Elden ring crucible axe armor location

The only flaw in this masterpiece that could have been...

2023.05.30 23:07 Dinkle_D The only flaw in this masterpiece that could have been...

Alright soooo here me out. Demon souls was a slept on huge innovation in the world of action rpgs genera when it dropped, probably, I've never played it so I have no idea if that's true. Dark souls improved on it I think, but it is essentially the same shit by what I can tell. Unlike demon souls, dark souls became popular because of pewdiepie, and now everyone knows about it's formula.
They have then cashed in on this addictive formula with like 5 other games, and have since honed their strategy of hooking introverted video game addicts to their dopamine inducing loop of making your 4th or 5th imaginary character a god eventually by doing the same shit for about 400 hours at a time give or take. And that's fine by me. In our current state of society, until scientific research proves that this is causing untold psychological damage to our youth or something, this shit is still legal as of now so idc.
But you would think that this so called god tier game developer would be able to have thought that maybe, just fucking maybe we would like to have field enemies and maybe some mini bosses be randomized in a lore-true manner, right? Maybe seeing the same 675 enemies doing the same 1 scripted thing, being in the same spot every time would, I don't know, break immersion or something? Be boring as shit perhaps? Idk, keep some key item holding mini bosses in the same spot and keep scripted enemies in dungeons caves camps etc., but have some damn variety in the open world for Christ sakes. Maybe implement a weapon enchantment charm system like bloodborne where random mobs can drop, keep shit fresh and spicy.
And further more, Spoiler warning, why can't we play in any post ending world?? They totally sold out at the end of development. They could have changed the skybox and added post game dialog related to your decision. Ranni's ending? Get ranni as your new companion, a spirit summon version of her, and put a big blue fuck you moon in the sky so I remember my queen. Frenzied flame ending? Forced newgame plus by leaving you in a world burned to nothing except like 1 or 2 mini dungeons like in ds3's dlc's last area. There is 0 reason why they couldn't have done this, but instead this game studio just copied and pasted their formula all over this open world map and for whatever reason they didn't see these obvious no brainer decisions right in front of them. Maybe because while we have been shaming ubisoft, ea, rare, naugtydog and activision we were blind to see that fromsoft sold their soul a decade ago, yeah.
Also, They should have levels 300, 350 and 400 actually be worth getting too. I would love to see some spells and weapons require 60+ in two or three stats, and some new damage types for like Int/Faith int/Arc, faith/arc, and int/faith/arc builds. Ideas:
New Damage types: Curse, Life Essence, primordial
SL 250-300 Arc-Int= Curse damage: Strong against human and holy users. Inflicts curse, along with 1 or 2 of the following: frost, poison or bleed. Scales with arc and int but inversely scales with faith, so lower faith = higher dark damage.
Sl300-350 Wind Element Buff Damage: A No fucking brainer. A quality build should have much more going, it should boast at least 250+ Ar at 80-80 than 80 str or dex builds while dedicating itself to hefty skill based weapons, spears, curved great swords, lances, halberds, etc. Quality builds should get wind damage, which is just physical weapon buffs and spells. This wind damage could then be used to make wind-element damage if they take int-faith or arcane to 55-80 too. Fire wind, magic wind, ice wind, lightning wind, blood wind, poison wind, etc.
Sl 250-300 Arc-Faith = Life Essence Damage. Not effective or ineffective against anything, except undead are immune. Causes 50% stamina loss for 30 seconds when proceed, can be procced twice to temparary wipe one of stamina completely.
sl 250-300: Int-Faith= same, add more shit though
SL 400+ Arc-faith-int=Primordial damage: Does like 50 of all status effects at once, and does a set amount of extremely high physical damage and a set amount of elemental damage equally. However, when damage is dealt, it deals the elemental damage type the enemy is weakest to on impact, along with the physical damage. Super overpowered and access to everything, but at this point you would be so over playing elden ring it fits.

I know what you're thinking, it'll destroy the meta. I argue it won't, there will just be three main pvp zones like there is now (main, there are dozens really). Sl 125-150 makes the most since for PVP, it's where many would stop and takes many hours for most players. Below sl 100 pvp will always have it's own flavor, and then players on a journey to being overpowered will have their own 250+ summoning pool.
There's so much more they could have done with this game. The fact that once I go through an area, I've done all that there is there to ever do there, ever, unless some ambiguous quest happens to be located there, is stupid as shit. Why are we not all outraged about this I do not know, a randomizer and continued variety in the game makes 1000000x more sense than stationary fucking enemies in a world that drop the same shit. Made sense in a game that plays like a hallway simulator, kind of I guess. A 2% chance for a rare helmet? How about a 2% chance for a field mimic tear Malenia boss fight with a chance to drop a unique hand of Malenia weapon drop that has different scaling, or status effect? Why would they not incentivize me to actually go places again and play with the character you had me build? Their answer? NG+, which only resets all bosses and graces.
Stupid.
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2023.05.30 21:10 lettered_hylobate Update 36: Gondor Renewed - releasing tomorrow, Wed. May 31

https://www.lotro.com/update-notes/lotro-update-36-release-notes-en

Update 36 Release Notes

Here are the release notes for Update 36: Gondor Renewed, released on Wednesday, May 31st, 2023.

Of Special Note:

A New Story Begins in A Renewed King's Gondor!

After the defeat of Sauron, King Elessar and Queen Arwen seek to bring peace to their kingdom, but the danger is not gone and new foes seek to threaten Gondor. Adventure awaits in the new zone of King's Gondor East, set after the War of the Ring when fresh breezes have dispersed the fumes of the Dawnless Day and allowed the sun to shine again! Discover the beginning of a new Epic-style storyline, 'The Song of Waves and Wind,' and team up with Legolas, Gimli, and friends both old and new to investigate the continuing threat of the Heirs of Castamir!
The Song of Waves and Wind
A new story debuts with Gondor Renewed called "The Song of Waves and Wind"! For characters level 140. Start the first chapter by speaking to Glindor in Minas Tirith (Midsummer)! This new story is available to anyone who is VIP, purchases the "Gondor Renewed" quest pack, or who purchases quest packs associated with the story that are released in the future.
King's Gondor Awaits
Gone are the gloomy dark skies, replaced with bright and sunny fields and hills. Players familiar with the original Central and Eastern Gondor regions will be familiar with King's Gondor from a navigation standpoint, but there are new additions, and places players previously could not go are now open to allow for further exploration!
The Quest Pack "Gondor Renewed" unlocks more than 80 quests and Deeds for level 140 characters. Includes King's Gondor East and The Song of Waves and Wind. Free to VIPs!
How do I get to King's Gondor?
Go to Minas Tirith (After Battle) and head South through the Pelennor Fields. Where there once stood an impassable is no more! Questing begins in this area of the Pelennor Fields and in the under-construction version of The Harlond. From there, you can explore Gondor up to Linhir, where the gates are currently closed.​

Landscape Difficulty: The Paths of Valour!

We have reworked the Landscape Difficulty setting system introduced with Treebeard and are now opening it to the general game worlds as an option! Read full details about this new Landscape Difficulty option in the release notes below.​ A new Faction and new rewards are now available by playing these higher difficulties. Activate your difficulty and adjust it in the future by speaking with a Hardened Traveller, which can be found in major hubs and new player zones throughout Middle-earth:

There are titles available for activating a difficulty of 3 or higher and keeping it there from level 10 to level 50, and then to level 130 respectively. The title granted depends on the class you play, but can be used by any character on your account. Make sure to select your Landscape Difficulty prior to achieving level 10 to be eligible for these titles! In order to earn these titles, you must keep the difficulty system active for the entire leveling span from level 10 thru 50/130. Entering areas of the game world where it is temporarily suppressed will not invalidate your title attempt, however turning it down or off via the Hardened Traveller will.

More Delvings!

More Delvings are now available! The Annúminas instances Glinghant, Haudh Valandil, and the Great Barrows instances Sambrog, Thadûr and The Maze have been converted to be playable as Delvings! Find them in the Instance Finder (Control+J by default).​

News and Notes

Classes


Crafting


Items & Rewards


Landscape Difficulty


General Landscape Changes:


Localization


Missions and Delvings


PvMP


Quests, Deeds and Instances


Miscellaneous


Known Issues:


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2023.05.30 20:38 Anonamaton801 Jedi Survivor first impressions

So, Jedi Survivor is the first game I’m playing on my PS5, and here’s my impressions on it. For context, I have just beaten Dagon in the Forest ring and am playing on Jedi Knight difficulty
As for why this is so long after the hype (ya know, one month)…well fuck you ya clicked on this anyways
Game looks good…but there’s still some of the same tech problems from the last game. Texture pop is really bad, basically every customization screen takes at least 2 seconds for the textures to unpixelate. In fact, one of the textures on one of the clothing options is just fucking broken (the one with clone trooper boots).
Also there’s some weird…what I can only describe as screen tearing that happens sometimes. The camera will move and the skybox gets a bit pixelated and jagged for a few moments. During initial setup there was a setting about camera blur I think? Maybe that’s something to do with it?
Combat feels…heavier in the original, in a bad way. All of Cal’s swings feel like they take longer then before to hit. That and somehow small groups of enemies feel WAY harder to deal with in the first game. Three scout troopers and a single storm trooper in the distance were not this hard in the first game. Also not a fan of the change to slow and especially the triangle button on the two saber style.
The story feels…I don’t know. I see what they’re going for, but it just isn’t clicking for me so far. That opening mission is very stylish with the long walk, but those guys you work with are introduced way too late in the mission for me to care about them dying though I’m impressed that they pulled the rug out from me on Bodo dying so far.
Cal and gang splitting up is fine but also…ok this is a “other things floating around the current discussion” thing, but I see the mystery of “Why did Cal and Cere fall out?” And my mind goes to “What did Peter Parker do to ruin everything?” That Wells has been teasing for the last year. That’s not the game’s fault, that’s just a me thing of being tired of this kind of setup. Greez is still the best and he’s gotten more likable by the minute…though I can’t figure out why he can’t just unlock the door so I can get to the goddamn aquarium.
I think part of my problem with the plot and the game so far in comparison to Fallen Order is that…it kind just dumps your ass in this huge open plane and says “Go that way, also here’s a bajillion other things”. Fallen Order, while having huge maps, was still kind of linear but with clever secrets and shortcuts in the style of Metroidvanias. Here…the whole thing’s just too fuckin big all at once.
”Well just go to where the story is and let that be your guide”
I mean yeah…but that feels kind of against what the devs are trying to impart on me here. I get the message of “here’s the story, also this big chunk for you to go around in and stuff”. I think this is probably why I don’t find BOTW interesting (haven’t played it, this is speaking from impressions). That whole “the game dumps you in the world, says the story is that way and just lets you go” thing everyone praises it for sounds like a nightmare to me. Really hope this doesn’t turn into another Elden Ring/RDR2 debacle
One more point on the story, and again this is 100% a me thing, the minute they started talking about The High Republic I started to check out. And before you say anything about me being an Old EU elitist, here’s a nuclear take: I don’t care about/like The Old Republic either. Ironic considering I’m the history guy, but yeah I just don’t care. Part of it is because I played KOTOR1 for the first time as a junior in college…in 2020, and didn’t enjoy myself at all, part of it is because I always find that sort of setting to be a lot of “it’s like the modern thing, but slightly different!”, part of it is because for the ancient past, their tech and culture seems…almost identical to the current timeframe, and that apparently everyone back then was Uber powerful compared to all the weaksauce guys now. Again, this is 100% a me thing I don’t blame the game for, just something that’s holding me back.
I know that whole spiel was very negative, but that’s because I’m just better at articulating my issues with the game then what I like about it. I am still enjoying the experience, I’m just not constantly creaming my jeans like it seemed everyone else was a month ago, in between talking about the gigabyte issue.
Anyways, here’s some random miscellaneous hopes, questions and notes:
-Hope there’s a red lightsaber Crystal and inquisitor armor like the free update in the last game
-Hope you can get actual Jedi robes
-How the hell do you mark collectibles? There’s the waypoint markers but the way the tip describes it makes it sound like how you could scan Riddler trophies in the Arkham games
-Dagon using the force on his stub of an arm is cool, but not as cool as how they did that idea in the 2003 clone wars
-Cal looks weird as shit with a beard in the custom screen. It looks like it’s fake. Looks mostly fine in the world though
-Cameron Monaghan and Debrah Wilson still look really odd in game. Cere’s still got those huge eyes and Cal’s face just looks…odd, I think it’s the chin. I don’t know if that’s just a problem with the models or the photoscans they did, it just looks off.
-There better be more then just this one planet and Coruscant, because if there’s less then the first game I’m going to be very cross.
-Getting REAL tired of this prospector planet
-Is the Mantis no longer customizable?
-WHEN THE FUCK DO I GET RID OF THESE SEEDS?!
-Do the stables…do anything?
-Spawn of Oogoo is a cheap as shit boss and is the only time I lowered the difficulty, I have no shame in saying that.
-Hope there’s something like the crashed Venator, that was my favorite local in the first game
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2023.05.30 20:02 Centumviri Welcome to Green Valley: 4 Bumpkin Quest Adventures

Welcome to Green Valley

Four Merry Jaunts Through in the Bumpkin Quest Campaign

It’s a big world filled with far off folks who have far off problems. In the quaint farming town of Hills Furrow that has certainly not been the case. Here life is simple, local, and paced by the seasons. There ain’t been a need for “Venturers” and their ilk since your Papaw was just a sprout. However, the winds of change are blowin, and things are about to git just a bit more exciting round these parts.
Welcome to Green Valley, The down-home home of Rural Fantasy Misadventures and Grass-Roots Shenanigans. The Valley is Filled with Colorful Characters, Brimming with Odd Ball Neighbors, and has more than a few Local Yokels. Welcome to Bumpkin Quest. These adventures are intended to be a series of silly adventures that all go awry in some way or another and stir up trouble throughout a peaceful little village that has in many ways been overlooked by the troubles of the world “outside”.
CHAPTER 1: Green Tide CHAPTER 2: A Cartload of Chickens CHAPTER 3: Marvin the Magnificent CHAPTER 4: High Society
ADVENTURE MECHANICS - Target Character Level: Commoners - Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 1-2 Hours - Tone: Rural Misadventures
I’ve also put these adventures into a PDF that includes our Bumpkin Quest: Campaign Guide which fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide as over a dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The people themselves are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services
The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye
The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NEW NPC: “Boss”
Needs a fitting name for the Family they work for...
Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken!
Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog
So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
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Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

Chapter 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika
Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSING

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

Quest-line Closing

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
*Reward Them! * They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to amplusordogames [link] [comments]


2023.05.30 19:14 My_BFF_Jill Armor reskin / decorate / transmog mod?

I've been searching for a mod to do this and have been surprised I haven't found one. I'm looking for a mod that allows you to wear one piece of armor, but have it appear as another piece. E.g. have myself wear the Crucible Axe Armor, but have it appear as the Black Knife Armor. This seems not terribly complicated, and with how important bling is to people, I'm surprised to have not found it.

Does this mod not exist or have I totally missed something?
submitted by My_BFF_Jill to EldenRingMods [link] [comments]


2023.05.30 19:01 YIzWeDed A PeanutButterZebraHacker Comprehensive Guide for Leveling Uniques.

Preface: While this guide will not include EVERY facet of leveling, it will give a deep dive into unique items for leveling. While some of these may be known, there are others that I hope will change how you level new characters. The focus is on gear sub level 20 that can be used all the way until act 10 or at least until you can get a better replacement unique throughout the leveling process.
Hello, my name is PeanutButterZebraHacker, or Peanut for short, and I love Path of Exile. I find myself playing this game whenever I have free time and with nearly 19k hours in the game, it's something I have loads of experience with. I am making this guide because I always hear about people HATING the leveling experience and for me... well I tend to enjoy it; however, this is because the way I level lets me pick nearly any build I want, something people often feel they cannot do when they make a new character.
This post will be VERY long, I understand that many may not read it, and that my formatting and order for this may need work if I want something more formal; though, for now I will just post how I see fit!
Leveling in PoE is often considered a chore that pigeon holes you into playing the same exact build (Hollow Palm normally, my aim is to change that). This guide will demonstrate every good leveling unique in the game and show how an individual can leverage these unique items to play almost any build they desire.
The bottom of this write-up will have a PoB with my favorite uniques to mess around with and a sample setup to see what you can do with the right gear!

Unique Items per slot: My favorite item per slot is in Bold.
Helmets: This slot is flexible for survival, damage, or speed!
  1. Honourhome: This is by far the BEST leveling helmet in the entire game. While +2 may seem like a minor bonus, the fact that it can get TWO +2 implicit corruptions and then also have a level 2 empower socketed allows any skill with the right corruptions to have +9 to gem levels! The mana cost reduction is an additional bonus that shouldn't be forgotten either! It is INSANE when used alone or moreso when combined with the rest of the items on this list.
  2. Thrillsteel: While I only consider this to be a glorified MTX, there is some merit with running this helmet on builds that cannot take advantage of Honourhome. The Onslaught is nice to have while leveling but because they removed its effect from in-town use, it is just that bit worse off.
  3. Goldrim: The CLASSIC leveling helmet. This thing is cheap solid leveling helmet that can easily cap resistances through the acts.
  4. Fairgraves Tricorne: This helmet is old but potentially usable. The "can be touched by tormented spirits" mod provides 50% increased attack, cast, and movement speed as well as 50% increased damage; however, you hardily encounter spirits in acts and will likely be overall less strong than the above.
  5. Crown of Thorns: Really only viable with Ghostwrithe and Energy Blade, otherwise just a solid tanky option when you have nothing else.
  6. Asenath's Mark: While I wouldn't suggest this for a spell casting build as long as Honourhome exists, especially because you give up the potential for two axioms for a bow, this can be solid for auxiliary damage in a bow build or extra curses/utility while leveling with a bow!
Note: The corruptions for helmets are avaliable on all helmets, not just honourhome. If there is a helmet you want to use, always be sure to price it out with the corruptions you want! A +2 Aoe/+2 Aura helmet is still really good for leveling with haste for the extra movement speed!

Body Armour: These options each have benefits that can be compared when choosing your build.
  1. Thousand Ribbons: While everyone knows tabula as "the leveling unique", it should always be remembered that Thousand Ribbons exists. ESPECIALLY when corrupted with up to 50% increased damage, Thousand Ribbons provides large flat damage bonus, resistances, and other modifiers that are VERY helpful for leveling. If used with a +4 helmet or Honourhome, the number of sockets doesn't even matter because you will be using the helmet for your links. This thing is INSANE.
  2. Tabula Rasa: The most well known leveling unique in the game, Tabula is a great "generic" item that provides extra damage or utility through extra links. It is advised to get an increased damage corruption for this body armour, though it is important to remember that mana cost may be an issue with 6L skills while leveling.
  3. Ghostwrithe: This is a great item for builds transitioning into CI at some point or builds that want to use Energy Blade to level, otherwise, it is just a solid chest when you have nothing else.
  4. Foxshade: This body armour can provide some solid stats and movement speed while leveling if you can stay at full life! Get yourself a % damage corruption and you have yourself another way to hurt and run!
Note: There are quite a few good corruptions for body armours, +! socketed being one often overlooked at low levels; however, it is often just best to take the increased damage corruption for that small boost while leveling.

Gloves: These options all provide an offensive bonus that will help speed up leveling!
  1. Lochtonial Caress: These are a SIGNATURE for leveling form level 1 in any build, try getting a max rolled cast or attack speed for your build and they could last you to act 10 Kitava alone. There are other options to upgrade into after these gloves; however, these are the premium gloves to use when you first start out.
  2. Hrimsorrow: These gloves are perfect for any player that wants to use a physical attack that then gets converted into cold. Otherwise they are just a lump of stats.
  3. Sadima's Touch: The flat damage provided can be largely helpful early game and quant could always be fun to have but I would rate these poorly compared to other options.
  4. Doedre's Tenure: The ULTIMATE spell leveling gloves. Fear not the reduced cast speed; by time you can use these, you can also toss on a pair with cast speed corruption to negate the downside. These gloves provide SO much extra damage while leveling a spell build and should ALWAYS be used on any build that wants to level with spells. Buy these with cast speed corruption and youll be blasting!
  5. Flesh and Spirit: The rampage CAN be nice; though, it isn't often you are stopping to clear entire screens that these will see much use beyond Lightning arrow or other solid clearing skills that would allow you to actually get stacks easily.
  6. Facebreakers: With the existence of Hollow Palm, these gloves have fallen behind. They CAN still be used but the other options are much better.
  7. Ondar's Clasp: These gloves are hard to take advantage of until you can use arrogance to reserve some of your life, otherwise, I wouldn't suggest using them.
Note: The curses or speed corruptions can REALLY round out a pair of leveling gloves and should not be forgotten about if you can get a pair with it!

Boots: The options below are chosen to assist with the speed through the acts!
  1. Seven-League Step: These are generally a bit pricey, especially early, but they are easily the BEST leveling boots in the game. When corrupted with increased movement speed, they turn you into a speeding bullet, but even without they are VERY strong.
  2. Abberaths Hooves: A solid leveling alternative that gives good damage and a fun mechanic to mess with to kill monsters. The ignite prolif can add to the fun on ignite builds as well!
  3. Wanderlust: The most budget option, these boots give freeze immunity which is awesome and solid movement speed to run through the acts!
  4. Nomic's Storm: A cheap alternative to Seven-Leagues, these boots can provide a great movement speed buff with some stats; though, it is important to remember you will take a big first hit while wearing these!
  5. Stormcharger: With a good roll on the movement speed, you can get yourself a really fast pair of boots that also scale shock very well for that extra damage!
Note: Always remember to look for cheap pairs with movement speed corruptions! These can really make leveling feel that much better!

Shields: Overlooked for higher damage option, shields are great for tankiness in the early levels.
  1. Lycosidae: This shield is great for builds that use attacks but is often looked over because accuracy isn't much of an issue early. Using counter-attacks with this shield can be fun though!
  2. Crest of Perandus: The life given by this shield can really pump up your early game tankiness and the extra stats are nice too. This shield is a comfy "I don't want to die" alternative.
  3. Kaltenhalt: This shield is GREAT for any build that wants to level with a strong physical skill. The gained as can feel great for early game chills/freezes for additional "defense" as well.
  4. Springleaf: Really only used for EARLY EARLY RF leveling, this shield is solid for adding some additonal regen to a build that doesn't die quick but doesn't heal quick either!
Note: Shields are often weak for leveling but it is important to realize they do exist! While it may be better to run a stronger weapon for damage, a shield can make leveling a bit more comfy and open doors for other options.

Jewellery: Jewellery has a large list of strong usable items. While there are technically some unique items that can have their level requirement removed via corruption, I will only list the unique items that I find to be genuinely beneficial to use.
Amulets: There is a large list of usable amulets, just remember to pick the one that best fits your build!
  1. Sidhebreath: This amulet is very niche for minion builds and pretty much requires you run added cold with the minions to counter lack of other damage they can no longer deal. If you REALLY want to run this, you're going to notice a drop in damage as your minion gems level up.
  2. Blood of Corruption: Really strong for early game levels but falls behind the Karui setup for benefits. Usable but not strong.
  3. (Replica) Karui Ward: The BEST leveling amulet in the game. This amulet should be purchased with a movement speed corruption if possible to help BLAST through the game. The speed provided by this slot alone is huge and with the right annoint can turn you into a speed demon!
  4. Tear of Purity: The extra resistances and ailment immunity provided by and early game Purity of Elements can feel great while leveling but otherwise isn't that strong.
  5. Xoph's Heart: Now usable at level 5, this amulet and the ash covering ability really add some nice early game damage for leveling if you are using a fire build.
  6. (Replica) Atziri's Foible: If built around, these amulets are easily some of the coolest. The bonuses they provide given the right build are astounding, otherwise its just a filler amulet.
  7. Astramentis: INSANE for leveling because it cuts back your need for stats, Astramentis is always great to have around and can make for some easy gearing without worrying about stats.
Note: Make sure to annoint your amulet! While I always check for a movement speed corruption, the extra tainted oil can make the cost too high so going with an uncorrupted amulet might be the play!

Rings: The ring slot options are somehow large and small all at the same time.
  1. Blackheart: The extra chaos damage added can really boost the early game clear, though the flee can be VERY annoying for melee builds.
  2. Doedre's Damning: While additonal curse may seem strong, the lack of curses early makes this ring really just a ball of resistances.
  3. Perandus Signet: My favorite ring to use as it gets me closer to using my full set at level 16, otherwise I run a few other options once I get there.
  4. Berek's Rings: These rings are all solid for leveling assuming your build uses their bonuses correctly, read each of them to see what you might want to use!
  5. Call of the Brotherhood: Great for those early game lightning builds (Spark is a favorite for me). Being able to do cold damage is huge for early game and can feel awesome for defense as well!
  6. Le Heup of All: This ring is a generalist ring that fills the gap you may need for certain stats or resistances. It is always nice to keep a few on hand and use them when you are lacking somewhere!
  7. Mark of Submission: This ring feels REALLY good early game to get extra damage from a curse and if it can be used, should be used! A early curse on hit can add a LOAD of extra damage, much more than most other rings this early into PoE.
  8. Praxis: The reduced mana cost from this ring is a godsend and when used as a pair, your skill will often cost ZERO mana! Just remember, if you use inspiration, you want at least 1 cost for the mana!
  9. Pyre: This ring is CRAZY for ignite builds and can even enable some cold ignite builds early game (just slao some elemental catalysts on it!) The bonus from destroying corpses is also very nice and can cutback on some on death stress effects that occur during the acts!
  10. (Replica) Tasalio's Sign: This ring is GREAT for any build that can apply a chill! The huge added flat can really boost up your leveling speed while slowing down your enemies!
Note: Rings are pretty flexible and it is best to use a pair that best fits your build, though it doesn't hurt to run Perandus Signets until you can toss on two Le Heups!

