volcano did not erupt. David left in the middle of the lecture and I haven't seen him since. 12/17/98
Welcome to the end of another working day at NWC. There is still no sign of David Richey. Another one of our programmers, John Krause, called in sick today. David Mullich (the Heroes III director) was ready to take bets on who would call in sick next. Of course, everyone blames me for getting them ill.
As far as your average NWC workday goes, this one was hectic and full of revelation.
Yes. Revelation. Only today did I look at my calendar and realize Christmas was next Friday.
Yes. Hectic. Every now and then I need to wipe my desk clean. This means catching up on all the hand-scrolled notes and stray post-its littered about my desk. When my desk is clean, I'm caught up.
This very act of cleaning makes for a semi-chaotic day. There is much gear shifting and subject changing to close dangling issues.
Add to this my usual parade of visitors, and my first chance to test multiplayer, and it takes great effort to avoid turning into a screaming monkey. Yes, I said screaming monkey.
Frequently, I find myself held hostage in my own office as a line of visitors (testers, programmers, artists, producers, etc.) quickly assemble outside my office in a short period of time, all wanting a piece of my brain.
Today it happened to occur while I was in the middle of a multiplayer game with Jeff Leggett (H3 multiplayer programmer). Simultaneously, I had three people show up and cram themselves into my small office. Each began jockeying for position to ask a question. Meanwhile, Jeff waited on the phone intercom, with Heroes III continually chiming in the background, letting me know it was my turn to play.
At this point you may apply the screaming monkey metaphor.
Despite the great potential for chaos, I asked Jeff to wait, gave my three suitors a number, told them to wait in line, then answered each of their questions.
On the surface, everything looked under control. Little did these poor souls know there was a screaming monkey, trapped in my mind's steel cage, wildly thrashing about in a desperate attempt to escape and turn me into a volcano of anger and lunacy.
When it was over, I took a deep breath, noted the walls weren't sprayed with the blood of innocent coworkers, and returned to my multiplayer game with Jeff.
Heroes II multiplayer wasn't friendly in the least. When it wasn't your turn, all you could do was sit at the computer and stare at the screen like a moron.
Well, thanks to our wonderful network programmer, Jeff Leggett, a moron you will no longer be.
Jeff has finished implementing multiplayer support. Now we're on a bug hunt. So, today, Jeff and I played a multiplayer game in the background while we went about our work.
I must admit, I had a blast. Moments like this make me forget my job is serious work. 12/18/98 Friday
Today I actually managed to catch up on all my notes. Next up, International Translation Kit. It can wait until Sunday. I don't get to enjoy these moments of accomplishment very often.
Being a game designer is nothing more than a life of delayed gratification. You spend the first month of the project "being creative," then spend the next 17 as a bricklayer implementing low-level details and boot-strapping the game design when unforeseen consequences arise.
Tomorrow we have our annual company Christmas party. I won't be going. I see my coworkers every day at work. I don't want to see them in a social environment. It'd be too weird. They'd have, like, spouses and dates and stuff, and wear dress clothes.
We've been told we can dress formal or casual. To me this means torn jeans and a food-stained white T-shirt. To everyone else, this means dress formal, because no one wants to underdress.
I don't want to see any of my coworkers dressed up. The thought frightens me. We're a bunch of geeks. We don't look good in casual wear. Formal wear will only amplify our geekiness.
Only one thing could entice me to go to the Christmas party - seeing the wives go off on the management for working their husbands so hard. I'd pay to see that... provided I wasn't on the receiving end.
By the way... hello to Chris Cross and Brian Reed, two friends I made when I briefly worked at Dreamworks Interactive (I didn't work on Trespasser). They called me today. They'd read the first entry in the Designer Diary and called to tell me what they thought. They then tied me up on the phone for the next 30 minutes while simultaneously sending me e-mail with bizarre and obscene attachments. 01/02/99 Saturday
Well, I'm back at work. The Christmas break was needed. I spent the first three days drinking eggnog, sleeping in 12- and 16-hour shifts, and watching Clinton get impeached.
After I was well rested, the eggnog was all gone, and Clintion was impeached, I did what any game design loser would do... worked on the game while on vacation. Ugh. I'm so pathetic.
My initial goal was to play existing maps. After playing five maps, it was obvious the AI hadn't been fully tested. It tended to sit back and never struck out until it had enough forces to guarantee a win.
This made for very extreme game experiences. Either you never saw the AI, or it came storming out of nowhere, knocked on your door, and politely introduced itself as your doom.
When our AI programmer (Gus Smedstad) gets back from vacation, I'll need to share my findings with him.
Well, seeing as I couldn't really play the game, I turned my attention to our 144-page game manual... much to my horror.
It turns out our second draft of the manual was full of errors. So, with red pen in hand, I promoted myself from game designer to fact checker. Over the next three days, I proceeded to bloody the pages of our beautiful manual.
To say it was tedious would be an understatement. When it was all over, I couldn't read anything if it wasn't written in fine print. 01/04/99 Monday
Today was another screaming monkey day. Why? One word: programmers.
I won't say who, but one of our programmers came into my office and proceeded to yell at me over a feature request he'd been given to program.
Why was he yelling at me? On the surface, it was because I hadn't given him enough details, or I hadn't thought through its impact enough. Or it could have been because it was simply a stupid feature, I didn't know what I was doing, and I was ruining the game.
The real reason? He wasn't sure how to program the task he'd been given, and the specified time frame was short. Instead of calming down, thinking it through, and telling me whether it could or could not be done in the given time frame, he panicked, and chose to vent at me.
Programmers are a unique breed. Can't live with 'em, can't live without 'em. Some of my best friends are programmers.
I must admit I am fascinated. I've watched each of our team programmers code. It's very amusing. How they code gives me a unique insight to their personality. For instance...
John Bolton (lead programmer): When John programs, it looks like he's playing chess.
David Richey (tools programmer): David doesn't code. Beforehand, he thinks about his task in depth, like contemplating philosophy, then simply writes it up. Quite often you can look through David's office window and see him bent over in his chair, chin on fist, like The Thinker.
Mark Caldwell (NWC VP): You need to know Mark to really understand, but when Mark codes, it's like he's in a boxing ring, ducking shots, trading blows, and trash talking with the program.
Now take such individuals and do the unthinkable... Make them into a team. Worse yet, force them to have meetings in which they must interact on a social level and agree to work together. Worse yet, force them to interact with right-brained artists and game designers.
It's a wonder any games ever get made.
Join designer Greg Fulton as gives us his very last Designer Diary entry, which tracks the last days of Heroes of Might and Magic III. In these last few days, the team waited anxiously to approve the gold candidate. But there is no rest for Greg, as he mentions a little something about the expansion disc. Join us as we count down the final development of Heroes III. 01/07/99
Ever heard the phrase "thousand tile stare"?
It's a phrase used by our mapmakers. You get the thousand tile stare from making H3 maps all day long.
Today I got the thousand tile stare after making a map for our eventual game demo.
It's a very simple, small map, letting players experience a portion of the game. Hopefully they'll experience enough and feel compelled to buy the game. I've been calling the map "Dead and Buried."
When I finished, I gave it to Chris Vanover (H3 assistant director) to play. Chris is an expert Heroes player. He's a good gauge of the map's difficulty.
Watching Chris play was a lot of fun. It allowed me to take a break from work and finally see the game in action. However, I am the worst person to have over your shoulder when you play.
Why? I'm a backseat driver. It's a bad habit from playing console games with friends.
Thus, I watched Chris play and second-guessed him all the way. We were like two old men spitting and complaining about the best strategy as Chris clicked his way through the game. It was rather humorous. 01/08/99
Today I gave the Dead and Buried
map to a few select people to see if anyone could beat it in the allotted time frame of four game weeks.
One of my candidates was Jen Bullard. Jen is the only female tester in the QA area.
Upon entering the test area, I found Jennifer burning a candle at her desk. She wasn't afraid to comment aloud how everyone else in the test area doesn't wash their clothes often enough. She thinks they stink.
No sooner did I sit down to watch Jen play than the verbal bantering between the testers began.
Ryan Den, another one of our testers, was sure he found a bug and asked aloud if anyone had encountered the same bug. No one had. Immediately everyone began shouting "user error." Ryan thought they were all high... until he realized it was user error. Everyone then proceeded to playfully tear into Ryan yet again.
I must admit, our testers are pretty cool. Their interactions are quite amusing. They banter with the voracity of a knife fight, but it's rarely cruel. 01/14/99
Last night was my last chance to revise the game manual. Thus, I decided to pull an all-nighter to finish it. This was my first time being at NWC so late. I also experienced something completely new.
I had been drinking many free Cokes when my bladder reminded me who was really in charge. Without hesitation, I raced to the bathroom. I opened the door. It was dark. This is not unusual. The lights are hooked up to a motion sensor. To save energy, they turn on and off based on the presence of a moving body. Confident the lights would turn on, I strode into the bathroom.
The lights did not illuminate.
Fumbling around in the dark, I was able to find the light switch and flip it on.
Fumbling around some more, I found the door handle and exited the bathroom.
Moving quickly to Mark Caldwell's office (Mark and George were also working late), I told him, "The bathroom lights won't turn on." He said, "Yeah. The bathroom lights don't turn on after midnight." I asked, "How do you go to the bathroom with the lights off?" He answered, "Usually I just feel my way to the urinal."
"I need to take a crap."
"Hey, I wouldn't know anything about that. Get the flashlight from George."
"I need a flashlight?"
So, I walked to George's office.
"I need the bathroom flashlight."
Giggling to himself under his breath, George reached into his desk and gave me a pocket flashlight. With flashlight in hand I returned to the bathroom where everything went according to plan.
I know game production has its odd moments, but... this one was really odd. 01/18/99
In the last days of a game's production, the game designer makes a desperate attempt to prevent features from being cut to make the deadline. However, if I got all the features I wanted, the game would never ship. Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.
Today I was doing my best to get a new hero into the game without too much additional programming or art. I realized I could get the results I needed by simply adding a new graphic and customizing an existing game hero. Even better, I could get the graphic from existing art in the intro movie. All the artist had to do was crop a freeze-frame from the movie and give it to our asset manager to be put into the game. I could customize the hero in the editor. All the programmers had to do was recognize the character's unique identification.
Well, we did.
I wonder how much longer I can push my luck. 01/19/99
I have become the Walmart floor manager.
No. I haven't quit my job.
Let me explain.
At this stage in the making of the game, I find myself spending most of my time walking the halls with my Notepad of Oppression waiting for people to call out my name.
The notepad is a list of issues needing resolution. Most people find the notepad humorous unless their name is on it. Ironically, I end up putting my name on the notepad more than anyone else's (I'm oppressing myself).
Regardless, when I am walking the halls and someone calls out my name, I duck into their office to answer their questions. Sometimes this means getting on their phone and calling someone else to clear up an issue. If I don't have the answer, I'm the intermediary.
Thus, I feel like the Walmart floor manager, roaming the isles, taking care of arising issues. All I really need is the blue vest. 01/20/99
For a moment, consider most game manuals. Usually, a manual details the game interface and introduces you to the various game elements. Rarely do these manuals give you true game statistics.
For Heroes III , we wanted to buck this trend. Using the Heroes II strategy guide as a model, we decided to make a big manual loaded with information. This is exactly what we did - 144 pages.
Today we signed off on the manual. Well, no sooner did the ink dry than we discovered some errors. It was terrifying. I literally sat at my desk, looking at the errors I had discovered, and heard the manual mocking me with the chittering of a wild hyena.
There was nothing I could do. It was carved in stone. Now understand, most manuals ship with some errors. This is what the Readme is for. However, several people had gone over this manual time and again, and still there were errors.
