Holley 4 barrel air cleaner
Breaker flipping question
2023.06.04 00:18 currentlyatw0rk Breaker flipping question
Hi I’m in an apartment where everything is a pain in the ass to get things fixed. This isn’t something I could even fix on my own but I’m wondering if this is an issue worth pressing with my management.
My entire living room keeps losing power but I haven’t changed anything on that circuit at all. Lived here 4 years now and all of the sudden it’s just having problems staying on. I’m running a portable air conditioner on it but I’ve turned everything off except for the AC. There was only a TV on before anyways. Not sure if it’s worth mentioning but I’ve been running this AC unit in the same spot for 3 years now without issue. Was I just lucky?
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2023.06.04 00:18 Sorry-Kale1534 Apple’s APM or Sony’s XM5?
So I’m up to buy new headphones but I’m really confused on which ones to buy. I had a long list from Bose to sennheisers to B&W but the top 2 contenders for me are Apple’s APM & Sony’s XM5.
I really like bass so XM5s are good but I also can’t let go off Spatial audio easily because I own AirPods Pro so I’m impressed by that and want more from it & also I’m deep into Apple ecosystem. So are XM5s and APM similar on bass? I also like wider soundstage and cleaner overall sound profile for me.
So can someone please help me conclude wether to buy APM or XM5s ??
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2023.06.04 00:17 Sorry-Kale1534 Apple’s APM or Somy’s XM5 ?
So I’m up to buy new headphones but I’m really confused on which ones to buy. I had a long list from Bose to sennheisers to B&W but the top 2 contenders for me are Apple’s APM & Sony’s XM5.
I really like bass so XM5s are good but I also can’t let go off Spatial audio easily because I own AirPods Pro so I’m impressed by that and want more from it & also I’m deep into Apple ecosystem. So are XM5s and APM similar on bass? I also like wider soundstage and cleaner overall sound profile for me.
So can someone please help me conclude wether to buy APM or XM5s ??
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2023.06.04 00:16 debaser75 Hardest hitting daytime ("sativa") Type 3?
I really liked the effects of Holy City Pink Panther 251 and Tweedle's Mango Pie. I wanted to try something different when I started running low so I grabbed 4g of Holy City's Sour Lifter. Unfortunately, it's not doing much for me - it's almost like I vaped air (but very tasty air😁). I've loaded it into the vape 4 times now so I'm losing hope. Maybe it's just me or my ECS has gotten kinda particular.
What else should I try? Good flavor, beautifully trimmed nugs and loud smell are definitely nice, but Im really in the game for stimulating, peppy and envigorating effects. I prefer to keep the total THC under 1.2%ish.
Thanks!
(Note, I do like and use nighttime/chillaxing/"indica" T3 buds too. Holy City's Blueberry absolutely nails it.)
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2023.06.04 00:11 jderry93 Review # 10 Henry McKenna 10 Year
2023.06.04 00:10 Vulcann111 [H] 300+ Games [W] Steam Marketable Items (Cases, Gems, Keys, Skins, Trading Cards etc) and Wishlist
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2023.06.04 00:09 Dekiimasen External Displays not working on Steam Deck
Hello everyone!
I just got my Steam Deck second-hand from a person in a local marketplace, the steam deck was set to triple-boot using rEFInd (Windows, SteamOS, and some emulator).
I had reimaged the steam deck opting for more storage space using steamdeck-recovery-4 but after reimaging, I found out that my dock's HDMI and Nreal Air does not work on the steam deck (tested with other devices, all works normally)
The dock's accessories (mouse,keyboard) and the Nreal Air's speakers work fine, but nothing displays out.
Running dmesg on konsole gives me the following error:
[drm:retrieve_link_cap [amdgpu]] *ERROR* retrieve_link_cap: Read receiver caps dpcd data failed.
So far, here's what I tried to remediate the issue, but all to no avail
I have tried resetting the graphics drivers through "... + volume down"
I have reimaged the steam deck about 3-4 times
I've tried turning on the steam deck with the dock/glasses plugged in
I've reset the BIOS to its optimum settings
Any help would be appreciated, thank you!
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2023.06.04 00:09 dkennedy915 Found some winners (Nikka & Balvenie)
| Found these near our house in NH. I’ve had other Nikka and Balvenie ones before but decided to step up and get some nicer ones, maybe my wife forced my hand when she grabbed them and ran to the register but I won’t mention that haha! Anyone else tried these and have thoughts? submitted by dkennedy915 to whiskey [link] [comments] |
2023.06.04 00:08 eiramired Ignite the Ashes Chapter 5 - Smoke
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Chapter 5 - Smoke Northern Facility, Vanstead Dukedom of Augustein, Year 990 The building fell to pieces in a spiraling wave. From its center, the air heated until it burned to touch and stung to breathe. Fires streaked outwards, radiating like sunlight, as web-like cracks expanded throughout what was once solid walls. Then, one by one, the layers of stone fell apart. Scattered debris knocked into neighboring rooms, and more hallways pancaked beneath a growing cloud of grey smoke.
From the outside, it looked like a sudden explosion, a single attack that rendered a solid silhouette into scattered pieces. Onlookers would say they remembered hearing screams, some even recalling writhing shadows within the smoke. Still others would swear they caught fleeting glimpses of an Aberration, the creature they believed responsible for the attack. Those who believed the destruction came from within would dispute this claim, suggesting that any perpetrator would’ve died amidst the flames and rubble.
The facility, once merely an abandoned, distant old building that few travelers would give a second glance, became the talk of the town in its ruins.
It was only when the bodies were found in the aftermath that the rampant speculation quieted to whispered suggestions. No one was willing to raise their voices amidst the dead, and though the identities of the victims were unknown, that day would still be permanently marked in the town’s history as a great tragedy.
—
Winrow, Vanstead Dukedom of Augustein, Year 990 Joan slammed the drink down on the counter, and the sound rang throughout the little tavern. A few other clients glanced her way, pausing their murmured conversations. At this hour of the day, when the sun was only just beginning to lower from its peak, the tavern was still relatively empty. Once night fell, Joan knew tired workers getting off their shifts would stop by after dinner, and the place would grow rowdy with laughter.
Seated on the stool beside her, Leila frowned. She was wearing her watchman’s uniform, though she’d rolled up her sleeves. Her hands were still adorned with their usual dark gloves. In all the years Joan had known the woman, she’d never seen her take those gloves off. It was rare enough to see her without her uniform, even on days off like this one.
A watchman is never off duty, Leila had said once. Joan hadn’t been able to argue against that.
“Bad morning?” Leila asked. Joan sighed.
“You could say that,” she muttered. She picked up her glass and took a deep gulp, enjoying the bitter stinging in her throat. Leila watched her carefully.
“...Did the girl wake up?”
Joan winced and shook her head. “Not yet,” she said, voice quiet. She stared down at the uneven wooden grains of the counter, absentmindedly tracing their swirling patterns with her eyes.
Joan hadn’t known what to expect when she’d seen the smoke. It was rare enough for her to leave Winrow these days, but Leila had asked her to head to Magrath to purchase ore for the watchmen. She typically went herself, but she was busy, the woman had said apologetically. Joan was the only one besides her in the village with a high enough license to purchase the amount of ore they would need for training and scouting. Joan hadn’t been too keen on it at first, but she’d reluctantly agreed. It wasn’t Leila’s fault that the Sovereign had put a hold on temporary ore purchase permits, after all, and she’d known the woman for many decades. And so, Joan had left Winrow and made the trip to Magreth, her old court magician license nestled in her pouch beside the heavy weight of the coins Leila had provided for the purchases.
The trip took longer than expected, but she miraculously hadn’t run into any Aberrations along the way or on the road back. Instead, when she was less than an hour away from Winrow, Joan had seen clouds of smoke billowing into the sky. Instinct had taken over, and she’d ran in the direction of the smoke without thinking.
She hadn’t expected to find a pile of ruins where an old abandoned building had once stood. A crowd had gathered around, whispering and pointing at the still glowing embers lighting up the gaps between sharp debris and charred grass. Her old training had taken hold, and Joan had commanded the onlookers to search for survivors.
A few hours later, they’d found nothing but charred bodies. Her stomach roiled when she saw how small some of them were. There had been children there, trapped within those walls, when the entire building had collapsed.
An old rumor had risen up in her memory, but she’d ignored it in favor of focusing on the immediate task at hand. One of the onlookers was sent to bring the watchmen, and until then Joan sat and waited.
She wasn’t sure what compelled her to go back to the ruins and search again, some hours later. Perhaps it was the growing unease, perhaps she’d simply needed to do
something. She was glad she did, otherwise she would’ve missed the motionless figure trapped beneath a pile of debris whose breaths were shallow, but distinctly alive.
“How bad are the injuries?”
Joan looked back up at Leila. She frowned, lips drawn in a thin line.
“Bad,” she said. Joan shook her head. “It’s a miracle she survived. I think the rubble might’ve protected her from the flames. Most of the wounds were from being crushed.”
Leila winced in sympathy. “Poor girl,” she muttered.
Joan grunted in acknowledgement, gaze still distant. Leila frowned at her, furrowing her brows.
“Is there something else?”
Joan stared into her drink, swirling the liquid around in one hand. She tipped it back and took a slower sip this time before setting the glass back down.
“...Do you remember those old rumors, back when the coup happened?”
Leila squinted her eyes like she always did when she was thinking. “Which ones? There was an awful lot of stuff that came out,” she remarked in a half-hearted attempt at a joke. Joan, however, remained somber.
“The experiments in northern Vanstead,” she said.
Leila’s eyes widened before the watchman’s expression morphed into a more serious one. She gripped her own cup but made no move to drink, instead simply tightening her fingers around the glass. The woman exhaled.
“I thought it was propaganda,” she muttered.
Joan shook her head. “I did too,” she admitted. “But, Leila, those scars… I can’t think of any other way to explain them. Wounds like that don’t just
happen.”
Leila was quiet, eyes flickering with disbelief that slowly settled into weary acceptance. The two of them had known each other long enough for Leila to know that Joan wouldn’t be mistaken about something like this.
Joan ran a hand through her hair, tugging on some of the greying strands. “I can’t believe I ever supported the Raymoths,” she muttered.
Leila patted her back. “It’s not your fault. All of us did, including me.”
“It’s different. I was a Rose.”
“You were a
doctor.”
“A doctor who healed the wrong people, clearly.”
Leila sighed and raised her drink. “It’s over now, at least,” she muttered.
Joan nodded in agreement. She held up her glass as well, and the two women wordlessly clinked their glasses together before taking long sips. They sat in silence afterwards. Around them, a few more patrons were beginning to filter into the tavern as the sun slid closer to the horizon. The noise around them grew.
Finally, without turning, Leila asked, “How much magic do you have left?”
Joan stared down at her bare hands. Wrinkles were visible on the looser skin, remnants of the passing years. It still felt odd sometimes, to not look down and see those crisp white gloves she’d worn for so long. She’d gotten another pair when she came back for when she had to use magic, ones made of thick brown cloth, but they didn’t have the same feeling.
“Enough,” Joan answered simply.
Leila’s eyes flickered over to her. She hesitated. “If you’d like, I wouldn’t mind giving you some ore. The watchmen don’t need much.”
Joan chuckled. “I don’t think a sergeant should be saying that in public.” She shook her head. “I’d rather not go to court over unauthorized ore usage.” She was already lucky enough to have retired before the coup, or she probably would’ve been killed with the other old Roses who had served the Raymoths. She wasn’t keen on testing fate again.
Leila snorted as well, but her laughter soon died down into something more somber.
“Be careful, okay?” she said. Her voice lowered, and she spoke with increased urgency. “I’m serious, you know. If your reserves get close to a third, tell me.”