Belt: Belts are a pretty large slot for unique items but like many other slots, there is generally one that is best. (Yes, MB is obviously the best belt BUT this writeup is moreso about uniques that people may not always think about and also ones below level 20, give or take a few items. Anyone WITH MB know they're going to use it and anyone without is either going to buy one or can't afford it)
  1. Darkness Enthroned: This belt is the BEST if you are willing to hunt down good abyss jewels. The fact that you can gain loads of life, movement speed if you haven't been hit recently, and other benefits, really makes this belt take the number 1 spot for early into late leveling stages.
  2. String of Servitude: This belt can have some solid mods; however, it's often lacking in areas that could make it feel good and unless you're going Hollow Palm, the belt is on the sidelines.
  3. Meginord's Girdle: The added flat physical damage can be great for Pillar or Facebreaker builds; otherwise, this is just a filler belt with some stats.
  4. Perandus Blazon: This belt is GREAT for the extra attributes and some quantity, though these stats are either made up elsewhere or generally useless for the acts!
  5. Belt of the Deceiver: This belt can provide some additional damage to attack builds through intimidate as well as some resistances and life, it is still often better to run a Darkness Enthroned to make up for those potential missing stats.
  6. Bated Breath: If you are looking to focus on an ES build or Energy Blade, this belt is just about the best you can go with until later in the game.
  7. (Replica) Prismweave: This belt is INSANELY strong for the added flat it can provide to both attacks and spells and makes for a REALLY good leveling belt if you opt out of the huge added flat from a +9 Honourhome.
Note: While belts are often flexible, it is generally understood to just run with a Darkness Enthroned and search for level 1 jewels that fit your build. Remember that each abyss jewel has different rolls. (Ghastly: Minions, Searching: Bows/wands, Murderous: Melee/Attacks, Hypnotic: Spells)

Weapons: Weapons will be classified by their type, though some types may be more popular than others. When it comes to leveling with attacks, its often you will upgrade your weapon with something throughout the acts. Spells don't need much of an upgrade with some of the options below. I will not be listing weapon classes that have mediocre uniques, if a class isn't listed a cheap rare is best (Ex. Daggers have poor options and should instead be a rare if you want to use them.)
Axe: This weapon type is often overlooked for leveling but can be beneficial given some extra "tech".
  1. Screaming Eagle: The movement speed provided makes this axe worth dual-wielding in your offhand to swap to for extra speed!
  2. Limbsplit: While the culling strike isn't neccessary for early-game, having a way to cull early on weapon swap can cut some seconds off of killing some tanky rares! (I am looking at you spinning birdcage skeletons with extra life!)
Notes: Axes are often just kept on weapon swap for their bonus, if you want to use an axe for damage, an axe purchased from a vendor, qualitied, and essenced often do far more damage.

Bows: Bows are something I really enjoy leveling with and the options are quite large, below are the some solid choices if you don't want to craft a rare every 5-10 levels!
  1. Silverbranch: This bow is a generic leveling bow that when found early can really assist with early game bow clear.
  2. Widowhail: With the right quiver, this bow is INSANE! It does require further planning but given the right setup, this bow can be used from level 1 to level 100, even being something to build around! If you want to go with stat stacking, remember that 249% is only 2x effect while 250% is 3x effect, so buy a max roll!
  3. Quillrain: The classic leveling bow that can be used from 5 to 100, the speed and mana gained on hit make this bow feel nice and comfy for leveling, though the damage reduction is a bit noticable.
  4. Storm Cloud: This bow does so much for an early game build and should not be forgotten. While the attack speed is much lower than Quill Rain, it does feel very nice to use with LA and other bow skills early.
Note: Bows can be bought with corruptions but it is often easier to just buy high rolls, but never overlook a high roll AND corruption that still retains the low level requirement.

Quivers: Using the right quiver can really change the bow leveling experience, though a crafted rare often does the trick too!
  1. Hyrri's Bite: Insane for leveling, this quiver is VERY good with the extra stats it provides, it will really change how your gems level early game!
Note: Quivers are often better if just cheaply essence crafted, otherwise, Hyrri's Bite is the strong go-to quiver.

Maces: While the choices are small, it is fun to run a mace with slams early!
  1. Gorebreaker: The damage done by this mace early game is enough to kill most rares in a hit or two; however, it falls off quickly given the slow attack speed.
Note: There are technically more options in the 20s range; though, they are often overshadowed in damage from a crafted rare.

Sceptres: This is where the fun weapons begin!
  1. Axiom Perpetuum: This is by far the BEST spell caster leveling unique in the entire game. When combined with other unique items in this list (often the ones I bold), the damage provided is MASSIVE. This is brought up even HIGHER with a cast speed corruption. This sceptre is the BEST spell caster leveling weapon in the entire game and should ALWAYS be kept in pairs of two with cast speed corruptions. The Crit and Cast speed alone turn a boring spell into a KILLING machine.
  2. Brutus Lead Sprinkler: I know this is level 28 but it holds a strong place in my heart. This is one of my favorite items in PoE (I WISH I could get one with a great crucible tree for standard but I don't have the desire to make one right now, maybe later, I REALLY want one!) It is VERY fun to level with for Str stacking and should be remembered if you are looking to try a stat stacking build early.
Note: There really isn't a better caster weapon than Axiom for leveling and really limits the unique items worth using for said builds.

Staves: An uncommon leveling piece, staves can see some use but are often outclassed by Axiom or other items:
  1. Fencoil: Great for early damage until you get two axioms but not needed when you can use +1 All X Spell gem magic wands instead.
  2. Replica Bloodthorn: The increased fire damage can feel great for early game Rolling Magma until Axioms; however, it is useless afterwards.
  3. Pillar of the Caged God: This is often used at much higher levels after stats are scaled better but can be used early if you can find some good added flat physical damage and strength while leveling.
Note: It is generally much better to use +1 wands but staves can still make for an easy to store unique weapon to hold until you can use Axioms.

Swords: The choice of swords for leveling is pretty open with one clear winner; though, it is often better to use a crafted rare if you want to level with them.
  1. Oni-Goroshi: This sword has so much lore behind it and is very strong to level with. While farming it may not be fun and making sure you get enough ignite chance to trigger the proc may not be fun, it can scale all the way to level 100 if built around and is very solid for leveling with melee weapons.
  2. Redbeak: This is often dropped for a rare the moment you can hit a Thrusting sword with an essence or two, this sword is still strong for early levels if given the chance!
  3. The Princess: I really enjoy dual wielding this sword with another copy when using a physical build, it is still often better to use Axiom or a crafted rare.
  4. Shiversting: When it comes to two hander swords, Shiversting takes the cake for early game damage. Sady it is still outclassed by a crafted rare if you have the essences, otherwise, it can clear early levels easily until you can upgrade.
Note: Like other melee weapons, swords are often better crafted ever 5-10 levels, unless you use Oni.

Claws: Claws really only have one option for leveling and it always requires Elemental hit to work.
(Replica) Last Resort: This claw is VERY good when leveling with elemental hit once you can get to low life; however, it is otherwise useless.
Note: If you want claws, use a rare, its really that simple.

Wands: While outclassed by Axiom, wands can be used early for an extra damage boots until you can use those sceptres.
  1. Lifesprig: A solid wand to use until you can use Axioms, the life it heals is nice for early sustain.
  2. Abberaths Horn: This wand is useable if you cannot get +1 wands early, is should be dropped as soon as possible. While ignite isn't insanely strong early, the reduced ignite duration can be noticed when it comes to additional damage from fire builds.
  3. Ashcaller: This wand is really strong with SRS from the covered in ash debuff, it is otherwise not that usable.
  4. Poet's Pen: This wand, while not as popular, is a cult classic for leveling. Throw on two with your favorite spells (and make sure to use clarity to counter to trigger costs!) and you can BLAZE through the game using frenzy as your trigger. Poet's Pen builds do require some planning but can be VERY fun for early game.
Note: It is often better to use a magic +1 to all X spell set for leveling. Aside from Poet's Pen, the benefit of using the above wands is worse than a simple +1 wand.

Jewels: The number of leveling jewels has dropped drastically after the jewel change but here is a short list of some!
  1. One with Nothing: Your typical "leveling" jewel. This build has been tried and true for years and is always something to look into if you want the generic Hollow Palm leveling experience.
  2. Thread of Hope: A late game found jewel that can be used in early leveling to get some extra passives early in the game (Think about getting two extra projectiles for a bow build early instead of pathing all the way to those nodes).
  3. Watcher's Eye: Another late game found jewel that can add some convivence to an early leveling experience but needs to be built around.
  4. Sublime Vision: The final of my suggest jewels, using the haste version of this can add some extra speed to an otherwise speedy leveling experience!

When deciding your build, the most important part is deciding the "prime unique" to build around, when it comes to spells, make sure you can buy the perfect +4 Honourhome helmet and then go from there, a perfect Honourhome is the difference between 6k DPS at level 16 and 800 dps. Build around this helmet and you'll LOVE the spell caster leveling experience, I PROMISE!

Build Template(s): I will add more templates if this thread gets some views but otherwise here is my generic "Spark leveling template" that I used. The damage is VERY high for a level 16 and I have personally leveled a character all the way to act 10 with this gear setup without using a SINGLE passive point. (Though I did need to swap in Astramentis and swap rings to make up for lost resistances and stats to level up skill gems.) None of these builds have passive points in, just gear.
Spark: https://pobb.in/7ikhk0q3MVNU
Lightning Arrow: https://pobb.in/hDzo2YyYcOp-
Generic Spell Level 2 Build: https://pobb.in/prpMjcZLrdLG
Freezing Pulse: https://pobb.in/yQc_4q20wMQQ
Ignite Ice Shot with Pyre: https://pobb.in/aqUBF7Vk-OKk
Molten Strike (Cheaply crafted swords): https://pobb.in/B45bzsd9DWF5

If you have any questions feel free to ask! I can also make a video guide that is a bit more fleshed out so let me know if you like it!
submitted by YIzWeDed to pathofexile [link] [comments]


2023.05.30 17:49 Anakin_Solo553 A Plague Tale fanfiction (chapter 2)

Sequel to chapter 1 (link: https://www.reddit.com/APlagueTale/comments/11emqh8/a_plague_tale_family_fanfiction/)
Chapter XVI of A Plague Tale: Innocence, chapter II of this fanfiction.
Bordeaux, Kingdom of France. January 1349 AD.
The first thing both Amicia and Mélie noticed when they approached the city with the boys, was that the change of atmosphere. Back in autumn last year, the two girls infiltrated the Inquisition-occupied city with their own purposes; Mélie was searching for her brother Arthur, back then held captive after helping the de Rune siblings escape the British camp, while Amicia was searching for the local university in order to steal the Sanguinis Itinera, on the way rescuing and befriending Rodric.
Back then, the Inquisition was evacuating the town due to the outbreak of the Bite, forcing citizens out of their homes, while slaughtering the sick. Now, the whole city seemed to be like a ghost town. It was dreadfully silent, only the wind howling as snow flew and fell. As if the town was abandoned, but Amicia knew that the now deserted streets swarmed with the troops of Grand Vitalis Bénévent. As if that wasn’t enough, a sickly yellow fog hung on the air.
“It’s so huge! How are we going to find mommy?” Hugo, whose hand Amicia held, spoke. His eyes were wide as he watched the huge city walls.
“We’ll get her out of there, Hugo.” Amicia assured her brother.
“Right, that’s enough hanging around, let’s do this.” Mélie told everyone. Before the others could answer back, she ran forward, forcing Amicia, Hugo, Lucas, Arthur and Rodric catch up with her.
“We need to catch up with her before she gets into trouble.” Arthur panted with concern, holding his newly-acquired sword.
“We got the kid and the rats. We’re invincible!” Rodric told him.
“Rodric, he’s only five years old.” Amicia chastised the teen blacksmith. They found Mélie quick, standing at the side door both she and Amicia used when infiltrating the town. However, both the girls were devastated when they saw the door being blocked by a rat’s nest.
“Oh shit!” Mélie cursed.
“Mélie, what’s the matter?” Lucas asked.
“Those fucking rats blocked the safest entrance!” the girl complained, on the verge of going hysterical.
“They didn’t mean it, Mélie.” Hugo innocently told her. “They…”
“We don’t have a choice,” the girl cut him off. “We have to use the great door, but watch out.”
“Is she angry with me?” Hugo asked Amicia with fear. Although he tried to whisper, everyone, including the twins, heard him.
“No, she’s just… tired.” Arthur immediately excused his sister. “Isn’t that right, Mélie? You do know that it is not Hugo’s fault?”
As if remembering, Mélie began calming down. “Yes, yes,” she muttered, some guilt in her voice. “I’m sorry, Hugo.”
“It’s okay.”
“It’s just, I am craving for blood of those bastards,” the girl explained. “I just hate them all. I want them dead.”
She charged first and ran down the side passageway. She almost reached the great door when suddenly, she knelt and began sneaking.
“Watch out.” She whispered.
Leaving the safer side door, the rest of the six stealthily crawled towards to the Great Door, which was obviously guarded, by a trio of guards. To make it worse, two of them were heavily armed, fully clad in armour like their now dead, superior, Chevalier Nicholas.
“Eh, do you think it’s already started?” the less-armoured spearman asked.
“I hope so,” one of the heavy troopers answered, holding a torch. “Because there’s more and more of them now.”
“Vitalis knows what he’s doing.” The third guard added.
“Three,” Rodric whispered. “It’s risky.”
“We’re better off using the back door.” Mélie whispered as both she and Arthur donned their cowls to hide their faces.
“Chances are it’s locked.” Amicia argued. “They’re going…”
Both the children and the guards heard the ringing of the nearby bells, high as a thunder, filling the streets of the town. The guards looked into the direction of the town’s centre. Mélie immediately decided to use the opportunity of the three adults being distracted.
“Time to make our move!” she whispered. “Arthur, follow me!”
“Mélie!” Amicia called out as the twins crossed the street and reached the back door.
“Have faith,” one of the guards spoke while Mélie was lockpicking the door. “In the meantime, we have a job to do.”
“Right, I’m going back,” one of the guards in heavy armour told his two comrades. Wishing his comrades to be careful, the heavy guard left and began patrolling the street.
“Oh shit…” Rodric whispered.
“They’ll be seen,” Hugo whimpered in fear. Mélie, meanwhile, managed to finally unlock the door, but by doing so, she caused the noise, attracting the attention of the patrol.
“Hey!” he shouted. The twins instantly dashed through the doorway. “Stop!” the guard demanded as he followed after them.
“I’m going to help him, stay here.” The other guard told the spearman, who was left with a spear in one hand and a torch in the other.
“I hope they make it,” Rodric whispered.
“They know the town, they’ll lead them a dance.” Amicia assured him. “Come on, we have to take advantage. That’s one for you, Rodric.”
“You’re finished.” Rodric sneered at the guard before sneaking up behind him and knocking out the soldier. With the threat now gone, Amicia, Hugo and Lucas joined up with him.
“Well, done.” Lucas praised.
“He won’t be waking up anytime soon, trust me.” Rodric told him, before observing the city. “It’s changed a lot since last time.”
Amicia looked around. Indeed, the buildings were either collapsed, or filled with rat nests. The ground was split in open places, making impassable chasms. On every building, every door and window was blocked by wooden blocks with white crosses painted on them, signifying the presence of the plague. Suddenly, bells were heard thundering once again and the children looked up. The local cathedral in the town square was seen from afar. Amicia suddenly felt Hugo tense and shiver.
“The bells! The cathedral, Amicia! That’s where Vitalis is!” Hugo told his sister.
“Which means, mother is too.”
“That bastard’s gonna get a surprise.” Rodric added.
“First we have to find Arthur and Mélie.” Lucas told him.
“I agree.” Amicia said.
The four ran through the empty and ruined streets before they heard voices and hid. Peeking from their hiding places, the four saw a heavy patrol with a torch.
“I’m gutted I won’t see the Conjuration up close.” One of the soldiers spoke.
“The important thing is that the Grand Inquisitor gets rid of the bite.”
“Yeah, well, let’s pray he does.”
Suddenly, the ground began shaking below four children.
“It’s the rats,” Hugo told his sister and her friends. “They are here, beneath us.”
“So they’re the ones who destroyed everything,” Rodric guessed. “Look at the ground.”
“It’s the Macula.” Lucas stated nodding. Indeed, a small rat nest was on the ground, but a planted torch above it prevented the rats from re-entering the atmosphere. Remembering the tactic they used against Nicholas, Amicia extinguished the torch, and after that, Hugo instantly drew the re-emerged rats onto the patrol. With the soldiers devoured alive, the four passed with any obstacles as Hugo had control over the vermin.
“Wow…” Rodric only said, his jaw collapsing from the shock. As they passed, another patrol was heard nearby.
“No one’s seen Nicholas since the assault on the kid’s hideout.”
“Vitalis didn’t sent anyone looking for him? Strange.”
“The chevalier has always been his protégé.”
“Vitalis has changed since the Carrier arrived”
“Perhaps he’s gone and found himself a new protégé.”
Peeking, Amicia saw that this time, some of the guards had lights and shields. Amicia grabbed her sling and threw rocks at the lights.
“What was that? Intruders!” the shouts immediately filled the estate. Lucas then quickly extinguished the fires keeping the rats at bay before Hugo mentally ordered the horde to attack the guards. The four continued their journey, taking down the patrols on their way. They recently a couple of soldiers who were deeply disturbed by the recent actions of the Grand Inquisitor.
“I wish I was strong like that.” Hugo mumbled after seeing Rodric knocking out another guard, breaking the soldier’s neck.
“I could say the same.” Lucas agreed, while quickly looking at Amicia.
“Mate, you have an army of rats.” Rodric told him.
“Rodric…”
“I’ll take care of the gates,” he said before turning to them. Using all his strength, the large boy lifted the portcullis, allowing Lucas, Hugo and Amicia to crawl under. Rodric released the portcullis and quickly joined them. The four arrived to a yard with a well and broken carts while rats swarmed around. One of the houses was on fire.
“Guys!”
Turning left, they saw Arthur and Mélie, safe and sound, standing tall on the other side of a chasm, waving at them.
“Arthur! Mélie!” Lucas shouted in delight.
“You’re alive!” Amicia happily said. “Listen, Vitalis is at the cathedral!”
“That’s all very well, but a whole battalion is coming this way!” Mélie warned them. “You need to get out of here.”
“Take the stairs!” Arthur pointed at the house with a staircase. “The house has an exit on the other side!”
“Em… the one that’s on fire?” Rodric asked, pointing at the burning building.
“We can’t go back,” Amicia told him before turning to the twins. “Go! We’ll meet you on the other side!”
“Be careful.” Mélie warned them. The four were about to reach the door of the house when the nearby gates opened and more heavy knights appeared. Their weapons were lit with fire, just like the sword Nicholas used.
“Rodric, Lucas, take cover.” Amicia told the two boys. “We’ll take care of them.”
The two boys obeyed reluctantly, while both Amicia and Hugo prepared to fight the knights. Gathering the remaining Extinguis she had, Amicia and Hugo began playing cat and mouse with the guards, dodging their attacks as they passed the rats without obstacles, before Amicia threw the Extinguis at their weapons, leaving them with no fire to protect themselves from the rats that Hugo charged at them. Lucas stared at Amicia with awe while Rodric broke down the door.
Coughing and gasping for breath, the four kids ran through the flaming corridors, desperate to escape the burning house as quick as possible. They tried to cover themselves from the surrounding fire.
“Amicia! We’ll be burnt alive!” Hugo panicked.
“Nothing will happen to you, I promise.” Amicia told him, using Lucas’ fresh Extinguis to put out any fire on their way. “Rodric, are you with us?”
“To hell and back.” The boy answered.
“The ceiling is going to cave in!” Hugo cried.
“Calm down,” his sister cooed him.
“Hugo, you beat the captain of the Inquisition,” Rodric tried to rise the little boy’s morals. “You’re a tough guy! Tougher than I am!”
“Really?”
“I never lie.” Rodric told him. The four finally reached the exit and Lucas opened the door, ensuring that everyone left. Once they were finally outside, the kids heard voices nearby once again.
“Only two catches so far, pretty claim for a day of miracles.”
“You were told that intruders would be tried on spot. This place is quarantined and under the jurisdiction of the Inquisition!”
Amicia, Hugo, Lucas and Rodric hid and saw two swordsmen standing at a cart. Two people, obviously civilians, were standing on their knees in front of the two guards.
“But we’re not sick! Look at us!” one of the civilians argued.
“We only wanted to get our belongings back!” the other one added.
“What do we do now?” Lucas asked.
“Hang on, I’m thinking.” Amicia answered as she approached the four adults closer. Taking out two stones, Amicia took a deep breath before swiftly shooting at the guards, killing the first one and instantly the second one before he could react. The four kids then left their hiding places and approached the captives.
“Oh, thank you,” they said. “Thank you! Lord bless you!”
The two then ran off to a street, only for the kids to gasp in horror when whistles were heard and the two runners were impaled with arrows. Amicia looked up and saw a squad of archers standing on the nearby aqueduct, observing the whole street.
“The archers shoot on sight,” Lucas told them. “We’re stuck here!”
“Rodric?” Hugo asked. Everyone turned and saw the tall boy looking around in a daze.
“I know this street,” he muttered. Before he could add more, he ran off to an alley.
“Rodric wait!” Amicia yelled as the three ran after him. Barely catching up, the three found Rodric frozen at the ruins of what seemed to be a workshop.
“What is it, Rodric?” Lucas asked before it finally got to him. “Oh no.”
“What is it?” Hugo asked.
“It can’t be…” Rodric muttered as he collapsed onto his knees, grabbing his head. His voice was full of sadness and loss. Amicia finally understood, it was the forge where Rodric and his now dead father worked as blacksmiths before the Inquisition, or at least, what’s left of it.
“Did they burn your house down?” Hugo asked.
“It was my father’s forge…” Rodric stammered. “Where I grew up… it’s where…”
“I know how you feel.” Amicia told him, placing her left hand on his right shoulder. “But you’re still alive. And your roots, they can never take that away from you.”
“Amicia is right.” Lucas added. “I was an orphan long before we all met, but Laurentius, my mentor, was also like a father to me, and the rats took him away from me, while destroying our farm. But I’m alive, and I can use the Laurentius’ teachings for good.”
“You’re right,” the teenage blacksmith answered as he stood up. “I know who I am. Come on, we have to save your mother.”
“You’ll see! Mommy is lovely!” Hugo proudly told him.
“We’ll go together, and find another castle.” Amicia added.
“Fine by me.” Rodric answered. Looking at the forge once again, Rodric joined his friends as they returned to cart. The archers were still there, overlooking the street. An idea came to the kids; the cart was large enough to protect them from the archers, but there were no horses to pull it. It had to be pushed, but under the aim of the archers.
“The cart!” Amicia told him. “Rodric, Lucas! If we push it to the portcullis, it will give us cover! Hugo will be protected behind it… Hey!”
Rodric suddenly shoved her away from the back of the cart, back to Hugo and Lucas.
“Leave it, Amicia.” Rodric told her.
“What are you doing?” Lucas asked.
“Stay back with Hugo! I’M pushing!” Rodric ordered.
“Rodric, let us help!” Amicia begged.
“I’ll be fine.” Rodric assured her. “If you want to help, keep an eye out for the guards!”
Amicia turned to Lucas. “Keep Hugo close.” The young alchemist nodded and grabbed Hugo’s hand. “Alright, let’s do this.”
Grunting, Rodric pushed the cart, covering Amicia, Hugo and Lucas. They were instantly spotted by the archers.
“Intruders! Stop them! Shoot them! Fire!”
“Hide, Rodric!” Hugo begged.
“Don’t worry about me, kid,” the young blacksmith answered. Suddenly, one of the archers was hit by something and he fell from the aqueduct.
“What was that?! How’s shooting at us?!” one of the archers shouted. Just then, another archer was hit in the head and he collapsed. The other archers instantly stopped aiming at Rodric and the cart, instead searching for the unseen shooter.
“There! On the rooftops!”
Amicia looked up and saw Arthur shooting stones from his sling, killing a third archer. The archers, all of them, aimed there arrows at him, but suddenly a fourth archer was hit. This distracted the archers, allowing Arthur to change position.
“There’s another one!” one of the archers pointed at one of the towers with the portcullis. Indeed, they saw a glimpse of Mélie with a sling, hiding from the archers, covering Arthur.
“Soldiers! Soldiers ahead!” Hugo cried, pointing ahead. Amicia saw swordsmen, wearing only breaches, no armour, but armed with swords, charging at them.
“Amicia! They’re all yours!” Rodric said, barely dodging an incoming arrow. The archer reached for another arrow when he was shot by Arthur. Amicia took out her sling and began shooting at the incoming troops while Lucas held Hugo close to him.
“Amicia! They almost hit him!” Hugo cried, looking at Rodric with fear.
“Rodric, leave the cart!” Amicia begged.
“No!” the boy refused. “W need it, to reach the portcullis!”
Killing the last soldier, Amicia hoped that the coast was clear for now in their way, while the twins were taking down the archers. Suddenly, Hugo cried.
“Amicia, they’re behind us!”
The girl turned around and cursed when she saw more swordsmen charging at the kids from behind. She prepared to shoot at them too.
“Bastards! You bastards!” Amicia yelled at them with hatred as she killed a few more soldiers.
“We’ve reached the portcullis!” Rodric yelled. “Come quick!”
“Lucas, take Hugo!” Amicia ordered him.
“Amicia!” both Hugo and Lucas called. Amicia reached for another stone, only to discover that she was out of ammunition. The swordsman almost got her when suddenly he was hit by a flying rock in the head. Amicia looked up and saw Mélie nodding at her. Amicia genuinely nodded back.
Rodric hid behind the cart when the few remaining archers fired at him. He quickly ran to the portcullis and raised it up. Thankfully, the kids were out of the archers’ firing rage and so Amicia, Lucas and Hugo quickly crawled.
“Come on! Come on, quick!” Mélie called. Rodric grunted as he was barely holding the portcullis. He was barely crushed by it when he let it go. He collapsed right beside the others. The four kids were finally reunited with Arthur and Mélie.
“Thank you,” Amicia told them. “Thank you for covering us.”
“That…” Rodric panted as he was lying exhausted. “That was close…”
“Oh my God, Rodric,” Mélie gasped as she approached him. She began touching him all over the face. Suddenly, Mélie’s hand smacked across the boy’s face, his head turning with the force of the hit. Amicia, Hugo, Lucas and Arthur were stunned. Ignoring their looks, Mélie raged.
“You stupid fucking idiot!” the auburn girl shouted. “How could you be so foolish in putting your life at risk when we need you the most?!”
“Mélie…”
“Don’t fucking Mélie me!” Mélie continued raging. “We are going to face one of the most dangerous people in the Church, and we will need your help! I’ve almost lost Arthur back at the chateau, and I cannot lose you, or any of you!”
The others were even more stunned when Mélie pulled Rodric into a hug. Everyone knew that Mélie usually kept herself quite distant from the others, except for her brother, and so they were very surprised when she decided to display concern and affection for everyone. Rodric hugged her back as Mélie began sobbing.
“It’s okay,” he cooed. “I’m alive.”
“Um, Mélie…” Lucas spoke up. “Sorry to interrupt, but we have a journey ahead.”
Mélie looked up, brushing her tears away. “Right, yes.” She looked down at Rodric. “Get your ass off, you self-killer. One more suicide attempt, and I’ll make you pay.” Mélie returned to her usual attitude. Reunited, the six kids resumed their journey, arriving to an alley filled with rats. Amicia was caring Hugo for a while.
“I CAN’T TAKE ANYMORE OF THESE BLOODY RATS!” Mélie ranted, throwing a stone at them. “Bastards!”
She was immediately approached by Arthur and Rodric as they tried to comfort her. Amicia, meanwhile, whispered to Hugo and he nodded before being put down onto the ground.
“They’re going to get us through.” Hugo told Mélie.
“Oh really? How?”
“Like this.” Hugo reached out his hand and the rats immediately dispersed, giving the kids a free passage.
“Wow… it’s really happening!” a surprised Arthur exclaimed.
“Hugo,” Mélie turned to the little boy. “Tell me you’re going to help us kill those bastards…”
“Mélie!” both Amicia and Arthur snapped at the girl.
“We’ve got no chance without your brother, Amicia,” Mélie told her. “you get that, right?”
“I will help you. And you’re going to save mommy.” Hugo told her.
“You’ve got yourself a deal.” Mélie smirked.
“Shh, quiet!” Lucas hissed as he kneeled. The others did the same. The six were hiding behind the columns of what seemed to be a market place, which was located at the town square. The cathedral was across the square in front of them. Finally! However, the whole square was filled with guards, who were also armed with torches as they passed through the small hordes of rats. Additionally, piles of human corpses were around the square, with the stone ground drenched in blood.
“It’s a bloody mess.” Mélie muttered.
Keeping Hugo close, Amicia and the others made their plan to attack. Grabbing their slings, the girls prepared to shoot, Lucas prepared his alchemical mixtures, while the older boys prepared for encountering the soldiers in combat, with Arthur drawing out his sword.
On the count of three, they began their attack. Mélie fired at one of the two archers, while Amicia fired at the soldiers, aiming either at their heads or their torches. Those who were better armoured were knocked out by Rodric from behind, covering Arthur as his sword clashed with the enemy blades. Despite barely knowing sword fighting, Arthur has managed to show potential in it. After some time of attempted strikes and defensive blocks, he managed to kill some of the guards, stabbing them. Hugo unleashed the rats at those who had no fire to protect themselves.
Victorious once again, the six approached the centre of the town square when Arthur noticed a manuscript among the belongings of one of the soldiers. He took a quick look.
“Hm. An Inquisition manual.”
“Seriously? There is a manual for this kind of shit?” Mélie incredulously asked.
“It was written before Vitalis.”
“Then let’s hope that they won’t be writing a second volume.”
Amicia noticed that suddenly, Hugo grabbed for his head. Another seizure.
“Hugo?”
“Amicia.” Hugo’s voice was filled with dread. “Vitalis, he’s going to do something very bad... I can feel it.”
“Bad? Like what?” a concerned Lucas asked.
“Excuse me,” Mélie interfered. “But whatever he’s up to, we’re here to kill him, right?”
“He’s about to start…” Hugo whispered.
“Let’s go, Hugo, mommy’s in there!” Amicia told him and the two went on, being followed by their four friends. Just when they reached the base of the staircase, the cathedral’s gates opened and more Inquisitors came out.
“They were waiting for us!” Rodric yelled.
“So, I hear some children are asking for punishment?” one of the spearmen asked.
“You’ll die if you come down!” Amicia threatened them.
“That doesn’t matter!” another trooper yelled. “We’re ready to die! Are you?”
“Amicia,” Hugo whispered, pulling the fabric of her clothes. “There are rats down there.”
“So tell them to come out, go on!”
“The Lord will strike you down!” one of the guards yelled when the ground began to shake as rats swarmed out into the surface, devouring the guards.
“Serves the bastards right!” Mélie muttered in pride as the slaughter continued.
“Incredible…” Lucas stammered. “Such power…”
“Right, that’s the last of the guards.” Arthur told everyone. “Let’s go inside!”
The six quickly ascended up the stairs, reaching the entrance gates of the cathedral. Mélie was the last one as she turned back at the rats below.
“Some family…” she muttered thoughtfully before catching up with the rest. Once inside, the six children quickly closed the gates before taking a better look at the congregation hall. What they saw horrified them. The whole hall and the cathedral was turned into one massive rat nest. Massive amounts of gnawed corpses of parishioners were within the hall.
“This will get you nowhere!” a feminine voice yelled.
The de Rune siblings looked up and were excited to see their mother, Béatrice de Rune, locked up in a cage hanging from above. Beside the cage stood the Grand Inquisitor himself; Vitalis Bénévent. He was a frail, old man with white hair, wrinkly skin, sharp chin and a thin face. He was wearing a white cassock robe with a black and gold stole over his neck.
“You don’t want to understand Béatrice!” he yelled at the injured and sick woman.
“Mommy!” Hugo cried for his mother, drawing the attention of the two adults.
“Hugo! Amicia!” Béatrice cried.
“Mother!” Amicia cried back.
“My child,” the Grand Inquisitor addressed the boy.
“My God,” Mélie gasped in horror. “Did Vitalis do this?”
“He sacrificed them.” Lucas stated.
“He’s passed the Threshold!” Béatrice yelled. “Get out of here!”
“Oh, for pity’s sake,” Vitalis Bénévent muttered before gesturing for the guard above to raise the cage with the Lady de Rune.
“Hugo, are you ready?” Amicia asked her brother.
“Yes, the rats are here.” Hugo answered, taking Amicia’s hand.
“Then let’s go. Stay close to me.”
“We’re coming too.” Arthur told them as he drew his sword out once again. The six youngsters began approaching the mad Inquisitor, who began gloating about his power while Hugo summoned the rats from the underground.
“Let her go, Vitalis!” Amicia demanded. “This is your last chance!”
“Well, well!” he answered instead.
“Hugo! Your power… you have to be careful!” Béatrice warned her son.
“I’m fine, don’t worry.” The boy assured her.
“Yes! He’s a very gifted student!” Bénévent told her. “Too bad he’s forgotten who taught him everything he knows!”
“Shut up, you old bastard!” Rodric yelled. “We’re here to kill you, not listen to your speeches!”
“And yet look at you,” Vitalis Bénévent gloated. “walking towards me like lost sheep to their shepherd! The Saint!”
“Enough Vitalis!” Amicia demanded as they were closing in. “You are alone! Give us back our mother or…”
“Or what, exactly? I still have things to teach the Carrier and his friends.” Bénévent mockingly asked before laughing, his grey eye on the left being very well seen. “You’re so touching… thank you… Thank you for your candour…”
He then gave a gesture and suddenly, braziers with fire fall onto the floor, drawing the rats away, when more screeching was heard behind Vitalis.
“Do you hear them?” Vitalis asked. “The Angels… The Angels of the New World!”
Amicia, Hugo, Lucas, Arthur, Mélie and Rodric shrieked in horror when hordes of hairless rats appeared, charging at them.
“Get back! Get back!” Arthur ordered.
“The light…” Lucas was stunned. “They…”
“I saw it, come on!” Amicia called him and Lucas followed her. They barely escaped the new threat as the hairless rats devoured the benches and the parishioners on their way.
“Stay here.” Amicia told her friends.
“No,” Mélie objected. “We can help!”
“It’s our blood, Mélie.” Amicia interjected. Taking out the Extinguis, Amicia and Hugo charged. A battle began as Amicia doused out the braziers before Hugo can charge his rats against the Vitalis’ rats. To make matters even more disturbing, the Angel rats began forming twisters, forcing Hugo to form his own rat twisters to block them, inflicting pain on Vitalis. The twins, Lucas, Rodric and Béatrice de Rune watched in horror and tension as slowly, but surely, the de Rune siblings pushed closer and closer to the insane Grand Inquisitor.
Seeing that the siblings were close enough, Vitalis Bénévent raised his hands and his rats began gathering around him.
“Arrgh! You have come to challenge me!” he yelled. “Me! Vitalis Bénévent! Carrier of the Prima Macula! Crowned by blood!”
“Hugo is the true Carrier of the Prima Macula!” Amicia shouted. “You’re just an usurper!”
“Look at yourself Vitalis! You have abandoned your followers!” Béatrice mocked him.
“Watch, Béatrice! Witness the end of what remains your lineage!” Vitalis declared. “The old world must die for the new one to be born! That is why the rats devour it!”
Hugo spoke up. “You know nothing! But the Macula knows everything about you! It’s playing with you!”
“The world you are about to create is the world of chaos!” Béatrice added before turning to her children. “Amicia, he must not abuse his power!”
“We’re going to get you out of here!” Mélie promised her and she and Rodric ran off to free her.
“Hugo,” Vitalis Bénévent called out to the boy. “You feel it too, don’t you? But it scares you… the true power… the gift of Self!”
Amicia!” Hugo cried in fear as the madman covered himself with his rats like an armour.
“I am Unity!” the madman continued to rant. “I am the Blood of bloods… that connects all people! Die! Become one again!”
Amicia watched in horror as Vitalis piled up the rats and began bringing them crashing down on her like a giant’s arm.. The girl barely managed to dodge and not end up killed.
“Move Amicia!” Hugo cried to his sister.
“And my servants shall rise toward the firmament…”
“Run away!” Hugo warned Amicia as another pile was directed at her.
“My Angels,” Vitalis muttered. “I know you’re hungry. Soon, you shall eat.”
“Hugo, now!” Amicia yelled and Hugo sent a rat twister straight at the pile of the hairless rats, causing them to disperse, and revealing Bénévent.
“No!” the madman cried. “My angels! Come back! Come back to me! I need you!”
“He’s helpless, Amicia” Arthur yelled and Amicia instantly hit him with a sling. However, he didn’t die yet, but released a scream full of pain.
“He’s in pain, Amicia!” Hugo cried. “The Macula doesn’t like it!”
“Come to me!” Vitalis called out his rats, gathering them again. “Come feed… the first blood… In certitude and peace… Renewal! No matter where you go… They will find you!”
Covering himself with his rats, Vitalis once again attempted to crush the girl with the piles, while summoning fresh hordes beneath her feet. However, once again, he was out of rats to kill Amicia, which allowed Hugo to attack him with his twisters. Amicia hit him with her sling the second time, but Vitalis was still alive.
“Arrgh!” he screamed in pain, more vicious and mad than ever. “How… How dare you?! This is your last affront! I sacrificed my flesh to become the crucible where everything unites… You cannot kill… that which has been sublimated!”
“The Macula, Amicia! I can hear it screaming in his blood!”
Amicia began dodging the madman’s attacks once again, though this time it was even more tougher than before Hugo launched another attack.
“Take that!” Hugo yelled, dispersing the hairless rats once again. Grabbing the last stone in her bag, Amicia shot and after the third blow, Vitalis collapses and his horde dispersed in defeat. The six children approached him with caution and fear. Rodric held the injured Lady de Rune, while Hugo was held by Amicia in a tight embrace. The boy panted as Amicia soothed him.
With his head bleeding as he died, Vitalis Bénévent looked over at Hugo, who looked back at him with neither fear nor pity. As he released his last breath, the world was now ridden from the mad Grand Inquisitor Vitalis Bénévent once and for all.
submitted by Anakin_Solo553 to APlagueTale [link] [comments]