I'll never make a big manual again. It's too much upkeep considering the fluidity of game design.
I'm sure I'll lose some sleep over this. 1/25/99
Today the Coke machine caught fire.
Let me repeat this. Today the Coke machine caught fire.
Since we started crunching, around 7:00pm each night, Mark Caldwell (NWC VP) has been unlocking the Coke machine for free drinks to go with our evening meal. We don't continue pressing the selection buttons for the various drinks. Instead, we literally open up the front half of this big, red, half-ton refrigerator, made to withstand the assaults of the most juvenile of delinquents.
Now, I'm not exactly clear on the details, but one of the testers pulled open the front door to grab a soda from inside. Apparently, some of the electrical wires were sheared, followed by fire and smoke.
Upon seeing the fire and smelling the smoke, the tester grabbed Ben Bent (NWC office manager and part-time game director). He then pointed out the fire in the Coke machine.
With perfect calm, Ben simply unplugged the Coke machine. Poof. The fire went away.
I must admit, I can't help but see the fire in the Coke machine as a metaphor for Heroes III in production. A fire starts, someone panics, and someone else calmly solves the problem.
Truthfully, it's the story of the game production process. 2/07/99 Sunday
Today could be the day.
We've decided to make a "final candidate" CD-ROM for 3DO approval. A final candidate is what we consider "ready to ship." We then send the final candidate to 3DO for them to do shrink-wrap testing.
Tonight, no one leaves the building until the game is finished. 2/08/99 Monday
It's 5:00am Monday morning.
We just started burning the final candidate.
About half the team is still here.
We've been crunching too long. Everyone's burnt.
About 15 minutes ago, Mark starting broadcasting Money For Nothing over everyone's speakerphone.
I am literally weak-kneed. Except for writing this entry, all I intend to do is just sit in my office chair and do everything I possibly can to do nothing.
As of 8:30 Saturday, February 13, we're calling it good Barring last-second crash bugs, the game is done.
It's 9:30, and with the realization the game is done, already I'm beginning to crash.
After crunching for so long, the crash is the aftereffect. This is the time when you finally realize you can relax and return to a somewhat normal life. This is also the flag signaling the release of all the pent-up stress and illness you've been holding off by sheer will for the past six months. Thus... crash.
We're done. 02/14/99
Four days after announcing Heroes has gone gold, we're already talking about the expansion pack. Already, I've assembled my map makers. They're good people. With H3 under their belts they should make even better maps for the expansion.
The downside? Chris Vanover is moving onto a different project. Technically Chris was H3's assistant director, but I adopted him as my assistant designer. He was a big help in many of the grunt areas. I was hoping to hand the expansion off to Chris so I could concentrate on the next Heroes.
No such luck.
Ultimately, this means vacation must wait.
Where is a monkey boy when you need one? 02/19/99
David Mullich's (Heroes III director) wife was pregnant and expecting about the same time as E3 last year (Atlanta '98). So, he couldn't go and demonstrate the game.
I was the next logical choice. I know the game better than anyone else, and when needed, I can turn on the charm.
Now don't get me wrong, when I have demoed the game, it has been a delight. Yet, as a game, Heroes III doesn't demo well. It's a turn-based game. It's not a first-person shooter or real-time strategy game. There's no real immediate reward for your attention span to latch onto.
However, Heroes does have a very large, very dedicated following. Thus, most people who want to see Heroes are already fans. This was the case at E3.
At E3 I did the vast majority of the presentations. I did so many I ended up losing my voice. Almost all the people who saw the game were fans of Heroes and liked what they saw. We were so successful, people were taking chairs from the other game stations to sit in front of ours.
Well, the downside to my work at E3 was... I became the demo guy. The downside of being the demo guy is traveling.
I hate traveling.
Once I arrive at my destination, there's no problem. I'm just impatient by nature. I'm also 6'1" and hate sitting in supercramped airline seats.
So, today I got to fly up to 3DO with Peter Ryu (MM7 producer), Keith Francart (MM7 director), and Jeff Blatner (new Heroes producer) to give presentations on MM7 and Heroes III to our Ubi Soft partners and a smattering of European journalists.
As much as I hated getting up at 5:30am and traveling to San Francisco (less than one week after going gold), the trip was amusing for a number of reasons.
Since I have been at New World, Peter Ryu has always worn shorts and sandals. For the presentation, Pete was ordered to wear pants and shoes. Throughout the day, he was wincing as the shoes rubbed his feet raw.
The other amusing part was hanging out with the French chicks from Ubi Soft and the European press.
Last time I was at 3DO I did an H3 presentation to a number of European journalists. Not a French woman among them. It was different this time, and dare I say, worth the trip. 02/22/99
David Mullich (H3 director), George Ruof (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation.
Over the weekend I began my self-rehabilitation for returning to the real world.
When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands.
Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal.
A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation.
I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single.
I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. [[email protected]
I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them.
My apologies to Elliott Chin (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account.
I leave you with the following words I once heard the great Jon Van Caneghem speak, "When it's all over you'll forget how hard it was and do it all over again." He's right. We will.
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2023.06.06 22:31 Orangejuiceftw Looking for good Paladin Guide
Do any of you guys have any good Paladin Guide for year 2023 with all those updates? Came back to my 120 RP but I haven't played since the first lockdown so I need a guide with good EQ and EXP Places.
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to TibiaMMO [link] [comments]
2023.06.06 21:56 SugarMouseOnReddit Matt Berninger & Carin Besser Interview Discussing The Writing of I Am Easy To Find
| || | submitted by SugarMouseOnReddit to TheNational [link] [comments]
Wow. This is an amazing video where Matt and Carin discuss how they wrote the lyrics for the Easy To Find album. Hearing this interview put the whole album/film in a different context for me. It essentially sits on an island distinct from the rest of their catalogue. It was more of musical project and what a powerful project it was when you hear more about it. A few thoughts that came up. First, Bryce had a lot more input on IAETF than most of the National albums. Second, Carin took a much larger role in the lyrical and conceptual writing for this album. Third, Mike Mills took a big role in guiding the production of this album with Aaron taking a more secondary role. Hence, this album has Mike/Aaron working together rather than Aaron being the lead producer. And this interview has so much interesting stuff about the conceptual narrative that the album and film tells. Wow ... https://www.youtube.com/watch?v=xFJE37ZVTgo
2023.06.06 20:20 igorekk handpicked for Berlin in May (mostly startups/career related)
After skipping April, here are some inspiration snippets from Berlin, Germany and wider. Career and other cool insights. Here is March
Week of 1st (May)
- 🤔 Do you know any shortcuts/tips/tricks on how to get an appointment at Ausländerbehörde? If so, please share in the comments or drop me an email. Thank you so much!
- 🚃 Lost something on public transport? Here is the website to deal with it. It will be sold at an auction if you do not pick it up in 6 weeks. These are done quarterly, and see you at Auktionshaus Beier in July because I need some AirPods.
- 🚗 Germany is extremely dependent on the automotive industry and their exports. Don’t quote me on that, but the big ones make roughly 1/3 of their revenues in China. Now, look at these charts and think: What sets modern cars apart? What does it mean for Germany? Soon, the brand will be the only differentiator.
- 🙌 Pragmatic Engineer (Gergely Orosz) gave me a nice shoutout tweet. A must-follow if you are interested in tech/engineering. One of my recent favourites is this interview with Steve Yegge, which is full of interesting insights.
- 🤖 If you are like me, you maybe feel worried that your ChatGPT prompt game is weak (especially after reading all those "prompt influencers" milking the trend on the bird app). A while ago, I even linked to a “Prompt Engineer” as a future profession. But according to Ethan Mollick's Guide to Prompting, we do not have much to worry about. In a nutshell: just try things out and then repeat.
- 📦 eBay-Kleinanzeigen, one of the best German websites (😅) with 40M monthly users, will finally rename to Kleinanzeigen on 16.5 after being sold to Norwegian classifieds specialist Adevinta in 2021. Most of it will stay the same; I am delighted my “Top Zufriedenheit” status will also be migrated.
- 😔 Bad news: N26 is laying off 71 (4%), Knister Grill (Munich) insolvent; Flink shrank for 8k (down from 21k!) employees since April 2022.
- berlin choice of the week: activists vandalized a few luxury shops on K’damm, and of course, the commentariat delivered again on all sides of the spectrum. Also, BVG has a new type of tram that looks like a car. 😅
- ✈️ This week I learned that BER Terminals 1 and 2 are connected. You can use any security control to access gates at both terminals.
- 💬 Briefly: SellerX (Berlin) is rumoured to be in a sale process; HelloFresh and Delivery Hero are, unsurprisingly, growing slower: check their Investor Relations pages for details and take it with a pinch of salt; Bosch plans to purchase TSI Semiconductors' assets for $1.5 billion to enhance its semiconductor business with silicon carbide chips; Finn (Munich) CEO Max-Josef Meier resigned after harassing several female colleagues on a company event.
Week of 8th (May)
- 🚂 If you have decided to take on €49 ticket, Exberliner prepared a nice list of suggestions for excursions from Berlin. Worth a save!
- 🤑 Here is a summary of research on money and happiness. I like Nick’s conclusion: Increased income is associated with greater happiness for lower-income individuals. For high-income, unhappy individuals, further income is unlikely to increase happiness. For high-income, happy individuals, while more income could enhance happiness, the effort required may not be worth it.
- 😔 Bad news: CleverShuttle (Berlin) insolvent; Shopify 20% of employees (most of German org).
- berlin choice of the week is an interesting Reddit AMA from an U-Bahn driver from a year ago.
- 💬 Briefly:
- Getir wants to own them all and is reportedly buying Flink—enjoy it while it lasts;
- Tier reportedly selling itself;
- Vice News, a former alter news source loved by millennials and eventually copied by everyone, is in serious trouble;
- TeamViewer from Ba-Wü posted 13% YoY growth (151M);
- SAP wants to enter LLMs with an investment into Aleph Alpha—it will surely be expensive;
- Lilium (Munich) needs/wants to raise €250M;
- founder of once-hyped Gorillas, Kagan Sümer, is building something new in HealthTech called Mirror (no website yet);
- his other three colleagues founded meal-as-a-service for restaurants, Tasty Urban.
Week of 15th (May)
- ✌️ Here is another reminder to check out my article with 40+ questions you can ask at the job interview. Disclosure: not written by ChatGPT!
- 👻 Like all the startups beyond Series B, Bolt also plans to become profitable soon, specifically in the next 12 months, and then IPO in 2025. They might also do payments? More at Reuters. Meantime, Lyft, another Uber competitor, is firing 1100 employees.
- ⚡️ Remember all those predictions on the Russian gas and the collapse of Germany? Here is an interesting article about the concept of substitutes in economics (the fallacy: “When the average person thinks about a 40% reduction in natural gas supplies, they implicitly assume that each natural gas-dependent industry must cut its usage by 40%.”), but it is also worth reading the comments for differing opinions (= free markets are BS.)
- 👀 Besides your burgers and curries, Lieferando started to deliver 100 different MediaMarkt products inside the Berlin ring (useful if you urgently need a phone charger or a phone, lol? and bad for their competitor Arive). Food & high margin product delivery is probably here to stay, but groceries? I think not.
- 📚Blinkist, a Berlin-based app that always felt like cheating to me, was bought by Go1 from Down Under; nobody asked me for my opinion, but a good time to exit with all the Generative AI knocking on the door! Now I should probably go back to my book.
- 🌊 Have you ever heard of Seaflooding? Me neither, but it reads like a great idea. Flooding parts of the Sahara to reduce the ocean levels? Plus, make some energy on the way? Let’s do it!