Joan smiled thinly.
“I will.”
—
The house was dark when Joan entered. She fumbled around for the oil lamp she always kept by the door, then made her usual rounds of lighting the candles within the small home until the space was filled with a soft, warm glow. Joan set the oil lamp down and sighed, taking a moment to adjust to the silence. She’d ended up staying at the tavern longer than expected, and it had, as expected, grown rather loud. In the past she would’ve joined in on the rowdiness, but now she just found herself weary. She shook her head, wondering if this was what aging felt like.
Joan turned and crept across the creaking floorboards until she reached a room situated near the end of the hallway. Inhaling, she slowly opened the door and stepped inside.
Three cots had been crammed into the space, all of their sheets folded neatly and kept clean despite two of them not seeing use in a long time. A light breeze fluttered in from the open window, giving the space a slight chill that made her shiver. The curtains billowed in the wind, and Joan stepped over to close the window.
Once she was done, she turned around to stare down at the one occupied cot. Lying beneath the blankets, a girl slept so still that she could easily be mistaken for a corpse. Joan frowned and took a seat on a small stool set beside the head of the bed.
Maybe “girl” wasn’t accurate. On closer inspection, she was probably a young adult, though her malnourished limbs and closed eyes made her look much younger. Her hands were folded over the blankets, and between the heavy bandages and wrappings, Joan could make out hints of scars beneath. She closed her eyes, inhaling and exhaling. Finally, the woman opened her eyes again and raised her hands above the still form.
A soft mauve light glowed from the center of her palm. Swirling, delicate markings climbed up her arms as numbers appeared on the back of her hands. It still felt strange to see them instead of simply sensing them like she had when she’d worn the gloves every day.
FORM MAJOR Magic Reserves: 39,876 → 39,864 / 118,604 Maximum Output: 12 Variability: 9
The light enveloped the unconscious figure, surrounding her in a soft glow. Joan closed her eyes, ignoring the immediate exhaustion that began every time she used magic these days. She forced herself to focus on the wounds.
In the back of her mind, she muttered a silent apology to Leila. But no matter what the other woman said, she had known the second she’d seen those scars that there was nothing she wouldn’t do to ensure the girl in front of her woke up again.
It was the least she could do.
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2023.06.04 00:07 FerchogtX Replacing Stock Cooler for Ryzen 5 5600G - Options?
Hello there fellas!
Recently I built a system for an artist friend, and we went for a Ryzen 5 5600G, with a RX 6600 XT MSI Mech 2x OC (if you need more specs I'll leave them below.) and after using Prime95 for a little while to stress his system, using the stock Wraith cooler, he's reaching around 70C - 88C. Supposedly the limit is 95C, but I kinda feel that pretty high, so, I'm looking for cooler options.
The place he lives is pretty hot (around 40C ambience tops) and he's afraid to fry his CPU if this trend continues. I've seen a Cooler Master Hyper H412R, which not so big, but also seems good for get less temps, but he's aiming for a bit of aesthetics, meaning he would like to avoid a bulky cooler IF possible (Artists... you and your aesthetics lol), so I'm trying to look for a low profile cooler that would be able to take care of this baby and hopefully reducing temps.
Full Specs: - AMD Ryzen 5 5600G 3.9 - 4.4 Ghz
- 16 GB (2x8) Kingston Fury 3200 Mhz
- AMD Radeon RX 6600 XT (MSI Mech 2x OC)
- MSI B550M-Pro-VDH-WiFi ver 1.4
- Case: Gaming Naceb Hydra 0602 (Link: https://www.amazon.com.mx/dp/B086VQYC4T?psc=1&ref=ppx_yo2ov_dt_b_product_details)
- He's got the 3 frontal fans, all working, and a Naceb Orpheus to extract air from the back, basically air flow is front to the back and upwards.
His GPU is running pretty decently with some stress tests too (Around 60C max), and he's using a fan curve due to his climatic conditions (No Zero RPM config, or else he gets 50C+ on idle, currently max temp on idle is 34C / 38C), but he has some fears about his CPU. I've also configured a fan curve for the CPU in hopes to keep it cooler, but max load temps remain the same, obviously.
If there is not a low profile cooler that might do the trick, i'll just go for the Cooler Master whether he likes it or not lol... but I wanna exhaust possibilities.
Any recommendation will be much appreciated guys. :)
Thanks!
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2023.06.04 00:06 Frequent_Number1688 [XB1] H: V/25/15R Enclave Plasma Rifle, Aligned Automatic Barrel, Stabilized Stock, Reflex Sight W: God Roll Weapons
2023.06.04 00:01 Thebob252 Total wine today
2023.06.04 00:00 Snipey360 Enairim Update - Freyr: Integrated Standing Stones of Skyrim
Released today:
Freyr: Integrated Standing Stones of Skyrim:
https://www.nexusmods.com/skyrimspecialedition/mods/88043 Freyr overhauls the standing stones, changing them into race specific bonuses and powers. It synergizes with race overhaul Mannaz to provide an array of unique bonuses that greatly enhance replay value!
Features
Freyr replaces all standing stone effects. To increase variety and replay value, standing stones are now based on player race. Futhark project: Freyr integrates with race overhaul Mannaz.
New standing stones
Argonian
Apprentice - Regrow Limbs: Argonians regenerate 5% of maximum Health per second below 25% Health. Atronach - Hist Spores: Caustic Spit causes creatures and people to attack randomly for 20 seconds. Lady - Swamp Dweller: Argonian blood grants 50% Disease Resist. Lord - Dissolve: Caustic Spit turns targets below 20% Health into ash. Lover - Waterhome: Amphibious also restores Magicka and Stamina. Mage - Caustic Burn: Caustic Spit lasts twice as long. Ritual - Blood in the Water: Argonians gain 25% attack damage and critical damage whenever there is a nearby foe below 25% Health. Serpent - Basilisk: Caustic Spit paralyzes targets for 3 seconds. Shadow - Swamp Poison: Argonians reduce the Poison Resist of nearby foes within 20 feet by 25%. Steed - Polished Scales: Amphibious Increases swim speed by an additional 100%. Thief - Chameleon: Argonians are 25% harder to detect when standing still. Tower - Melt Lock: While Caustic Spit is hitting a locked object, the lock is trivial to pick. (This effect has no duration.) Warrior - Histskin: Argonians regenerate an additional 2% of their maximum Health per second.
Health regeneration underwater is 100 points per second, unaffected by Survival Mode. This balances out the warmth penalty Survival Mode applies to Argonians.
Breton
Freyr changes the effects granted by the Breton racial ability Stones of Galen in Mannaz (additional standing stone effect) from generic effects to Freyr-specific effects. As a result, each Breton standing stone effectively has two abilities:
Apprentice - Arcane Initiate: Once per battle, Bretons may activate a foe to deal random elemental damage equal to half your Destruction level. Apprentice - Dragonheart: Power attacks, bashes, and sneak attacks deal random elemental damage equal to half your Destruction level. Atronach - Coven Magic: The Atronach improves your spells and scrolls by 50% by consuming a Briarheart, Human Heart, or Human Flesh from your inventory. Atronach - Wyrdcraft: The Atronach grants a 15% chance to find a Human Heart or Human Flesh on humans they kill. Lady - Blessing of the Lake: The Lady grants a 20% chance to absorb incoming spells, adding their Magicka to yours. Lady - Kingmaker: The Lady periodically gifts you gold or a small enchanted item. Lord - Crown of Autumn: Power attacks deal 30% more damage and critical damage, but Stamina does not regenerate in combat. Lord - Old Stone: Able to power attack when out of Stamina, dealing 50% less damage and critical damage. Lover - Poetry in Motion: Bretons become ethereal when entering combat, for up to 15 seconds or until they attack. Lover - Slam Poetry: When breaking out of an ethereal state before its duration runs out, release a Warstomp that staggers nearby foes. Mage - Arcane Mastery: Breton spells and scrolls are 15% more effective. Mage - Mage's Path: All Mage skills improve 15% faster. Ritual - Druidom: When a staff is drawn, spells are 50% more powerful but cost 50% more Magicka. Ritual - Circle of Galen: Magicka does not regenerate. When a staff is drawn, drains its charge level to replenish Magicka. Serpent - Dark Constellation: In combat, the unstars in the Serpent disable Magicka and Stamina regeneration and drain 5 points per second. Serpent-Star Curse: The effects of Dark Constellation are inflicted on all nearby foes within 33 feet. Shadow - Dead Noon: Holding a drawn bow costs 3x Stamina but will mark foes after 1 second per 25 Health. Shooting a marked foe deals a critical strike for 10 times critical damage. Shadow - Outlaw: Bretons move 40% faster while holding a drawn bow. Steed - Horsemanship: Bretons are adept at handling horses, improving the speed of their horse and that of nearby allies by 25%. Steed - Roadside Rest: Bretons regenerate Magicka and Stamina 50% faster when standing still with hands down. Thief - Shadow Mastery: Bretons are 15% harder to detect when sneaking and deal 15% extra sneak attack damage. Thief - Thief's Path: All Thief skills improve 15% faster. Tower - Iron Mask: While in combat, sneaking is 50% better, and sneak attacks deal 25% extra damage. Tower - The Donjon: Bretons may activate a living target while sneaking and out of combat to put the target in a mental slumber for 20 seconds or until struck by an attack. Costs 50 Magicka. Warrior - Combat Mastery: Bretons deal 15% extra attack damage and critical damage. Warrior - Warrior's Path: All Warrior skills improve 15% faster.
Circle of Galen will drain your left-hand staff first if two staves are equipped, and then drain your right-hand staff once it is depleted. Drain is 25 points per second, and you gain 100% faster Magicka regeneration in the process. Crown of Autumn and Old Stonework against each other for a total of 62.5% power attack damage when out of Stamina. Kingmaker gives an item every 10-20 minutes on average. The Donjon prevents the target from spotting you while sneaking or seeing you as an enemy, cancels their combat alarm status, and increases pickpocket chance by 20%.
Dark Elf
Apprentice - Spirit Walker: Ancestral Protector is now available once per battle instead of once per day. Atronach - Ashlander: Dark Elven blood grants an additional 25% Fire Resist. Lady - Walk Alone: Dark Elves regenerate an additional 1% of their maximum Magicka and Stamina per second. Lord - Heart of Ash: (At-will power for 25 Magicka) Sacrifice 10 Health per second to improve attacks, critical strikes, and spells by 30%. Cast again to disable. Lover - Ancestral Hearth: Ancestral Protector will also attack foes set on fire by Fireblood. This still consumes a daily activation. Mage-Spite: Dark Elves are up to 25% more effective with spells as Health decreases. Ritual - Passion: Fireblood automatically captures a fire when entering combat. Serpent - Ancestral Vengeance: Ancestral Protector deals extra damage equal to your Fire Resist. Shadow - Vendetta: Deal 25% extra attack damage and critical damage while Ancestral Protector is on cooldown. Steed - Blazing Speed: Fireblood grants 10% movement speed in addition to its other effects. Thief - Blinding Ash: Fireblood also blinds the target and forces them out of combat. Tower - Unwelcome Guest: Able to expend Fireblood to open any lock of expert level or below. Warrior - Dishonor: Dark Elves deal 20% extra attack damage and critical damage if the target is alone.
Heart of Ash deals damage on each heartbeat (85 bpm), averaging out to 10 points of damage per second.