2023.05.30 17:11 AdventureMaterials The Third Son - Pt 2 - A D&D-Themed Ironsworn Actual Play

This is part two of my Ironsworn campaign experiment meant to emulator an “Old School” D&D like experience–a party of vulnerable allies, location-based adventures, and strange monsters lurking just on the outskirts of human civilization.
In the last episode, the party gained a quest to figure out why the fishing has dried up for the town of Longhill, and they have followed what clues they could find into the woods east of town.
The Party: Sir Gethin Oyvind E-1 H-2 I-3 S-1 W-2 Health: 5, Spirit: 5, Supply: 5, Momentum: 8/2. Assets: Commander (strength 4), Ironclad (light armor), Empowered (Knight Errant). Equipment: chain armor, sword, shield, crossbow, horse Vows: Become worthy of the Oyvind family name (epic): 0.0, bring back the fishing (dangerous): 2.0
Bonds:
  1. Baggi the Carpenter.
  2. Frej the Mercenary.
  3. Tessa the Wheel-maker.
Because this is a D&D style game, my PC won’t be solo, but the rest of the characters will not be represented by Ironsworn PCs. Instead, they are represented by the party contained within the “Commander” perk. As it stands, they are:
  1. Sola the Cruel (fighter). Workcrew overseer.
  2. Inguna the Naive (fightescout). A trapper.
  3. Bjarn the Jealous (fighter). A falconer.
  4. Somhaile the Tactless (thief/scout). A thief.
#
Cautious after their near-encounter with the strange crab-mosquito, the party moves forward with as much stealth as five people, a horse, and a donkey can muster.
Delve the Depths (Shadow): [Delve the Depths: Mark progress.]. [Mark Progress: Haunted Forest :9 boxes]. What do they find? Clearing (complex/refuge).
They eventually find a game trail and make faster progress. It winds through the wood until emerging in a large clearing that holds a walled camp. The walls are made of ~8 foot high poles and enclose an area about 80 feet across. A light gate stands open on one side.
Because I had no encounter, I’m going to rule that this is unoccupied. Since my supply is full, I won’t need to resupply but I may make camp.
Gethin sends Somhaile and Inguna in to investigate. They creep up to the walls, peer carefully around the open gate, and eventually disappear inside. A few moments later, they come back out waving and reporting that the camp appears to have been abandoned.
Are there supplies inside still (50%)? No, and…
The interior is entirely bare. Few signs of the prior occupants remain. Still, it’s a defensible spot and Gethin orders the party to set up camp for the night.
Make Camp: [Strong Hit: 4 + 5 + 0 = 9 vs 7 1]. +1m (now 9) and +1 next move.
The night passes easily, and the party sleeps well knowing that they have walls around them. Even the watches are uneventful. They rise early and break camp just after sunup.
[Progress Roll: Haunted Forest :Strong Hit = 9 vs 7 7]. +1 to next move (now +2).
[Mark Progress: Bring back the fishing :4 boxes]
The road passes beyond the forest and emerges onto the shore of a small lake.
Is the smell of death worse here (75%)? Yes, but…
The smell of death worsens as they leave the woods, but they still cannot see any sign of what may be causing it. There are no fish decomposing on the lake’s shoreline, and they see nothing floating atop the water. Still, they are confident that they are growing closer to their goal.
With nowhere to go but further upriver, Gethin dispatches the two scouts to see what they can find.
Gather Information: [Weak Hit: 5 + 2 + 2 = 9 vs 9 2]. +1m (now 1). What do they find? Blighted/Thicket.
It is very late before they come back. When they do, they look wary of what they have to report. A thicket ahead, near the great eastern forest–but the trees there are dead, and not by fire. The grass, too, is yellowed and crunches underfoot. They dared not go further by themselves, for they heard strange sounds within.
That sounds promisingly sinister, so they head toward it, although they make camp when they are still a fair ways off, and they take care to keep their watches carefully.
Because we have already traveled through a dungeon and scored a hit on our gather info, I’m going to rule that this is probably the thing we seek. To figure out what kind of dungeon it is, I’m going to roll from three options and I’ll randomly assign a theme:
  1. Barrow
  2. Cavern
  3. Sea Cavern (river, in this case)
Result: Corrupted Cavern. Good theme result! I’m going to make this one formidable, because I think this should spell the end of my quest once we complete it. I haven’t finished a full, formidable dungeon yet, so we’ll see how it goes. Formidable means that there should be ~10 locations in the dungeon before I can be confident that I have cleared it.
The next day they rise, but they take their time approaching the thicket. Even from far off they can feel a sense of wrongness about it. Even so, glory (and hopefully payment!) lay on the other side, so they push forward.
Discover a Site: Corrupted Cavern (Formidable).
They enter the thicket, fighting the horse and donkey all the way. Inguna finds a hint of a trail in the dead grass and leads them up a gentle rise to a low hillock. Just to the north lies the river; it would have been hidden behind a canopy in better days, but the bare tree limbs hide little. The circle of death extends equidistantly in all directions; even a few trees on the far side of the river are chalky gray instead of brown.
At the peak of the hillock stands a low wall of pale gray stone that is all that remains of the foundation of some building now long gone.
A dark pit, ringed by a strange red moss, gapes open in the earth like a sucking wound. A faint wet sound can be heard from within. “Underwater river,” Bjarn posits. All the rest pretend to believe him as they stake the animals and prepare to descend into the earth.
What do they find within? Something Unusual – Fortified/Hideaway.
The pit descends as a narrow chute through almost twenty feet of earth until it emerges into a cavern of unworked stone. Gethin lifts his torch and paces the chamber while the rest of the party follows him down. By the time the last of them arrive, he has mapped the room. It is featureless and without exits except for a single door of iron set into the northern wall.
“This strange curse is no work of nature, red in tooth and claw,” Gethin observes. “Some man had a hand in this. And that man might still be here. Be ready.” The party draws their weapons.
[Delve the Depths (Wits): Mark progress and Reveal a Danger.]
[Mark Progress: Corrupted Cavern :1 boxes]
Feature: Subterranean Waterway (Treacherous/Exit)
Danger: Lose way or are delayed
The door opens with a rusty groan, revealing a claustrophobic tunnel that sinks deeper into the stone. Gethin leads with his shield high as the others follow behind with torches and weapons. The fires cast long shadows that move strangely against the warped walls.
The faint water sounds become louder as they progress. Eventually, their tunnel opens into a large cavern that is split in half by a wide and swift river. The water is roaring here, for at the far end of the cavern the water gathers and throws up spray as it drains in a violent whirlpool.
“Where do you think it goes?” Inguna asks. None of them want to find out.
Unfortunately, there is no bridge and the span is too far to jump. They cast lots for who will have to swim across, and it falls on [d5=] Inguna. “Guess you’ll get the chance to find out,” Somhaile jokes. Inguna doesn’t laugh as they tie a rope around his waist.
Face Danger (iron) to swim across: [Strong Hit: 5 + 3 + 0 = 8 vs 3 2]. +1m but I’m already at 10 (I should burn it!).
He swims across but is swept quite a ways down stream before he reaches the far bank. They throw him a torch and wait as he secures the rope to a stone outcropping on his side. The rest of the party passes by safely, though they are cold and shivering when they emerge and begin to dress again.
[Delve the Depths: Mark progress.]
[Mark Progress: Corrupted Cavern :2 boxes]
Feature: Cramped Caves (Secret/Entry)
The tunnel beyond the river leads to a series of cramped chambers. In one, a faint breeze stirs the air. They investigate and eventually find a chimney that might lead up into the world above, although the climb upward would be nearly impossible.
[Delve the Depths: Choose one: Mark progress or Find an Opportunity.]
[Mark Progress: Corrupted Cavern :3 boxes]
Feature: Twisting Passages (Unstable/Valuables)
Eventually, they progress out of the caves and into a maze of twisting passages. Time seems to stall as they track and backtrack their way through the tunnels. All grow weary and–truth be told–frightened when they realize that they have been underground for far longer than they had expected, and that the way out may not be trivial.
It is Somhaile who spots them first, with her keen thief’s eyes–a smattering of reflective discs down a side corridor. They investigate and realize that they are silver coins, shining in the torchlight. Someone has definitely been here. Somhaile pockets the coins as they pass, though the others want to leave them behind to track their return. “Leave your own silver, then,” she retorts.
Inguna drops a few coppers before he realizes that no one else is doing so. Feeling foolish, he stops.
[Delve the Depths: Mark progress and Reveal a Danger.]
[Mark Progress: Corrupted Cavern :4 boxes]
[Reveal a Danger: Denizen controls dark magic]
Feature: Vast Chamber (Fortified/Boundary)
The passage emerges into another chamber, on that stretches out so far in all directions that their torchlight is swallowed by the darkness.
Face Danger (Wits) to detect the foe: [Miss: 3 + 2 + 0 = 5 vs 7 8].
Unwilling to become lost in the darkness, they decide to hug the walls and circle the cavern in a counterclockwise direction. Eventually, the come around again to the tunnel where they started. With nothing left to do, they leave the safety of the wall behind and step out into the great open chamber. Soon the wall is lost behind them. Their torchlight flickers feebly in the darkness, revealing a dim circle of dun beige stone floor and nothing but void beyond.
Eventually, something materializes out of the darkness–a squat, perfectly square structure of worked stone, possibly twenty paces to a side and 10′ high. [Description: Assault/Desolation] Scenes of battle and destruction appear to be engraved upon its surface, but even in the still air underground the ancient carvings have been worn smooth by countless aeons.
In one wall stands a door. With no where else to go, they open it.
Here’s where the Face Danger miss comes into play. Let’s decide what kind of monster we’re facing.
Monstrosity: giant-sized – fish (I’m going to interpret as eel) – spikes/spines – keen senses
A robed figure stands within, hunched over a darkly stained altar. As the party enters, the figure turns and begins to howl. Foul green mist pours of its open mouth, billowing across the narrow room toward the party. None want to test it, so they fall back into the large chamber, slamming the door behind them.
Just then, a whistling sound fills the air. They look up just in time to see a shadow, almost iridescent in its blackness, falling from the ceiling. The thing strikes the ground just within the light of their torches. It is a silver-scaled thing with a mouth full of razor-pointed teeth; its head it huge, easily large enough to bite through a man’s torso if it can get hold of him. Suddenly it begins to move, wiggling forward like a snake with an explosive burst of speed.
Enter the Fray against Eel-Monster and Wizard (Formidable): [Weak Hit: 3 + 2 + 0 = 5 vs 6 4]. Keep initiative.
Strike (I’m going to rule I can use my warband here): [Weak Hit: 1 + 4 + 0 = 5 vs 1 10].
[Mark Progress: Battle: Eel-monster and wizard :2 boxes]
The band falls together into a group as the beast comes at them. Spears out, they manage to turn it aside just as it sends its snapping maw against Gethin’s shield. In a moment, it slithers out of sight around the building and disappears into the darkness.
They can hear it moving, just beyond the circle of torchlight. The band presses their backs together, peering futilely into the darkness.
Suddenly, it snaps forward out of the dark. Its body is long–they can see it now–dozens of feet long, and as thick around as a man. Heavy spines like sharpened quarterstaffs drag behind it, flaring from the sides of its body.
Clash: [Strong Hit: 5 + 4 + 0 = 9 vs 7 4]
[Mark Progress: Battle: Eel-monster and wizard :5 boxes]
The party scrambles aside at the last second and the beast cannot stop its momentum as it sails through their midst. They stick it several times at it passes, cutting long scores in its scaly hide.
Strike: [Weak Hit: 1 + 4 + 0 = 5 vs 3 6]
[Mark Progress: Battle: Eel-monster and wizard :7 boxes]
They follow it this time, gaining confidence. Several more hits land home. Suddenly, the door behind them smashes open and a whip of silver-green fire lashes out at them–the wizard has arrived.
Clash: [Weak Hit: 2 + 4 + 0 = 6 vs 10 1]. Can’t use momentum, so one of my men goes down.
Who is hurt? Bjarn.
[Mark Progress: Battle: Eel-monster and wizard :9 boxes]
Sola, Gethin, and Inguna stay focused on the eel while Bjarn and Somhaile turn their attentions on the newly arrived wizard. The eel lashes out again, but not in time–Sola and Gethin form an effective wall while Inguna runs it through the neck with his spear. The thing writhes violently for a few moments, but it has been stuck well. It dies.
Just as the party turns, the wizard’s whip catches Bjarn across the chest. He goes down in a heap, like a puppet with the strings cut.
Clash: [Strong Hit: 5 + 3 + 0 = 8 vs 1 3]
[Mark Progress: Battle: Eel-monster and wizard :10 boxes]
[Progress Roll: Battle: Eel-monster and wizard :Strong Hit = 10 vs 3 6]
The wizard’s victory is short-lived. Somhaile manages to sneak behind the robed figure and plant her dagger in the center of its back. It collapses with a groan and lies still.
After that fight, I’m going to say we completed one of the major steps on our quest. Surely this wizard and big eel were related to Longhill’s troubles.
[Mark Progress: Bring back the fishing :6 boxes]
Was Bjarn killed (75%)? No!
They go to Bjarn and find that he still lives, though his breathing is shallow and his eyes will not open. They need to get him rest, but none of them would be mad enough to rest in that cavern. Gethin and Somhaile investigate the building while Inguna and Sola try to prepare Bjarn to be moved.
What’s inside the building? Transform-Wound / Avenge-Time.
The chamber is spartan in its decoration. The altar stands alone near one wall; near the other lies the top of a staircase that leads deeper into the earth. Gethin averts his eyes from the altar and even Somhaile turns away; neither know what poor creature contributed to the mass of tortured flesh upon the bare stone, but both are glad that they killed the robed figure outside.
This doesn’t seem like a good place to rest, so Bjarn is going to have to stay out of commission for a while. Meanwhile, I’m going to use the stairs as an opportunity to change the domain of this dungeon–instead of a Corrupted Cavern, we are now moving into a Corrupted Underkeep. Otherwise, progress remains the same.
[Delve the Depths (Shadow): Choose one: Mark progress or Find an Opportunity.]
[Mark Progress: Corrupted Underkeep :5 boxes]
Feature: Hall or Chamber (Fragile/Exit)
The party moves more slowly now, and with as much quiet as they can muster given Bjarn’s condition. Somhaile moves a few dozen paces ahead of the others, keeping an eye out for signs of trouble. The stairs descend into a large, worked hall. Colonnades progress up the sides of the hall and lead toward an imposing set of bronze doors, but when the party draws near they realize that the right hand doors is ajar; there is enough room to pass through without disturbing it.
[Delve the Depths: Choose one: Mark progress or Find an Opportunity.]
[Mark Progress: Corrupted Underkeep :6 boxes]
Feature: Foundry or Workshop (Foreboding/Breach)
The door leads into a maze of 10′ wide corridors of worked stone. They choose a direction at random and move that way, passing several locked doors before coming at least to an open chamber. Light and heat emanate from within, but the room is empty. Inside, a forge’s embers lay dying. Strange tools of iron line the walls, devices of torture and war, twisted armor or weapons designed for bodies clearly inhuman.
[Delve the Depths: Mark progress.]
[Mark Progress: Corrupted Underkeep :7 boxes]
Feature: Stairs into the Depths (Mystical/Threshold)
Finally, they come to the end of the mazelike corridors. Another chamber stands there, and against the far end looms the maw of some devilish beast. It takes a heartbeat before they realize it is carven stone, and that within that maw stands a staircase that descends even deeper into the earth.
None of them want to follow it, but what choice do they have now?
[Delve the Depths: Mark progress and Reveal a Danger.]
[Mark Progress: Corrupted Underkeep :8 boxes]
Danger: Ancient Mechanism or Trap
Feature: Carved Passages (Active/Entry)
They descend further into the earth. The stairs spiral down, deeper and deeper, seemingly forever. Finally, they level out and open into a tunnel of perfectly smooth stone. They take cautious steps forward.
Face Danger (Wits) to avoid the trap: [Miss: 6 + 2 + 0 = 8 vs 8 8]
That could be bad! I’ll use momentum.
[Strong Hit: 6 + 2 + 0 = 10 vs 8 8]. Reset to 2m. +1m (now 3).
Suddenly, Somhaile reaches out and grabs Gethin’s armor and jerks him backwards off his feet. The clatters to the ground with a resounding echo. In a second he’s up, ready to berate her for making so much noise, but she puts her hand over his mouth. With a finger she points at the ground. A low wire, no thicker than a hair, runs at ankle height across the tunnel.
After a moment he removes her hand. Thank you he mouths at her. She reaches forward and pulls the coin purse off his belt and ties it to her own. He decides that argument can wait for later.
[Delve the Depths: Take both: Mark progress and Find an Opportunity.]
[Find an Opportunity: You are alerted to a potential threat.] +1 to next move and +1m on hit.
[Mark Progress: Corrupted Underkeep :9 boxes]
Feature: Shrine or Temple (Marked/History)
Monstrosity: person-sized – beast – tentacles – crusheconstrictor
The tunnel eventually leads to a small complex of carven chambers, all leading toward one center chamber. There, the ground slopes forward like an amphitheater toward a terrible shrine. That strange red mold grows everywhere here, red enough that it seems to glow with its own inner light. Water seeps in from countless tiny cracks on the walls, flowing down the pulsating mold and eventually draining through a small hole set before the altar.
A half dozen figures are here, worshipping at the altar on bended knee. The sound of their inhuman ululating covers the sounds of the party’s approach [thanks Find an Opportunity!]. The adventurers ready their weapons and prepare to throw.
Battle: [Weak Hit: 2 + 3 + 1 = 6 vs 4 9].
Who pays the price? Sola. -1 strength to warband (now 2).
The party’s ambush catches the cultists off guard and two of them are cut down immediately. The others turn, though, and the wailing becomes a scream of anger. They throw back their hoods, revealing faces that had once been human but are not mixed inseparable with that horrific red mold. Tentacles sprout from the fingers and backs as they run, spreading out from beneath dark fabric robes.
The party fights valiantly, holding the strange things off with fire and steel, and eventually the last of them lies dead. It is then that Gethin notices Sola, kneeling at the side of one of the defeated cultists. He goes to her, reaches out a hand, but that’s when he sees it–one of the cultist’s long tentacles has found a weak spot in her armor and has punched through her side.
Can he get the tentacle out without killing her? [Weak Hit: 5 + 2 + 0 = 7 vs 4 10]. -1 Supply (now 4).
The mold fears the fire, even in death, and he thrusts his torch into the wound on her side. She screams and tries to wrench away, but Inguna grabs her by the arms and holds her tight as Gethin thrusts the burning brand right into her flesh. She shudders, bites her own tongue until blood pours from her mouth, and falls still. He keeps the torch on her as her skin blisters and blackens.
Finally, he tosses the torch aside and digs in his pack for a small glass vial. He tips it into her mouth and holds back her head. The potion works quickly. The burnt flesh begins to pinken and scab. Her pale face flushes with color. Gethin sinks to his knees beside her.
Finally, he looks around. “I think we’ve done it,” he says.
Have they done it?
Reach destination: [Progress Roll: Corrupted Underkeep :Strong Hit = 9 vs 4 7]. Success! +1m (now 4).
[Mark Progress: Bring back the fishing :8 boxes]
There is no where deeper to go. The put the torch to everything they can find. The mold on the walls catches and the fire races up toward the ceiling of the cave, filling the chamber with acrid smoke. The party then takes hammers to the altar and throws the shattered stones to the four corners of the chamber, so that even its foul presence will no longer infect the water seeping through the walls and down the drain.
Finally, they retrace their steps and, after many long hours, emerge once more onto the surface.
That's it for this session! And as a reminder: You can find links to every one of my solo session game reports on my Campaign Logs page on my blog.
submitted by AdventureMaterials to Solo_Roleplaying [link] [comments]