- 👟 Adidas is stuck with €1B worth of Yeezy sneakers since the man lost his mind, but, amongst other batshit crazy stuff, found a purpose in antisemitism. They plan to sell them gradually and partially donate the proceeds. (€, 🇩🇪) What a problem to have.
- ⛴️ Exberliner delivers again! Berlin has plenty of ferries; I see myself using some in the summer. This article also made me think I need a “handpicked Berlin bucket list.”
- 😔 Bad news: nobody is publishing news about layoffs anymore! There are three options: 1) all layoffs are done; 2) all layoffs are silent; 3) nobody is laying off. I vote for 2). Infarm leaving Berlin & Europe; okäse (Köln) insolvent.
- berlin choice of the week is this DDR map of Berlin from 1988; comments deliver as usual.
- 💬 Briefly:
- swedish Northvolt plans to build a battery gigafactory in Schleswig-Holstein (and employ 3k people) with support from the state and Bund - careers;
- Revolut’s CFO is leaving, which is never a good sign, especially after problems with acquiring a banking licence in the UK. On a more positive note: they will start to sell ETFs via Berlin’s Upvest;
- Trivago, the troubled aggregator of the aggregators, changed almost their complete board;
- VW will restructure Cariad, its software arm, replacing its CEO with Peter Bosch (ex-Bentley);
- Google did not release Bard in the EU because of GDPregulation worries;
- Unstoppable Finance (Berlin-based crypto play) wants to get a banking license in 2024;
- Mobileye will do automated assistance and navigate-on-pilot functions for Porsche;
- FS Italiane ordered 40 locomotives from Siemens worth €300M;
- Rheinmetall is planning to start production in Ukraine.
Week of 22nd (May)
- 🚴♀️ If you have ever wondered how many bikes pass a certain checkpoint in Berlin, you have your answers here. (via this post on berlin)
- 👀 I found out about Himmel Unter Berlin, an exclusive invite-only exhibition. I did enter the waitlist, but if I could be your +1, please let me know. 🙏
- 💸 After eight years of rental price caps, landlords (incl. mine) just seem to love ignoring the rules and ask for too much rent! (🇩🇪) Analysis of 6K cases in 2021 shows that 98% were overcharged. Hah.
- Bitpanda, an Austrian crypto investing platform, jumped on the AI hype train and will invest $10M in an AI chatbot. Ok.
- In Saxony, AfD’s Sebastian Wippel brought the topic of chemtrails to the state parliament. What’s next, Flat Earth?
- Sifted reports that Bolt is close to buying Tier. There are still some micro-mobility companies left, but I am still unsure how such a seasonal business can be profitable long-term. Bolt is betting on many horses, and only time will tell if we will still see so many scooters lying around in 2 years. Related:
- ☝️I previously recommended Matt Levine and his Money Stuff, and this week he wrote about blitzscaling of Uber being possibly illegal. The VC-subsidised “winner takes all” mentality caused partial destruction of competition and could be considered predatory pricing. Worth a read (second chapter)!
- 😔 Bad news: nothing to report. So instead, data from last week’s poll: 26% (41) of voters know 10+ people laid off since April 1st, and 38% do not know anyone. The rest (36%) are in-between. Hard to draw conclusions, but clearly, silent layoffs are happening.
- berlin choice of the week is a flat directory of smaller real estate companies. Good luck if you are on a search now.
- 💬 Briefly: Tesla will start spending on marketing (inevitable with all the competition); ThyssenKrupp wants to IPO its hydrogen unit Nucera (careers) in June for 4B; Cara Care founder Jesaja Brinkmann ALSO behaved inappropriately towards female colleagues at a party in December and is OUT; Intel also wants to invest in LLM developers Aleph Alpha from Heidelberg; after Mercedes also VWis leaving Russia; DB ordered 73 new ICEs (🇩🇪) for €2B and wants to hire thousands—careers; ATU was hacked (🇩🇪)—I wonder if my car data is LOST or STOLEN.
Week of 29th (May)
- 📉 Germany is, because of a second negative quarter in a row, officially in a mild recession (GDP fell by 0.3% for the last quarter). Well. On the other hand, some startups (esp. renewables) were hiring extensively last year, as the analysis of Sifted shows. To me, Helsing from the Sifted list sounds promising, but ask them if they have a product already. Careers.
- 👎 Most of the Google/Amazon/other reviews are useless. First, a lot of them are fake and second; they can be bought, and third, they are skewed because the majority of people never review.Gergely Oroszdid an extensive analysis of Glassdoor reviews after layoffs and I think the whole thing proves the point that looking at them is useless and a waste of time.
- 💩 OpenAI founder Sam Altman said they might pull ChatGPT out of the EU because of the regulation shortly after he also told US regulators that AI should be regulated. I guess only his regulation is the correct regulation?
- 🛒 Instead of selling itself to Getir, Flink raised €150M from existing investors (they took a haircut to the highest valuation at €2.5B, now at around €1B). In addition, they are letting 100 employees in HQ go and are pulling out of France after their €100M Cajoo investment (🇩🇪, €). On top, Aldi Süd will experiment with delivery around Mülheim (🇩🇪) this July. Are you bullish or bearish?
- ☝️Big organisations are often arrogant and inefficient. It recently happened again to Microsoft, as reported in this anecdote where Satya Nadella scolded his R&D team. Another good lesson that the size and throwing money at things often doesn’t work.
- 😅 One of the weirdest political debates I have seen since in Berlin is around the closing of Friedrichstrasse for traffic. Now it will be open again from the 1st of July. But hey, what is the point of just closing a street without planting trees and making it much more pedestrian-friendly? They did it in many other cities, and it worked. Half-assed attempts make no sense.
- ✈️ Here is a longer profile in German of Ryanair and its success (🇩🇪) after their annual report. They are profitable, are expanding their fleet and want to hire 10k.
- 🧨 Before joining N26, you might want to read this great analysis from Miriam at Sifted. Bullish or bearish?
- 🐟 Here you have an Insta post of some of the best lakes around Berlin, which you should pair with this temperature monitoring when the time comes. From my perspective, the time is not here yet.
- I tried what3words a couple of times, and I remember thinking, “Wow, what a great idea”, before going back to using Google Maps. This week I learned they burned £119M to generate £2.5M in revenue in the last six years. What a time to be alive. This, kids, is what a vitamin looks like instead of a painkiller.
- ☄️Great news. There is probably no imminent danger of getting erased by an asteroid: We still have at least 1000 years left on Earth unless we destroy it ourselves first!
- 😔 Bad news: Circus (Hamburg, 35/25%); Meta 6000 (unknown for Germany); Moss(Berlin, 30), Flink (Berlin, 100).
- 💡 Speaking of layoffs: I have previously linked to “how to act” guidance, but it was not as good as this LinkedIn post from Mayuri Reddy. Read it and share it.
- 🇹🇭 I have never been to Thailand or Thai Park yet, and this is changing soon; Exberliner has tips on what to eat in Thai Park. I am going with Pad Thai. See you around!
- berlin choice of the week is this discussion about Pfandpiraten and how much they can earn. Fascinating! “They estimated that about 928,000 people actively collect Pfand in Germany. Of them, 56% make less than 4€ a day. Of them, 28% collect enough that it is their primary income.”
- 💬 Briefly: Solaris Bank is raising fresh money (€50M); Klarna moved its goal to reach profitability this summer to “this year” and is reportedly “on track”; Flix is expanding like there is no tomorrow: India will be its 42nd market; Neeva, a Google search ads-free alternative full of ex-Google execs, is no more; Meta was fined a record €1.2B for illegal data transfers from the EU to the US beating the previous record of €746M by Amazon.
-------- You can get these weekly
. Thanks for reading and feedback.
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2023.06.06 19:31 NamelessNanashi [The Gods of Dragons: Beginning] Ch 18 - A Name
--- Table of Contents
--- Winter 4986, 22 Aoimoth
They never locked the door. She checked the handle just in case. Did they honestly expect Her to stay in this white room forever without locking Her in? She opened the door just a crack and peeked out. No one.
The Cleric coughed. She closed the door quickly and pretended to examine the altar of Hengist on a nearby shelf, Her neck itching. The kindly man finished straightening his papers, slipping them into a desk drawer and locking it. So they locked their documents away but not the door? Or did they think he alone would be enough to stop Her if She chose to go out?
She watched the Cleric out of the corner of Her eye as he stood and stretched, but looked quickly to the altar again when he walked Her way. He stopped beside Her, bringing his hands up in a short prayer. He seemed nice enough, and She found Herself wanting to trust him. But Archmage Morndancer had moments when he was nice too.
She scratched the scales on Her neck, still unaccustomed to having unimpeded access to the area. The collar had become so much a part of Her that She felt awkward without it, never mind that it had been used to keep Her in line. She wondered again how these Paladins planned on keeping Her under control and debated different ways to find out without going so far that She would end up tied to one of these beds and stuck full of needles.
“Do you pray, Miss?” the Cleric asked, eyes still closed.
She shrugged, “I don’t really like one-sided conversations.” She glanced at him, half hoping he would get angry, maybe punish Her just a little, so She would have a better idea what methods they might use.
He laughed, “Yes, I remember occasions, before I took my Oath, when I wondered if Hengist could hear me.” he reached down and held Her shoulder for a moment, as long as his heat tolerance would allow, before letting his hand fall back to his side, “It's hard to take the word of others sometimes, but I know he’s listening. He delivered you from the Warlocks...” he let the idea trail as if he expected Her to thank the god for his intervention. But if Hengist had really wanted Her free, then why not come sooner? Why not when they had isolated Her? Even just an hour sooner would have saved Her treasures…
“Perhaps, when you’re ready, I will take you to the chapel.” he continued to smile, “Or perhaps you will find a greater calling to one of the other gods,” the Cleric shrugged, “We are not ones to proselytize.” She could only return his shrug.
She moved back to the window, Her favorite place in the infirmary. Below, a group of boys, young men really, practiced with weapons too small for Her to see. One stood apart from the others and She wondered what he'd done to be ostracized from the rest. She hadn’t met any of them yet and wondered if they were being kept from Her intentionally. She'd met with the Major General, Selibra, as well as another high-ranking Paladin, a woman, and a handful of Mages. Seeing the Mages, She'd been sure they were about to take Her to another tower, to lock Her in the basement again. They'd assured Her that wasn’t the case, and explained the difference between Her
Mages -Warlocks- and true Mages -Guild members- though She still had a hard time believing them.
She wasn’t afraid. She'd gone past fear. There wasn’t anything more they could take from Her that the Warlocks hadn’t already taken. Instead, She was curious, what would they do? And how would She work around it?
Behind Her, the Cleric cleared his throat, “I’m going to the chapel,” She nodded without looking at him. Brom and Ran would leave Her alone for most of the day. This was a new place, but some things would always be the same. The door opened, then clicked closed again.
She stood at the window for a while longer before turning around and tilting Her head at the door. He hadn’t locked it… It must have been a mistake. She moved for the door and cracked it open just in case… The hall beyond was empty.
She looked back into the room with all its white, then back into the hall. Well... She'd wanted to test Her limits. She slipped out of the infirmary.
No one stopped Her, and nothing happened. She walked slowly at first, glancing at each door as though She expected it to swing open and reveal one of the Mages, fingers ready to snap. In the distance, a set of Paladins rounded a corner, and She froze. They spoke to each other, one laughing at something the other said. She glanced around for somewhere to hide before remembering that this was exactly what She'd wanted. If they saw Her out of Her room, they would undoubtedly take Her back, and if She resisted, they would have to play their hand. She just hoped the friendly Cleric wouldn’t get in too much trouble for forgetting to lock the door.