High Elf
Apprentice - Mythal: Inborn Magic lasts 10 seconds longer. Atronach - Faerie Fire: Changes Faerielight to inflict 50% weakness to magic for 10 seconds. Lady - Glare: Changes Faerielight to reduce armor by 500 points for 10 seconds. Lord - Superiority: Inborn Magic is 50% more effective. Lover - Unseelie: Changes Faerielight to drain Magicka equal to 20 plus 5 times level and transfer it to you. Mage - Highborn: High Elves get an extra 50 points of Magicka while a magical effect from Inborn Magic is active. Ritual - Crystalline: Regenerate Magicka and Stamina 200% faster, but lose 250 points of armor and 50% magic resistance. Serpent - Will o'Wisp: Changes Faerielight to blind targets for 20 seconds and force them out of combat. Shadow - Eclipse: High Elves sneak 15% faster. Steed - Unicorn: Spells are 15% more effective while a magical effect from Inborn Magic is active. Thief - Mischievous: Changes Faerielight to briefly disarm the target. Tower - Cellar: Gain invisibility for 10 seconds when Inborn Magic activates. Warrior - Autumn: Changes Faerielight to drain Stamina equal to 20 plus 5 times level and transfer it to you.
The Faerielight upgrades replace your Faerielight effect, removing the original effect. A new Inborn Magic spell trigger can only be set once a day, but once set, it can activate an unlimited number of times. Minor magical effects last 15-30 seconds (based on the condition) and include: restoring 2% Health per second, restoring 2% Magicka per second, restoring 2% Stamina per second, 150 points of armor, 25% magic resistance, move 15% faster, or 15% extra attack damage. Faerielight drains 5 Magicka at level 1, +4 Magicka per level.
Imperial
Apprentice - Dedication: Imperials improve all skills 8% faster. Atronach - Faith: Imperials are 20% more effective with healing spells and effects. Lady - Zeal: Imperials deal 20% more attack damage and critical damage when fighting more than one opponent. Lord - Ardor: Imperials take 15% less attack damage when fighting more than one opponent. Lover - Fidelity: Bribe lasts twice as long. Mage - Wisdom of Saints: Imperials regenerate Magicka 50% faster. Ritual - Devotion: Bribed characters will follow you and the Bribe lasts five times as long, but only one person at a time can be Bribed. Serpent - Prosperity: Imperial Gold has an 8% chance to find a rare item, including enchanted items. Shadow - Diplomacy: Bribe also improves pickpocket chance and sneak attack damage by 25%. Steed - Vigor: Imperials speed up nearby allies within 25 feet by 20% (including your horse). Thief - Cunning of Saints: Imperials regenerate Stamina 50% faster. Tower - Fervor: Imperials raise the attack damage of nearby allies by 25 feet by 20%. Warrior - Strength of Saints: Imperials regenerate Health 50% faster.
Devotion will cause the most recently Bribed target to follow you until it dies.
Khajiit
Apprentice - Night Eye: (At will) Improved night vision for 60 seconds. Atronach - At the Crossroads: Khajiit receives a large sum of gold, but must pay it back with interest when the Atronach Stone is relinquished, or else... Lady - Moondew: Khajiit blood improves consumed potions and ingredients by 20%. Lord - Knead: Khajiit can power attack with single claws while sneaking, and claw damage is improved by 10 points. Lover - Purr: When an ally is within close range, Khajiit and the ally recover Magicka and Stamina 50% faster. Mage-Bling: Khajiit spells cost 5% less for each digit of gold carried, up to 50%. Ritual - Lunar Rush: Khajiit can jump out of their attack swings and spellcasts, and take 15% less attack damage while jumping. Serpent - Shiny Distraction: Khajiit can activate humanoid opponents for 40 Gold per level to steal all Magicka and Stamina. Shadow - Prowl: Khajiit sneak 10% faster and are 40% harder to detect, but sneaking costs 10 Magicka per second. Steed - Lunar Sprint: Khajiit can enter sneak while sprinting, sneaking 15% faster but becoming 30% easier to detect. Thief - Lucky Coin: Khajiit is 5% harder to detect for each digit of gold carried, up to 50%. Tower - Whiskers: Khajiit has a 30% chance to find extra gold and a 10% chance to find small valuables on humanoids they kill. Warrior - Swagger: Khajiit takes 5% less damage from power attacks for each digit of gold carried, up to 50%.
At the Crossroads allows you to choose either 1K, 10K, or 100K gold, or to opt out of the Atronach Stone entirely. Interest is 10% and losing the Atronach Stone ability without having the required sum of gold in your inventory leads to death. Lunar Rush is an animation cancel and can be used to get out of power attack commitments, crossbow reloads or to avoid incoming damage. Whiskers grant an average of about 10 gold per kill.
Nord
Apprentice - Elder of Runes: The Apprentice transfers half of base Stamina regeneration to Magicka. Atronach - Shamanic Trance: All-Maker Stone powers used during Rage are returned to you if Rage is maintained for a further 8 seconds. Lady - Dream Journey: Sleeping grants a random All-Maker Stone power if you do not already have one. Lord - Atmoran Heritage: Nord blood grants 50% Frost Resist. Lover - Moth's Grace: Nords are immune to stagger from power attacks and bashes during Rage. Mage - Owl's Insight: Nord wisdom causes your Rage to drain Stamina instead of Magicka. Ritual - Hakkerskaldyr: Shouts used during Rage have a 50% chance to get a cooldown of 3 seconds. Serpent - Fox's Cunning: Nords deal 25% more damage with attacks of opportunity. Shadow - Blackbraid: You are 40% harder to detect during Rage. Steed - Rockslide: Move 15% faster during Rage. Thief - Wolf's Hunger: Nord fury heals you when you sneak attack an opponent, based on their level. Tower - Frith: Rage heals you for half of the Magicka drained. Warrior - Bear's Strength: Nord strength grants an additional 100 points of armor.
Elder of Runes almost doubles base Magicka regeneration due to the discrepancy between base Stamina regeneration (5%) and base Magicka regeneration (2.5%). All-Maker Stone effects will tie into an upcoming Futhark mod. Attacks of opportunity are a Valravn feature and result in extra damage when attacking an enemy from behind or while taking certain actions; Freyr no longer requires Valravn, but consult the Valravn mod page for more information.
Orc
Apprentice - Berserk: (At-will power for 100 Magicka) Doubles attack damage and critical damage dealt and halves attack damage taken for 10 seconds. Atronach - Bloodhowl: Gain Berserk for 10 seconds when you fall below 25% Health. This effect has a 30-second cooldown. Lady - Carnage: 15% chance to gain Berserk for 10 seconds when you kill a foe. This effect has a 30-second cooldown. Lord - Warlordstomp: Warstomp also reduces armor by 500 points for 10 seconds. Lover - Bloodthirst: Orcs heal when they kill a foe. Healing is equal to 25% of its negative Health. Mage - Warlockstomp: Warstomp also inflicts 50% weakness to magic for 10 seconds. Ritual - Bloodrite: In combat, deal 25% more attack damage and critical damage but start combat with 50% Health missing. Serpent - Shock Trooper: Orc blood grants 50% Shock Resist. Shadow-Stampede: Orcs move 10% faster in combat. Steed - Warthogstomp: Warstomp also inflicts damage equal to 20% of a target's current Health. Thief - Pillage: Orcs have a 5% chance to find rare items on humanoids they kill, including enchanted equipment. Tower - Tower Dive: Take no damage from falls when using Warstomp. Warrior - Orc Smash: Orcs inflict 20% extra damage and critical damage with power attacks.
Multiple sources of Berserk (with the Aetherial Crown) do not stack.
Redguard
Apprentice - Contemplation: Redguards regenerate an additional 5% of maximum Mana per second when out of combat. Atronach - Adrenaline Rush: Changes Shehai to restore 5% of maximum Stamina per second and grant 15% movement speed instead. Lady - Conditioning: Redguard blood grants 50% Disease Resist. Lord - Ibex: Take 20% less attack damage from opponents if you are currently stronger than them. Lover - Shahrazad: Changes Shehai to summon a spellcasting spirit. Spell power scales with your attributes. Mage - Mummy's Touch: Spells and scrolls are 20% more effective when cast on targets in the melee range. Ritual - Dust Storm: Redguards have a 20% chance to knock targets down on a power attack, bash, or sneak attack. Serpent - Black Obelisk: Poisons living foes in close range for 20% Alteration level per second if you are currently stronger than them. Shadow - Jinniya of the Lamp: Make a wish after enough time has passed. Steed - Endurance: Redguard sprinting is an additional 2 Stamina per second cheaper. Thief - Shamshir: Your Shehai has a 15% chance to briefly disarm the target. Tower - Starlit Shores: (1/day; 50 Magicka) Once a day, while outside in Skyrim, use this power to teleport to a random location in the world. Warrior - Coyote: Deal 25% extra attack damage and critical damage to opponents if you are currently stronger than them.
Effects that trigger "if you are stronger than your opponents" take into account the current number of opponents, level difference, and current Health difference, so they will always activate at some point during any fight. Adrenaline Rush and Shahrazad replace your Shehai effect, removing the original effect. Adrenaline Rush has the same duration as Shehnai. Shahrazad has the same duration as Shehai and spawns with a random Destruction and Conjuration staff based on level, dealing 1% of base Destruction damage per point of Magicka and 1% of base Conjuration duration per point of Stamina. Jinniya of the Lamp grants a wish every 1001 minutes (16 hours and 41 minutes), granting a choice of 100K-500K gold + 20-40 rare items; +10-20 to each attribute; +2-4 perk points; or +5-10 dragon souls. There is a countdown on the effect in your Magic Effects list.
Wood Elf
Apprentice - Wanderer: Wood Elves regenerate Magicka and Stamina 50% faster when outdoors. Atronach - Firewatch: When a target detected by Wild Senses enters combat within 10 seconds, it loses 25% Health. Lady - Skyclad: Harrier has a 33% chance to unequip the target's armor in combat if they are humanoid. Lord - Green Pact: Can ritually eat dead humanoid foes who had been marked by Harrier in combat, fortifying all attributes equal to its level for 15 minutes. Lover - Magpie: Harrier finds 2 rare items instead, including enchanted items. Mage - Wicker Man: Harrier inflicts an additional 25% weakness to fire, frost, and shock. Ritual - Apex Predator: Harriers can also hunt people. Serpent - Green Man: Wood Elven blood grants 50% Disease Resist. Shadow - Hunter's Eye: Study targets with Wild Senses, reducing their armor by 500 points for 10 seconds. Steed - Forestwalk: Wood Elves move 10% faster when outdoors. Thief - Bushman: Wood Elves are 50% harder to detect by targets that are being spotted with Wild Senses. Tower - Aerie: While Harrier is not hunting or in combat, it accompanies you, regenerating 4% of maximum Health per second.
Warrior - Thunderbird: Harrier has a 50% chance to knock targets in combat into the air.
Firewatch and Hunter's Eye linger for 10 seconds after breaking Wild Senses, giving you a chance to attack them and activate the effects.
Installation
This mod can be installed during a playthrough, but a new game is recommended because Skyrim may not be able to cleanly replace standing stone abilities after starting the game.
Futhark
Freyr is part of the Futhark project. Futhark is a collection of Enairim mods designed to integrate and share game systems between them. More mods will be added to Futhark in the future.
FAQ
Do I need Mannaz: Yes. Do I need Valravn: The Valravn requirement was removed in 0.2.0. What is Futhark: Integrated mod suite in development, each mod will build upon the previous ones, culminating in perk overhaul Althing.