2023.05.30 17:10 AdventureMaterials The Third Son - Pt 2 - A D&D Themed Ironsworn Actual Play

This is part two of my Ironsworn campaign experiment meant to emulator an “Old School” D&D like experience–a party of vulnerable allies, location-based adventures, and strange monsters lurking just on the outskirts of human civilization.
In the last episode, the party gained a quest to figure out why the fishing has dried up for the town of Longhill, and they have followed what clues they could find into the woods east of town.
The Party: Sir Gethin Oyvind E-1 H-2 I-3 S-1 W-2 Health: 5, Spirit: 5, Supply: 5, Momentum: 8/2. Assets: Commander (strength 4), Ironclad (light armor), Empowered (Knight Errant). Equipment: chain armor, sword, shield, crossbow, horse Vows: Become worthy of the Oyvind family name (epic): 0.0, bring back the fishing (dangerous): 2.0
Bonds:
  1. Baggi the Carpenter.
  2. Frej the Mercenary.
  3. Tessa the Wheel-maker.
Because this is a D&D style game, my PC won’t be solo, but the rest of the characters will not be represented by Ironsworn PCs. Instead, they are represented by the party contained within the “Commander” perk. As it stands, they are:
  1. Sola the Cruel (fighter). Workcrew overseer.
  2. Inguna the Naive (fightescout). A trapper.
  3. Bjarn the Jealous (fighter). A falconer.
  4. Somhaile the Tactless (thief/scout). A thief.
#
Cautious after their near-encounter with the strange crab-mosquito, the party moves forward with as much stealth as five people, a horse, and a donkey can muster.
Delve the Depths (Shadow): [Delve the Depths: Mark progress.]. [Mark Progress: Haunted Forest :9 boxes]. What do they find? Clearing (complex/refuge).
They eventually find a game trail and make faster progress. It winds through the wood until emerging in a large clearing that holds a walled camp. The walls are made of ~8 foot high poles and enclose an area about 80 feet across. A light gate stands open on one side.
Because I had no encounter, I’m going to rule that this is unoccupied. Since my supply is full, I won’t need to resupply but I may make camp.
Gethin sends Somhaile and Inguna in to investigate. They creep up to the walls, peer carefully around the open gate, and eventually disappear inside. A few moments later, they come back out waving and reporting that the camp appears to have been abandoned.
Are there supplies inside still (50%)? No, and…
The interior is entirely bare. Few signs of the prior occupants remain. Still, it’s a defensible spot and Gethin orders the party to set up camp for the night.
Make Camp: [Strong Hit: 4 + 5 + 0 = 9 vs 7 1]. +1m (now 9) and +1 next move.
The night passes easily, and the party sleeps well knowing that they have walls around them. Even the watches are uneventful. They rise early and break camp just after sunup.
[Progress Roll: Haunted Forest :Strong Hit = 9 vs 7 7]. +1 to next move (now +2).
[Mark Progress: Bring back the fishing :4 boxes]
The road passes beyond the forest and emerges onto the shore of a small lake.
Is the smell of death worse here (75%)? Yes, but…
The smell of death worsens as they leave the woods, but they still cannot see any sign of what may be causing it. There are no fish decomposing on the lake’s shoreline, and they see nothing floating atop the water. Still, they are confident that they are growing closer to their goal.
With nowhere to go but further upriver, Gethin dispatches the two scouts to see what they can find.
Gather Information: [Weak Hit: 5 + 2 + 2 = 9 vs 9 2]. +1m (now 1). What do they find? Blighted/Thicket.
It is very late before they come back. When they do, they look wary of what they have to report. A thicket ahead, near the great eastern forest–but the trees there are dead, and not by fire. The grass, too, is yellowed and crunches underfoot. They dared not go further by themselves, for they heard strange sounds within.
That sounds promisingly sinister, so they head toward it, although they make camp when they are still a fair ways off, and they take care to keep their watches carefully.
Because we have already traveled through a dungeon and scored a hit on our gather info, I’m going to rule that this is probably the thing we seek. To figure out what kind of dungeon it is, I’m going to roll from three options and I’ll randomly assign a theme:
  1. Barrow
  2. Cavern
  3. Sea Cavern (river, in this case)
Result: Corrupted Cavern. Good theme result! I’m going to make this one formidable, because I think this should spell the end of my quest once we complete it. I haven’t finished a full, formidable dungeon yet, so we’ll see how it goes. Formidable means that there should be ~10 locations in the dungeon before I can be confident that I have cleared it.
The next day they rise, but they take their time approaching the thicket. Even from far off they can feel a sense of wrongness about it. Even so, glory (and hopefully payment!) lay on the other side, so they push forward.
Discover a Site: Corrupted Cavern (Formidable).
They enter the thicket, fighting the horse and donkey all the way. Inguna finds a hint of a trail in the dead grass and leads them up a gentle rise to a low hillock. Just to the north lies the river; it would have been hidden behind a canopy in better days, but the bare tree limbs hide little. The circle of death extends equidistantly in all directions; even a few trees on the far side of the river are chalky gray instead of brown.
At the peak of the hillock stands a low wall of pale gray stone that is all that remains of the foundation of some building now long gone.
A dark pit, ringed by a strange red moss, gapes open in the earth like a sucking wound. A faint wet sound can be heard from within. “Underwater river,” Bjarn posits. All the rest pretend to believe him as they stake the animals and prepare to descend into the earth.
What do they find within? Something Unusual – Fortified/Hideaway.
The pit descends as a narrow chute through almost twenty feet of earth until it emerges into a cavern of unworked stone. Gethin lifts his torch and paces the chamber while the rest of the party follows him down. By the time the last of them arrive, he has mapped the room. It is featureless and without exits except for a single door of iron set into the northern wall.
“This strange curse is no work of nature, red in tooth and claw,” Gethin observes. “Some man had a hand in this. And that man might still be here. Be ready.” The party draws their weapons.
[Delve the Depths (Wits): Mark progress and Reveal a Danger.]
[Mark Progress: Corrupted Cavern :1 boxes]
Feature: Subterranean Waterway (Treacherous/Exit)
Danger: Lose way or are delayed
The door opens with a rusty groan, revealing a claustrophobic tunnel that sinks deeper into the stone. Gethin leads with his shield high as the others follow behind with torches and weapons. The fires cast long shadows that move strangely against the warped walls.
The faint water sounds become louder as they progress. Eventually, their tunnel opens into a large cavern that is split in half by a wide and swift river. The water is roaring here, for at the far end of the cavern the water gathers and throws up spray as it drains in a violent whirlpool.
“Where do you think it goes?” Inguna asks. None of them want to find out.
Unfortunately, there is no bridge and the span is too far to jump. They cast lots for who will have to swim across, and it falls on [d5=] Inguna. “Guess you’ll get the chance to find out,” Somhaile jokes. Inguna doesn’t laugh as they tie a rope around his waist.
Face Danger (iron) to swim across: [Strong Hit: 5 + 3 + 0 = 8 vs 3 2]. +1m but I’m already at 10 (I should burn it!).
He swims across but is swept quite a ways down stream before he reaches the far bank. They throw him a torch and wait as he secures the rope to a stone outcropping on his side. The rest of the party passes by safely, though they are cold and shivering when they emerge and begin to dress again.
[Delve the Depths: Mark progress.]
[Mark Progress: Corrupted Cavern :2 boxes]
Feature: Cramped Caves (Secret/Entry)
The tunnel beyond the river leads to a series of cramped chambers. In one, a faint breeze stirs the air. They investigate and eventually find a chimney that might lead up into the world above, although the climb upward would be nearly impossible.
[Delve the Depths: Choose one: Mark progress or Find an Opportunity.]
[Mark Progress: Corrupted Cavern :3 boxes]
Feature: Twisting Passages (Unstable/Valuables)
Eventually, they progress out of the caves and into a maze of twisting passages. Time seems to stall as they track and backtrack their way through the tunnels. All grow weary and–truth be told–frightened when they realize that they have been underground for far longer than they had expected, and that the way out may not be trivial.
It is Somhaile who spots them first, with her keen thief’s eyes–a smattering of reflective discs down a side corridor. They investigate and realize that they are silver coins, shining in the torchlight. Someone has definitely been here. Somhaile pockets the coins as they pass, though the others want to leave them behind to track their return. “Leave your own silver, then,” she retorts.
Inguna drops a few coppers before he realizes that no one else is doing so. Feeling foolish, he stops.
[Delve the Depths: Mark progress and Reveal a Danger.]
[Mark Progress: Corrupted Cavern :4 boxes]
[Reveal a Danger: Denizen controls dark magic]
Feature: Vast Chamber (Fortified/Boundary)
The passage emerges into another chamber, on that stretches out so far in all directions that their torchlight is swallowed by the darkness.
Face Danger (Wits) to detect the foe: [Miss: 3 + 2 + 0 = 5 vs 7 8].
Unwilling to become lost in the darkness, they decide to hug the walls and circle the cavern in a counterclockwise direction. Eventually, the come around again to the tunnel where they started. With nothing left to do, they leave the safety of the wall behind and step out into the great open chamber. Soon the wall is lost behind them. Their torchlight flickers feebly in the darkness, revealing a dim circle of dun beige stone floor and nothing but void beyond.
Eventually, something materializes out of the darkness–a squat, perfectly square structure of worked stone, possibly twenty paces to a side and 10′ high. [Description: Assault/Desolation] Scenes of battle and destruction appear to be engraved upon its surface, but even in the still air underground the ancient carvings have been worn smooth by countless aeons.
In one wall stands a door. With no where else to go, they open it.
Here’s where the Face Danger miss comes into play. Let’s decide what kind of monster we’re facing.
Monstrosity: giant-sized – fish (I’m going to interpret as eel) – spikes/spines – keen senses
A robed figure stands within, hunched over a darkly stained altar. As the party enters, the figure turns and begins to howl. Foul green mist pours of its open mouth, billowing across the narrow room toward the party. None want to test it, so they fall back into the large chamber, slamming the door behind them.
Just then, a whistling sound fills the air. They look up just in time to see a shadow, almost iridescent in its blackness, falling from the ceiling. The thing strikes the ground just within the light of their torches. It is a silver-scaled thing with a mouth full of razor-pointed teeth; its head it huge, easily large enough to bite through a man’s torso if it can get hold of him. Suddenly it begins to move, wiggling forward like a snake with an explosive burst of speed.
Enter the Fray against Eel-Monster and Wizard (Formidable): [Weak Hit: 3 + 2 + 0 = 5 vs 6 4]. Keep initiative.
Strike (I’m going to rule I can use my warband here): [Weak Hit: 1 + 4 + 0 = 5 vs 1 10].
[Mark Progress: Battle: Eel-monster and wizard :2 boxes]
The band falls together into a group as the beast comes at them. Spears out, they manage to turn it aside just as it sends its snapping maw against Gethin’s shield. In a moment, it slithers out of sight around the building and disappears into the darkness.
They can hear it moving, just beyond the circle of torchlight. The band presses their backs together, peering futilely into the darkness.
Suddenly, it snaps forward out of the dark. Its body is long–they can see it now–dozens of feet long, and as thick around as a man. Heavy spines like sharpened quarterstaffs drag behind it, flaring from the sides of its body.
Clash: [Strong Hit: 5 + 4 + 0 = 9 vs 7 4]
[Mark Progress: Battle: Eel-monster and wizard :5 boxes]
The party scrambles aside at the last second and the beast cannot stop its momentum as it sails through their midst. They stick it several times at it passes, cutting long scores in its scaly hide.
Strike: [Weak Hit: 1 + 4 + 0 = 5 vs 3 6]
[Mark Progress: Battle: Eel-monster and wizard :7 boxes]
They follow it this time, gaining confidence. Several more hits land home. Suddenly, the door behind them smashes open and a whip of silver-green fire lashes out at them–the wizard has arrived.
Clash: [Weak Hit: 2 + 4 + 0 = 6 vs 10 1]. Can’t use momentum, so one of my men goes down.
Who is hurt? Bjarn.
[Mark Progress: Battle: Eel-monster and wizard :9 boxes]
Sola, Gethin, and Inguna stay focused on the eel while Bjarn and Somhaile turn their attentions on the newly arrived wizard. The eel lashes out again, but not in time–Sola and Gethin form an effective wall while Inguna runs it through the neck with his spear. The thing writhes violently for a few moments, but it has been stuck well. It dies.
Just as the party turns, the wizard’s whip catches Bjarn across the chest. He goes down in a heap, like a puppet with the strings cut.
Clash: [Strong Hit: 5 + 3 + 0 = 8 vs 1 3]
[Mark Progress: Battle: Eel-monster and wizard :10 boxes]
[Progress Roll: Battle: Eel-monster and wizard :Strong Hit = 10 vs 3 6]
The wizard’s victory is short-lived. Somhaile manages to sneak behind the robed figure and plant her dagger in the center of its back. It collapses with a groan and lies still.
After that fight, I’m going to say we completed one of the major steps on our quest. Surely this wizard and big eel were related to Longhill’s troubles.
[Mark Progress: Bring back the fishing :6 boxes]
Was Bjarn killed (75%)? No!
They go to Bjarn and find that he still lives, though his breathing is shallow and his eyes will not open. They need to get him rest, but none of them would be mad enough to rest in that cavern. Gethin and Somhaile investigate the building while Inguna and Sola try to prepare Bjarn to be moved.
What’s inside the building? Transform-Wound / Avenge-Time.
The chamber is spartan in its decoration. The altar stands alone near one wall; near the other lies the top of a staircase that leads deeper into the earth. Gethin averts his eyes from the altar and even Somhaile turns away; neither know what poor creature contributed to the mass of tortured flesh upon the bare stone, but both are glad that they killed the robed figure outside.
This doesn’t seem like a good place to rest, so Bjarn is going to have to stay out of commission for a while. Meanwhile, I’m going to use the stairs as an opportunity to change the domain of this dungeon–instead of a Corrupted Cavern, we are now moving into a Corrupted Underkeep. Otherwise, progress remains the same.
[Delve the Depths (Shadow): Choose one: Mark progress or Find an Opportunity.]
[Mark Progress: Corrupted Underkeep :5 boxes]
Feature: Hall or Chamber (Fragile/Exit)
The party moves more slowly now, and with as much quiet as they can muster given Bjarn’s condition. Somhaile moves a few dozen paces ahead of the others, keeping an eye out for signs of trouble. The stairs descend into a large, worked hall. Colonnades progress up the sides of the hall and lead toward an imposing set of bronze doors, but when the party draws near they realize that the right hand doors is ajar; there is enough room to pass through without disturbing it.
[Delve the Depths: Choose one: Mark progress or Find an Opportunity.]
[Mark Progress: Corrupted Underkeep :6 boxes]
Feature: Foundry or Workshop (Foreboding/Breach)
The door leads into a maze of 10′ wide corridors of worked stone. They choose a direction at random and move that way, passing several locked doors before coming at least to an open chamber. Light and heat emanate from within, but the room is empty. Inside, a forge’s embers lay dying. Strange tools of iron line the walls, devices of torture and war, twisted armor or weapons designed for bodies clearly inhuman.
[Delve the Depths: Mark progress.]
[Mark Progress: Corrupted Underkeep :7 boxes]
Feature: Stairs into the Depths (Mystical/Threshold)
Finally, they come to the end of the mazelike corridors. Another chamber stands there, and against the far end looms the maw of some devilish beast. It takes a heartbeat before they realize it is carven stone, and that within that maw stands a staircase that descends even deeper into the earth.
None of them want to follow it, but what choice do they have now?
[Delve the Depths: Mark progress and Reveal a Danger.]
[Mark Progress: Corrupted Underkeep :8 boxes]
Danger: Ancient Mechanism or Trap
Feature: Carved Passages (Active/Entry)
They descend further into the earth. The stairs spiral down, deeper and deeper, seemingly forever. Finally, they level out and open into a tunnel of perfectly smooth stone. They take cautious steps forward.
Face Danger (Wits) to avoid the trap: [Miss: 6 + 2 + 0 = 8 vs 8 8]
That could be bad! I’ll use momentum.
[Strong Hit: 6 + 2 + 0 = 10 vs 8 8]. Reset to 2m. +1m (now 3).
Suddenly, Somhaile reaches out and grabs Gethin’s armor and jerks him backwards off his feet. The clatters to the ground with a resounding echo. In a second he’s up, ready to berate her for making so much noise, but she puts her hand over his mouth. With a finger she points at the ground. A low wire, no thicker than a hair, runs at ankle height across the tunnel.
After a moment he removes her hand. Thank you he mouths at her. She reaches forward and pulls the coin purse off his belt and ties it to her own. He decides that argument can wait for later.
[Delve the Depths: Take both: Mark progress and Find an Opportunity.]
[Find an Opportunity: You are alerted to a potential threat.] +1 to next move and +1m on hit.
[Mark Progress: Corrupted Underkeep :9 boxes]
Feature: Shrine or Temple (Marked/History)
Monstrosity: person-sized – beast – tentacles – crusheconstrictor
The tunnel eventually leads to a small complex of carven chambers, all leading toward one center chamber. There, the ground slopes forward like an amphitheater toward a terrible shrine. That strange red mold grows everywhere here, red enough that it seems to glow with its own inner light. Water seeps in from countless tiny cracks on the walls, flowing down the pulsating mold and eventually draining through a small hole set before the altar.
A half dozen figures are here, worshipping at the altar on bended knee. The sound of their inhuman ululating covers the sounds of the party’s approach [thanks Find an Opportunity!]. The adventurers ready their weapons and prepare to throw.
Battle: [Weak Hit: 2 + 3 + 1 = 6 vs 4 9].
Who pays the price? Sola. -1 strength to warband (now 2).
The party’s ambush catches the cultists off guard and two of them are cut down immediately. The others turn, though, and the wailing becomes a scream of anger. They throw back their hoods, revealing faces that had once been human but are not mixed inseparable with that horrific red mold. Tentacles sprout from the fingers and backs as they run, spreading out from beneath dark fabric robes.
The party fights valiantly, holding the strange things off with fire and steel, and eventually the last of them lies dead. It is then that Gethin notices Sola, kneeling at the side of one of the defeated cultists. He goes to her, reaches out a hand, but that’s when he sees it–one of the cultist’s long tentacles has found a weak spot in her armor and has punched through her side.
Can he get the tentacle out without killing her? [Weak Hit: 5 + 2 + 0 = 7 vs 4 10]. -1 Supply (now 4).
The mold fears the fire, even in death, and he thrusts his torch into the wound on her side. She screams and tries to wrench away, but Inguna grabs her by the arms and holds her tight as Gethin thrusts the burning brand right into her flesh. She shudders, bites her own tongue until blood pours from her mouth, and falls still. He keeps the torch on her as her skin blisters and blackens.
Finally, he tosses the torch aside and digs in his pack for a small glass vial. He tips it into her mouth and holds back her head. The potion works quickly. The burnt flesh begins to pinken and scab. Her pale face flushes with color. Gethin sinks to his knees beside her.
Finally, he looks around. “I think we’ve done it,” he says.
Have they done it?
Reach destination: [Progress Roll: Corrupted Underkeep :Strong Hit = 9 vs 4 7]. Success! +1m (now 4).
[Mark Progress: Bring back the fishing :8 boxes]
There is no where deeper to go. The put the torch to everything they can find. The mold on the walls catches and the fire races up toward the ceiling of the cave, filling the chamber with acrid smoke. The party then takes hammers to the altar and throws the shattered stones to the four corners of the chamber, so that even its foul presence will no longer infect the water seeping through the walls and down the drain.
Finally, they retrace their steps and, after many long hours, emerge once more onto the surface.
That's it for this session! And as a reminder: You can find links to every one of my solo session game reports on my Campaign Logs page on my blog.
submitted by AdventureMaterials to Ironsworn [link] [comments]


2023.05.30 17:01 ajshell1 Tips for improving your input shaping that I've picked up over the last few weeks

This is meant as a companion to the official Klipper documentation, so I won't cover everything discussed there. Rather, I'm going to discuss things I've experienced and how I went from crappy input shaping to really good input shaping. Also, since I own a bedslinger (a Neptune 2S), I will be writing from the perspective of a bedslinger.