The Paladins' steps faltered when they noticed Her. Exchanging glances, one stepped forward, “Are you lost, miss?”
“No,” She answered, looking over Her shoulder. For a heartbeat She expected Brom to be there. He wasn’t. He never would be again. She forced the thought away. Locking it somewhere it couldn’t interrupt Her exploration, focusing on the Paladins.
The knight exchanged another look with his companion, who shrugged, “Well, if you need any help, please don’t hesitate to ask.” they continued past Her.
Turning to watch them go, She tilted Her head to one side, then the other. Slowly, a grin began to spread over Her face. With a wicked giggle, She set off down the hall, ready to explore until someone stopped Her.
Shon stood well away from the others, his dagger clenched too tightly in his left hand. The first day back, Master Daunas had tried to include him in training as if nothing had changed. Then Shon had frozen the practice grounds, and no less than ten of the sixteen squires had fallen on their backsides, letting slip a variety of colorful curses that had them all doing pushups in full armor for at least five minutes straight. After that, he had been ordered to do drills alone while the others practiced. “Just until Ivelm finishes your item,” Master Daunas had assured him.
The little dragon that now followed Shon everywhere, whistled from the roof covering the weapons racks. Shon tried to loosen his grip on his dagger. He was getting sloppy, focusing too much on not extending the blade with an extra three inches of ice and not enough on the precision of his strikes. He tried to keep the power pulled in, but it made him tense, and he often found himself holding his breath unintentionally. Getting frustrated only made it worse. Instead of fighting his visualized opponent, he felt like he was fighting himself. And losing.
The pseudodragon swooped down and landed on Shon's extended arm, distracting him further. Growling, Shon tried to shoo it away, shaking his arm but only causing the tiny beast to dig its sharp claws deeper. "Not now," he hissed at the dragon, who hissed back, sending a wave of annoyance into Shon's mind to join his own. It walked up his arm to his shoulder, wrapping its tail around his neck to help keep itself balanced as Shon continued to try and finish his form.
He'd been confused but intrigued by the flying cat-like lizard on the night it had shown itself, but was quickly finding the thing to be as annoying as the Sorcerer magic it represented.
On the first day he'd resumed training, the little dragon had attached itself to his shoulder, as it did now, and wouldn't get off no matter how in the way it got. He'd asked, threatened, and begged, but at most, it would move from one shoulder to the other.
On the second day, he'd ordered it to stay in his room, closing the door quickly before it could slip out. Shon had been pulled out of drills for the first time since his arrival to clean and reclean his trashed room after the pseudodragon had dug through his uniform box and desk drawers.
On the third day, he had to physically resist the urge to grab the thing by the neck and throw it across the courtyard. Though to his surprise -and annoyance- Master Daunas had actually stepped in. Speaking to the pseudodragon kindly but firmly, the Weaponmaster ordered it to leave him alone during lessons at least. And for the most part, it obeyed. The fact that it was pestering him now meant the lesson had to be almost...
The bell for their break rang out from the tower high above the fortress. Shon snapped to attention with the others, the little dragon twittering happily and swaying with the motion. When dismissed, he was the first to return his dagger, then cleared off to give the others room to do the same.
No one said anything when he went to the water barrel instead of the fortress. His friends were still mostly supportive, but even they were growing annoyed by his occasional loss of control. Like freezing the running trail, so on the next pass, they had to dodge icy footprints.
Breaking the thin layer of ice that had formed over the top of the water barrel and splashing the back of his neck with it, Shon stared at his wavering reflection until the water stilled. Cold blue eyes stared back until the little dragon stuck its head in the way, smacking Shon's nose with its wing. He slapped the water, sending it splashing up into the pseudodragon's nose. The little dragon hissed, then scooped up a huge wing-full and splashed it over his face and chest. He could feel the little dragon's mirth as it chortled its clicking laugh.
Shon could only sigh, he'd come to cool off out of habit, not necessity. He didn't really feel hot
in the same way as before. The exercise and exertion still made him sweat, but he only seemed to grow colder. Like even his body was acting out of habit...
He waited for the others to finish crowding into the fortress, most heading to the showers, some heading for their rooms, and a few to the library to play cards and socialize. Shon glanced towards the weapons storage -with the boxes of daggers and racks of various swords and polearms- but shook his head. He was in no mood to continue the fight with himself, and instead made for his rooms.
Squires laughed in the halls, and Shon stayed close to the wall to give them space as he walked. The pseudodragon draped itself over his shoulder like a scarf so it wouldn't hit the stone or passers-by. Apparently, sometimes, it was conscientious of Shon's desires. Once in his room, Shon retrieved his journal and opened it on the desk, but then focused out the window without sitting down. In early winter, the sun was already setting, painting the skies in colors he could never hope to match with simple pencils and white paper. He normally enjoyed this time of year, when the wind grew chill and snow occasionally fell as a promise for the deeper winter to come.
Now, he wanted to hate the cold. He wanted to toss it and everything like it to the wind. But not only could he not rid Clearhelm of winter, he also couldn’t convince himself to hate it. The little dragon sent a wave of concern over him, whistling quietly.
Closing his journal Shon scooped it up and left. Even if he opened the window, not much of a breeze would reach him from there, so he made for the stairs to the central tower.
Though now the tower was used only to house the hour bells, it was originally designed to be a lookout. It offered a complete view of the surrounding area through ten tall glassless windows around the perimeter.
He picked a window ledge facing west and sat with his journal closed, just enjoying the cool breeze. The knots in his stomach eased, and the power he could still feel swirling around him calmed. The pseudodragon purred, and he reached up to pet its side. It was okay to still enjoy the cold, wasn’t it? He just wished he didn’t inflict it on others who never seemed to like it as much as he did.
Someone hummed behind him, and Shon jumped, spinning in his seat. A girl with golden hair stepped up to his window. Her eyes were closed, and the wind blew her hair back, revealing three scarlet stripes across her right cheek. They merged together on her neck into a single line that disappeared below her white hospital dress.
She smiled, and Shon had to swallow, his mouth suddenly dry, “I was sure they wouldn’t let me up here,” she said, opening her eyes and looking at him, still smiling, “But I suppose if you’re up here, then I can come and enjoy the view too.” She perched herself on the sill next to him and tilted her head to the side, looking for all the world like a curious kitten. The pseudodragon mirrored the expression with an inquisitive chirp. Were her pupils slitted? "You have a pseudodragon... are you a Mage?" She asked.
Shon looked away, but the little dragon wrapped its tail around his neck and chirped again, "I'm a Squire," he stated, though if more to himself or the girl, he wasn't sure.
"Oh, so you're here to be a Paladin?" she accepted his answer without argument, and Shon looked her way again to find her still smiling, "I don't understand the appeal, but if it makes you happy," she shrugged, but then narrowed her eyes at him, leaning closer and squinting. Shon leaned back, keeping his distance. “Your eyes... You were there, weren’t you? At the tower?”
Shon blinked. She'd switched topics so suddenly. He nodded in answer, and she sighed, turning in her seat and bringing her knees up to her chest. She was probably annoyed he hadn't answered verbally...
As she wrapped her arms around her legs, he saw that her red stripe continued out her left sleeve to break apart into three again along the back of her hand. Looking down, he noticed three more pointed stripes on her bare right foot that merged at her ankle to twist around and disappear back into her dress. Did they all meet somewhere in the middle? He had to shake himself to banish the mental image and turned to follow her gaze out over the horizon.
“Thank you…” she whispered, and he turned back to her, arching an eyebrow. It took her a moment to look away from the view and see his expression, but when she did, she continued without further prompting, “I don’t remember everything that happened, but I’m glad I wasn’t alone,” she smirked and looked back out to the horizon, continuing, “The Cleric thinks I should thank Hengist, but I don’t remember seeing him
there, so I’d rather thank you instead.” Shon didn’t know what to think about that, but the girl didn’t seem to expect an answer.
The pseudodragon dug its claws into Shon's shirt and climbed down his chest, pulling at the fabric and scratching the skin beneath. It walked across his legs then over to the girl gingerly. Her giggle was small and quiet, and she didn't hesitate to reach out and pet the flying lizard, though she did so carefully with brief pats, "Careful little one, I'm not the safest person to touch..." she whispered down to it. Shon furrowed his brow in confusion at her words, and predictably the pseudodragon ignored them completely. Crawling up her knees until she lowered them again so it could reach her lap, where curled up like a cat, complete with purring.
She giggled again and stroked its back all the way down to its tail, "It doesn't even care..." she sounded in awe of the little dragon, and Shon couldn't blame her. He'd only ever heard stories of the beasties before he'd seen this one. But the dragon wasn't nearly as interesting anymore, not compared to this girl.
“What’s your name?” he blurted before thinking. And silently cursed himself into oblivion. He sounded like an idiot. Those were the first words he said? She was obviously content just petting the pseudodragon. Couldn’t he have at least waited for her to address him? Or ask something? She was probably up here to think. You have no idea what she’s been through; she probably wants to be alone…
But hadn’t she chosen to sit next to him? And she'd already spoken first...
As if to confirm his fears, she sighed in obvious annoyance, her head falling back to hit the side of the pillar with a whine. When she looked at him, he could somehow tell that if she was annoyed, it was with herself, “I know I should know it by now, but I don’t. Do you think I’m going to have to explain every
time I meet someone new? It’s really embarrassing…”
Shon could only stare, trying to understand. She didn’t say she couldn’t remember her name, just that she didn’t ‘know’ it yet. But that didn't make any sense. “You don’t have a name?” he tried to confirm.
She shrugged, exaggerating the motion by bringing her shoulders all the way to her ears then letting them drop limply, “They always said that I would know my own name. But every time I tried to guess or make one up, they got mad at me. What’s your name?”
“Shon,” he answered slowly, still confused.
“And when did you know your name?” she tilted her head again, confirming Shon’s mental comparison with a kitten.
He shook his head, “No one just knows their name. They're given one when they’re babies.”
Her mouth fell open for a full heartbeat before it snapped shut again, and she glared into the setting sun. The air had grown strangely warm, the pseudodragon chittered, and Shon fumbled for something to say, “What did they call you if you don’t have a name?” She'd said 'they' had told her she would know her own name, so that must mean 'they' had spoken to her. He could only assume she meant the people at the tower. The memory of burned corpses flashed through his mind, and once again Shon regretted speaking.
She didn’t look at him as she answered, “Ran called me ‘Red,’ for my scales,” she ran the fingers of her right hand over the stripes on her left, “Brom called me ‘Goldy,’ for my hair,” she brought a lock over her shoulder and stroked it absently, “But the Archmages didn’t like it when they did that…” the pseudodragon watched her dangling hair, swaying its neck back and forth to follow its motion.
Those sounded like nicknames someone gave a pet… He remembered Ivelm saying something about her being experimented on, like an animal. Shon brought his hand up to run through his hair, thinking fast. “You could
pick one.” she looked at him, and he rushed to continue, “No one can stop you, and it could be temporary, just until you know your true name." whatever that meant,
"Even the gods used to have different names depending on the province.”
“A name,” her eyes glazed over as she stared into the setting sun and absently started petting the dragon again. It tilted its head up at her and whistled, “I don’t even know where to start…” she whispered.
Shon searched the horizon for inspiration but saw only trees and birds. “What’s your favorite flower?” he blurted.
She focused on him again, “Flowers have names?” she asked. When he nodded, her cheeks puffed out, and she glared at him. Looking away again, she grumbled, “Even flowers get names, and I just have to sit around and wait for one to come to me?”