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2023.06.03 23:55 vultor_io Introducing Vultor - The Decentralised Banking: Empowering NFC Tap-to-Pay
| https://preview.redd.it/j75zjsw4kv3b1.png?width=1922&format=png&auto=webp&s=ccb5086966381d188393e4d4ab875e620bcbfa0d https://preview.redd.it/l44ojtw4kv3b1.png?width=1922&format=png&auto=webp&s=3b62d5dec51bbcea760215864d5b7e7a0ee9e4ac https://preview.redd.it/h3dvxvw4kv3b1.png?width=1924&format=png&auto=webp&s=e11070ec864a6f93a5e51a1611d504ab3c67a7db https://preview.redd.it/a3xmjxw4kv3b1.png?width=1924&format=png&auto=webp&s=f606ea107a3b40eb1da0c73f82b1ac78861c120d https://preview.redd.it/88rd2yw4kv3b1.png?width=1926&format=png&auto=webp&s=7adf386f72542f069afbaf478179aec07fcaa23a https://preview.redd.it/f833byw4kv3b1.png?width=1920&format=png&auto=webp&s=877c077be5daee667291659cfda3d305d4499361 https://preview.redd.it/n12m3ax4kv3b1.png?width=1926&format=png&auto=webp&s=7b276ad44ba20454d10926371f59b342abb9f498 https://preview.redd.it/54qddzw4kv3b1.png?width=1918&format=png&auto=webp&s=b5f8f0179838eb475c74be56bd57247d034fe3db https://preview.redd.it/2s44sox4kv3b1.png?width=1918&format=png&auto=webp&s=4f8c6b871661d876717f9ba0d53d196dbb662d21 https://preview.redd.it/o5fwpox4kv3b1.png?width=1914&format=png&auto=webp&s=b6e39139f600147ad9d48d6b3f9ab1ab99854a8b https://preview.redd.it/77zi6bx4kv3b1.png?width=1924&format=png&auto=webp&s=2bbd4e44e2f026e6ca90659b156508c683ea8615 https://preview.redd.it/1pjxs4x4kv3b1.png?width=1918&format=png&auto=webp&s=575e577e49b50979436f578b26c3b8d73beaf3a4 https://preview.redd.it/49mj75x4kv3b1.png?width=1922&format=png&auto=webp&s=a2546f7a2f48a122208badd3159725d21a80f7e8 https://preview.redd.it/ynmw3tx4kv3b1.png?width=1924&format=png&auto=webp&s=0130cb1f1733ce557833efce8abaa71c917e8db9 https://preview.redd.it/1ghb58x4kv3b1.png?width=1916&format=png&auto=webp&s=c83e0237e29af4a76e8e1e34fbe5af395c18f75f https://preview.redd.it/rqzwqcx4kv3b1.png?width=1918&format=png&auto=webp&s=a9c3a9c495fec7dbfdd3b2ead48457aef9485d40 https://preview.redd.it/my8qr8x4kv3b1.png?width=1924&format=png&auto=webp&s=6c831794e067a68f99207c474f71ceb96f29463b https://preview.redd.it/8auv8vx4kv3b1.png?width=1920&format=png&auto=webp&s=46b9b972f5d4a740e07f2a64a17578a0d1f1f487 https://preview.redd.it/y0ift9x4kv3b1.png?width=1916&format=png&auto=webp&s=ff5a8ead479931c32e50df1f507f1fe6e91eb94e https://preview.redd.it/oaz3ztw4kv3b1.png?width=2302&format=png&auto=webp&s=6a774a360b014b5b07990fd6d07317c34cfa9dde We are excited to introduce you to Vultor, a decentralised banking system designed to revolutionise cryptocurrency payments without the need for intermediaries. Similar to a credit/debit card, Vultor offers an inexpensive, simple, and secure solution that enhances the way we transact with cryptocurrencies. Key Features: Built for Security: Vultor prioritises the safety of your assets by storing private keys offline in an air-gapped environment. Your keys never leave the secure element of the card, ensuring maximum security. Contactless Transaction Verification: With NFC technology, you can securely sign and authorise transactions and payments by simply tapping the Vultor card on a mobile device. It provides a convenient way to accept cryptocurrency payments, making it ideal for various businesses such as flower shops, food delivery services, and beverage sales. Peer-to-Peer Contactless Transactions: Vultor eliminates the need for additional devices like expensive POS terminals. By using your NFC-powered smartphone, you can turn it into a crypto POS terminal, enabling fast and familiar contactless payments. Say goodbye to slow processing transactions and waiting for terminal authorisations. Vultor's Vision and Perceived Success: Our vision is to create a world where products and services can be bought and sold among peers using the Vultor card, both in-store and online. We aim to reduce the costs of doing business, streamline payment operations, and open communication barriers without the need for expensive card terminals. We believe that Vultor (VLT) has the potential to become the preferred method of online payment systems worldwide. We anticipate that within four years, Vultor can acquire at least 5% of the online/in-store payment system market share, resulting in over USD 200 billion in transactions and generating more than USD 2 billion in revenue. We also foresee Vultor (VLT) surpassing a market cap of USD 5 billion within that period. Why Invest in Vultor Now? Investing in Vultor presents an opportunity to benefit from the overall growth of the crypto market. With the potential for high gains, especially in the Vultor coin's market cap, early investors can reap the rewards of this promising project. Join us on this journey towards a decentralised future of crypto payments. Together, we can break free from the constraints of traditional banking systems and empower individuals to control their financial destiny. Key Technologies: Near Field Communication (NFC) and Application Program Interface (API) Vultor leverages the power of Near Field Communication (NFC) to enable secure and contactless connections between devices within a range of 4 centimeters or less. This technology allows users to make secure transactions, exchange digital content, and connect electronic devices with a simple touch. NFC can be implemented in both software and hardware cryptocurrency wallets, providing a seamless and convenient experience for making cryptocurrency payments. We believe that Vultor's innovative approach, coupled with the power of NFC and API integration, will reshape the landscape of cryptocurrency payments and offer a new level of convenience and security for users worldwide. Benefits for Small Street Retail Vendors in Africa: Challenges Faced by Small Street Retail Vendors in Africa: 1. Limited Access to Banking Services: - Vendors operate in remote areas with limited banking infrastructure. - Difficult to establish merchant accounts and accept electronic payments. 2. Risk of Cash-Related Issues: - Cash transactions expose vendors to theft, counterfeit currency, and storage risks. - Handling cash increases the risk of errors in financial records. 3. Inconvenience and Trust Issues: - Counting cash, providing change, and managing cash shortages can be inconvenient. - Customers may prefer the convenience and safety of digital payments. 4. Financial Inclusion and Growth Limitations: - Lack of access to formal financial services inhibits growth and expansion. - Difficulty in building creditworthiness and accessing loans for investment. 5. Technological Barriers: - Limited access to smartphones, reliable internet, and infrastructure for digital payments. - Vendors need affordable and user-friendly solutions that work with existing devices. Benefits of Vultor for Small Street Retail Vendors in Africa: 1. Affordability: - No need for expensive card terminals or point-of-sale systems. - NFC-enabled smartphones or devices are more accessible and cost-effective. 2. No Additional Infrastructure Required: - Operates on a decentralized blockchain network, reducing reliance on banks. - Vendors can initiate transactions directly without intermediaries or additional infrastructure. 3. Lower Transaction Fees: - By eliminating traditional payment processors, Vultor reduces transaction fees. - Helps maximize earnings and reinvest in businesses. 4. Convenient and Efficient Transactions: - Fast and seamless transactions through Vultor's NFC technology. - Reduces waiting times and enhances the customer experience. 5. Enhanced Security: - Private keys stored offline on the Vultor card for added security. - Minimizes the risk of unauthorized access and protects customer data. 6. Increased Customer Base: - Accepting digital payments attracts customers preferring convenience and security. - Vendors tap into the growing market segment and potentially increase sales. 7. Financial Inclusion: - Accepting digital payments establishes a digital footprint and builds creditworthiness. - Enables access to loans and financial services previously out of reach. Vultor's solution empowers small street retail vendors in Africa by addressing the challenges associated with limited banking access. With affordability, convenience, security, and the potential for financial inclusion, Vultor enables these vendors to thrive in the digital economy and contribute to economic development. Utilizing NFC-Enabled Smartphones for Cost Savings: 1. Cost Savings: - NFC-enabled smartphones eliminate the need for expensive card terminals. - Vendors can use their existing devices, avoiding significant upfront investment. 2. No Additional Hardware: - NFC-enabled smartphones combine payment terminal functionality with mobile convenience. - Vendors install the Vultor app, turning their smartphones into payment acceptance tools. 3. Ease of Use: - NFC technology provides a user-friendly payment experience for vendors and customers. - Transactions are initiated with a simple tap, streamlining the payment process. 4. Flexibility and Mobility: - NFC-enabled smartphones offer the freedom to accept payments anywhere. - Vendors can operate from various locations and participate in mobile events. 5. Reduced Operational Costs: - NFC-enabled smartphones eliminate the need for dedicated telephone lines or internet connections. - Vendors can use existing mobile data or Wi-Fi connections, saving on telecommunication expenses. 6. Seamless Integration with Existing Processes: - Vendors can continue managing inventory, tracking sales, and generating receipts using their smartphones. - Integration with Vultor's NFC technology is seamless, minimizing disruptions. By utilizing NFC-enabled smartphones, Vultor enables small street retail vendors to accept payments conveniently and cost-effectively. This approach eliminates expensive card terminals, reduces operational costs, and provides flexibility and mobility. With easy integration into existing processes, vendors can seamlessly transition to digital payment acceptance without financial barriers. Empowering Small Street Retail Vendors with Vultor as a Pocket Point-of-Sale Terminal Vultor aims to revolutionize payments and empower small street retail vendors by offering them an easy and accessible solution to accept cryptocurrency payments. With Vultor, small vendors can transform their smartphones into pocket point-of-sale (POS) terminals, enabling them to tap into the world of digital transactions effortlessly. Traditionally, small street retail vendors face numerous challenges when it comes to accepting payments. Limited resources, high costs of acquiring traditional POS terminals, and complexities associated with setting up merchant accounts often hinder their ability to offer diverse payment options to customers. However, Vultor's innovative approach changes this landscape by providing a simple and cost-effective solution. By utilizing their NFC-enabled smartphones and the Vultor card, small street retail vendors can instantly convert their devices into powerful POS terminals. This means they can accept cryptocurrency payments from customers with just a tap, without the need for additional devices or complex setups. This pocket POS terminal functionality opens up new avenues for small vendors to embrace digital transactions, expand their customer base, and stay ahead of the curve in an increasingly cashless society. The benefits of Vultor as a pocket POS terminal extend beyond convenience and accessibility. By accepting cryptocurrency payments, small street retail vendors can tap into a broader market of tech-savvy customers who prefer digital transactions. This provides them with a competitive advantage and positions them as forward-thinking businesses that cater to the evolving payment preferences of their customers. Furthermore, cryptocurrency payments offer several advantages for small vendors. Transactions conducted through cryptocurrencies are fast and secure, minimizing the risks associated with cash handling and potential fraud. Additionally, by leveraging blockchain technology, these transactions are traceable and transparent, reducing the possibility of chargebacks or disputes. The use of Vultor as a pocket POS terminal also helps reduce operational costs for small street retail vendors. They no longer need to invest in expensive traditional POS terminals or pay additional fees associated with traditional payment processors. By leveraging existing infrastructure, such as their smartphones and an internet connection, vendors can accept payments seamlessly and without incurring substantial expenses. Vultor's pocket POS terminal functionality is particularly valuable for street vendors in developing regions and underserved communities, where access to traditional banking and payment infrastructure may be limited. By embracing Vultor, these vendors can overcome financial inclusion barriers and expand their customer base, contributing to their economic growth and development. In summary, Vultor's pocket POS terminal functionality empowers small street retail vendors by offering them an easy and cost-effective solution to accept cryptocurrency payments. By leveraging their NFC-enabled smartphones and the Vultor card, vendors can tap into the benefits of digital transactions, cater to tech-savvy customers, and reduce operational costs. This feature opens up new opportunities for vendors, particularly in underserved communities, to participate in the digital economy, enhance financial inclusion, and drive economic growth. Join us in the revolution of decentralised banking with Vultor and experience the future of crypto payments. For more information, please visit our website https://vultor.io or feel free to ask any questions below. We would like to inform our esteemed community members that while the token sale is not yet live, we are excited to announce that the Vultor website is now open for registrations and serves as a hub for exploring the fascinating world of Vultor. This significant milestone marks the beginning of an engaging journey as we unveil the potential of our revolutionary decentralized banking system. On our website, you