Mounting

Mounting location makes a HUGE difference in your results. You don't want the ADXL345 to wiggle or wobble, you want it to be stiff RIGID, or you'll get bad results. Likewise, location is a huge factor. You want it to vibrate like the nozzle/part on the bed will be vibrating, if you want your input shaper to compensate for the right thing. So let's go over various locations from best to worst:

X axis

Directly mounted to the nozzle: Since you'll ultimately want to measure the resonance as it occurs at the nozzle, Provok3d's nozzle mounted ADXL345 should give you exactly what you want. Just remember to take it off before you print. For normal ADXL345s, you could design/find something that would allow you to mount your ADXL345 to your nozzle or heatblock.
Directly mounted to the X gantry: Assuming your hotend is mounted firmly to your gantry, this should give you almost as good results, assuming your mount is good. This is the mount I'm currently using, and I'm getting really good results with it. Notice that this one screws into existing holes for really good rigidity. You'll probably get worse results with something like this.
Directly mounted to the shroud: This depends on where you mount it on your shroud. The Hero Me Gen 7 system with the hotend that attaches to the shroud and has the ADXL345 mounted low (lower is better) gave me what I thought were [good results] at the time. On the other hand, mounting it on the top of a substantially modified version of this shroud gave me results that ranged from awful to decent to almost good.

Y Axis

This is a bit trickier than the X axis, which is a shame because bedslingers will inevitably be limited by the Y axis when determining your max acceleration. Again, from best to worst:
Screwed into print: This one has drawbacks but it should give you the best results because it's basically the only way to get it mounted into the middle of the bed. You print a file like this (thanks to Fruitz on the Klipper discord!) with screw holes for the ADXL345, with a brim if needed, but change the gcode so that you don't turn off your motors or cool the bed after printing. Right angle dupont headers are ideal for this mount. Then run the test. The downside is that you'll waste filament each time you want to mount it again. However, I swear by the results. A possible alternative is a version that uses magnets, like this, but I haven't tested it.
Clamped onto the bed: This has the downside of only being able to get measurements from the edge of the bed, which isn't ideal. Just be sure to only use clamps that have a block that prevents the screw from going into the bed. In other words, if you must use a clamp, use this, and not this one.

Klipper config

A basic config with an RPi looks like this
[mcu rpi] serial: /tmp/klipper_host_mcu [adxl345] cs_pin: rpi:None [resonance_tester] accel_chip: adxl345 probe_points: 117.5, 117.5, 20 # an example 
As the Klipper config says, "It is advised to start with 1 probe point, in the middle of the print bed, slightly above it.". Yes, I measured X resonances at various Z heights, and it makes a difference.
However, you may need to add an "axes_map" section to adxl345, depending on your mount. Your ADXl345 should have arrows on it, pointing in X and Y (plus a point indicating Z, but it can't be drawn properly from this perspective). As long as those arrows point in the right directions, you don't have to do anything. Otherwise, you can change it with that line. Check the docs for more, but in my case, I used axes_map: "y, z, x" for my X axis mount.

Running the test

Other people have covered running "TEST_RESONANCES AXIS=X" and generating the graph, so I'll just skip this section except for one detail. Your fans should be running at speeds that they'd normally run during prints. So your hotend fan should be on, and your cooling fans should be at the speeds they run at most of the time.

Establishing good results

This is the part I want to talk about the most. Input shaping can do a lot, but it can work even better if you give it a better environment to work with.
Here are my golden rules I've established after lots of testing and discussion with other people:
  1. The most ideal graph for the axis being tested is a very tall and narrow spike at a certain frequency (I call this "the big spike"). No other spikes should be present, as they will reduce the effectiveness of input shaping.
  2. The other two axes should stay as close to zero as possible.
  3. All else being equal, a big spike with a higher peak power spectral density (i.e. a "taller" big spike) is better than one with a lower peak.
  4. All else being equal, a big spike with a higher frequency peak is better than one with a lower frequency peak. This is because it is easier to compensate for a higher frequency.
I don't have a large enough sample size to back this up, but it seems that the peak of the big spike correlates with the frequency suggested for ZV and MZV, assuming your big spike is clean.
This here is an example of a good graph.
And this is a bad graph.

Improving your results

So, let's say you have a bad graph. What can you do? It turns out that the answer is "a lot of things".
First of all, your enemy is looseness and wobbling, and you must defeat it. All your screws must be tight. ALL of them (except your bed level screws). Your frame must be rigid. You should not be able to wobble your bed up and down if you have v-roller wheels. Your printer should be on a flat surface and not wobble on it, and if it's on a table, that table shouldn't wobble either. Your filament spool shouldn't wobble either if it's mounted on the printer. Here's a before and after I took my full spool off my printer.
Thirdly, belt tension is important. Belt tension is an even deeper rabbit hole than input shaping, so all I'll say is that your graph will suffer if it's too loose, and that your motors and belt will suffer if it's too tight.
EDIT: Here's an example of low tension during a period of testing, and higher tension. I don't know if this is too high, or how to tell if the tension is too high. That's another thing to work out.

Afterwards

Once you have a good result, pick either the recommended shaper, or pick MZV for reasons specified in this video: https://youtu.be/IezqWVZZ_iI?t=334
Then, it's time to tune your acceleration. I'd imagine that CoreXY users would want to make sure that they can actually reliably handle those accelerations (Ellis's guide has a Klipper Macro for testing that), but Bedslingers are going to be limited by the Y axis. Just run a ringing tower test with input shaper enabled. In my experience, if you set your max acceleration to the value suggested by the Y axis test, you won't get any X axis ringing but you'll see some Y axis artifacts.
And once you do set your max acceleration, you can use it with the acceleration calculator here to see how long you can maintain a certain speed with that acceleration and your bed size. This is useful for setting a max velocity and travel speed in your slicer.
Unfortunately, Klipper doesn't allow you to set separate max X and Y accelerations. Piezo's Limited_cartesian allows you to do this, but he includes this warning:
Note that there are print quality concerns with anisotropic accelerations and velocities. Extruder pressure and lengths of accelerating segments will depends on the orientation. In theory this could lead to dimensional discrepancies. This was the main argument for rejecting previous similar PRs.
Let me know if you can find any mistakes in my work or can make any suggestions.
Edit: I've also discovered that increasing the amperage to your motors results in a higher spike. This test had 0.8, while this test used 0.6. Of course, bad things will happen if you increase it too high.
Edit 2: LH from the Klipper discord has suggested the following topics:
-The bed can have a big impact on the X axis (yes, the bed, and the wheels tension)
-stepper modes and tuning affect resonance testing and can produce different results
-adxl noise in proximity to steppers
-damping_ratio has a big effect on IS result
-accel_per_hz and hz_per_sec can be used to produce more accurate results
-frame support dampening is very important for the Y axis on a bed slinger
I'll discuss those at some point, but I don't completely understand all of them yet.
EDIT 3: He explained what he meant in further detail.
  1. According to him wedging something between the bottom of the bed and the frame so it's stationary can give better results, and y wheels can also make a difference.
  2. Generally, Spreadcycle mode gives better results than Stealtchop, at the cost of extra noise: 1 2 3
  3. Electromagnetic interference from the stepper motors. Why the Klipper guide recommends shielded ethernet cables.
  4. https://gist.github.com/kmobs/3a09cc28ec79e62f28d8db2179be7909, and LH also wrote this: https://github.com/lhndo/ResHelper
  5. You can get more accurate results by adjusting the accel_per_hz and hz_per_sec values in the Klipper config.
  6. I said that I was under the impression that you'd need to design specific parts to optimize your dampening setup, as you want to dampen the correct frequencies. He says that he's done a lot of work in designing and tuning his setup, and this is his Ender 3's Y axis: https://cdn.discordapp.com/attachments/801161399119380590/1113178232557158472/image.png
submitted by ajshell1 to klippers [link] [comments]


2023.05.30 16:58 Lol_u_ded 24 [M4F] NY/Online The search for good vibes

Well, I had quite a day yesterday. I partook a memorial service with my volunteer FD, went to the beach, randomly encountered some people I haven't seen in almost 10 years while at the gym, then...got blocked out of my driveway by a fallen tree. It fell 2 minutes before I got home. Suffices to say that stopping to talk to my old friends saved me and my car with my miserable luck. Life is crazy sometimes. What's going on with yours?
I am 24, and I live on LI. I am an EMT, living life to the fullest before I officially give my soul to medical school. Some of my hobbies are martial arts, weightlifting, gaming, and listening to music. I play guitar from time to time, albeit poorly. If only I were as good at guitar as I am at Guitar Hero. Recently, I have been grinding out Enlisted, Elden Ring, and Forza Horizon 5. I mostly listen to the 70s and 80s if we exclude my workout playlist. My favorite artists include Led Zeppelin, Deep Purple, Lynyrd Skynyrd, The Who, and Soundgarden. I'm a health and fitness enthusiast and a fourth degree black belt in Taekwondo. UFC is my favorite sport to watch, easily! I consider myself athletic, ambitious, intellectually curious, and charismatic. Come find out yourself. Physically, I am 6'0", 178 lbs, muscular and lean, and white. I have a baby face and short, brown hair. I'll save a photo for another time, but I certainly deliver.
I prefer talking to someone at least 20 years old. College freshmen are not my thing. Sorry. Please be interesting and interested. Small talk is not my thing. I want us to genuinely enjoy getting to know each other. Writing in short to long paragraphs helps with the process. A virtual pen pals thing takes work to maintain, but I still enjoy it, so I am unopposed.
If you are interested in connecting with me, you should message me with your age, location, and about you. Just looking some friendly talk, maybe some banter if the chemistry hits. Let's vibe. :)
submitted by Lol_u_ded to r4r [link] [comments]


2023.05.30 15:03 Recent-Development10 [A Terran Space Story: Lieutenant Saga] - Chapter 117

The attack continues and an opportunity presents itself. Does it work? Or does it have the opposite affect? I hope you enjoy!
Well, today is my last day of vacation. And with any luck my AC will get fixed. The last couple days has been most unpleasant without it. The next chapter will be out on Saturday!
Terran Space Story: The Lieutenant Saga
Academy Days First Previous Next

Chapter 117: Failed to Take the Bait

Minutes Later. March 4th, 2267. 16:35 Paximus System –Outer Asteroid Belt
The CNS Ugley had already racked up twelve pirate kills. Her Captain was aggressive in their push against the pirate forces here. No missiles had yet been expended, just the main rail gun and the other secondary batteries. Against another proper Naval warship that would be a recipe for disaster, but against the pirates in this system the handicap didn’t seem to be affecting them that much.
Her attitude changed dramatically. Her bow flipped up nearly two hundred degrees as she maneuvered hard to port. The main gun snap fired at the right moment. The large tungsten and ceramic mass shot out from the tip of its barrel. To add insult to injury they were firing high explosive rounds. As if piercing the hull at insane speeds wasn’t enough lethality the added explosive charge adds insult to injury.
The fired round’s aim was true. Moments later it intercepted one of the larger pirate vessels on the port side. It was an old Corvette from sixty-some years ago, so heavily modified it barely resembled its past self. Not that those modifications meant a thing to the round that just struck mid-ships.
The ceramic layer and tungsten penetrator easily pierced through the hull armor plates. The round then exploded somewhere in the second deck, after a nearly imperceptible amount of time passed. The damage to the ship’s spine couldn’t hold it together. The poor Corvette was bisected in two by the round.
Meanwhile, the Waukesha was continuing its dreadfully accurate and brutal assault on the pirate base. Two-thirds of the docked ships were killed before they had a chance to join the fight. Over three-quarters of the base's anti-ship defensive weapons have been destroyed.
“Captain, I suggest adjusting our orbit to cross the rings at a perpendicular angle. The poles of that rock still contain defensive weapons,” Ingrid said.
“Rex, do as the lady says,” John said.
“Adjusting course,” Rex said as he keyed in the adjustments to their orbit.
Just as the ship began to angle the forward kinetic shields flared up. The sound of sacrificial relays frying themselves could be heard by the bridge crew. A pirate had gotten a lucky rail gun shot off. Were it not for the angle of the ship and the kinetic shields it was very possible the Waukesha could have suffered noticeable damage.
“Find whoever did that and blast them out of the void,” John said with a clenched fist, “Good thing the bridge is buried in the ship.”
“With pleasure,” Chester said.
“You are not wrong Captain,” Ingrid said, “That round could have made it into one of our forward missile rooms.”
“Sometimes it’s better to be lucky than good,” Rex said with a chuckle.
“I’d rather be good than rely on luck to see me survive a battle,” John said dryly.
“Can’t hurt to have some luck,” Chester said, “Where the fuck is that little fucker that shot at us?”
“Sorry Lieutenant, it’s a mess out there. The target is a Shrike-class attack shuttle. Sending you the designators,” Walter said from operations.
“Walter, how many enemy ships remain?”
“The Ugley just splashed another Corvette. All they have left is modified shuttles.”
Chester then added, “And all the weapons batteries left on the station.”
“Them too.”
“Rex, make sure our course and speed are adjusted on the fly. Make it harder for their targeting systems to get a good read on us,” John said leaning back in his chair.
“Consider it done.”
The Waukesha’s variable course setting would cause it to roll and pitch at random intervals and speed up or slow down. It wasn’t a guarantee to prevent damage to the ship. But it makes being struck by enemy fire significantly less likely to occur.
The Confederate Navy learned that lesson the hard way in a conflict against the Alliance. From that point on the variable course settings had proven to be a valuable deterrent in avoiding enemy fire. Not to mention keeping the lives of those inside the ships safe.
“And down goes that Shrike. Fucking punk,” Chester exclaimed from the weapons console.
“Incoming fire from remaining weapons platforms on the station are limited to those that are being manned in person. We may have cut systems or power to them,” Walter said.
“Verify that. Chester, continue eliminating the asteroid’s defenses,” John said, “Am I reading this tactical output correctly?”
“That is an affirmative,” Tess said, “CNS Ugley reports all pirate ships have been eliminated. They are steaming back to assist in the base assault.”
“Continue with the bombardment. Have the CAG refocus the drones on the docking bays. I want a full scan of defensive systems before the Marines set foot there,” John stood up then walked towards the front screen, “Tess, have we received any transmissions from the base?”
“The pirates are broadcasting a general distress call, but it is going unheeded. No commercial or unidentified traffic is heading this way,” Tess shrugged as she answered her captain’s question.
“More than that,” Walter said, “Traffic is avoiding this region altogether. If there are pirates out there, they are ‘noping out’ of this fight.”
John walked over to Tess’s console and pressed the button to hail the Marines onboard, “Captain Taylor. Load your men up. We’ll be launching the step in this assault within the next thirty minutes.”
“Not that I want to be Debbie Downer, sir,” Ingrid spoke cautiously, “But was this attack really expected to draw out the Icarus?”
“Nope. Not directly. But it’s going to generate a hell of a lot of chatter amongst their circles. Plus,” John smiled as he looked back at Walter, “Walter, find me a pirate ship that is currently dead but could potentially be reactivated.”
“Sure thing, sir,” Walter looked very confused as he looked up from his console, “Dare I ask why?”
“Well, if you go out fighting you need a lure to catch a fish.”
Walter immediately put two and two together and determined what his captain was planning, “Say no more. I’ll find a wreck that will work.”
Two more orbits were all that it required to finish eliminating the station defenses. As a result of the two engagements, all lances would need to be replaced. Because of the change of tactics, their lifespan was shortened to just two engagements.
Marty and his team would grumble about doing spacewalks and replacing them but their discomfort and annoyance was a small price to pay to ensure the Waukesha had sufficient missiles should the Icarus appear. John did make a mental note to pay for a good meal or drinks for the engineering team, even if their actions resulted in good practice for maintaining the ship systems.
The Marines from both the Waukesha and Ugley boarded the pirate station at the bottom of the hour. Fighting initially was intense. A great number of pirates never made it onboard the ships the Waukesha had killed while intercepting the base. The pirates had numerical superiority, not to mention fighting on familiar ground.
Unfortunately for the residents of that station, the Marines were wearing power armor. Every last Marine was equipped with a suit. More than half were wearing Broadsword heavy-power armor. The pirates ran into an immovable object in the Marine’s relentless and calculating advance. Morale on the pirate’s side broke after the second engagement.
The few who continued to fight were mercilessly cut down by the Marines. Those that did lay down their arms were treated relatively well, like any prisoner of the Confederacy. Though their fate likely would result in lengthy prison sentences, if they were lucky then they would still have a chance at life.
Multiple prison transports were required to ferry everyone they had captured. The trio of Confederate ships stayed on site for two full days after the engagement began. Six transports were loaded full of women and children, and their destinations were reeducation camps, though the mothers of the children could still be tried for crimes depending on what the investigations come up with. Three more transport ships were used to house the known pirates.
John didn’t really care where they were being sent to be tried. That was a feeling shared by his fellow captains in his squadron. Once everyone had been transported off the pirate base the Waukesha and Ugley commenced a calculated bombing of the asteroid. Dozens of armor-piercing rail gun rounds were fired. The asteroid cracked into several pieces. Gravity would eventually pull them back together in a few hundred years, but the base was forever broken.
Step two of the mission was now complete. It was a long shot, but John sincerely hoped the next step would lure out the Icarus. But what it would do, if his calculations were correct, is inflame the pirate’s mood. He needed them to act irrationally and put an undue amount of pressure on the Icarus. But John was getting ahead of himself in thought. The bait first had to be tossed out into the sea of stars.
7 Days Later. March 11th, 2267. 03:00 Paximus System – Outer Asteroid Belt
John walked onto the bridge just as the shift change had begun. The outgoing shift not only looked but felt bored. Even more bored today than the previous days since the attack. That wasn’t all that surprising though, normally the ship was getting into all sorts of action. Waiting wasn’t the crew’s forte, that was doubly true for their captain.
Brian smiled as he saw John walk onto the bridge, “Before you ask, fuck all happened. The ship is still running quietly and isn’t bleeding any signals still. Engineering really wants to get on the move within seventy-two hours.”
“Thanks, Brian. Did they say why the hurry?”
“Something about fusion balance or some such,” Brian waved his hands as he walked past his captain, “You’ll want to reach out to them to get the specifics.”
“Understood. I doubt we’re going to be able to stay out here for another couple of days anyway. Fleet Command is likely going to order us to move on to a new location soon.”
Brian stopped at the bulkhead and looked back at John, “Don’t suppose it’ll be a nice warm planet with sunshine and beaches?”
Deb laughed as she walked by, “I could use some work on my tan. I’m a little pasty.”
“Sadly no. If the rumor is true, then we’re heading to a system with a bunch of mining bases. Won’t be going near the primary settlement which is on an airless hunk of rock.”
Deion could be heard in the hallway, “God damn, that sounds depressing as hell.”
“You take us to such nice places,” Deb laughed as she headed towards the mess hall.”
“Agreed,” Brian shrugged, “At least this system is the command’s decision and not yours.”
John grinned, “Would that make much of a difference?”
“Yes, yes it would,” Brian turned and waved behind him, “Cya tomorrow.”
“Alright, folks let’s get at her. How does our bait look?”
“Lonely and unfulfilled,” Chester said sarcastically.
“Should we increase the power to the broadcast system?” Tess asked, “We might get a nibble that way.”
John nodded, “Work with engineering on that. We don’t want it to be too obvious.”
The Ugley had managed to find a shuttle that suffered a simple through and through. While a simple wound that resulted in superficial internal damage it was catastrophic as all atmosphere was lost to the void. The crew had no chance to survive such a wound.
To make their bait look more accurate there were a couple of armor plates crudely welded over the wounds. The shuttle never lost power, but the engineering team from the Waukesha was able to get the life support systems operational once again. While on the shuttle they also enabled the communication systems and slaved it back to the Waukesha’s control systems.
Several devices were left behind in the ship to fool any friendly sensors into thinking there was still life onboard the ship. John didn’t know what ship they would lure in, but a bigger pirate vessel would definitely be able to perform rudimentary scans of the shuttle. They needed something to temporarily trick those initial scans.
As for the Confederate ships, the Basilone did what it does best and was stealthily sneaking around in the void undetected. The Ugley and the Waukesha both had found crevasses in a nearby asteroid. Both ships were rigged for silent running. The only way they were able to communicate with one another is direct beam communication, a frustrating system in this day and age but is perfectly silent to outside viewers unless you cross the path of the beam.
Because these large naval ships were hiding in places that weren’t designed for warships to go, a properly janky solution was in place. Several reflectors and amplification devices were carefully spread out on the asteroid's surface. The likelihood of a pirate ship crossing the beam and discovering their hidey-hole was thought to be impossible.
Despite being rigged for silent running, they were able to receive general broadcasts from commercial and civilian ships. The Basilone, along with the rest of the Navy for that matter, could contact the ships directly. Responding to those messages would give their positions away to the more advanced pirate ships. Their prey would undoubtedly be able to detect those types of transmissions.
“What are the odds that the Icarus shows up here?” Tess broke the silence on the bridge.
“Somewhere between zero and zero,” Walter said.
“Not happening,” Chester said, “Getting a nibble from anyone seems pretty unlikely at this point too.”
“Captain, your thoughts?” Tess asked innocently.
“Well, it would be nice if we did lure our that great white whale,” John sighed, “I had hoped we’d get some interest from a pirate ship that we could get some intel from. It’s not looking great at the moment.”
Chester leaned back in his seat and swiveled to look towards the front of the bridge, “What’s the pirate’s reaction going to be to our raids?”
“Impotent rage,” John said, “We’ve been capturing their children and wives for seventy-plus years and besides some gnashing of teeth they’ve not been able to do anything about our policy.”
The universe must have heard John’s sardonic comment. At the precise moment he stopped speaking sensors were triggered. A slip space rupture was forming.
“Holy shitballs, we’ve got a ship translating to real space,” Walter said, “Can’t make out the ship type.”
“CNS Basilone reports slip space rupture danger close to the bait shuttle,” Tess said, “They successfully identified the ship as the Basilisk, formerly an old Alliance cruiser.”
“I want all systems back online, maximum thrust out of here,” John commanded.
“That will take thirty to sixty seconds to online everything,” Chester said, “But already on it, sir.”
As the bridge crew began working furiously to bring their ship back online, John was staring at the tactical readout. Something was off about the Basilisks' energy readouts. Normally there was a brief surge of power output when a ship transitions back into real space, but that power draw remained.
Without warning the Basilisk opened fire on the hapless shuttle. It exploded in a bright green fusion blast. The ship had been entirely atomized in the blast. The squadron was successfully able to bait a pirate into their trap. Unfortunately, the pirates seemed to be prepared for precisely that.
“Systems are fully restored, engines are primed and ready for use,” Ken said over the comms from his spot in Engineering.
“Helen, get us…”
John was unable to finish his sentence. He was watching the tactical readout. Someone, he wasn’t paying attention to who was speaking, was calling out what was happening. John saw the ship abruptly flip over and head directly back to the slip space rupture, which was curiously still active.
The pirates were a step ahead, of sorts, this day. The bait was successful. The pirates thought to put their comrades out of their misery. Or maybe they were enemies. It didn’t really matter; the lure was successful to a point. But no one in the squadron had thought of this tactic.
Hell, John didn’t even know that this was possible. The Naval guidelines surrounding slip space generators forbade such maneuvers from happening. In fact, if you transition from one space to another the Navy requires one to discharge the generators properly which takes two to three hours. What the pirates did was risk blowing up those generators and getting stuck in a place they didn’t want to be.
Though it didn’t seem like it mattered if the pirates gave a damn about Confederate Naval policies. Just as soon as the pirate ship appeared they were back through the portal from whence they came. The bait shuttle was destroyed, and John succinctly summed up their operation.
“Well… Shit,” John slunk into his chair and was forced to taste the bitter pill of defeat.
2 Days Later. March 13th, 2267. 14:00 Slip Space – En Route to the Altair system
John was soundly asleep and getting some much-needed rest. The paperwork following the letdown of their trap made the days challenging. But the final after-action report on both attacks on the pirate bases had been submitted. He had largely shirked his normal duties to resolve the paperwork.
The crew wouldn’t openly tell him this, but they didn’t mind when he hid away in his ready room to do paperwork. That was paperwork that they didn’t have to do. They appreciated John taking one for the team.
“Captain, apologies, but you are needed on the bridge immediately,” Brian said over the comms.
“Be there in a jiffy,” John yawned as he stepped out of bed.
He didn’t bother getting dressed appropriately for a shift. He found a clean T-shirt and quickly threw that on. A pair of gym shorts lay on the ground which he also put on before he looked around for some sandals that he had left in his room someplace.
After eventually finding footwear John made his way to the bridge. His appearance, combined with the rubbing of his eyes and yawning, was a clear sign that he wasn’t expecting to be awake. Or wanting to be awake at that time. The crew members that did see John that morning said nothing but giggled internally at seeing their captain in such a light.
The doors to the bridge opened and John saw through yawns, “What’s up?”
“Play it again please,” Brian said.
Deb keyed a few things into her console. The tactical screen then split into two. A newsfeed began playing back on the right-hand side of the screen.
“This massive pirate fleet, led by the infamous Folly of Icarus, attacked a munitions plant in the Outer Regalia system this morning. Early reports are a bit scattered, and the Confederate Navy has not yet released an official statement, but it appears that a fleet of well over two hundred pirate vessels, the vast majority being heavily modified retired military vessels, led a successful raid on a military installation.”
The newscaster paused for a moment to collect herself.
“The loss of life is estimated to be in the low thousands. Three orbital facilities were utterly destroyed and the primary station, and the space bridge connecting it to the surface, were also destroyed. Loss of life on the surface was minimal as the bridge is located in a coastal region that is lightly populated.”
The video then switched to one the pirates had sent the newscasters. Rene appeared dressed as flamboyantly as he normally did. But gone was the aura of aloofness. His eyes were hardened. John was used to seeing that look, one full of hate and contempt for one’s enemies. In this case, the enemy was clearly the Confederacy as a whole.
“The pirates sent this message. We have not been able to independently identify this pirate. They are claiming to be the spokesperson for the pirate alliance.”
“For too long the local powers have abused and attacked those that wish to live a life of freedom without their interference. Our brothers and sisters get callously murdered by an uncaring government bureaucracy. For those unfortunate to survive such a fate all of the powers use us as slave labor. Our children, infirm, wives, nieces, and nephews get taken from us without due process. They are sent to re-education camps to be indoctrinated into believing the lies espoused by the major powers. All of you are guilty of war crimes against those that simply want to live lives free of influence from such tyranny,” Rene paused and stared at the camera, “The grand pirate alliance struck three installations simultaneously, one in each of your nations. Until such prosecutions cease and our loved ones are returned to us, the grand pirate alliance will commence hit-and-run attacks on commerce. We will grind your lovely systems to a halt. When you finally taste that which you’ve dealt us perhaps you will come to the bargaining table and ask for forgiveness from us.”
John walked over to Deb’s console and pressed a red button to halt the replay. He turned and looked at his bridge crew. They in turn looked at him. All present knew their actions over the past couple of years had fermented this new rebellion.
“Kid gloves are coming off. It’s time to grind another enemy beneath our heels.”
submitted by Recent-Development10 to HFY [link] [comments]