Shon opened his journal, turning it to the side and drawing quickly. The girl stopped mumbling to herself and looked over his shoulder, the pseudodragon crawling to the edge of her knees so it too could tilt its head at his drawing. He usually hated when people tried to watch him draw, but -for some reason- was able to continue without being distracted. It was a drawing for her after all, it made sense that she should see it. Never mind that she was so close... close enough for him to feel the warmth from her skin... or perhaps that was his imagination.
Finishing the final flower, Shon turned the book towards her. “Which one do you like most?”
She stared transfixed at the six flowers depicted, and Shon suddenly felt self-conscious. He'd only personally seen four of them, the other two he'd copied from memories of other drawings in books. She reached out, and her fingers hovered over the rose for a moment before she rested it on a six-petaled lily. The little dragon trilled in approval.
“Lily,” Shon said, then tried to explain, “I trained with a girl named Daisy,” he tapped the daisy flower on the page, “Daisies were also her favorite flower, so I thought…”
“It’s so beautiful…” she whispered, then grabbed his hand, desperately searching his face, “Can I really use it as a name?”
Shon’s heart skipped a beat. Her hand was hot, and he felt his power flow to where she touched, cooling his skin and making it tingle. Even before his power had awakened, everyone else had gotten colder the longer he touched them. As if he were pulling the warmth from them.
Her heat seemed unending.
Even more transfixing was the desperation in her eyes, which were dark blue and slit, like the pseudodragon's, who had crawled from her lap onto his journal and was studying the other flowers. Finally, Shon managed a nod, adding, “You can have whatever name you want. It’s yours.”
She looked at the flowers again and whispered, “Lily…” she seemed to chew it over for a moment, then smiled. And Shon realized all those before hadn't been in true happiness. This
was her first real smile. “Lily.” her joy lit up the darkening sky and caused Shon’s heart to race, making up for its lost beats, “My name is Lily!” Lily pulled his hand closer to her and gripped it with both of hers, “Thank you. Oh wow, thank you, Shon!”
He could bask in that smile for hours. He stared at her, trying to memorize every line. Then she finally looked down at his fingers, and her brow furrowed. Oh no…
“It doesn’t hurt?” she asked.
Shon pulled away from her, looking away so he wouldn’t have to see her rub her palms on her dress, “No.” he answered shortly. She'd held his hand longer than anyone even before his awakening, but she'd been distracted by picking her name. She was probably freezing now…
He didn’t want to see her trying to warm her fingers after holding his, so instead, he focused on his journal, pushing the pseudodragon gently off so it wouldn't scratch the papers, then slowly working the page with the flowers out of it.
The breeze picked up, and Shon ran his hand through his hair, stealing a glance Lily's way. Her eyes were closed and she'd turned to face the wind again, “Refreshing…” she whispered.
He sighed. He could still feel her hands wrapped around his, a phantom memory he would just have to hope would last. Shon held out the drawings to her. She blinked at them, then at him, then back down to the page again. “You can have it,” he told her.
Lily hugged him.
Shon stiffened instantly. He'd never
been hugged like this before. She smelled like cinnamon…
Before he could fully register the sensation, Lily pulled away and took the page carefully with just her fingertips, “I will treasure it…” Shon felt himself blush, looking away to try and hide his face. Luckily Lily didn't seem to notice because she asked, "What's its name?"
Shon turned to look at her questioningly, only to see her tilting her head down at the pseudodragon. Shon's blush deepened. She was so happy to have a name, and now he had to tell her, "It doesn't have..." shame burned his cheeks, and he actually flinched when she looked at him in shock.
"You're not going to make it come up with its own, are you?"
"I... I just haven't..." Shon stuttered around for an excuse, but he really didn't have one, "I didn't think about it..." he finally finished, defeated.
He expected Lily to get upset, maybe chastise him, but instead, she just clapped her hands and smiled, "Well, we can fix that now." reaching down, she scratched the little dragon's chin, "Any ideas?" the pseudodragon purred, then climbed back over to her lap, wrapping its long tail around Lily's forearm so she couldn't pull away from the scratches.
"Pest," Shon mumbled.
Lily giggled, "That's not a name," she tried to stop scratching only to have it reach up and grab her fingers, forcing it back to its chin with both clawed hands. She giggled again, "Could be a nickname, though." the little dragon huffed but still wouldn't let her stop petting it.
"Pest..." Shon told it directly. Feeling jealous; the realization almost made him blush again. He was doing an awful lot of that all of a sudden.
"Well, it's a tiny dragon..." Lily mused, "So maybe something in draconic?"
Shon arched an eyebrow at her, but Lily just tilted her head at his unspoken question. "Draconic? Isn't that a dead language?" dead with the dragons who spoke it,
"You mean you don't speak it?" she answered with her own questions, "How do you read books written in it if you can't speak it?"
Shon shook his head, "I don't know of any books written in draconic..." he was becoming more confused by Lily every moment. The provinces all had their own ancient languages, but learning it these days was only an old tradition. No one actually used
it. And yet the ones who'd held her, the ones who hadn't given her a name, had taught her a second language? A dead
"That's so weird..." Lily said, looking back out over the horizon. Just when Shon was sure she wasn't going to say anything else, she hopped a little in her seat, shaking the pseudodragon in her lap, "What about Ryuuko?"
Once again, Shon's eyebrow went up and Lily explained with a giggle, "It means 'little dragon.' Not very creative, I know, but if it likes it..." she dipped her head, lifting the pseudodragon's face to her nose, "Do you like it, little one? It's a bit feminine with the 'ko' at the end, but..." the little dragon licked her nose and Shon felt a wave of approval from the creature.
"I think it likes it." He told Lily as she laughed, pulling the pseudodragon in for a real hug, rubbing her cheek along its scaled neck.
Around them the bells sounded at full volume. Shon and Lily covered their ears, and Ryuuko took off, flying in circles around the bell tower, chittering angrily at being surprised. Lily laughed, but Shon could only hear the resonating rings shaking him from his head to his toes as the bells counted out the hour.
When the last bell faded, Lily dropped her hands, her laugh turning to a snicker, “I suppose that means it’s dinner time.” her smile faded, disappearing over the course of a few heartbeats, “I should probably get back to my room…” she clutched the page Shon had given her to her chest as if afraid it would be snatched from her fingers.
Ryuuko landed on Shon's shoulder as he stood, and Lily slowly lowered her feet back to the ground as if heading towards a hangman’s noose. It had been at least six days since the incident that brought her to Hamerfoss. Had she been eating in the infirmary all this time?
Shon arched an eyebrow at her, and Lily met his expression with a confused tilt of her head again. Shon asked, “Come to dinner with us?” and Lily’s smile lit up the night.
--- Table of Contents
Thanks for making it this far, you are the real MVP
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2023.06.06 18:43 Roryalan Fantasy RPGs for Picky People
Looking for some single-player fantasy RPG recommendations for someone who’s kinda picky. Ideally PC games with controller support. I really like medieval fantasy (e.g. spells, swords, and mythological creatures). I’m kind of a stickler for graphics, so I usually gravitate towards AAA games and never really get into indie games unfortunately. I love both turn-based and real-time combat. I don’t like big worlds that feel hollow with NPCs that are mostly set dressing (e.g. assassin’s creed Valhalla). Also not a big fan of puzzles, feeling obligated to use a guide to get the best ending, missable items, or having no post-game content.
Some of my favorite games are listed below in no particular order (though some games I haven’t played in years like WoW and Sonic):
- The Witcher 3
- Fable 1 and 2
- Baldur’s Gate 3
- Pathfinder Wrath of the Righteous
- Final Fantasy 10
- Dragon Quest Builders 2
- Zelda: ToTK
- World of Warcraft
- Sonic Adventure 2: Battle
Probably the game I’ve put the most time into in the last few years is dragon quest builders 2, surprisingly. It’s great since its a sandbox like Minecraft but it still has a story, combat, and character progression.
Hopefully that’s enough to go on, and feel free to list as many recommendations as you want!
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2023.06.06 18:41 ScrimmyBingusTwo Don't let people gaslight you into thinking you're not allowed to complain about height-preferences when they do the exact-same thing.
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2023.06.06 18:25 Annual-Story-816 My sad and painful hackintosh journey
! This is my first post here, but honestly, I've spent the better of a couple months right here, at this subreddit. I've just started typing out my kinda disappointing hackintoshing journey and I can honestly already tell this could be a long one, feel free to scroll or click off if you wanna do something better than listening a cringy 17 year old ranting about how his computer won't work lmao.
This all started around 6 months ago, when I really looked into macos, I used to be part of the group that stays happy with their cute little linux install and customised the hell out of it. Then one day, I decided out of nowhere that I'm gonna somehow install macos. With an 8th gen i3 acer laptop with integrated graphics, that didn't seem way out of the question, sadly the laptop wasn't well known at the time, nor did it have extra slots for other drives, so it was just me and my linux drive, that's when I came across the MacOS docker project
. With a lot, lot of troubleshooting, I could get it running - for 10 minutes, when it crashed, it obviously wasn't made for my system to handle on a VM.
I felt... really sad? but not in a "I failed a test and idk what to do sad", more like, "I lost at the 8th mario bros world sad
". Even though I failed at it, it ignited a flame... to try to run and daily drive macos, or at least... try to, as a student, I couldn't get a new machine at the time, and just had to make do with what I have. That was, until a week ago.
I, out of nowhere, was given a Thinkpad t440p, I was honestly extremely happy, I knew this i7 4th gen machine could easily handle macos, also being a T series thinkpad, it's extremely well documented... oh the install would go so smoothly... They say people grow daily, sometimes, you look down upon or cringe at the version of yourself that did some stupid things a week, or sometimes even a day ago, I'm still feeling that writing this.
I had a hard drive, for data and an SSD with my windows install inside my machine, just thinking of trying it out, I thought of trying to installing it on the hard drive. A quick google search showed me an extremely well documented guide for hackintoshing thinkpad t440p
, I was quite content, the instructions were clear and nice, installed macos big sur via the command prompt, pasted the efi file, modified some values and boom, in no time, I had an apple recovery booted up, clicked on diskpart and- what? the hard drive shows up, but it just doesn't format, every possible (but very limited) search result.... did nothing, "Hey! Maybe it's a big sur problem", after around 30 mins, I had a file with catalina! The formatting still didn't work. I was out of luck, so I thought...
I managed to find an old SSD, hey! that could work, I put it in the machine, and it formats first try! Brilliant! I click on the inviting "Install MacOS Catalina" button, and broke the apple TOS (sorry tim), and got to the "2 hour and 30 min remaining" welp, this will take a while, but it seems worth it... 4 hours later? it's stuck on the installer, 1/3rd of the way, saying 1 minute remaining.... Kinda irritating, reddit says to just wait overnight... sure I can do that I wake up, and first thing I see is the one minute remaining screen. sighs
"maybe time works differently in apple world" I rebooted, and 3 hours later, we're still at the one minute remaining mark.
"Hey! Maybe it's a catalina problem" I spent 30 mins, changing up files and switching them up for big sur, loaded in 4 hours later.... it still says 1 minute remaining... alright, this is getting kinda irritating now...
With an extra bit of research, I managed to find another project for t440p hackintoshes
only big sur this time, fine.. It doesn't have the wifi card support
I tried all these configurations with flashing my ssd with different file formats and.. Wait what!? the Catalina install finally finished properly!? It just has to reboot... There was no boot through disk option on clover... just noname.dmg
well, this is just great... I didn't get lucky enough to do that another time. I tried switching on the flag for unsupported drives, and nope, still the same problem Earlier today, I tried installing big sur and catalina with just one stick of ram and my windows drive out since that sometimes apparently helps? I personally had no luck.