will find comprehensive information about Vultor, its key features, and the transformative impact it promises to have on the realm of cryptocurrency payments. We encourage you to take this opportunity to delve into the depths of our project, gaining valuable insights and expanding your knowledge of the Vultor ecosystem. As we embark on this groundbreaking venture, we understand the anticipation surrounding the token sale. To keep you informed and engaged, we have thoughtfully included a countdown timer on our website, prominently displaying the upcoming sale open date. This feature allows you to stay updated and ensure you don't miss out on any important announcements. We believe in fostering a strong and informed community, and the registration process on our website is designed to bring together individuals who share our passion for decentralized finance and the future of crypto payments. By registering, you will be at the forefront of receiving timely updates, exclusive news, and insider access to exciting developments within the Vultor ecosystem. We urge you to stay connected with us through our website, as well as our social media channels, to be among the first to receive updates regarding the token sale and other crucial milestones. At Vultor, we are committed to transparency, innovation, and empowering individuals to control their financial destiny. We invite you to join us on this transformative journey as we collectively shape the future of crypto payments. Together, let's unlock the potential of decentralized banking and embrace a new era of financial freedom. For more information and to register your interest in Vultor, please visit our website at https://vultor.io. Stay connected with us on Telegram, Twitter, LinkedIn, Medium, and Reddit to stay up to date with the latest news and engage in meaningful discussions. Thank you for your support, and we look forward to embarking on this exciting adventure with you! Pitch deck: https://vultor.io/vultor-deck.pdf WhitePaper: https://vultor.io/Vultor%20Whitepaper%20Early%20Rough%20Draft%20V.0.1.pdf Private Investors: https://vultor.io/private_investment Website: https://vultor.io Telegram Group: https://t.me/vultorpay Twitter: https://twitter.com/Vultorpay Linkedin: https://www.linkedin.com/company/vultorpay https://medium.com/@vultor https://www.reddit.com/vulto Support email: [ [email protected]](mailto: [email protected]) submitted by vultor_io to u/vultor_io [link] [comments] |
2023.06.03 23:51 Dr_Meats Review 107: Affordable Amburana - Red Line Elements Amburana Finished Bourbon
2023.06.03 23:50 Rednidedni A complete breakdown of spellcasters and why they're fantastic
| There's been this looming ghost of martial classes and spellcasters being compared to eachother, and the repeated quiet sentiments that the latter are just... sub-par. So, in a vain attempt to end the doubt for at least some people, I've decided to hop right into the ring and lay out in detail how exactly this part of the game has been carefully designed, how the math behind it ticks, what the little quirks and asterisks are, and why spellcasters are ultimately powerhouses and in an overall fantastic spot right now. On Martials You always need two points to make a comparison, so we've got to talk about martial characters for a moment. Martial characters have some defining features throughout: - They don't have many abilities, but those are very strong abilities, and they can be used infinitely. Fighter has the classic +2 accuracy, and starts with Attack of Opportunity. Inventor has a cool invention with special unstable abilities and consistent damage boosts.
- They do a lot of damage. Like, a lot lot. Most of their abilities enhance the already high output of Strikes with magical martial weapons, and those that don't (such as Champion's Reaction, Monk's high speed and action economy or Outwit Ranger) offer very strong other benefits.
- Their defenses are superior.
- Getting additional abilities (f.e. Athletics maneuvers, Demoralize, Medic Dedication) for them is pricey in terms of feats, ability boosts, and/or skill increases.
They are specialists at their things - they do a low amount of things really well, and going beyond that is tied to opportunity costs. That low amount of things also includes one of the most important things in a game like this: Single target damage. They can focus fire to knock out weak targets quickly and very effectively apply themselves to kill enemies, which is how fights are won. So if martials win fights... what is the point of spellcasters? On Spell effects Well, what is it spellcasters get? Various degrees of average-to-poor defenses, cantrips, and limited spell slots to cast things with. Let's pick four popular good spells to keep an eye on thoughout this analysis: - Fireball. Lv3 spell, 6d6 damage in a 20ft burst on a basic save, with an extremely high range.
- Heal. Lv1 spell, 1d8+8 healing at 30ft range or other more niche but occasionally more useful applications.
- Slow. Lv3 spell, slowed 1 at 30ft range. Lasts a minute on failed save, or a round on passed save.
- Air Walk. Lv4 spell, allows you to walk through the air for 5 minutes.
Right off the bat, it can be noted that none of these effects are things martial characters can achieve, or at the very least not at those levels. - Fireball's 6d6 is quite high by even by the standards of a full turn of single-target ranged martial attacks, and has far more range, area and damage than any analogues like Inventor's Explode. It also covers a HUGE area.
- Heal allows for explosive ranged healing numbers beyond what even a Medic Archetype can do, and it doesn't even need a roll to get there.
- Slow inflicts a significant debuff to the action economy of a foe that can only be approximated with things such as stunning strike, everyone stepping away from a melee foe, or a Trip that wants the foe to stand back up again - while all of those have their own advantages, Slow can do this for a whole minute instead of once, and - again - from range.
- Air Walk gives something that's usually akin to better flight, granting pseudo-melee-immunity and allowing you to basically just ignore terrain without lingering action costs, earlier than a martial character could - even later, outside of a very select few ancestry feats and costly and limited magic items, it's extremely difficult to gain that inferior flight otherwise.
Wow, those are some incredibly good effects! That could become pretty busted. So what's the catch? On one hand it's limited spell slots, and... On Enemy Saving Throws Enemies have good saving throws. Saving throws vary a lot between different stats and enemies, but if you're forcing an enemy of equal level (which is likely stronger than the average!) with a perfectly average saving throw ("Moderate" save in Monster Building Guidelines) to save against your spells, they only have between a 35% and 45% chance to fail it, depending on your level (Odds increase at lv19+). Similarly, martial characters enjoy a 55 to 65% chance to hit with their attacks against the average tough foe ("High" AC in Monster Building Guidelines"). That is a... sizeable difference. How come? A big part of it is: Spells very rarely actually miss. Most do something even on a successful save, where an attack just completely whiffs - in the white room above, the spell has a 15-5% chance of doing nothing, where the attack has 45-35%. And those save effects are often no jokes either - Fireball still does 3d6 (which is comparable to a longbow fighter hitting), Slow still saps an action. Not big and impressive, but far better than nothing. It really adds up over time. So much so infact, that the aforementioned fireball - at level 5, where the gap huge at 40% fail chance vs. 75% hit chance - can very nearly match the damage of that longbow fighter in single target damage. The one thing that fighter is meant to be really good at. That's how strong 6d6 basic save is. Fireball is most certainly not meant to be a single target spell. Blasting is good, folks. On Versatility of Defenses That whiteroom math just now was probably inaccurate. It helps to give a rough frame of reference, but the world is not made out of High AC and Moderate Saves - it's made out of all kinds of statistics. Here comes another facet of the discussion: Martials can only use a few skill actions to target things other than AC. Almost all of their main prowess - Strikes - goes into specifically AC. Casters get to target three different saves and also still AC if they feel like it. It can go either way for any given defense, but if you know where to aim for, you get an immediate significant boon to your accuracy on basically any given creature. But how can you do that? Well, here's a bit of an asterisk: Recall Knowledge or guessing based on descriptions. One is unreliable based on how the table runs it (at least until it gets Remastered in november), one is unreliable based on intuition and curveballs. However, I believe most tables run RK in a way that lets you gather some clues here (and the rest should!) - the high mental stats of spellcasters often also give an advantage in using just that. That action can also be beneficial for martials deciding maneuvers, or can be just as beneficial if they take the action and share their findings. Use it! (And if you're a charisma caster instead, you're in turn uniquely able to lower those saves yourself via Demoralize and Bon Mot!) On Versatility of Effects But that's not all! Not only do different spells target different defenses, but they also do vastly different things. This right here is the true crux of spellcaster power, the rest is just setup. Remember Martials at the beginning: Specialized in hitting things. Really bloody good at hitting things. Solid at some other things if built for it. What can casters do? Basically anything. Fireball blows up groups of foes. Slow partially disables a single foe for a longer time and makes their life suck with some teamwork to waste more actions. Pirouette into Heal next round to retcon the enemy attempt to focus fire with no check, Air Walk after the fight to ignore a stupidly slippery cliff or gain blanket melee near-immunity! And that's just four spells. There are so many good effects among them that I couldn't possibly list them all. Yeah, your best tools run out fast and you just don't really have anything that matches the raw power of martial strikes - but depending on your spell list you can make damn near anything else. Walls, forced movement, an incredible array of utility magic that I don't have space to detail more in this post beyond saying it's really helpful, auto-hit magic missiles that outdamage melee fighters against bosses, twenty types of controls and debuffs, a rainbow of damage types for weaknesses, loads of buffs, spells with long durations that you can just cast before facing danger so you get free action buffs, naturally including many, many ways to make said martials much better at using that great raw power they have. Remember kids, if your +1 made the ranger hit, that's your damage! On Incapacitation Ah, the dreaded spell trait. Good spells, until a certain enemy level is hit, then they fall off a cliff. A rough solution of wanting "Spells should be awesome and be able to annihilate a foe with horrible conditions" and "Spells should not be able to wreck bosses" in the same game. Many are also single-target, meaning they would be the best in fights against single foes... but that's exactly where they're often useless! Why take something like this over something like Slow, that always works? Because Incapacitation spells have more powerful effects than those other spells. Doesn't work against the lone boss, no, but might well work against the boss who brought their friends to the party. The conditions these spells inflict are truly horrible and can set foes back so badly. Blindness often more than halves a foe's effectiveness. Impending Doom may be delayed, but comes with -4 AC one round in. Calm Emotions is way up there, taking enemies out the fight like we're playing D&D 5e. Baleful Polymorph actually just a stunlock, Color Spray pretends a Blind and minute-long Dazzle in a cone pretends it's anywhere near putting Frightened 2 on one guy... and remember, if you use top-level slots (as you should), that level limit is not half bad. You can hit APL+0 and on uneven levels even APL+1 foes - you can debilitate foes utterly when they're still just as strong as your entire character combined, or perhaps stronger. In one go. No crits needed. Try them sometime. On Spell Attacks So if casters can do anything, what if they pretended to be a Martial? Similarly to how save spells are less accurate, spell attacks are infamous for lacking half damage on miss while still having the reduced accuracy of a spellcaster. They don't even get potency runes! What gives? Short answer, three things: - These Spell Attacks tend to hit unusually hard, making up for poor accuracy
- Like all spells, they're designed to be situational and only used in paticularly appropiate situations (see above), making up for resource drain
- True Strike