2023.05.30 15:01 dinkomaricic [H] Mortuary Assistant, Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lost Planet Complete Pack
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Monster Train Collectors Edition
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to SteamGameSwap [link] [comments]


2023.05.30 14:59 dinkomaricic [H] Mortuary Assistant, Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lost Planet Complete Pack
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Monster Train Collectors Edition
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to indiegameswap [link] [comments]


2023.05.30 14:54 dinkomaricic [H] Mortuary Assistant, Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
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submitted by dinkomaricic to GameTrade [link] [comments]


2023.05.30 14:48 Lolejimmy Official Elden Ring concept art vs in-game locations.

Official Elden Ring concept art vs in-game locations. submitted by Lolejimmy to Eldenring [link] [comments]


2023.05.30 14:25 AlienNationSSB Alien-Nation Chapter 169: Jailbreak

All Chapters First Chapter of Alien-Nation Previous Chapter
Chapter summary: Vaughn liberates a bunch of people. Elias can't sleep and makes some decisions and receives a weird offer.
Chapter Art- Vaughn's Mask, a World War One Tanker Splatter Mask

Alien-Nation Chapter 169: Jailbreak

A Leslie's Pool Supplies retail outlet made for a strange rally point for any group of people, even moreso now that the whole strip mall along what had been Concord Pike had long since closed. The stainless letters spelled the forgotten name of the shopping center, still proudly adorned the top of the diagram of blank signs ensured at least the brick obelisk was a conveniently obvious marker for the men to find and make preparations for assaulting the jail.
'Morningstar' squadron had swelled their cell's numbers to well over twenty by absorbing the miscellaneous fragments of other cells, whose skills were more generalized. The name carried over to the newly formed Strike Force by virtue of being both the largest and the lynchpin of the operation's success.
This was the largest force of the three organized groups they'd split into, each aiming to try and hit the larger jails along Route 202, the other two branches making a target list of their own. Vendetta had given them an extra half hour to at least get themselves close to in-position, but with only one shortwave had no way of knowing if they would coordinate their strike. He was a known element to everyone even if only by name. At least Elias's words stayed true; All seemed very familiar and well-practiced with their carried weaponry. More importantly, none contested his assigned leadership or questioned his orders.
Vaughn cradled the RPG he'd been given, eyeing the well-lit building just over the carefully landscaped hill. The last had been over a half hour ago. The box-mart across the old highway was the temporary headquarters of the repositioned Troop One, after the suburbs near Camp Death had been cleared, likely soon to be repositioned again. But the size of the old box-mart seemed to indicate several things, that it was largely indefensible, could contain a fair few prisoners, and by its proximity to Camp Death, could be useful to strike regardless.
The flow of traffic was unusually heavy for being well before the crack of dawn. Perhaps people were trying their luck getting up old 202 to try and reach the border that way, after having no luck along other closed border checkpoints. There was a feeling of self-consciousness in carrying heavy weapons out in the open along a suburban highway most had driven along during peacetime, the juxtaposition of old familiar environment and newly familiar activity showing just how much their lives had changed. Moreso as cars rolled along it like it was a Friday night of olde, the two lives- old and new, bumping shoulders for a moment.
"You ready?" He asked, snapping them back to the present.
Mutters of assent was good enough. Haltingly, everyone in the mishmashed strike team moved toward the precinct's bright lights, taking advantage of the long shadows and occasional noise of the passing cars.
It was an unassuming building, the repurposed garrison made out of some retail outlet built back in the turbulent seventies, all brick and little else but tiny glass doors, with not even windows for the occupants to know the impending violence had been approaching. What era will this be known as? Early Imperial? Resistance? Revolutionary? Wondered the teen, as he leveled it at the lobby. Good? Bad? Hell, I'm just the man with the gun.
Everyone levelled their weapons as once, and Vaughn held a hand high. "We're here to liberate the prison, not blow it sky high," he chuckled. It was hardly armored or reinforced- or at least, so it seemed to him. And if it was, then the Data Center had shown the virtue of striking the same spot with concentrated fire beat showering it with dispersed impacts.
At least the glass door looked normal enough. "Bump and grind, forward. Forward!" He hissed. "Aim at that- there- the front door." Easy enough for the homemade launcher to hit, and these were arguably of the lowest utility if things went sideways. Elias had taught him asset management well- it was a waste to throw your best equipment at a stationary target. While the design was tried-and-tested, Vaughn still took a few steps away.
The improvised launcher let out a metallic clunk, and with a surprisingly subdued noise and recoil the projectile was sent tumbling freely, end over end, the cap blown clean off the improvised launcher. A second later, the giant projectile more than made up for it as the round smashed through the glass door, taking the automatic door slightly off the rails and bowing slightly inward- before then blowing both them and a hail of glass fragments outward as the detonation went off inside the main lobby.
Someone in a security forces uniform staggered out.
"Infantrymen, Fire!" Vaughn roared to the infantrymen, most of Morningstar dutifully restraining themselves as a hail of bullets sprayed into the storefront and even stitched up the exterior brickwork. Clearly, some insurgents were better trained than others judging by the tracer rounds and slowly tapering off rounds.
"Advance and reload! Morningstar, spread out and cover!"
The smoke and dust was subdued, at least for now, and left them with a surprisingly clear view into the front entrance. Red streaks were painted up on the wall, black and grey of smoke-dusted debris mixed in like a spin-art collage.
The lobby's contents were an absolute shambles- everything set on a ledge had been knocked about, including the ledges and desks themselves. The security forces inside responded by charging out the main doors to follow just a second later.
A hail of gunfire met them, most of the armored troopers flinching reflexively, their armor plates overlapping and protecting their wearer. A few reflexively tried returning fire despite the harsh stings of rounds tugging on the mix of fabric, bulletproof weave, and shattering off the neosteel plate they wore. The gunfire never let up on those unfortunate few who had charged out from their cover, the complete lack of coordination, dissimilar reloading times from infantry with unequal amounts of time spent with their weapons. Effective equipment and enthusiasm was undercut by poor training, surprise, and total lack of a plan to counter being outnumbered. Morningstar, on the other hand, had the numbers, the angle, and the element of surprise.
One by one the Security Forces lay flat. Either they were dead, had the fight knocked out of them, or were trying to present as minimal target as they could while they lined up their own rifles to return fire. It was hard to say for certain what the intent was, but the outcome was little different. Round after round continued pouring into them from dozens of unevenly sized magazines, an RPG or two sending the bodies of any who tried opening fire tumbling, their limbs likely held on by the durable material underneath. When they landed, their bodies folded like misshapen laundry, pressed into unnatural shapes with the wearer still inside.
The whole front engagement was over in less than a minute. A pale, non-gauntleted hand waved frantically from behind a shattered brick front, red streaking down the fingers.
"Hold!" Vaughn shouted. "Identify!" The hand continued waving, and Vaughn shoved an unwitting volunteer forward to pull the man out from behind, to reveal a man in a stained tee shirt with a dazed expression and blood dripping from a series of scratches on his cheeks, cut in like a cat's claws had raked over them.
"Civilian!" Vaughn bellowed over his ringing ears. "Any others inside?"
The man shook his head and mouthed 'no,' his voice seemingly too hoarse- perhaps from having spent an untold amount of time screaming.
The man was wrong- there were, or at least 'had been' more security forces inside. A sudden blast and the tinkering of shrapnel caused Vaughn to duck, then charge forward, his improvised explosive launcher discarded, swinging his shotgun around from his back to rest in his hands. A Technical had tried to leave via a service bay exit, apparently not even managing to round the corner before an RPG wielded by a Morningstar veteran had upended the uparmored pickup as it pulled out.
A survivor crawled from the wreckage, and Vaughn sprinted forward, pressing the barrel against the shivering man's temple as he raised his empty hands. The wet splatter kicked high, and Vendetta checked for any other survivors, the smoking tip of his shotgun wafting grey in the fluorescent tubes of the old retail outlet.
The technicals were indeed tough, he noted, but the round seemed to have flown into a wheel well, bypassing the plating. No one else inside seemed to be moving- yet still, he made certain. There'd be no theatrics of announcing himself to an enemy who played dead by standing in the open and giving orders, letting them try and exact some measure of revenge, or gasping out some warning to the shil'vati. No, a strike was to be calculated, and that calculation was to be total.
Two minutes later and a clear picture of the aftermath had emerged. Over five hundred prisoners rescued from the cells, cramped together like sardines, hastily erected concrete laid in a grid backstopping a prefab prison. PVC pipes ran from room to room for toilets no less roughshod in their construction, set straight into the dirty linoleum. Quite a few of the prisoners were deafened somewhat. The skeleton crew of Security Forces personnel hadn't stood a chance- supposedly, most were out, working from some kind of list, or perhaps had finished their shift after a long day of throwing people into prison.
Vaughn gestured with the shotgun. "There's your exit, people. If you're still undecided about the Shil'vati, then this was your wake-up call. If you're still undecided about us, then I'm not sure what to tell you. We just risked our lives to save yours. You want to pay it back? You can either pay it forward by helping us with the next prison, or you can help the Emperor of Mankind. Blankets, food, water, soldiers, guns, ammo, whatever you've got that you think might help. He hasn't said it, but I reckon you all owe him, if you've got a decent bone in your body, you'll at least bring him something, offer to try and help. If you want, you can listen in on the radio for instructions, and if you haven't got a shortwave, I'll separate off a few from our strike squad who can fill you in and get you there, if you feel like chipping in on the war effort."
Vaughn lowered the shotgun, taking a shell off his bandoleer and loading it in to replace the one he'd fired.
"That went well," Parker remarked. "And not a bad speech. Short, to the point, and all that. Honestly, I wish I'd brought a whole crew. One for the close-up on that impact. But, uh, that execution..."
"Completely necessary," Vaughn snapped, irritatedly. "That guy was fatally wounded. Putting him out of his misery was an act of mercy. And you'll remember to narrate that, if you got that on film."
"Of course." Parker didn't deny where he'd been aiming the camera- saving Vaughn at least the headache of reviewing the footage, and then having to kill Parker, if it turned out he'd been lying.
"I'm starting to think of these jail cells as something more like a pinata full of prizes. Namely, insurgents and good PR," he muttered. Truth be told, he'd wanted more of a fight. Vaughn pulled the radio from his pocket, and sent out the broadcast. "Done here. 202 North has been cleared. About four fifty good to go in some sense of the word, though where's anyone's guess. Tried sending them your way, don't know if they'll take it. Another fifty will need medical treatment. No casualties on our end. Surprise was total. We've got pictures. No enemies taken prisoner."
Vendetta stared around the lobby, an idea slowly dawning on him.
"Hey! Hey hey hey! Snag armor off any of the ones that you can. Grab any goods that are stocked up, and arm up anyone who says they're headed to Camp Death with the weapons the guys had here. Come on, we can't stay too long here. You-" he pointed at a man who had held down the trigger on his rifle, spraying the building at full auto. "-You're fucking useless at fighting. Gather up the ones who are able and willing to fight, get them packed into a civilian-style police cruiser, and drive them on over to Camp Death. Everyone, help him load up. Get everything you can out of the Evidence lockers into the trunks- they can fit a lot, trust me, I'd know. Camp Death's going to need goodies. Come on, move, people, move!"
Morningstar Squadron had re-mustered on Vendetta.
"Alright, now what?" They almost seemed eager for more.
A smile crept across Vendetta's face, invisible to all as he pointed at the row of vehicle keys.
"I think it's time we hit 141 and a couple more," he muttered, pulling it off the hook. "Now...wheelman, shotgun, or turret?"

"Accidentally Cut Content"

[Author's Note: Hey Everyone. I made a really dumb mistake and included part of the next chapter in the previous one's end in my rush to get it out the door. So the first couple paragraphs will be a repeat, but this IS a new chapter. I even updated those first four or five paragraphs slightly.]
I couldn't sleep well on the cot that night. Though I noticed hours ticked by, every moment seemed to be spent tossing and turning. I even tried resting with the mask off, held in my hands, but the risk to my identity being discovered if anyone barged in caused me enough stress to worsen the situation. Eventually, I gave up, kicked the covers off and donned the mask again, making my rounds around the camp, trying to calm myself down by taking a midnight stroll. Instead, I felt eyes countless following me, and I had to force myself to stand tall for them. For the thousandth time, I thought of this as my Valley Forge.
As I patrolled, I could hear whispered prayers, muttered plans of action, and mercifully, snores. At least some were getting some sleep. I could see orange lights reflecting off the clouds from where I knew Wilmington lay. It seemed Vaughn was keeping busy, if indeed it was his handiwork.
A few shipment inspections and a routine update from a sentry later, and I felt caught up to speed. I noticed Radio from the corner of my eye, seemingly also unable to sleep.
I almost jumped a foot in the air when I felt the tap on my shoulder, only to find G-Man's mask staring into mine. How strange that such a haunting visage was a comfort to me.
"Hey. Can't sleep?" He sounded surprisingly serene. Or maybe it was just tired resignation. His hands seemed stuck in a familiar claw-like shape after holding the soldering iron for so long, and my fingers ached in sympathy. My mask's filters took much of the scent of smoke I could smell from the distant fires, but I was sure that if I wasn't wearing my mask that G-Man would smell faintly of molten silver solder. I'd wondered how we'd repaired and updated so many railguns so quickly. Now I knew what he'd put himself through.
"I can't," I confessed. "G-Man, I'm sorry what happened with your father. Hell of a birthday." I hadn't even had a chance to give him the present I'd bought him- a couple new filters, and vintage craftsman toolkit, 'from before they sold out,' as Verns had phrased it. The memory of his voice already felt distant, somehow.
"Wasn't your fault. Even if Town Hall wasn't your big idea to get them to retaliate, you know? Then they'd still have done something. But, uh, thanks for saying that. And thanks for trying to get dad out. I'll remember that." George said quietly, then the conversation ended when he turned away and went to the edge of the embankment. Just like that.
I could never quite get a read on him, but I wanted to respect his distance. Whatever he was feeling, he seemed to want to feel it alone, and to keep his own counsel on the matter.
I continued course toward Radio.
"Any word from Miskatonic?" I asked hopefully.
Radio offered a noncommittal shrug, then dropped it in a hurry, raising one hand to massage his chest. "They say 'this is your war,' but did ship us a small container."
"I saw."
I hadn't exactly expected them to line up alongside us in the trenches in their white coats, but I'd hoped they'd have had some kind of wonder drug or noxious gas we might deploy. Something toxic to the Shil'vati but not us. The best they'd given us so far were experimental bullets and toxic-tipped arrows and knives, the former of which supposedly could potentially the armor, if fired with enough force and impacted with a good angle. If true, then I supposed they might be moderately useful in an ambush, and they had helpfully included a pair of compound bows. I had conducted a pretty decent survey of the defense, but I hadn't thought to ask if any were experienced archers. I also couldn't imagine taking someone off a railgun, large caliber rifle, or even an old cannon to hand them a bow and arrow without feeling like I was somehow offering them an insult without equipping it myself, and there was better I could think to do with the remaining minutes before the Shil'vati would inevitably come looking than to practice.
They'd fallen out of favor for a reason, and it wasn't that the earliest guns outperformed bows.
They had also supplied a small cache of rifles that were more likely to pulverize than penetrate unless the armor had been compromised already. These were still appreciated, but hardly the game changer I wanted in return for all we'd sent them.
Then Radio leaned in, voice kept conspiratorially low. "They did, however, mention an exfiltration for you."
Sam had been right, I wouldn't get back anything close to the value of what I'd sent out. At least, not unless I was willing to abandon everything and everyone, to cut and run for my life. Such a decision would be the inglorious end of the revolution, spelling doom for everyone in it, and all of humanity's culture. I'd forever be remembered as a coward, if I was so lucky to be remembered at all.
"Well, I'm not going."
"Okay, but here's a real head-scratcher. Did you show them where Camp Death is? I've been careful not to broadcast our coordinates, and my little helpers haven't been talking with Miskatonic. And the person on the shortwave mentioned that the border would free up tomorrow morning, then mentioned the interstate right up against the back of our base as a meeting point. They said Last Exit Before Pennsylvania. That's right there." He jerked a thumb over his shoulder. "And I didn't mention broadcasting without a cat's paw or relay. I mean there's a chance they triangulated, but throwing together a plan that fast? Nah, man, they knew."
I searched my memory. "I'm certain that I didn't mention it to them...did Hex? She did that internship. No, wait, she got picked up and dropped off at Warehouse Base. Unless she mentioned something on the drive past? She said they were somewhere North." Now that Radio had mentioned it, I was left with a bit of a puzzle. How did they know? How much did they know about us?
"They had to have known somehow. And if they didn't know before and just figured our location out, then I bet you it's not long before the Shil'vati figure it out themselves and come sniffing," Radio resignedly threw a hand up. "Should we update the signal? Start directing people straight here?"
We had numbers, yes, but we could still do to take more in, especially if the fighting dragged on or casualties mounted higher than I projected. "How long until they're sure we're here?"
Radio yawned under his mask, the animated glass-plated mask he wore misinterpreting it with an ASCII shocked ":O" face. "We've been broadcasting all night, so, who knows?"
"Well, if it was just a signal they picked up on any random given day, how long would it typically take for the Shil'vati to muster a response?"
"Depends on the day." At my silent stare, he objected further. "They sometimes respond pretty fast to that sort of thing, but these aren't normal times, E. They used to come to check out wherever I broadcast from within an hour or two or two, but remember, they've kind of got their hands full right now thanks to Vendetta's jailbreaks. Plus, there's so many more signals." He checked the screen of his shortwave and chuckled, then lightly massaged his chest again. "I'm sure we've already gone way past."
"Alright. If we see anyone snooping around us, add our location to the broadcast. That way, anyone in the resistance or is sympathetic but isn't sure where Camp Death is can find their way here. In the meantime, though, I still think we're best not leaking it. At least with the sentries having set in the final claymores and outer defenses, we should be well-situated to ward off anything they throw at us."
"Maybe. Maybe not," George said from behind me, and I froze.
"Why not?"
He'd helped build this place. He'd know any weaknesses as well as his father.
"They might have cloaking tech, or some other means of infiltration," his voice was a dry rasp.
I shuddered thinking about it. "That's a good point," I muttered. "Assassination and recovery might be up their alley...except, I think they're terrified of what losing me might mean for their hostages."
"I'll be honest. I don't think she cares at this point," G-Man countered. I couldn't fault his gloomy disposition. I could just hope that he didn't want something bad to happen to us, to balance out that something bad had happened to him, from some weird sense of fairness.
"Yeah?"
"Think about it for a second. What happens if you die? Then what does that let her do if that happens?"
It was with a startle I realized he had a good point. Azraea had committed to a shocking all-in, something that would shake the political landscape and memories of countless denizens of the state. Months of carefully planned schemes involving carefully planned defensive patrols meant to reinforce one another, frustrate, and hinder our operations had culminated in us adapting, learning. We thought we had her beaten, especially when we destroyed her monitoring, data collection, and reporting asset in Something Else Square. Then she'd pulled something like this out of a hat, catching us totally flat-footed, rounding up who-knew how many of us before we could muster. What other assumptions had I made that were incorrect? Would she hold fire, if she knew where I was if it meant sparing the hostages? Or were they now just an 'acceptable, if regrettable' loss? When your opponent becomes unpredictable, issues arise, especially when you're counting on them to do certain things.
If it was, then I'd just done her work for her, and all of us would be dead the moment she figured out where we were, and at least the end would come faster than I knew it had arrived.
I realized I was staring up into the orange-lit cloudy night sky. I could voice none of this, not without undermining morale and potentially sparking a panic.
"If she was going to start bombarding the state, she'd have started already by now," I chuckled. "The borders are sealed, right? Why wait? Why bother trying to build some sense of dread? She's not a vampire who feeds on fear. I choose to not be afraid of what she may do. I instead intend to plan around it, to the extent that we can. Besides, if I die, what would the twins do to the hostages?"
George made a disappointed growl, his sore hands turning from awkward claws into shaking fists. "That may be the point. If the Twins do anything to the hostages in retaliation for your death, then maybe as long as she didn't pull the trigger, she thinks she'll be absolved of whatever damage their deaths mean to them."
I wasn't sure she thought that way. Heck, after months, the woman was still an absolute enigma to me. Governess Bal'shir, I understood- the flurry of speeches and photo-ops and handshakes at civic meetings with 'literally-who's-that' of 'what-community' had been carte blanche for us to grow. Ministriva was a lying snake, and once we pieced that together, I ripped her apart. But Azraea? What drove the Fleet Admiral to come down here? Duty. There wasn't any sort of hard policy she followed that I could tell, not that I knew Shil'vati military doctrine well, being an outsider such as I was. Perhaps it was the greater liberty afforded her of being both Governess and General that made it seem like her plans shifted and changed in ways that made it hard for me to keep up. Or maybe she was just at such a rank and in such a position of power to where she could make her judgment calls. If so, that begged the question: What was 'the line' for her? I had a feeling I'd somehow crossed it already. Probably Radio's tape of me fucking the Empress, if I was to be honest. Most unfair to be judged for something that hadn't been my decision, though I doubted an apology from either of us would amount to much.
I looked over to my Lieutenants. They'd helped carry me this far. I'd be foolish to ignore them now. What could I do to at least mitigate the risk that he was right, and there was someone looking to kill me, right here and now?
"Alright, fine, you've convinced me. Instruct the sentries to get the next dozen people who we intake to help patrol the inner perimeter, and to keep a watch for...well, I mean, a stealthy seven foot tall purple alien with giant tits?"
"Something invisible," George supplied.
"Alright, for anything shifting in the tall grasses that they can't immediately see- I can't really ask them to keep an eye out for something they can't see, can I?" I was suddenly too tired to think properly.
"I'll explain it," G-Man offered.
"And I'll get the sentries ready to take over the radio, explaining how it works, then I'll try heading to bed, too," Radio offered, and I realized that a yawn sounded very strange through a voice modulator- his ASCII helmet seemed to fritz out again for a second.
"I should change my sleeping quarters, too," I muttered. "They'll almost certainly check the command cabin for me, if they manage to enter. I'll pick a tunnel- uh...somewhere."
"Might be smart. Could be they'll try and take out the explosives shed, too. Make it look like an accident on our part, get rid of any hostages, and then get a free pass to exact vengeance on the state. Got anywhere in mind?"
I thought to myself. Where might be a good resting area? There were many tunnels that led to bunkers, firing outposts, and even to stowage areas. Any one of them might do in theory, but I knew of one that overlooked one of the two streams that ran along the side of Camp Death. I didn't want to situate myself either too low to where I was on the very front of the lines- why make an assassin's job even easier by putting myself on the perimeter, after all? But the creek should make a pleasant bit of white noise- and also get me away from the center shed. "Probably facing North, along Perkins run. G-Man, you look absolutely dead on your feet. Get some rest if you can, you've certainly done enough and gone through enough for today."
"There's...still things to do."
"There always will be. If the others are finished doing their repairs, lock the shed," I muttered. "I know the hostages are in there, so post a sentry or two there, too, to watch over the entrance. You're right that she may try some kind of underhanded tactic." It wouldn't do much if they decided to set charges against the side or something, and the subsequent explosion would be, in a word, 'cataclysmic'. "This was supposed to be a relaxing walk to help me rest..." I scratched at my chin under the mask, feeling the beginnings of the few scratchy hairs that had grown since I'd last shaved, and feeling the cool fresh air without the filter as the wind kicked up.
"Sorry," G-Man offered sheepishly. "I'll go tell 'em."
While he ambled off, I followed Radio back to his pile of equipment.
"Before we split then, one last thing."
"Yeah?" Radio asked.
"Have we recovered Verns?" I asked Radio. "Any word?"
"No, not that I've heard," Radio confessed. "Vendetta's been mostly quiet, I think to hide his heading from anyone who might be listening, but I know that he's struck at least three jails and counting. Some of the ones he's freed are trickling up to us here on foot, and it seems he and Morningstar are acting like a human wrecking ball. The troops are calling it Operation Smash-and-Grab."
"Smash-and-grab," I laughed, thinking of the pun. "I like it. Do we have a more recent headcount?"
"Sam said we've got enough to last about three days of continuous, round-the-clock fighting with the hundreds of people we have here. If we get a resupply run- well, I suppose it would depend upon how big a hole gets blasted in the encirclement. Or, well, something to that effect. Look, man, I'm 'Radio', not 'Telephone,' and I don't have the head for this logistics shit that you two do. You want to talk to Sam, you get the man on the radio yourself, or ask one of the Sentries I'm sticking here to manage the comms. Point being, you try and get hold of him. I'm done for the night."
I could have said something witty back, but it felt counterproductive, and would only delay the sleep I was now well overdue for.
"I've got an idea for an update. The ones Vendetta's letting loose? They can gather supplies and wait for the signal to reinforce, or to agitate, or can organize people into a more focused group, one that can punch through whatever blockade they try and form up. It'll also force the Shil'vati to not concentrate forces on our back door-" I pointed back at the interstate. "Even if they clear them out, the opportunity for us to encircle and destroy and then break out is too high for them to really try to do a mass deployment along our back." Sam was, I knew, something of a career criminal. Able to rub elbows with the worst elements of humanity. He was a facilitator, I knew, not really a leader. "Can you tell him-"
Radio was already fiddling with the dial. "Already on it," he muttered. "Lotta profit in looting, should be easy for him to steer people with that, or something. Get some sleep, E."
I went up to a sentry, requisitioned a sleeping bag someone had helpfully brought, went into a trench and told him where I'd be if I was needed. I waved to Radio, and crawled into the gunnery tunnel, almost stepping on another four people already laying in it. I loosened my laces, clutched my sheathed knife, and fell into a fitful sleep.
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2023.05.30 13:44 Dildo_Shagginz Frieza vs Kaos (Dragon Ball vs Skylanders) Fight Script