Now... I personally think I've hit the grand roadblock, and I'm extremely sure it's probably just one little, stupid mistake causing it all. I've scoured through reddit and github, even followed yt tutorials step by step, but honestly, no luck, maybe if you lose in mario bros enough times... you do end up rage quitting.
Wow, can't believe you made to the end of this rant/ shitpost, I'm sorry if I sound annoying or weird but I really needed to vent this entire process out somewhere lmao, I probably won't touch trying to install macos anyime soon, but knowing myself, I'll honestly come around it. Thanks for reading :) For the big brain troubleshooters out here raging at me only mentioning generic names of my stuff, here's the exact configuration of my thinkpad and my config.plist :) Device name: Thinkpad t440p Processor: Intel i7-4710MQ Graphics: Intel HD Graphics 4600 SSD: Zebronics ZEB-SD13 128 gb RAM: 8GB DDR3 Wifi and bluetooth: Intel Wireless-N 7260 Link to config.plist
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2023.06.06 15:19 Alarmed_Detective_61 Is it worth the server change?
I used to play WOW when I was little I recently got it again to play with my fiancés moms fiancé and I made a blood elf paladin got to lvl 18 and realized was on the wrong realm should I grind again or just pay the 25$
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2023.06.06 15:17 BenjaminFicus Feedback on Hero Points, as anyone tested them?
As anyone experienced a campaign/adventure using the optional rule of Hero Points presented in the Dungeon Master manual at page 264?
As a DM, I'm currently experimenting on a new game mechanic similar to hero points which add a d6 to any roll.
My group of players is made of a wide arrange of different human beings, some of them enjoy just playing the game and they like the idea of having a "bonus to a roll", others are VERY annoying and complains about the fact that the bonus roll is more useful to spellcasters who relies on spells which uses attack roll (like guiding bolt, inflict wounds, etc...) or to high damage dealers like rogues and paladins.
As any of you any other feedback, tips or solution to the problem above?
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2023.06.06 15:11 ElRicarduwu I made a Retribution Paladin guide
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2023.06.06 14:25 SepticSauces Blue Roses: Non-Sapient Predatory Introduction! 
A special thanks to u/SpacePaladin15
for the fantastical universe.
Have a really long chapter!
Forgot to say it has been a while. Hope you're all doing well!
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Memory transcription subject: Jaxton, son of a humble sheep farmer Date [standardized human time]: October 11th, 2136
If someone asked me years ago how many people would travel the globe just to see me. My answer would have been three; my father, my mother, and Dex Mason. My mother and father would have been simply obligated to do so, as I was their son, and I would have done the same thing. Dex was my best friend when I went to middle school in America, and he stayed my best friend when I went back to Wales, going back to Atlanta for many vacations.
What can I say? He had a nice collection of guns, and his general cheerful attitude made many people optimistic, so a day on the range with him led to the both of us being happier.
Then you add in Dex’s older and younger brothers, our mutual friend John Dillinger, and then you have a recipe for a fun time; guns, video games, hiking, and the occasional sheep herding if they ever come to my home: It’s a blast!
An alien porcupine though… I honestly never expected that I would ever in my honest-to-God lifetime, have such an impact on someone before. We barely knew each other for even a few minutes, yet she to my knowledge was merely some sad Gojid that was struggling with depression and loss. All I did was walk in and comfort her, or well, that’s how I saw it.
I still feel like an absolute idiot for forgetting about what I told her. It wasn’t a promise, but based on the implication of how I said it. It may as well have been a declaration to see the girl a few hours later, or however long it took her to get ready.
Now, speaking of Barlim, it’s been a few minutes since she arrived at my doorway at the most unexpected of times. I had her sitting in our living room on our couch. The Gojid, or Gojya
, that I had to have explained to me, had her arms wrapped around one of our decorative pillows. She was giving squeezes every few seconds depending on how she felt, and if she was really giving it a firm squeeze, I’d reach over and stroke the top of her head. Barlim seemed to relax every time I did this.
“You holding up better?” Barlim appeared to be holding up better: No longer sobbing out tears from her eyes, or having mucus running from her nostrils.
She merely sniffed weakly for a second, nuzzling into my hand. If I had to admit, I had no idea if I was performing some massive social taboo by patting her like an animal, but if she wasn’t going to complain, neither was I. I mean, I already poked myself twice more! “I’m feeling much better. Sorry for intruding…”
“Don’t be,” I said while holding back a small laugh. “Are you feeling better enough to talk now?” Barlim’s ears flicked in response, and then she nodded in response upon realizing I didn’t know what those ear flicks meant. “Good.”
“Hey, I would just like to apologize for how I acted,” my mother started before I had the chance to speak. “It’s just that I’ve seen on the news and read of murderous xenophobic aliens…-”
“It’s fine,” Barlim let out the most adorable-sounding chittering noise I have ever heard. It sounded as if a porcupine was, well, laughing! “I would not have reacted much differently… Three days ago?” At least she could make fun of herself for how she acted. Her ears gave a few flicks, gesturing towards amusement or self-depreciation if I had to guess. They burned bright blue.
My father took a minute to stand up and walk over to Barlim. She only fidgeted a little bit, but not much when he reached out to her with one hand. “Jameson, again, it’s been pleasant to meet you so far.” The man’s hand hung in the air for several seconds. Barlim eyeing it up with what had to be a quizzical expression. “You’re supposed to grab it and firmly shake it,” my father eventually grunted.
“Oh!” That seemed to snap Barlim out of her stupor. She reached forward in kind with one paw, clasping her surprisingly big paw around my father’s hand, which he shook. The Gojid seemed to have a fair understanding of the action after a few seconds, at which point the handshake ended and my father returned to his seat.
A brief, quiet pause occupied the four of us before there was more knocking at the front door. “Oh, uh, that may be the rest of my friends. I sort of forgot about them when I realized we were so close.” The tips of Barlim’s ears turned a delicate shade of blue. She started to get up, but with a firm palm on the top of her head, I held her down, gently.
“You traveled a long way. Let me get the door,” I state and get up from the couch. My knees and back stretch, giving a satisfactory series of pops before I work my way to the front door. I decide against grabbing the mask, assuming that Barlim’s friends have gotten quite used to the infamous human binocular stare. When I open it, I see a rather eclectic group of individuals, some familiar and some not.
“Arwen, Trivi, Tova, and I take it Barlim’s friends.” Arwen and Trivi issue some friendly waves. Tova has her forearms clasped around Arwen’s neck from behind, jaw resting on the redhead’s shoulders. Her eyes are puffy and orange. It was pretty easy to assume what she had been going through. Meanwhile, the other three flick their ears and tails in a way that was most likely a greeting, but that was just me making an inference based on this being our first interaction, and them not giving waves in greeting. I really need to learn Gojid and Venlil body language.
“Just delivering the rest of that one Gojid’s friends.” Arwen’s tone was the general cheerful tone it always was. She briefly stepped back from the door and swung an arm to the side, pointing to the three aliens behind her, doing so while under the weight of Tova.
“Barlim,” one of the Gojid said to Arwen. “My name is Pragh,” she then pointed over to another Gojid, “That’s Tack, and,” she indicated to the final Gojid, “That is Telg.” Again, the other two Gojid gave very similar flicks of the ears when they glanced at me with one of their eyes. “I take it you’re Jaxton?”
I couldn’t resist the urge to curl my lips upwards in a smile. The three Gojid didn’t flinch when I exposed my teeth, for which I was grateful. I really didn’t feel like bowing to more people than I needed to at the moment, having not gotten a particularly great amount of sleep last night was not a wise idea. “You’d be correct. It seems I’m the popular man of the hour. What can I do for you all?”
“Well, Tack and I were simply following Barlim, so we were going to stay with her until the UN or whoever really controls the whole Gojid refugee camp situation comes looking for us-”
I cut off Pragh with an amused tone. “So let me get this straight. You wanna come and mooch off my family for a bit because you have nowhere to stay at the moment?” I hold my tongue for just the slightest second, letting Gojid raise up her paws defensively. Even Arwen’s eyes widen briefly at what I just said.
“That’s not-” Pragh doesn’t speak for long before I dismissively wave my hand.
“I’m joking, yes, I’m sure my parents will allow you to stay for a bit, but you’ll have to clean up after yourselves, and all that stuff.” I lean up against the doorframe. “Ok though, jokes aside, what do you all want?”
Pragh rubbed her paws over her blue ears. “Yes, well, you did sort of hit one of them. I will admit, there was very little planning other than we’re going to Wales
on our part. You don’t have to worry about Telg though.”
“I scored myself a date! Hah!~ So, I will be going back to Georgia in about an hour or two.” The Gojid paused, popped open one of the pockets on his hoodie, and took a peek inside at a slip of paper he pulled out. “Two hours, yeah, I have about an hour to spend here. So you and Tack are going to stay here?”
Pragh nodded to Telg’s words. “Yep, someone has to make sure Barlim continues to be a responsible Gojid. Also, I still have more research to do over the internet-”
“Ah yes, research,
Pragh, research, am I right?~
“No! Not that! I’m not going to be looking up that!
The two male Gojid couldn’t help but hold back giggles and chitters, making me feel as if I was missing some sort of- Oh.
The second it clicked for me, I just let out a long, slow sigh. “Please, let me just say that humanity is probably not whatever you found. Factory farms are a thing of the past.” Apparently, I was wrong, for the other two Gojid started laughing more uproariously, “Ok, I’m wrong it seems…” The gears proceeds to click a second time after realizing it was something a lot more bawdy
than damning. I opened my mouth to say something but quickly realized that I wouldn’t have anything to follow up on if one of them decided to make any sort of accusation, so I quickly shut my plan to speak about that down. “How about you all just come inside now? Your friend Barlim already came by, and I’m pretty sure you all would like a break from your adventure.”
“Actually, Trvi and I were going to take Tova to my home. Might take her to the hospital if Quilix has calmed down. God, I wished they transported him to Ysbyty Gwynedd, but no. He had a freakout and had to be moved to London.”
“It’s all my fault…” The dark venlil whined.
Arwen’s hand managed to work its way between Tova’s ears, giving a few scritches. Scritches that Tova nuzzled into. “Come on you big, big
venlil. I know you’re upset. Just, hang in there for a little while longer. I’m sure Quilix will come around. Let’s take you home, see ya Jaxton!” Arwen waved and carried the venlil toward the parked taxi in front of my house. Well, carried was a generous term for half-carry/half-assisted in guiding toward the car.
Trivi followed seconds later, giving his own bye and wave. “Tell your mother and father I said hi, see you tomorrow!” And with that, the blonde venlil scampered off, following after his human lover.
This left me with the three other hedgehog-looking aliens standing awkwardly in front of my door. They looked amongst themselves, thinking about saying something. Wait, someone’s missing…
The three Gojid who looked like they were about to say something all jumped about a foot in the air when Lacey came bounding through them, running straight past me into my home. “Oh, Lacey! Welcome ho- Oh, and ignored.” I shake my head upon hearing the following oof
that comes from my father. Lacey must’ve claimed my father’s lap as her seat. “Well, if you want to come inside and meet the rest of my family. Come right on in.”
The next few minutes are filled with more pleasantries being exchanged. The Gojid all take their place on the couch, somehow managing to fit four of them on a couch meant for three. I end up choosing to stand by my father, who gently strokes Lacey across her back. The border collie panting jovially, looking back and forth between us and our alien guest, giving the occasional bark to beg for more attention.
The Gojid guests seem calm for the most part, sitting on that couch, but it is quite clear that the dog makes them uncomfortable since they flinch every time Lacey either makes a noise or stares at them with those heterochromatic eyes. “Not a fan of dogs, are you?” My father breaks the silence once it starts up again.