Martials are superior at single target damage, but Casters can spend resources with certain single target spells like most of these to keep up and exceed them briefly with this. Remember - versatility is strength. Copying martials all day is no bueno. But copying martials just a little, for when you could really use another martial specifically right now... that's something that calls for good single target damage, and these might just be what you need. It's not the biggest niche to fill, but it's certainly not one to be completely ignored either! Here's a graph for one such situation, comparing a few different attacks to a Flurry Longbow Ranger taking (only?) three shots. Target is an equal-level foe with High AC. No Spell Attack Potency runes required! The numbers are in direct comparison to the Ranger's damage output - so f.e. the basic Hydraulic Push at level 5 does about -20% average damage compared to the ranger, while the true strike'd version is at +20%. Crits and accuracy are accounted for, so are all the various stat and rune increases (including two elemental damage runes for the ranger at 9 and 15!). However, the ranger arguably doesn't need three actions to pull their shots off, unlike True Striked spells - and all spells here are cast at their maximum available level, so they're more expensive than you might want. But Hydraulic Push is also not the hardest hitting attack around (I picked it to keep things smooth from 1-20). Curiously, some of the spell attacks do much better in comparison against those hard-to-hit higher level foes - True Strike scales better than MAP attacks, it turns out. Is this situationalness worth it, when an AoE spell can dish out much higher raw numbers? How many Rangers do you need in your magic beam for it to be worth it? Ultimately, that's up for you to decide. If you don't like the prospects of only out-martialing the martial slightly and temporarily, you have many other great options after the first levels - but they're probably no good match for when you need to hit that one guy over there really bloody hard, right now. (Oh, and a Psychic taking True Strike on an Amp blows past all but one of these curves!) Wait, you keep comparing to bows. What about melee? Well, if spells are largely ranged, it makes sense to compare them to other ranged options, right? If you don't agree, things turn out similarly if we replace things with melee martials, except those martials have less actions to spend on attacking, are in more risky positions, and hit significantly harder with the actions they do have. On Low Levels All of these things cost spell slots - something that low level casters severely lack. The gap between level 1 and 2 spells is often huge, and where high level casters struggle to earnestly run out of spell slots, low level casters can burn out in just a few combats - early on, even a few turns! Turns out, cantrips are actually really bloody potent at those. A telekinetic projectile doing 1d6 plus 4 damage isn't impressive, but when the ranged martials don't even get to have damage modifiers, the melee folks have to melee at a level where one lucky crit can be all it takes, and where the martials have no runes yet for superior accuracy... there's suprisingly good utility to that. Especially if you - you guessed it - picked electric arc. Not all cantrips are created equal, and... well, it is what it is, and that is not very well balanced. Healing spells are super good here and Magic Weapon is probably more than a little bit overpowered, and every tradition can access two out of three between these, so casters are definetely able to give impressive contributions even here. Conclusion Despite the accuracy and limitations, between all of these explanations, there is one core truth to why spellcasting is good: Having just the right spell, at just the right time, is the single most powerful thing you can possibly do in this game. A fireball doing more raw damage than the fighter will do this entire fight. A Heal coming just in time to save a life, or just a turn of unconciousness, or frying an undead horde. A Slow keeping a boss in perpetual lockdown because they got somewhat unlucky once. An Air Walk that the enemies just... can't respond to. (This is also why the Flexible Spellcaster archetype is actually pretty nifty - you're so much more likely to have just that right spell prepared somewhere.) Keep many tools around and keep your options open. The martials bring home most of the damage to progress those enemy health bars to zero... but when they miss and the enemy crits, when the terrain is screwy, when the dragon has wings and just keeps burning everything down, that's when "I am REALLY good at attacking" shows a distinct lack of plan Bs. Martials do not win fights. Martials progress fights. This is a team game, and if you don't work together, the dragon wins. Casters are the ones that pull the strings in the back and make sure the fight actually progresses in your favor. And sometimes the boss Nat 1s against Slow. Then yeah, they definetely just win that fight. "Okay, I get that spellcasters are useful, but I don't feel useful. They're boring to play!" Okay, but... how much would you need to feel useful, when you're already being useful? As in, what should the game give you beyond making you actually be useful? Taste is highly subjective and you're of course not wrong for feeling like that. Nothing is for everyone. But is the problem here within the game, or within perspective? Perhaps the best fix here is shifting the perspective a little - how much did I achieve through my martials or protect them from? How would things have turned out if I wasn't there to make life hard for the foes? And to everyone else, thank your supports! You've got plenty reason to. "Okay, but I don't want versatility. I don't want a bag of tricks, I just want to be really good at blowing stuff up and not deal with all of this!" That I can entirely get behind. PF2e did a great job at making d20-style do-anything magic balanced and mechanically reasonable, but it indeed is built to discourage preparing only fireballs. Perhaps Psychic being more geared towards this kind of thing will help, or Kineticist can fill that niche as a magic-user who's built on a martial chassis, or maybe we'll even get an Elementalist rework in august that makes that useful. Until then, we can only hope. submitted by Rednidedni to Pathfinder2e [link] [comments] |
2023.06.03 23:50 23bdub Costco clutch as always
2023.06.03 23:49 Ultimate_Summerboy Since October as a Halloween activity gone wrong I have completed every major resident evil game and remake, including every 1st and 3rd person and VR playthroughs of each game when applicable (except psvr2, too expensive). The best game by a mile to me was RE 4 VR for the Meta Quest
Every title, even 6, was a blast, but the clear winner was Resident Evil 4 VR remake for the meta quest. It’s up there with the most fun i have ever had with a game. A few things i love:
How fun the hand and head tracking are. You look left and there is a druid six inches away. You raise your gun and leon raises his gun. Sure they graphics are 20 years stale but it’s more immersive than any game I’ve ever played. Resident Evil 7 VR loses points because at the end of the day you are still holding a controller and just watching in 3d.
The immersive sound is great. Especially the sounds of said druids wandering towards you when you are playing as ashley. Hearing your shotgun reload as you shove bullets into it with your hand is great too.
The game includes all of the great boss battles and extra sections that didn’t make it into the re4 remake that just came out, making it to me a better game. You can also shoot the merchant, snipe enemies on cable cars etc which didn’t make the ps5 remake.
It’s crazy replayable and fun to speed run. I’ve beaten it five times and every time i do i immediately want to jump back in. The speed run times of 2:30 make it a really fun “plans canceled for tonight” activity to just barrel through it.
Just my opinion i know nobody really cares but there is something really special about this game and i hope the upcoming reduction in price for the headset makes it more accessible to people who want to play it. I also hope the announcement of the quest 3 means RE5 gets the same treatment and in general AI will make these types of conversions easier. I’m going to go start another new game+ now 😅😅😅
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2023.06.03 23:48 Vulcann111 [H] 300+ Games [W] Steam Marketable Items (Cases, Gems, Keys, Skins, Trading Cards etc) and Wishlist
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2023.06.03 23:47 OneBoredMan02 Time to be a Hero Volume 24
Serious Issues - Time to be a Hero - Volume 24
Sunday 24th June 2017
WARNING: THIS VOLUME CONTAINS STRONG LANGUAGE!
It's been ten days since Natsuki got kidnapped and held hostage by the recently arrived agents from Coomer. We beat them and promptly moved base to this little cabin like structure just at the outskirts of town, it's run down in places but it's nothing we can't fix up! Since last week nobody has reported any sightings of any Coomer agents which is expected, but I know it's just part of how they work. They look for a trial and follow it, until they find you. But when they do, they don't attack, they hang back for awhile and watch, waiting for a moment to take you by surprise. Stalking you. Assessing your strengths and weaknesses. Waiting for an opportunity. When they do make their move, they are quick. They are precise. They are calculating. They do not make mistakes. They do not get cocky. They do not let up for a second. That's why we all need to be on high alert and wide eyed. Hell, normal patrol is more dangerous now than ever! We just need to get permission and recognition from everybody else if we want to patrol for the night! Thankfully we came up with a secret code for the group chat, just in case that anybody that hacks into our group chat will not recognise what we are talking about right away. Basically we use emojis to let the others know about certain things, it's a code and it confuses me at the best of times. But Sayori did put this together on a whim so we should be just that little bit safer now. Right now I'm sitting in my apartment watching tv as I wait for Monika to come back from visiting her parents. She asked me if I wanted to come along but I declined her offer, I just want to rest a little bit from working hard to make the base for us. I had Sayori on my back telling me the various things she wanted, it was like her telling Santa what she wanted for Christmas! It was a ridiculous amount of things I had to make and it really took the wind out of my sails! So here I am, just relaxing I guess... I look at the tv show I was watching, it's some random programme about a teacher making drugs or something? I don't know about it, it's kinda funny I suppose, yet I can't really sit down and just enjoy it. In the back of my mind, I'm worried sick about Monika! She's been away for an hour now and I feel like it's been far too long for her to be out and not at least send me a text or whatever! But I shouldn't think too much of this, I'm just stressed out of my mind and very tired. I rub my eyes as I try to return back to the programme, but I just can't. Now that I've acknowledged the worry I can't get it out of my head! Fuck it! I toss away the remote and grab my phone, I'll just give her a text. Ask her how she's getting on with her parents. I shoot Monika a text in our chat reading:
'hey honey! just checking up on u and ur parents, how is it all going??' I set down my phone and wait for a reply...
one minute passes...
She still hasn't seen my text! Argh! Botan, give her time to pull out the phone and have a look at her notifications! She's with her parents for goodness sake, she can't just focus on me all the time! I need to settle down more! Maybe if I do some chores? I stand up and look around the apartment? What could I do? Maybe give the carpet a vacuum? Yeah! I head over to the closet, pull out the vacuum and bring it over to the centre of the living room. I turn it on and start the routine of clearing up the floor. I move the couch and get under it as I make my way around the room. Reaching into little corners and below the tv stand as I make sure everything's clean! I smile as I turn the vacuum off and see that the carpet is now much cleaner! I smile as I put the vacuum back into the closet. I then head back over to the couch and pick up my phone, Monika still hasn't seen my message? I'm getting concerned now, it's been unread for seven minutes, maybe I should phone her?? I go to select the call option but I stop myself, I am just....overreacting. Give her time. Maybe she left her phone in another room? She's at her parents' house after all? Or maybe she still hasn't gotten a chance to? Right, well what now?
…
Guess some dinner wouldn't hurt? I walk into the kitchen and have a look around the fridge for something to eat? Hmmm, maybe Monika would like something for when she gets back? I grab my phone and give her another text. 'would u like something 4 dinner?' I put my phone back into my pocket as I have another look. Guess I'll have some pizza with some chips! I take out a bag of frozen chips and a pepperoni and cheese pizza, setting them both onto the kitchen counter. I grab a tray for both pizza and fries and set them both out. I head over to the cooker and pre-heat the oven as I give it a minute or so. I then put my chips in first, followed by the pizza and close the oven door. Time to let them cook! I head back over to the living room and sit down. Got to give them time to cook, so what now? I look at the time, it's just coming up to eight? Hmmm, Monika did say she'll be back at around eight so....where is she? Botan! Stop it! I slap myself in the face! I really need to get a grip of myself! Maybe I can destress with a nice bath? Yeah, that will help! I walk into the kitchen and set a timer on the electronic clock for my food to be taken out. I then head into the bathroom and start running the bath. After a few minutes the bath is filled up and has plenty of bubbles going as I take off my clothes, here we go! I step in as the warm water quickly makes me jump in surprise at the heat! I then quickly get in as I relax. Oh yeah, this is much better! I smile, it's almost like I wasn't panicking about my girlfriend potentially going missing when she's out right now! ….urgh! I cover my face in water and take a deep breath. I just need to calm down. That's all. Monika can handle herself. The worse thing that could happen is that she gets killed and I never see her again...rgh! That temper I have, I almost forgot! Jeez, no more thoughts like that! Jesus, why did I even think of that?? Am I really wanting to push myself to burst out there and go looking for her? She's fine! As soon as I think that I hear my phone vibrate in the pocket of my shorts! Oh! That's probably her! I reach over to my towel, drying my hands before grabbing my phone. I take look at the message I just got, it's from Yuri?