So, Frieza vs Kaos, a matchup I'm really vibing with and that has quickly become my favorite for both, so it's only right I make a script for it right? I think this is my longest script yet as there was a lot I wanted to include in here, even if a good chunk of it can be dumbed down to "lasers" if you wanna do that lol (it's dragon ball, whatcha expect?) Anyways, I hope you enjoy!
We begin with a shot of the Skylands. Floating isles, hidden amongst a wafting of mist and fog high in the sky. Each was themed towards the different elements that power the land, its inhabitants and its defenders, the mighty Skylanders, however there was one location in particular reserved for the most rotten of them all. On the Cloudbreak Islands lay the Kaos Fortress, where the dark lord Kaos himself resides. In this fortress, Kaos sat on his large, comfortable chair, a chair that was realistically far too large for him to sit on. Standing next to him was his loyal right hand, a demure and lanky goblin man named Glumshanks, who held for Kaos a large strawberry milkshake that the dark lord was eagerly drinking. However, Kaos' drink was cut short by a new arrival.
Floating down from the clouds above was a large, circular ship, made of high tech materials and construction. The flagship of the Frieza Force, reserved for their own Mighty Lord, Frieza himself. The hatch at the top of the ship opened up, and out from within floated up the white and purple tyrant himself. Clearing his throat as his tail casually swished around behind him, Frieza seemed as though he was preparing for some sort of business meeting with how casual he seemed. Although, his words were far from as disarming as his actions. "Haha, residents of the Skylands, it has come to my attention that you exist. I tried to tell your Master Eon to kneel but the old man was delusional enough to deny me. And so I, the Mighty Lord Frieza, grant you the honor of being the first graveyard amongst the Skylands!" He announced, casually raising his finger up to the air, a small burning orb of fiery light formed at the tip of his finger, swelling into the form of his deadly Supernova attack. It grew until it eclipsed the fortress below, before Frieza pointed down at the ground below, intending to detonate the island like he did to Planet Vegeta. However, before the Big Bang could hit the ground, a crackling aura of purple energy surrounded the attack. The aura held the attack back and forced it to shrink, shrinking it smaller and smaller until it was the size of a mere soccer ball before it transmuted into a confused, seemingly traumatized sheep.
Kaos stepped out onto his balcony, with Glumshanks placing a large stepping stool out on the edge for his Lord to use to heighten himself. Handing Kaos a megaphone, Glumshanks stepped back and plugged his ears, preparing for the ear shattering speech to follow. "FOOL! You believe you get to rule the Skylands?? The Skylands belongs to me! The bringer of ultimate mega DOOM! LORD KAOS! GLUMSHANKS, TELL HIM," Kaos holds the megaphone down to Glumshanks mouth, and the monotone goblin spoke into it. "sigh, yeah, yeah he's right."
Frieza chuckled, amused by the defiant buffoon, as more Frieza Force ships begin to descend from the clouds, launching pods filled with Saibamen onto the fortress. Manning the walls of the Kaos Fortress, trolls began to mount onto cannons and turrets to blast at the pods, blasting a few out of the air but missing a precious few, which landed on the ground and released their Saibamen. The Saibamen started blasting holes through the walls of the Fortress, flooding into it's inner walls to take it from the inside, only to find Cyclopes and Spell Punks meeting them within. "Send the Ginyu Force!" Frieza commanded, cackling to himself as he watched his forces battle Kaos' down below and, as he commanded, the Ginyu Force landed on the Island, with their theme song playing as expected. In response Kaos screeched, "DOOMLANDERS! Don't just stand there, bring them their doom!!" As he instructed as well, the Doomlanders met the Ginyu Force on the field of battle.
The two groups would fight for a brief while, however soon enough the Doomlanders would emerge victorious. Kaos began to cheer for his victory, only to see a comet of purple energy hurtle towards the ground, slamming in the middle of the Doomlanders. Standing in the middle of the crater left behind was Frieza, the strength of his landing alone vaporizing the Doomlanders with the alien tyrant giving negative shits about it. He pointed up to Kaos, and a bright beam of purple light blasted from his finger towards the short portal master. Kaos narrowly leapt out of the way, with the beam blasting into the top of the fortress and blasting a hole through it's roof.
As Kaos began descending, he used a spell to make himself float as he bared down on Frieza, flying towards him as he threw balls of blue fire at the white and purple alien. Frieza sidestepped and ducked around them, charging forward at Kaos with an attack prepared for him. When Kaos got close, Frieza whipped him with his tail and sent Kaos flying towards the ground, cratering the ground below him. "Oww! That was rude! Glumshanks, bring me a bandaid!" He yelled, with his minion somehow understanding him even from so far away. Frieza landed down in front of Kaos, kicking him to the side to send him even further away, *right when Glumshanks reached the area with a comically large first aid kit in his hands,** causing the man to sigh as he realized how much more he'd have to run. Frieza floated over to Kaos, chuckling to himself.* "Interesting, you're being beaten to death and your crying over a boo-boo? I find you so pathetic that I'm tempted to let you live," Frieza teased, lifting Kaos up out of the ground and blasting him up into the air, blasting upwards into the sky to trail behind him. He blasted more and more rapid fire purple lasers, but Kaos was not outdone. Kaos teleported out of the air and back down to the ground, leaving Frieza confused until he looked back down to the ground, seeing Kaos mount up onto his supercharger that he got out of a portal he summoned. Igniting his superchargers engine, Kaos launched up into the air, now being the one to chase Frieza through the sky, sadly just as Glumshanks reached him again causing the poor servant to be launched back by the rocket boosters, sending the first aid kit out of his hands.
Frieza now started flying away from Kaos, with Kaos flying after him and blasting his own purple lasers at Frieza in the shape of rings, waves, lines and zig-zags, throwing Frieza off his game and causing him to be pelted by lasers at every turn, all while Kaos monologued behind him. "Stupid fool! You run away from your doom? From Kaos? You'll only lose tired… GLUMSHANKS! WHERE IS MY BANDAID?!" After a while, Frieza started to wisen up to the patterns of Kaos' blasts and began to deftly dodge them, annoying Kaos. Summoning another portal, Kaos pulled out one of his artifacts, a powerful red and gold gauntlet. The Iron Fist of Arkus. "You have annoyed me for long enough, Freezer!" Kaos said, his voice deep and distorted into that of a robot. Frieza's flight was halted as his tail was grabbed by Kaos, now in the form of a massive, powerful Arkeyan robot, his eyes glowing bright blue. "Unhand me you idio-" Frieza yelled before his words were cut off, with Kaos swinging Frieza down onto a nearby mountain, pulverizing it with the force of the impact, leaving Frieza in a massive crater in the ground. However, Kaos was not done. Leaping up into the air with his massive robot form, Kaos landed a comically large peoples-elbow on his opponent who was currently many times smaller than him. Standing back up to his feet, Kaos stomped down onto the crater multiple times, smashing Frieza further and further into the ground, before pointing his head down to blast a powerful beam of light out of his eyes down into the crater. "That's…ENOUGH!" Frieza cried out, a powerful burst of golden light dispersing the laser of the Arkeyan Kaos immediately as Frieza flew up to Kaos' head, landing a powerful punch into Kaos' chin in his now-golden form. Kaos was launched up into the sky but by the time his large, robotic frame was done flying up, Frieza was already behind him and pointing his finger forward, blasting repeated blasts of ki into his back, severing the gauntlet off of Kaos' robotic hand and reverting him back to his base form, showering the ground below in craters formed by Frieza's ki blasts, the ground being covered in a layer of smoke.
"Fool…FOOL! You DARE power up? ONLY I GET TO POWER UP!" Kaos whined, his voice growing distorted once again as he spoke. The smoke dispersed around him to reveal him in his Traptanium form, floating with a lower half made of Traptanium crystal and dark purple skin. He flew up to Frieza, blasting beams of purple energy at him as the two began to engage in a ranged air-skirmish. The two eventually get taken to melee, with Frieza kicking Kaos to the side where Kaos smacks into the screen, breaking it for a few seconds as he flies back into the fight again (cuz Traptanium Kaos breaks the fourth wall.) When Kaos flies back though, Frieza blasts Kaos back down to the ground, now following him to the ground and slowly, dramatically walking towards him. "This sparring session is getting less and less entertaining you buffoon," Frieza said.
"Master Kaos, I have your bandaid," Glumshanks said, running up in-between Frieza and Kaos desperately panting for breath, bandages spilling out of it and flapping in the wind like loose toilet paper. "Want a large one or a small one?" Glumshanks asked. Frieza rolled his eyes and pointed at the tall goblin man, Death Beam'ing him through the chest and causing Glumshanks to die, just like how Frieza killed Paragus. "Such a tragedy," Frieza mocked, before looking back at Kaos. Kaos however was…still. He wasn't screaming, he wasn't whining, he was just…angry. Very angry, and Frieza could tell. “So much for that blundering buffoonery! I did wonder when you would stop whini-“ Crackling purple light emanated from Kaos as his body bulked up and grew, cutting off Frieza's words. His muscles bulged and hulked out, metal armor covered his body, and his hair and eyes burned a bright, crackling blue…something that sparked a memory in the sadistic tyrant Frieza.
When the smoke clears fully, a familiar cackle, now deepened, can be heard as Kaos emerges in his Super State and begins charging a blast. "Your doom will be slow, Frieza!" Kaos threatened.
“That’s…that’s…” Frieza could barely force the words out of his mouth as a flash of memory crosses his mind…a memory of his second death, a familiar foe charging a similar blue blast.
“FRIEZAAAAA!!!!” Goku shouted in his memory
Cut back to reality, Frieza’s flashback distracting him long enough for him to take the blast in the gut, sending Frieza to the ground. As it dissolves…he begins fuming in rage.
“ANOTHER BLASTED!” Frieza punches the ground with each word. “STUPID!” Finally, rage overtakes him completely, in an ironic reference to the first transformation of the one who killed him in his cybernetic state, and he transforms into his Black form! “MONNNNKEEEEYYYYYY!!!!!!!!” A powerful purple aura enveloped Frieza, his skin turning black and his eyes burning bright red. The two where now in their highest forms, and the fight would truly commence.
The two battled against one another in the air and on the ground, blasting waves of energy at eachother in varying shapes and sizes. Kaos summoned his Doom Sharks, sending a wave of chomping energy sharks at Frieza who dispatched them quickly with a series of blasts. Frieza tried to land a flurry of punches on Kaos, but Kaos summoned his large, energy construct Doom Hands to grab the alien racist by the tail and smash him down on the floor, opening him up to more and more blasts of chaotic energy from Super Kaos. However, Frieza wasn't done yet.
"I have had enough of this charade! Kaos, your end is now, and it only makes me more annoyed that I won't be able to savor your quick demise!" Frieza cried out, flying up into the sky and raising a hand to the air, a large ball of purple energy forming above him as he prepared a large, powerful Death Ball. "Kaos doesn't know defeat, Frieza! But you, you will know DOOM!" *Kaos shouted back in his deepened voice, raising his large Doom Hands as he prepared to catch the Death Ball. Frieza launched the ball, a wave of energy erupting from it as it collided with the Doom Hands…
FRIEZA WIN
The Death Ball barely overpowers the Doom Hands, blasting through them and colliding into Kaos. Kaos screamed out in pain, using his magic to try and contain it like he did to the Supernova previously, but it was too much. The raw power of the Death Ball caused rocks and pebbles to rise up from the ground, orbiting it like a star, with the sheep-supernova from earlier swirling around alongside them. Eventually though, Kaos accepted his own doom, reverting to his base form as his body disintegrated, shouting his final lines. "YOU'RE STUPID!" He shouted, as if trying to get one last insult in to his opponent.
After Kaos was incinerated, Frieza floated down to the ground, his forms exhausting as he reverted to base, covered in bruises as he crossed his arms. "That's one island down…let's hope the rest have less childish rulers," Frieza said, not realizing he was pouting like a petulant child.
KAOS WIN
Kaos's Doom Hands closed around the Death Ball, slowly compressing it and crushing it into nothingness. "T-thats not possible!" Frieza cried out, before the Doom Hands grabbed him by the tail. Frieza was slammed down onto the ground, where Kaos used his Doom Hands to repeatedly pummel into his face. He summoned his Psychic Shot blades to stab into Frieza's limbs, pinning him to the ground as his Doom Hands beat the tyrant for death. "This is for Glumshanks you fool!" Kaos cried out, "W-wait! No, stop! I am the mighty Lord Frieza-" Frieza begged before Kaos finished his assault, splattering Frieza's head against the ground. Kaos reverted to his base form, falling back to the ground as his tongue comically hung out of his mouth in exhaustion. "Victory…belongs…to Kaos…fool…" Kaos said, the final shot being of the supernova-sheep coming over and licking his face like the deer in Hulk vs Broly.
CONCLUSION:
Best for both imo, thank you for reading, I hope you enjoyed! Lemme know your thoughts in the comments below.
submitted by Dildo_Shagginz to DeathBattleMatchups [link] [comments]