“I didn’t like…” Pragh started but stopped seconds later. “Listen, I believe you know why most Federation species don’t like humans, right?” Pragh’s words earned an affirmative grunt from my father. My mother and I nodded too. “Well, you’re all sapient and in control of your hunting instincts…” I raised my eyebrow at that but chose to say nothing. “That dog though-”
My father raised a hand, telling Praph to stop speaking for a moment. “I am going to have to stop you right there. Firstly, humans don’t, or we believe don’t have hunting instincts, and secondly, Lacey is a good girl that has harmed no person before, human or alien. I can assure you, as well as Quilix, Trivi, and Tova, that Lacey wouldn’t harm any of you, your pups, or anything else you will be worried about.”
Those few calmly spoken, but sternly voiced words are enough to calm the four Gojid down a fair amount. While I can’t see their muscles under their fur all that well, I can safely assume that their muscles grew lax at such information. Maybe we can do more to ease them around the dog while they’re here?
With an idea springing to mind, I take a few steps over to our old wooden hall tree. It is adorned with a few coats and hats, but what I am interested in is blue colored, six feet long rope of dog leash. The second it makes the lightest noise, Lacey is bolting toward me. “Eistedd!” The dog swiftly responds to the command: Hind quarters hitting the ground the second the word leaves my lips. I reach down and stroke the top of the dog’s head with one hand, getting a jovial arf out of her. “Merch dda, merch dda.~” I give the dog’s head a little bit more tender love with my palm and fingers before attaching the leash.
“Cefn.” I keep my voice low, coaxing Lacey into walking toward the couch.
The four Gojid, three of which have probably spent some time outside with the dog, all had a similar reaction when the dog came over: Paws came up off the ground, retracting safely onto the cushions above. It wasn’t really out of the border collie’s reach, but it was clearly instinctual-driven or propaganda-driven fear. “No need to be afraid, she won’t bite you - eistedd.” True to my words, Lacey gets close, sniffing along the edge of the sofa, but not jumping up onto the furniture.
“I see you’ve been practicing, Jaxton. You showing off for the guest?” My dad jokes.
“Hey, I don’t really get a good chance to speak Welsh. Dam- Darn it, really should’ve paid more attention in school. Might go get some lessons so I’m not part of the ten percent that can’t speak it. All I can do is shepherd a dog around, ask for the bathroom, a beer, where am I, and a few other things.” It’s hard not to let out a disappointed sigh. “I need to get off my backside and stop being so lazy.” I pause for one small moment. “And that probably translated for all of them to their native tongue. Doesn’t matter if I say it in English, Welsh, or honestly, Mandarin.”
My old man grins and laughs, leaning his back into the old rocking chair he claimed. My attention returns back to the dog, the fearful porcupine, and three scared hedgehogs.
The first one to reach out if I recall his name is Tack. The Gojid’s claws lightly brush the top of Lacey’s head in a tepid fashion. The dog stares back up at the curious paw; not growling, barking, yipping, biting, or making any sort of fuss that could freak out the apprehensive Gojid. Slowly, Lacey’s tail beings to wag as the curious touching continues for a few seconds. “Is that normal?”
“Mhm… Yes, dogs’ tails wag when they are happy. If she was really happy, she’d jump on you and start licking your face.”
The four Gojid recoiled with what looked like disgust: The thought of a predator’s
maw all over their face, tasting
them as if they were her next meal was probably what was coursing through their minds. “I think… That’s something I wouldn’t like from a non-sapient creature.” Telg adds in. He says he doesn’t want it from a non-sapient, but what about a sapient? Oh, what wonderful thoughts this one has.
I internally joked.
Both my father and mother let out an audible cough at Telg’s… Well, it could’ve been an indecent statement, or maybe licking was a sign of greeting? There was no way for me to know with my lack of knowledge of Gojid customs. God damn; Gojid customs, language, body language, and Welsh! That was leaving out Venlil ear and tail signals as well! Too much to learn.
With a gentle nudge, I guide Lacey down the bottom of the couch, letting each Gojid get about a minute or two of bonding
time with the goodest of girls. It’s only been a few minutes, but the four could be easily seen relaxing: Tack and Telg are both confident enough to let their paws touch the floor again. From fearful of anything that ate meat their entire life to sort of fearfully allowing a dog to sniff them, or them to touch a dog, must be leaps and bounds beyond possibility months ago.
“So, you all more comfortable around dogs?”
I get a non-varied amount of reactions: All of them positive to a minor degree, but none are negative or super positive. “Good.”
With such a positive, or well, lacking in a negative reaction from our alien guests. I reach down and unhook the canine’s restraint. No one flinches and Lacey continues to sit for about another few seconds before lazily pacing around the front of the couch, sniffing at paws for some more time before retreating back beside my father’s feet.
“So… What’s the history between humans and dogs?” Pragh was the one that shot this question. One is no doubt born from the fact that we probably allowed a non-sapient predator into our home. Well, if I was using their logic, of course: I wouldn’t be surprised if it came from ‘Wouldn’t predators eliminate the competition?’ if I had to guess.
“The history involving our canine companions is long and complex.” I reach behind my head to adust my blonde ponytail, tightening up the black band to keep my hair from falling in front of my face. “Most domesticated dogs you’ll see; German shepherds, border collies, Australian shepherds, golden retrievers, and on and on the list goes. I believe there are hundreds of breeds, but that is another tangent we can go on another date. What you’re more interested in is the history, as you have asked.”
I took a few steps around toward the front of the couch, using this new position to project my voice onto my alien audience. My parents had already heard this story a few times when they spoke with one of our dog breeders.
“It all started roughly
speaking, thirty-thousand years ago.” I paused, totally for dramatic effect, but to also allow the Gojid to digest this fair-sized crumb of information. “Our competitor, an antagonizing species of persistent pack predators with a strong social bond, the wolf, would often invade human territories, and vice versa. You see, humans and wolves aren’t too dissimilar. We’re both highly social species, pursuit pack predators
as I have heard, emotionally intelligent, highly adaptive, strong parental connections, and good communication skills. I can go into specific details another time, but those are some of the big traits we share. I’d say that the large preference for having a social structure coupled with good communication skills on both sides were the two assets that helped the most. Emotional intelligence and actual intelligence would probably be third and fourth. Dogs and wolves can be pretty smart.”
I take a moment again, allowing my audience to follow along with what I am saying, waiting to see if any of them have a question. “So due to these similarities, humans and these wolves
cross species’ barriers?” The bipedal porcupine opined.
I nod to Barlim’s question. “Very close, but not quite.” I take a moment to swing a pointing finger down to Lacey. “I mean, as much as I love Lacey. I don’t see a dog diplomat coming through any time soon to argue for their sapience let alone an alliance.” I then straighten my posture back up, holding back a small laugh by letting a grin stretch across my lips. “It was more along the lines of wolves were desperate for food, and they’d feed off the scraps we humans left behind. This would go on for some time with the braver or more docile canines being allowed to slowly integrate with human society.”
“But they’re eating your scraps and food, but what do they do for you? Other than herd sheep? It just seems like your competition is swooping your food from under your nose, but… You’re not complaining at all.” Pragh was the one to ask that question. Called it!
“These proto-dogs had many purposes! Just look at Lacey and you can probably see what she has that is superior to a human. Tell me what traits you can see.”
I give the four Gojid some time to look over the dog. They eventually look like they all have something to say, so I slide down the line of them; Pragh, Telg, Tack, and then finally Barlim.
“A better sense of smell to hunt for prey you can’t see?” Pragh opined.“Better hearing for locating threats?” Telg questioned.
“Sharp teeth and claws for fighting off other humans.” Tack would state rather confidently.
“To form an emotional connection with and to not feel lonely?” Barlim tilted her head to the side, giving the dog another look.
I let them stew over their answers for about thirty seconds to discuss amongst themselves. Needless to say, I was kind of shocked, but also not by Barlim’s answer. Maybe my time spent with her gave me some subconscious understanding of her mentality? The other Gojid all looked at her, so I assume her different answer probably made something click amongst all of them.
“Well, to answer your questions; yes, yes, yes, and yes. You’re all correct. Some may say that the first three are probably the priority.” This statement earns a chitter from the four Gojid occupying the couch. “But I like to have hope for that last one: When you’re by yourself. The world is a scary place after all. It’s best not to be alone. I believe you all have herds?
Well, we humans have families, tribes, or nations, depending on how deep you wish to look into it, and yes
, dogs can be a part of a human family. Family cares not from where the blood comes.”
“Quick question and not to side-track the conversation too far, but I was told by my date that humans dislike being called predators. Is that true here too, or was that a dialect or cultural thing?” Telg was the one throwing this question.
“It is that way here too. When humans refer to other humans as predators, it is because that other human is a gross pervert that does horrific, deviant, and sexual things toward other people, animals, or in this case now that aliens exist, aliens, so I would refrain from calling humans predators unless you personally know the individual and they are ok with it. That being said, humans define predator as more of a relationship adjective when between animals. A deer is a predator to plants as a wolf is a predator to a deer. It is the relationship of consumption rather than dietary traits.” I finish off my statement with a nod.
“Well… If you don’t mind me referring you to as a predator for one statement…” Telg droned on.
I take a brief glance over toward my parents. My dad gives me a nonchalant shrug. My gaze returns back to Telg. “Go ahead and shoot your question or statement at me.”
The four Gojid look stunned for a moment, off-put by something I said- Oh, don’t tell me ‘shoot’ was predatory… Probably was.
“Just… throw out your question.”
“It was more of a statement, actually, but anyways. Family cares not from where the blood comes
, has to be one of the most herd-like statement I have heard from a predator.” Did he really just say that? He really did, but I can’t fault him. From his point of view, he’s been spun so many times that up is down, and left is right.
I shake my head, lowering it. A small chuckle slipping from between my lips. I could even hear my mother and father laughing behind me a few seconds later.
“Was what I said really that funny?”
“No, just the logic behind it is kinda funny. Like I said, humans don’t normally refer to ourselves as predators, and this whole alien
thing is kind of new to me.” My words carried upon by a light tone earns some laughs as well from our Gojid guests.
I clap my hands together, signaling the end of our little tangent. “Now, if I may resume my, if I do say so myself, informative
explanation… The proto-dogs seamlessly integrated into our small tribes at the time; they could track threats and prey miles before we were even aware of them, they could hear the smallest sounds and alert us of their dangers. Moreover, their sharp teeth and claws served as deterrents against other threats such as large carnivores, food-stealing rodents, or hostile human forces. Additionally, their companionship provided solace to lonely humans. As you can see,” I pointed back to Lacey, who was having her back rubbed by my father’s sock-covered foot, “Lacey seems to be enjoying herself quite nicely, but so is my father. In short, interacting with dogs triggers the release of feel-good chemicals in both human and canine brains. Activities such as petting, snuggling, and playing contribute to this positive bond."
Again, I pause, giving everyone some time to follow along. “Thus, they’d impact our evolution and vice versa: Humans that had dogs in their tribes were more successful than tribes without dogs. Humans that bonded more effectively with their canine companions would get even farther. As millennia went by, humans would get better at reading dog expressions, and dogs would get better at reading human expressions.”
I reached into my pocket and pulled out my phone. I typed into it for a bit until an old photo of a wolf showed up. I turned my phone’s screen toward the four Gojid. “Here you can see a wolf. They aren’t extinct due to some wildlife restoration efforts, but we had a few close calls. Wolves are extinct in the UK and Ireland as of now, but not in North America, Europe, or Asia. What you see before you are what thirty-thousand years of evolution has done to us.”