Y: 'Hi Botan, I know this may seem a little short notice but can you please come down to the shop? I require your assistance with something' …sigh, fuck off man! I shake my head and chuck my phone away! Fucking Yuri! Why does she have to ask me of all people?! Why not her fucking boy toy?! sigh...calm down man. I'm losing it. Having no Monika around is really bad for me. She's the only thing keeping me from floating away from reason. With Coomer now here too, I guess it's all starting to pile up somewhat? Sigh...right. I pick my phone back up and send Yuri a text.
B: 'kk Yuri, give me 5 mins' I sigh as I sit up, so much for this bath? I quickly get out and dry myself off with a towel. I then walk out of the bathroom after pulling the plug on the bath, my phone vibrates again? I check it, another message from Yuri.
Y: 'thank you very much, please bring your best suit too!' ...oh right! I quickly dry off my hair and get in costume before running to the window-wait! I check on the timer in the kitchen, there's still around fifteen minutes to go? I turn the heat down to the minimum and make the adjust on the time, I just to be sure I don't want to burn down my new home. Monika would kill me. I leap out of the window into the dying light of the day! Okay, to the store! I don't know what's going on with Yuri but she might need my help! Although her texts were quite casual there? No matter! I swing into the air and land on a roof as I see the shop in the distance! Right, be ready for anything! I jump across a gap and leap off of a roof to see Yuri in front of the store? She looks....glum? I land not too far away from her as she looks at me, she doesn't look happy that's for sure? "Thanks for coming Sparrow." She's using my hero name?
B: "Of course citizen? What do you need?" I walk up to her as she looks around herself?
Y: "Uhm, well... there's a person in the store who's...well..." Yuri looks into the store and shivers? "I don't think he's mentally well at all..."
B: "What do you mean?" I look into the store as I spot a man? He's throwing things about in a crazed like fashion?
Y: "I would deal with this myself but..." Yuri whispers as she eyes one of the numerous cameras in the store. "I can't really run off and just come back you know?"
B: "I understand, well what do you think is wrong with him?" She shrugs?
Y: "He came in normal at first, he smiled and even said hello. Next thing I knew he started screaming all of sudden?" We look at the man as he climbs on top of the counter? "I've never seen anything like this before?"
B: "Calm down Yuri, I'll take care of it...did you call for police and an ambulance? This might be a drug related issue."
Y: "I have Sparrow don't worry. All the doors are locked so it will only be you and him in there. Just try not to make too much of a mess please?"
B: "Got it." I walk into the store slowly as most of the lights are off? I look back at Yuri who only locks the front door behind me and gives me an encouraging smile. I think she's a little scared to be in this type of situation. After all...it is very dark, and I'm not too fond of this situation already. I grab a torch from my pouch and get moving, the store just frozen in silence it seems? Okay, come on Botan. You got this. You've dealt with much worse things than just a potential drugged up man. This should be a piece of cake...hopefully? "Hello??" I call out rather nervously, but the silence I get in return just makes my spine shudder. "I'm here to help, please make yourself known!"
…
?: "YAH!!" A sudden scream comes from my left as I see the man on all fours quickly moving about between the stalls?! What the hell has gotten into him?! I look around before getting the good idea of zipping myself up to the roof to get a birds eye view of the whole store. I do just that and shine my torch downwards, quickly spotting the man huddled over some flowers as he eats them?? Jeez, this man's not right at all! He looks at me with a crazed look before slowly turning. "Ah! baga to yos!" He stares at me as he talks gibberish. "Joka in plot bin!" I just feel sorry as he stares at me, he needs serious help. "Ah! Yoga bob!" He picks up a candle and throws it at me! I'm able to get out the way but it lands me back onto the store floor and out of sight of the man. I can hear him moving about as I try to keep quiet, I need to get the jump on him. I don't want to hurt him of course, this could be some sort of episode he's suffering from? I spawn in some sleeping gas as I look around for him, just going to put to him to sleep so that I can start to look him over. This must be some- "Yawh!" The man jumps on my back as I stagger for a second! He hits me or rather slaps me in the head a few times before I grab his arm and throw him off of me! I'm not too hard as I only pull him off and get in front of me as he tries to scramble to his feet, but sadly for him I'm too quick as I hook his head and apply the gas to his mouth and nose. The man struggles at first but starts to slow down as he eyes close and then he's out. I set him down into the recovery position as I look at him. Poor guy, what was the cause of this? I look at his face as...hold on? I know this guy? That's....Nick! The guy who I saved on my first night here! What's he doing back here?! Nick looks a little worse for ware, his beard is a lot longer as is his hair. He looks like a wild man if anything. His clothes are rather nice though? I get a closer look at him as he breaths gently. I told him not to come back! Or...did he choose to come back? Maybe he was found by some of the big mans' guys? I look at Nick for any sign of some drug use, he couldn't have a mental condition like that? Soon I find two needle marks in both his neck and right arm? Two marks? Hmm, why did he get injected twice? What is this stuff? I take a capsule and a blood sample for later. Sayori and Yuri can take a look at that. If the drug runs in the blood then that will be where our answers lie. The room then gets lit up in blues and reds as the police arrive first! I pick up Nick and carry him to the door as Yuri sees me coming. She unlocks the door as she looks at me.
Y: "Thank you Sparrow! What was wrong with him?"
B: "Drug." I say to her and she subtly nods. The police come over and start talking to Yuri as the ambulance arrives shortly after. I give them the run down of Nicks' actions as well as another sample of blood for them to test, the authorities could do with a heads up about what this drug actually is. Nick gets carted away as things get rapped up rather quickly as the ambulance goes off to take Nick to hospital and the police leave after they take our statements and have a general look around. Soon it's only me and Yuri again, she looks at me.
Y: "Thank you again with your help Botan, I just didn't really know what to do...that was so sudden."
B: "Don't mention it...here..." I hand her the sample as she looks at it.
Y: "Is that from the man?" She asks wearing a serious expression.
B: "Yeah, you and Sayori can look it over. You two are the brains after all..."
Y: "Very well then..." She pockets it as she looks at me again. "What's wrong? You look...rather sombre?"
B: "I knew that guy...Nick."
Y: "Were you friends or...?"
B: "Well, do you remember my first night in town?" Yuri thinks before she puts the pieces together.
Y: "Was that the man you helped?"
B: "It was. I told him to leave Yuri, and never come back. But..."
Y: "Did you think he was brought back here against his will?"
B: "He had two clear injection marks Yuri, one on his arm and another on his neck."
Y: "Hmmm...maybe he was jumped with that drug and let loose....like a guinea pig?"
B: "Maybe...or perhaps this was a message?"
Y: "What do you mean?"
B: "...the big man knows a lot Yuri, a whole lot more than we think he does." Yuri swallows as I sigh. "I need to get going, I have somewhere to be."
Y: "Oh okay, have a nice night! Thank you again!"
B: "Of course, see you later!" I swing away back home as I'm left feeling rather down. Poor Nick, I didn't wish to see him again but...to see him reduced to that? Is just sad... I arrive back home as I quickly head into the kitchen. I hope the food wasn't burnt! I check the food and see that it's...okay? It's fine I guess? I pull it out and look at it... you know what? I think that-
Knock! Knock!
There's two quick knocks at the door and then shortly a giggle?
M: "Guess who's back~" ….oh fuck! I throw the food into the bin quickly and spawn in some replacement food as Monika comes into the kitchen! "Hey honey, why are you in gear?"
B: "Oh? I was just helping Yuri is all!" She nods as she looks at the food.
M: "Awww, you really made some dinner for us~?" I just nod as I take off my mask.
B: "I guess..." Monika smiles as she sniffs the air?
M: "hmm? Funny?" She then checks the bin... "....ohoho! Did it not go right the first time?"
B: "Uhhhh...no comment?"
M: "ehehe! It's fine Botan! Don't worry about it!" She sits down as she rubs her head. "aww, what a day. What did Yuri want with you?" Monika looks a little....jealous? Is it? I can't really tell. "I'm not jealous Botan." ...oh...
B: "Sorry! I just...it's been a pretty rough night." I sit beside her as she rubs my back.
M: "How'd you mean? You look pretty upset?"
B: "I just...I went to the shop because a man was...well for a lack for a better word, crazy." Monika nods for me to continue. "Yuri didn't want to run off to get changed so she called upon me."
M: "Why you?" Monika asks rather sternly?
B: "I don't know? Maybe she thought I was best suited to deal with this? I went in there and well..."
M: "Well?"
B: "It's...it was the guy who I helped on my first night. He was drugged Monika. Probably dragged back here in this mess, taken away from the chance I gave him! I just...don't think that's fair at all..." Monika nods slowly.
M: "Well...was he okay or...?"
B: "He was crazy. Acting like a wild man. A primate. He was eating flowers Monika!" Monika sighs.
M: "Poor guy...what was his name?"
B: "Nick."
M: "Sigh...well? Did you get a sample of his blood or something else?"
B: "I did, it's just...I thought I really helped him Monika. I thought I gave him a way out but...it wasn't enough..." Monika rests her head against my shoulder.
M: "You tried Botan. You tried, and that's good enough for me."
B: "It's not good enough for me though. Nick deserved a life! He didn't deserve that! To be someone's guinea pig!"
M: "Just relax darling...just...it's okay..." I sigh as Monika smiles sadly. "Hey? How about we go lie down and eat this food okay? Let's just snuggle together while eating pizza huh?" She smiles as I nod.
B: "Okay..."
M: "Good boy..." She helps me up and takes the pizza as we go through to the other room to rest.
- Yuri's perspective -
Look at this mess! Was it too much for me to ask Botan to at least help me tidy this up? Sigh...I'm going to be here forever! As I'm sweeping the floor the lights suddenly come back on?
Y: "Huh?" I look at the lights as someone enters the store? "Hello?" …
A: "Boo!" I jump as I see Alex behind me?!
Y: "What?!"
S: "ehehe!" I see Sayori also come skipping in as I relax.
Y: "oh, guys don't do that!"
A: "Sorry Yuri! It was too good to let this pass! What's going on by the way? Why was the place dark, and why is it a mess?"
S: "Are you okay Yuri?"
Y: "I'm fine, it's just...well a man came in with some sort of drug in him." I show Sayori the sample Botan gave me.
S: "Huh? Is this his blood?"
Y: "Yes." Sayori takes it and has a look.
S: "hmmm, if it's a drug I'll find out what drug it is!"
Y: "Thank you."
A: "Did you hurt yourself at all?"
Y: "No I'm fine! I just got Botan to help me is all!"
A: "...I see?"
Y: "I didn't want to disturb your night out guys, after all...I know you two really want to build bridges again after that whole duplicate incident."
S: "Yeah, we're getting better. Slowly but getting there!"
A: "Yeah! Just a few more nights out and we're golden!"
Y: "Just don't try anything together..."
S: "ohoho! I wouldn't worry about it Yuri! I'm not about to steal your man away from you~"
Y: "What?! No! We're just friends!"
A: "Sayori, really??"
S: "Man you two are just hopeless...ah well! You want our help Yuri?"
A: "Yeah! We can help tidy up!"
Y: "That would be grand, thank you!" Alex heads off as does Sayori as I continue sweeping. The three of us focus on cleaning up for awhile as the shop looks a little better! A few minutes have passed and we've managed to pick up most of the destroyed products as well as mop up the floor. Sayori is busy re-arranging the flower display as I finish up collecting the rest of the ruined flowers. I smile as I dump the rest of them into the bin and turn around to see Alex moving a few boxes. I glance over to Sayori, she seems to have this faraway look in her eye? She seems sad? uuu, I want to say something to her but I don't want to say the wrong thing! I walk up to Alex as he looks at me.