2023.05.30 10:01 Ausanan Current Mod List

Here is my current mod list, I'm quite proud of it. What do you all think of it? Note: 1. A few of the mods are deactivated, they were all copied together. 2. The mods are not listed in order, they got automatically sorted alphabetically when I copied them.
Moonpath to Elsweyr SSE"
Moons And Stars - Sky Overhaul SKSE"
More Informative Console"
More to Say"
moreHUD Inventory Edition"
Moss Rocks"
Moss Rocks - 3D Rocks Patch"
Mrf's Markarth"
Mrf's Solitude"
Mrf's Solitude - Update"
Nate DBVO Pack - MALE PC"
Natural Hair Colors"
NL_MCM - A Modular MCM Framework"
No Grass In Caves"
No Grass In Objects"
No Grassias - A Universal Grass Fix For Grass Mods"
No Recoil"
No Spinning Death Animation"
Nordic Snow"
Nordic Snow - Projected Diffuse"
Nordic Stonewalls"
NORDIC UI - Compass Markers Restored"
NORDIC UI - Interface Overhaul"
Nordic UI - Menu Cleaned and Upscaled"
NORDIC UI - Miscellaneous Patches"
NORDIC UI - Ultrawide Fixes and Patches"
Nordic UI Ultrawide Patch"
Nordic...ish - A TrueHUD preset based on Nordic UI"
Nordic...ish - A TrueHUD preset based on Nordic UI - Recent Item Widget"
Northborn Scars"
Northfires Photoreal Mountains 3 for Majestic (8K)"
NPC AI Process Position Fix - NG"
NPC Animation Remix (DAR)"
NPCs Names Distributor"
NPCs React To Invisibility"
NPCs Wear Amulets of Mara PLUS"
Obsidian Weathers and Seasons"
Open Civil War SSE"
Optional Round Farmhouse Posts"
OSHA-Compliant Sovengarde Mesh Fixes"
Paarthurnax - Quest Expansion"
PapyrusUtil SE - Modders Scripting Utility Functions"
Paragon gems 4K"
Particle Lights For ENB - Aetherium Shards"
Particle Lights For ENB - Alchemy and Enchanting Tables"
Particle Lights For ENB - Apocypha"
Particle Lights For ENB - Blood Splatter Fix"
Particle Lights For ENB - Bugs in a Jar"
Particle Lights For ENB - Dark Elf Lantern"
Particle Lights For ENB - Dark Elf Lantern Particle Patch"
Particle Lights For ENB - Dragonborn Ingredients"
Particle Lights For ENB - Ingredients"
Particle Lights for ENB - Nirnroot"
Particle Lights For ENB - Paragon Gems"
Particle Lights For ENB - Staff Enchanter"
Particle Lights For ENB - Undead Creatures"
Particle Lights For ENB - Wisps - Witchlight"
Particle Lights For ENB - wSkeever Ingredients"
Particle Patch for ENB"
Payload Interpreter"
PELTAPALOOZA - Special Edition"
Penitus Oculatus Questline"
Pickaxe Redone SSE"
Picta Series - Improved Sky Meshes"
Picta Series - Improved Sky Meshes - Cathedral Version"
Populated Skyrim Reborn SSE"
powerofthree's Papyrus Extender"
powerofthree's Tweaks"
Precision"
Prisoner cart fix SMIM"
Pristine Vanilla Movement"
Project ja-Kha'jay"
Project ja-Kha'jay- Moonpath to Elsweyr Khajiit Overhaul"
Project New Reign - Nemesis Unlimited Behavior Engine"
Quality CubeMaps - HD Cube Maps Optimized"
Quick Light SE"
Race Menu SE - WIdescreen Fix"
RaceMenu"
RaceMenu - Male Khajiit Mouth Expression Fix"
RaceMenu Memory Leak Fix"
Rain Extinguishes Fires"
Rally's Civil War Document Tubes"
Rally's Riekling Outposts"
Reachmen Tribes Names"
Real Rabbits HD"
Real Rabbits HD - SPID Edition"
RealRainSE"
Reanimated NPC Animations"
Relationship Dialogue Overhaul - RDO SE"
Remi UnLux Patch"
Remiel-Custom Voiced Follower"
Remiros' Chitin Armor HD"
Renthal's Waterwheel Remastered"
Reversed Daggers Moveset for MCO"
Riekling Barrels SMIM"
Riften Architectural Details"
Riften Docks Overhaul"
Riften Docks Overhaul - Riften Extension Patch"
Riften Docks Overhaul - SMIM Patch"
Riften Extension - Southwoods District"
RS Children - Populated Skyrim Reborn SSE Patch"
RS Children Overhaul"
Rudification - Rudy Candles Expanded"
Rudy ENB Obsidian Weathers ADDONS and REQUiRED Files"
Rudy HQ - Falling Leaves and Needles SE"
Rudy HQ - Falling Leaves and Needles SE - Yellow Leaves Texture"
Rudy HQ - Hay SE"
Rudy HQ - Miscellaneous SE"
Rudy HQ - More lights for ENB - Daedric weapons"
RUGNAROK - Special Edition"
Ruins Clutter Improved"
Ruins Clutter Improved - Fixes"
Ruins Clutter Improved - Portcullis Collision Fix"
RUSTIC ARMOR and WEAPONS 4k-2k SE"
RUSTIC CLOTHING 4k-2k - Special Edition"
RUSTIC MAPS"
RUSTIC WINDOWS - Special Edition"
SABRECAT.by.Kajuan"
SCAR - Skyrim Combos AI Revolution"
Sconces of Skyrim - Markarth Braziers Improved"
Scrambled Bugs"
Scripts, Utilities and Core Files_separator"
SDA - UnLux"
SDA Patch Hub SE"
SD's Horn Candles SE"
Security Overhaul SKSE - Add-ons"
Security Overhaul SKSE - Lock Variations"
Security Overhaul SKSE - Regional Locks"
Serana Dialogue Add-On"
Serana Re-Imagined"
Serious Civil War Defense for OCW"
Serious Civil War Finale Sieges"
Shaders of Solstheim - Ash and Moss"
Shadow of Skyrim - Nemesis and Alternative Death System"
Show Player In Menus"
Shroud Hearth Barrow Script Fix"
Sigils of Skyrim - Shields"
Sigils of the North - Banners 4k"
Simple Snow Improvements - Giant Obelisks (BOS)"
Simple Snow Improvements - Skyrim (BOS)"
Simplicity of Snow"
SIRENROOT - Deluge of Deceit"
SIRENROOT - HD Texture Pack"
Skeleton Replacer HD"
Skeleton Replacer HD - Lux Patch"
Skeleton Replacer HD - Patch Collection"
SKSE - INI"
SKSE Output"
SKSE Plugins_separator"
SKSE Scripts - v2.0.20"
Sky Idles"
SkyFix SE - HD Blacksmith Signs"
SkyHUD"
Skyland AIO"
Skyland Farmhouse - Farmhouse Door Patch"
Skyland Whiterun - Epic Doors of Whiterun Patch"
Skyland Whiterun - Pompous Door of Whiterun Patch"
Skyrim - A Mountainous Experience"
Skyrim 3D Docks and Boardwalks"
Skyrim 3D Furniture"
Skyrim 3D Furniture - SMIM Patch"
Skyrim 3D Landscapes"
Skyrim 3D Rocks"
Skyrim 3D Windmill"
Skyrim on Skooma"
Skyrim Priority SE AE - skse plugin"
Skyrim Remastered - Caves"
Skyrim Remastered - Glaciers and Ice - IMR Edition"
Skyrim Ultimate Eye Meshe"
Skyrim Ultimate Eye Meshes - Vampire Fixes"
Skyrim Upscaler - DLSS FSR2 XeSS"
Skyrim Upscaler - Patreon BETA"
SkyUI"
Slayable Offspring SKSE"
Sleeping Expanded - Animations and NPC reactions"
Small Nordic Tent Replacer"
SMIM - Quality Addon - Unofficial Material Fix Patch"
SMIM Barrel Expansion - Mead Barrel - Oil Barrel - Butter Churn"
Smoke - Rudy Fix"
Smoking Torches and Candles SSE"
Smooth Moveset"
Smooth Random idle Animation"
SmoothCam"
SmoothCam - Modern Camera Preset"
Solstheim Objects SMIMed"
Sons of Nirn - Whiterun"
Soul Cairn Script Tweaks"
Spell Perk Item Distributor"
Spell Perk Item Distributor OLD"
SpellSword Moveset"
Splashes of Skyrim"
Splashes Of Storms"
Splashes of Storms - Rudy Fix"
SSE Display Tweaks"
SSE Engine Fixes (skse64 plugin)"
Stalhrim Refrozen"
Stalhrim Refrozen - Upscales Textures"
Static Mesh Improvement Mod"
Static Mesh improvement Mod - SMIM - Quality Addon"
Static Mesh Improvement Mod Improvement Mod"
Stockades of Skyrim 3D"
Stones of Solitude - Better Blended Rock Piles"
Storm Lightning for SSE and VR (Minty Lightning 2019)"
Strongholds - Largashbur"
Strongholds - Narzulbur"
Stunning Statues of Skyrim"
Subtle Wind FX"
TAA Deblur"
Take a Seat - New DAR Sitting Animations"
Tamrielic Names"
Tempered Skins for Males - Dressed Version"
Terrain Fixes for CC Mods"
The Eyes Of Beauty SSE"
The Eyes Of Beauty SSE - Elves Edition"
The Second Great War"
The Second Great War - USSEP Patch"
The Taste of Death Improved Shutdown"
TMB Vanilla Armors and Clothes SSE"
To Your Face SE"
Troll.by.Kajuan"
True Directional Movement - Modernized Third Person Gameplay"
TRUE FACES - A Character Enhancement Project"
TrueHUD - HUD Additions"
Unarmed Moveset for MCO"
Undead Snow Elves - Mihail"
UNDERDOG Animations"
Unique Map Weather"
Unique Map Weather - Vanilla Additions"
Unique Skulls HD"
Unique Solstheim Grass"
Unique Solstheim Grass - Complex Grass"
Unofficial High Definition Audio Project"
Unofficial Material Fix"
Unofficial Material Fix - Assorted Mesh Fixes Patch"
Unofficial Moonpath to Elsweyr Patch"
Unofficial Skyrim Special Edition Patch"
UNP Female Body Renewal"
Unreal 4K Mammoth Skeleton ReTexture"
Use Those Blankets"
Valhalla Combat"
Vampire Lines Expansion"
Vampires Have Claws"
Vanargand Animations - Archery"
Vanargand Animations - Sneak Archery"
Vanilla Follower Expansion - Illia (VFE)"
Vanilla hair - Salt and Wind"
Vanilla Makeup HD"
Vanilla Warpaints Absolution"
Veydosebrom Regions"
Veydosebrom Regions - Complex Grass"
VickusDickus' Khajiiti Apex Armory"
Wade In Water Redone"
Wall mounted dead animals fixes"
Water for ENB"
Water in Wells - mesh-only animated wells"
Weapon Keyword Unification Project"
Weather of World"
Weathers & Atmosphere_separator"
WEBS SE"
Wedding Outfit Commission"
WeldingMans Smelter"
WeldingMans Smelter - Embers XD"
Whiterun Exteriors Patch Collection"
Whiterun Objects SMIMed"
Whiterun Trees"
Whiterun Trees - JKs Skyrim - Fortified Whiterun Patch"
WIDeadBodyCleanupScript Crash Fix"
Windhelm Bridge Stairs"
Winterhold Statue - Animated with ENB Lights"
Wispmother.by.Kajuan"
WiZkiD Riften and Ratway"
WiZkiD Signs"
WiZkiD Specific Signs"
Wolves of the Wild"
Wood Wall Trap Mesh and UV Fix"
Woodcutter Axe Redone SE"
Word Wall Transparency Fix for ENB"
Wyrmstooth"
XNFRain's Civil War Map Flag Replacer SE"
XP32 Maximum Skeleton Special Extended"
.NET Script Framework"
Landscape Fixes For Grass Mods - ASLAL Patch"
3D Riften Trellis and Roofs"
3D Solitude Market Trellis"
3D Solitude Market Trellis Expansion"
3D Trellis Improved - Gildergreen Plaza"
3D Whiterun Trellis"
3D Whiterun Trellis Expansion"
4K Carts Clean"
4K SMIM Carriage Seat"
4K Tusks"
A Matter of Time - A HUD clock widget"
A Matter Of Time - Legacy Settings Loader"
Actor Limit Fix"
Address Library for SKSE Plugins"
ADXP I MCO elden rim moveset collection (SCAR)"
ADXP l MCO Nordic Animation Complete Pack"
After the Civil War - Siege Damage Repairs"
Alternate Conversation Camera"
Alternate Start - Live Another Life - SSE"
Amber Refossilized"
aMidianBorn Book of Silence SE"
aMidianBorn Matching Armory - Glass Armor and Weapons"
Ancient Falmer Armor 4K"
Ancient Falmer Armor 4K - Armour Mesh Fixes Patch"
Ancient Nord Pickaxe Replacer - Rusted Textures 4K"
Ancient Nord Pickaxe Replacer 4K"
Animated Coffins"
Animated Forge Water"
Animated Static Reload Fix - NG"
Animation Motion Revolution"
Animation Queue Fix"
Another Jump Animation - Female"
Another Jump Animation - Male"
Archery Locational Damage"
Archery Target Retexture 4k"
Armor Mesh Fixes SE"
Armor Mesh Fixes SE - aMidianBorn Patch"
Armor Mesh Fixes SE - Orcish Environmental Map Fix"
Armor Mesh Fixes SE - Steel Armour Fix"
Ashbound - Solstheim Revisited"
Ashlander Nomads Names"
Assorted mesh fixes"
Attack MCO-DXP"
Auriel Bow - ENB Light"
Auriel's Bow and Shield HD SE"
Aurora Fix"
Authentic Eyes"
Auto Input Switch"
Axarien's Animations - Kaidan (DAR)"
Axarien's Animations - Lucien (DAR)"
Baby Chickens - Mihail"
Bandit Lines Expansion"
Bandit Lines Expansion - Dark Elf"
Barter Limit Fix"
Base Object Swapper"
Base Textures & Meshes_separator"
Basic Dining Set Replacer2k"
Bears of the North"
Bears of the North - 4k Textures"
Behavior Data Injector"
Belethor's Sister - Quest"
Bellyaches 16K-8K Dragon Replacer Pack"
Beneath Bronze Waters Start Fix"
Better Beast vampire fangs - fixes and adjustments - Argonian and Khajiit"
Better Beast vampire fangs - fixes and adjustments - Argonian V Fangs"
Better Blended Mushrooms"
Better Books and Letters"
Better Combat Escape - SSE"
Better Dialogue Control Widescreen Fix"
Better Dialogue Controls"
Better Dyndolod Red Mountain Plume"
Better Jumping SE"
Better Ladder UV Mapping"
Better tomboys DAR animations"
Better Wedding Guests"
Beyond Reach"
Beyond Reach - Arnima - Armour Fix 2"
Beyond Reach - Arnima - Dragonstar Armour Fix"
Beyond Reach - Arnima - Female Witchman Armour Fix"
Beyond Reach - Arnima - Forrsworn Texture Fix"
Beyond Reach - Arnima - Wool Plate Armour Fix"
Beyond Reach - Dunlain Falls Interior and Exterior House Fix"
Beyond Reach - House Texture Fix"
Beyond Reach - Infant Ogre Inventory Fix"
Beyond Reach - Shaman Fix"
Beyond Skyrim - Wares of Tamriel SE"
Bijin NPCs Civil War Legate Rikke Fix"
Bijin NPCs SE"
Bijin Skin - UNP"
Bijin Warmaidens SE"
Bijin Wives SE"
BiR's Remiel Replacer"
Blended Roads"
Blended Roads - Simplicity of Snow Patch"
Blended Roads Redone - Bridges - 8K"
Blended Roads Redone SE - 8K"
Blended Roads Redone SE - Meshes - 8K"
Blind people DAR animations"
Blood and Ash - Ash"
Blood and Ash - Blood"
Bloodline - Volkihar Family"
Bosmer NPCs have Antlers"
Bosmer NPCs have Antlers - Texture Patch"
Breton NPCs Have Elven Ears"
Bright Waterfall Fix for ENB - DynDOLOD"
Bucket Again - SMIMed"
Bug Fixes SSE"
Capital Whiterun Expansion - 3D Whiterun Trellis Patch"
Carriages and Stables Dialogue Bundle"
Cathedral - 3D Deathbell"
Cathedral - 3D Deathbell - ENB Light"
Cathedral - 3D Mountain Flowers"
Cathedral - Mushrooms"
Cathedral - Plants"
Cathedral 3D Mountain Flowers - Base Object Swapper"
Character Creation & NPC Overhaul_separator"
Chicken Replacer - Mihail"
Ciri DBVO - Live Another Life Patch - FEMALE PC"
Ciri DBVO - LotDB Patch - FEMALE PC"
Ciri DBVO - Wyrmstooth Patch - FEMALE PC"
Ciri DBVO Pack - FEMALE PC"
Citizens of Tamriel"
City & Settlements Textures_separator"
Civil War Couriers Framework"
Civil War Lines Expansion"
CLOUDS"
Clouds All Over - All In One"
College of Winterhold - Quest Expansion"
College of Winterhold - Quest Markers"
College of Winterhold - RS Children Patch"
CoMAP"
Combat Music Fix SKSE"
Combat Pathing Revolution"
Complementary Grass Fixes"
Comprehensive First Person Animation Overhaul - CFPAO"
Conditional tavern cheering (DAR)"
Configurable Commentary Rate Slider"
ConsoleUtilSSE"
ConsoleUtilSSE NG"
Cosmos Lucien Replacer"
Creation Club - Fishing"
Creation Club - Rare Curios"
Creation Club - Saints & Seducers"
Creation Club - Survival Mode"
Creatures & Fauna_separator"
Crouch Sliding"
Curated Bosses for True HUD"
Cuyi's Bosmeri Antlers - SSE"
Daedric Names"
DAR - Dynamic Swimming"
DAR - Dynamic Swimming - Argonian Mastery"
Daughters of Malacath"
DBVO Dialogue Interface ReShaped Patch"
Destination Weddings"
Destination Weddings - Lux Via & NPC's Wear Amulets of Mara Patch"
Detailed NPCs - Immersive Armors for NPCs (SPID)"
Dialogue Interface ReShaped"
Dibella's Blessing"
Dibella's Blessing Patches"
Disable Turn Animation SE I AE"
Diverse Skyrim - Voiced Addon (ElevenLabs)"
DIVERSE SKYRIM SSE"
DLC2dunFrostmoonTriggerScript Optimization"
DLC2dunNchardakDoorSeal Script Infinite Loop Fix"
DLC2dunSeekerInvisScript Fix"
DLC2MiraakScript Fix"
DLC2PillarBuilderActorScript Tweak"
DLC2TribalWerebearScript Fix"
Dodge MCO-DXP"
Don't sheathe bound weapons DAR animations"
Dovah Names"
Dragon Priest - Armour and Weapons"
Dragonborn Voice Over"
Dragonborn Voice Over - Nordic UI Ultrawide Patch"
Dragonborn Voice Over Old"
DragonPriest Retexture - SE"
Draugr.by.Kajuan"
dunFolgunthurBossBattle Script Fix"
Dwemer Pipework Reworked"
Dwemer Pipework Reworked - Decorative Pattern"
Dwemer Pipework Reworked - ENB Lights"
Dynamic Animation Replacer"
Dynamic Dodge Animation"
Dynamic Impact - Slash Effects X"
Dynamic snow For Map"
DynDOLOD Resources SE"
eeekie's even better Kaidan"
Elder Creed - Valhalla Axe Moveset AIO"
ElSopa - Papers HD SE"
ElSopa HD - Realistic Dark Elf Urns SE"
Elven Weapons for Silence SE"
Embers XD"
Emperor Penguins - Mihail"
ENB Helper SE"
ENB Light"
Enhanced Blood Textures"
Enhanced Enemy AI SE"
Enhanced Invisibility"
Enhanced Reanimation"
Enhanced Volumetric Lighting and Shadows (EVLaS)"
Equip Enchantment Fix"
Equipment & Apparel_separator"
ESO Style Cursor"
EVG Animated Traversal"
EVG Animated Traversal - Bleak Falls Barrow"
EVG Animated Traversal - Flat Footed Quest"
EVG Animated Traversal - Patch Collection"
EVG Animated Traversal - Skyrim Integration Patch"
EVG Animation Variance"
EVG Conditional Idles"
EVG Conditionals Extended"
EVG Conditionals Extended - Modesty Replacer"
EVG Conditionals Extended - Valhalla Patch"
Expressive Facegen Morphs SE"
Expressive Facial Animation -Female Edition-"
Expressive Facial Animation -Male Edition-"
Expressive Remiel"
FA ORCODONTIST - Orsimer Mouth and Teeth Fix"
Face Discoloration Fix"
Falmer.by.Kajuan"
Fancy Sword Moveset for MCO"
Fate Cards Remade - Legacy of The Dragonborn"
Feminize - Crafting Animation (DAR)"
First Person Combat Animations Overhaul 2.0 -SIZE MATTERS"
Fish Anywhere With Water"
Fix Note icon for SkyUI"
Fixed Mesh Lighting"
Fixed Nordic Metal Grate"
Flickering Meshes Fix"
Flies Around Corpses - Audio Only"
Flora & Landscape_separator"
Forgotten Argonian Roots"
Forsworn and Thalmor Lines Expansion"
Forsworn Matriarchs Names"
Fortified Whiterun"
Fortified Whiterun - Immersive Citizens Patch"
Fortified Whiterun - JK's Skyrim Patch"
Frankly HD Dawnguard Armor and Weapons"
Frankly HD Dragonbone and Dragonscale - Armor and Weapons"
Frankly HD Dragonbone and Dragonscale - Armor and Weapons - Mesh Fix"
Frankly HD Imperial Armor and Weapons"
Frankly HD Imperial Armor and Weapons - Leanwolf Patch"
Frankly HD Imperial Armor and Weapons - Long Sleeves"
Frankly HD Nightingale Armor and Weapons [SSE]"
Frankly HD Nightingale Armor and Weapons [SSE] - Leanwolf Patch"
Frankly HD Shrouded Armor"
Frankly HD Silver Sword"
Frankly HD Stormcloak and City Guards"
Frankly HD Stormcloak and City Guards - Falkreath Hue Fix"
Frankly HD Stormcloak and City Guards - Fix"
Frankly HD Thieves Guild Armors"
Fuz Ro D-oh - Silent Voice"
FYX - 3D Coal in the Shovel"
FYX - 3D Dock Ramp"
FYX - 3D Farmhouse Walkway"
FYX - 3D Honeyside Deck Floor"
FYX - 3D Shack Kit Roofs"
FYX - 3D Shack Kit Walls"
FYX - 3D Shack Kit Walls - BOS"
FYX - 3D Stockades"
FYX - 3D Stockades - Walls and Gate"
FYX - 3D Whiterun Castle Bridge"
FYX - 3D Whiterun Drawbridge Gate"
FYX - 3D Whiterun Drawbridge Gate - Lux Orbis Patch"
FYX - 3D Whiterun Guard Towers"
FYX - 3D Whiterun Scaffold"
FYX - 3D Whiterun Tree Circle"
FYX - Candlehearth Hall Chimney"
FYX - Fortified Whiterun Consistency"
FYX - Jorrvaskr"
FYX - RavenRock Docks and Fences Round Posts"
FYX - RowBoat"
FYX - SMIM Barrels - Smooth and New optionnal Metal and Wood Texture"
FYX - Smooth Wells"
FYX - The Temple of Mara (ENB Light Windows)"
FYX - Water Splash"
FYX - Windhelm Stable Roof"
FYX Smooth Wells - Invisible Well Fix"
Gameplay_separator"
Gesture Animation Remix (DAR)"
Giant.by.Kajuan"
Gilded Doublet - Ported to SSE"
GKB Waves Reborn"
Glorious Doors of Skyrim (GDOS)"
Glowing Mushroom Collision Fixes"
GOAT HD by Pfuscher"
Goetia Animations - Conditional Shouts"
Goetia Animations - Enchanted Staves"
Goetia Animations - Magic Spell Casting"
Golden Saint Armory Revamped"
GORECAP"
Grass Sampler Fix"
Guard Armor Reforged"
Guard Dialogue Overhaul - Second Great War Patch"
Guard Dialogue Overhaul - UHDAP Patch"
Guard Dialogue Overhaul SE"
Hagraven.by.Kajuan"
Happy Little Logs"
Happy Little Trees"
Happy Little Trees - Aspen Addendum"
Happy Little Trees - DLC Trees"
Happy Little Trees - Reduced Saturation"
Happy Little Trees Add-On - DynDOLOD 3"
Harvestables Cabbages Addon for High Poly Project"
HD CubeMap Collection"
HD LODs Textures SE"
HD Reflective Ebony Armor and Weapons"
HD Reflective Ebony Armor and Weapons - Ebony Mail"
HD Reworked Falmer Architecture 4K"
HD Reworked Horses"
HD Serpentine Dragon and Mesh Fix SE"
HD Skeever"
Hearthfire Oven"
High Hrothgar Fixed"
High Hrothgar Fixed - Lux Orbis Patch"
High Hrothgar Fixed - Lux Patch"
High poly Mudcrab n Retexture"
High Poly Project"
High Poly Vanilla Hair"
High Quality Food and Ingredients SE"
Highlandcow HD by Pfuscher"
High-Poly Inigo Replacer"
Hold Border Banners"
Hold Border Guards - Definitive Edition"
Hold Guard Armor Unchanged SE"
Horker by Pfuscher"
Horses Simply Turn Better"
Hunters Not Bandits"
Husky Wolf - Wolves Use Husky Model"
Husky Wolf - Wolves Use Husky Model - Shell Fur"
Hvergelmir's Aesthetics - Beards"
Hvergelmir's Aesthetics - Brows"
Icy Mesh Remaster"
Icy Mesh Remaster - Overwrite Handler"
IFrame Generator RE"
I'm Glad You're Here - Follower & Spouse Appreciation"
I'm Walkin' Here"
Immersive Armors"
Immersive Citizens - AI Overhaul"
Immersive Equipping Animations"
Immersive Equipping Animations - Shadow of Skyrim Patch"
Immersive folded hands (DAR)"
Immersive Interactions - Animated Actions"
Immersive Kaidan Start"
Immersive Load Screen Message Overhaul"
Immersive Patrols SE"
Immersive Rejections"
Immersive Weapon Integration Distributed with SPID"
Immersive Weapons"
Immersive World Encounters SE"
Imperial Centurion Armor for Solitude Guards"
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Imperial Guard Centurion Armor SE - Officer Replacer"
Improved Closefaced Helmets"
Improved Follower Dialogue - Lydia"
Improved Loading Screen Colors"
Improved Table Transition Animations"
ImprovedDialogueLydia - UnLux"
INIGO"
Inigo Riding Patch"
Interface_separator"
JContainers SE"
JK's Riften Outskirts"
JK's Riften Outskirts Patch Collection"
JK's Skyrim"
JK's Skyrim All Lighting Overhauls Patch"
JK's Skyrim and Beyond Skyrim Wares of Tamriel Patch"
JK's Whiterun Outskirts"
JS Attunement Sphere and Lexicons SE"
JS Barenziah SE"
JS Bloodstone Chalice SE"
JS Common Cages SE"
JS Dragon Claws AE Anniversary Edition"
JS Dwarven Oil SE"
JS Dwemer Artifacts SE"
JS Dwemer Control Cube SE"
JS Dwemer Ichor Barrels SE"
JS Dwemer Kitchenware SE"
JS Dwemer Puzzle Cube SE"
JS Essence Extractor SE"
JS Initiate's Ewer SE"
JS Instruments of Skyrim SE"
JS Lockpicking UI SE"
JS Purses and Septims SE"
JS Shrines of the Divines SE4k"
Kaidan 2"
Kaidan 2 - HD Armor Retexture"
Kaidan and Inigo Banter Patch"
Kaidan Extended Edition"
Kaidan LotDB Patch"
Kaidan Lux Patch"
Kaidan Slap da Butt"
Keyword Item Distributor"
KG's AE Draugr Arsenal Reshaped"
KG's AE Draugr Arsenal Reshaped - Unofficial Amidianborn Patch"
Khajiit Has Wares - A Caravan Camp Overhaul"
Khajiit Overhaul SSE Unofficial Port"
Landscape Fixes For Grass Mods"
Landscape Fixes For Grass Mods - Military Camps"
LeanWolf's Better-Shaped Talos with Greatsword"
LeanWolf's Better-Shaped Weapons"
LeanWolf's Better-Shaped Weapons - Orcish Greatsword"
Legacy of the Dragonborn"
Legacy of the Dragonborn - Follower Room Patches"
Legacy Safehouse Plus - LotDB"
Less Distracting Blowing Snow Effects for ENB Particle Patch"
Leviathan Animations II - Female Idle Walk And Run"
Leviathan Animations II - Male Idle Walk And Run"
Leviathan Animations II - Sprint"
Lighting & Water_separator"
Lively cart driver animation replacer - SE"
Lively Children Animations (DAR)"
LOD Mesh Fixes for DynDOLOD"
LOD Unloading Bug Fix"
Logs, Outputs & LOD_separator"
Loki's Wade In Water"
Look Around - Searching Animations For NPCs (DAR)"
Lore-Based Loading Screens"
Lucien - Immersive Fully Voiced Male Follower"
Lucien - Moonpath to Elsweyr Patch"
Lunar Guard Armor"
Lunar Guard Arsenal - Battleaxe"
Lux"
Lux - LotDB Patch"
Lux - Riften Docks Overhaul Patch"
Lux - Via"
Lux Orbis"
Lux Orbis - Riften Docks Overhaul Patch"
Lux Orbis - Strongholds Largashbur Patch"
Lux Orbis - Strongholds Narzulbur Patch"
Lux Via - Strongholds Largashbur Patch"
Main Textures & Meshes_separator"
Majestic Mountains - LOD Pack"
Majestic Mountains - More Accurate Collision"
Majestic Mountains - More Accurate Collision - AME Patch"
Majestic Mountains - More Accurate Collision - Hotfix"
Majestic Mountains Main"
Males of Skyrim - Better Hands"
Mammoth.by.Kajuan"
Mari's flora"
Married NPCs Wear Wedding Bands (SPID - Left Hand Rings)"
Master Chief"
Master Chief DBVO - Alternate Start Patch"
Master Chief DBVO - Beyond Reach Patch"
Master Chief DBVO - Inigo Patch"
Master Chief DBVO - LotDB Patch"
Master Chief DBVO - Lucien Patch"
Master Chief DBVO - More to Say Patch"
Master Chief DBVO - Serana Dialogue Addon Patch"
Master Files_separator"
MCM Helper"
MCO - ADXP - Elder Creed - Blade"
MCO Universal Support"
Medieval Candlehorns and Sconces"
Medieval Torch"
Menu and Load Smoke Removed for ENB"
Mesh patches for Lux and Lux Orbis"
Metallurgy - Ingots Ore and Veins HD"
Mfg Fix"
Misc Dialogue Edits"
Misc. Blended Road Fixes"
Miscellaneous Textures & Meshes_separator"
Mists of Tamriel"
Mists of Tamriel - Rudy Obsidian"
Modern Female Sitting Animations Overhaul (DAR)"
Modpocalypse NPCs - All Vanilla NPCs"
Modpocalypse NPCs - Resources"
Moon Monk's Robes"
submitted by Ausanan to skyrimmods [link] [comments]


2023.05.30 08:27 viktorius_rex Any fun magic knight builds

I got the game for free on epic and decided to start playing it before GM kingmaker for 2e. I wondered if their was any build for a magic knight esque build inspired by a carian knight from elden ring. Clad in armor mixing sword strikes with magical spells. I know next to nothing about 1e so any help would be appreciated
submitted by viktorius_rex to Pathfinder_Kingmaker [link] [comments]


2023.05.30 07:50 Power5s I think someone has been playing on my account

I dont play a lot of elden ring but I a couple of hours and then I stopped playing for months. I logged in today, and my account is completely different with all sorts of equipment I did not have and spawning in a location i've never seen. I think someone has been playing on my account but idk how they would even do that. I've never shared my steam account with anyone so its weird. I was playing as a samurai but now i have a mace. If someone knows whats going on please tell me.
PS: my player name was also changed and even though i was where the golden armored knight on the horse was, Im somehow level 122 and have 80 hours of play apparently
submitted by Power5s to Eldenring [link] [comments]


2023.05.30 05:36 Aggressive_Emotion34 Knight Mage

Knight Mage
This is my Knight Mage (Int/Fath) or as I like to call it the Harbinger of death. Night and Death Sorceries, as well as some black flame incantations.
Head - Nights Calvary (Alt) Chest - Crucible Axe Armor Arms - Nights Calvary Legs - Nights Calvary
Right Hand - Sword of Night & Flame Left Hand - Staff of Loss & Godslayer seal
submitted by Aggressive_Emotion34 to EldenBling [link] [comments]