Based on the look that the Gojid were giving me. I would guess it was along the lines of wow
“Now, before you start asking more questions. I should let you know that humanity has not only domesticated one carnivorous species, but a few others as well; some birds of prey like falcons, felines, and mustelidae such as ferrets. Meanwhile, on the herbivorous side, we have horses, elephants, rabbits, and so on. Yeah, it’s quite a long list. Means more animals for us to pet and touch. Humans can bond with just about anything, even non-living things, but that’s a story for another time.”.
I perform a small stretch, feeling my back pop. A small break in the monotony of speaking for so long.
“Now, to go back to the human-dog bond. I should remind myself to tell you the story of Gelert. It’s quite a sad story, but bear with me for just a moment.”
I clear my throat, getting ready to speak out an old Welsh folklore myth.
“A long time ago, a prince of North Wales by the name of Llywelyn went out hunting without his trusty dog, Gelert. He’d return home later that day to see Gelert, covered in blood, jovially returning to him. This freaked out the prince, who rushed to his son’s crib, finding it knocked over and messy with blood. He feared that the dog had killed his son and immediately plunged his sword into the dog’s side.” The four Gojid wince at the description, having just been told of the forged bond I have described moments ago. “The dog’s pained cry heralds the cry of the prince’s infant son, who lay on the other side, protected from a slain wolf. Gelert had valiant fought to protect Llywelyn’s son from the wolf, and in so was rewarded with a blade through its heart! A tragic tale to discourage impulsive thoughts and rash rushes to judgment. It was said that the prince buried Gelert and never smiled again.”
I never considered myself a great storyteller, but somehow I managed to get the four Gojid all teary-eyed. Barlim was rubbing at her eyes once again, and so was Tack too.
“H-how could he have done that to the dog..?” Barlim’s meek voice trailed off.
“Well, as said, Llywelyn thought Gelert killed his son. It was a rash decision. This moral folklore is supposed to warn against such tragedies, speaking of which, isn’t there an extermination fleet heading this way?”
While I may have been speaking for so long, having taken all our attention away from the potential destruction of Earth, or the general mopey attitude that came from meeting Tova. It probably was wise to bring up the fact that armageddon was on its way to Earth.
The four Gojid just sort of looked down sheepishly at the ground or flicked their ears in a way that probably meant the same thing. I didn’t really mean to put them on the spot like that, considering it was some of their former allies
committing this attack, but I guess that’s just how the cookie crumbles sometimes.
“I think I can speak for all of us here that we don’t-” Telg was interrupted by my father.
“We don’t blame you, or at least I can attest to myself, my son, and my wife over here. One day, assuming we survive this looming catastrophe. There will be regret, followed by hope, and then love and compassion once again. Though, I don’t think that’s what my son was hinting toward, more over the fact that your allies are about to make a rash decision they don’t understand. Probably one you would have made years ago, but that doesn’t really matter here, or there. We live in the now, and I think it’s time we started stocking up on some goods for our cellar. Well, we got goods actually, and a couple of guns too, but nothing fancy like the Americans and all their machine guns. A .30-30 lever action, an old .44 revolver, a twelve gauge shotgun, and a .22 hunting rifle. Nothing fancy,” he shrugs and grunts. “I’m more worried about my sheep. The best we can do is pray they don’t shoot the barn.”
There’s a brief silence as the seven of us come down from the long monologue that was dispersed between moments of questionnaires. I rub one of my eyes, stretching my jaw open wide in a hand-covered yawn. How long have by been talking?
“Sprak! I gotta go or I am going to miss my flight!” Telg clamors, quickly hopping off the couch. He quickly taps at his phone with his claws, making his way toward the front door. “See you guys later, and thanks for letting us stay! Yes, I know how to call a taxi!” He opens the door and bolts outside. At least had the manners to close it back without slamming it.
This left us with three Gojid!
“Well,” my mother stood up from her chair. “I’m certain you’re all hungry after such a long adventure, and Telg is probably too, but he’s gone already. Let me see if I can make you all something to eat…” She hesitates for a second before continuing. “Nothing with meat or animal products in it. Just vegetables and fruit,” she iterates before walking off to the kitchen, leaving my father and I with the three Gojid.
You know, that leaves one important question that’s been on my mind. One that I had asked Barlim, but have been quickly distracted by her onslaught of sudden tears due to my forgetful nature. “A quick question if I may have your attention.”
The three Gojid turned their attention toward me, looking at me as they awaited my question
“How the hell did you all get here?”
submitted by SepticSauces
to NatureofPredators [link] [comments]
2023.06.06 13:54 UncleDuckjob So I am brand new to the game, and I am absolutely in love. BUT...
HELLVA learning curve!!!
I remember when NMS first came out that it wasn't received all that well, so I kind of just forgot about it. After a few years though I kept hearing from random places online that it's a lot better now and a great exploration game, so I gave it a shot and... wow.
So now I'm flying around trying to find knowledge stones because I'm trying to learn as much of the Gek language as I can. I practice my language with every Gek I meet, but I don't really understand the 'practice language' thing. I know traders like the 'Trader' word choice usually, but it honestly seems so random.
Q1 - Is there a better way to learn the languages? It's so hard just hearing gobbledygook and not having any idea what's going on.
Q2 - How does the 'practice language' option work? Right now the words I choose are random, but I know to stay away from certain words like 'Sportigek' since those seem to piss them off.
I also just got access to the galaxy map, so I can jump around, but I want to make sure I'm prepared before I do. My primary mission is 'Awakenings (Find Us, Hear Us)' and so far I'm just walking around my main planet stockpiling minerals.
Q3 - Are there things I need to be doing in the beginning of the game? Things not to leave behind, or to do? Any pitfalls I need to be aware of?
Q4 - What are some of the most important upgrades to purchase first, and which can I generally wait on?
Q5 - Is there a way of knowing if I should sell something, or keep it for later? I don't want to sell anything important that I'll need, but I'm also constantly running out of inventory space.
...and the most important question I have, other than just playing the game and reading the wiki sparingly (I'm afraid of spoilers) - what's the best way to learn these things for myself? I'm used to playing games like Warcraft, Minecraft and The Sims. I've never played a space exploration game like this, and even though I'm overwhelmed, I'm not giving up. The ingame guides are helpful, but are there any sites or places I can go as a new player to get a hang of the game and it's systems?
Thanks so much everyone for reading this wall of text and coming to my Ted Talk. I appreciate any feedback or advice anyone has to offer.
Man this game is awesome.
i love you
submitted by UncleDuckjob
to NoMansSkyTheGame [link] [comments]
2023.06.06 13:23 oovoojaver007 New Player struggling with how to play and character creation.
Hi my name is Ethan and i have been looking to get into Dungeons and Dragons (online virtual tabletop).
I have always been into games like WoW and Skyrim all the reasons you have heard before, but i recently changed my career so i have more free time which im told is needed for campaigns and 4 - 6 hour sessions.
BUT i thought it would be a walk in the park setting things up and wow was i wrong... I've watched close to 4 hours of beginner guides, tips and tricks and how to's and im lost, I dont know what race, class and spells to pick for a newb and im slowly but surely realising that this probably isnt for me and i dont want it to be that way.
Then we move onto the difference in unofficial content and official content im lost with that.
To cut this from being an essay, id love to meet someone who is experienced enough to help me figure out the basics and i can ask questions as the guides I've watched dont seem to be getting through.
if nothing comes from this im still going to try and learn because i want to be a part of this community but any help is appreciated, Thank you!
submitted by oovoojaver007
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2023.06.06 11:19 tomreviewoto Engage & follow up with customers using inbuilt ai-powered email & sms
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2023.06.06 09:10 P0keguy11 The Monk Who Kept Losing Limbs or Staring into the Void for Immersion
Spoilers for Lost Mines of Phandelver.
This is the goofy tale of how my DM got me to stare at a black screen for four hours during a session of DnD. Not really a scary horror story like some of them on this subreddit, more like a Goosebumps novel. This happened during the second half of 2020, so the details might be a little fuzzy. Hope you find this story as funny as I do.
For context, I was very bored during the pandemic and decided to get into my third weekly DnD game. The DM, a friend of mine from a previous game, had talked to me about potentially running a game soon and I expressed my interest. It was hosted on Roll 20, given that we were in the middle of lockdown at the time. The game would be run the fairly standard Lost Mines of Phandelver module with no change to the story and a single homebrew rule. This rule would unknowingly be what spelled my doom so many sessions later.
The rule was the integration of the Lingering Injuries table. If you're unaware, Lingering Injuries is an optional rule found in the Dungeon Master's Guide that lists possible permanent injuries that characters might sustain from certain circumstances. Our DM would ask us to roll for an injury every time we hit 0HP, probably to increase the difficulty of the game. The severity of these injuries is pretty varied, with the range being from dismemberment to cosmetic scarring. None of the players objected to this rule as far as I can remember, but we did find it a bit strange. Our party was fairly well distributed, with a cleric, paladin, sorcerer and monk, with me playing the monk. It would be this monk that suffered throughout our game.
The first session was pretty standard, we encountered the main hook, fought a goblin ambush and went to rescue the main NPC. What was not standard was my awful luck, I could not roll well at all for anything and all the enemies rolled spectacularly against me. In the first session I was the only character to go down when fighting a goblin ambush and I was the first one to roll on the Injury Table.
Nat 1. I lost an eye immediately, meaning I had disadvantage on ranged attacks and perception checks. Kinda sucked, not gonna lie, but I can handle it.
The second session was uneventful, some scrapes and scratches for my comrades but no debilitating injuries. The third session was when my bad luck reared it's ugly head once again. We fought some Redbrand guys when entering Phandalin. In this fight I would be downed for the second and third time, so two more injury rolls. The 2nd injury roll was ok, nothing a little healing won't fix. On the third I rolled a 3. So my monk is now missing a foot, halving my speed and causing me to fall prone after taking the Dash action. Not the best for the highly mobile monk class but hey, maybe I can get a cool prosthetic.
I would infact get a prosthetic, though I'd hardly say it was cool. We visited the carpenter in the fourth session and my monk would get outfitted with a carved wooden leg from a table, restoring my speed but not the falling prone. At this point I was having thoughts about retiring or killing this character and getting someone without all the debuffs. Little did I know how much worse it got.
We decided to drive out the Redbrands from the town, so for the next 3 sessions we would be slowly progressing through their hideout in an effort to eliminate their boss. About halfway through, we would find some townsfolk being held prisoner deep in the hideout and a fight would break out while we tried to free them. I would be downed several times in this fight, almost to the point of it being comical. But it was the last two injury rolls that would really matter.
My monk would roll a 2 and a 1 on the injury table. Losing a hand and his remaining eye, meaning he was now blind and could only hold a single object at a time. This is really when I decided that this character would act so recklessly that there would be no way that he wouldn't die and then I could finally play something that didn't get a limb hacked off everytime we fought.
During the days before the game the DM announced that he had figured out the vision controls for our characters on Roll 20, fixing some issues we had early on. And I suppose while he was at it he decided to turn my character's vision off entirely. So for the next session I had a surreal experience.
I sat at my computer, staring into a pitch black screen for four hours. I sat in voice call on discord, with a blank screen where the Roll 20 map should have been in front of me. Needless to say, I was super checked out for that session and struggled to hold my laughter in.
When this session ended I asked him why he decided to turn my vision off, to which he responded with "I wanted it to be more immersive". After he said that I told him that I was bored staring at a black screen, to which he relented and restored my sight of the Roll 20 board for the next session.
TLDR: My party plays with the injuries table, my monk loses both eyes and so my DM decides that I should be blind too. Y'know, for immersion.
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2023.06.06 06:19 tej0123 Party Perfection: DIY Balloon Gift Decorations to Wow Your Friends! - Giftblooms Resource Guide