A: "Hey Yuri, what's up?"
Y: "Um, it might be just me but.... have you noticed Sayori has been quiet for the past ten minutes or so?" We glance at her as she's smiling while looking at a few flowers.
A: "Well... yeah. I didn't want to say this in front of her but, tonight was one of her quiet nights." I look at him as Alex looks generally worried. "She was... you know?" I nod.
Y: "I see... her rainclouds must of came in again..."
A: "Yeah... I didn't want to provoke her in some way so I just let her be."
Y: "That's probably the right move, she might just be having one of her down days..." We look on in silence as Sayori suddenly turns around and smiles at us.
S: "Okay! I'm done here, what about you guys? Is there anything else to do??"
A: "Uh...Yuri?" I look around... everything seems to be in order? If not, I'll just sort it out for tomorrow.
Y: "It's fine! I think we've done everything we could! Thank you for your help guys~"
A: "Of course!"
S: "You're welcome!" Sayori smiles as she skips to the front door. "I'm going to go ahead a little early if that's okay, I'm rather tired..."
A: "Are you sure? We should go together, that way Coomer can't pick you off Sayori."
S: "It's okay! I'll get the bus! Thanks for your concern~"
A: "...right."
Y: "Well if you're sure, then goodnight Sayori~"
S: "Goodnight guys!" Sayori leaves and skips down the street.
A: "Well... we should think about leaving too."
Y: "Yeah... let me get my bag."
A: "Sure!" I head into the office to grab my things, only to notice the face in the corner of my eye! I turn to see nothing...uh? I could've sworn there was a face peaking into the shop? It might just be me, I've been very paranoid lately... Well, I'm sure it was nothing to worry about...
S: "sigh... so they both noticed me... I'm so fucking worthless..."
submitted by
OneBoredMan02 to
DDLC [link] [comments]
2023.06.03 23:45 Bmil [WTS] 16” AR barrel assembly/front end
Timestamp:
https://imgur.com/a/m8lpiCS/ Ok it’s time to sell this salty boy. $250 shipped OBO for the barrel assembly and handguard, +$10 for the QD end plate (also salty) and +$25 for the F5 mfg EBR v2 (it’s like a bad lever but it’s a single piece so bolt catch + lever).
Barrel still has life in it, rifling is fine and the gas port isn’t gaped. She needs a cleaning for sure, all the exterior tarnishing is cosmetic from being shot in a variety of conditions.
Parts list:
Midwest Industries G3M 15”
Ballistic Advantage 16” SPR profile barrel 223 Wylde (mid length gas) CMMG or Midwest Industries gas block (can’t remember and seriously can’t tell the difference)
Dead Air Keymo Muzzle Brake (timed, torqued, and Rocksett into place)
Selling as a bundle because I can’t be fucked to pull it all apart.
submitted by
Bmil to
GunAccessoriesForSale [link] [comments]
2023.06.03 23:44 zetagundam12 [H] Humble games from a few years [W] Highfleet, Phantom brigade, etc.
I'm open to trading several of my [h] per [w], but if it's not on my list, I'm not interested
[W]
Phantom Brigade
Mechwarrior 5+DLC
Earth Defense Force 5
World War Z
Troubleshooter: Abandoned children
Airmech Wastelands
Until the last plane
Highfleet
Chaos Galaxy
Assassins' Creed Odyssey
[H]
11-11 Memories Retold
AER Memories of Old
Aaero
Acceleration of SUGURI 2
Almost There: The Platformer
Aurion: Legacy of the Kori-Odan
Bear With Me - Collector's Edition
Black the Fall
Bleed 2 Steam Available
Caveblazers Steam Available
Chasm Steam Available
Crazy Machines 3 Steam Available
Cursed Castilla (Maldita Castilla EX) Steam Available
Dandara Steam Available
Darkside Detective Steam Available
Emily is Away Too Steam Available
Evergarden Steam Available
Figment Steam Available
Flat Heroes Steam Available
Fluffy Horde Steam Available
GoNNER - Press Jump To Die Edition Steam Available
God's Trigger Steam Available
H1Z1 Trickster Crate H1Z1 Trickster Crate Available
HackyZack Steam Available
Hard Reset Redux Steam Available
Has-Been Heroes Steam Available
Hustle Cat Steam Available
I'm not a Monster Steam Available
Jotun Steam Available
Kona Steam Available
Legends of Eisenwald Steam Available
Love is Dead Steam Available
MINIT Steam Available
Maize Steam Available
Metrico+ Steam Available
Morphblade Steam Available
Mr. Shifty Steam Available
NAIRI: Tower of Shirin Steam Available
Nongünz Steam Available
Orwell: Keeping an Eye On You Steam Available
Override: Mech City Brawl Steam Available
Paratopic Steam Available
Pinstripe Steam Available
Planet Alpha Steam Available
Pool Panic Steam Available
Puss! Steam Available
Q.U.B.E. 2 Steam Available
Quake Champions Early Access plus 50 Shards, 100 Platinum, 2000 Favor Steam Available
RIVE: Wreck, Hack, Die, Retry Steam Available
Rapture Rejects - Humble Exclusive "Safari Outfit" DLC Steam Available
Rapture Rejects Steam Available
Regular Human Basketball Steam Available
Road Redemption Steam Available
Samorost 3 Steam Available
Seasons After Fall Steam Available
Serial Cleaner Steam Available
Seven: The Days Long Gone Steam Available
She Remembered Caterpillars Steam Available
Shoppe Keep Steam Available
Silence Steam Available
Slayaway Camp Steam Available
Slime-san Steam Available
Slipstream Steam Available
Snake Pass Steam Available
Sniper Elite Steam Available
Splasher Steam Available
State of Mind Steam Available
Steel Rats Steam Available
Subterrain Steam Available
Super Daryl Deluxe Steam Available
Swords and Soldiers 2 Shawarmageddon Steam Available
Tattletail Steam Available
The Adventure Pals Steam Available
The Count Lucanor Steam Available
The Elder Scrolls: Legends: 2 Card Packs (Skyrim) 1 Event Ticket 100 Gold 100 Souls Bethesda Available
The Interactive Adventures of Dog Mendonça and Pizza Boy Steam Available
The Journey Down 1 + 2 Bundle Steam Available
The Norwood Suite Steam Available
The Shrouded Isle Steam Available
The Spiral Scouts Steam Available
Tom Clancy's The Division™ - Survival Uplay Available
Tumblestone Steam Available
Uurnog Uurnlimited Steam Available
Valhalla Hills Steam Available
Wandersong Steam Available
Aegis defenders Steam Available
Desert child Steam Available
Whispers of a machine Steam Available
Mages of Mystrallia Steam Available
Shenzen I/O Steam Available
The hex Steam Available
Warstone TD Steam Available
Exa Punk Steam Available
Turok Steam Available
198C Steam Available
Etherborn Steam Available
This is the Police 2 Steam Available
Opus Magnum Steam Available
Molek Syntez Steam Available
Raiden V Director's cut Steam Available
TRÜBERBROOK Steam Available
Niche
Heave ho
Mo:Astray
Neoverse
Chess Ultra
Horace
Supraland
Felix the Reaper
REMNANTS OF NAEZITH
The stillness of the wind
The King's Bird
Yuppie Psycho
Beat Hazard 2
Verlet swing
Automachef
Through the darkest of times
The Coma 2: Viscious sisters
A case of distrust
Fun with Ragdolls
The Occupation
The Shapeshifting Detective
Fantasy Blacksmith
Goat of Duty
The Uncertain: Last Quiet Day
Lightmatter
Darkwood
Tsioque
Youropa
Zwei: the Arges Adventure
Zwei: the Ilvard Insurrection
Tabletop playground
The haunted Island, a frog detective game
Frog detective 2
Still there
Struggling
Path of giants
Tales of the Neon Sea
Minoria
Deleveled
The Ambassador: Fractured Timelines
Train Station Renovation
Werewolf: The Apocalypse- Heart Of The Forest
Lovecraft's Untold Stories
Iris and The Giant
Boomerang Fu
WWE 2K Battlegrounds
Hotshot Racing
Peaky Blinders: Mastermind
Cyberhook
Wildfire
Boreal Blade
Ageless
Remothered
In other waters
Simulacra 1 and 2
Skully
Darksiders Genesis
Cook, Serve, Delicious 3
Levelhead
Fury Unleashed
Size Matters
Morkredd
Relicta
ReTimed
Family Man
Vane
Secret Neighbour
Worms Rumble+Legend pack DLC
Going Under
Panzer Paladin
Milky Way Prince
Ikenfell
Effie
Disjunction
Dirt 5
Hammerting
Paradise killer
Kill it with fire
Bee simulator
Elderborn
Adom
Bloodstained: Ritual of the night
Superliminal
Out of space
Carto
As far as the eye
Nowhere prophet
Blue fire
Encodya
PGA 2K21
Not for broadcast
Roki
Narita boy
Heaven's vault
Fort triumph
Orwell: ignorance is strength
Framed collection
Katana zero
Amnesia: rebirth
John wick hex
112 operator
Guts and glory
Ring of pain
Garage: bad trip
The textorcist: the story of ray bibbia
Tools up
Black future '88
Syberia 3
Due process
House flipper
Wingspan
Simplerockets 2
Timelie
Wrath: Aeon of ruin
Mordhau
The Survivalists
Lacuna
8 doors
Greak: memories of azur
Fling to the finish
Tohu
Voidigo
Mafia definitive edition
Project winter
Rebel cops
The Henry Stickmin collection
Midnight Protocol
Borderlands 3
Borderlands 3 Director's cut
Black book
Just Die Already
Paradise lost
Everhood
Desperados 3
Mass Effect Legendary edition
Nickelodeon All-stars Brawl
The Dark Pictures Anthology
Nebuchadnezzar
Police Stories
Evan's Remains
Planet Zoo
Spongebob Squarepants Battle for Bikini Bottom
Spellcaster university
If found
Genesis Noir
Embr
Call of the Sea
Gamedec
Pumpkin Jack
Siege survival: Gloria Victis
I am fish
Superhot: Mind Control Delete
Legion TD2
Legend of Keepers
Lawn Mowing Simulator
Banners of Ruin
Yes, Your Grace
Atom RPG Trudograd
Just Cause 4 Complete Edition
The Dungeon of NAHEULBEUK
Forgive me Father
Crown Trick
Descenders
Industria
Shapez + Puzzle DLC
Deathloop
Monster Train Collector's edition
The Dark Pictures Anthology: Little Hope
Maid of Sker
Epic Chef
Railroad Corporation
Golf Gang
Kingdoms of Amalur Fate edition
Shadow Tactics: Aiko's choice
Roboquest
Eldest Souls
Unmetal
Raji: an Ancient Epic
Morbid: The Seven Acolytes
First Class Trouble
Backbone
Toem
Where the Water Tastes Like Wine
Blade Assault
Super Magbot
Doom Eternal
Encased: A Sci-fi Post Apocalyptic RPG
OlliOlli World - Rad edition
Grow: Song of the Evertree
Conan Chop Chop
The Serpent Rogue
Thronebreaker: the Witcher Tales
Othercide
Shady Part of me
Scourgebringer
Fobia - St.Dinfna Hotel
Five Dates
Rogue Lords
Demon Turf
Golden Light
Rollerdrome
Life is Strange 2: Complete Season
The Life and Suffering of Sir Brante
Monster Prom 2 Monster Camp
Revita
Founder's Fortune
Spiritfarer: Farewell edition
Bendy and the Dark revival
Operation: Tango
Windjammers 2
Builder Simulator
Behind the Frame: The Finest Scenery
The Invisible Hand
submitted by
zetagundam12 to
SteamGameSwap [link] [comments]